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/jp/ - Otaku Culture


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6609452 No.6609452 [Reply] [Original]

I'm tired of sitting in my basement and being a fucking loser with nothing to do. I just don't know what to do anymore. Thinking about killing myself. I'm a long time programmer, but lately I have no motivation to program anything. I have no friends. I used to work over the internet but not currently. I haven't seen a family member in years.

I've got nothing, the future holds nothing for me. I've got enough money saved up for the next few months, but after that...

Unless I can some how change my situation, but I'm lost, I don't know what I can do to improve my situation.

Sure, I can leave my basement apartment, but for what? Go for a walk no where and not solve anything? What's the point.

>> No.6609459

an hero
also not your blog

>> No.6609463

sounds like you're behind with your daily SICP

>> No.6609464

> Find Videogames
> Play Videogames
> Suddenly feel better

>> No.6609469

>>6609464
That doesn't work.

>> No.6609473

>>6609464
That's what I've been doing the past 2 years when I wasn't working. Just playing games and watching movies and videos. Consuming content.

There isn't a video game out currently that I haven't played that's worth playing. There isn't an anime series I haven't seen that's worth seeing. Likewise with movies.

Right now, there's nothing, just waiting for a new game or movie to come out.

>> No.6609478
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6609478

maybe you should read something new

>> No.6609482

Nice blog guys. Thread reported.

>> No.6609486

You need to produce something. Surely there must be something that you're interested in? After that, the main problem is motivation.

>> No.6609489

Who gives a shit.

>> No.6609492
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6609492

>>6609452
play wow

>> No.6609493

Nice depression OP.

>> No.6609499

Looks like the Demogorgon is thinking about leaving the keep again.

>> No.6609501

>>6609473
i highly, HIGHLY doubt you've played every good game released in the last, say, five years.

>> No.6609510

How weak-minded.
Also, not your blog, no one gives a fuck, reported, etc...

>> No.6609512

Can't you program some neat touhou related desktop utility or something?

>> No.6609514

Where is moukoutripcode-kun when we need him?

>> No.6609516
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6609516

You could try visiting a trained professional instead of asking the internet. Or possibly visiting a trained professional on the internet.

>> No.6609533

Google (adult?) suicide prevention. They'll give a shit.

>> No.6609539

>>6609501
Well, of course I haven't bothered with casual FPS #5140 or MMORPG #583. It's all the same shit. Halo, CoD, MoH, etc. it's all the same shit.

Metro 2033, STALKER series, Bad Company 2, Gears of War series, and others I have played. I have over 200 games on Steam, a few dozen games each for PS3, XBox 360 and Wii.

Next couple of games I'm looking forward to are Dead Space 2 next month, and Deus Ex Human Revolution in February.

Thinking about playing some DwarfFortress, but every time I start a fort, I spend hours planning to the point of obsession and then I fuck up and quit.

>> No.6609549

>>6609539
Oh, you're still capable of looking forward to things. Walk it off, you pansy.

>> No.6609558

>>6609516
How do I do this? Where do I go? Will they lock me up and refuse me from leaving?

>> No.6609559

You are getting real fucking tired of this waifu collections bullshit. Stop thinking lewd things about your waifu.

>> No.6609565

Well you don't have a scanner but your first one was a position where I have the persons leg caught by mine and I pull the other one to lock crotches and it makes the waist swing back and forth.

>> No.6609575
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6609575

I'd love to help you out OP, but im being trolled by Captcha at the moment

>> No.6609576

Working out is best medicine to depression in my opinion. Go running or do some high intensity aerobic exercises a few times a week. Start reading books, learn new things about programming and look for a job.

>> No.6609581

>>6609558
see >>6609533

I'm not a mental health professional, but I'm pretty sure they won't lock you up unless you're a danger to yourself or others. Like, attempts to commit suicide if you let them out of your sight level.

>> No.6609582

Would you prefer the former anon? Yes I am! What do you think of my level sight?

>> No.6609591

Find local social groups with related interests. Talk to them and develop your interests. Make friends, meet with them, make IRL friends, find a girl in your social groups. If failed find more social groups. Repeat.

>> No.6609594

>>6609575

it's obviously asking for a 1cc replay of UFO lunatic

>> No.6609596

>>6609591
here in /jp/ country we all have intense social anxiety making this solution impossible

>> No.6609615

>>6609581
I found the local number for a suicide hotline, but I can't call it, I'm too nervous what if they send people over to my place and look at all of the garbage on my floor? What if they try to convict me of a crime, like posting on 4chan?

>> No.6609621

go see your family, dumbass.

>> No.6609633

Army.
Travel.
Drugs.
Social works.
Rape someone.

It's all better than suicide.

>> No.6609638

>>6609621
That's assuming my family wants to see me. I don't think they do. I'm just a loser.

>> No.6609640

>I'm tired of sitting in my basement and being a fucking loser with nothing to do
get out of /jp/

>> No.6609642
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6609642

>>6609633
>Rape someone.
>better than suicide
I don't think so Tim

>> No.6609644

OP, what language do you know and how did you go about learning?
I'm trying to learn C++, but it seems like I'm always getting distracted.

