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8426942 No.8426942 [Reply] [Original] [archived.moe]

Touhou gameplay/STG general thread.

Business as usual
old thread:
>>8404036

>> No.8426958
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8426958

>>8426942
I was just playing SA with Reimu B. Was going well until Yuugi's last non-spell and spell card, where I suddenly lost four lives. What the hell? I was playing on normal, so it's not like it's even remotely hard at that point.

>> No.8426986

I can't beat SA's extra. I just can't.

>> No.8427000

I can't beat IN's extra. I just can't.

>> No.8427009

>>8426986
Cmon man, it's EZ

until the third to last and second to last spellcards.

>> No.8427027

I can beat every Extra. I just can.

>> No.8427040

>>8426958
Stage 3 is difficult if you don't know what you're doing. Stage Practice is your best friend.
>>8426986
Again, practice makes perfect. It's an easy stage once you get it down. Maybe not PCB easy, but it's still rather easy.

>> No.8427047

Recently taken the challenge to jump difficulties from normal to hard, starting with PCB. Made it to stage 4 without continues, finished the game with continues (I know continues are bad, I wanted the stages unlocked in practice mode though). Almost finished my routes for stage 1-4, got all of Alice's and Prismrivers Cards down reliably, having more trouble with stage only on stage 4 though. Anyone have some helpful tips or replays for it?

>> No.8427231

>>8427047

http://replays.gensokyo.org/download.php?id=18182

Here's a replay. It's a little ugly in some spots but you can probably get the idea.
Shooting guys makes them spawn bullets a lot of the time, so if you don't think you can dodge those bullets, don't shoot them (they will eventually shoot thin streams of aimed shots, but those are trivial to avoid.)
The part with the bullet-cancelling fairies isn't too bad once you see where the safe areas are. I moved back and forward for a while but that's risky, there's no need for that. If you want, you can bomb here to get the point items I missed.
The post-Lily section is kind of hard if you move a lot, because the purple bullets are aimed and they'll make a mess of things if you're moving. Don't shoot and just stream if you're not confident.
The last part is all streaming, shouldn't be too tough to learn.
PCB Stage 4 is a wall for a lot of people but it's actually pretty simple once you understand it. I use ReimuA usually and that run was one try, and kind of improv. You can do it too!

>> No.8427255
File: 221 KB, 787x783, 4479621448_7e811b6e66_o.jpg [View same] [iqdb] [saucenao] [google] [report]
8427255

In response to >>8422886 of the previous thread.

You asked for overall MoF Stage 5 Lunatic help, but then mentioned specifically that some of Sanae's spells were giving you trouble. After watching the replay, I'm surprised you're asking for help at all. You handled the stage fine, getting trapped once, but a single bomb isn't going to hurt you in a game that rains power on you like MoF. You even handled Sanae well, only messing up a few attacks which could have easily been bombed for a gritty no miss run. Still, I will assume you want to be able to no miss/bomb Sanae consistently and will give you specific help for that goal. If you still want stage help, I can offer some simple no miss/bomb routes upon request. If you're looking to know some good stage scoring routes, I wouldn't be the one to ask since MoF isn't really my game.

Refer to this replay when reading over the next posts. Ignore the stage portion since that was just for my own fun.
http://replays.gensokyo.org/download.php?id=18181

It probably won't align with my advice much, but here is another good replay made by someone much better than me.
http://replays.gensokyo.org/download.php?id=6098

>> No.8427256
File: 209 KB, 640x480, memotrash.jpg [View same] [iqdb] [saucenao] [google] [report]
8427256

>>8427255
>Midboss nonspell
You appear to know what to do, so nothing really to note here. The stars are aimed the moment the bullets start forming, so just be sure to not be in an odd position at that time.

>Esoterica "Secretly Inherited Art of Danmaku"
The good news: The spell is completely aimed/static. The bad news: It's still dense, clippy, precision movement shit. Use the good news to your advantage and find a route that works for you. With ReimuB at full power, you shouldn't need to survive more than the first wave.

>Nonspell 1
You already know your way around the first part, so no new tricks to learn there. The remainder of the attack can wall you in the blink of an eye, so always keep your eyes on the entire field and be ready to pull some wide dodges. You remained unfocused throughout, so I'm sure you already knew what to expect.

>Wonder "Night with Overly Bright Guest Stars"
This is where you had some trouble in your replay. While the bullets are obviously aimed, the lasers are completely static. Use this fact to create a route that you can thoughtlessly execute every time you see the card. You will want to be slightly to the right of Sanae when the lasers are from the left, then go through the aimed bullets and switch sides at the appropriate time. You only need to memorize the first few waves for a capture, so feel free to imitate my replay. Also, watch out for the tails of the lasers. They have deceptively long hitboxes back there.

>Nonspell 2
Dodge to the left so that you don't get walled by the red and blue waves overlapping, but you seem to know that. The holes are somewhat small, so it's easy to get clipped. I would recommend dodging higher up. The holes will be even smaller, but you will have some retreat time to properly align yourself with them. Watch out for Sanae's movement, since it can make some dodges tricker or easier.

>> No.8427261
File: 173 KB, 640x480, unlimitedwallworks.jpg [View same] [iqdb] [saucenao] [google] [report]
8427261

>>8427256
>Sea Opening "Moses's Miracle"
The blue bullets are static based on Sanae's position, and the red ones are aimed. This spell must be killed quickly or you will suffer (try timing it out some time for a good laugh), but don't rush. You have the idea of streaming down, but you will eat lasers before Sanae runs out of HP. Make large movements to give yourself room to stream the other direction, and never stray too far from the center of the screen. You can try flowing with the lasers, but you can't always trust that Sanae's movement will allow you to easily escape a corner when you need to.

>Nonspell 3
Back and forth. Back and forth. I guess Sanae's movement can sometimes disrupt the pattern enough to kill you if you're not paying attention, but it doesn't have the walling potential that Suwako's version has.

>Preparation "Summon Takeminakata"
Pretty fun to pacify, but only requires a couple waves to capture. As with just about everything else involving stars, it is aimed/static. Always move to the left around the blue wall at the beginning of each wave. Moving right usually ends poorly for me. After the first couple sets of stars, the bullet limit is usually (not always) reached, causing the next one to be a little easier for you. Sanae should be dead before any problems arise, and certainly before you get stuck on the left wall.

>Great Miracle "Yasaka's Divine Wind"
You have the idea. Somewhat intimidating spell if you're first seeing it, but it becomes one of her easiest after you know what to do. I always stay directly under her until I see the first aimed bullet, then I tap to the left to go around it and follow the lanes to right, switching directions in such a way that the aimed bullets never pose a threat.

I'm not too worried about you with most of these, but I figured I would go over them all anyway. Feel free to ask more specific questions, and have a happy day, too.

>> No.8427263

tl;dr Bomb everything in MoF.

>> No.8427358

I like how you can seriously bomb every spellcard in MoF and still get the 1cc. The only real threat is probably Kanako if you haven't grinded her enough, or if you haven't entered her stage with enough lives.

I'm glad ZUN went back to the old bomb style.

>> No.8427423
File: 22 KB, 198x198, itemdanmaku.jpg [View same] [iqdb] [saucenao] [google] [report]
8427423

>>8427358
I really only have trouble with Heaven's Dragon on Kanako. I always feel guilty having to bomb.

I kinda wish he went back to the old bombing system for SA. Theres a lot of times where that power drain really fucking hurts and I NEED to bomb.

>> No.8427496

How can Yuyuko non spell cards be harder than the spells itselft, hard mode.

>> No.8427515

>>8427496
but they aren't? At least not harder than evil bubble trouble.

>> No.8427525

>>8427496
Because nonspells in PCB have high bomb resistance.

>> No.8427528

I'm going to ask this again
>>8420736

>> No.8427542

>>8427528
If there is nothing in the custom.exe about it, then I don't know what to tell you other than to use a computer that's not so shitty that it can't even play Touhou.

>> No.8427567

>>8427231
Thanks for the tips, Ill take a look at the replay right now.

>> No.8428008

Gimme some general StB advice. I'm slumming it at 3-1, so if I need to lube my anus for whats ahead, tell me.

>> No.8428016

>>8428008
Be ready to pump 200 hours to complete it.

>> No.8428018

>>8428008
prepare for defensive shots. 3-1 is actually a good place to practice those.

>> No.8428021

>>8428016
Why.

>>8428018
I can't doge everything?

>> No.8428028
File: 34 KB, 191x224, StBsc67.jpg [View same] [iqdb] [saucenao] [google] [report]
8428028

>>8428021
>I can't doge everything?
not likely.

>> No.8428052

>>8428008
>>8428008
Protip, there isn't much general StB advice. You should do your best to tackle each scene with new thoughts and strategies pertaining to them.

The only thing close to general advice is use defensive shots. Shots purely made to get rid of bullets. However there's a card where this is a bad idea in particular.

Also if you're being beaten around by just 3-1 there's no telling how rough some of the later cards are going to treat you.

Also you might not have realized this. In regular focus mode, not charge, if you move away slightly from the boss, the viewfinder will aim towards the boss and when close enough center directly on the boss.

>> No.8428266
File: 133 KB, 673x900, doj.jpg [View same] [iqdb] [saucenao] [google] [report]
8428266

Well I guess I still have a long way to go before getting that 1b 1-ALL.

