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/jp/ - Otaku Culture


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File: 381 KB, 640x480, im so good.png [View same] [iqdb] [saucenao] [google]
7199027 No.7199027 [Reply] [Original]

I finally did it /jp/ I finally beat Yuyuko

>> No.7199033

>score
You used continues.

>> No.7199037
File: 483 KB, 640x480, im so good2.png [View same] [iqdb] [saucenao] [google]
7199037

Shame about that ending though...

>> No.7199043

>>7199033
Normal Mode too

>> No.7199061

Go for the 1cc next time. I believe in you. That also reminds me to go finish EoSD.

>> No.7199068

Red white.

>> No.7199085

5 continues? That's a bit excessive. At least that means you now can practice the last stage. Good luck I guess?

>>7199061
By the time you beat any of the games and get a good feel of where your hitbox is, EoSD is the easiest game ever..

>> No.7199095

>>7199085

I beat MoF, IN and PCB normal and still haven't beaten EoSD. Either it destroys me or I get close but still lose.

>> No.7199108
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7199108

>>7199095
>>7199085
>>7199061
Hitbox patch

>> No.7199113

>>7199085
Stop playing on normal. It is by far the hardest game on lunatic, UFO a close second. Hard mode has some tough spots.

>> No.7199114

>>7199108
Get out

>> No.7199117

>>7199108

I don't need a hitbox patch. I actually do have it, but I don't have the game patched since my problem is bomb wasting. I feel like I need to use a bomb seconds before anything actually hits me in order for it to work, but the vsynch patch stopped working so I have to play on without it.

>> No.7199124

Nah, I 1CC'd EoSD without it as my first Touhou. I used vsync patch and suddenly it all was ridiculously easy even on hard modo.

Hitbox patch is useless, I tend to feel where Marisa is flying and look ahead of her to see traps.

>> No.7199126
File: 210 KB, 260x355, hitboxes.png [View same] [iqdb] [saucenao] [google]
7199126

Why are the bullet sprites so humongous compared to their actual hitbox? Is it to make attacks seem impossible and scare off beginners?

>> No.7199161

>>7199113
1. No, it isn't. I'll admit I'm talking from personal experience here though.
2. I thought we were talking normal modes here, so fuck you anyway.

>>7199126
Probably.

>> No.7199176

>>7199126

Touhou has a special function called "graze". Every bullet has two hitboxes because of it, the beneficial graze hitbox, and the detrimental death hitbox.

In short, you want to get close to a bullet but not let it slay you.

>> No.7199182
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7199182

I suck at playing Touho. On the sixth one I can only get to level four, and even then I have to use continues! I fail so bad I want to cry.

>> No.7199192

>>7199182
Abuse bombs and practice mode.

>> No.7199193

>>7199126
And then there are things like knives, or lasers from SA that have the exact opposite problem.

>> No.7199195

>>7199192
I abuse bombs, but never thought of using practice mode. I'll try it.

>> No.7199203

>>7199192

That reminds me of my own practice mode times. I managed to get some things right, but then I'd forget. I probably don't practice enough though. Maybe I should get some practice mode against Orin considering she destroys me.

>> No.7199205

>>7199182
Play Marisa B, get good enough at the stages to where you don't die at all during them, bomb any hard spell cards.

gg

>> No.7199211

>>7199205
Only works in games with LOL MASTAH SPARK marisa B. Unfortunately, it does work in PCB.

>> No.7199215

>>7199205
Ok, and one more thing. I've tried doing one of those final spells that you use as soon as you get hit, but I can never react in time. Wat do?

>> No.7199216

>>7199203
>Orin
>Even thinking about playing SA when you admit to being bad at Touhou

You're doing it wrong. It's almost universally agreed that SA is the hardest. Start on something like IN or PCB. Playing SA as your first Touhou is like starting out on hard mode with any other.

>> No.7199221

>>7199211
I learned this the hard way. I played only EOSD for the longest time rocking the Master Spark til I could beat Remilia with only 2 Continues

Then I went to PCB and tried Reimu and realized the horrible error of my ways

Then I played Mountain of Faith, no MASTER SPARK or continues, and realized I hadn't gotten anywhere

>> No.7199222

>>7199211
>implying MASTER SPARK the three prismrivers at the same time isn't the best anything ever in Touhou

>> No.7199227

Playing the hard games is actually a pretty good way to get used to dodging while under pressure.

