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/jp/ - Otaku Culture


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File: 30 KB, 300x353, hope_u_rike_it.jpg [View same] [iqdb] [saucenao] [google]
9078869 No.9078869 [Reply] [Original]

oh fuqqqqqqqqq
http://gematsu.com/2012/05/new-zone-of-the-enders-project-announced

>> No.9078892
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9078892

>ancient setting

>> No.9078930

Ancient setting is a stupid way to put it.

It's Turn-A Gundam. It's a setting where this technology is purposely out of place.

>> No.9078935

>Kojima also attempted to explain what some have observed as possible changes from past Z.O.E series games. With Enders Project, they don't plan on changing the feel of the game, explained Kojima. Regarding world view and expression, however, there are two directions. One is the direction of the previous Z.O.E. games, "Japanimation SF Robot" style. The other direction is real world live action like in X-Men, Batman and Spiderman.

>While they're not necessarily aiming for photo realism, this is what is optimal for the internally-developed Fox Engine, and the times require a "global, high-end Z.O.E. style." If they were to make a Japanimation-style sequel, the sense, content, game feel and budget would end up being domestic-oriented.

fug u kojima

>> No.9078965

>>9078935
so did they get rid of the cockpits because someone explained the joke to him?

>> No.9078978
File: 203 KB, 360x480, Enders-Project-OF_04.jpg [View same] [iqdb] [saucenao] [google]
9078978

so are they turning orbital frames into power suits? Anubis has tits and hips

>> No.9079114

>>9078965
he liked the joke, that's why the cockpits were made that way in the first place

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