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/jp/ - Otaku Culture


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8576131 No.8576131 [Reply] [Original]

Other STG discussion thread is auto saging. What have you been playing? Any progress in the 2hus?

>> No.8576143 [DELETED] 

Just got my butt blasted 5 times in a row going for EoSD hard 1cc in really, really retarded ways. I've already fucking done this before, why am I having so much difficulty?

>> No.8576152 [DELETED] 

>>8576143
Part of the fun.
Take a break, play another game and come back with a more focused mind.

>> No.8576153 [DELETED] 

Working my way through the extra stages. IN done, MoF almost there. PCB is next, then probably EoSD.

>> No.8576159 [DELETED] 

I grabbed that Shmupmame pack from the last thread. Been playing Mars Matrix, it's very fun. Just not a 100% on what button inserts credit. After mashing the keyboard it turned out the one button worked a third of the time. Is there any way I can check the button config?

>> No.8576219 [DELETED] 

Is Raymoo the babbys team in IN?

>> No.8576224 [DELETED] 

>>8576219
yes

>> No.8576243 [DELETED] 

>>8576143
Had the same problem.Yoshika's 2nd spellcard took all my lives felt like shit and it was on normal too. and I cleared PCB extra just last week.

>> No.8576298 [DELETED] 

>>8576159
Oh shit don't worry, found out about tab in game thanks to steam overlay.

>> No.8576674 [DELETED] 

Any tips for scarlet meister?

>> No.8576686 [DELETED] 
File: 148 KB, 576x678, d6e82026fc1188669c70d838871df774.jpg [View same] [iqdb] [saucenao] [google]
8576686

>>8576219
I'd imagine so if I managed the Reimu-only Hard mode with a couple of tries. I'm pretty weaksauce at Touhou.

>> No.8576862 [DELETED] 

Been playing DOJ BL for the past month, and I think my no focus dodging skill has really improved as a result in Touhou. I'm getting close to that 1cc.

>> No.8576888 [DELETED] 

>>8576686
Cute!

>> No.8576978 [DELETED] 

>>8576862
Playing DOJ will make you really solid at other STGs. Before playing it, I hardly made it past Stage 1 Hard, now I'm peeking into Stage 5 Hard more and more.

However, people are saying DOJ is easy now? Is it some kind of joke? Because Naut was able to get a 2-ALL, hence it's easy? Preposterous.

>> No.8577384 [DELETED] 
File: 295 KB, 850x1128, 88001101.jpg [View same] [iqdb] [saucenao] [google]
8577384

ViperPhase1
http://depositfiles.com/files/rltw04be8
http://vgmdb.net/album/7358

>> No.8577721 [DELETED] 

>>8576674
Misdirect first wave to the left, dodge to right, move to the left side of the screen between the massive clusterfuck of bullets and repeat.

>> No.8577768 [DELETED] 

1cc'd EoSD with ReimuB. It was my second time beating the game, so I actually managed to beat it with 3 lives left.

>> No.8577775 [DELETED] 

I play with a 360 controller.

Is that frowned upon?

What's everyone's preferred method of play?

>> No.8577794 [DELETED] 

>>8577775
Use whatever you want, anon. I've met good players that can use any controller, be it 360 pad, Saturn pad, PS3 pad, Keyboard, or stick. Hell, I've even seen people play with the 360 d-pad and do really good.

It's preference. With enough practice, you'll be as good as anybody else using a "superior" method of input. Playing on stick feels really good, though.

>> No.8577795 [DELETED] 

>>8577775
Keyboard, just because I have invested thousand of hours using it.

>> No.8577812 [DELETED] 

>>8577794
>>8577795
Thanks, just some people I know rly prefer using multiple fingers instead of an analog stick...

I would like to buy an arcade stick someday but don't have the cash right now.

>> No.8577820 [DELETED] 

>>8577812
They are fairly simple to make if you know how to solder. You can probably just look up a guide on how to make one really cheaply at some STG forum or something.

>> No.8577836 [DELETED] 
File: 392 KB, 848x480, 1326540708233.png [View same] [iqdb] [saucenao] [google]
8577836

By the way, window mode or fullscreen?

>> No.8577842 [DELETED] 
File: 81 KB, 475x220, logitech-gamepad-f310.png [View same] [iqdb] [saucenao] [google]
8577842

>>8577794
>Hell, I've even seen people play with the 360 d-pad and do really good.
Huh... I'm playing with Logi F310 D-Pad. Stick is so awful, I can't do anything with it. All my movements with stick is so slow and vague. Don't know, may be I'm doing something wrong.
Dpad, on the other hand, is quite fast and comfortable.

>> No.8577850 [DELETED] 

>>8577836
Fullscreen, so you can see the small gaps and have a better notion of the hitboxes

>> No.8577878 [DELETED] 

>>8577836

fullscreen and joypad, best experience is best!

>> No.8577886 [DELETED] 

>>8577836
full

>> No.8578458 [DELETED] 

Where do I download Imperishable Night?

>> No.8578485 [DELETED] 

>>8577794
As an example, SIN used the standard Xbox 360 wireless controller for his Akai Katana Shin world record.

>> No.8578541 [DELETED] 
File: 9 KB, 88x88, HON_MEIRIN.jpg [View same] [iqdb] [saucenao] [google]
8578541

How my face feels when I keep losing lives on stage 3

>> No.8578546 [DELETED] 
File: 271 KB, 678x958, 381000103.jpg [View same] [iqdb] [saucenao] [google]
8578546

Raiden IV
http://depositfiles.com/files/wl7gi8n4n
http://vgmdb.net/album/9904

>> No.8578825 [DELETED] 
File: 824 KB, 1600x1200, IBARA_Rose_Girls.jpg [View same] [iqdb] [saucenao] [google]
8578825

Ibara
http://depositfiles.com/files/ri909cnun
http://vgmdb.net/album/677

>> No.8579059 [DELETED] 
File: 61 KB, 479x670, G-DARIUS.jpg [View same] [iqdb] [saucenao] [google]
8579059

G-Darius
http://depositfiles.com/files/b8detsds5
http://vgmdb.net/album/709

>> No.8579121 [DELETED] 

>>8579059
Hell yeah, I've always wanted to grab this but never got around to it. Thanks!

>>8576219
Border Team is probably the best but I think there are a few sections that Ghost/Scarlet team can handle better in the main game. It's not absolutely superior in every way like some people would claim.

>> No.8579167 [DELETED] 

>>8579121
I can't stand the Ghost or the Scarlet team. I love Yuyuko's spread, but Youmu's range is pure ass. And while Sakuya is amazing all around, Remi's slave gimmick is just irritating. Give me Marisa/Alice any day of the week.

>> No.8579176 [DELETED] 

>>8579167
Alice solo and Youmu solo are the only ways to play IN.

Just kidding, but Alice is fun because you get to shoot a laser at all times.

>> No.8579173 [DELETED] 

>>>/vg/

>> No.8579184 [DELETED] 

>>8579176
Is there any game that Youmu is actually worth using in?

>> No.8579189 [DELETED] 

>>8579167

Youmu's range is pretty much equivalent to Magic Team's except you can make it hit anywhere on the screen and it does more damage. Magic Team's the worst.

>> No.8579199 [DELETED] 

>>8579189
I dunno, maybe I'm crazy, but I just feel like I'm doing more damage with Alice. And Marisa gets the permanent item collection so I can hover near the top more often.

>> No.8579200 [DELETED] 

>>8579184

All of them? She has the best scoring potential in IN and TD and she can delete bullets in PoFV. Her shot is unusual but that doesn't mean it's bad.

>> No.8579201 [DELETED] 

>>8579184
Every game she has been in.

