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>> No.13034898 [View]
File: 27 KB, 500x350, super-mario-bros-2.jpg [View same] [iqdb] [saucenao] [google]
13034898

>>13034689
Reposting this because I want to here your thoughts on this, girardfad.

This may be a brainlet or baby tier philosophic thought, but here goes. After reading the effortpost critique from an anon discussing GRRM killing off characters willy nilly for shock value, a thought occured to me: what if the characters became self-aware and realized their lives are controlled by the whims of author and the reader? Or take Super Mario Bros. for example. What if the player pressed the A button for Mario to jump over a chasm and he said "no"? Let's say Mario and the rest of the characters realized the knowledge of all of their past lives and their deaths. They all rebel against this cruel demiurge and choose not to play any part in this game. Not only is he cruel, he is also evidently fallible since he failed multiple times to have Mario succeed and save princess Peach. How many deaths as a result of this player through Mario turned out to be meaningless by being erased once the next Mario's life came into existence, and this process has repeated multiple times? Is this where Kierkegaard comes in and tells Mario not to think about it, and just take the "leap of faith"

>> No.13004983 [View]
File: 27 KB, 500x350, super-mario-bros-2.jpg [View same] [iqdb] [saucenao] [google]
13004983

This may be a brainlet or baby tier philosophic thought, but here goes. After reading the effortpost critique from an anon discussing GRRM killing off characters willy nilly for shock value, a thought occured to me: what if the characters became self-aware and realized their lives are controlled by the whims of author and the reader? Or take Super Mario Bros. for example. What if the player pressed the A button for Mario to jump over a chasm and he said "no"? Let's say Mario and the rest of the characters realized the knowledge of all of their past lives and their deaths. They all rebel against this cruel demiurge and choose not to play any part in this game. Not only is he cruel, he is also evidently fallible since he failed multiple times to have Mario succeed and save princess Peach. How many deaths as a result of this player through Mario turned out to be meaningless by being erased once the next Mario's life came into existence, and this process has repeated multiple times? Is this where Kierkegaard comes in and tells Mario not to think about it, and just take the "leap of faith"?

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