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/jp/ - Otaku Culture


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File: 64 KB, 600x457, PMiSS_youmu.jpg [View same] [iqdb] [saucenao] [google]
5842938 No.5842938 [Reply] [Original]

Sup /jp/

So I've been thinking about this for a while now, but I've been dying to make my own danmaku shooter for a while. Not sure if it would involve Touhou or not.

I know how to program, so I'd need an artist or two, someone to do music, maybe another programmer, and possibly a writer. I'll probably be writing a custom engine. Right now I know Python, but I've been meaning to learn Java, so maybe I'd do it in Java.

Is anyone interested?

>> No.5842954

I could be your writer.

>> No.5842956
File: 90 KB, 320x485, 1262560204360.png [View same] [iqdb] [saucenao] [google]
5842956

>Shooter
>Python
>Java

>> No.5842961

I'm interested.

In saging your shitty thread. Owned.

>> No.5842994

Don't make it involve Touhou. Think of something different.

>> No.5843005
File: 60 KB, 700x800, 3fcf0f234b2e355d21d0482020d9d6c7.jpg [View same] [iqdb] [saucenao] [google]
5843005

Attracted in by Youmu.

>> No.5843008

>>5842994

Yeah, I feel like there's already some Touhou spinoff games already, so maybe an original work would be more fun.

What about a Black Rock Shooter game? :/

>> No.5843015

>>5842938
>I've been dying to make my own danmaku shooter
>Python
>Java
That was a good one. Wait a minute, he's actually serious. Hahaha oh wow.

>> No.5843018

Do it yourself, faggot. I've coded 5 different shmups already.

http://www.shmup-dev.com/forum/

>> No.5843016 [DELETED] 

I'm not the best artist. But I'm interested.

>> No.5843051

ZUN does everything by himself, man the fuck up OP.

>> No.5843053

>>5842994
Why? The only thing he'll gain by making it not-Touhou is less people playing his shitty game.

>> No.5843065

I'm going to make a game too, some day.

>> No.5843068

>>5842994
He should make a parody called Paramecius. Instead of ships, you control and fight bacteria, viruses and protozoans. Playable characters are Escherichia coli (shot types: Strain K12 Laboratory Use Type/Strain O157:H7 Enterogenic Pathogen Type), Influenza virus (shot types: Strain H5N1 Swine Flu Type/H2N2 Avian Flu Type) and Amoebids (shot types: Species Amoeba proteus Free-Living Type/Species Entamoeba histolytica Amoebic Dysentery Type)

Final "boss" is obviously a Paramecium, where you have to fight its organelles individually in a boss rush (mitochondria would have fast bullet curtains like Seihou's, contractile vacuoles would have sucking/pushing effects like Subterranean Sun etc. ) with the nucleus as the true final boss. As befitting a shmup, all bosses also get bizarre titles like Vampiric Drill (Bdellovibrio bacteriovorus), Infernal Hermit (Desulforudis audaxviator), Mosquito Puppeteer (Wolbachia pipientis) etc.

>> No.5843071

>>5843053
and that also means less haters.

>> No.5843080

>>5843008
> :/
Just like I suspected. The OP is a wide-eyed maggot from pooshlmer. If he was underage, it would be his only saving grace. My interest in this thread went from humor to anger.

Hint: emoticons are considered taboo around here. Get to know the community before posting.

>> No.5843087

>>5843068
I would play that. Make the characters look cute and you have a nice game.

>> No.5843121

>>5843071
Security through obscurity? Good luck with that.

>> No.5843157

I could be a writer or maybe an artist (I used to draw daily when I was an anime fan, before I discovered VN, Touhou, /jp/, ect). But like >>5843005 I'm attracted in by Youmu, so don't know how interested I'll be if it isn't Touhou. What sort of plot are you thinking of? I'd like a somewhat serious plot like Concealed the Conclusion.

And for the record, I like emoticons and people with the guts to express themselves on /jp/.

>> No.5843163

>>5843068
Do want.

Something other than mecha and moe for once.

>> No.5843199

>>5843163
Who says bacteria can't be moe? Spore managed to pull it off.

