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>> No.13171994 [View]
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13171994

>>13171686
It sounds to me like you've already got the general idea of an actual plot there. What you need to do is tie it together to your characters. Try thinking of your characters like this:

>goal
>flaw
>lesson

The goal is the concrete real life thing that they want - it's not abstract (like "stop feeling guilty about the death of your mother"). It has to be concrete. The abstract goal can form a motivation for the concrete goal but there has to be a concrete goal. The flaw is the thing that is wrong with the character that stops them from achieving their goal. The lesson is the thing that the character learns from the events of the plot that allows him to overcome his flaw to achieve his goal (or not).

If I were you I'd spend some time thinking about the characters' goals, flaws, and lessons. Once you have a clear idea of that it's easier to write a plot that fits those things. So to give a very basic example:

>Grant
Goal: steal the Arch-Vile's book of secrets so that the Court can find out what exactly the Arch-Vile is doing
Flaw: is a bit greedy and ease-loving and isn't wholly committed to the cause of the Court, so is tempted by the luscious lifestyle of the Church and the promise of greater monetary reward.
Lesson: once he discovers the actual horrors that the Church is engaged in, he recoils and understands why they have to be overthrown

Just as I was writing this out I had an idea: maybe Grant actually does turn to the Church and betray his friends before he discovers the horrors of the Church in full. So, once he turns back to the Court from the Church, he now has to rescue the friends he betrayed and convince them to trust him again. So just the act of typing those handfuls of sentences has added a whole plotline.

Grant's plot would be something like
>Act 1: get close to the Arch-Vile
>Act 2: it's working but someone might be onto him so he's nervous. Something happens in the Court that pisses him off and makes him temporarily dislike them and in this moment of weakness he starts to sympathise with the Church and be swayed by their luxury. In the end he gets caught by the Church but buys his life by betraying his friends
>Act 3: discovers the horrors of the church, turns back to the good side, rescues his friends, saves the day

Even writing that, the whole idea of something happening in the Court that pisses him off just came to me as an excuse to get him to side with the Church, but that could be a whole plot line of its own involving your other characters. This kind of thing is an opportunity for you to weave the stories of your characters together so that they affect each other.

Obviously I don't know if this fits your vision for the character of Grant, but this is how I start writing plots when all I have is a handful of characters and some ideas.

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