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>> No.20910796 [DELETED]  [View]
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20910796

Characters, some manage to feel distinct in their voices because I keep charts of their personal history and production backstory plus read it outloud but it's too casual

For the quest line I made to introduce some worldbuilding, PC goes and talk with what is basically a techie guy. This NPC comes across as cowardly, nerdy, reserved but warm to the PC and his dialogue reflects that.
The PC is the one asking (RPG) and they're forceful.
Basically your usual CRPG
>hey whats that
>why should I do that
>X happened what do you think about it what do you know
>how do I do Y
>so what about Z?
Game dialogue is hard, I still think it reads too casual and naturalistic

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