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/jp/ - Otaku Culture


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File: 195 KB, 646x388, lws1.png [View same] [iqdb] [saucenao] [google]
8060191 No.8060191 [Reply] [Original]

Happy Halloween, /jp/.

I made a game with a loli witch as the main character.
http://dl.dropbox.com/u/4083095/LittleWitchSayuri-chan_v1-0.zip
I entered this in a Halloween game development contest whose deadline was yesterday, so I had to make a few compromises. But I'll be adding everything I intended soon.

Instructions are included, it plays more like a Cave game than Touhou. Have fun.

>> No.8060208

Cute game, I like the music

>> No.8060232

Get out Sayuri devs.

>> No.8060246

Did you burn this game onto a CD and hand them out to little girls?

>> No.8060252

>>8060246
Sadly, no. I was in class while the trick-or-treaters were out.

>> No.8060344

>>8060246
USBs can at least be reused.

>> No.8060345
File: 86 KB, 757x620, 1304639501221.jpg [View same] [iqdb] [saucenao] [google]
8060345

>jp
>made something

It must be 2012 around the corner

>> No.8060357

Dat Schranz. Good game, kinda hard and tricky since you are vulnerable right after bombing. Would like to play the full version.

>>8060246
Isn't it a little bloody for little girls?

>> No.8060405

>>8060357
That, and I tried to cut down on bomb spam. Along with rebalancing some parts of the boss rush in stage 4, I might reduce the cooldown time on bombs somewhat though, since on harder bosses, you probably might need to consecutively bomb.

Sprite for the real stage 4 boss has been made. I'll be adding that in, and then maybe an Extra Stage or a True Final Stage that you'll be able to access with a low enough death count (based on how many deaths you have after completing stage 4).

>> No.8060410
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8060410

>>8060246

>> No.8060421

>>8060191

Not a big fan of danmaku, but it did look pretty nice when you showed it to me. Eh oh well, at least I'm not going to sage this thread like those jerks.

I don't understand why you /jp/sies do that kind of crap. Oh well, I guess you have your reasons.

>> No.8060429

Botnet

>> No.8060433

>>8060421
Dumbshit who doesn't know what sage does #943428234? Check.

>>8060191
Fun little game you got there, OP. Somewhat hard, but I've never been good at STG's.

>> No.8060436

>>8060410
If only... ;_;

But then again, there's hardly any weeaboos out and about. And I have no reason to make physical copies if most of my audience would prefer to download it. But it'd be a good thought if I had more of an offline audience.

>> No.8060434
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8060434

>>8060421
>implying sage is meant to be an insult

>> No.8060486

I'm having quite a lot of trouble seeing the bullets, but I don't even give a fuck; I'm so glad /jp/ made something!

>> No.8060517

>>8060436
That'd be hilarious. Handing out CDs to children. I'd be afraid of dealing with obnoxious brats though.

>> No.8060515

Nice game, but a few things that bothered me. For one I'm far too used to down to up type shooting game. I could not keep a decent eye on my hitbox area, the enemies placements and the bullets. A down up mode would be nice.

Another issue was with certain bullet colors and hitbox color. For some reason the hitbox didn't pop out to me at all. Also some bullets are harder to see than others. Like those purple bullets the boss rush Statuesque shoots that you can see in the screenshot you started the thread with. Those blindsided me every single time.

Also I felt the movement was a bit too slow. Focus mode felt more like a handicap at times. You move slow enough shooting regularly to dodge fairly well enough.

Finally there's the bomb, it feels somewhat lame honestly. More like a clear screen button then a bomb. I could never really tell when I should use it.

>> No.8060554

>>8060345
source?!

>> No.8060564

>>8060515
Those purple bullets are the aimed bullets of a streaming pattern, as long as you just keep moving up and down they won't touch you, if you think you haven't moved enough and you know one is about to come: woohoo, time to use a bomb. I would definately prefer if the bullets were more visible though, The hitbox too.

>For one I'm far too used to down to up type shooting game. I could not keep a decent eye on my hitbox area, the enemies placements and the bullets. A down up mode would be nice.
Autism
>a clear screen button
Isn't that what you want out of a bomb?

>> No.8060567
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8060567

>>8060515
Sorry about the horizontal thing, I figured it'd be different. I'm used to vertical shmups too. Stuff I've made in the past that isn't quite worth showing was top-to-bottom.

I'll see what I can do to make the hitbox stand out more, I tried to move

I guess I'll increase bomb duration, and add a little bit of time after the end of the bomb where enemies can't fire.