>> No.8428352

>>8427255
>>8427256
>>8427261

wow thank you very much for the post, i didnt expect to get a post so in-depth and helpful. ive been trying to learn how to no-bomb no-death stage 5, so your info and replays will get me there a lot faster. i will perfect my survival with this powerful message.

i'll post if i manage to get a perfect run done soon. thank you and have a happy day

>> No.8428550

Practicing some Ketsui

http://www.ustream.tv/channel/%EF%BC%B3%EF%BC%B4%EF%BC%A7---shootan-gaems

>> No.8428691

>>8428008
The best way to clear every scene is to simply watch superplays.

But half of the fun for those games for me is figuring out the puzzles by myself. The other half is trying to time out every single card in the game.

>> No.8429104

I just started Ten Desires and I have some questions related to the spirit world gimmick.

1) Is it still possible to deathbomb or does the spirit world kick in immediately making it impossible?
2) Can you "deathspiritworld"? Like if you have maximum gauge, can you go into that spirit world instead of the one that kills you afterward?

>> No.8429121

>>8429104
Yes, to both questions.

1) The demo didn't have deathbombing, but now you can bomb shortly after being hit regardless of the spirit gauge, assuming you have bombs in stock.
2) Yes. Similar to a death bomb, you can press the trance button with a full gauge shortly after being hit and you will not die afterward. There are the times where you're not sure if you hit the trance button early enough, so you spend those 10 seconds worrying about whether or not you are going to die at the end.

>> No.8429125

>>8429104
Yes, no.
Yes

The timing window for deathbombing is significantly smaller than the earlier games.

>> No.8429894

>>8428550
The stream window is only showing half of the game.

>> No.8429897

Where can I find the archive for old thread? I missed some of the later posts.

>> No.8429945

>>8429897
Uh, not sure what you're asking here.
You mean >>http://fuuka.warosu.org/jp/thread/8404036
?

>> No.8430141

>>8429945
Thanks.

>> No.8430185

Anyone know how to change the keys in Dodonpachi? Also how to save states, I can load them but I don't know how to save them.

>> No.8430225

>>8430185

Press tab, use your brain to figure out the rest.

>> No.8430270

>>8428021
You can dodge everything if your skill level allows you to do an all gold medal run of Fairy Wars on Hard.

>> No.8430318

>>8430185
For save states, get shmupmame v3.0

>> No.8430532

Oh wow, jump from Hard to Lunatic seems big in TD.

With spell pratice in TD, I can capture most of the cards up to stage 5, but everytime I do an actuall run I die to bullets I didn't see or nonspells. Not enough lives.

>> No.8431224

>>8430532

If you plan out your bombs and trancing you could probably skip the majority of areas that give you trouble. TD has less extends than other games but you get a decent number of bombs and hilariously long invincibility periods.

>> No.8431285

Bampu pantsu.

>> No.8431295

Still waiting on a Perfect all gold medal run Lunatic on Fairy Wars, even with a tool.

>> No.8431299

>>8427009
>>8427040
I know I should just practice, but this is the only stage I can't even beat without dying BEFORE meeting the boss. I already beat any other extra (not counting EoSD) so I don't know what I'm doing wrong.

I guess I'll watch some replays and then continue practising.

>> No.8431325

>>8431295
http://www.youtube.com/watch?v=Jekgu5zpr5I

>> No.8431326
File: 49 KB, 640x480, OMGZOMG.jpg [View same] [iqdb] [saucenao] [google] [report]
8431326

PCB Extra NDNBNBB FUCK YES!!! :D

>> No.8431343

>>8431326
Shit score.

>> No.8431347

>>8431343
>caring about score in Touhou
Stop.

>> No.8431355

>>8431347
After (presumably) years of playing, why wouldn't he care about score...?

>> No.8431356

>>8431347
I'm sorry, didn't think you would get to offended.

>> No.8431361

>>8431299

Pre-Sanae stage should be easy to do consistently, once you know what you're doing. Sanae isn't too bad, just know the strategies. The post-Sanae streaming stuff sucks but you should be able to bomb once or twice and still max out your power before Koishi. Go for it!

>> No.8431362 [DELETED] 

>>8431355
Why would it matter to someone who just cleared extra for the 1st time?

>> No.8431375

>>8431325
How did he die 3 times in a Tooled run?

>> No.8431376

>>8431362
... You think that's a first clear?

>> No.8431378

>>8431355
Actually, it's pretty silly to assume that somebody has been playing for years if they're getting no miss no bomb runs. It's very well possible to NMNB any shmup on the first try given the player has enough skill.

I know people that can even clear Hard and above on their third or fourth try. It makes me extremely jealous and discourages me from playing, but it's the truth.

>> No.8431391

>>8431378
>It's very well possible to NMNB any shmup on the first try given the player has enough skill.

Gotta love those shmup players that can foresee future.

>> No.8431392

>>8431378
What makes me mad is that I can clear PCB on hard, and still can't beat UFO on normal with 100 lifes.

>> No.8431396

>>8431375
It's not tool assisted, but he's playing with massive slowdown (it goes anywhere from 10 to 40 fps while he's playing).

>>8431378
>It's very well possible to NMNB any shmup on the first try given the player has enough skill.
No it's not.
>I know people that can even clear Hard and above on their third or fourth try.
No you don't.

>> No.8431403

>>8431396
>10fps

So at 1/6th speed it's that hard still?

Ouch, Fairy Wars might be the most hardcore touhou out there.

>> No.8431405
File: 29 KB, 284x390, meats.jpg [View same] [iqdb] [saucenao] [google] [report]
8431405

What do you guys use to manage all your games?

>> No.8431419

>>8431405
A folder.

>> No.8431432

>>8431343

Scoring is incompatable with NDNBNBB to begin with because optimal routes require both bombs and border breaks, but there's no benefit at all to scoring if your goal is a perfect. You don't need extra lives because you can't lose any in the first place, and you don't need borders because you can't burst them.

>> No.8431434

>>8431405
I have a directory called "Touhou". In that directory are directories for each game.

>> No.8431436

>>8431405
>No 12.5

Hmmm....

>> No.8431449

>>8431396
>>I know people that can even clear Hard and above on their third or fourth try.
>No you don't.
Not to be a dick, but I 1cc'd TD Hard on my first blind run. Even cleared Extra blind. Lunatic took only 2 attempts.

Not to say that is normal or average by any means, but saying that those people don't exist at all is a little silly.

>> No.8431456

>>8431449
>TD
Well...
>Lunatic
Obviously you are a high level shump player.

>> No.8431457

>>8431392

UFO's hard. That said, if you stockpile enough resources in the early game you can probably bomb every single attack in the last parts, so I'm sure you could get a clear with some work. Believe in yourself!

>> No.8431462

>>8431449
fucking elitist faggot

>> No.8431464

>>8431326
I don't think you guys talking about this can even begin to understand how low this score is and what it implies.

>>8431432
While this is true, 1.1B+ is easily attainable with those conditions.

>> No.8431466

>>8431457
Urgh, a few days ago I made it to stage 6 with max lives.

I got game over half way though the final spell, I really have no idea what happened.

I almost broke another controller though.

>> No.8431479

>>8431456
>Obviously you are a high level shump player.
High level Touhou player, maybe. I'm pretty bad at all other STGs.

>>8431462
(´・ω・`)

>> No.8431486

>>8431479
>>>/b/

>> No.8431489

>>8431464
It implies he didn't go for score in his NB NM run...?

>> No.8431490

>>8431486
Did you link the wrong post?

>> No.8431500

>>8431464

It implies he basically didn't collect any point items. Who cares? Like I said, they're worthless when NDNBNBB is the goal. Yes, you can take all kinds of extra risks and get a higher score, and that would be a more impressive feat, but flawless dodging for the entire stage is still impressive. No need to shit on people's accomplishments.

>> No.8431505

>>8431479
Maybe you should try breaking the WR in DDP.

Then you could say you're good at CAVE STGs too!

>> No.8431506

>>8431500
> No need to shit on people's accomplishments.
What about schadenfreude?

>> No.8431514

>>8431479
>High level Touhou player
Don't make me laugh.

>> No.8431515

>>8431466

What happened was you didn't press the bomb button. Press it next time. It loves to be pressed.

>> No.8431529

>>8431489
In so few words, yes. Throw in the word "intentionally" and you'll have what I'm getting at.

>>8431500
I'm not shitting on it at all. In fact, I'm praising it. With those conditions, it is arguably more difficult to get that score than a 1B+ score.

You would need to pacify large portions of the stage to avoid items, intentionally shoot bosses down with the fewest bullets possible on the screen, time out noncards to avoid cancelling the bullets into cherry items, time borders such that you don't autocollect items dropped by Ran after capturing a spell, etc.

>> No.8431537

>>8431515
Why doesn't it loved being pressed at the same time a bullet is hitting me...

I'm better a deathbombing that when I first started playing, but I still only get it like 25% of the time.

>> No.8431551

>>8431537
You're probably trying to press it after a bullet hits you. Press it before a bullet hits you.

>> No.8431595

>>8431537
Consciously deathbombing is only a realistic feat in Imperishable Night.

