[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture


View post   

File: 464 KB, 1918x1080, vn.jpg [View same] [iqdb] [saucenao] [google]
6663188 No.6663188 [Reply] [Original]

It just hit me... Why are visual novels still not widescreen? Why don't they start putting in shit fit for 1920x1080 monitors?

It's almost 2011, and most of the new games that come out still aren't made for HD tv's / high-res monitors. There was this one visual novel I played last year that had widescreen and my mind was blown, would be nice to have more titles like that.

>> No.6663195

Not every fucking thing in the world needs to be 16:9.

Sex scenes would need to be even more 'dutch angle' and you'd still get a lot chopped off the top.

>> No.6663200

They're catching up, actually.
AQUA, Vanitas and Sekaijo's trials were all widescreen, for once.

>> No.6663201

HD eroge are nice

>> No.6663208

Quite a few recently released ones are widescreen though.

Da Capo is old, so of course that one isn't widescreen.

>> No.6663210

Because they don't need it. It's nice being able to run all my VNs on pretty much any computer I could find, if I can change the regional settings.

>> No.6663212

Smaller drawing areas.
Little detail can be put in widescreen.

>> No.6663215

>>6663195
The extra screen space is there, why not use it?

>> No.6663217

>>6663208
Yeah, I didn't have any other new visual novels on hand, just happened to be running DC right now.

>>6663200
That's good to hear.

>>6663195
16:9 porn isn't that bad. I recently got a hold of some uncensored 1080p jav, and it's quite nice actually.

>> No.6663230

>>6663217
Don't compare 3D HD to 2D HD.

>> No.6663232

>>6663188
Because widescreen is shit. If you want your VN in widescreen, why don't you crop it? That's pretty much what using widescreen is like, it's just not generally a good aspect ratio for what a VN will show.
The only reason this awful format was even used in the first-place was to bring people into the cinemas by making it worse to watch on the 4:3 televisions of the day. The only reason it took off on TV was the hype the manufacturers used so they could sell everyone new TVs all over again.

>> No.6663233

>>6663215

With 16:9 the vertical resolution is lower, which is why I brought up the 'dutch angle' thing, everything would be even more sideways than before.

>>6663217

JAV is different, you can film it from further away or extremely close up, CGs in eroge usually try to cram as much detail into a 'dutch angle'.

>> No.6663246

>>6663232

They're also much cheaper and easier to manufacture.

>> No.6663254

>why don't you crop it?
Because I don't have a DVI port.
Analog connections can't scale the aspect ratio.

>> No.6663255

It's not about the aspect ratio, it's about the artwork resolution and quality.

>> No.6663259
File: 75 KB, 640x360, KKS25xX8BQ1gauPb4s5K485EpRjBiDK9.jpg [View same] [iqdb] [saucenao] [google]
6663259

>>6663188
I wonder why as well.

>> No.6663262
File: 468 KB, 1280x722, ushinawareta_mirai065.jpg [View same] [iqdb] [saucenao] [google]
6663262

But many new ones are released on 720p.

>> No.6663264

>>6663254
Your computer must be a piece of shit then.

>> No.6663270

>>6663262
Hmm.. I'm still a little behind on my visual novels, so this is a little surprising.

Is hongfire still the site to go to for releases?

>> No.6663272
File: 981 KB, 1024x575, 1292669029891.png [View same] [iqdb] [saucenao] [google]
6663272

Sure is sideways.

>> No.6663274
File: 194 KB, 1280x720, 1272155775142.jpg [View same] [iqdb] [saucenao] [google]
6663274

>> No.6663278

>>6663262

dat tentacle curtain rod

>> No.6663282

>>6663270
Yes.

>> No.6663284
File: 152 KB, 1025x576, 1258377335909.jpg [View same] [iqdb] [saucenao] [google]
6663284

>> No.6663285
File: 20 KB, 281x283, laughing kaguya 01.jpg [View same] [iqdb] [saucenao] [google]
6663285

The autism in this thread, it pleases me.
All you widescreen haters are saying that widescreen "crops" the image. Why can't you just think of it as "adding" more content to each side.