>> No.7199231

I got tired of dying to stupid shit in EoSD while trying to get my 1CC so I decided I would practice by not getting hit by stupid shit by farming gold medals in Fairy Wars.

INFINITE CONTINUES GET

>> No.7199232

>>7199215
You're supposed to hit the button when you realize you're GOING to get fucked. With some practice you'll learn to react on time.

Unless you're playing IN with border team, in that case you can have a cup of tea while you decide, but I'm just saiyan.

>> No.7199237

>>7199215
With the exception of IN, death bombs are, in general, bullshit. The window for them is just at or below standard human reaction time, so unless you're expecting to get hit, it's nigh impossible to get them. And if you're expecting to get hit, just play it safe and bomb preemptively.

Pretty much all of my death bombs are preemptive bombs that came out a little late.

>> No.7199240

>>7199216

I already beat PCB and IN though. I'm bad, but I have beaten those two along with MoF and most of the Fairy Wars routes.

>> No.7199241

Noob who fails at Touhou again. I'm guessing a 1cc is beating the game with no continues, right?

>> No.7199246

>>7199241
Yes, it stands for 1 credit clear

>> No.7199247

>>7199241
http://en.touhouwiki.net/wiki/Glossary

>> No.7199264

All of you beginners should be playing PCB first. The game gives you tons of extra chances, rewards you for getting the basics well, doesn't have some bullshit scoring system to distract you and the bullets are a treat to look at. It's great for learning and confidence.

>> No.7199269

>>7199264
Something inside compels me to get all my normal game 1CCs in order. Still working at that EoSD.

>> No.7199272

>>7199264
I tried that and died horribly in Stage 4 + Prismrivers. Then I tried IN and got better with 1ccing PCB later on as proof, not counting deathbombing skill.

>> No.7199279

Thanks for that. I have a lot of Touhou wallpapers, anyone want me to dump some?

>> No.7199305

>>7199182
Just run it in a sandbox or debugger and have a hotkey to save your state/memory.

This of course is for the ones that you don't have to just outright run in an emulator, I imagine the emulator will already let you save state.

>> No.7199306
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7199306

>>7199264

Typically, Imperishable Night should be a good first, because of the easier reaction time to bombs and easier stages.
The flashy spellcards and bombs are also a plus.

>> No.7199328

>>7199306

I think everyone has a different start, some are better for others but each might help in different ways. MoF was my first, it pretty much taught me that if I need to use a bomb, it's better to use it than to die. That and how to optimize shooting to get rid of hazards. Admittedly the music is partially why I was drawn to MoF over the other games.

>> No.7199389

>>7199306
But IN has the hardest Lunatic mode.

>> No.7199426

TH04 is the best start.

>> No.7199461

>>7199389
IN's Lunatic is so far the only one I can 1cc with ease

Hell, IN had the fastest and currently the biggest amount of time out runs there is.

>> No.7199559

>>7199328
Agreed, in terms of average quality of music, only EoSD can really compare to MoF.

>> No.7199622

>>>/v/

>> No.7199625

Anybody else get chills from op image? What a confrontation, they stay ever elegant and civil while telling each other, "I'm about to kill your ass"

>> No.7199641

>>7199216
I suck pretty hard but I find SA to be one of the most enjoyable games. Sure it's hard but for some reason it's still fun. Now if only I could beat Orin..
Speaking of, am I the only one who finds Satori a lot easier than Yuugi? Or maybe it's just because I get really scared by the lasers and just sort of panic.

Also I have to disagree that SA is THE hardest. UFO is giving me much more trouble.

>> No.7199646

I have never quite understood Yuyuko's knife noncard. It's like it's aimed AND reacts to my movement and has another layer of movement on top of that. It keeps trapping me.

>> No.7199652
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7199652

>>7199622
Hello, newbie.