>> No.8431599

>>8431595
Intentionally deathbombing is part of MoF's scoring system.

>> No.8431616

>>8431599
Right, how about "consciously deathbombing in a survival run is only realistic in Imperishable Night"?

>> No.8431620

Border team.

>> No.8431625

>>8431599
Then again, you're also expecting to get hit in that case, am I right? That changes the situation dramatically.

>> No.8431630

>>8431537

Deathbombing by reflex is not something you want to aim for. Work on your reading skills and see when you're about to die, and bomb. Don't just go for it and then try to 'save' yourself after you get hit, it's not reliable and you're wasting apparently good runs that way. Touhou is way more lenient than other shmups bombwise, take advantage of what you get instead of trying to push your luck all the time.

>>8431529

I'm not about to do the math, but that score seems pretty reasonable assuming he just never POCed. I don't think anything complicated is necessary to end up with ~260M.

>> No.8431634

http://replays.gensokyo.org/download.php?id=18121

Reposting from a previous thread. Please tell me any obvious fuck ups aside from the worst Reisen I've ever done

>> No.8431636

>>8431625
>Then again, you're also expecting to get hit in that case, am I right?
If you're not expecting to get hit, why are you bombing in any case?

>> No.8431648

>>8431634
Well, I've never watched anyones replay, but I'll give this a shot.

>> No.8431655

>>8431634
>>http://fuuka.warosu.org/jp/thread/8404036#p8423746

I'm not going to give you any specific advice because there are bigger general problems for you to fix first. Play again, and don't ask for help again until you comfortably get the 800 extend and still can't clear it.

You could have cleared the game in less time than it took for you to ask for help again.

>> No.8431697

>>8431636

Well, in MoF, you intend to get hit and have full control over the timing of the hit. Also, even in WR replays, players miss some. Deathbombing by reflex implies that you don't intend to get hit, and didn't expect to get hit (or else, as you said, you should have already bombed.) The circumstances between the two are very different.

>> No.8431711

Why is Marisa so much hard than Reimu?

Marisa feels too much like a stage 6 boss...the only reason I don't like to use the border team.

>> No.8431751

>>8431697
I see. I guess I just misunderstood the post talking about "consciously deathbombing". I took that to mean intentionally deathbombing, even in the case of doing it defensively.

>> No.8431766

>>8431711

Do you do anything besides complain? They're both difficult in different ways, but you can neutralize Marisa's nonspells by popping a human bomb and killing her familiars. She's definitely not as hard as Kaguya or Eirin (maybe harder than Reisen, but that's because Reisen is easy, not because Marisa is unusually hard.)

>> No.8431775

>>8431634

I think you just need to practice Stage 5 and 6 some more. And collect more blue squares. Fun watching the reply though, made me get all fidgety.

>>8431766
Eirin is easy compared to Marisa. I find her to be the easiest stage 6 boss.

I do like to complain though.

>> No.8431792

>>8431766
>Do you do anything besides complain?
This is a Touhou gameplay thread. All it ever has is bitching and dickwaving, with the occasional bullshit advice and ``tutorials'' that only have the most minor impact in one's overall skill in the game. I bet if super players here got a trip, all the dickwaving would be from one or two people.

>> No.8431798

>>8431711
I find it the other way around, personally. The difficulty decreases greatly after Stage 4 in IN for me.

>> No.8431831

I just tried collecting no point items in PCB Extra, even dodging them at times. I died four times and scored 349M. I have no clue how the 269M is possible in a perfect run. According to my calculations even the clear bonus should be something like that if not even more... Care to post the replay?

>> No.8431847 [DELETED] 

>>8431792
Because of this post, I'm going to use a tripcode for the thread of this thread and this thread only.

I am also: >>8427255 >>8427256 >>8427261 >>8427525 >>8427542 >>8429121 >>8431449 >>8431464 >>8431479 >>8431529 >>8431655

Looking at that post count already, maybe I am a bit obnoxious.

>> No.8431850

>>8431792
Because of this post, I'm going to use a tripcode for the rest of this thread and this thread only.

I am also: >>8427255 >>8427256 >>8427261 >>8427525 >>8427542 >>8429121 >>8431449 >>8431464 >>8431479 >>8431529 >>8431655

Looking at that post count already, maybe I am a bit obnoxious.

>> No.8431925
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8431925

>>8431500
lol its np bro :)

this thread was made for people coming from all walks of life

i tried again because I was pumped up but i got a lower score :(

>>8431831
Dont shoot stuff and items wont show up (' v ')b GL /jp/ bro

>> No.8431941

http://replays.gensokyo.org/download.php?id=18194
I just don't understand. I was so much better at EoSD, PCB, and PoFV.
Why do I suck so badly?

>> No.8431942

P.S.

>>8431831
GJ with doing calculations i bet youll be an awesome scorer

>> No.8431956

>>8431941
really the thing that bothers me is people's complaints that this is the absolute easiest TH game. And yet I can't even make it past stage 4.

>> No.8431975

It's relative.

>> No.8431993

>>8431941
Im the same way. I can nearly 1cc Hard on PCB, every other game except SA on normal, but haven't been able to 1CC TD yet.

>> No.8432000

>>8431925
Stop turning these threads into cancer. Go back to shitmaiden, where you can talk about how you play Touhou at school and whatnot.

>> No.8432008

TD is easy because of the pattern, there are so much space between bullets and the ways they move are easy to predict. I can capture Miko's spellcards with 3-5 tries, while i can only capture Kaguya's spellcards with 15-40 tries.

The hard things about TD are very small deathbomb time, bigger bullet hitbox and less lifes/bombs than other games.

>> No.8432039

>>8432000
i talk about games you talk about cancer i wonder whose the sore spot on this thread

polite sage for thread derailment

>> No.8432078

>>8432008
Hitboxes are the same.

>there are so much space between bullets and the ways they move are easy to predict
Blame Youmu

>> No.8432079
File: 147 KB, 640x480, 2012-01-17_00004.jpg [View same] [iqdb] [saucenao] [google] [report]
8432079

touhou 10, really? that was the easiest extra mode ive ever done. 1st try, i make it a few spellcards into the boss just to peek. Next day I run it a couple times to warm up and make it surprisingly deep. after viewing a reference replay to see what i was up against, this took 1 try after all the gimmicks were repeated.

i guess i should try for score, or advanced survival like pacifict/NDNB.

>> No.8432081

Just 1cc'd SA on normal. SA was the last one I had to normal 1cc. Working on hard and 1cc'd 7, 8, 10, 13 but SA and UFO hard are too hard. ;_;

>> No.8432085

>>8432078
Bullet hitboxes are the same, but player hitboxes are even smaller than UFO.

>> No.8432106

>>8432079
>i guess i should try for score, or advanced survival like pacifict/NDNB.
Simple ND is a good start, along with NDNB once you get to Suwako, since scoring basically requires it. If you do go for pacifist, let me know if you ever figure out a way to get past the green walls near the end of the stage.

>> No.8432118

>>8431655
>>8431775
Thank you for taking the time to look over my replay

I really appreciate it

>> No.8432374

ESC -> Up Z Up Z is now muscle memory.

Trying to perfect PCB Stage 5 Lunatic is a fucking nightmare. It's probably really easy in any case. And the only real reason I'm doing this is for practice so I can finally get Hard/Lunatic 1cc's and maybe start score running Normal.

>> No.8432399

>>8432387
Oh damn, I never even knew that existed. It feels like I just reached enlightenment.

Many thanks.

>> No.8432417

>>8431941

I can't watch your replay because it desyncs in 1.00c. You should update your game, get the english patch, and stop using Sanae because she's bad.

>> No.8432452

>>8432417

but sanae has the best left right flying animation

>> No.8432700
File: 109 KB, 286x261, 20120118073046195.png [View same] [iqdb] [saucenao] [google] [report]
8432700

>>8431850
Are you the same T that used to play in /jp/'s IaMP/Soku threads?

>> No.8433730

>>8432700
Yes, I am. I never actually played IaMP, and I was never too good at Hisoutensoku.

How embarrassing, to be remembered.

>> No.8433829

Just finished to play Un Owen on piano, check it out if you like :P

youtube.com/watch?v=VnW0PkITwxg

>> No.8433832

>>8433829
I can't tell if this is one of the 3 trolls spamming the board.

>> No.8433919

Any tips on how to not suck at STG's in general? I love them, but they seem to hate me.

>> No.8433925

>>8433919
maybe they just are tsundere. Compliment them occasionally.

>> No.8433933

>>8433730
You probably just didn't have the correct mindset for Hisoutensoku. If somebody completely incompetent can get to an average level, you can too. (I've never 1cc'd any STG outside of PCB Normal, and I have the motor skills of a 3 year old.)

And, I never forget about the people I play against in fighting games. This way, I remember how everybody plays and how I can counter their playstyles.

>>8433919
I wish I could give decent advice, but it honestly took me 2 months of consistent practice just to 1cc PCB. I just practiced the stuff that I couldn't do in full runs until I was able to do it consistently. Try to play in a way in which the bullets dodge you, instead of you dodging the bullets... Or something like that.

>> No.8433939

>>8433919
Play them a shit-ton. Watch other people play them. Don't look at your hitbox. Hold shift (or fire, depending on the game) for focused movement.

