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/lit/ - Literature

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>> No.21024117 [View]
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21024117

>>21024100
Forget that. You should write it like the Book of Mormon where lines start with: and, now, then, behold. Don't forget your "then it came to pass that" in 50% of your sentences and you will have yourself a classic read by millions of people after a good century.

>> No.20757564 [View]
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20757564

Are you going to write another book?

>> No.20675175 [View]
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20675175

>>20675133
No. I feel that anons should be free to publish however and share however they want. I don't like the condescending tone meerkatter has in the same way I get frustrated with anons who think all writing must be perfect or it's shit.
>>20674980
Wrong. That is your first step in the editing process.
You are going to make it, my friend.

>> No.19269998 [View]
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19269998

>>19268383
>>19268374
Read Story Genius in the /wg/ links to see how good stories are often built, then learn more about technical aspects of writing. I'd spend a few months just learning from writers, doing writing exercises, and learning literary techniques on your own. There is more than one right way to do it, but there are common pitfalls you want to learn about from /wg/'s book links. I also recommend the podcast Writing Excuses.
As far as the story you tell and how you tell it, respect your "voice" and hone it over time. It is the most unique thing you have as a writer. Write the story that only you would write.
>don't rewrite chapter 1 forever
>don't outline or worldbuild forever
>ask questions and answer them
>be patient with your progress, especially with literature as you'll be challenging your own beliefs often

>> No.18887842 [View]
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18887842

>>18887599
Have you considered reading history books and trying to understand how many factors went into the lead up into the war, the war itself and the fallout? It's a long as hell read but I recommend Tragedy and Hope by Carroll Quigley, you can skip to the consequences of WWI and go from there as 2/3rds of the book goes into understanding WWII. I say this because if you make alternative history, your readers will often be educated in history and question the implications the alternate elements would have on politics and economics. I'm sure there's a way to avoid those considerations but if you want to be thorough.
Also check Brandon Sanderson's rules in magic systems, which is just his opinion and plenty of magic systems are more whimsical. The main idea is that it costs something to use magic, so using magic to solve problems creates consequences that raise the stakes or tension, and in such a way that readers can craft in their mind what is possible before it happens.

Personally I'd like to develop a magic system that is generated via character development so it can be a way to dramatically show when someone has changed or who they really align with.

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