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>> No.11915687 [View]
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11915687

hola gents, girardfag here. i wanted to share a Morning Thought and then i have to hit the road. it's related to this post: >>11902323

it's 'ludic time.' this is kind of a dumb meme idea but i was just curious to know how interesting it was. again, one of land's master plans w/r/t BTC and teleoplexy is, in a way, to re-instantiate an order of time rooted in technology. this is i think what the blockchain does and why it appeals to him. in a nutshell: time means work, work means intelligence, intelligence means tech and tech is time:

>§00. 'Acceleration' as it is used here describes the time-structure of capital accumulation. It thus references the 'roundaboutness' founding Bohm-Bawerk's model of capitalization, in which saving and technicity are integrated within a single social process-diversion of resources from immediate consumption into the enhancement of productive apparatus. Consequently, as basic co-components of capital, technology and economics have only a limited, formal distinctiveness under historical conditions of ignited capital escalation. The indissolubly twin-dynamic is techonomic (cross-excited commercial industrialism). Acceleration is techonomic time.

YH is familiar with land's work, but he's not really an accelerationist, and that is what makes him interesting. in a sense, what he is doing in proposing Cosmotechnics is asking into an alternative order of technological time, or at least one that could explain things from a non-western point of view *that does not go crazy with postcolonial critique.* and this is really important. land matters because he is ferociously attacking postcolonial/pomo thought to such a degree that he is prepared to sacrifice large swathes of humanity itself on the altar of tech. but YH's guys are not kant, marx and D&G, they're heidegger, stiegler, and simondon. stiegler is a pro-tech heideggerian and simondon is an engineer-phenomenologist. they aren't literary theorists.

the thing i wanted to leave you with was this idea of ludic time. it's a potentially non-commercial form of time, although ofc games are in a sense entirely commercial enterprises - trading, exchanging and so on. and yet they also aren't. complex simulations are rulesets that allow for the creative use of new rules, but are fundamentally logical at the bottom. we can choose to gamble or not. we can play and enjoy simple games or complex games. we can do *all kinds of things with games.* we can have multiple forms of things called money in a game, or resource systems, or lots of other things. we can play games online, IRL...

i just wanted to leave this here. i have to go and i'll be away from my PC for a while but i thought OEDO actually has interesting things to say about the nature of simulation and game-playing, game-time that would perhaps be interesting.

and pic rel for thematics and for a couple of other reasons too.

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