>> No.6609648

Let's make a game, OP.

>> No.6609650

>>6609644
C, C++, C#, Objective-C, Java, Common Lisp, Scheme, Python, Lua, Perl, x86 assembly, ARM assembly, various SQL dialects (T-SQL, PL/SQL, etc.).

>> No.6609655

>>6609644
>>6609650
Oh, and I taught myself via books, tutorials, and by trial and error. My motivation was to become a professional game programmer, but ten years later, I'm just a no body. In debt, pathetic, no friends, and so on. I have money in the bank, but I actually owe a lot more money to creditors that I'm avoiding.

>> No.6609662

>>6609650
How about learning some category theory thru haskell then?
http://en.wikibooks.org/wiki/Haskell/Category_theory

>> No.6609663

If you're so bored your suicidal then you are in a very unique and advantageous position. Almost everyone has something they want to do with their lives, but they are too scared to do it because it would change their lives too dramatically, endanger them or hurt those they're close you. You have no life to change, you don't give a fuck if you get hurt and you have no one close to you to hurt either. You can do literally anything you want, you have nothing holding you back. You can dedicate your life to whatever you want, you have the position to become the best at whatever you want. You just have to find whatever that is.

>> No.6609666

>>6609640
No seriously.
You get out of /jp/.
NEET || HIKKI != Status Symbol

And if you still have tons of things to do, then you are most likely a newfag who hadn't had the time to read all books, watch all movies, see all anime and going through all VNs/Eroge, played all games etc

After 5 or 10 or so years, if you actually don't do anything other than consuming this sorts of media, then you will actually notice that you are running out of genres and themes you like, and have actually moved onto mediocre bullshit, mediocre bullshit who have also started to run out, leaving you with shit.
That's the future of longterm hardcore hikkies.

>> No.6609667

>>6609655
can you go back to uni or something

if nothing else it'd give you a few years and it's socializing on easy mode

>> No.6609671

You just need your Misaki, Satou-kun.

>welcome_to_the_nhk.jpg

>> No.6609675

>>6609655
C'MON MAN

I NEED SOMEONE TO MAKE GAMES WITH

I plan on starting up a studio in a few years, you'd have a big part in some awesome projects.

>> No.6609677

>>6609667
I dropped out of university in third year, I have no hope of going back.

>> No.6609680

>>6609675
I'm sorry, but I can't even program for money right now. Just no motivation.

>> No.6609689

>>6609666
this is why doing something like math or philosophy or literature or studying otaku culture is the real hiki sport
until you realize that modern academics is just as social as everything else ;_;

>> No.6609690

>>6609452
Wow, I can identify way too much with this post. It sucks, I was making a fair bit of money doing contract work, but I'm just too depressed to follow through on anything anymore. Takes a lot of discipline to work for yourself.
Good luck OP, I don't know what I'm going to do either.

>> No.6609701

>>6609452
Why did you become a programmer? Are you one of those guys that thought making video games would be easy? Hahaha oh wow. Did you also start off with C++?

>> No.6609703

But do you want to sink a debt and socialize?

>> No.6609713

>>6609680
I'd be your friend, OP. ;_;

>> No.6609732

>>6609701
Fucking C++, why did they even implement that shit? I mean, we're not going to make OSes in our spare time, are we?

>> No.6609735

>>6609666
Within a year I was bored of VN/anime/manga/books/movies/games.

>> No.6609742

Programmers unite. Let's make something of value.

I know C, C++, PHP and SQL.

>> No.6609751

Why did you give up on programming video games? Was it too hard?

>> No.6609756

>>6609677
haha, same here actually. after high school I never really got into the whole socializing thing and the combination of isolation+health issues+stress made doing math a depressing ordeal and three years later here i am ;__;

the combination of health problems and social isolation at least afforded me SSI but for that you'll at least want to see a psychologist/psychiatrist (you should probably do this if you don't think you can get yourself out of this rut, I know I hated the idea of "solving" depression with meds, but even if you refuse medications it helps to talk to someone)

I'm not sure what your deal was, but you should really talk to an admissions counselor about the terms of reentry if you want to finish your degree there, otherwise you can usually take courses at a local community college/state uni (latter option through some extension program if you can afford it or formally applying if community college would be unproductive).

for financial stuffs, any chance you could live with your family for a bit?

or volunteer at a soup kitchen or something just something. doing something might not make you feel better per se, but you'll probably be able to feel something.

>> No.6609759

>>6609742

I've got some pro Q-Basic skills

>> No.6609763

Why not contribute something to the world?
Think about what you might want from the near or far future and go obtain that.
Or you could just consume more entertainment, there's literally more than you could consume in your entire lifetime.

>> No.6609775

inb4 Theres always a /jp/ game-making thread stickied on the front page where anyone can contribute. I wish;_;

>> No.6609785

>>6609742
Fuck year.

I'm moderate at XNA, but I know pretty much all the internal workings and such. I'll keep working on stuff that I find interesting until it's done, to such an extent that it becomes an obsession. I just haven't had the time or resources to do so yet.

