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>> No.10582700 [View]
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10582700

>>10582685
Yeah, I get that, my point was there's a broad range of skill levels and disciplines with regard to gun usage. I'm responding to the second point, or actually more the point other anons were trying to make about gun combat being less interesting than melee combat.

Of course not setting limits to what you can magick up is a recipe for a bad story, but that doesn't necessarily mean magic+guns is a bad story.

Even just guns = magic or bows = magic isn't scratching the surface of what you could do with fantasy, to be honest. Imagine a setting where, say, killing a child dooms you to a painful, violent death in the next few months, it sets your fate and there's nothing you can do about it, and your character is a cop responding to a school shooting.

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