>> No.8579204 [DELETED] 

>>8579184
Ten Desires. Hisoutensoku. IaMP. And I thought she was pretty fun in PoFV, not sure how she does on tier lists, though. And those last two aren't STGs, but it's still relevant, I suppose. Really good for score in IN as well, supposedly. I've never played for score though, because I know I would be shit at it.

Also, trying to play Futari Black Label on MAME and it's laggy as shit. I'm guessing it's either just poor emulation or poor hardware. In any case, I'll be happy in 10 years when I can finally play it without lag, and when DFK gets emulated.

>> No.8579209 [DELETED] 

>>8579199

Every team has permanent item collection. Alice is a little stronger than Youmu if your option shots aren't hitting at all, otherwise she's quite a bit weaker.

>> No.8579435 [DELETED] 

>>8579199
The only time Alice does more damage than Youmu is if you're only hitting familiars with Youmu, when Alice could go through them. And even that can be pretty useful sometimes.

>> No.8579442 [DELETED] 

>>8576143
play Imperishable Night, it's ezmode you'll feel better after beating up Kaguya

>> No.8579912 [DELETED] 

>>8578825
Thanks.

>> No.8579922 [DELETED] 

>>8579204
>IaMP
Isn't she like bottom tier? Granted, tiers aren't that big a deal in IaMP, but still.

>> No.8579938 [DELETED] 

>>8579922

According to the wiki's tierlist she's A-tier. Her character page seems to say she has a lot of hard matchups though, so who knows?
http://wiki.mizuumi.net/w/Immaterial_and_Missing_Power/FAQ#Gameplay
http://wiki.mizuumi.net/w/Immaterial_and_Missing_Power/Youmu_Konpaku#Matchups

>> No.8580098 [DELETED] 
File: 53 KB, 300x300, 1329442188030.jpg [View same] [iqdb] [saucenao] [google]
8580098

can someone make a touhou guide for starters?

thank you.

>> No.8580101 [DELETED] 

>>8580098
Shoot the girl until she dies, dodge the bullets, hold shift for focused movement, bomb before getting hit.

>> No.8580099 [DELETED] 

>>8580098
- Shoot the little girls with silly hats
- Avoid the bullets
- Hold shift for focused movement

You're welcome.

>> No.8580100 [DELETED] 

>>8580098
Hold shift for focused movement, press x when you're in trouble.

>> No.8580107 [DELETED] 
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8580107

>>8577384
mfw fabtek was located in my hometown and is now defunct

>> No.8580112 [DELETED] 

Does anyone play swr or is it all about bullethells?

>> No.8580183 [DELETED] 

/jp/, thank you for having better STG threads than /v/.

>> No.8580196 [DELETED] 

>>8580112
68.62.19.159:7500

Hisoutensoku, not SWR, of course.

>> No.8580200 [DELETED] 

I'm going to re-open all the Last Word stuff in IN. And even more importantly back up score.dat when I do instead of deleting it by mistake. So far only Wriggle's is done. Which one shall I go for next?

>> No.8580206 [DELETED] 
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8580206

>>8580200
Yukari's.

>> No.8580212 [DELETED] 
File: 394 KB, 850x768, 24873720.png [View same] [iqdb] [saucenao] [google]
8580212

>clear IN extra once by pure luck
>1000 tries later, can't even get close
Why.

>> No.8580216 [DELETED] 
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8580216

>>8580206
So which one shall I start with to open hers?

>> No.8580218 [DELETED] 

>>8580212

If you are smart enough to spoiler this shit then you should be smart enough to not even do it on /jp/ at all.

>> No.8580223 [DELETED] 

>>8580216
all of them

>> No.8580226 [DELETED] 

>>8580213
Yeah, trying so hard to fit in as fuck. Good luck.

>> No.8580232 [DELETED] 

>>8580223
How do I open all the Easy, Hard, and Lunatic spellcards while playing them all simultaneously in-game and in spellcard practice with different teams?

Thanks for your help, but I'll start by doing Normal mode with the remaining Final Bs and then do Reimu Hard mode.

>> No.8580252 [DELETED] 

>>8580196
Nobody? Infinite sadness.

>> No.8580266 [DELETED] 

I want to be the very best, like no one ever was.

>> No.8580296 [DELETED] 

>>8580266
good luck with that.

>> No.8580318 [DELETED] 

>>8580266
Nobody was ever the best?

>> No.8580340 [DELETED] 

>>8580266

why bother? facebook will ruin this game like everything else.

>> No.8580353 [DELETED] 

>>8580340
TH14 will be a facebook app

>> No.8580359 [DELETED] 

>>8580232
God damn Alice you are so useless.

>> No.8580360 [DELETED] 
File: 65 KB, 640x480, th10 2012-02-16 23-38-22-35.jpg [View same] [iqdb] [saucenao] [google]
8580360

Hey /jp/
Have you tried playing upside-down "mode"?

http://www.youtube.com/watch?v=VDhr7Rdcot4
Ctrl+alt+up

>> No.8580387 [DELETED] 

>>8580360
Everything I know is wrong. I can't take it easy like this.

>> No.8580415 [DELETED] 

>>8580360
Incidentally, that only works if you're using the vertical play dll.

>> No.8580435 [DELETED] 

>>8580415
I... I'll play Hisoutensoku with you if y-you're still up for it...~

>> No.8580458 [DELETED] 

>>8580360
You just added a whole new world of difficulty to my goddamn life. I can't believe I never thought of this.

>> No.8580469 [DELETED] 

>>8580435
Oh, I'm in bed now so I hope you don't mind a wireless connection, but sure!
Port 10800 on wireless, not 7500.

>> No.8580482 [DELETED] 

>>8580469
Connection failed.

>> No.8580494 [DELETED] 

>>8580490
Silly me, forgot to change the port number in the game. Should work now.

>> No.8580490 [DELETED] 

>>8580482
68.62.19.159:10800 failed? Hmm... Retry again, if that doesn't work I suppose I can get out of bed for you.

>> No.8580495

>>8580490
Still didn't work. Y-you don't need to get out of bed j-just for me...~

>> No.8580636 [DELETED] 
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8580636

>>8580495
>fucking up a perfect Soul Sculpture in Drizzle

>> No.8580641 [DELETED] 

I like how I just kicked you out of a reversal. Sakuya's hitboxes are so strange.

>> No.8580664 [DELETED] 

Any broad tips for Cave STGs? How free should I be with the bombs? How can I maximize my chains in the pachis?

>> No.8580763 [DELETED] 

>>8580664

Stream back and forth in a vaguely U-shaped pattern. You won!

>> No.8580771 [DELETED] 

>>8580664

Only way to get the biggest chains is to memorize the stages. Watch a superplay.

>> No.8580795 [DELETED] 

>>8580763
>>8580763
Stream back and forth in a vaguely U-shaped pattern. You died in the first stage!

>> No.8580800 [DELETED] 

>>8580795
Your U shape was either too vague or not vague enough. Try again!

>> No.8580806 [DELETED] 

>>8580800
But I'm sure it was just right!

>> No.8580814 [DELETED] 

>>8580196
Thanks for the games. Sorry for the latency. Come back and sit with us in #PoFV sometime.

>> No.8580886 [DELETED] 

>>8580664
There really aren't any broad tips for Cave games, aside from the standard survival techniques that apply to just about every shooter ever made. Beyond that, everything you need to know about scoring applies only to one specific game - even the Pachis are quite different from each other.

>> No.8581058 [DELETED] 

>>8580664
Pressing the bomb button is bad for your score generally in cave games (don't know about esps).

>> No.8581478 [DELETED] 

>>8581058
Not the same anon, but a very old tourneypro once told me that I should only bomb after my first death, or if I'm playing to 1cc, never die with bombs in stock.

Does the maximum bomb multiplier make that much of a difference? Also, when to hyper in DOJ? I noticed this game gets much harder when I have 4 or 5 hypers in stock going into 1-2 or 1-3. But at the same time, nothing beats popping off a hyper at a boss and seeing their health drain extremely quickly. I really don't know how rank works in this game, though.