>>7199328
I'm not going to lie. I really do love Imperishable Night, it's my favorite. Even if I'm not so good at it.

>> No.7199663

>>7199646
Me neither dude. I always just plan a bomb for it.

>> No.7199702

>>7199625
Yeah, but the best part is when you "beat" her. Thenyou hear that long "FWOOOOOP" charging sound...

PCB was full of those moments. Best game ever.

>> No.7199704

I remember there was once, here in /jp/, a championship for score that an OP was hosting.

He would randomly choose a shump game (touhou or not) and choose a level to play.

For example:
"The next game will be touhou 6 - level 3. Whoever gets the highest score in the next 30 minutes wins, etc etc"

When is /jp/ doing this again?

>> No.7199707

>>7199652
How do you fail that much on Possesed by Phoenix after 1000 tries? It's almost pure memorization.

>> No.7199708

>>7199641

Apparently Satori's difficulty depends on which shot type you use. I use Reimu A so she's unholy rape tier, especially that Double Black Death Butterfly. That thing destroys me. The other cards are easier for me but still somewhat difficult. I don't use the other shot types because I think they suck really badly though...

>> No.7199714

>>7199704
The next time anybody feels like starting it.

That anybody could be you, if you really wanted.

>> No.7199720

>>7199704
Like many others, the poster most likely gave up, probably tired of being shit on by everyone. Last time I seen one of those, some faggot spammed it with CP.

>> No.7199728

>>7199708
If Satori were any easier for Reimu A, no other shot types could compare.

>> No.7199729

>>7199708
Yeah none of the other shots have any practical advantage over Reimu A, except maybe Marisa C. Funny thing is that Yukari's original version of that spellcard is easy. Same goes for that one Alice card with the dolls spinning around her, Satori's is a lot harder.

>> No.7199735

>>7199728

He should have made the other shot types better than. I swear Reimu B is the worst homing Reimu since EoSD, Reimu C is annoying to handle, Marisa A seems okay if you practice a lot with it, the other two I haven't used much of because they felt awkward.

>> No.7199740

>>7199707

Well, for the first 300 tries, I was trying to actually beat it. I didn't have any help or bothered to use the internet for a strategy, because I wanted the feeling of accomplishment. I got it several times after that, and now I'm trying to capture it without moving more than halfway from the center. Taking the Possession head on, so to speak.

>> No.7199819

>>7199714
>>7199720

This actually makes me want to try starting one up sometime despite not being very good. I kind of liked participating in those.

>> No.7199960

What's the easiest extra?

>> No.7199970

>>7199960

I'd say MoF Extra. Then again I haven't beaten any extras so my choice may not be the best, I just chose MoF Extra because it's the one I got furthest on.

>> No.7199974

>>7199960
IN because of practice mode and Border Team

Then MoF

>> No.7199987

>>7199960
PCB. Yukari isn't bad either. Unless you want to capture everything.

>> No.7200418

Suwako's easier than Mokou, even with spell practice. Biggest reason is that Suwako's nonspells are Flandre-level easymode while Mokou's become hell after the third one or so. Personally, I also find myself making more mistakes on Mokou. Once you know Suwako's spells, there's only a couple that you might actually die on; Mokou, on the other hand, has a few spells that can just catch you off at the wrong second even if you know 'em like the back of your hand. Mishakuji is really Suwako's only hard spell. Ran also might be easier than Mokou, but I haven't spent that much time trying on PCB.

>> No.7200480
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7200480

>>7199960
On my first attempt, I had gotten to Flandre's survival card, so I have always thought of her as the easiest. Most of her spell cards are simple dodging.

>> No.7200496

The only hard part about EoSD is the final boss, and her random ass patterns. If you're good at memorizing cards, but bad at twitch dodging it can be hard.

Don't use the hitbox patch, it's pretty easy to figure out the box without it. Also, if you have problems flying around large barrages quickly, use Marisa.

>> No.7200497
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7200497

>>7199960
MoF of course, all spellcards are about learning the patterns, after that, there is minor dodging and almost zero randomness.

Also, don't believe anyone who says EoSD Extra is easy and how they almost beat it on first try, they haven't tried without Recheature patch.

