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/jp/ - Otaku Culture


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976425 No.976425 [Reply] [Original] [archived.moe]

So my friend says that Gradius V is harder than any Touhou game on any difficulty.
Imho, any game that uses a joystick instead of a keyboard or pad can't be nearly as tough.

Who's right, /jp/?

>> No.976426

sage for touhou

>> No.976427

sage for /v/

>> No.976430

Gradius 5 isn't that hard....
IT may be made by Cave, but it's got nothing on Touhou

>> No.976431

Your imaginary friend is correct.

>> No.976432

>>976427
>>976426

same fag

>> No.976433

I don't think you have any friends. Enjoy your shitty Gradius.

>> No.976439

They belong to different subsets of the shmup genre. Touhou games focus entirely on the bullet curtain aspect, whereas the Gradius games involve environmental interaction, and have less bullets, though all the bullets are much faster. IMO, you shouldn't compare the difficulty of the two except in broadly general terms, since they require different skills.

>> No.976448

>>any game that uses a joystick instead of a keyboard or pad can't be nearly as tough.

>>Gradius 5 isn't that hard.... IT may be made by Cave

>>Enjoy your shitty Gradius.

Your power level is pathetic, Anon.

>> No.976457

They're different styles of shooter.

The funny thing is that the Vic Viper has the same size hitbox as Reimu.

>> No.976464
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976464

>>976433
>shitty Gradius

>> No.976472
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976472

Gradius may be pretty awesome, but does it have a miko? I think not.

>> No.976474

>>976430

It wasn't made by Cave, it was made by Treasure - the guys behind Ikaruga and Radiant Silvergun

>> No.976482

>Ikaruga
lol

>> No.976483
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976483

>> No.976484

>>976439
>>976457

I breeze through the Touhou games on lunatic mode, but I think I put 30-40 hours into Gradius 5.

So yeah, different shootan'.

>> No.976485

>>976482
What? Ikaruga was great.

>> No.976487

GRADIUS III ARCADE

>> No.976490

Not having bombs can make Gradius V very hard if you're too used to having a panic button. The dodging itself is easier than Touhou, most definitely, but there's also terrain to look out for.

That said, it took me much less time to 1cc Gradius V than it did for Lunatic EoSD.

>> No.976491

つ【Mushihimesama】

>> No.976498

>>976490
>but there's also terrain to look out for
Terrain's never that big an issue, though, except for the requisite side-scrolling RACE QUICKLY THROUGH A TINY TUNNEL section.

>> No.976502

It's pathetic that most people here don't even know the two schools of shmups.

Mechanical: low bullet rate, faster bullets, larger hitbox, environmental hazards, more about memorization than skill.

Manic: many bullets, smaller hitbox, more grazing and maneuvering, usually no outside interferences, focus on bosses, more about reflexes

>> No.976511

>>976464
Sousuke you bastard you killed my IBM R40!!!

>> No.976512

>>976483
oh god what

>> No.976517

>>976502
>

Mechanical: low bullet rate, faster bullets, larger hitbox, environmental hazards, more about memorization than skill.

>Manic: many bullets, smaller hitbox, more grazing and maneuvering, usually no outside interferences, focus on bosses, more about memorization than skill.

Fixed.

>> No.976518

>>976502
captain wikipedia to the rescue

>> No.976524

>>976502

And the best games tend to be combinations of both.

>> No.976531

>>976524
Not really; when that happens, it becomes either stale or too contrastive.

>> No.976532

>>976518
This is the very essence of the genre.

>> No.976536

Manic shooters aren't about reflexes really... navigating dense bullet fields requires spatial awareness and just a load of concentration more than anything.

>> No.976541
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976541

>>976531
Or they simply end up watering down both aspects and you get a mediocre walk in the park.

>> No.976554

>>976472
But it has the Vic Viper so HA!!

>> No.976559

>>976536
Spatial awareness and an ability akin to playing a rhythm game: being able to keep track of so many tiny little dots and their velocities.

>> No.976567

>>976490
>Not having bombs
Since when?

>> No.976571

>>976567

Gradius games don't have bombs in the traditional sense - limited-use items that clear the screen of all bullets/enemies.

>> No.976572

Bitches have completely forgotten about R-Type.

>> No.976576

>>976567
Gradius bombs and Touhou bombs aren't quite the same thing. You can't store Blue Capsule bombs.

>> No.976578

>>976572
NObody forgot R-type, it's just too good to be mentioned here.

>> No.976582

>>Spatial awareness

Newtype?!

>> No.976585
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976585

>>976517

Nice fix.

Also, I'm glad that whole mechanical vs. manic thing was removed from the wiki.

>>976531
I can't agree with this, espeically when some of the best games in the genre were combinations of both.

>> No.976593

>R-type
lol?

>> No.976781

>>976572
R-Type can be classified as mechanical, in a way that large portions of the environment dart out and kill you.

>> No.976788

This entire thread disgusts me, starting from the 3rd word and ramping up significantly during the second sentence.

>> No.976801

>>976585
>Also, I'm glad that whole mechanical vs. manic thing was removed from the wiki.
Why is that?

>> No.976807

>>976425
This is how I use my PC.

>> No.976839

>>976788
>Imho, any shmup game that uses a joystick instead of a keyboard or pad can't be nearly as tough.
fixed

>> No.976912

>>976839
Not quite, the hardest games in the genre use an arcade stick.

While we're at it, Gradius 5 uses a joypad and was not made by Cave. Memorization is a skill, and most arcade shmups contain flinch, or flinch sections.

>> No.977509
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977509

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