>> No.8433940

I haven't played Touhou in more than a month, even as I promised I would clear TD extra.

I hate my job.

>> No.8434501

>>8433925
Haha, clever
>>8433933
>>8433939
Thanks. I'll keep trying, but these games kick my ass so much that it's hard to keep playing them without getting discouraged.

>> No.8435021
File: 500 KB, 640x480, th11 2012-01-18 15-36-01-56.png [View same] [iqdb] [saucenao] [google] [report]
8435021

http://replays.gensokyo.org/download.php?id=18209

SA MarisaC Lunatic 1cc.

Playing with the flu sucks. I've been in bed instead of playing Toohoo. I had some silly deaths, but oh well. I still think that was pretty fun.

>> No.8435079

>>8435021
sup riz

got that DDP 2-ALL yet?

>> No.8435147

>>8435079
I put 6 hours into DOJ and got as far as 1-5. I didn't like it, so I never bothered to finish it. I was too busy with UFO Lunatic.

>> No.8435212

>>8435147
Oh silly, I thought you'd love attempting to go for at least the 1-ALL. I guess it can't be helped. Maybe CAVE shmups just aren't for you, but I thought they was universally loved by everybody that plays shmups.

Might as well take the time to ask about the SA run... That wasn't blind, was it?

>> No.8435245

>>8435212
It was my second run of the day that got past stage 2. The other one ended on Orin. It took a few tries, but it didn't take too long. I didn't play yesterday because I was sick.

I'm also working on my own shmup. I posted this in the last thread just before it was deleted:
http://www.youtube.com/watch?v=xqahobxX2NU

>> No.8435272

>>8435245
You should work on the visuals of the player bullets so that it looks like they're shooting waves of bullets, instead of manifesting stationary lines in front of them.

Unless of course that's what you were intending, I guess.

>> No.8435658
File: 475 KB, 640x480, th095 2012-01-18 17-54-01-73.png [View same] [iqdb] [saucenao] [google] [report]
8435658

What is this level?

>> No.8436305

http://replays.gensokyo.org/download.php?id=18213
No matter how much I practice, Hard or Normal, I always get to the same spot and have my game over there. I really hate these games. 1cc's are absolutely impossible for untalented and unskilled shits with learning disabilities. I want to give up. On everything. ;_;

>> No.8436317

>>8436305
Don't give up.

I almost threw my keyboard, mouse and controller across my room when I failed my TD hard run on stage 3 3 times in a row.

Especaiily since in spell modo I can capture everything except a couple stage 5 cards and stage 6. Then I choke every single time.

>> No.8436330 [DELETED] 

>>8436317
Giving up is sadly not an option. I don't want to waste 2 years of frustrating myself with this ridiculous crap for absolutely nothing, not even a 1cc. I have to at least achieve something.

>> No.8436333

Very out of practice currently. I was making the shaky transition from normal to hard mode, then I burnt out and stopped playing for a few months.

Now I only seem to play when I'm drunk. I have a few recent drunk normal wins though.

>> No.8436338

Touhou is the cancer killing STG.

>> No.8436351

I need to practice my dodging, something I'm terrible at, any recommendations for that? Also just 1CC'd MoF Normal for the first time in a while. Had the best way to end: No lives, died a split second before the final boss started exploding, screamed, then realized I'd panic bombed and cheered.

>> No.8436352

>>8436317
Giving up for me is sadly not an option anymore. I don't want the 2 years of frustration with this crap to go to waste at this point, without even a 1cc. I have to at least achieve something.

>> No.8436353

>>8436338
At least Touhou is fun.

Not just "gotta go fast" bullets all the time with none of the beauty.

>> No.8436360

>>8436351

Just keep playing. It is the only way.

>> No.8436399

>>8436305
I know how it feels. Stuck on every single scene in both StB and DS for about an hour. Usually only winning because luck.

Also game over every single time on Stage 5 PCB and Stage 3 SA on Normal of all difficulties. I feel the exact same way when I go into Stage 5 with 6+ lives and end with a game over.

>> No.8436423

>>8436399
Seriously. Youmu can go to hell.

>> No.8436459

>>8436353

The slow games get pretty boring after a little while imo, and Touhou has an ass fanbase that doesn't even play the games past easy, but...

Zun composes some of the best video game music I've ever heard and mickey-mouses it VERY well into his games. I especially found Touhou's 10 extra mode music to be very charming with the way the music is in sync with the enemies like it's telling a story. It's very creative and this is what I appreciate the most about the series.

>> No.8436490

So... How does one actually get good at Touhou?

I've played training modes for days and weeks, but I can't seem to get better. I can beat the games, but that's it. I get the feeling that I only got better at playing the patterns in that game, not at shmups in general. It's like I'm not actually getting better at playing shmups, rather I'm only getting better at playing MoF or SA or what have you. Does this make sense?

It gets even worse when I'm playing danmaku games other than Touhou. That's when it becomes really apparent that my skills haven't really improved. It's so stressful that I can't even be bothered to practice those games I wanted to play so much nowadays.

>> No.8436513

>>8436490
It took me a year of on and off playing 7-12 before my first 1cc of PCB, and even longer before my first extra.

>> No.8436519

>>8436490
>>8436513

Calender days mean jack. how many PLAY hours do you have and how long you play per session per day is what matters.

>> No.8436586
File: 656 KB, 480x638, 1308865459185.png [View same] [iqdb] [saucenao] [google] [report]
8436586

>>8436353
Oh, I dunno. A lot of Cave games and non-Touhou doujin games also have beauty, in a sort of perverse, frenetic way.

>>8436423
Sometimes it is best to not hold shift for unfocused movement.

>> No.8436588

>>8436490
Stop using practise mode, it encourages you to think that preserving your resources doesn't matter.

Do some normal runs and try to preserve your lives for as long as possible. Bomb whenever you feel threatened if you have to.

You CAN do well in one game by just memorising everything but that isn't going to make you a better player, practising staying alive will make you a better player.

>> No.8436599

>>8436490
Practice mode is only good for getting down REALLY tricky spellcards, and figuring out scoring routes for certain stages. Full runs help much more with improving general shmupping skills.

>> No.8436611

>>8436305
>>8436317
I used to be just like you, but then I practiced:
http://archive.foolz.us/jp/thread/7472903/#7494884
http://archive.foolz.us/jp/thread/7472903/#7494964
http://archive.foolz.us/jp/thread/7617033/#7625097
I had some bad moments:
http://archive.foolz.us/jp/thread/7617033/#7628385
http://archive.foolz.us/jp/thread/7860159/#7899709
When I got my first Hard 1cc, I had long since given up hope that I would ever beat it, but I did:
>I could hardly believe my eyes when I saw Byakuren exploding. I've been at it for months. My first hard 1cc of any Touhou game, ever.
When I got my first Hard 1cc, I had long since given up hope that I would ever beat it, but I did. I don't really understand why I kept playing. Maybe it was something like >>8436352.
And then I ended up doing this:
http://archive.foolz.us/jp/thread/7994199/#8024717
http://archive.foolz.us/jp/thread/7994199/#8029309

These games are never easy for anyone when they are starting out. Sometimes it's difficult to comprehend the sheer difficulty of these games. Just remember that you can beat them if you really want to. Also, drink lots of tea.

>> No.8436617

>>8436611
Or beer. Not too much, though.

>> No.8436620

>>8436617
Riz would never condone the use of alcohol. Riz is abstinent.

>> No.8436635

>>8436611
You don't understand. I'm not starting out. I won't bother going on about this as I'm sure you're tired of it, but the thing is that I have thousands of hours of practice. But good job on your accomplishment. Pretty amazing for about 3 months of playing.

>> No.8436651

>>8436635
Watch replays, or save your replays and have someone look over them, perhaps you are overlooking something not so obvious.

I probably put at least 150 hours into before my first 1cc, and 10 more hours just to beat Ran.

>> No.8436669

>>8436651
150 hours? That fast? Can you please give me your talent?

>> No.8436672 [DELETED] 

>>8436635
During those three months, I was either sleeping or playing. I play as much as it was humanly possible. In those 3 months, I played as much as people could in years.

I really wish that I could come over there and play with you. If only I could.

But I still don't understand why you are playing with solo Marisa. I think that you have been improving recently. I really think that you have a chance to beat this.

>> No.8436678

>>8436635
During those three months, I was either sleeping or playing. I played as much as it was humanly possible. In those 3 months, I played as much as people could in years.

I really wish that I could come over there and play with you. If only I could.

But I still don't understand why you are playing with solo Marisa. I think that you have been improving recently. I really think that you have a chance to beat this.

>> No.8436691

>>8436588
>>8436599
Hmm, makes sense. Thanks.

So I guess StB and DS isn't really good at improving shmup skills?

>> No.8436708 [DELETED] 
File: 94 KB, 640x480, th125 2011-11-25 17-11-03-71.jpg [View same] [iqdb] [saucenao] [google] [report]
8436708

>>8436691
They are good for a temporary challenge, or for when you want to play a short challenge. When it comes to spellcard, they are also much more demanding than what you will find in the main games even on Lunatic mode, except that they are individual challenges.

I think that they can improve your shmup skills. They aren't as demanding in the sense that if you loose, you will waste half an hour worth of effort. They are much more forgiving, in a sense.