>> No.7200510

>>7200497
>Also, don't believe anyone who says EoSD Extra is easy and how they almost beat it on first try, they haven't tried without Recheature patch.
Hang on, let me think of something hilarious to say back.

>> No.7200621

>>7200497
>Recheature patch

What's that? I googled it, but the only thing that came up was this thread.

>>7199960
Haven't played the extra stages for SA or UFO so I can't compare, but definitely feel that of the others, PCB has the easiest.

>> No.7200624

>I finally did it /jp/ I finally beat Yuyuko
First time I said that...
>Resurrection Butterfly 30%
FFFFFFFFFFFFF-

>> No.7200628

>>7200621
>What's that? I googled it, but the only thing that came up was this thread.
Probably Vsync.

>> No.7200635

>>7200628
I'm pretty sure he's talking about the retexture patch. I haven't tried that, it's looks pretty terrible.

Stay strong, OP. It took me around 2 months for my first 1cc on PCB, probably more than that. I was terrible back then.

>> No.7200643

>>7199960
If you don't mind going pre-windows, Lotus Land Story is the easiest extra. Use laser Marisa.

>> No.7200657

>>7200643
What? That's one of the only one's I haven't beaten.

>> No.7200664

>>7200657
Generally, in PC-98 games, the hardest part of the Extra is actually the stage, the boss being very easy once you memorized the patterns.

>> No.7200676

I just saw this thread, and somehow it got me motivated, so I installed the vsync patch and played PCB without really expecting anything. Somehow I ended up 1cc-ing it, and for the first time, too. Thanks OP!

I know this is nothing compared to what some of you guys could do, but it feels pretty damn good. I haven't even played any shmups in a week or so, too, but I managed somehow.

>> No.7200686

>>7200664
Uh, that's not true for Alice or EES.

>> No.7200689

>>7200686
It is. EES is extremely overrated. And Alice is on par with her stage.

>> No.7200730

>>7200657
I guess it depends if you're good at basic STG stuff or not. But the Getsus have like, 8 patterns between them and barely any memorization is needed. I got hung up on IT'S LASER TIME for a couple tries but once I saw how to get through that I had enough resources for the last pattern. It's a short stage and fight.

>> No.7200789

Cool, now that I've beaten LLS extra I'm cursed to like 3 more songs that nobody ever arranges.

>> No.7200811

>>7200789
I know that feel bro. But here, have this:
http://www.youtube.com/watch?v=OVJ8wwvucvI
http://www.youtube.com/watch?v=4plBCYC5bmU
http://www.youtube.com/watch?v=yVWA9HihFu0
http://www.youtube.com/watch?v=jCexx-TKlCI

Not really arranges, but it's better than nothing!

>> No.7200830
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7200830

>>7200811
Hey thanks. I listen to a lot of midi arranges so those are good to me.

>> No.7200994

>>7199735
EoSD homing Reimu is very fucking decent, it's just dwarfed by the ungodly good ReimuB
PCB homing Reimu is worthless

also EoSD lunatic is easy if you bomb
UFO hard is much more bullshit. also SA lunatic

>> No.7201045

>>7200994
i find EoSD lunatic much harder than UFO hard
I've completed UFO on hard but Lunatic Remilia still rapes me

>> No.7201079

So about the Vsync patch, what exactly would it do? I don't feel like I have any kind of graphical errors or tearing or anything, but is it just cause I'm used to it? I tried to install it just to try but either I did it wrong or I really do just don't notice a difference.

>> No.7201090

>>7201079
You have to run the exe called vpatch. It reduces input lag.

>> No.7201091

I think the vsync patch is really to fix input delay. Some people don't seem to have that problem; I didn't

>> No.7201094

>>7201090
Ok well I definitely ran it wrong then.

Speaking of input, what does everyone use? Keyboard seems fine, but I've also used PS3 controller before and most recently my fightstick. The sticks really nice for it, makes sense I guess really.