>> No.6609818

If we were to work together on a project keep in mind that you'd still be able to work on your own project. Many people refuse to work together because they fail to realize this simple statement.

>> No.6609821
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6609821

http://www.youtube.com/watch?v=ffl4HDp-_S4
Can't stop, he's just a programmer, can't stop...

>> No.6609824

>>6609763
>Why not contribute something to the world?
>Think about what you might want from the near or far future and go obtain that.
It's funny, you say this to yourself every day. You know it, yet nothing can be changed. There's a mental hold where everything just seems impossible, or too burdensome, even though you recognize the truth in those words. A person in a situation like OP, will wait until the last possible straw, becoming more and more miserable until they hit rock bottom. Then, maybe, they will change, only because they are begrudgingly forced to. And even then, for how long.

>> No.6609843

>>6609452
OP here, thanks for the responses. I'm going to take a nap for a bit, before deciding to do anything else.

>> No.6609852

>>6609821

AW SHIT NIG DID YOU JUST START A /PROG/ THREAD?

/prog/ thread.

>> No.6609854

>>6609824
Yes, obtaining something usually requires some effort. The best way to get something is to do it yourself, however in a lot of cases, you don't want to invest that much time, so you end up going for lesser things. It all depends on how much motivation you can muster.

>> No.6609899
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6609899

suicide angst trolling general, meet "Doll general" >>6599367

>> No.6609944

COMPILE CODE
COMPILE CODE
COMPILE MOTHERFUCKING CODE

>> No.6609949

>>6609452

If you're that unhappy with life, you probably don't belong on /jp/. Same goes for anyone else that can't just take it easy.

Stop with the emo blogging bullshit.

>> No.6609978

>I'm a long time programmer
>C, C++, C#, Objective-C, Java, Common Lisp, Scheme, Python, Lua, Perl, x86 assembly, ARM assembly, various SQL dialects (T-SQL, PL/SQL, etc.).
>no motivation to program anything

Well fuck you, if I knew half of those I know I wouldn't be on this shitty university on a course no one really knows what it's about, and after (if) finishing which I still won't be able to find a job and just had wasted several more years of my life.

Yeah, killing yourself is a good idea.

>> No.6609980
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6609980

>>6609575

>> No.6609998
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6609998

>>6609742
PHP, HTML/CSS/Javascript here.
Recently started C#.

Teaming up with /jp/ would be pretty fun.

>> No.6610022
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6610022

>>6609998
You have my PHP!

And my Haskell!

>> No.6610031

>>6609978
circumstance is often different than one desires

people seem to forget this sometimes

but i think the step that the op (and probably most depressed people) get stuck on is the "wanting to live and do stuff" part which i admit there isn't one good solution for

although exercise (even just taking a walk to clear the head), diet (eat produce and stuff play around with recipes) helps--and having fun and taking it easy maybe??

>> No.6610038

>>6609998
How about that Touhou MMO mentioned a while back? I could come up with the mechanics in about half an hour.

I dunno, anyone else wanna try this? I really would like to do something like this with you guys.

E-mail included, in case you wanna chit-chat it up with me.

>> No.6610041

>>6609998
>HTML/CSS/Javascript
Not a real language, PHP sucks, and C# sucks.

Learn Perl or Python.

Signed, /g/.

>> No.6610043

http://www.youtube.com/watch?v=G4VN0in4weA

>> No.6610063

>>6610041
>making games with Perl/Python
Oh u so silly.

>> No.6610064

>>6610041
> python
I'd rather throw myself in jail and have more freedom than using python.

>>6610038
I don't have that much experience with game programming, especially not if you're thinking 3D.

>> No.6610067

>>6610041
C and Perl is all you need.

>>6610038
A shitty MMORPG?

>> No.6610105

>>6610067
lolno
Action MMO was what was discussed.

But anything else would be cool, I'd like to see what else /jp/ could come up with.

>> No.6610119

fuck i hate programmers and their useful interests

>> No.6610135

Why is game programming so hard and tedious?

>> No.6610140
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6610140

>> No.6610144

>>6610135
It really isn't if you have good organization and a well thought out plan.

>> No.6610208

>>6610144
That's easier said than done.

>> No.6610215

>>6610144
That doesn't help with the tediousness. I'd be as awesome as MDickie if I could finish things.

>> No.6610216

>>6610144
True, but like most things, it takes effort and dedication.

>> No.6610235

>>6610208
I can't really say it's any harder than any other form of programming above the basic stuff.

Depending on your level of experience and level of motivation I would give you more detailed and or different tips.
But here is one at least, that is, don't skip the little things. Make sure you actually know what does what in all functions and how their location in the script may affect things.

It just takes some experience. Eventually you should get there simply by having compiled enough non-working compilations.

>> No.6610281

>>6610135
Because coding without a plan of action will lead to you running into a bunch of awkward problems...

Plan out dependencies and all that shit. Make sure you know what things need to account for and address what problems.