>> No.5843202

OP, I'm a casual "programmer" of sorts and know a little about C and Python. Not sure if I would be helpful but I'm here

>> No.5843212

>>5843121
Indeed. Anyone who's ever released a project knows the importance of public interest. If people don't know about it, there's no point to it. ZUN is unique in the sense that he's one of the few developers out there that creates things for himself. I tried to do that but the lack of reception made me quit.

>>5842994
You don't know what you're talking about. If it IS Touhou related it'll barely get noticed. If it is NOT Touhou related it will go completely unnoticed. It would also technically be against the rules to post an American made video game that's not /jp/ related on /jp/. (Danmaku is not inherently /jp/ related when it's not from Nippon.)

>> No.5843213

Still moe but what you should do is a shmup with girl characters that are angels. Satan-sama tricked a young girl, possibly a moe witch, and now that girl is in hell. You have to go and rescue her. Seven levels of hell, last boss is Satan, etc. (I wonder how many times this has been done before)

>> No.5843216

"I'm going to make my own shooter...and I kind of needs you guys to do all the work."

>> No.5843226

>>5843213
You know what would be infinitely better than this? A remake of HRtP. You could keep the exact same diving into Hell plot too.

>> No.5843235

>>5843080

Never heard of that. I don't get what's wrong with Python, I mean, if you use canvas of course it'll perform terribly, using OpenGL should be fine though. Plus, it's not like I'm going to use PyGame, which adds some overhead.

On second thought though, maybe just writing the rendering parts in C/C++ and then the game code in Python/Lua/Javascript or some other embeddable language would get better performance while still making things somewhat readable/maintainable.

>>5843157

I haven't thought about the plot too much, but I definitely want there to be characters flying around, and magic of some sort, not ships flying in space. It would probably be very Touhou-ish if I were to come up with something original.

>> No.5843244

>>5843235
Just make it Touhou. You aren't being original in any way by making it about witch original characters or whatever.

>> No.5843249

>>5843212
>Danmaku is not inherently /jp/ related when it's not from Nippon.

It's /jp/ related if it's not shitty danmaku. It just seems otherwise because the best danmaku is all from Japan.

>> No.5843263

>>5843202

That's fine. If you're good at math (or googling), you could help with the bullet patterns, unless you want to help me with the engine.

>> No.5843269

>>5843235
If it isn't Touhou, you probably shouldn't make it like Touhou. Have you heard of Skies Ablaze and how much everyone made fun of it for seeming to be a blatant ripoff of Touhou?

http://www.youtube.com/watch?v=sbZr3hBdwMo

>> No.5843282

So you got an IRC channel or other place where we can bring this Circlejerk so that we don't make /jp/ even worse?

>> No.5843289

>>5843269
Those are the same people who think Cave games are Touhou ripoffs, now go back to possessedbyphoenix

>> No.5843292

>>5843269
That's because Skies Ablaze tried to act original and he was trying to make a non-doujin game.

>> No.5843296

>>5843157
>And for the record, I like emoticons and people with the guts to express themselves on /jp/.
And this is why people keep messing with you, despite your relatively polite attitude on /jp/. I can't speak for others but it's not the emoticons themselves that bother me. It's the lack of respect for the community.

When I first came to 4chan in 2005, I immediately noticed on /a/ that no one was using emoticons. That, among other things, made 4chan a one of a kind internet community. At that point I had two options. I could accept 4chan's culture for what it was or I could (obnoxiously) try to change it into all of the shithole forums out there (that made me come to 4chan in the first place). I chose the former. I chose to lurk and discover more about the community before posting. I chose to blend into the community instead of trying to change it. Once old /a/ received an influx of progressive users such as yourself, I could no longer stand it. Hence the reason I migrated to /jp/.

>> No.5843300

>>5843269

Skimmed through the vid, you're probably right. I don't mind either way really.

By the way, if you're interested in helping, I set up a temp. email, I'll send you my IM info:
pwultiarti@garrifulio.mailexpire.com

>> No.5843317

>>5843282

Actually, that sounds like a better idea. irc.ppirc.net #arcanegame

>> No.5843319

>>5843296
Shut the fuck up, copypasta.