>> No.8581512 [DELETED] 

Just gave Guwange a shot. It's a rather unique idea for a shooter and I think they pulled it off, I'm quite enjoying it.

>> No.8581516 [DELETED] 

>>8581478
What is hyper?

>> No.8581533 [DELETED] 
File: 383 KB, 842x1191, 10027601.jpg [View same] [iqdb] [saucenao] [google]
8581533

MarsMatrix&GigaWing 2

http://depositfiles.com/files/q3u9fpi1d
http://vgmdb.net/album/2495

>> No.8581542 [DELETED] 

>>8581533
Sweet, I love me some Mars Matrix. Thanks!

>> No.8581555 [DELETED] 

>>8581478
Carrying maximum bonus throughout the game (DOJ) nets you a significant amount of bonus. I can see the logic of start bombing after the death because score increase by max bonus is at exponential rate. Keeping a measly 2x bonus is really not worth it.

For hypers, I have already a dead set route when I should hyper or not, but here are my priorities when I was forging my route :
1. I try to save hyper for difficult to chain places.
2. I avoid/time my hyper if there's a bee that can be picked up, for example 1-3 first bee.
3. I save my hypers for places with high density of enemies, like tank corridors in 1-2 and 2-2.
4. I avoid activating hyper at bosses except 1-1, 1-2 and 1-4. The ~10M increase is so not worth the angered boss.

For rank, it directly correlates with your survival (no-miss = more rank) and hyper activation (more hyper = more rank). To reduce it, either die or bomb while in hyper mode. Keep in mind that bombing in non-hyper mode doesn't reduce the rank. There's an in-depth guide about how ranks work and rank counter hack rom in the system11.

PS : If you 2-ALL-ed the game while in max bonus you get 100M while tallying the end game bonus. No one has ever done it.

>> No.8581611 [DELETED] 

>>8581555
I see, thank you. I'm guessing that keeping the MAX bonus will only really help me if I want to break a world record, which won't be happening anytime soon. Popping off hypers on 1-3 boss is probably the reason why it messes me up so badly, now that I think about it.

I'll have to check out that rank counter, I think the reason why I'm having so much difficulty with 1-3 and beyond is because I'm just using hypers at terrible times and whatnot. I always just kill 1-1 boss without using hypers, so I'm usually going into 1-2 with 3 hypers most of the time. And then I end up burning all of my hyper on the 1-2 boss, going into 1-3 with that hyper still active probably makes my rank skyrocket.

>> No.8581619 [DELETED] 

What's the best combo for survival in DOJ.

>> No.8581820 [DELETED] 

>>8581611
Oh right I forget to mention. Activating a hyper multiply the rank by 4, temporarily. When it ends you could notice the bullet speed starting to slow down again.

Also in 1-3 and 2-3, if you kill the big ship at the start fast enough (i.e. using 2-hyper powered laser), more big ships will come from your right and left. You could watch it from the attract/demo sequence, the demo ship started 1-3 with 5 hypers and killed the big ships very quickly. Maybe that's what you experience as rank skyrocketing, because rank increase from hyper is rather slow, linear, and requires about 35 hypers to peak.

>> No.8581826 [DELETED] 

>>8581619
Hyper when you're about to get hit from a bullet. Survival.

>> No.8581847 [DELETED] 

>>8581611
Just read a guide, DOJ's system is really arcane. And.. last I saw, nobody had figured it out all the way. But if there's a rank rom hack now, they must have. I need to look at that.

>> No.8581947 [DELETED] 

>>8581478
The maximum bomb multiplier in DOJ is (your max chain) * (10) * (bomb multiplier) points per frame during stages. Bomb multiplier increases by one for each additional bomb you collect while carrying your maximum bomb stock. If you don't get a high chain at some point, then the max bomb bonus won't be worth a lot. However, if you get a 3000+ hit chain on 1-5 and have a x6 maximum bomb multiplier for example (meaning no miss no bomb the first loop), you can get well over 60 million points on 2-1 just from maximum bonus. It's worth a lot if you can nmnb the first loop. If you can't, it's worth pretty much nothing.

>> No.8582428 [DELETED] 

>>8581847
Well, that was educational.
http://shmups.system11.org/viewtopic.php?f=1&t=36068
http://www.mediafire.com/?2q36bkpz3uesm7v

So standard rank affects bullet density and firing rate, and never lowers (not from dying nor continuing) except for the temporary increase during a hyper wearing off. It caps out around 1-4 with just a little bit of head room for hypering. So it's just a thing to make loop 1 ramp up in difficulty more than loop 2, not really a variable rank. Hyper rank affects bullet speed AND firing rate, which is why everyone thought dying lowered standard rank.

>> No.8582761 [DELETED] 

>Enter Yuyuko with max lives
>Clear game with 5 extra lives
FUCK YOU

>> No.8582819 [DELETED] 

>>8581820
Oh yeah, I noticed that while doing 2-3 in simulation mode for a good 30 minutes. Seems a lot more safe to just blast him slowly instead of having those two other ships come up if you're playing for survival.

>>8582428
Well, that's interesting. I'll have to look into rank a bit more, not used to it because I came from DDP, where rank only makes a slight difference. But my main STG is MoF and I don't even know if that has rank!

>>8582761
What difficulty? Yuyuko is among the easier Stage 6 bosses for me, just above Kanako and Miko, and maybe Utsuho. Kanako is among the easiest though, except for VoWG.

>> No.8582827 [DELETED] 

>>8582761
>>8582819
I remember the first time I got to Yuyuko's final spell - panicked and flipped my shit. Took me two more tries to realize that the whole thing is nearly static.

>> No.8582860 [DELETED] 

>>8582827
I'm usually like that with every new thing I see in an STG. I almost always panic once I see the final boss for the first time, even if I've practiced stage 3-5 multiple times and have enough resources to just cheese it out. If I could chain hits in DOJ like I chain deaths, I would probably be one of the best players in the west.

More or less though, I end up 1ccing the game anyways because I have so many resources, so not even the biggest fuck up could stop me. I should probably just start continuing to unlock Stage 6, it would certainly make a lot of my replays much more pleasing to watch if I could stop having sloppy runs on ST6.

>> No.8582981 [DELETED] 

>>8582819
There's no rank in MoF. It's in LLS through EoSD, and PCB has a tiny vestigial system, and that's all.

>> No.8583726 [DELETED] 

Here's a PROTIP for DOJBL that I just figured out recently. Begin the 1-4 boss with 1 hyper in stock, and another 3/4 of a hyper meter filled. This way, if you die during his first phase, you can spawn, bomb twice, and pick up a hyper before his next phase begins. If you dodge everything, you can hyper his final phase and you'll be able to fill up 5 more hyper meters to begin stage 5 with.

>> No.8583860 [DELETED] 

What's the likelihood that ZUN will make another Touhou with 0 gimmicks, just straight up classic STG like EoSD?

>> No.8583976 [DELETED] 

>>8583860
That would be my dream come true. EoSD is lacking in audiovisuals and design, but it's still up there in my favourites for the gameplay mechanics. None of the later game gimmicks were fun at all, the SA grazing one comes closest to being enjoyable but I'd rather be forced to aggressively PoC for my items.

>> No.8583995 [DELETED] 

>>8583860
MoF is pretty close. Especially with lack of grazing, which is a pretty big gimmick in itself. I'd like another game with a very plain system like those games.

>> No.8584015 [DELETED] 

>>8583860
Hopefully 0. I would prefer ZUN to flex his creativity.

>> No.8584049 [DELETED] 

>>8583995
MoF did introduce the power-based bombing system which makes both survival and scoring play nothing but bombspam.

