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>> No.12430071 [View]
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12430071

>>12430025
you're the batteries. pleasure makes the thing work. neurosis, horror and paranoia all count.

ideology is a way about learning the nature of the system. ideologies make things simple. to continue the metaphor: most of the time you have a cartridge in the system. the cartridge that says Marx is a view of the factory that makes the consoles, a terrifying glimpse of the mirror of production. the one that says Hegel is a glimpse into the ones and zeroes of the code. but the player, and the batteries, are you. you might as well plug the game into your own head. i suppose there would be a Buddha cartridge as well; feel free to meme this up to your heart's content.

nobody is outside of ideology; it's not really possible. what i like is the idea of

a) making overly complicated games, or
b) developing the hardware.

most of the time we get

c) contradictions. either hardware that doesn't work, or busted games that suck. and i would prefer something like
d) theology, indistinguishable from wonderful software on advanced systems.

ideally you want a balance of both. done well we can call this thing philosophy, indistinguishable from art. good simulations teach us about the nature of the simulating process. it took a lot of wonky experiments in photography to come up with the Hollywood system; it takes a lot of internalizing Hollywood into your PC to make the virtual reality that is Grand Theft Auto, or whatever else you please. all we are ever learning, so to speak, is how to capture the feeling of having a kind of etherealized second body.

i'm saying this because i am these days highly skeptical about the future, if the future is anything other than a lot philosophical Console Wars.

also, don't think about this too much.

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