>> No.7201121

I could never get used to the keyboard, so I use the D-pad on a USB gamepad, although it still feels a bit jerky for streaming

Feels like no form of control is sensitive enough to make consistent movements for me

>> No.7201139

dualshock all the way

>> No.7201772
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7201772

I do well so far till that point, then I lose 2 lives on Prismriver, 3 lives on Youmu stage 5, another life to stage 6 Youmu, and the two remaining lives isn't enough for me to win Yuyuko. All my rage.

>> No.7202224

>>7201772
>446/450 items
>8 lives

Quit upping your starting lives (no I don't really care, just felt like picking it out).

>> No.7202694

>>7201772
you play Marisa, who is not for casuals. gb2 ReimuB/SakuyaA

>> No.7202707 [DELETED] 
File: 458 KB, 640x480, needmorevespenegas.png [View same] [iqdb] [saucenao] [google]
7202707

I finally did it, /jp/. I finally beart Nue.

>> No.7202711
File: 458 KB, 640x480, needmorevespenegas.png [View same] [iqdb] [saucenao] [google]
7202711

I finally did it, /jp/. I finally beat Nue.

>> No.7202717

>>7202224
It's like that by default, how are you supposed to stop "upping" them?

>> No.7202723

>>7201772
>then I lose 2 lives on Prismriver, 3 lives on Youmu stage 5, another life to stage 6 Youmu, and the two remaining lives isn't enough for me to win Yuyuko

So you never pick up four more items, time out stage five midboss Youmu so she doesn't drop the 1up, and a life goes missing somewhere else.

>> No.7202731 [DELETED] 

>>7202717
Default to me would be no player penalty at the end of each stage. Starting off with three lives which leaves you with two spare lives as stars. Assuming a no-miss up to that point you pick up four more from the 50/125/200/300 extends and one from midboss Alice.

Or the game always started off with five lives and the person never checked the options.

>> No.7202735

Default to me would be no player penalty at the end of each stage. Starting off with three lives which leaves you with two spare lives as stars. Assuming a no-miss up to that point you pick up four more from the 50/125/200/300 extends and one from midboss Alice.

Or the game always started off with five (maybe four) lives and the person never checked the options.

>> No.7202747

>>7202694
You dissin' on reimuB buddy?

>> No.7202771

>>7202747
Nobody better be dissin' on ReimuB.

>> No.7202775

>>7202747
>>7202771
I'm hatin' on it, bitch.

>> No.7202793
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7202793

>>7202775
ReimuB gonna wreck yo' shit.

>> No.7202942

>>7200994

I don't like EoSD homing Reimu. I felt as if the homing did absolutely no damage to bosses, I didn't like that. Didn't use PCB homing Reimu. SA homing Reimu I consider possibly worse because it barely even does what its job is supposed to be, which is homing. Sure, it's a piercing homing shot, but the fact that the homing is so weak along with low damge may as well make it completely worthless. At the very least it has that point item collection gimmick, but besides that it's terrible.

>> No.7202947

>>7201772
>windowed mode

Well, there's your problem. That and you probably need to plan your bombs.

>> No.7202956

>>7202947

Is there any big problem with windowed mode? It's how I usually play, it feels a bit awkward not to play it like that.

>> No.7202957

>>7202942
>At the very least it has that point item collection gimmick, but besides that it's terrible.
The point item collection gimmick is the most terrible part of ReimuB. Point items are worthless if you're collecting them below the PoC, and you should be grazing enough 95% of the time to be autocollecting anyway.

>> No.7202962

>>7202957

So it's even worse than I thought? I thought it was already pretty bad. Glad I dropped that shot then.

>> No.7202981

>>7202962
No shot is worse than SA MarisaC.

Except maybe MoF ReimuC.

>> No.7203263

>>7202981
>No shot is worse than SA MarisaC.
What's so bad about MarisaC?

>> No.7203282

>>7203263
For a focused forward shot, it's incredibly low powered as well as being slow, making it useless as a spread shot and useless as a focused shot.

I guess it's to balance out her supernatural border style bomb.

>> No.7203298 [DELETED] 

I like homing Reimu. It wrecks stages. It's weak vs bosses, but you're always doing damage, so I figure it balances out.

