[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/lit/ - Literature

Search:


View post   

>> No.8434130 [View]
File: 69 KB, 560x440, 1441762658263.jpg [View same] [iqdb] [saucenao] [google]
8434130

>>8434085
>lolita

>> No.3549645 [DELETED]  [View]
File: 69 KB, 560x440, 1361397596252.jpg [View same] [iqdb] [saucenao] [google]
3549645

ways to spice up a dull sex life pls adv

>> No.2340326 [View]
File: 69 KB, 560x440, put it in.jpg [View same] [iqdb] [saucenao] [google]
2340326

This might be totally retarded and a bad way to do things, but something I've always found helpful is to let the characters build the plot as much as possible. To try to explain that a little better ... I start out knowing the world and the characters as they are, and with a good idea of how I ultimately want the story to end - with maybe very few key midpoints fixed - and try to let the characters' natural tendencies proceed from Point A from Point B. When you start writing, you usually know how you'd like it to end before you're certain about the whole middle, right? Rather than sweat about contriving something to get the characters there, and then worrying about what fits in with their personalities and what doesn't, I lay down the bare skeleton of the story and then spend the bulk of my time developing personalities, backstories, world (if that's applicable), and the like. Once that's done, I can basically throw the characters into the beginning of the scenario and daydream out how their normal behaviors might tilt them toward the desired climax, with as little contrivance as possible nudging them there.

I might have made that sound muddier than it needs to, or not distinguished it very well from what you're probably doing anyway. But if you get my drift, you should really try it - whole rich scenes and subplots and characterization bits will jump up where you never thought to put them, in ways you never could have imagined.

tl;dr Go easy on the plot at first, design the SHIT out of your characters and setting until you can think about them like they're real people. Once that's done, toss them in your framework and let /them/ show /you/ what happens. Organic as fuck.

pic thematically related.

>> No.2318254 [View]
File: 69 KB, 560x440, put it in.jpg [View same] [iqdb] [saucenao] [google]
2318254

This fucking game. This game is the GOAT right here, jesus christ this game. If you don't concede this as at least one of top top 10 of all time, you just

fuck

you don't know shit about anything

Navigation
View posts[+24][+48][+96]