I don't like some of the mechanics of them, especially if you aren't good at dodging bullets. That's why I still play them, but they aren't my main games.

>> No.8436721

>>8436691
It's pretty good dodging practice because of the density of most of the cards

>> No.8436727

>>8436691
For me, they're fun little breathers for when I get upset with the main games. Being that I'm mainly a Normal-Hard player, it's really encouraging to know that the patterns on Normal and Hard will never be as ball-crushingly difficult as the patterns in StB and DS.

Plus, it's fun to be able to just get straight into the boss battles without the long stages.

>> No.8436758

>>8436691
I guess one must at least get somewhere pacifying Seamless Ceiling and R7 Illusionary Dominance all day erry day.

>> No.8436763

>>8436691
They are good for a temporary challenge or for when you want to play a short challenge. When it comes to spellcards, they are also much more demanding than what you will find in the main games, except that they are individual challenges.

I think that they can improve your shmup skills significantly. They aren't as demanding in the sense that if you loose, you will waste an entire run's worth of effort. They are much more forgiving that way.

I don't like some of the mechanics of them, especially if you aren't good at dodging bullets. That's why I still play them, but they aren't my main games.

They can also be much more gimmicky than the main games, and they run on a completely different mechanic. (Pictures instead of bullets) This isn't always the case; sometimes they are straight-up random dodging and rain spells. There's a lot of challenges, it's not very linear. Sometimes the only way to beat a card is to just do it over and over, until you get it right. You actually have to learn them, often through repetition.

Speaking of the shooter games, I still can't figure out >>8435658.
I tried fixing my scores, but I still can't unlock anything. Is it just a blank level?

Uploading just for fun:
http://replays.gensokyo.org/download.php?id=18214

>> No.8436894

>>8436758
Obviously if I've reached that level already I wouldn't have posted >>8436490, friend.

>>8436763
>They aren't as demanding in the sense that if you loose, you will waste an entire run's worth of effort.
That's the biggest hindrance for me. I felt that I can just start all over again if I lose that I try to just bruteforce my way through. So far it's working, but I spend tons of retries just to clear a single card, and I feel most of them are just due to luck.

>> No.8436903

>>8436894
You think that, but in reality it's a mix of both skill and luck. Even if you don't feel like you've learnt anything by fluking all the stages, you have,

>> No.8436920

>>8436903
Hm. Maybe. But I had those moments where I didn't know I've won. It's like I didn't really learned the pattern, but somehow I won. That's gotta be luck, isn't it?

Anyway, thank you, everyone. I guess I'm off to perfect some full runs.

>> No.8436925

>>8436305

You died like 4 times trying to put yourself inside of fairies, so why are you doing it? Blow them up normally, bomb if they shoot too many bullets. You wasted an incredible number of resources that you could have used to clear the game. Also don't use a solo human character, it's obvious that whatever benefit you get out of having Marisa's shot when focused is not nearly enough to outweigh the benefits of having a normal team. Boo hoo, you spent 1000 hours practicing with her. Take a couple to get used to Magic Team instead of Marisa solo. Or keep complaining about how you suck when there are outs you refuse to use.
Also Reisen's spells are like all static so learn how to do them properly. Failing that, shoot until you have to make actual dodges and then bomb regularly to conserve your resources. If you use Magic Team you can trivialize her final spell by moving up above all the bullets every wave which should make it a 100% capture (for all I know you can do this with solo human too, I haven't tried it.)

Also graze is basically worthless if you're not getting time orbs with it, no reason to take risks without reward, unless you really like to for some reason.

>> No.8436927

I wonder if playing STGs in a half-dead state really improve your performance. You'll be too tired to even rage or trip death flags like "fuck yea i'm avoid bulats" and ram headfirst into one a second later. The only thing on your mind is "dodge, dodge dodge" and pure uninterrupted calculations.

>> No.8436964

>>8436927
Maybe. I play better when I've been sleep-deprived and starved myself to near death, so maybe there's some merit in your idea. I can't play well if I'm thirsty or haven't fapped, though, so who knows.

>> No.8436972 [DELETED] 

>>8436927
Many very good players that don't grind, although maybe some gamers would still consider it grinding, STG's have different standards. Some players take this game so seriously that they will simply not stop playing until they have reached their goals. You may be surprised at the playing habits of some of /jp/'s players.
>You'll be too tired to even rage or trip death flags like "fuck yea i'm avoid bulats" and ram headfirst into one a second later.
You still have that when you are well rested.

A lot of your STG skill will come from being able to get into the proper mood. That's where playing a lot comes in handy. Everyone experiences it differently. You go through many states of mind when you are playing, most of them you won't even realize. A lot of this will come simply from experience. You may know this as the 'Touhou Zen', or a trance-like state where it is impossible for you to run into bullets, no matter how hard the pattern is. You begin to fade away from your body and become one with the game; a level of very intense focus. Experienced players are able to manipulate this marvelous ability at will, but still vaguely. A lot of your playing will simply come from having the right mindset. Some people go into a run thinking "I cannot loose, this is so far below me", while others are expecting to loose, more than anything. I think that confidence in the game is a big factor to success. Sometimes, confidence will have to be unlocked in pieces. It's just one of those things that goes along with trying to beat a very difficult challenge, it doesn't only apply to Touhou. Still, I think that Touhou has the potential to teach us some very important lessons.

A lot of this is very psychological, and can only be learned through trial and error. This is one of those things that makes practice so important.

>> No.8436978

>>8436927
Many good players don't grind, although some gamers would still consider it grinding, STG's have different standards. Some players take this game so seriously that they will simply not stop playing until they have reached their goals. Everyone plays differently. You may be surprised at the playing habits of some of /jp/'s players.
>You'll be too tired to even rage or trip death flags like "fuck yea i'm avoid bulats" and ram headfirst into one a second later.
You still have that when you are well rested.

A lot of your STG skill will come from being able to get into the proper mood. That's where playing a lot comes in handy. Everyone experiences it differently. You go through many states of mind when you are playing, most of them you won't even realize. A lot of this will come simply from experience. You may know this as the 'Touhou Zen', or a trance-like state where it is impossible for you to run into bullets, no matter how hard the pattern is. You begin to fade away from your body and become one with the game; a level of very intense focus. Experienced players are able to manipulate this marvelous ability at will, but still vaguely. A lot of your playing will simply come from having the right mindset. Some people go into a run thinking "I cannot loose, this is so far below me", while others are expecting to loose, more than anything. I think that confidence in the game is a big factor to success. Sometimes, confidence will have to be unlocked in pieces. It's just one of those things that goes along with trying to beat a very difficult challenge, it doesn't only apply to Touhou. Still, I think that Touhou has the potential to teach us some very important lessons.

A lot of this is very psychological, and can only be learned through trial and error. This is one of those things that makes practice so important.

>> No.8437002

>>8436972
I often see professional players in various games who give up on matches which are going even slightly against plan, simply because they don't want to lose their concentration and mood, and I always found this to be silly.

But when I was trying to get seriously good at some games (Like Touhou), I understood how important your state of mind is. Losing that Zen is fatal, and if your cerebral fortress falls you might as well not bother anymore.

>> No.8437007

>>8437002
>I often see professional players in various games who give up on matches which are going even slightly against plan, simply because they don't want to lose their concentration and mood, and I always found this to be silly.
If these people really are very experienced, then they probably have a good reason for it. It gets a little strange, but it's the truth.

>> No.8437014

>>8437002
Isn't that because most professional gamers are autistic, though?

>> No.8437023

>>8436925
Easier said that done, faggot.

>> No.8437036

>>8437014
[Citation Needed]
>>8437023
It's hard to not moronically suicide on bullets? You're supposed to dodge them, not run into them.

>> No.8437060

>>8437036
Yes, the idea of dodging is hard to understand, fucking dipshit.

>> No.8437071

>>8437060
What in the world is wrong with you?

>> No.8437087

You guys have it all wrong. You are supposed to play in a way in which the bullets dodge YOU.

>> No.8437102

>>8437023

Sure is, but given the dude claims to have more than 1000 hours of practice put in, I don't think he's in a position to balk at doing a little more.

>> No.8437109

>>8437087
This got me thinking. Wouldn't it be fun it there was an STG game where you play as the bullet? It can even be an MMO of some sort, where loads of people are just playing the hundreds of bullets at the same time. The enemy AI will be lunatic PoFV-grade cheating AI, so it will be really hard.

>> No.8437111

Spoilers are gone?

>> No.8437114

>>8437109

Hitogata Happa's kind of like that, since you have to ram yourself into the bosses to kill them. It isn't fun though.

>> No.8437124

>>8437071
 \                    /
   \  丶       i.   |      /     ./       /
    \  ヽ     i.   .|     /    /      /
      \  ヽ    i  |     /   /     /
   \
                                  

-‐
  ー
 __           I AM CRAZY             --
     二          / ̄\           = 二
   ̄            ④ ^ヮ^|                 ̄
    -‐           \_/                ‐-

    /
            /               ヽ      \
    /                    丶     \
   /   /    /      |   i,      丶     \
 /    /    /       |    i,      丶     \  ,

>> No.8437137

Which one is the easier Aya game? 9.5 or 12.5?