Another thing for you widescreen haters to mull over. How do one's eyes perceive the world?

>> No.6663289

More background and less detail on the characters, yay!

>> No.6663293

>>6663274
What VN is this? looks interesting.

>> No.6663297
File: 262 KB, 1920x1080, 77447525.jpg [View same] [iqdb] [saucenao] [google]
6663297

More zoomed-in characters, actually.

>> No.6663298
File: 338 KB, 1020x572, hououinkyouma..jpg [View same] [iqdb] [saucenao] [google]
6663298

>>6663274
横暴飲今日まis a pretty cool guy eh turns bananas into jelly and doesn't afraid of anything

>> No.6663299

>>6663285

How do one's eyes work when focusing on a single object right in front of them?

>> No.6663300

>>6663297
It's like I really have twin imoutos!

>> No.6663306

>>6663293
steins;gate

talking of which, what does /jp/ think the anime adaptation is going to be like? Although chaos;head adaptation was apparently bad, since this one's done by another studio, I haven't given up on my hopes yet.

>> No.6663309
File: 399 KB, 1280x720, 170_2424_79e68a54a04de67.jpg [View same] [iqdb] [saucenao] [google]
6663309

>> No.6663314
File: 291 KB, 1284x823, viploader2d661135.jpg [View same] [iqdb] [saucenao] [google]
6663314

>> No.6663327

Apart from movies, sports, FPS, racing games and some sports games, nothing else in this world needs that resolution.

>> No.6663330

>>6663306
depends on number of episodes on how much budget they have.
Compressed plot is going to suck badly, and QUALITY is going to turn the beautiful/peculiar art into shit. If they can avoid this, it could be good. Maybe.
I fear without internal monologues Okarin is just going to be seen as a random jackass. I hope they surprise me.

>> No.6663335
File: 322 KB, 1024x576, 1272064538337.jpg [View same] [iqdb] [saucenao] [google]
6663335

>> No.6663339
File: 534 KB, 806x632, 1.png [View same] [iqdb] [saucenao] [google]
6663339

There are even quite a few nukiges released on widescreen already.

>> No.6663341
File: 2.15 MB, 1280x800, Untitled.png [View same] [iqdb] [saucenao] [google]
6663341

The'yre slowly improving. Look at Rewrite.

>> No.6663346

Because you aren't buying enough of them.

Btw, I played some of them on my now secondary 22" TFT in wide-screen mode and it looked fine. Although the internal resolution of the panel is only 1680x1050 and I haven't tested any eroge on my new 24" FULL HD resolution Asus.

>> No.6663348

>>6663262
Imagine. A 30-50 hour VN in HD.
They would using BD then.

>> No.6663351
File: 1.27 MB, 2560x1600, 1273024194231.jpg [View same] [iqdb] [saucenao] [google]
6663351

Not enough widescreen.

>> No.6663354

>>6663306
It will be shit because it is by WHITE FOX.

>>6663298
chuunibyou SCIENCE.

>> No.6663356
File: 115 KB, 750x499, 1243075102334.jpg [View same] [iqdb] [saucenao] [google]
6663356

Not enough HD.

>> No.6663358

>>6663351
Now open up Rance, and watch him jump into other games and rape the girls.

>> No.6663359

>>6663351
why can't i hold all these VNs

>> No.6663362

>>6663314
Wow, the character sprites for Rewrite is awful.

>> No.6663366

>>6663348
not the guy you're replying, and I'm not very knowledgeable in how VN's are programmed, but I don't think even at higher resolution, they would take up that much space. Unlike video or a game, in a VN, you just need the BG (which takes up like 2MB per an image at 1920x1080), sprite (I assume they won't take up much memory either), the BGM (the size of which is independent to the display resolution), and the code for putting all the components together (which is also independent of the display resolution).