>> No.7203308
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7203308

I finally managed to do this today. Avoiding my usual habit of dying with full bombstocks helped a lot.
It looks like a recurring theme that the final boss is easier than the fifth stage one, by the way.

>> No.7203336

>>7203298

I actually like homing Reimu too, but I only really use her in MoF.

>> No.7203341

>>7203308
now do it on lunati–oh shit O_o

>> No.7203353
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7203353

>>7203341

>> No.7203357

>>7203336
Well, MoF is full of low HP enemies, including the bosses, so homing Reimu is actually a decent choice for that game, as far as survival goes.

>> No.7205199 [DELETED] 

>>7202981
MoF ReimuC does the most -legit- damage in the game
point blank

>> No.7205436

>>7199704
>The one who gets less graze wins
>SA, stage 4 on hard

oh that man was crazy lol

>>7202947
I always use window mode + sizer... works better on my shitty pc than running it on fullscreen.

>> No.7206069
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7206069

OP thank you so much!
because of your thread i managed to gather enough motivation to finally 1CC EoSD on Lunatic!
seriously i want to hug you so hard now

>> No.7206708
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7206708

Unclean grazing. 20K is doable if I can graze Princess Tenko well enough and fix other small mistakes.

>> No.7206711

>>7202981
>No shot is worse than SA MarisaB.

>Except maybe UFO MarisaB.

I agree completely.

>> No.7206719

>>7206711
if you're bad at UFO yeah

>> No.7206733

I've cleared PCB on easy with Marisa A, B and Sakuya A. Nothing to be proud of, I know.
Still, I seem impossible to get past Yuyuko's 10% Reflowering. I just bomb the bullets away, and I wait. On replay's, I see people just getting through, seemingly without effort. What do?

>> No.7206746

>>7206733
Just practice more. When you say people getting through without effort I assume you mean they're dodging the red waves a third of the way up the screen. That might be favorable, or you can project the path of the expanding bullets. When you're up there just take it slow, concentrate on slipping through one ring at a time, back down if you need time to access the wave (but not so far that you run into the one below you).

>> No.7206896

Why is PCB considered easier with Reimu B than Marisa B? Their shots are about the same, with Marisa's doing more damage most the time. Marisa has less bombs, but her bombs do more damage and are easier to hit with. And on Normal at least, faster movement is often more helpful than a smaller hitbox.

>> No.7206912

>>7206896
Awesome cherry rate on top of a ridiculously powerful unfocused shot (Marisa-B's unfocused version isn't anywhere near it). Bombs, I'll give you that. But Duplex Barrier is a free spell pass as well if you're already planning to bomb it and position yourself accordingly.

>And on Normal at least, faster movement is often more helpful than a smaller hitbox.

Preference. I'm sure some people don't appreciate the faster focused speed as well. Throw me a couple examples where zooming around the screen faster helps out, I'm curious.

>> No.7206919

>>7206896
Reimu's unfocused speed is fast enough. I make fewer mistakes with slower speed.

>> No.7207037

>>7206896
Bomb power isn't too important as long as the bomb (more or less) wipes the screen. A break in tension and a few seconds of reprieve are usually all you need. So I'll take +1 bomb.

>> No.7207096

>>7206896
>faster movement is often more helpful than a smaller hitbox.

That can be solved by unfocusing. At least that's what I do.

>> No.7207180

All right, did a run with Reimu-B to see if I could back up what I said about her bomb (and a link to the run no one will care about: http://replays.gensokyo.org/download.php?id=13081).).

It's...yeah, I don't know why I thought Duplex Barrier could stand up to either of Marisa-B's bombs. I didn't truly consider what you said about the bombs being easier to hit with and instead tried to show ways of getting Reimu-B's positional bomb to work out, but it automatically loses in favor of not having to move anywhere for Marisa's bomb.

What can I say, I simply prefer Reimu's handling. Even Reimu-A and her shitty damage I'd still be comfortable with because I'm more confident controlling her.

>> No.7208484
File: 39 KB, 1665x1100, fuckyouevileyesigma.png [View same] [iqdb] [saucenao] [google]
7208484

Finally. All extra stages cleared. That one took me way too long for what it was. But now I never have to play SoEW again.

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