>> No.8437143

>>8437137

Having not completed either I can't say for sure, but I believe 12.5 is considered the easier of the two. That's my experience, anyways.

>> No.8437151

>>8437137
The general consensus on /jp/ is that DS is easier. I think it hardly makes a difference, though, and it's still open to interpretation. I don't think one is harder than the other, they are just different games. Both have a lot of hard challenges.

>> No.8437152

>>8437137
Probably 9.5

I haven't played either game too extensively, but most seem to say that 9.5 is harder. From what I've played, 12.5 is more puzzle like, while 9.5 is more like, "Let's see you dodge this!"

>> No.8437234
File: 460 KB, 640x1440, reimubox.jpg [View same] [iqdb] [saucenao] [google] [report]
8437234

Lily's RNG-WALL is no match for REIMUBOX.

But seriously, I'll never complete this challenge run.

>> No.8437240

>>8436305
I did a Marisa solo 1cc for you, maybe you if you try playing like me you will have a better chance of winning?
http://replays.gensokyo.org/download.php?id=18216

>> No.8437394
File: 65 KB, 454x454, 1313018961150.jpg [View same] [iqdb] [saucenao] [google] [report]
8437394

>>8437240
http://replays.gensokyo.org/download.php?id=18216
http://replays.gensokyo.org/download.php?id=17609
http://replays.gensokyo.org/download.php?id=17588
http://replays.gensokyo.org/download.php?id=17590
http://replays.gensokyo.org/download.php?id=16209

>> No.8437408

>>8437240
Thanks, that's wonderful, but dodging is actually hard. Blowing up the fairies before they shoot a wall of bullets would be much easier.

>> No.8437424

>>8437408

A bomb will make that happen for you.

>> No.8437446

>>8437424
Although I kind of need those bombs to spam on Reisen. Still experimenting... So far, stage 3 is annoying this way.

>> No.8437447

>>8437446

You probably have enough to bomb both, with more to spare.

>> No.8437461

so yeah, being that touhou is easy, how feasible would it be to do a NMNBNBB no focus run of PCB lunatic?

>>8437446
but reisen is an easy boss, you could probably just play the stage over and over and just memorize her.

>> No.8437494

>>8437461

It's humanly possible. Go try it for yourself.

>> No.8437543

>>8437461
Try stage 6 in practice mode. You have maybe 1% chance on the fairy spam at the start and without even focus to help it's total luck. Then Yuyuko's first attack. Then Yuyuko's second nonspell, and remember you have shitty damage so you will have to change sides. Then the final two spellcards no focus. And this is just stage 6, after an otherwise perfect game including things like Kimontonkou, Hanged Hourai Dolls and... pretty much every stage 4 boss attack, no focus.

>> No.8437546 [DELETED] 
File: 495 KB, 640x480, th08 2012-01-19 02-39-41-17.png [View same] [iqdb] [saucenao] [google] [report]
8437546

>>8437494
http://replays.gensokyo.org/download.php?id=18220

Marisa solo Lunatic 1cc route A.
On my very first try even though I haven't played IN in weeks. I'm too tired to dodge, so I used a lot of bombs and had a lot of silly deaths. I should really be in bed right now.

Those Reimu nonspells.

>>8437461
http://pastebin.com/dfHZ58bK
http://www.mediafire.com/?lks4b10jicygoea

>> No.8437552
File: 495 KB, 640x480, th08 2012-01-19 02-39-41-17.png [View same] [iqdb] [saucenao] [google] [report]
8437552

http://replays.gensokyo.org/download.php?id=18220

Marisa solo Lunatic 1cc route A.
On my very first try even though I haven't played IN in weeks. I'm too tired to dodge, so I used a lot of bombs and had a lot of silly deaths. I should really be in bed right now.

Those Reimu nonspells.

>>8437461
http://pastebin.com/dfHZ58bK
http://www.mediafire.com/?lks4b10jicygoea

>> No.8437567
File: 5 KB, 195x251, polite korean.jpg [View same] [iqdb] [saucenao] [google] [report]
8437567

>>8437446
You have the wrong mindset when approaching the 1cc. You need to imagine that you are pro starcraft player, because only noobs stockpile resources when they can instead be deployed for great effect. Bomb pre-emptively when uncertain.

>> No.8437586

It's funny that when i have a lot of bombs, i usually die in a few seconds at the beginning of the spellcards. But when i have no bomb, i can capture several hard spellcards easily before i make a wrong move and die.

>> No.8437688

>>8436305
Whoah you really tried to get close to the rabbits in stage 5

Lost like 3 lives for nothing

>> No.8437701

>>8437543
At least ReimuA makes it doable, part due to the shot and part due to hitbox and movement. It would probably be absolute nightmare with any other character.
Caught it on my fourth try http://replays.gensokyo.org/download.php?id=18223 and I'm not an expert as the rest of the run shows. I can clear Lunatic without handicaps but that's about it.

>> No.8437704
File: 192 KB, 640x480, breakfromstage4.jpg [View same] [iqdb] [saucenao] [google] [report]
8437704

>>8437461
>so yeah, being that touhou is easy, how feasible would it be to do a NMNBNBB no focus run of PCB lunatic?
Possible. I don't think anybody would want to waste their time doing it. The game is just too long, and the Stage 6 spam is probably enough to discourage anybody from trying.

>>8437543
>Try stage 6 in practice mode.
Ok.

http://replays.gensokyo.org/download.php?id=18224

The stage spam, yes, is really terrible, but 1% isn't really fair. I could even get it 10% of the time, and I'm no HS or whoever. Most of Yuyuko's attacks aren't difficult at all without focus, especially when you consider that a scoring run would be unfocused for 95% of that boss fight anyway (when not timing things out, that is).
>Kimontonkou
Not as bad as you think. I've timed it out no focus more than once.
>Hanged Hourai Dolls
Misdirection shenanigans.
>pretty much every stage 4 boss attack
I'll give you Lunasa's second noncard (assuming Reimu), but everything else is either easy or dies too fast for it to be a problem.

>> No.8438116

>>8437002
Which is funny, since my first 1cc Hard PCB had me dying a stupid death the Chen, and I almost just quick there. Good thing I didn't

>> No.8438127

What's with people using Marisa solo?

Youmu solo is where's it's at.

>> No.8438144

>>8437461
There's been NF done, if you were a hardcore dude who could do that you could do this.
But it really comes down to how much autism power you have.

>> No.8438212

Start playing Touhou --> die --> decide to check /jp/ --> don't go back to Touhou

Anyone else?

>> No.8438229

>>8438212

it's normally the other way round, whenever I see someone posting a nice replay I watch it then play the game for hours.

>> No.8438245

>>8438212
That's usually the way it goes.

I alt tab between the two for a while and then at some point I just get annoyed by the music playing in loop in the background and I kill the game.

>> No.8438273

Why do I fail so hard at Youmu in PCB normal? Even Yuyuko gives me less trouble (though I generally suck overall)

>> No.8438276

>>8438273
Non-spell or spell?

>> No.8438286

>>8438273
http://replays.gensokyo.org/download.php?id=17663

PCB has that about it. Practice more, and don't let the bullets spawn on you. Go over it a few times so you know where to stand.

>> No.8438293

>>8438276
Her first two nonspells (midboss + first boss nonspell) rape me every time. I have limited success with all of her cards, but I can't get reliable captures outside of practice mode (more pressure on a full run, I guess).

>> No.8438305

>>8438293
I think it's just a matter of positioning yourself properly. Even on Lunatic, it's more about positioning. You don't really have to dodge anything. Just go over it a few times and I'm sure that you will get it. If not, bomb. You probably don't need too many resources for Yuyuko. You can also manipulate the nonspells by standing over Youmu so that they shoot away from you, but I've never done that before.

>> No.8438407

I'm having a lot of trouble with String Performance: Guarneri del Gesu, I had some success going left to right, but I don't think it's that reliable of a technique.

>> No.8438436

>>8438407
I never found that spell to need much of an explanation (though I guess a timeout is another matter). They're aimed so yeah, sort of stream it while jumping over bullets coming from the side then create a gap and go the other way. Actually, you shouldn't need to stream it because the waves don't show up fast enough in the beginning. Just move out of the way since the spot you're in will be unusable soon enough. Also, sit on the notes to prevent them from spawning.

>> No.8438461

Stuck on DS scene 7. Cleared all of Nazrin's, but I could only manage to finish one of Shou's.

Any tips against curvy lasers? I just can't get a feel on how to dodge them. I think I've been going at it for hours and I'm beginning to go crazy here.

>> No.8438474

>>8438461
A lot of them are static or go in a specific pattern. I would just do them over until you find a method that suits you. They are pretty hard. Also, watch replays.

>> No.8438490

>>8438436
Or maybe the blue ones aren't really aimed.

>> No.8438706

>>8438474
Thank you very much. Finally after 9000 tries I cleared her last card. Words can't describe how I'm feeling right now.

Though this scene has discouraged me a bit lol. It can only get harder from here, huh?

>> No.8438937

>>8438212
Yeah, I end up playing Touhou for hours and end up seeing these threads after taking a break. Needless to say, I lose the will to play and just end up fucking around on the internet doing pointless shit.