>> No.6663369
File: 214 KB, 1024x600, 3266.jpg [View same] [iqdb] [saucenao] [google]
6663369

Alternative ends all these stupid discussion.

>> No.6663371

>>6663354
>It will be shit because it is by WHITE FOX.

I haven't watched Katanagatari, but I thought it was supposed to be good. Well, I'll still hold my judgement until I see the first episode.

>> No.6663374

>>6663348
Alternative and Rewrite are huge and they fit on a standard DVD while being HD.
how much space do you think you need for still pictures and text?

>> No.6663382

>>6663369
How the hell does Meiya's hair work?

>> No.6663385

>>6663366
You forgot the script files.

>> No.6663388

>>6663188
I ask myself the same thing, every day.

I get the same answers. Japanese people don't care and have shitty old PCs and PS2s.

They're just that retarded, just look at the japanese game industry. Once it was a glorious gamer superpower. Now it's a shadow of it's former self with games like Disgaea 3, Agarest, Final Fantasy XIII and others....

>>6663262
I'm sorry but my 8 year old monitor was more then 720p.

Today 1080p is standard. And hell even that is going to be probably replaced by 1440p in a few years.

And for the love of god pictures are basically vectors. It's not harder to make a fucking 1440p picture compared to a 720p. It's actually easier!

>> No.6663391
File: 121 KB, 1024x600, 3261.jpg [View same] [iqdb] [saucenao] [google]
6663391

Do you know DADT? It's a standard military protocol.

>> No.6663401

>>6663348
The fuck are you talking about. Seriously. Have you seen these HD CG packs from sertain artists. Thea have like 2560×1600 pictures in them, the have like 30+ pictures and are only 150MB big.

Seriously compression technology has come a long way. There is no reason not to make 1920×1080 pictures. A big VN will have maybe 400 pictures + sprites.

>> No.6663407

Widescreen or not, just give us more vertical resolution. 1600x1200 would be great (of course, 1920x1200 even better).

>> No.6663417

>>6663401
Have you even considered the time it would take to DRAW BGs and character sprites THAT big?

>> No.6663424

>>6663417
If it's being drawn on a computer program, that shit can be upscaled no problem. My cousin does artwork from time to time on SAI, and you can blow those things up pretty big.

>> No.6663430

>>6663417
Drawing in big or small resolution isn't a problem. In fact it's easier to have bigger canvas, and the bigger you start, the better it look if you resize.

The miracle of zoom tool, you see. Bigger canvas =! longer work time.

>> No.6663436

So what is the true reason Japan still produces so much low-res artwork? Dourness? Ignorance?

>> No.6663438

>>6663436
Most otaku are poor, the companies don't want them to spent their money on new computers when they could buy their eroge.

>> No.6663440
File: 727 KB, 1024x640, ev245b01.png [View same] [iqdb] [saucenao] [google]
6663440

>>6663374 how much space do you think you need for still pictures and text?
>eden*
>bg.paz
>1,92GB
Keep in mind that most of them are only 1024x640, and the VN itself is rather short.

>Alternative and Rewrite are huge and they fit on a standard DVD while being HD.
I guess they don't make good use of actually being in fucking HD.

>> No.6663450

>>6663438
fine, it still doesn't give the VNs which are still in 800x600 excuse when the lowest resolution that the said otaku probably use is 1280x1024.

>> No.6663460

>>6663440
That's because minori (eden*, ef, wind) are awful at compressing their images.

OTOH, age is fucking economic and genius at directing their reusable assets and employing their engine's capability to the max.

Sure there might be some pixelly/uncrisp details due to variable zoom but that's no problem at all since everything is moving.

>> No.6663468

>>6663440
>Keep in mind that most of them are only 1024x640, and the VN itself is rather short.
Your point is? It's still small enough to fit on standards DVDs.
Also, vn length is not measured by number of sprites or background pictures.
Unless it's significantly huger than anything we've seen so far -and that would make it borderline encyclopedic- I fail to see BD's necessity.

