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>> No.11767781 [View]
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11767781

>>11767736
If you think that having an inner monologue and frequent day dreams makes you superior to normies inherently, you're wrong. Now, to note, the study done was on what % of time individuals spent reflecting actively, not that some people have NO internal reflection.

A normie goes through life and reacts organically to stimulus. Someone says something; I respond naturally. Someone tells me to do something; I respond naturally. This is not a defect necessarily, but this is how you get people who "float through life" and end up at mid-life crises and the like. Still, what this shows is an APTITUDE for life. You know how schools of fish can swim in perfect formation due to electromagnetism or some nonsense, some 6th sense? Normies are like that, they have a 6th sense for interaction in the world, being-in-the-world. They are attuned to a whole texture of reality that the insular-introspective is not.

Now, the insular-introspective IS attuned to a wholly different realm, but it is a DIFFERENT realm, not "the" realm or what is "real". A defect in world-sense is not a virtue. In many ways, an overdeveloped introspective aptitude is detrimental. Someone says something; I take too long to respond and am self-conscious. Someone tells me to do something; I wonder why I should or if I even want to and end up not doing it and getting fired/flunking. While the normie may become "trapped" or subsumed within the psychic sea of the social environment, the autist becomes paralyzed within himself. Often this is due to a malfunctioning 6th sense which overreacts to possible danger: where the average person sees potential friends, the autist sees potential for embarrassment. This does not make you a Player Character.

To step back is good, a good skill to have. To always be stepped back? Then you are not even a person, then YOU are the NPC. Which is more NPC like? Someone who goes out and has a normal day and conversations with friends? Or someone who does not even talk to others while in public, who stutters out "Y-Y-You t-too..." like clockwork, and spends their days in a dark closet lit up by the hum of a monitor?

If you spend most of your time thinking to yourself, and have a poor ability to integrate into society, YOU are the NPC. What you are calling NPCs are shitty, low level PCs. You are an NPC whose player complains online when they're not playing the MMO. You need to go out into the world and interact there if you want to be a PC.

>> No.11696148 [View]
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11696148

>>11695359
Nier: Automata
Dark Souls
Persona series

The true end sequence of Nier: Automata made me sob.

Neither is art on the merit of the gameplay alone (arguably some Nintendo games are artful works of gameplay as an experiential artform), but in the worlds they create and the relation between gameplay and lore to create meaning through experience. You have to be able to look past the entertainment and repetition because the artfulness of a video game lies in its subtext and the inter-relation of its parts.

For example with Dark Souls, it starts making sense as art once you analyze it through a Jungian lens (Japan has really gone down the Jung path in terms of artistic meaning in anime and video games). First of all, as everyone has heard from Jordan Peterson these days, the mythological 'Dragon of Chaos' is represented in the Souls series in the ancient dragons that once ruled the grey nothingness that was all things. The abyssal potentiality of pre-conception.

The dying Age of Fire is representative of the contemporary developed world, the Death of God, the descent into unmeaning and unlife, an epidemic of drained libido. You have cthonic or underworld locations such as the Tomb of the Giants, New Londo Ruins, Lost Izalith, Blighttown, Crystal Cave, etc. These represent the Unconscious in various forms: some represent repression of violent passions, of vile depravities, of the death drive, while some are Shadow locales, and so on. You also have areas of the Conscious psyche such as The Duke's Archive, filled with tomes of knowledge, Anor Londo, a once bustling city with a 'sunny' persona hiding a dark ego.

Honestly, one could do a fully fledged monograph on Dark Souls through mythological Jungian analysis. It is highly symbolic, something like a dream, and is representative of a psychic whole in that sense.

Nier: Automata I could go into as well, much in the same vein, though rather than the fully entrenched psycho-mythology of Dark Souls, Nier is more of a meditation on existentialism with a Jungian flare.

Persona has its obvious Jungian influences and far too much to go into.

Nips love their Unconscious. I don't know how one could not see that as art, save for simply being myopic and judging on purely arbitrary grounds. Something so rich in analytical mineability, so generous, cannot be something other than art.

Also same with NGE, it's not 'just' a deconstruction. You need to use Jung to get the art juice out. If you don't into Jung, you just can't into vidya art, and almost vidya art is Japanese. Though not all, I'd still consider some of the classic point-and-clicks and PC RPGs as art.

>> No.11659888 [View]
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11659888

>>11659793
>How could I be upset with jodorowsky for complexifying christ
Reading comprehension is important, anon. I was juxtaposing the 'simplicity' of Jodorowsky with the complexity of theologians you call "idolators and dogmatists".

You tried your best, but your best wasn't good enough. Accusing me of the very things you yourself have done, and have continued to do. Perhaps one day you can step outside yourself, just a little. Baby steps.

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