>> No.8438966
File: 49 KB, 640x480, th011.jpg [View same] [iqdb] [saucenao] [google] [report]
8438966

Finally cleared PCB's extra holy shit that was close.

>> No.8439086

One question
How impossible is a NM lunatic EoSD?
What about a NBNM?
And finally the ultimate challenge NFNBNM?
Since now i haven't seen any NM EoSD replay, since Scarlet Meister and Scarlet Gensokyo mostly destroy that possibility.

>> No.8439092

>>8439086
NFNBNM is certainly possible. It would just take a large amount of skill, and a HUGE amount of luck for both Scarlet Meister and Scarlet Gensokyo.

http://pastebin.com/dfHZ58bK

Somebody already did NB NF, but couldn't hit NM.

>> No.8439098
File: 47 KB, 384x448, scarletmeister.jpg [View same] [iqdb] [saucenao] [google] [report]
8439098

>>8439092
I still think it's nearly impossible, unless you have enough luck to do it. Kinda the luck you need for winning lottery.
Image very related

>> No.8439144
File: 23 KB, 332x649, touhou.png [View same] [iqdb] [saucenao] [google] [report]
8439144

>>8431405
everything nice and handy

>> No.8439153
File: 8 KB, 258x196, uhh.png [View same] [iqdb] [saucenao] [google] [report]
8439153

>>8431405

>> No.8439188

Just got to Okuu on hard for the first time, 5 lives left.
Unsurprisingly, she kicked my ass. I should practice on normal first.

>> No.8439218

>>8439188
Utsuho is pretty easy regardless of difficulty, probably one of the weakest bosses in any of the touhou games aside from Miko.

>> No.8439302

Streaming some Ketsui again

http://www.ustream.tv/channel/%EF%BC%B3%EF%BC%B4%EF%BC%A7---shootan-gaems

>> No.8439348

>>8439188
5 lives is like at least 10 bombs. What were you doing anon.

>> No.8439407

>>8438966
Nice.

>> No.8439568

When using practice mode, restart after missing/bombing?

Yes/No

>> No.8439699

>>8438966
Oh you.

>>8439568
That greatly depends on what your actual goal is.

>> No.8439724

>>8439568
Obviously keep going. It's stage practice so you can practice the stage, not a score run. You'll find yourself stuck on one part for too long if you restart every time you die.

>> No.8439931

>>8439568
The ONLY reason I would have to restart is if there is one single BRUTAL part you need to practice and the rest is a cake walk.

I'm not very good (can barely 1cc lunatics with none of that NBND stuff yet) some of my best 1CCs have me actually making bad mistakes in stage 2 or 3, then breezing through 4,5,6. The same applies to practice mode where I mess up in a stage portion then somehow NDNB the boss portion.

>> No.8441321

Invisibump.

>> No.8441816

>Play SA on normal, fail to make it passed stage 4
>Do stage pratice from stage 4 and back
>Perfect clears all 4 stages.

What am I doing wrong?

>> No.8441820

>>8441816
Greentexting.

>> No.8441823

>>8441816
Who are you quoting?

>> No.8441836

I don't understand your language. You need to elaborate.

>> No.8441850

>>8441816
Did you get that perfect in one (more or less) try and could replicate it again without too much hassle?
If yes then it's a nerve problem. Continue grinding through full runs.
If no then practice again. You were brute forcing the stage, exhausting your luck.

>> No.8441862

>>8441850
Don't talk to the off-boarders, Anonymous.
They'll infect you with their foreign ways.

>> No.8441984

To anyone having trouble, I recommend sticking with a controller with a d-pad for a while and seeing if it helps.

I found that I have a better reaction time and it's much easier to change directions using a d-pad.

I've been using a wired xbox 360 controller. (Which I bought before coming to the conclusion that giving money to Microsoft in unethical. Won't do it again.)

My mapping is d-pad for movement, A to fire, B for bomb, right trigger for focused movement, left bumper for pause, X for "C" in games that use it. Got Ctrl in one of the others for skipping text and sometimes "P" for screenshots IIRC.

I currently use GlovePIE for input emulation; used to use xpadder before it turned into payware.

>> No.8442012

>>8441984
Why are you using your dpad for movement? Why not the stick? Don't you want a higher degree of movement?

>> No.8442025

>>8442012
That's not how it works.

>> No.8442034

>>8441984 here

>>8442012
The game only has eight possible directions of movement and two speeds.
Using the analog stick is moot and highly distracting.

For example, you can tap directions rhythmically with the dpad. Not so easy with the stick.
And it takes forever to reverse directions.

>> No.8442152
File: 365 KB, 640x480, th09 2012-01-20 00-04-30-01.png [View same] [iqdb] [saucenao] [google] [report]
8442152

http://replays.gensokyo.org/download.php?id=18237

PoFV Lunatic Marisa 1cc.

I've been casually trying to do this for a very long time, probably since I first started playing Lunatic. The AI seriously cheats in this game, especially against Marisa. The whole game is based around manipulating the AI. Some of the later unlockable shot-types can break the AI and make an easy victory, but that's boring. This whole game can't be taken too seriously.

I'm not even sure how this game compares in difficulty to the others. It could potentially be the hardest. It was pretty hard for me. I still don't consider it one of the main games.

This means that the only game I still need to beat to have them all is GFW, but I'm in no hurry to play it.

>> No.8442220

>>8441984
>I found that I have a better reaction time and it's much easier to change directions using a d-pad.
Other than personal preference, the model of keyboard or gamepad being used plays a significant part in this.

>> No.8442230
File: 109 KB, 640x480, tdexwr120120.jpg [View same] [iqdb] [saucenao] [google] [report]
8442230

Oh shit.

Oops, just set a new Ten Desires Extra world record with Reimu by almost 3M.

Waiting warmly for Ichizoku (ISO?) or MOZAN to take it back.

>> No.8442268

>>8442230
You should use that talent and skill to earn money in IaMP or something, bro.

>> No.8443546

>>8438436
This helped a lot, especially about sitting on the notes.

>> No.8443579

>>8426942
I've been trying to 1CC TD on Lunatic and It's silly that stages 1-5 are easier with Youmu than other characters on any difficulty,but Miko won't let you close enough to deal damage with your slashing attack so you basically have to play without focused movement... It's driving me insane
also is it just me or is Seiga's stage harder than stage 6?

>> No.8443606

>>8443579
I'm pretty sure I made this exact same post months ago (sans the Lunatic part). Feels really weird...

>> No.8444614
File: 84 KB, 240x320, 0016.png [View same] [iqdb] [saucenao] [google] [report]
8444614

Mushisama Futari Black Label is pretty fun, through I'm playing original mode because I love punching enemies in the face for pretty much half the game.

Also, is this a good stage 1 score?

>> No.8444645

>>8443579
>ZUN in charge of difficulty balance
We had that a long time ago, in some thing called IN.

>> No.8444688
File: 128 KB, 720x540, futaribloriginalwrstage1.jpg [View same] [iqdb] [saucenao] [google] [report]
8444688

>>8444614
>Also, is this a good stage 1 score?
About as good as I do. Which probably means no.

Superplay DVD screenshot for comparison.

>> No.8444700

>>8444688
How do you even get a score like that? Is there some secret to getting almost triple the score I usually get? I don't understand the scoring system, but it doesn't seem all that subtle.

>> No.8444748

>>8444614
no

it's

awwwwwwwwwwwful

>> No.8444750 [DELETED] 

>>8444700
A lot of it seem to come from point blanking the larger enemies at the top of the screen while they are still invincible, along with some option positioning shenanigans and unintuitive bullet cancelling during the boss.

But I'm definitely not the person to ask since I don't know how to score in anything other than a few of the toohoos Extra stages.

>> No.8444779

>>8444700
A lot of it seems to come from point blanking the larger enemies at the top of the screen while they are still invincible, along with some option positioning shenanigans and unintuitive bullet cancelling during the boss.

But I'm definitely not the person to ask since I don't know how to score in anything other than a few of the toohoos Extra stages.

>> No.8444823

>>8444688
>That score
Ouch. Mind you, I never really did any reading into Mushi's scoring, nor watched any replays.

Fucking super players always make me feel shitty.

>> No.8444918

>>8444688
Was that done with Reco or Palm though? I'm not entire sure on the scoring differences between them, but Palm definitely seems more popular for players going for really high scores.

>> No.8444960

>>8444918
Reco. I'm pretty sure her options give her a big advantage in Original because of how you can position them for maximum gem shedding, but, again, I know nothing.

>> No.8444980

>>8444960
Yeah, I've noticed the amount of gems enemies start shitting when all the options are on a large enemy. Stage 4 is the good example of this.

Do you have a link to that replay? I'm really interested now.

>> No.8445081

What does rank change in DDP? More bullets is a given, but it also seems as if there are more enemies.

Pretty sure I noticed at least one more green ship after the Stage 1 midboss.

>> No.8445101

>>8445081
>Pretty sure I noticed at least one more green ship after the Stage 1 midboss.
That just depends on how fast you kill the stage 1 midboss. If you point-blank him the entire time, you can get two extra ships to spawn, one on the right then one on the left. Only point-blank a little bit, you'll just get the left one. Sit at the bottom the whole time, you'll just get the standard diagonal line of green ships.

Rank is probably just bullets and maybe bullet speed.

