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/lit/ - Literature

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>> No.20680152 [View]
File: 99 KB, 531x1025, 1655388750869.gif [View same] [iqdb] [saucenao] [google]
20680152

>>20680135
>(although some may argue that the point of his character is to be pretentious).
He is but I just thought, I'm hitting the mark on accident, not on purpose and then, well, I gave up and posted that.
>>20680135
>Should you believe me, if I told you I beat the entirety of Dark Souls without any deaths on my first ever attempt?
Conversation is polite subterfuge and shared delusions, why shouldn't I believe that? Not harming me.
>>20680135
>If you want to write like their prose, keep in mind that good prose is stylized, personalized, and specialized. With practice, you could easily mimic their prose, but doing so won't magically make what you write good. Prose comes after intent. Prose should never be your intent
So I'm fucked then.
>>20680135
>Never do this. Now you have no reference to see where you need to improve, or to see how you have improved since then. There may be some things worthwhile in those garbage projects as well. You won't be able to take the good aspect out of those things and build upon it if it's all gone.
This is my personal philosophy, if you fail once you fail forever
Read
>>20678375
>>20680135
>Have you tried writing poetry?
No, never.

>> No.20652832 [View]
File: 99 KB, 531x1025, 1647065616045.gif [View same] [iqdb] [saucenao] [google]
20652832

>>20652811
Sure, I have the marks of what has to be accomplished

>Introduce Main Character and Deuteragonist
>Introduce Setting
>Introduce Gameplay Loop
>WORLDBUILDING AND CHARACTERS

And on a level by level basis I know some vague things like pic related.
But really, I am worried about the writing, I have to be interesting, true to character and quality (I don't want the usual videogame writing) for every single branch, this is hard, dialogue mostly.

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