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>> No.21901556 [View]
File: 151 KB, 800x1144, 18759-way-of-the-samurai-playstation-2-front-cover.jpg [View same] [iqdb] [saucenao] [google]
21901556

>>21898941
Long ago I played this janky piece of work and it really touched me in a way nothing else ever has. Here I've seen all these courageous tales of a wandering hero who sorts out all a city's problems with an unwavering sense of justice and a strong arm
>see woman being abducted
>try to help
>die
damn, guess I need to improve
>save her
>be invited in for tea
>interrupted by local toughs trying to force them to move
> intervene? Sit quietly in shame to survive?
>die

It was the first time a game ever made me feel like I had to run, or swallow my pride. There's no saving except save-and-quit, so sometimes you really do have to bail on a run to avoid losing dozens of hours of progress on your sword (the only thing that carries between runs).
Over time you get to feel out all the goings-on and hidden plots in town and you can finesse the true good ending by knowing where to apply pressure. But on the way you'll also be forced to make unjust choices, playing out every popular archetype of the wandering samurai, with real takes. All this while being a little silly and more than a little old and busted.
It was revelatory in a way no other kind of art has ever been for me. That said, I don't think it's the highest form, either.

>> No.14787869 [View]
File: 151 KB, 800x1144, 18759-way-of-the-samurai-playstation-2-front-cover.jpg [View same] [iqdb] [saucenao] [google]
14787869

>>14787858

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