Also, movement speed is too slow? I'll consider that. I took these speeds from a game with a 384x448 window (picture enclosed, I'll be remaking this game with the things I've learned about code/object efficiency from Little Witch Sayuri-chan). There were 4 characters to choose from, and the average of their move speeds was 4 pixels per frame, and it seemed pretty workable there. But since I've expanded the dimensions of the window outward a bit, I guess bumping it up to 5-6 for Sayuri would actually be okay. Boosting her focus speed to 3 or 3.5 would probably be fine (4 is too fast for focus, it would be kinda worthless if you're too fast when you intend to slow down).

And if any of you are curious, the game in the attached image is entitled Elemaiden, and I started developing it in late September 2010. I later canned it due to its messy object structure, but I'll be modifying the Sayuri engine to fit its needs. Just in case you're wondering if I'll be making anything else, or what else I'll be making.

>> No.8060629

I don't like that forced continue shit. You should just force them to start a new game once they lose all of their lives.

>> No.8060640 [DELETED] 
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8060640

>> No.8060653

The bullets that you shoot are too much of a distraction. I can dodge pretty well if I try to pacifist, but the screen becomes too cluttered when I start firing. The bullets should be more transparent and the hitbox should be more noticeable.

>> No.8060670

>>8060629
Keep in mind I made this for a competition where not everyone has been exposed to bullet hell games. Had to make it accessible and playable for everyone. It was either that or having a very easymodo game. At the same competition last year, people got negative reception for having games that were too hard. I wanted to keep my game from being too easy for you guys, but at the same time, possible for total newbies to the genre to see the end.

>> No.8060688
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8060688

>>8060567
Discovered a glitch. The homing arrows started all zoning in on an arbitrary spot on the ground once the insect swarm parts started. This spot also moved forward whenever it reached the end of the screen.

>>8060564
Mechanically yes. The problem is that it feels kind of barebones I guess. It's not flashy or anything and damagewise it's nothing noteworthy. It's very boring.

I guess I'm kind of spoiled by Touhou. The game doesn't really feel Halloweenish beyond the sprites. The bullets don't feel halloweenish at all besides that grab enemies and throw their gibs thing I never bothered using. Despite being the main character Sayuri-chan doesn't really pop out much. Her bullets and options are rather boring and don't feel magical if that means anything. And the enemies' danmaku didn't really feel like they were being shot by halloween monsters if that means anything besides for the Hellhound's firebreath thing. I guess I really am too used to Touhou where I have expectations towards the bullets to be in theme with what's happening.

I guess to me it just feels like the halloween bit is rather tacked on. It's just option sprites and enemy sprites. The 3D background didn't feel like halloween monsters we're invading at all either. It just seems like a town and a forest at night.

>> No.8060720

>>8060688
I think I found out why it does that. I think I accidentally parented the corpses to the enemy parent object, which those homing bullets seek out. I'll fix that too.

>> No.8062896

does the last boss rape sayuri?

if no, then not worth playing.

>> No.8063495
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8063495

Shit right?

>> No.8063891

>>8063495
>>8062896

Nope

>> No.8064281

Thanks for your suggestions, everyone.

Boosted move speed to 5 pixels per second normal, and 2.5 focused.

Increased bomb duration to 2.5 seconds.

Homing arrow bug involving green insectoid drones has been fixed.

I still need more time to work on the stage 4 boss, but school's got me a little bit occupied this week. Probably going to make a new BGM for it (not originally intended, but I don't see any reasons I shouldn't). I think I'm looking at a weekend release for version 1.1.

>>8063495
I sure hope it's not shit. I put 23 days of work into it, sacrificing a little bit of sleep each night. ;_;

>> No.8066650

>>8064281
you're quite different from me. i just assume that everything i do is shit and be happy if it works out.

i will, of course, still insist that it's shit to myself even if people like it. a proud graduate of /jp//4chan i am.

>> No.8067650

>>8066650
I first picked this up 5 1/2 years ago, so I have some level of confidence.

>> No.8069454

Bump because OP made something

>> No.8071097

>>8069454
Thank you. I didn't think this thread would last so long.

>> No.8071181

You could've at least put in Shift for focused movement, but cool game.

>> No.8071195

sweet game, haha /jp/ made something. like people have said, the side scrolling kind of threw me off, although im not good at curtain fire games of any kind really. i did think the overall look of the game was pretty well done, and I thought it was funny how the enemies explode into a mess of blood. that's something you don't see in touhou :P

>> No.8072982

>>8071181
I had it in my previous game I never got far with, and I guess the overall atmosphere it gave off was "loltouhouripoff". That's why I was reluctant to add such features this time around. But I might actually consider it.

>> No.8073022 [DELETED] 

>>American version of touhou

I commend you for completing something, but I'd rather play UFO or MoF than this 8-bit shit.

>> No.8075199

How many dereks is this on the safe scale?

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