Side note: anyone else check out DanmakuTime?
Looks pretty idiotproof, although I'm kinda stuck trying to figure out just how much of the game is script defined.

I'm pretty sure you could make any sort of shmup using that engine...

I'm a bit more accustomed to hardcoding these things, to be honest...

>> No.6610306

If you've got no motivation to program don't feel like you're stuck simply being a programmer, and don't sit back and watch as you spend money and say "Oh well, looks like I'm out of money." You said you have enough for a few months, use that time to go find a job somewhere. You know, at a grocery store or working for some company for shipping, or anything. It would get you to leave your house, meet new people (who you will undoubtedly hate, but at least they will confirm you still exist), get money to keep paying for things, and give you something to do besides sit in your basement and jerk off to little girls while crying "Woe is me, I might as well kill myself because I'm too goddamn lazy to even TRY to make my life any better."

>> No.6610310

>>6609452
Make a Touhou game for us to all appreciate.

>> No.6610315
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6610315

>>6610144
>>6610235
You guys talk a lot but I don't see any results. I've yet to see a fully functional game on /jp/. (Only demos and small projects.) If it was easy we'd see a lot more games around here.

>> No.6610349

>>6610315
It depends on how many of us actually put any effort towards it. I', prepared to give it my all, but if no one else does, then it's a lost cause.

>> No.6610350

Anyone here capable of making a touhou Spelunky mod? I'd play it even it simply replaced the main character sprites. But it should make the enemies shoot bullets, and arrow traps more common or something along those lines.

>> No.6610358

>>6610235
A different programmer anon here. Every year I build a new engine and every year it's abandoned several months in. I have built an entire 3D racing game in DirectX 9 from scratch but this was for school with a team of 5 A students. Building a game engine is a lot of work, and making content like 3D models and music is beyond my capabilities. I've learned that volunteers generally will not work at all on your project, and that making a good game is not a one man job.

Oh well, another project will be started up in January and I can take comfort in the fact that each solo iteration gets a little further than the last.

>> No.6610359

>>6610315
The sort of programmers that show up to /jp/ will never be able to make a real game.

>> No.6610363

>>6610216
I disagree. Although perhaps maybe now's a good time to segue out of obsession-spurts to achieve anything or at least a more regular obsessiveness

i feel as though dedication/diligence is something lost on my generation but i'm not sure if i care

>> No.6610369

>>6610315

Concealed the Conclusion

fully functional touhou clone. 4 different routs, 6 stages each. every stage has awesome danmaku

also extra stage.

check it out

>> No.6610372

>>6610315
>If it was easy we'd see a lot more games around here.
It's easy, when, you have the required knowledge.

Otherwise it's close to impossible.

Think of it this way.
If you don't know the rules and tricks to algebra in math, then it's basically impossible because you don't know what to do or how.
When you do know how to do algebra however, it's no longer that hard.

A game also needs things beyond the code. Many aren't so keen in releeasing games without graphics or with increadibly dull graphic. It's also often takes its turn on the motivation of the programmer in question to not be able to put decent graphics to his work.

Etc etc. I could list tons of reasons for why they aren't so common here.
But I wouldn't change my argument claiming that it shouldn't be hard if you have the right knowledge.

>> No.6610376

>>6610359
it is true that /jp/ could use a self-esteem boost but really isn't good organization/management a bigger factor?

if it's raw talent, /jp/ seems like one of the biggest (wastes) of it ever

>> No.6610380

Right now I'm aiming to get a fluid sidescroller, with movement done like in Muramasa, can't find those sprites, maybe I'll have to rip them myself.

>> No.6610399

>>6610372
modern math has triumphed over the God of tricks and is now a swimmingly engaging topic

"I can illustrate the second approach with the same image of a nut to be opened. The first analogy that came to my mind is of immersing the nut in some softening liquid, and why not simply water? From time to time you rub so the liquid penetrates better, and otherwise you let time pass. The shell becomes more flexible through weeks and months—when the time is ripe, hand pressure is enough, the shell opens like a perfectly ripened avocado! A different image came to me a few weeks ago. The unknown thing to be known appeared to me as some stretch of earth or hard marl, resisting penetration... the sea advances insensibly in silence, nothing seems to happen, nothing moves, the water is so far off you hardly hear it... yet it finally surrounds the resistant substance."

>> No.6610402

>>6610372
Graphics and art/presentation are much more my sort of thing, but I do have the skills needed to help with the programming.

Fuck, give me a song I like, and I'll make a character complete with personality and back-story. I'm super-creative. That's how I roll.

>> No.6610410

>>6610380
Share your knowledge. Have you at least gotten gravity down?

>>6610369
Danmakufu. Also, not /jp/.

>> No.6610415

>>6610402
Programmers unite. Let's organize and bang out a game in 3 months.

>> No.6610429

>>6610415
>3 months
HAW HAW U SO SIRRY

But yeah, I like the idea of teaming up with my bros and making something awesome. I've got some great ideas, if we do decide to do this.

