>>6202251
The premise for Harvest Moon 64 was quite enjoyable.
They should have kept at it like that, and instead worked on developing and creating more in-depth characters, and possibly more customization to your own character.
If they had, by this time, a Harvest Moon game might be out with characters who have complex personalities, some who rub you, as a complex individual, the wrong way, and others who are endeared to your heart as a best friend would be. Ideally, characters would incite different emotions and feelings from different players based on the players own personality.
Complex player-NPC relations...it would be a very good milestone for AI development.