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>> No.4365730 [View]
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4365730

>>4365056
I'm not sure I see the distinction between the second and third ways you mention. I think any gameplay that can be considered "beautiful" creates a narrative when played whether explicitly tied to the game's "story" or not. Example: Geometry Wars explicitly avoids any real plot in the tradition of classic shmups, yet the frenetic experience of blasting antagonistic glowing shapes into space-dust has as much emotional weight as it would if we were spoon-fed a cookie-cutter alien-invasion plot.

Has anyone here read Extra Lives by Tom Bissell? I think it provides an interesting perspective on the role of plot in games.

>> No.994251 [View]
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994251

What do you think of Tom Bissell in general, and Extra Lives in Particular?

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