>> No.6610452

>>6610372
>It's easy, when, you have the required knowledge.
That's what I used to think until I realized one can't be taught logic. You're either born with it or you're not. At best you can read books like SICP that teaches you how to limit complexity.

>If you don't know the rules and tricks to algebra in math, then it's basically impossible because you don't know what to do or how.
Learning a language is easy but using that language to create something of value is hard.

>>6610235
>I can't really say it's any harder than any other form of programming above the basic stuff.
Video game programming is one of the hardest branches of programming--depending on what games you're making. Physics engines can take you several years to complete on your own.

>> No.6610456

YES I AM READY FOR SOME PROGRAMMER ART

Seriously guys, make sure you have some artists who are willing to make assets for you, or your project will be going nowhere fast.

>> No.6610464

all i know is below average php and minimal java. i know some mysql with php as well. Even with these lackluster skills, i feel like a real programmer and could get paid a salary. People love to stay ignorant to these things and will pay you a ton for easy shit.

If i put some real effort in and started to try to master php/sql I imagine an infinite amt of doors would be open.

>> No.6610469

Can't you fucking faggots crack games and help translation projects instead of whining, making unfunny SICP jokes, and creating terrible fangames in Java?

/prog/ scum.

>> No.6610471

What language would we make a game in if we were making a game as a group?

I vote not C++.

>> No.6610474

>>6610456
Content volunteers tend not to do anything, unfortunately.

>> No.6610489

>>6610469
Hey, we did crack the ARiS augmented reality program if you remember that thing.

>> No.6610490

>>6610471
One vote for C & python.

>> No.6610498

>>6610471
A vote for C++ and Python/Lua

>> No.6610499

>>6610469
I despise VNs and don't care how many get translated. Touhou fangame or bust.

>> No.6610506

>>6610471
HASKELL.

>> No.6610509

>>6610471
I vote C++.
I mean shit, what are your alternatives, java/python? one is slow as shit and the other is a recursive nightmare.
Pascal might be fine since it (easily) compiles to binary, doesn't leak like a motherfucker (or at least I haven't heard about it leaking like a motherfucker), has a familiar syntax structure/paradigm and has a good enough library for the low requirements for VNs.

>> No.6610520

>>6610402
You.

I'm music / game concept / coding (though my musical talent is mostly trial and error hobby shit, and my coding habits are messy as fuck).
>>6610456
Funny thing: I had a game idea where the art style is pretty much programmer art.

Technically, simple geometric shapes (n-gons and whatnot); something simple enough that even the programmers can shit out art.

>>6610471
You should really pick the language after picking a game idea.

>> No.6610530

>>6610520
I figured we had a better chance of agreeing on languages than game ideas. I thought wrong.

>> No.6610546
File: 248 KB, 1225x1035, cp5068_notch-interview-portrait.jpg [View same] [iqdb] [saucenao] [google]
6610546

You think if this man can do it, so can you. Think again.

>> No.6610554

>>6610530
The problem is what happens when you vote on one language, then vote on a project, then suddenly have supporters of the chosen language leave, and then you have to choose between having people try and learn a language (C++ is intimidating as fuck), or you bounce around with languages.

Or, sans word clusterfuck:
You want to choose the project first. That way you can get a vote on language from the people who are actually going to be part of the project.

>> No.6610557

I think the best way to start is to use open game engine, but I don't know any though.

>> No.6610563

>>6610471
> What language would we make a game in if we were making a game as a group?
This assumes we would be implementing the engine from scratch. I say that's a waste of time that will kill the project.

We should first decide upon what kind of game to make, then on what engine to use or modify.

>> No.6610574

>>6610557
Earlier versions of the muv luv engine is open for use, apparently.

>> No.6610579

>>6610520
Send me an e-mail NOW.

>> No.6610594
File: 1.61 MB, 2000x2000, vanpri714201.png [View same] [iqdb] [saucenao] [google]
6610594

>>6610372
>>A game also needs things beyond the code. Many aren't so keen in releeasing games without graphics or with increadibly dull graphic. It's also often takes its turn on the motivation of the programmer in question to not be able to put decent graphics to his work.

Programming and composing cool music? Easy.

Drawing and animating cool sprites like in Muramasa or Vanguard Princess? Oh boy just kill me now; it will probably take me 5 years to learn how to do this well starting from scratch.

>> No.6610596

I wish I knew C++, I just started to learn it. How much it will take?

>> No.6610602

C is kind of like English to programmers. It's a language that most of us know. And since C++ is compatible with C we should use it. Not to mention the fact that it's the industry standard.

I hate C++ but if we were to do a video game it's the only option. Java and scripting languages aren't powerful enough.

>> No.6610606

>>6610563
I vote shooter.

DanmakuTime.


Idea:

Backwards Label

A gag shooter inspired by that hilarious glitched version of Ketsui and DOJ seen in MAME 140.2

Backwards flying.
Silly enemy formations.
Essentially a lighthearted parody of all things STGs.

And then at the end you fight the CAVE logo or something.

>> No.6610614

>>6610596
A lifetime. Stick with C.

