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/jp/ - Otaku Culture


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File: 161 KB, 424x600, kns.jpg [View same] [iqdb] [saucenao] [google]
9979541 No.9979541[DELETED]  [Reply] [Original]

http://www.youtube.com/watch?v=WFmyzKhZCb0

Excited?

>> No.9979558

Why did you post this twice?

>> No.9979568

>>9979558
didn't have the title

>> No.9979597 [DELETED] 

Why did you post this twice?

>> No.9979609

I feel bad that I haven't finshed kara no shoujo yet.

>> No.9979629 [DELETED] 

Why did you post this twice?

>> No.9979637 [DELETED] 

Why did you post this twice?

>> No.9979664

>>9979609
http://erogedownload.com/walkthroughs/kara-no-shoujo-walkthrough/

>> No.9979696

>>9979664
KnS was a very difficult visual novel so it's good that someone wrote a walkthrough WHY DID SOMEONE FEEL THIS WAS NECESSARY

>> No.9979788

Nice.
Epic.
Can't wait for translation.

>> No.9979828

dident they all died

>> No.9979855
File: 326 KB, 1920x1600, vacant_bgcg01.jpg [View same] [iqdb] [saucenao] [google]
9979855

The first part of the title is pronounced either "uro" or "kara"; I have no idea where you got "kyo" from.

I'm so excited about this game I'll overlook it, though.

Character profiles and early info makes it look like there are going to be extended flashback scenes and/or a "past arc". The illustrations with long-haired girls in kimonos locked in Japanese-style holding cell rooms is giving me flashbacks to Fatal Frame in the best possible way.

>> No.9981992

>>9979541
looking forward to this.

I hope more for the delicious sibling incest.

>> No.9982039

>>9979696

In order to get most of the character-specific scenes you usually have to set a dozen flags that can only be hit by encountering them at every given opportunity without any foreknowledge of where they'll be. Not to mention the true ending being hidden behind a random daily encounter with a bit character who has no relevance to the plot up to that point. The only way to see better majority of the game is to consult a walkthrough or compile your own through monotonous repeat playtesting.

I don't know why you'd choose KnS as the subject of your hilarious all-caps increduility, but most Innocent Grey games are like this.

>> No.9982045

>>9979696
Seriously? KnS route/flag system was random as fug. Most of the choices don't make sense and/or are just random.

>> No.9982048
File: 126 KB, 1232x2054, 29006904.jpg [View same] [iqdb] [saucenao] [google]
9982048

>>9979788
See you in 2020 then.

>> No.9982057

>>9982039
>Not to mention the true ending being hidden behind a random daily encounter with a bit character who has no relevance to the plot up to that point.
Who was that again? The novelist?

>> No.9982062

>>9982057
No, Stella and her stupid pendant.

>> No.9982471
File: 163 KB, 960x1280, 720708.jpg [View same] [iqdb] [saucenao] [google]
9982471

>>9982062
Oh I see, I think I remember.

Most of the choices were really random. I wonder where I would end up if I did a playthrough without any guides and only with my choices. I should have done that the first time I played it.

>> No.9982493

>>9979696
Eh maybe it was the resolution I was playing at but.. I had difficulty finding the post card EVEN WITH THE WALKTHROUGH. I swear that thing must have had 1 vertical pixel or something

>> No.9982510

>>9982471
I remember getting stuck quite early on because I couldn't get the Student Council girl or whatever she was to write the clue. Pretty much consulted the walkthrough at this point, I think I narrowed it to down to having to try bluff about your detective status instead of admitting it straight away

>> No.9982510,1 [INTERNAL] 

Did the OP delete this?

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