>> No.5843335

>>5843319
>copypasta
So you're not even aware of the archive, yet? Pathetic.

>> No.5843454

This is a kind bump for you, OP.

>> No.5843474

>>5843454

Thanks, I got an email from Mokou and replied with the irc info, if there was anyone I missed but is interested feel free to join

>> No.5843486

>>5843454
You could bump it all you want, the OP's project will never go any where. Just like all of the other /jp/ projects that failed. Plus the OP is an emoticon using faggot to boot. Give up.

>> No.5843506

>>5843486
Yes.

>> No.5843509

Even though I know how many people have thought this and did fuck all with it, I can't help but wish you good luck. Hope to see your work someday, maybe.

>> No.5843545

>>5843486
Unfortunately, you're probably right. That doesn't means that he should give up, though. Just means that he's got to put more effort in it than most.

>> No.5843546

Ok, there's one other person in the IRC channel, so I'll keep going here for now.

So, I think first we need to figure out which characters we want to use, specifically a main character. Youmu seems pretty tight with Yuyuko. I feel like playing as Mokou may be interesting, since none of the cannon games have done that before. Okuu may also be pretty cool. Any others?

>> No.5843557

Are you really going to make a shmup with touhou characters?

I mean all those boring game mods with touhou characters are uncreative enough, but a shmup one? What's the point.

>> No.5843574

>>5843546
>cannon

>> No.5843575

>>5843546
Bah, my mIRC expired a long time ago apparently...

What type of STG are you making? Traditional one, not a vs one like PoFV, right? Any special new systems?

Also, is it going to be all canon Touhou characters fighting again, or will we have some original characters?

>> No.5843577

>>5843546
Yumemi, Lord Tenma, Muse, Shirou.

>> No.5843584

>>5843546
Tokiko needs her own game. She's assaulting SDM library to steal its non-magical books to fuel her lust for knowledge.

>> No.5843588

>>5843575
www.silverex.org

>> No.5843590

>>5843546

Shikieiki - Go around lecturing the fuck out of everyone
Komachi - Harvest everyone's soul after nuclear winter
Suika - Game takes place in a huge-ass drunken stupor

Can't think of anything else, sorry.

>> No.5843593

>>5842938
Bestow us with some consumer confidence that you have the credentials to propose such an ambitious project. So far I've only seen a credulous amateur, who has no recollection of the countless failed proposals that came before him.

-How long have you been programming?
-Have you ever worked in a unit and/or directed anybody?
-Have any of your projects come to fruition?
-How many languages and libraries are you familiar with?

>>5843474
Just a little advice. You would do best to break your ties with controversial users like Mokou, lest you enjoy contracting his naivety and ridicule.

>> No.5843599

>>5843593
Ignore this troll if you know what's good for you.

>> No.5843611

>>5843574

sorry, typo

>>5843575

Yeah, a traditional one. I think coming up with a new system would be neat, and probably differentiate
it a bit. It would definitely use the same bomb and lives system though, so this system would probably involve points.

I'm not sure whether or not to include new characters. Personally I think it may get a bit weird if we do, but I'm not completely closed off to the idea. I guess we can see where things go when we start discussing the plot for it.

>> No.5843641
File: 661 KB, 1600x1200, konachan-com-58116-inubashiri_momiji-machily-touhou-umbrella.jpg [View same] [iqdb] [saucenao] [google]
5843641

I wont play your game unless it's packed full of shitty gimmicks like this western danmaku:
http://www.youtube.com/watch?v=olBjNfwxhF8

>> No.5843654
File: 50 KB, 502x401, 1274348798719.jpg [View same] [iqdb] [saucenao] [google]
5843654

mockup

>> No.5843679

>>5843611
Yeah, on one hand, original characters will likely get a lot of hate. On the other hand, every Touhou game that had a plot introduced new final bosses, including the fighting games. It wouldn't be as exciting to beat someone already seen and beaten before. For more originality in gameplay, we could use some characters that don't have much established danmaku patterns like Suika, Tenshi, Iku, the Watatsuki sisters, ect.