>> No.6610628

>>6610596
It's fairly easy.
Learn classes and what they do. It's the most important by far, since you'll be using it by far, because it's an object-oriented code.
Once you have all the basics in console programming down, move on to WIN32 programming. This is where things start to get tricky, but again, once you know how the classes operate, it's a piece of cake.

>> No.6610645

>>6610606
I was thinking more an adventure game, like a Mario 64 knockoff... Such a successful game, yet so few people have actually used the formula.

>> No.6610652

>>6610563
I'd like a STG combined with some other gametype. Alternate STG stages and other stages for variety.

>> No.6610656

So it's settled.
We'll make our game in C++ code Yay! the same code ZUN made his Touhou!

We need to assign roles to each other.

>> No.6610658

>>6610606
You can't forget the FAST TANK.

>> No.6610667 [DELETED] 

I second and STG/danmaku game.

>> No.6610668

Is it possible to write a game in Haskell? I can't find any good references about it.

>> No.6610671

>>6610658

SUPER GEM AND INI
FUCK YES.
Except for that one time where they didn't go 2FAST2FURIOUS. That was kinda weird...

>> No.6610674

I second an STG/danmaku game.

No danmakufu though.

>> No.6610676

I'd like to contribute. Since we'll be making a shooter, lets make it unique.
Instead of having your standard go-wherever-the-camera-brings-you, lets make it so that you have opportunities to move around your environment. Like IN stage 5 a/b, except sublevels. Multiple sublevels per level too. I think it'd be interesting.

>> No.6610677

>>6610668
http://www.haskell.org/haskellwiki/Applications_and_libraries/Games

>> No.6610682

>>6610668
Theoretically? Yes. Practically? Good fucking luck.

>> No.6610685

>>6610602
That's probably not really the case. Python e.g. has an optimizing bytecode compiler and one of the better (2D) games libraries out there. If you're not doing something that would peg a recent CPU with a well-optimized C++ implementation (which, uh, you're probably not) Python (or anything that performs as well) would be fine.

The main reason I still prefer C++ *as much as I do* is distribution. You can't rely on sane dependency management on any platform other than modern Unix-alikes (and sometimes not even there), so you basically just *have* to ship your entire runtime, which is silly. If, on the other hand, you code to whatever passes for a native runtime on each platform, it's more work, but less distribution hassle, and easier on the user. (It's probably the wrong allocation of effort in a purely objective sense, but ... )

>> No.6610688

>>6610656
>We need to assign roles to each other.
I volunteer myself as the guy who writes in C and uses pointers everywhere because it's faster and Sepples sucks.

>> No.6610699

Do we have any musicians here?
Someone good with the keyboard, that can make catchy music with a repeatable get-it-out-of-my-head melody?

>> No.6610704

>>6610699
You don't necessarily need to be good with the keyboard to compose in FL.

>> No.6610707

>>6610699
ZUN!bar

>> No.6610722

>>6610699
Maybe...

I dunno...

I fuck around with this shit as a hobby.
If it's a Touhou fangame, you're probably fucked, since I don't think I can match ZUN's musical style.

Then again, there's the issue of first getting FLStudio upgraded from demo version to full version, so...

It depends on things...

sample:
http://www.mediafire.com/?iopb0tvjcljnalx

Used to use LMMS, but I'm really digging FruityLoops right now...

>> No.6610725

I can do character design/world building.

>> No.6610728

>>6610452
>Physics engines can take you several years to complete on your own.
>can
They can, but they don't have to.

Lots of games don't even use real physics engines as they don't have any real physics in them.
There are advanced and simple things for everything, both outside of game programming and other code based developement.
It can take years to write the perfect server with the perfect netcode as well mind you.

But even regarding physics engines. You said years, and truly they can and ofted do take time. But not even all physics engines are as advanced as that. A simpler physics engine doesn't have to be anywhere near as time consuming to make as a more advanced one.

>> No.6610729

>>6610707
Right, the guy who's first to talk about music but never actually did any? No commento.

>> No.6610751

Just use Box2D for the physics engine, it's good enough.

>> No.6610756

>>6610676
As in Darius? That'd be cool. Though I guess whatever the game will be, it should have 2D girls. That's what /jp/ lives and dies for, after all.

Actually, you could combine both and have a game where the Silver Hawk is a magical girl and has to shoot down various flying girls with weird names (Darius series are famous for those. Accordion Hazard, Odious Trident, Curious Chandelier, Eight-Feet Umbrella...) dressed as marine life.

>> No.6610884

Bamp... still waiting for emails.

>> No.6610907

>>6610884
u... wanna yiff?

>> No.6610916

>>6610884
You won't get any.

>> No.6610922

Projects like this always fail because we lack organization.
1. What are our strengths & resources?
2. What are we going to work on?
3. Is there a website/wiki for this project?

>> No.6610944

>>6610922
>1. What are our strengths & resources?
Here's a template for introducing ourselves.

>Contact:
>Skill:
>Interest:

>> No.6610951

Like /jp/ didn't have enough failed projects already. People never learn.