>> No.8584110 [DELETED] 

What if, there was a system that made it so bombing/getting hit while you're at your current best rank for that run makes you not lose bomb/life stock.

>> No.8584647 [DELETED] 

>>8582819
Lunatic, I just derped.

>> No.8584783 [DELETED] 

>>8584015

The last time ZUN flexed his creativity we got hypers and UFOs. You want more of that?

>> No.8584790 [DELETED] 

>>8584783
Yes.

>> No.8584793 [DELETED] 

>>8584783
We got freezing bullets last time.

>> No.8584800 [DELETED] 

>>8584790

Okay! Let's wait patiently for games that have scoring schemes inferior to EoSD/PCB/IN.

>>8584793

That game is about as relevant to the Touhou series as IaMP and Hisout(ry are.

>> No.8584801 [DELETED] 

>>8584793
I kind of liked fairy wars, having to plan around freezing was fun.

Wouldn't want to have to deal with it in every game though.

>> No.8584846 [DELETED] 

>>8584793
GFW's bullet cancelling is elegant though. You don't sit in one place like Galuda 2 BL/DFK, you need to graze bulats to recharge your freeze, you can only freeze in short bursts and not everything can be frozen.

>> No.8584902 [DELETED] 

>>8584846

You don't sit in one place in Galuda 2 or DFK, what are you talking about?

Don't answer. I know you've seen a few vids of creating bullets in Kakusei and absorbing bullets in Hyper and automatically assume the entire game consists of it. At least play them first.

>> No.8584912 [DELETED] 

>>8584902
If I had to guess, I would say he's talking about Galuda 2's arrange mode (not Black Label or arcade), where you can actually beat the game without moving. Or maybe that's Omake? I don't remember.

And presumably he's also talking about DFKBL, where you actually do sit in the corner of the screen while hypering and holding A+C to increase your score.

>> No.8584917 [DELETED] 

I just played Shoot the Bullet, and it's fun. I've failed a lot in Level 1. And can't be helped but keep trying my best. wish me luck, /jp/!

>> No.8584976 [DELETED] 

I 1cc'd UFO recently by going straight for the red UFO's, because I ALWAYS need extra lives.
Man is the extra stage fun! I don't see myself beating it anytime soon, though. That shit is scary.

>> No.8584997 [DELETED] 

I 1cc Normal'ed UFO recently by going straight for the red UFO's, because I ALWAYS need extra lives.
Man is the extra stage fun! I don't see myself beating it anytime soon, though. That shit is scary.

>> No.8585159 [DELETED] 

>>8584912
Yeah it's Arrange. I always confuse Arrange with BL because they come together in one package.

>> No.8585189 [DELETED] 

I want a spinoff game as Satori or (What's the echo one's name again?) Where you absorb and fire back bullets like Nigi in Shikigami no Shiro.

>> No.8585198 [DELETED] 
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>>8585189
You forgot her name...?

>> No.8585278 [DELETED] 

>>8585198
It's her fault for having the same last name as Yamame.

>> No.8585283 [DELETED] 
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>>8585278
jp this days...

>> No.8585355 [DELETED] 

>>8584783
>The last time ZUN flexed his creativity we got hypers and UFOs.
Don't compare a game as awful as TD to a game as great as UFO.

>> No.8585369 [DELETED] 

>>8585355
I actually think all Tohuou games are good, aside from HRtP. If you don't abuse Trance in TD it becomes a pretty fun game.

>> No.8585376 [DELETED] 

>>8585369
>If you ignore the part of the game that makes it bad it's not so bad.
You don't say.

>> No.8585417 [DELETED] 

>>8585376
Well you might as well say EoSD is a great game but it has shit desing and weird collision detection, PCB is a great game but the Blossom system is broken as fuck, IN is a great game but you have fucking 2 seconds deathbombing, MoF is a great game but you can bombfest your way throught it and get a great score, SA is a great game but you don't even need to risk going above the PoC, UFO is a great game but if you go for green and red UFOs it becomes easy mode.
The only challenging game i have found in the Touhou series where you can't abuse anything is SoEW and that is because it's unfair as fuck, forcing you to bomb on some parts.

>> No.8585431 [DELETED] 

>>8585417
What is abusable in LLS and MS? And for that matter EoSD?

>> No.8585457 [DELETED] 

>>8585431
The amount of lifes you get for score. From Normal to Lunatic the only thing you do is getting more lifes because you get more score, therefore the difficulty doesn't go up that much
On MS those blue things clean the screen from bullets and take you to max rank, and they are not scarce. Anyway LLS and EoSD are my favourites of the series, so my view might be biased when saying they are the bests.

>> No.8585481 [DELETED] 

>>8585417
>EoSD is a great game but [...]
Premise already false.
>PCB is a great game but the Blossom system is broken as fuck
Since when. Breaking borders isn't beneficial for score except for a few very specific cases.
>IN is a great game but you have fucking 2 seconds deathbombing
You shouldn't be bombing, and deathbombing has an even larger time penalty.
>MoF is a great game but you can bombfest your way throught it and get a great score
Simply false, unless your definition of "great" is vastly different than mine.
>SA is a great game but you don't even need to risk going above the PoC
I don't know how to address this since this isn't even close to being the biggest problem with SA, or a problem at all.
>UFO is a great game but if you go for green and red UFOs it becomes easy mode.
Useless for scoring, and people consider UFO to have the hardest Lunatic of the Windows series.

The problem with TD is that its scoring system demands that you remain invincible for a huge portions of the game. The last time I checked, the Lunatic WR for that game had maybe 2 spell card captures. As a result, scoring is comparatively unintuitive and uninteresting. Now, that's all pretty subjective, but I'm pretty sure it's fair to assume that most people don't find the idea of No Dodge ~The Game~ very appealing. Remove trance invincibility and I wouldn't shit on TD as much as I do.

>> No.8585502 [DELETED] 

If you don't think EoSD is the best Touhou game you are literally secondary or started after MoF was released.

>> No.8585521 [DELETED] 

>>8585502
Not the person you're talking to, but I know someone that started just after SA demo was released, and he's probably better than you'll ever be.

>> No.8585529 [DELETED] 

>>8585521
And one more person that starts in the year that UFO released. He too is better than you.

>> No.8585539 [DELETED] 

>>8585457
>From Normal to Lunatic the only thing you do is getting more lifes because you get more score, therefore the difficulty doesn't go up that much
You get the same number of the score extends regardless of the difficulty. You get them all sooner on Lunatic, sure, but it's not like you get more.

>> No.8585554 [DELETED] 

>>8585521
>>8585529
Which still makes them secondaries (by the original definition, not the recent HURR I PLAYED MoF ONCE I'M A PRIMARY bastardization).

>> No.8585571 [DELETED] 

>>8585502

I started playing these games a year after IN's release. I quit late 2007. People say UFO is the hardest, but I don't buy it. Mashing green/red UFOs and bombing to differentiate them is absolutely no different from deathbombing in IN with Reimu A in the very, very large deathbomb window. Yet people still continue to say UFO is the hardest game on Lunatic despite this. People continue to bash TD's hyper length, but seem to forget that Reimu A's bomb in UFO lasts 4.5/5th of a spellcard.

Unfortunately, I'm uninfluenced by your "my dad could beat your up" attitude. Call me when you're in a position to fight your own battles.

>> No.8585587 [DELETED] 

>>8585554
Since when does starting late in make you a secondary ?

>> No.8585614 [DELETED] 
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8585614

>>8585587
Let's not have another primary/secondary debate they're fucking worthless.

>>8585502
EoSD is high-tier with its simpler gameplay. But I prefer LLS/MS over it, or I would if they were better emulated.

>> No.8585734 [DELETED] 

If I don't play Touhou, but still visit /jp/ and keep the stg threads in a tab, does that make me a tertiary?