>> No.5843689

IMO you should make a Guwange clone or at least make it so your character is running along the ground instead of flying.

>> No.5843696

>>5843679
Of course, you could also go the route of different version of a character with established danmaku patterns, like how Concealed the Conclusion had White Reimu as the final boss. It'd give a reason to have very different danmaku patterns while keeping the character's theme.

>> No.5843706

>>5843679

That sounds like a good idea. We still need a main character though. Maybe we should just list our favorites and see what overlaps? Or maybe stick to 4/5th stage bosses?

>> No.5843720
File: 74 KB, 150x220, dance?.gif [View same] [iqdb] [saucenao] [google]
5843720

>> No.5843741
File: 293 KB, 700x849, 1251016457148.jpg [View same] [iqdb] [saucenao] [google]
5843741

Write it in Lisp.

>> No.5843749

ill pay if you make a game about irori mimasaka

>> No.5843763

Give up.

>> No.5843770

>>5843706
I'll go to bed soon, but maybe one of my joke Livestream (curse them...) channels will actually be of some use for a quick chatroom.

http://www.livestream.com/twilightspark

>> No.5843791

>>5843741
He wants to make a danmaku game, not dodge parentheses.

>> No.5843808

>>5843791
Imagine a danmaku game where you're dodging the source code. Now that would be a good idea. Shooting some variables would change their value, thus changing the danmaku patterns.

>> No.5843817

>>5843808
Sounds impossible to implement. Stick to something sane like dodging/shooting tetris blocks or chess pieces.

>> No.5843858

>>5843817
>Sounds impossible to implement
Not really, something like that would be easy to implement. By "source code" I wasn't referring to the byte code or anything like that. It would just be a few text that falls down the screen, and shooting them, would change the width, height, and velocity of the danmaku. Obviously the text would look like the source code.

>> No.5843888

>>5843858
That's lame. Actual code or get the fuck out.

>> No.5843931
File: 3 KB, 300x57, name easterday.jpg [View same] [iqdb] [saucenao] [google]
5843931

>>5843888
Make it Assembly code. Program the game in Assembly too. Then at the boss you have to shoot the right registers to transfer certain values back and forth until it loads the next stage. And if you fuck up it breaks the game.

>> No.5843971
File: 439 KB, 700x1000, 1237425369307.jpg [View same] [iqdb] [saucenao] [google]
5843971

Someone should create a Yukari Portal parody. Since 3D would take too long, it could be 2D. Maybe even center the gameplay around boundaries.

http://www.youtube.com/watch?v=TluRVBhmf8w

>> No.5843985

>>5843971

That sounds interesting. It should also incorporate bullet curtain effects(Think of the sentries, except they shoot big visible danmaku). It'd have to be in 3rd person though.

>> No.5844064
File: 29 KB, 336x501, BOUNDARIES_COVER_NEW_8_07.jpg [View same] [iqdb] [saucenao] [google]
5844064

The cool thing about boundaries is that they're not limited to just portals/gaps. There could be boundaries between love and hate, humans and youkai, and boundaries between night and day. Imagine if you took elements from Okami and mixed them up with boundaries. Yukari could learn new abilities like changing night to day. Or perhaps, an ability to erase the boundary around a lake and make an area flooded.

Now you are thinking with boundaries.

>> No.5844196

Well, glad we were able to establish the basic cast and setting! I'll get to work on the storyline! I don't want to spoil, but here are some teasing hints:

-Will feature a varied cast, but will focus on the cast of one specific Windows game and one specific PC-98 game
-Somewhat serious storyline but told in a lighthearted style
-Will have nothing to do with this picture or its character

Girls(?) are preparing, please wait warmly,...
---

My question is, how much canon and fanon would you like to see? I personally am drawing from canon, but before you jump to "Primary Fans Canon Only!" do realize that some fanon establishments would be beneficial to making the game interesting, including from a gameplay perspective. Let's not forget that PC98 did not have the Spellcard system...

