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>> No.12407941 [View]
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12407941

>>12407884
Who you see are young kids, ghosts of young kids, like seven or eight in age, and in plurality, so there are seven or eight seven-or-eight-year-old ghost kids you're seeing playing around the cyberpark around ghost-summer net-twilight, like right as the summery unisolarplex becomes ACUVUE® OASYS®-esque, an acutely concave or obtusely convex retrofolded image, bizarrely warm for an igneomoded zero-temp export. Your app is ADOBE® GHOSTSHOP® CC 2045 (31.4.1.18772). Your app rasterizes out-screen VR graphics from incorporeal demap data. Your app supports demap data > age five, graphing of that < age five ruled illegal some years ago [Schroenboer v. , 689 U.S. 52, 46 S. Ct. 3027, 8 L. Ed. 2d 501 (2038)]. What you see entertaining them are spiral slides, swings, seesaws, the play-surface is recycled tire rubber which smells memorable, smells baked, and web-night creeping over them, sadness, playtime faltering, coptering toward rest, the roseate ghostly cheeks and ghostly nose-puffs and tired ghostly tumblings-out are truer than life, one or two more slides-down, please wait! more pushes-up, please! more jumps-off, more leaps-on, happier, another post-map time or two. The cyberpark bench you're sitting on is rubbery, corrosion-resistant-plastic-coated metal, under oaks' cover at approx. twenty yards' distance. What you're doing is wrong. Graphing demap data < age eighteen is a maligned and underground activity; studies show data corruption is far likelier than that > age eighteen [中国物理快报. Report 2036; Case study 14: 发射协议质量. 2035. cpl..cn/en/common/pdf/pdf40.pdf, last checked on ]. Your VR export endangers the kids' ghosts, could disimmanentize them. Your VR export could net the kids a digital purgatory stay if it permaglitches. But your machinic night dawns. Anyway, crickets cricketing, lightbugs lighting, the ghost kids move on from play. Virtual mecha-squitos are out harassing everybody, and the ghost kids slap themselves and bitch about themselves, to themselves. Where you're seeing them to is a wood-roofed cyberpark house. A small, cute footbridge lets them past a stagnant little gigapond. The mecha-squitos worsen. What you're hearing are customary swearwords, ecchi-oriental AI-pastiche neologisms (scraped from your viewing habits), verbalized emojis. The scene orbits you panoramically. Water and cattails and the footbridge morph away, the cyberpark house morphing on. It is very much in resemblance of reflections on curved glass, or a bedroom-sized IMAX®-screen. Your VR tech is hard to tell apart from regular sunglasses, but that's just looks. Your VR glasses are wireless, with 10G BLU-RAYTOOTH® connectivity and MAD CATZ™ gaming frames, but looks again deceive. Your VR glasses are most of all for ghostshop'd scenes, at least since the recent casualization update which streamlined the rasterizing UI and added several ghost-friendly plug-ins.

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