>> No.8585741 [DELETED] 

>>8585571

What's the hardest game, in your opinion? I think UFO is unquestionably the hardest game on Lunatic so I'd be interested to see what you think is harder, and why.

>> No.8585816 [DELETED] 

>>8584783
Don't call them hypers. Calling them hypers makes them sound like they're fun to use (e.g. every single other shmup that has hypers/break/etc.)
UFOs are pretty fun though.

>>8585189
>Where you absorb and fire back bullets
All of my Samidare.

>>8585502
Started after Fairy Wars, actually.
>>8585554
That's not how it works.

>> No.8586143 [DELETED] 
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>>8585734
Why not play? STGs are fun, even if you're like me and you game over at 1-5 and 1-6 with the final bosses having no health left at all! Picture related. Just pop in a few credits and take it easy if you've never played them before.

>>8585614
What's wrong with the PC-98 emulation? It always seemed fine to me.

>> No.8586150 [DELETED] 

>>8585614
PC-98 emulation works wonders if you configure it correctly.

>> No.8586223 [DELETED] 
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8586223

1cc'd SA for the 1st time. Simehow it wasn't hard.

>> No.8586227 [DELETED] 

>>8586223
*somehow

>> No.8586245 [DELETED] 

>>8586223
Good job. If you found SA easy, you might want to check out the Ultra patch. Or better yet, DOJ White Label if you really enjoy pain.

>> No.8586394 [DELETED] 

>>8586245
SA ultra? DOJ WL? Haha oh wow, you must be from that shitty circlejerking irc channel if you think that's even hard. I NMNB that stuff in my sleep.

>> No.8586403 [DELETED] 

>>8586394
Me too. I am an #IaMP professional who rapes all in FTGs and then destroys everything in my path because STGs are super easy.

>> No.8586514 [DELETED] 

Anyone else sad that Mushihimesama is going to be CAVE's last 360 port? The mobile space is more profitable it seems.

>> No.8586525 [DELETED] 

>>8586514
Yeah. I enjoyed playing it when my 360 was still living. I wouldn't say it's the last port, though. We should get Saidaioujou or whatever it's called too, lolis in an STG WILL sell, even if it isn't a good game.

Frankly, I'm content with playing DOJ PS2 for the rest of my life.

>> No.8586600 [DELETED] 

http://www.youtube.com/watch?v=aK66GRRbKYg

hooray, more SDOJ footage!

>> No.8586606 [DELETED] 

>>8585741
IN.

>> No.8586619 [DELETED] 

>>8586606
... I seriously hope you are not serious.
IMO hardest is EoSD, Remilia and Patchy are just unfair, specially Remilia and some of her random unnavoidable attacks.

>> No.8586629 [DELETED] 

>>8586619
Don't forget EoSD's hitboxes.

>> No.8586635 [DELETED] 

>>8585741
GFW

>> No.8586657 [DELETED] 

>>8586619
... I seriously hope you are not serious.

>> No.8586660 [DELETED] 

>>8586657
arguments?

>> No.8586682 [DELETED] 

>>8586619
Most of EoSD isn't very hard. It just has enough unfair parts and no survival crutch like the other games. I just mean, the way it's hard is different from the way UFO is hard.

>> No.8587139 [DELETED] 
File: 318 KB, 850x1194, Gradius III.jpg [View same] [iqdb] [saucenao] [google]
8587139

As I promised awhile back
Part 1
http://depositfiles.com/files/ofss2duqa
Part 2
http://depositfiles.com/files/xy30dq66u


http://vgmdb.net/album/21897

>> No.8587329 [DELETED] 

Marisa got some firepower.

>> No.8587345 [DELETED] 

>>8586514
I think we'll get Saidaioujou, but I'm glad we're getting HD Mushi at least. Futari 1.5 is pretty much the best game ever made, so I can't wait to play the original (even though I'm sure it won't be as good).

>> No.8587364 [DELETED] 

>>8586514

Everything about Saidaioujou leads me to believe that Cave intends to port it. For one, they're displaying it at AOU on LCD screens, and, sure enough, it's already rendered in HD. A port job should be a no-brainer for them. And fuck yeah Mushi HD port. I'll take twenty.

Still no Ibara BL, now or ever ;_;

>> No.8587391 [DELETED] 
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8587391

Tatsujin OH/Truxton II
http://depositfiles.com/files/02c908t4q

http://vgmdb.net/album/759

>> No.8587459 [DELETED] 

>>8585741

Hi, >>8585571 here. I made a response last night but it ended up over 2000 characters. So I'll keep this short:

I think EoSD is the hardest in terms of "survival". Incremental, balanced difficulty with all score extends met by the fourth stage. My theory is, players concentrate harder when they have fewer lives, fewer bombs, compared to when they have more bombs, more lives.

Top players deliberately suicide on China for score, to acquire more bombs to use against some of her spells. This results in 2-3 lives for the rest of the game, which is simply exhausting on Lunatic. Heavy memorization of the fourth stage is necessary, hell, even strategic bombing on the books is necessary (and even then, it might not be enough for some). Patchouli is at least a little more forgiving if you're using Reimu B/linear shot.

Rather than a stage digest, I'll explain the odd difficulty spikes of the other games.

PCB: Actually pretty balanced here, with a good scoring system. They should bring it back.
IN: Replace Marisa/Reimu with Reisen.
MoF: Replace Aya with Sanae, no explanation necessary.
SA: SWAP the fifth and final stage.
UFO: Infected fairies = focus for time orbs. Would work with either PCB or IN's system. UFOs are dumb.
TD: whatever

UFO's difficulty is massively overrated. Take UFOs out of it and suddenly the main threat are the bosses after basic memorization. Collect UFOs and the main threat are the stages. Actually, UFOs are a threat themselves. I like risk/reward, especially unfocused PCB movement, but not being punished for trying to grab a UFO at a certain time. Stuff like that doesn't happen in EoSD/PCB/SA. Mashing red UFOs which in turn gives lives AND bombs is really unbalanced.

As for scoring, probably IN. There's just so much going on, and all top runs use unfocused Youmu solo.

>> No.8587488 [DELETED] 
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8587488

There's a good thread about this over on SAoVQ, it mentions / links to a lot of games I'd never heard of:

http://www.secretareaofvipquality.net/saovq/kareha.pl/1220248578/

>> No.8588172 [DELETED] 

>>8587459

I forgot to mention some minor specifics as well, but important enough to come back and post:

EoSD's lack of visible hitbox and lack of enemy marker at the bottom increase the difficulty as well. You would not believe how helpful it is in the rest of the games, especially for linear shots.

Anyway, knowing ZUN, I'm glad UFO exists because he isn't going to make another game with that system again.

>> No.8588343 [DELETED] 

>>8587459
>My theory is, players concentrate harder when they have fewer lives, fewer bombs, compared to when they have more bombs, more lives.
Dying = huge blow on your score in other games, you may as well as give up your run if dying.

>Top players deliberately suicide on China for score, to acquire more bombs to use against some of her spells. This results in 2-3 lives for the rest of the game, which is simply exhausting on Lunatic.
SA and UFO Lunatic top plays play with resource as scarce as EoSD, and in IN you aren't suppose to use your resources at all.

>Heavy memorization of the fourth stage is necessary, hell, even strategic bombing on the books is necessary (and even then, it might not be enough for some).
Other games requires heavy memo and strategic bombing too.

>Patchouli is at least a little more forgiving if you're using Reimu B/linear shot.
Patchouli is an average stage 4 boss, like the others.

>Difficulty spike
I don't mind them, because I look the game as a whole route. If it's lenient in later stages then I'm not complaining. Exception is SA because stage 1 is so restart syndrome.

>UFO's difficulty is massively overrated. Take UFOs out of it and suddenly the main threat are the bosses after basic memorization.
No-UFO Lunatic run is an idea. And from my experience I could say UFO's memorization is as hard as the other games, and on top of it, I need to dodge random bullets much more often.