>> No.5844203
File: 216 KB, 530x670, cirno easy'.jpg [View same] [iqdb] [saucenao] [google]
5844203

>>5844196
Well, Captcha caused the picture to not be attached, but anyways, take it easy!

>> No.5844218

>>5844196
Sounds interesting.

>> No.5844234

It still needs a lot more specifics before I'll pay it any attention.

>> No.5844245
File: 74 KB, 650x777, 1249393227161.jpg [View same] [iqdb] [saucenao] [google]
5844245

>>5844196

OP here.

For now I'll start using this name for easy searching in the archive until we have a name for the game. Mokou and I are going to talk a bit more tomorrow, and if we get somewhere I'll post another thread. At the moment, it looks like I would do music and programming, and Mokou would do the art. My specialty is programming, so it would be nice if we could get someone more specialized in that area to do it, but we'll see what happens.

Pic unrelated

>> No.5844252

>>5844245
I wish you luck, but I'm not optimistic about the outcome. Even ZUN's first game sucked ass, and I'm pretty sure he was a lot more experienced than you guys are. If you keep at it, maybe you'll make something good eventually, though.

>> No.5844256

>>5843051

In all seriousness, this. I get that you may not want to devote too much of your life to a single thing, but part of the beauty of the touhou series is how it is entirely one man's work, one man's vision, one man's imagination. There is no diluted aspect of his games, no attempts to appeal to anyone save his own artistic spirit

Maybe it's just me, but the fact that Zun was the only one responsible for touhou is part of why I like the series so much. The games are, in a way, a peek into his imagination, and for that reason, I love and respect the series all the more

>> No.5844434

>>5844256

Maybe. At the same time though, I want to make (or help make) something that I can feel good about at the end of the day, and visual art is just not my forte. I may explore that area in the future though, but at the moment it's limited to stick figures.

I'm mostly just doing this to explore another career path, and maybe sharpen a skill or two. Right now I'm specializing in another area of programming, and already run a somewhat successful open source project. This is just my way of learning what it's like to make a game from scratch while enjoying myself in the process. Could I make something that requires less artwork? Yeah, but there's no way I would have the motivation to finish it.

Sorry for the massive wall of text

>> No.5845593

Ganbatte!

>> No.5845606

>>5843590
>Komachi - Harvest everyone's soul after nuclear winter

Sounds like a great idea.

>> No.5845608

>Python

Ha ha, good luck.

>Java

Fuck no. Don't even bother.

>I know how to program

No, if you can't just take the language that best suits your needs (and it's neither of those two) and start using it, you don't.

You can, of course, succeed by trial and error, it's not really hard overall and I really don't mean to discourage you. Quite the opposite, you should know where you stand before you start so that you don't get discouraged yourself.

>> No.5845610

Remake the PC-98 games with danmakufu.

>> No.5845612

A shmup is really easy to create, in a programming point of view.
Making them interesting to play with a good ambiance (esp. music) and a fun and original game design is something else.
Just pointing that out, good luck with it.

>> No.5845696
File: 281 KB, 400x486, looks like you need some help.jpg [View same] [iqdb] [saucenao] [google]
5845696

>> No.5845906

>>5845696
Cute picture! Drawn by Youmu again!

What can you help with?

>> No.5845909

There's no need to learn Java OP. There are several good OpenGL bindings for Python. For sounds/gfx/etx for Python check out http://www.pygame.org/wiki/resources

>> No.5845921

>>5845610
Danmakufu is terrible. Don't even recommend it as a joke.

>> No.5845979

>>5845610
Touhou 2 has been remade though.

http://www.youtube.com/watch?v=A_eQRJOO-hE

And Touhou 1 had a flash remake with Shinki as the playable character.

>> No.5846005

>>5845979
Is there even anything after Mima?

>> No.5846033

>>5846005
Touhou 2 only had 5 stages, so Mima was final boss.

There's extra stage with Rika piloting Evil Eye Sigma. Or, in this remake, Easy Eye Sigma...