>> No.6663478

>>6663460 That's because minori (eden*, ef, wind) are awful at compressing their images.
You are fucking retarded.

>> No.6663483

>>6663468
Maybe he thinks all graphical asset must be in uncompressed .bmp format.

>> No.6663484

>>6663232
it's also because it's close to the aspect ratio of human sight

>> No.6663487

>>6663450
Yes, there is nothing that can justify 800x600 in this day and age.

>> No.6663490

>>6663366
>2MB
images in VN saved as bitmap file, not jpeg, idiot.

>> No.6663493

>>6663468 Your point is? It's still small enough to fit on standards DVDs.
Reading is hard, eh? If it was in 1920x1200 it would already require 2 DVDs or a dual layer one.

>> No.6663503

>>6663493
Vanitas trial had huge resolutions available, and the trial size was standard. Are you thinking x2 resolution means x2 file size? Because it doesn't work like that.
Also, those same files extracted as CGs are less than 1/10 size.

>> No.6663521

>>6663493
As others have pointed out, the BG files in that archive you posted are probably in uncompressed format.
I have a folder full of 618 of images in 3648x2736 (native resolution of my dslr) in .jpg. Guess what? The folder's only 4GB large.

>> No.6663531

>>6663503 . Are you thinking x2 resolution means x2 file size? Because it doesn't work like that.
Yeah. Because it's actually almost 4x the resolution in this case. And the file size will be at least 2 bigger. Most of the time much more.

>Also, those same files extracted as CGs are less than 1/10 size.
That's nice. eden (and ef) CGs are already compressed (pretty much the same as lossless png).

>> No.6663534

>>6663521 in .jpg
Guess what?
You're fucking dumb.

>> No.6663541

>>6663534
Would you stop insulting people who want to teach you? Take it easy.

>> No.6663545

>>6663534
Oh I am terribly sorry that most of the time I cannot tell the difference between a lossless image and a high quality jpeg.
Would you like to enlighten us on the necessity of lossless images in VNs?

>> No.6663555

>Umineko requires 3.5GB installation
>800x600
ahaha.wav

>> No.6663574

>>6663534
Why the fuck would a fucking visual novel require .bgm?

Is it going to published, edited and printed by someone?

>>6663436
Industry standards? Thats my old guess...
They're so fucking lazy... can't they market their VN as HD and gain more sales that way? I mean all the games boast with graphics, visual novels could do the same with sprite transformations and whatnot...

Seriously these is no reason to do it in 800×600 or even worse in 1024×640...

The only ones that complain about 1920×1080 are people that don't have a 1920×1080 monitor yet and are buthurtt.


DRAWING images in 1024×576 or 4048×2277 is the fucking same, because guess what 100% of the CGs are TABLED DRAWN IN A FUCKING COMPUTER PROGRAM USING FUCKING VECTORS AS A BASE. Because it's easier to resize and color that way.

>> No.6663579

>>6663545
>I'm disabled and proud!
>I'll push my standards over eroge medium!

>> No.6663585

>>6663574
What's a .bgm?

>> No.6663601

>>6663574
What about people who don't want to play VNs fullscreen? It's impossible to play games windowed in the same resolution as your monitor.

>> No.6663604
File: 203 KB, 547x600, 13714977.jpg [View same] [iqdb] [saucenao] [google]
6663604

>>6663579
You a serious retard you know that.

>>6663585
It's you being retarded just because I typed .bgm instead of .bmp

>> No.6663607 [DELETED] 

>>6663534
It really depends on what kind of jpg it is, the encoding also matters.
There are all kinds of stuff that matters actually.

Yes, jpg is not technically lossless, but that doesn't mean it has to be bad.

