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/lit/ - Literature

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>> No.14233483 [View]
File: 332 KB, 582x286, subahibi.png [View same] [iqdb] [saucenao] [google]
14233483

>>14233348
>Can you make an argument for why I should drop 30 dollars on a visual novel?
That's actually a good price considering it's length and that it's one of the best games in the medium.
>Is it really that good?
Yes; it's universally acknowledged as one of the best visual novels in Japan and the west. Be aware it has some disturbing content, including rape of various sorts and extremely brutal depiction of bullying.
>How many hours did you get out of it?
See pic. I don't recommend buying it on Steam though, as you'll have to patch it. You can buy the full game (that you don't need to patch) from JAST.
>Its been a while since I've even played a video game, over a year, would I even enjoy it if I was just coming from a purely literituristic perspective?
It doesn't have any gameplay elements other than a few choices you have to make. Most VNs aren't really video games in a meaningful sense. Think of it as a multimedia novel.
>I also watch anime which is why it peaked my interest in the first place, but does it appeal mainly to the visual components (anime), the story components (literature), or the gameplay that is necessary for anything in this medium to have (video games) component?
The art and story are good, so is the music:
https://www.youtube.com/watch?v=dQ5g1Va7CjI
https://www.youtube.com/watch?v=QSW5LwJKCwg
https://www.youtube.com/watch?v=o2loeEtblKk
Here is the opening movie by the way:
https://www.youtube.com/watch?v=TcMvhndJsIE

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