>> No.5846044

>>5846033
In the Shinki flash remake of HRtP. Maybe I just suck at it but there didn't seem to be anything after Mima.

>> No.5846054

>>5846044
Probably not, since Reincarnation is the BMG

>> No.5846058

>HRtP remake
Good!
>flash
FUCK YOU JAPAN.

>> No.5846060

> the OP's project will never go any where. Just like all of the other /jp/ projects that failed.
offtopic: what happened with KS? is it still in development?

>> No.5846067
File: 35 KB, 1126x575, run.png [View same] [iqdb] [saucenao] [google]
5846067

>>5846058
Shinki's kinda cute in this.

>> No.5846077

>>5846060
Yes. They're still working on it at their own pace, to be released "whenever we're finished". Somehow I don't think the real developers had much or anything to do with its spam threads. It's probably similar to the whole silly anachronism possessedbyphoenix spam-feast that I had not thing to do with.

>> No.5846085

Talking of remake, I'd love if someone would remake Mystic Square with modern Touhou features like collecting items by moving up the screen, focus mode that gives different attack, better graphics, and up-to-date ZUN styled illustration. Arranged or remixed or remastered BGM would be a bonus.

>> No.5846119
File: 357 KB, 600x600, sanae8.png [View same] [iqdb] [saucenao] [google]
5846119

Anyone interested in helping out with the music?

Pic unrelated.

>> No.5846127
File: 777 KB, 267x150, 1279469709678.gif [View same] [iqdb] [saucenao] [google]
5846127

make something like this game.

>> No.5846128

>>5846119
Nobody is going to help you with music. It's rare enough to see people make any music at all here, much less actually helping a "project."

>> No.5846141

>>5846119
I'd love to, but digital music creation is really above and beyond me.

>> No.5846142

I'm not wasting my fucking time with a 'project', and I hope the rest of /jp/ don't either.

Have a nice day.

>> No.5846145

>>5846142
Another one of THOSE people....

>> No.5846146

>>5846142
Like you have anything better to do.

>> No.5846148

>>5846128

I make music.

http://www.4chanpartyvan.net/kusaba/mp3/src/bloodystool.wav

Going out of town soon, though, so I can't really help any time soon.

>> No.5846183
File: 364 KB, 735x689, marisa 98.jpg [View same] [iqdb] [saucenao] [google]
5846183

>>5846148
Well, that's too bad, but thanks anyways!

Ufufu, I'm quite excited about this project and have plenty of ideas cooked up! Ufufu~

Ufufu probably unrelated.

>> No.5846204

>>5846183
Chances of realizing any of those ideas: ZERO.

>> No.5846209

>>5846060
1. KS did NOT start on /jp/, it started on old /a/.
2. The forefathers from /a/ that initiated the project lost interest in it, and handed it over to people from various forums unaffiliated with 4chan.
3. Go on their IRC channel and mention 4chan and they'll either laugh at you or ban you depending on the circumstance. They want nothing to do with us, and they deny the project's heritage.

>> No.5846249

Are you still looking for a writer?

>> No.5846284

Another programmer here. I'd help if this project ever managed to get off of its feet. When it comes to game design the only languages I know are C/C++ a.k.a the only langauges that matter when it comes to game design.

Just a tip, Java and Python aren't powerful enough, and their high level abstraction isn't a worthy trade-off for the loss of power. As many programmers have said before, danmaku is not really hard to code in the first place. Why baby yourselves with high level languages like Java?

>> No.5846293
File: 99 KB, 300x350, 1233661981661.png [View same] [iqdb] [saucenao] [google]
5846293

>>5846204
They can if they keep it simple. And they probably should if it's their first game. I mean look at Touhou 2: http://www.youtube.com/watch?v=jDe3Y6dV8lI

Or even look at the Taito game that inspired ZUN to make Touhou: http://www.youtube.com/watch?v=cu-4LDAUGho

These aren't complicated games. It would be cool if they can do this.

>> No.5846323

>>5846284
Why do you need power? There aren't any 3D graphics or anything that require it, so why not use a higher level language?