>> No.6610953

>>6610729
>>never did any
>>posted music on OC threads before
>>did guitar collab with /jp/ bros once
>>made game music for Mugen
>>he used some tracks in a commercial as well

I just don't really feel the need to mention/repost my stuff over and over. Music making is just a hobby of mine anyways.

>> No.6610958

>>6610944
>Contact:
anunproject@gmail.com

>Skill:
I'm a programmer with limited knowledge of C, C++, PHP and MySQL. I'm learning SDL and Allegro.

>Interest:
A Touhou danmaku game. (Preferably coded in C++.)

>> No.6610976

>>6610951
This is it, though! This is the one!

>> No.6611003
File: 319 KB, 655x768, drybones.png [View same] [iqdb] [saucenao] [google]
6611003

>>6610976
Do you feel it in your bones?

>> No.6611029

>>6611003
Nope. My bones only detect Mima.

>> No.6611096

>>6610922
i'd like to help but i only know some php/css/html of which the latter doesn't even count as a language moreso than a list of make-up and reference tags

>> No.6611175

So has our fellowship died already? That was fast?

----------------------------------------------------------------
And thus marked the death of the 177th /jp/ project attempt.

>> No.6611185

Was anything even decided on?

Someone should put up an IRC and decide on the details there.

>> No.6611193

>>6611185
We should solve this democratically. Let's vote on the project and what language we'll use.

>> No.6611203

>>6611193
Like the losers are going to go along with it.

>> No.6611210

>>6611193
We'll use Japanese and Z-80 ASM.

>> No.6611215

>>6611175
I guess I am rather skilled.
But I am also very depressed at the moment, and very tired as a result.

And I also have very conflicting feelings about working on a project.
If I can work on a project, then I should be able to give college another try, and try to not drop out this time.
It's really frustrating actually.

I am very sceptical about me being suitable for a project involving other people at the moment, sadly, because I would have loved to do something a year ago or so.

>> No.6611272

>>6611210
>Japanese
Im laughing so fucking much.

>> No.6611273

Fuck working with other people. None of the game ideas mentioned in this thread should take more than one programmer anyway.

>> No.6611332

We make an anime-styled FPS based on TF2.

>> No.6611335

>>6609452
you seem very much like normal-friend. sorry, I think you just have bad mood. It will pass soon and then everything will be fine for you.
/r9k/ is better for those threads.

>> No.6611405

>>6611335
You seem very much like an idiot kid.

>> No.6611415

>>6611273
Put a clamp on your fruitless bravado. Any game mentioned in this thread is a years worth of work for any hobbyist.

>> No.6611451

>>6611415
I can't accept that without trying.

>> No.6611484

screw you guys im writing a mario clone

>> No.6611496
File: 178 KB, 1280x800, yuyukoss3.jpg [View same] [iqdb] [saucenao] [google]
6611496

>>6611332
nope

>> No.6611521

This thread doesn't seem to be going anywhere so I'll throw this out there before it dies.

We make a fighter with around 9 characters each character will be worked on by a different team all of the teams keeping in close contact with each other to make sure the charcters dont end up too similar.

I'm not a programming guy but I believe that the programmers could all work together (to code the engine) and with each team (to code individual characters).

Anyone want to add to this?

>> No.6611534

[ⅹ]Go for a walk no where and not solve anything
[ ]Don't go for a walk

>> No.6611567
File: 89 KB, 936x397, _Super_Marisa_Land_.jpg [View same] [iqdb] [saucenao] [google]
6611567

>>6611484
There's already a decent Mario clone.

>> No.6611587

Mischief Makers clone. I've never seen a clone of it and I believe everyone who has played it agrees that it needs more bullets. And a grazing system.

>> No.6611597

>>6611567
It doesn't have to be Touhou.

>> No.6611612

>>6611597
Why would anyone play it if it wasn't Touhou?

>> No.6611622

>>6611597
It wouldn't be allowed here if it wasn't /jp/ related.

>> No.6611623

>>6610944
>Contact:
placefocihere@aol.com (OH WOW HE USES AOL HAHAHA)
>Skill:
Music (kinda), coding (more confident in JAVA than in SEPPLES, but if you can feed me the basics of a language's syntax, it goes a long way).
>Interest:
STGs in general.

I'd like to add in a disclaimer about how my availability to do shit might be gimped by real world issues and whatnot, so yeah...

>>6611587
No, it needs more SHAKE SHAKE.
>SHAKE SHAKE SHAKE SHAKE SHAKE SHAKE SHAKE

Where's my sequel, Treasure!?

>> No.6611629

>>6611612
Who gives a shit, it could have /jp/ or /prog/ characters.

>> No.6611632

>>6611623
Well, yeah. And shaking the danmaku.

Shake one enough and you get a Master Spark.

>> No.6611645

>>6611629
>/jp/ characters
Get the fuck out of /jp/ you meido worshipping faggot.
>/prog/ characters
That fucking snaek? No.

>> No.6611647

Whatever we make meido has to be a playable character.

>> No.6611664
File: 28 KB, 336x327, PFOOOOOT.jpg [View same] [iqdb] [saucenao] [google]
6611664

Suicide blog thread hijacked by dirty proggers for their own scummy needs. Typical /jp/.

