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/lit/ - Literature

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>> No.21962602 [View]
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21962602

>>21958825
Metaphysics, to me, as someone steeped in it, is something like the study of acausal mechanical principles of reality.

For example, if you have a bounded space with one object and then introduce another object then you have two objects. 1+1=2, but there's no discernible ryhme or reason that this has to be the case.

It's a metaphysical property of reality.

>> No.21842650 [View]
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21842650

Real Fantasy edition

Previous thread:>>21833251

>Recommended reading charts (Look here before asking for vague recs)
https://mega.nz/folder/kj5hWI6J#0cyw0-ZdvZKOJW3fPI6RfQ/folder/guIyhAzS

>Archive
>>/lit/?task=search2&search_subject=sffg

>Goodreads
https://www.goodreads.com/group/show/1029811-sffg

>> No.20381721 [View]
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20381721

>>20381026
>This whole thing confuses me. I was under the impression that litrpg was like one of those fighting fantasy game book things? I just don't understand what is worth reading about this? Writing is terrible - just the main character has stats and abilities like a tabletop or computer role-playing game?
I don't think Defiance of the Fall is a good example of LitRPG. It is a litrpg, quite good even, but it's mainly a popcorn cultivation power progression story, elevated by enjoyable struggle, world-building and the author's attempt to delve deep into Dao, Buddhism and other weird mystical topics. Still, I don't think a person should make opinion on the entire genre just by looking at it. DotF is one of the...brainless stories, I guess? Nothing bad about it, but it doesn't try to be anything serious. Additionally it's a webnovel being updated five times a week, so it has different standards than published books, judging as normal stories is sure to give you horrible results.

In my opinion LitRPG, as a genre, tries to translate to stories the enjoyable experience people have while playing games, especially single-player RPGs. It might sounds weird, but at the end of the day LitRPG is mostly an easthetic, just like steampunk, sci-fi or fantasy. People like the idea of power/magic system/whatever existing in orderly fashion, you don't need to read 'Archmage Matilda was a mighty mage who could level mountains with her spells, and her enemy had similar might,' you instead see 'Archmage Matilda was a mighty mage of level 300 who could levle mountains with her [Spells], and her enemy had similar might at level 270.' It looks weird, even silly, but people like such precise, downright autistic measurments.

Of course, a lot of LitRPG are trashy as fuck and simply slap a litrpg system, whether balanced or reasonbale, onto any other setting. I've noticed that almost every story that attempts to at least EXPLAIN why there's such situation with the world tends to be better than other works. Still, the core of the idea is to read a story where a typical gamer can see gaming mechanics they are familiar with from games. I don't think it's that weird once you think about it, people prefer what they know. Still, it may lead to some great storytelling, like in The Wandering Inn, although it uses a gaming mechanics more similar to TTRPG games such as D&D, rather than video game mechanics.

If I was to go full armchair psychologists on it, I'd say people have a fantasy of using the skills they've acquired through playing video games most of their life, but are driven in depression by an adult world that doesn't care about their gaming skills at all, as they are kind of, well, useless 99% of the time. It's truly diabolical to have hords of young men spend significant parts of their life in enjoyable, hard and rewarding activity, just for that activity to be useless beyond just enjoying it, despite wiring their brains to see it as important and worth-doing.

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