>> No.6663611

>>6663601
I just lower my monitors resolution to 1 above the eroge's resolution

>> No.6663613

>>6663574 DRAWING images in 1024×576 or 4048×2277 is the fucking same
No it's not. You'd know that if you actually ever tried.

>> No.6663616
File: 92 KB, 1261x759, jpg shit.jpg [View same] [iqdb] [saucenao] [google]
6663616

>>6663534
It really depends on what kind of jpg it is, the encoding also matters.
There are all kinds of stuff that matters actually.

Yes, jpg is not technically lossless, but that doesn't mean it has to be bad.

>> No.6663621
File: 118 KB, 1261x759, jpg less shit.jpg [View same] [iqdb] [saucenao] [google]
6663621

>>6663616
Less shitty jpg.

>> No.6663626

>>6663611
So your monitor is 1440p?

>> No.6663627
File: 169 KB, 1261x759, jpg good.jpg [View same] [iqdb] [saucenao] [google]
6663627

>>6663621
Better jpg.

>> No.6663633

>>6663613
I fucking did, only the coloring is a problem, but even thats easily done with the right zoom tools.

>> No.6663638
File: 282 KB, 1200x1500, 101121 RF3-SuikoV.jpg [View same] [iqdb] [saucenao] [google]
6663638

>>6663613
Yes it is. Drawfag speaking here. Ask other drawfags and you'll get more or less the same answer. Unless if they use low-spec PC where high-res canvas slows their computer.

In fact, for finished CG with outlines and base coloring and lighting/shadowing and finishing step, the bigger the canvas the easier/faster it is to work, unless the canvas features elaborate background with complicated details.

>> No.6663647
File: 376 KB, 1261x759, jpg visually lossless.jpg [View same] [iqdb] [saucenao] [google]
6663647

>>6663627
Visually lossless jpg.
Technically it is not really lossless, but it could might as well had been and no matter the case it is pointless to whine about the quality.

Professionals often use high quality jpg when suitable even though everyone are supposed to be all "we only do lossless" officially

Then again, this has all been with standard encoding, and no filters and no special stuff really.
One can easily dive in and do much more advanced stuff if they want to.
But the point is basically that not all "lossy" formats, are bad.

>> No.6663650

>>6663613 status:
[] told
[] fucking told
[X] why can't I hold all this told?

>> No.6663652
File: 79 KB, 586x488, saves.jpg [View same] [iqdb] [saucenao] [google]
6663652

>> No.6663653
File: 31 KB, 1261x759, Lossless png.png [View same] [iqdb] [saucenao] [google]
6663653

>>6663647
And a png one up for comparison.

>> No.6663654

>>6663647
I use a 42" screen and I can't notice the difference between a good jpg on 100% quality settings and a png. I tried.

>> No.6663656

>>6663601

That is another choice that should be added to VNs. Selectable resolution like ANY other modern non-doujin video games.

>> No.6663661
File: 25 KB, 439x268, 2imrX.png [View same] [iqdb] [saucenao] [google]
6663661

Rewrite resolution selection.

>> No.6663667 [DELETED] 
File: 63 KB, 1600x740, Untitled.png [View same] [iqdb] [saucenao] [google]
6663667

>>6663647

Lossless png is still smaller.

>> No.6663673 [DELETED] 

>>6663667
On this case were we are dealing with an almost uniform picture. Now do it on a picture with millions of colors.

>> No.6663672

Now that it's basically proven that huge ass images can be drawn in the same time scope as the small ones and that images compressed with "lossy" quality and still look quite damn close to "lossless", the question is why hasn't Japan still noticed this?

Do we need to bring VN devs here and tell them this?

I wish I could go to 2ch or 2chan and ask them why are VNs still made in 1989 SVGA quality?

>> No.6663676

>>6663650
>>6663613
Never really drew something in 4000+ x 2000+ resolution, but as a CG and RL drawfag, I can tell you that working with ~2000 x ~2000 is much easier than, and take about the same time as working in 800x600.