>> No.8445147

>>8445101
Oh, I see. I was just messing around with options, so I was pretty much just recklessly flailing around the screen to see what all rank changed. Spawning those two green ships will be pretty good if I ever get around to playing to score, I suppose.

Yes, I did notice that bullets were a tad bit faster on Very Hard. I didn't really notice any difference with the bosses, though. I played up until Stage 5 before I game over'd and every single boss seemed the same as the default settings to me.

>> No.8445182

Sorry, but I couldn't read the responses from the other thread because my internet went out, but I can't seem to get past orin in SA, i'm using reimu A and playing on hard. what are some general tips I should know?

>> No.8445197

>>8445182
It gets easier after Orin, so you don't need too many resources afterwards.

Bomb a lot, watch replays, practice, etc.

Also, the last thread is on the archive.

>> No.8445201

>>8445197
Thanks, forgot that the archive even exists sometimes.

>> No.8445213

>>8445201
Watch replays from Gensokyo.org too if you need ideas. If you've put a nice 5+ hour chunk of practice into the stage and still have a ton of trouble, post a replay here.

>> No.8445267

http://replays.gensokyo.org/download.php?id=18250
Finally.

>> No.8445282

>>8445267
>http://replays.gensokyo.org/download.php?id=18250
>Reimu & Yukari
That's sweat.

>> No.8445369
File: 121 KB, 720x540, obscenenumbers.jpg [View same] [iqdb] [saucenao] [google] [report]
8445369

>>8444980
>Do you have a link to that replay? I'm really interested now.
The official DVD has the WR runs for both Original and Maniac. There is also an outdated God run on it, but the current WR by ZAP is now on Nicovideo.

http://www.youtube.com/watch?v=aUrCDW-r6Io

Unfortunately, I haven't seen a good Original run anywhere other than on this DVD, and I got it from a private tracker, so I don't know what to say.

>> No.8445594

>>8445369
Well shit. I managed to find a 1.5 superplay DVD, but not BL.

This is a sad day.

>> No.8445739
File: 1.31 MB, 1280x800, 2012-01-20-184155_1280x800_scrot.png [View same] [iqdb] [saucenao] [google] [report]
8445739

I'm sure this is a shit score, but I'm still proud of my first 1cc. I have to say seeing this thread lately really motivated me to put in the effort to do this.

>> No.8445747

>>8445739
That's an interesting desktop you have.

>> No.8445929

>>8445282
Is something wrong with Yukari and Reimu?

>> No.8445959

>>8445929
With their deathbomb window it's like you're playing a different game.

>> No.8445977

>>8445959
You mean it's different between shot types?

>> No.8445985

>>8445977
What he's saying is it's impossible to NOT deathbomb. The game freezes, lays out a red carpet, holds your hand and walks you across it, feeds you some candy, then shows you the bomb key and it let's you save yourself from death.

Easy modo to the EXTREME

>> No.8445986

Not to mention, Reimu and Yukari both are scrub characters because homing.

A real character would have to be Solo Alice.

>> No.8445992

>>8445977
>>8445959
Well it's just them who are different, but yes.

IN has a longer than average deathbomb window anyway, but with border team you get almost an entire extra second to react.

To put things in perspective, concealed the conclusion has a deathbomb window of something like a quarter of a second, and that's longer than any touhou game apart from IN.

>> No.8446039

>>8445282
Someone was complaining about me using Marisa all the time so I used someone else.

>> No.8446053

>>8446039
She's great for a challenge, but she's not a very effective shot. At least go with M&A team.

>> No.8446175

So I was getting stuck on SA on normal today, get getting stupid stage deaths and failing cards I always capture.

So I tried to do a hard run to see just how bad I'd do, ended up getting just as far (Stage 5) as I was doing on normal.

What happend?

http://replays.gensokyo.org/download.php?id=18257

I don't think anyone cares to look at it, but if you want, it'd be nice.

>> No.8446195
File: 72 KB, 1072x272, FireShot Screen Capture #015 - '404 Not Found' - replays_gensokyo_org_replays_th11_th11_udA.jpg [View same] [iqdb] [saucenao] [google] [report]
8446195

>>8446175
I get this when I try to download your replay. It doesn't happen with any of the others.

>> No.8446205

>>8446175
Sometimes you just perform under pressure, and sometimes you do stupid shit that gets you killed when you're playing on a difficulty level that's too easy for you.

My first SA hard 1cc involved me losing one life to a stupid mistake on stage 2 and then getting to stage 5 with no unplanned bombs and no extra deaths. I finished stage 5 with no lives in stock and then I decided to win. I went on to finish stage 6 with one spare life and full power.

>> No.8446210

>>8445992
>that's longer than any touhou game apart from IN.
Nah, Reimu's got .25 seconds in PCB. Unsure about other games, for some reason PCB's the only one that mentions it.

>> No.8446222

>>8446175
Same thing happens to me. I used to blame it on coincidence/luck, but now I just think the difficulty difference between Normal and Hard isn't as large as the difference between Hard and Lunatic.

>> No.8446245

>>8446175
I actually get most of my 1cc's just dicking around, with the intention to credit feed to practice new techniques if I end up fucking up somewhere in the run.

I think it's because I'm not gunning for the 1cc, so I'm more inclined to take risky routes (which are probably safer than the routes I normally go about.) and whatnot.

>> No.8446249

>>8446210
My mistake then, I don't play a lot of pcb.

>> No.8446318

>>8446053
Agh, that laser is annoying.

>> No.8447070
File: 539 KB, 640x480, th12 2012-01-20 22-54-46-98.png [View same] [iqdb] [saucenao] [google] [report]
8447070

UFO Ultra is hard.

>> No.8447110

>>8447070
You say Ultra is hard, I say Lunatic is hard.

Then again, I'm an untalented faggot who was stuck on NORMAL for a month, so what do I know.

>> No.8447117

>>8447110
Only a month? It took me longer, and I was tanking it.

Step up.

>> No.8447141

>>8447117
Well, I had also played DOJ way back in 2005 when I imported it for the PS2. I still do this day have yet to 1-ALL it, but then again I pretty much only play simulation mode exclusively.

>> No.8447164

>>8447141
You were using the gamepad? Touhou can be a much different than Cave games. Even if you were good at them, I can't blame you for having a hard time with Touhou.

>> No.8447252

>>8447164
Nah, for Touhou I mainly go with PS3 pad and keyboard. I only have a stick for my PS2. And I've never really noticed a difference between PS3 controller and keyboard, skill-wise. Most of my 1cc's have been on pad, but I've been able to 1cc the easier touhous on keyboard, namely PCB, IN and TD.

I cannot for the life of me play Cave games on anything other than stick or pad, but I'm fully aware that it's possible to get good at them using keyboard.

>> No.8447271

>>8447252
It's probably because that's the way you were brought up. I've never used anything but a keyboard for gaming. I'm just not sure if it's a good idea to use a pad. Maybe someone else will have better knowledge than me.

I think that Cave games may be a little more oriented towards a stick or pad, gameplay-wise. It probably just depends on what you are used to.

>> No.8447481

My eyes hurt after staying up all night playing shmups since morning. How do you guys deal with this? I feel like I have to play more, but I like my eyesight too much.

>> No.8447532
File: 25 KB, 159x199, new.jpg [View same] [iqdb] [saucenao] [google] [report]
8447532

>>8447481
>My eyes hurt after staying up all night playing shmups since morning.
It's pretty normal for your eyes to hurt after day-long grinding sessions, but you will get used to it if you keep it up.

I'm probably used to it from my 4000+ hours on Runescape and my regular 30+ hour Touhou sessions. It takes some getting used to, but your eyes will get accustomed. It probably won't hurt your actual vision in the short-term, but you will feel it deteriorate eventually. I know I do.

What kind of display are you using?

If it's a CRT, I would change the frequency to something around 85hz. It won't be slow enough for you to see the constant black refreshing, but it also won't bombard you with overly-smooth, eye-hurting radiation.

>> No.8448520

>>8447271
More or less. I played every single game I've played on pad, except for a few older FPS games. I pretty had forced myself to get better with stick playing GGAC a few years back.

>>8447481
Usually, once my eyes start to hurt, I take a little break and come back to it later. I've only done 24 hour shmupping sessions once or twice, I'm not exactly one to play for more than three hours at a time. Usually it ends with me getting to the 1-5 or 1-6, game over, trying again, and then repeatedly failing on anywhere between 1-2 to 1-4. And that's when I decide it's time to stop playing.

>> No.8448941

test

>> No.8450834

>Usually, once my eyes start to hurt, I take a little break and come back to it later. I've only done 24 hour shmupping sessions once or twice, I'm not exactly one to play for more than three hours at a time. Usually it ends with me getting to the 1-5 or 1-6, game over, trying again, and then repeatedly failing on anywhere between 1-2 to 1-4. And that's when I decide it's time to stop playing.
Are you me?

>> No.8451603

So just started playing MoF after having played everything before it. The design choices seem really strange to me at the moment, but I imagine they will grow on me. But, what was Zun thinking?

>> No.8451706

>>8451603
Well, the bombs are kinda of weird, but the scoring systems seems alright (I'm no pro though)

It seems to have a large jump from normal to hard though, more than some other ones.

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