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>> No.9829130 [View]
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9829130

>>9829121
A staple of Creative Writing 101 is to 'listen to how people really talk', which is terrible advice. A transcript of any conversation will be so full of repetition, half-thoughts, and non-specific words ('stuff', 'thing') as to be incomprehensible--especially without the cues of tone and body language. Written communication has its own rules, so making dialogue feel like speech is a trick writers play. It's the same with sudden character deaths: treat them like a history, and your plot will become choppy and hard to follow.

Not that the deaths are truly unpredictable. Like in an action film, they are a plot convenience: kill off a villain, and you don't have to wrap up his arc. You don't have to defeat him psychologically--the finality of his death is the great equalizer. You skip the hard work of demonstrating that the hero was morally right, because he's the only option left.

Likewise, in Martin's book, death ties up loose threads--namely, plot threads. Often, this is the only ending we get to his plot arcs, which makes them rather predictable: any time a character is about to build up enough influence to make things better, or more stable, he will die. Any character who poses a threat to the continuing chaos which drives the action will first be built up, and then killed off.

I found this interview to be a particularly telling example of how Martin thinks of character deaths:
"I killed Ned because everybody thinks he’s the hero ... sure, he’s going to get into trouble, but then he’ll somehow get out of it. The next predictable thing [someone] is going to rise up and avenge his [death] ... So immediately killing Robb became the next thing I had to do.

He's not talking about the characters' motivations, or the ideas they represent, or their role in the story--he isn't laying out a well-structured plot, he's just killing them off for pure shock value.

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