>> No.6663679
File: 3 KB, 1280x800, black.png [View same] [iqdb] [saucenao] [google]
6663679

>>6663667
.png size is really affected on how many colors and details it uses, not size.

>> No.6663682

>>6663667
On this case we are dealing with an almost uniform picture. Now do it on a picture with millions of colors.

>> No.6663685

>>6663656
Well they'd have to be kind made in Flash or something similar that can scale, but unlike flash it would be nice if it could scale efficiently without huge performance drops.

Plus as you've seen it Flash games usually don't have the image depth you get from lighting/shadowing etc... because they don't scale well. At least as far as I've seen.

IMHO the should make is as big as possible and let your resolution scale it back.

>> No.6663692

>>6663685
After all, downscaling is a lot easier than upscaling.

>> No.6663695
File: 236 KB, 1030x652, Capture_20.jpg [View same] [iqdb] [saucenao] [google]
6663695

>>6663685
Or instead of resolution switch, zoom tool.

>> No.6663706

>>6663695
Or that... whatever just make it up to todays 1080p standards.

And when goddamn 1440p "Extreme High Definition, or XHD" comes out make pictures in that standard.

>> No.6663723

Because developers want people spending stuff to spend on merchandise than new monitors and computers.

>> No.6663732
File: 216 KB, 990x647, good_smile_saber_lily_figure_01.jpg [View same] [iqdb] [saucenao] [google]
6663732

>>6663723
I understand that reasoning. The more awesome a waifu/mech you presented, the more elaborate merchandise you can sell, the more win.

Compare that with western gaming industry where pushing technology to the max is an effective marketing edge.

>> No.6663742

>>6663723
It's the end of 2010.

I live in Croatia and have Full HDTV and Monitor.
Croatia. Croatia's GDP is about the same as Iraq or Angola or

>> No.6663773

>>6663742
That makes no fucking difference anywhere. Stop being so buttdevastated already Croatia, you're being a nuance.

>> No.6663787

>>6663773
Screaming at him does not a buttdevastated make.

>> No.6663792

>>6663574
>DRAWING images in 1024×576 or 4048×2277 is the fucking same
Artists charge more for HD, believe it or not, and at the same time previous graphics enhancements have not broadened the market for VNs, its still the same niche as ever (in fact sales have been decreasing because of more widespread piracy). So there's little point in making more expensive VNs when you already know the sales aren't gonna get better.

>> No.6663796

>>6663638
>Yes it is.
>the bigger the canvas the easier/faster it is to work,
So why are you contradicting yourself?

>> No.6663813

>>6663796
My bad. It's not exactly the same; it's easier.

Of course with some context, like RAM/spec of your PC and how complicated/detailed the image you want to create.

>> No.6663867

>>6663188
Post that background image. I see flatness

>> No.6663877
File: 2.93 MB, 2230x1115, which is jpeg and which is png.png [View same] [iqdb] [saucenao] [google]
6663877

So for those who can tell the difference between lossless encoded (png, 1.39MB) and a lossy encoded (quality 11 jpeg, photoshop cs5, 451KB) images, here's a comparison image that I just made. I took the photo as a .ORF (Olympus RAW), resized it to 50%, cropped it and saved one copy as png and the other as jpeg, and then I opened a new canvas, pasted the two images and saved as png.

Guessing right isn't very hard though, since the probability is 50:50. The real reason for this is to let people realize that there will not be an appreciable difference by using lossy encoded background images in VNs.

>> No.6663931
File: 62 KB, 435x450, 1277232534566.jpg [View same] [iqdb] [saucenao] [google]
6663931

>>6663773
> a nuance

>> No.6664005
File: 372 KB, 1280x1024, ichigo.jpg [View same] [iqdb] [saucenao] [google]
6664005

>>6663188
I have no idea what you're talking about.

>> No.6664137

>>6663931
Meant to write nuisance.

>>
Name
E-mail
Subject
Comment
Action