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/jp/ - Otaku Culture


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9574840 No.9574840 [Reply] [Original]

Why does ZUN uses .wav format for bgm?

Since Touhou 6 the bgm data is more than 10 times larger than the rest of the game.

>> No.9574862

>>9574840
Because Vorbis and FLAC are too free for him. The bgm shipped with the games also serves as the official release of the soundtrack.

>> No.9576826
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9576826

Do you know his official email?

I want to contact him.

>> No.9576829

>>9576826
kourin@gmail.jp

>> No.9576833

>>9576829

Thanks.

>> No.9576837

>>9574862
.ogg I don't think is supported.
.flac is too lossless to be reasonable.
.mp3 I guess works, another standardized format.

>> No.9576843

>>9576837
>.flac is too lossless to be reasonable.

What do you think .wav is?

flac (or any lossless codec, really) would roughly halve the size of the music folder with no quality loss at all.

>> No.9576847

>>9574840
Lossless would be nice but I'll take uncompressed over lossy.

>> No.9576851

>>9576837

You can get anything to work with DirectSound so long as you have the right library. If you're really cool you just communicate directly with the hardware via ASIO or WSAPI or whatever, but that can be a real bitch to get working universally.

WAV + DirectSound is really easy to implement without having to worry about hardware compat testing or anything. It Just Werks. It's a smart choice if you can afford the space. Since ZUN distributes on CD-ROM, he can easily afford the space.

>> No.9576856

>>9574840
Because ZUN is an enemy of your freedom.

>> No.9576858

>>9576843
My apologies, I meant to say that Flac is just not quite as supported as .wav is on the software level. Was mixing up my file formats.

>> No.9576859
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9576859

Wav is total lossless = he doesn't have to give iosys other the lossless versions.

>> No.9576894
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9576894

OP here.. honestly I think that's because of CDs distribution.

He does distribute the game in CD rom in Japan, am I wrong?

A CD is 700mb, so there's enough space to put both the game and the music, there is no reason to use any compression.

But when he will make games that requires more data, he should switch to FLAC.

>> No.9576901

>>9576851
>Since ZUN distributes on CD-ROM, he can easily afford the space.
Haven't read this. Indeed.

>> No.9576904

>>9576837
.mp3 is proprietary and he'd have to pay royalties for every CD sold.

>> No.9576906

>>9576904
Yeah. Also it's worth mentioning that Tasofro uses OGG for their fighting games.

>> No.9576907

>>9576904

mp3 is a wrong choice indeed, if you want lossy compression you can just use ogg vorbis.

>> No.9576958

>>9576904
WAV is also proprietary, and belongs to Microsoft Corporation.

>> No.9576970

>>9576904
I thought that applied only to devices for decoding mp3. Otherwise, all the circles having mp3 crossfades and a huge shitload of other sites on the whole internet would need to pay fees.

>> No.9576968

>>9576958
You don't have to pay for it though which is the main point.

>> No.9576998

>>9576970
As far as I know they only target people making the encoders, not the people using them, they're a bit smarter than the RIAA. I have no idea how LAME gets off by not distributing binaries. In any case patents do cause issues with MP3.

>> No.9577465

Why are people talking as if compression is a bad thing?

WAV is uncompressed raw audio. FLAC is losslessly compressed. The underlying PCM stream is the same, so the audio is the same.

There are a ton of free implementations of FLAC. The reference libraries are under the BSD license, so he could link them into his program without having to make it pig-disgusting GPL.

It's not like loading times are going to massively increase from the decoding, and he could cut the BGM disk space by as much as half.

>> No.9577680

>>9577465
Like most japanese Developers, he prefers Windows built-in stuff over anything else no matter what. And again, he doesn't have to give a fuck as long as his games fit on a CD. And I guess even if he needed more space he would rather switch to DVDs than using anything else, which doesn't really make things more expensive for him either.

Doesn't Umineko come on DVDs with .wav music too?

>> No.9578125

>>9577680
Fuck no, that would be HUGE. (IIRC Umineko 8 has roughly 200 tracks. Assume 3 minutes average per track (it's actually longer); it would come down to roughly 15 MB per track. 200 * 15 = 3 GB of music alone in the most favorable of circumstances. Considering most Umineko tracks are long AND looped once in the file, you can assume it's probably around double that.)
Also 99% of self-proclaimed audiophiles can't hear the difference between 320 kbps MP3 and lossless audio. I'd say well over half wouldn't even be able to tell the difference between 160 kbps and 320 kbps.

>> No.9578147

>>9578125
> Also 99% of self-proclaimed audiophiles can't hear the difference between 320 kbps MP3 and lossless audio. I'd say well over half wouldn't even be able to tell the difference between 160 kbps and 320 kbps.
This is no reason to only provide lossy tracks, though.

>> No.9578161

>>9578125
Lossy music gains transparency at around 170kbps (depends on the format). Anything above that is placebo. Lossless is for archiving, not for listening.

>> No.9578349

>>9578161

In most cases this may be true, but I think it depends on the equipment as well.

If you have an audiophile-level equipment a lossless format could make some difference.

>> No.9578364

Because he hates freedom.

>> No.9578380

>>9578349
With $300+ stuff you can hear the difference between 128kbps and 320kbps but it's still very very subtle.

>> No.9578391

>>9578349
As a registered audiophile, I cannot perceive any difference between good quality lossy (read: V0 and Vorbis and AAC with sufficient quality settings) and lossless. For listening, they're equivalent.

I download lossless for transcoding and because size doesn't matter too much nowadays.

>> No.9578630

>>9576998
LAME gets away because you only need a license to use an mp3 encoder, not to write one. That is, you can write an encoder, encode to your heart's content, but if you want to sell the encoded sound, you need a license.

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