>Actually, UFOs are a threat themselves. I like risk/reward, especially unfocused PCB movement, but not being punished for trying to grab a UFO at a certain time.
Grabbing an UFO requires heavy memorization, which you advertise in your third paragraph.

>> No.8588352 [DELETED] 

>Mashing red UFOs which in turn gives lives AND bombs is really unbalanced.
Don't get red UFOs then. Either No-UFO run (should only be 'basic memorization', right?), or play with no red/green UFO and aim for the highest score.

>EoSD's lack of visible hitbox and lack of enemy marker at the bottom increase the difficulty as well. You would not believe how helpful it is in the rest of the games, especially for linear shots.
It's certainly somewhat nice to look at hitbox but it's not necessary when one have played the game long enough. For example I know where my hitbox is in DOJ, after hundreds of hours playing it. And EoSD has some pseudo hitbox marker anyway. Reimu's waist.

What I don't like from EoSD scoring is safespotting. I don't really like going into a bullet cloud then getting hit just because I missed 1 pixel from the intended safespot. You have seen the Lunatic/Extra top plays, and there are like tens of safespots that one have to get used to and practice. That wasted time could be used to dodge fun attacks.

>> No.8588451 [DELETED] 

Man, I have no motivation to play anything right now. I hope Under Defeat HD sparks my autism.

>> No.8588468 [DELETED] 

>>8587459
UFO seems like it has the highest average difficulty in terms of bullets and stuff. And then you add token collecting onto that, and yeah the systems compensate but it's still fucking hard. I've only really spent any time with EoSD lunatic so I can't say much more.

>> No.8589025 [DELETED] 

>>8587459

I cleared EoSD Lunatic by no-missing stages 1-3 (not too difficult) and then bombing my way through the hard stuff in the rest of the game. It's not that bad. By way of comparison, my first EoSD Lunatic 1cc happened one day after my first UFO Hard 1cc.

You can get red UFOs but just collecting the tokens takes skill, and if you fuck up and accidentally touch a different color token (very, very easy to do) you basically lose those resources, plus you don't get a UFO spawn, which can fuck you if you depend on one to clear the screen. Not to mention filling the UFO and killing it before it leaves the screen. The stages and bossfights are both extremely difficult, even with UFO spam and the resources you can gather.

Have you actually played since you 'quit' in 2007? The way you talk about how easy UFO is because of red UFOs kind of makes me think of people who say 3rd Strike is easy because you can just parry everything.

>> No.8589053 [DELETED] 

I play EoSD on Easy in fact i play every game on easy.

>> No.8589655 [DELETED] 

FixEight
http://vgmdb.net/album/760
http://depositfiles.com/files/v8t3um8zo

>> No.8589839 [DELETED] 

>>8589025
Not the guy you are replying to, but I have beated every touhou except for PoFV and PoDD in lunatic and for me hardest is EoSD.
Mostly because I don´t like bombspamming my way through the game, because you can easily bomb spam Remi, but if you don,t and go for a NB run, EoSD is nearly impossible, not whole EoSD but Remilia, 4 of her spells will randomly corner you, her nonspell will most likely clip you, also your hitbox is weird and even with the Vsynch patch movement is not perfect. Oh I nearly forgot Sakuya stage 6 midboss final attack, you have a very low probability of surviving so you are forced to bomb (and you get your bomb back). But there it is where a NB usually dies if not in the books.
I don´t even want to talk about Scarlet Meister, that spell seriously makes me mad.

>> No.8589977 [DELETED] 

>>8589053
And you are no alone.

>> No.8589997 [DELETED] 

Fuck MarisaB in UFO. Never do i feel so weak and hopeless like that. Meanwhile MarisaA is really broken like the bug in MoF.

>> No.8589999 [DELETED] 

>>8587459
without UFOs, you have the most brutal stages and bosses in all of touhou. Even without mentioning wallfairies, blue rock spam and curvy lasers.
Compare UFO stage 3 to, say, IN stage 3.
Compare Kogasa to Chen.

UFO's difficulty above Normal is not overrated at all. It's ZUN raping your hands.

>> No.8590002 [DELETED] 

>>8589997
Damnit guys, why are you never mention difficulty you are playing on? Are you taling about easy? Normal? Lunatic?

>> No.8590008 [DELETED] 

>>8576143
Pause the game and take a breath whenever you start to panic. Works wonders for me.

>> No.8590020 [DELETED] 

>>8590002
Just Normal. I can use MarisaA to blast through Shou without losing any life. But with MarisaB i have to fight almost near timeout most of the time. With MarisaA i can stay at the bottom of the screen and get full shooting damage but with MarisaB i have to go up and die many times to Murasa's anchors and Shou's laser.

>> No.8590025 [DELETED] 

>>8577836
Windowed for me, my peripheral vision is not good enough to handle the full width of my monitor, and I still run on VGA input and thus there's no way to prevent the picture from stretching horizontally on my widescreen monitor.

>> No.8590033 [DELETED] 

>>8579184
Youmu takes some time to get used to but once you get the hang of her she's killer. On Imperishable her team is great because Youmu's super-focused shots are awesome for taking out the bosses' familiars, and Yuyuko plasters the whole screen with ordnance while moving slow and this makes her great to shoot down enemies that aren't directly above you while navigating a tight-ass pack of shots.

>> No.8590067 [DELETED] 

>>8580098
Practice Mode, and Spellcard Practice on Imperishable and Ten Desires, will be your best friends.

Also, all the first part of the Touhou Wiki's general strategy guide. Playing your first Touhou is really more about abandoning your old ways and embracing the way of danmaku.

A good general strategy that works for me is to do your hardest to reach the last stage with as much lives as possible. This way you will reach the final boss with a lot of lives and spellcards that will give you much more chances of successfully pushing through the last mile of the game.

>> No.8590107 [DELETED] 
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8590107

Two years ago, I played my first Touhou game: Embodiment, on easy. I spent my first continue against Cirno and spent them all on Koakuma.

Two years later, I just cleared Imperishable on Normal.

It feels so good man, I have never been so happy in such a long time.

And a good part of it was thanks to threads like this, in which you showed me the way through the most difficult spellcards.

I am finally not a grade school kid anymore, now that I have finally graduated to Normal mode. :D

>> No.8590125 [DELETED] 

>>8590107
If you can beat it with 3 lifes remaining then why bother and add 1 life at the start? get rid of that player penalty. Also if you can beat IN you can beat TD too and probably MoF and PCB

>> No.8590126 [DELETED] 
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>>8590107

>> No.8590131 [DELETED] 

>>8590125
I'm not playing for score... yet.

Now that you say it, I think I'm finally skilled enough to start playing for score. I'll start out on Easy though, I'll still be playing Normal for survival for a while.

>> No.8590164 [DELETED] 

>>8590131
Doesn't matter if you aren't playing for score, using more than the default number of lives is frowned on.

>> No.8590167 [DELETED] 

>>8589839
Can I see your NB UFO clear?

>> No.8590187 [DELETED] 

>>8590164
>using more than the default number of lives is frowned on.
Why should he care about what (some invisible internet) people think? My first 1cc were always with max lifes, slowmode on and FPS 40-50 for the game that don't have slowmode. Oh, and also hitbox patch for EoSD.

>>8590107
Man, you really are... tough. I'd never managed to fight through touhou for two years straight.

>> No.8590195 [DELETED] 

>>8590167
I never said I had NB UFO, actually the only game I have NB in lunatic is PCB. I go for it in all games and difficulties, which doesn´t mean I achieve it. Actually I'm one of those people that never uses potions on RPGs because i have to keep them for later, to just end the game with 99 potions. I don´t know if you understand it now.