>> No.6611678

>>6611664
He was basically asking for it with that OP.

>> No.6611695

>>6611645
> Get the fuck out of /jp/ you meido worshipping faggot.
Do you have anything against beating White Ren to death with a broom?

> That fucking snaek? No.
It's got to be The Sussman.

>> No.6611716

If anyone is seriously going to do video game creation, I want in. I'm good with music, but most importantly I have some experience with programming, albeit not much, and I can communicate with programmers better than some other kind of designer might be able to. So my skill would be coordination and communication between the graphics people, the music people (and I could take part in that, too), the programming people, and the game design people (which I could also take part in).

I could also learn a language if we're serious about it, and already know what language we're planning on using.

I even have several games in mind to make. I think an RPG would be the best bet, and more to our overall liking and benefit. Especially if it's an RPG that allows for decent modding of all types. Like Baldur's Gate and Baldur's Gate 2, for example. Or Neverwinter Nights.

Bringing back a trip for this post, though I hadn't used it in a while.

>> No.6611756

>>6611716
see:
>>6610944

>> No.6611793

I'm just waiting for one of you to start something. I'll join in once I see some code. Someone bump this thread on the ghost board.

>> No.6611840
File: 96 KB, 750x600, TheMatrix-motivational.jpg [View same] [iqdb] [saucenao] [google]
6611840

>>6611521
>2D Fighter
Tedious and precise collision calculations, everywhere, all over the place, never ending, and crucial to the quality of the game.
Straight forward competitive gameplay, with nothing to lean on were game to not flow smoothly, meaning, the game has to flow smoothly because there will be 2 players playing against eachother all the time and both should get something out of it all the time.
Damage and combo calculations, with the point mentioned above it's advanced game theory everywhere.

Sorry, no can do. Oh well, I can, but I don't want to.
I would rather make a tedious Shadowrun roguelike with an immersive matrix full of /jp/ related stuff.

>> No.6611871

I think taking on a smaller project is preferred, not only is there a bigger chance of completion, but there would also be more interest, I think.

>> No.6611875

>>6610944
>Contact:
grifterjerome@gmail.com
>Skill:
Music composition and performance experience, basic programming experience, basic graphic design experience, strong English skills, strong math skills, and cats like me.
>Interest:
Anything, really, but I've always liked cRPGs.

>> No.6611877

A competitive fighting game where every stage is procedurally generated and autoscrolls. Character damage works like smash bros and every character has different methods of fucking with the environment.

Are there any ways I could make this more of a pain in the ass to program and balance?

>> No.6611896

>>6611793

Code generally requires a plan in place, so if anything is getting done, it has already started and it might be too late to hop on. It's easier to start when you know what resources (people) you have available, so don't hold out like that. You might be someone with a skillset needed to get started.

>>6611840

I also like the idea of a roguelike.

>>6611871

Well, doing a small project would be a good test of skills, organization, and other things, so even if a big project is planned, starting out with a small, test project would be a good idea.

>> No.6612075

>Contact:
causeforaremedy@gmail.com
>Skill:
Writing and mathematical programming - I am a matlab jockey for a living and publish commercial writing at times.
>Interest:
Open to just about anything. Doing a medieval trading sim vn in my free time, which i'm determined to free of all vn cliches.

>> No.6612083

>>6612075
The best way to free it of vn cliches is to not make it a fucking vn.

>> No.6612244

A mathematician, several programmers AND a musician.

If so much talent goes to waste it'll be the Obama administration all over again. Woot, cheap shot at democrats!

>> No.6612257

>>6612244
You're claiming they're talented? Nice backhanded compliment.

>> No.6612290

/jp/ has a lot of dropouts, but that's still dropouts with a high education for most part.
And the combination of a lot of free time.

But also depression, or passive depression.
Or that is least that's my impression.

>> No.6612351

/jp/ sucks too much at time management to use its free time effectively.

>> No.6612351,1 [INTERNAL] 

Who let this thread die?

>> No.6612351,2 [INTERNAL] 

>>6612351,1
People with taste.

>> No.6612351,3 [INTERNAL] 

>>6612351,1
From the three posts of it I see from the ghost front page, whoever let it die deserves a medal.

>> No.6612351,4 [INTERNAL] 

So this went nowhere?

>> No.6612351,5 [INTERNAL] 

>>6612351,4
Are you surprised? kogasa.jpg

>> No.6612351,6 [INTERNAL] 

>>6612351,4
I might start working on a Mario clone today, but it won't get far because of my autism.

>> No.6612351,7 [INTERNAL] 

>>6612351,6
More like ADD.

>> No.6612351,8 [INTERNAL] 

Good luck #6.

I've started on my own sidescroller as well, but it's more inspired by Muramasa than Mario.

>> No.6612351,9 [INTERNAL] 

>>6612351,8
I'm progressing really fast here, soon I've read the whole introductory section for the API or engine I'll use (brick). I'll probably use the Tcl interface.

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