>> No.8590198 [DELETED] 
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8590198

I just turned on Mountain of Faith (Normal Mode) because of that video of fighting upside-down Kanako

I died on Minoriko

I died on Hina's stage

I beat the game with 4 lives leftover, I have no idea what happened. MoF has given me fits for the longest time and I have no idea why. All that's left now is SA and UFO

Also, all my 1cc's are always with Marisa, even though I practice with and use Reimu because she's the easiest and Best toohoo

Marisa A for the MoF, not lazers, I am aware of the bug

>> No.8590200 [DELETED] 

>>8590187
>Why should he care about what (some invisible internet) people think?

Because when you have an advantage that most others lack you aren't really playing the same game any more.

>> No.8590202 [DELETED] 
File: 258 KB, 850x1201, Muchi Muchi.jpg [View same] [iqdb] [saucenao] [google]
8590202

Muchi Muchi Pork!
http://depositfiles.com/files/ewfo8cgf2
http://vgmdb.net/album/4330

http://vgmdb.net/album/5625

>> No.8590209 [DELETED] 

The 360 arrange soundtrack for MMP is so much better.

>> No.8590226 [DELETED] 

>>8590200
>Because when you have an advantage that most others lack you aren't really playing the same game any more.
And? Now I can't participate in all this dickwaving? Okay.
Also I don't think then one or two spare lifes will make me such a horrible cheater. Difference is no so big.

>> No.8590231 [DELETED] 

>>8590226
My first EOSD clear I captured all of Remi's cards because I didn't have any lives or bombs, at that point 1 extra life is a really big deal

I can understand your position cause I was there once, but changing the default lives really does mean you can't compare your accomplishment to those of others. You say you don't care about the dickwaving, but by virtue of posting your victory you care a little bit. Which is fine! You should be proud of what you accomplish, but just understand what you've accomplished is less then what you are implying you have

>> No.8590235 [DELETED] 

>>8590187

From a technical standpoint, 1CC generally means you beat the game with default settings in addition to not continuing.

>> No.8590240 [DELETED] 

>>8590231
And keyword is:
>My first EOSD

Allow me to quote my own post
>>8590187
>My first 1cc were always with max lifes, slowmode on and

> My first 1cc
See? Of cource, later, when I become more skillful, I started playing on default setting. But just because I didn't need all those extra lifen anymore.

>> No.8590243 [DELETED] 

>>8590235
>From a technical standpoint, 1CC generally means you beat the game with default settings in addition to not continuing.
Eh... Really? I always thought that 1CC means "One Continue Clear". Nothing about settings.

>> No.8590245 [DELETED] 

>>8590240
I have another keyword for you in your post.
1CC, it means beating the game without continuing in the default settings.
Starting with extra lifes is default for you? So is slowmode on?

>> No.8590249 [DELETED] 
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8590249

Playing PCB since it's my favourite Touhou... just tried hard mode 2 minutes ago... second last spellcard of Alice killed me... dang it, so close to the 4th lvl ;_;
I'm way to retarded for Touhou I guess

pic related, it's me playing Touhou

>> No.8590250 [DELETED] 

>>8590243
It mean 1 credit clear not 1 continue clear.
refered to arcade STG where you can´t change settings, that´s why they are default.

>> No.8590252 [DELETED] 

>>8590245
>Starting with extra lifes is default for you? So is slowmode on?
On my first tries? Yes, definitely. Why should I torture myself for no reason?

>> No.8590253 [DELETED] 

>>8590252
damn man I give up, don´t want to define default for you so search it online or something.

>> No.8590256 [DELETED] 

>>8580318
Well, I don't think there's a unanimous opinion on who the best stg player is. Maybe SWY.

>> No.8590265 [DELETED] 

>>8590243
If three lives counts as one continue, does six lives count as two ?

>> No.8590269 [DELETED] 
File: 35 KB, 640x480, Unknown 2012-02-19 18-17-23-35.jpg [View same] [iqdb] [saucenao] [google]
8590269

>>8590250
>It mean 1 credit clear not 1 continue clear.
>refered to arcade STG where you can´t change settings, that´s why they are default.
Mind that even if you clear normal EoSD with max starting lifes, you still get Good Ending. So ZUN counts this as 1CC.

>>8590253
This is fine.
By 'default' you mean 'settings when you just installed the game and changed nothing', right? So you must be never ever playing anything but Normal difficulty. Because this difficulty is 'default'.

>> No.8590272 [DELETED] 

>>8590269
Oh there is a difference with difficulty since it let you choose when you choose start game, for adding lives you have to go options, same for slowmode.

>> No.8590273 [DELETED] 

>>8590269
Do you even lift?

>> No.8590275 [DELETED] 

>>8590195
Because you probably aren't aware how many bombs you have to use in Lunatic UFO just to get the clear. Or life, because the game throw away so many extends.

If you think only one boss is hard, then it certainly can be bruteforced/luckshit, not 'nearly impossible' as you said. On the other hand, I always feel every boss AND stage in UFO can potentially end NB run, so it's an order of magnitude much harder than EoSD.

There are only 2 random-walling cards at Remilia, Vampire Illusion and Scarlet Gensokyo. First card doesn't count because the game expect you to not stupid enough to stay below Remilia forever. Scarlet Meister doesn't wall, it's just that card is very hard. Thousand Needle doesn't wall either. If you still clip at Remilia non-card then you need more practice.

>> No.8590285 [DELETED] 

>>8590269
Mind explaining why there isn't an option to change the starting amount of lives on everything after IN, then? Or how you only get it on IN if you fail enough times?

>> No.8590287 [DELETED] 

>>8590285
Dat 7 lives start in IN

>> No.8590320 [DELETED] 

>>8590285
ZUN say no. And part of me wishes there was a unified Touhou engine that had spellcard practice and so on for every game.

>> No.8590325 [DELETED] 

>>8590320
>spellcard practice
Zun was quite vary about this, you know? He was afraid that this system will kill the whole game.

>> No.8590350 [DELETED] 
File: 39 KB, 400x350, im so angry.jpg [View same] [iqdb] [saucenao] [google]
8590350

Cards that can seriously go fuck themselves rankings:
1.Genetics of the subconscious
2.Satori's double black death butterfly
3.Scarlet Meister
4.Maze of love
5.Philosophy of Hated Person
6.Flower Dream Vine
7.Double Spark
0.Pretty much all of orin's shit
-1.Any card with curvy lasers


I haven't played any lunatic yet, though. Will start with PCB as soon as I 1cc SA on hard.

>> No.8590370 [DELETED] 

>>8590350
You're me, right?

>> No.8590388 [DELETED] 
File: 239 KB, 850x1200, 264000801.jpg [View same] [iqdb] [saucenao] [google]
8590388

MMP&Pink Sweets Arrange album
http://depositfiles.com/files/73l1v1f5f
http://vgmdb.net/album/22079

>> No.8590435 [DELETED] 

>>8590350
actually, I found these fun and memorable, because most of them can be done on sight. What I hate are those memorization fests like Profound Danmaku Bounded Field.

>> No.8590440 [DELETED] 

>>8590325
It did. Half of Kaguya is luckshit, the other half is memorization. Mokou became trivial after 15 minutes of Spell Practice.

>> No.8590581 [DELETED] 

>>8590350
If you change double spark for Curse of the Heavens "Apollo 13" then you are me.

>> No.8590756 [DELETED] 

Psyvariar 2
http://depositfiles.com/files/apogicxin
http://vgmdb.net/album/2400

>> No.8590891 [DELETED] 

Shikigami No Shiro 2
http://depositfiles.com/files/bhkr8y13t
http://vgmdb.net/album/9096

>> No.8590988

This made me pretty sad.

http://replays.gensokyo.org/download.php?id=18925

>> No.8591076 [DELETED] 

A guy told me that seeing replays to beat a touhou is cheating. What do you all think?

>> No.8591083 [DELETED] 

>>8590440
Spell practice is like cheating, though. You wouldn't be able to use it at an arcade, anon.

>> No.8591094 [DELETED] 

Outzone&SnowBros
http://depositfiles.com/files/sjpxkeb9c
http://vgmdb.net/album/9096

>> No.8591108 [DELETED] 

I always read how IN is the easiest game on these threads, but how so? Stage 4 Marisa is way harder than other pre-SA Stage 4 IMO.

>> No.8591117 [DELETED] 

>>8591083
Oh, please. Savestates and the like are perfectly legitimate methods of practicing a game. If you're having trouble with a certain section, intentionally forcing yourself to play things leading up to the section rather than just playing that section is wasteful, unfun, and pointless.

>>8591108
Infinite deathbomb window, and the two bosses after her are easier than their respective counterparts in other games.
Well, Kaguya is, anyways.

>> No.8591130 [DELETED] 

>>8591108
if you're having trouble with that,
http://replays.gensokyo.org/download.php?id=18700
http://replays.gensokyo.org/download.php?id=18702

>> No.8591132 [DELETED] 

>>8591117

>Infinite deathbomb window, and the two bosses after her are easier than their respective counterparts in other games.
Well, Kaguya is, anyways.

So the only reason why IN is easy is because of deathbombing, spell practice, and Kaguya+Reisen? The patterns themselves seem much harder than PCB and EoSD though.

I'd say EoSD is way easier to 1CC on normal.

>> No.8591230 [DELETED] 

>>8591108
I always thought Reimu was harder than Marisa. Everything after and before ST4 is a cakewalk.

>> No.8591245 [DELETED] 

>>8591132

Also the fact that the game shits bombs all over you.

>> No.8591356 [DELETED] 

Radiant Silvergun
http://depositfiles.com/files/2pwic78w9
http://vgmdb.net/album/2156

Should I keep dumping these?

>> No.8591461 [DELETED] 

>>8591356
This game right here is awesome, too easy though. And for some reason the voice is in perfect english but the text is not.

>> No.8591474 [DELETED] 

>>8591356
Sure, why not. I enjoy them, personally.

>> No.8591489 [DELETED] 

>>8591461

It's alright but all of the years of hype and it being a holy grail for collectors really didn't add up. I don't regret buying my copy though.

>> No.8591575 [DELETED] 

>>8591356

I would be grateful if you have the PC98 Touhou soundtracks. I can't use BGM ripper, and most of the links are from MU.

>> No.8591571 [DELETED] 

In TD my FPS is locked at 50 frames except for during spellcards, This is really frustrating.
Does anyone know what could be causing this or even fix this?

>> No.8591586 [DELETED] 

>>8591571
Maybe your PC can't handle the backgrounds in TD. It could also just be bad Japanese programming, who knows.

>> No.8591595 [DELETED] 

>>8591575
Do you have Mystic square? it includes all PC-98 themes. If you know how to extract the midis from there you are done.

>> No.8591623 [DELETED] 
File: 282 KB, 850x1200, Mushihime Sama Futari.jpg [View same] [iqdb] [saucenao] [google]
8591623

Mushihime Sama Futari
http://depositfiles.com/files/51akceb66
http://vgmdb.net/album/5030

>> No.8591668 [DELETED] 

>>8591575
oh, I have them on my external. Want them on mediafire?

>> No.8591685 [DELETED] 

I honestly don't see why i find IN to be so hard compared to the others.
Might be because of the shot types or my style of play but I can 1CC all of the other games, But not IN.

>> No.8591711 [DELETED] 
File: 130 KB, 360x360, 20120206_1_02.png [View same] [iqdb] [saucenao] [google]
8591711

no wait, actually this here seems to be where I downloaded it a few years ago, from some Italian forum. Mediafire is awesome.
http://www.mediafire.com/?1wuxmgyimyg
http://www.mediafire.com/?c2yymyznq5j
http://www.mediafire.com/?lnznq4nneym
http://www.mediafire.com/?kwzhmm4mzft
http://www.mediafire.com/?ynkzzfhnhjm

>> No.8591925 [DELETED] 
File: 117 KB, 468x467, R-Type_Delta_(cover).jpg [View same] [iqdb] [saucenao] [google]
8591925

>>8591356

Yeah.

It would be nice if someone got the Rayons de l'air soundtrack for Raycrisis, but just dump what you can, man.

>> No.8591941 [DELETED] 

Do you guys consider using the maximum amount of lives instead of default amount cheating?

>> No.8591952 [DELETED] 

To the person who's dumping Cave stuff, would you happen to have a V0, 320, or FLAC copy of Namiki's Ketsui/DOJ OST? It'd be much appreciated if you would up a copy.

>> No.8591957 [DELETED] 

>>8591941
Anything that is already in the game cannot be considered cheating. It's spineless, but if you REALLY want those stages unlocked, go for it. In any case, it isn't a real 1cc unless you use default settings. It's still a 1cc, just one without default settings.

>> No.8591958 [DELETED] 

>>8591941
I don't have too much of a say in the matter as I'm only on Hard mode, but I don't think so.
I mean, it supposedly ruins your score, and it does give the good endings.

>> No.8591981 [DELETED] 

>>8591941

Nope, but I wouldn't really go for it, either.

>> No.8591990 [DELETED] 

>>8591941
It's not cheating, but it's not a standard 1CC. When people talk about a 1CC, they generally mean with default difficulty settings and not using any bugs. Anything else in the game is fine.

>> No.8591992 [DELETED] 

Mushihime Sama
http://depositfiles.com/files/cy1grwpi9
http://vgmdb.net/album/4214

>> No.8591989 [DELETED] 

>>8591941
It's not cheating. It's part of the game, and the penalty is a score deduction.

>> No.8591996 [DELETED] 

>>8591952
Sorry I don't have it-.

>> No.8592007 [DELETED] 

>>8591952
I got this though

http://vgmdb.net/album/4213

>> No.8592062 [DELETED] 

>>8591461 the voice is in perfect english but the text is not.

>>Radiant Silvergun

lol

>> No.8592242 [DELETED] 

ESPGALUDA
http://depositfiles.com/files/oz8fy6d3l
http://vgmdb.net/album/171

>> No.8592839 [DELETED] 

>>8591952
>FLAC copy of Namiki's Ketsui/DOJ OST?
Uploading right now. Will post the link tomorrow after I get up.

>> No.8592943 [DELETED] 

Hey guys I'm taking a break from the shooters and feel like playing the touhou fighting games. I've played them a total of twice and gave up on them because I didn't bother to learn the controls. I'm so bored I feel like giving them another chance. Any tips?

>> No.8592985 [DELETED] 

>>8592943
http://hisouten.koumakan.jp/wiki/Main_Page

Play the computer until you stop losing to the computer. (ideally with a method other than "sit across the screen and spam strong shot")

>> No.8593035 [DELETED] 

>>8592943
Use training mode until you get a feel for whatever character you want to learn. I wouldn't recommend starting with Suwako or Remilia in Hisoutensoku, or Meiling in IaMP. Marisa and Sakuya both are good starter characters for IaMP. For Hisoutensoku, anybody except those two are pretty good for starting.

However, if you start playing with Utsuho, you WILL learn a lot of bad habits.

>> No.8593108

>>8592839

Thank you, sir. I'll bookmark this thread in the meantime.

>> No.8593272

It feels really good when you start to make it to the next stage in a STG. But for some reason when ever I finally make my way to the next stage in a Toho after many deaths, it just doesn't feel as good.

>> No.8593307

Since IaMP was mentioned, how are you supposed to use the number pad for controls? Arrow keys work fine, but nothing I do seems to get the pad to work.

>> No.8593404

>>8593307
I had this problem too.
It seems to be set up for player 2 in config, and even if I change it all over to player 1 I can't use the diagnol keys.

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