>> No.5846330

>>5846293
When are we going to get to see your powerlevel? I heard you're one of the more prominent musicians on /jp/, yet I've only heard a few of your work.

>> No.5846332
File: 380 KB, 1172x1080, wriggle1.jpg [View same] [iqdb] [saucenao] [google]
5846332

>>5846249
Ufufu, well, I'm the writer and artist and have a cast and plot thought up, but feel free to join in!

>>5846284
I think any help should be welcome! With enough people on the team we might actually produce something before the ripples of 495 years!

When Arcanegames comes back later today we'll probably have another discussion session in the chatroom so please do stop by!

Pic unrelated, sadly.

>> No.5846342

>>5846323
SA and UFO slow down on my old PC, yet they're coded with DirectX in a powerful language. What do you think would happen if they were coded in Java? Not to mention the size of Java releases.

>> No.5846343

>>5846332
I would like to see your ideas, maybe I can come up something nice to add to it. I plan on making something for the sake of pleasing /jp/ in the future (yes, I know it's like a impossible dream but I'll try) and would like to at least observe this project from closer perspective.

>> No.5846397

>>5846342
Earlier games do not, despite offering the same gameplay? I wonder why?

>> No.5846401
File: 124 KB, 400x200, aya_12.png [View same] [iqdb] [saucenao] [google]
5846401

Can someone make a dev-thread on bunbunmaru's /projects/ board for this project. Or perhaps a wiki. The main reason why these projects fail is because they're usually badly organized.

>> No.5846417

>>5846401
Make a to-do list. Problem solved.

>> No.5846427

>>5846401
Main reason those projects suck is that they're made by a) lazy ass faggots b) attention whores c) women and children.

A Wiki can fix those a bit, though.

>> No.5846433

>>5846401
There is a IRC channel already I think

>> No.5846437

Hijack a page on touhou wiki.

>> No.5846494

>>5843157
>I like emoticons

I stopped reading here.

>> No.5846510

>>5846494
Go back to /a/.

>> No.5846568

>>5846427
>a) lazy ass faggots
In the words of a man who's indisputably more productive than you:
"Laziness - The quality that makes you go to great effort to reduce overall energy expenditure. It makes you write labor-saving programs that other people will find useful, and document what you wrote so you don't have to answer so many questions about it. Hence, the first great virtue of a programmer."
--Larry Wall's 1st virtue of a programmer.

>b) attention whores
All creators are inherent attention whores. Denying a producer's incentive for attention is the same thing as denying a producer's incentive for profit. It's childish thinking like that, that makes us Capitalist laugh at you Communist. Hint: if we didn't care about what people thought of our project, chances are you wouldn't hear about the project in the first place.

>c) women and children
This is true, but everyone has to start somewhere. It's only pathetic when they don't know when to call it quits like that autistic mugen guy. We've all released something we were ashamed of.

>> No.5846588

>>5846568
You seem quite pained in the rear.

>> No.5846602

>>5846568
Why should mugen call it quits? People like his work.

>> No.5846601 [DELETED] 

>>5846510
Not the guy you're talking to. But what? /jp/ AND /a/ has historically hated emoticons. Surf the board a little more before posting next time.

http://archive.easymodo.net/cgi-board.pl/jp?task=search&ghost=&search_text=emoticons

Way to shit on our culture.

>> No.5846608

>>5846601
The only reason /jp/ hates emoticons is because a few faggots from /a/ came here. They need to go back to /a/ where they belong.

>> No.5846610

>>5846602
you mean his samefaggotry and 2 people.

>> No.5846618

>>5846608
Not a poster in the this thread, but /jp/ is a few faggots from /a/. Idiot.

>> No.5846621

>>5846568
Valid points all, touche. Though, I would tolerate laziness and attention whoring to some extent but /jp/ just cranks those up to eleven.

>> No.5846622

>>5846608
What the fuck am I reading.jpeg

>> No.5846626

>>5846618
Was a few faggots from /a/. You're quite outnumbered these days. Go back home, faggots.

>> No.5846646

>>5846610
90% of the people complaining about him are samefags.

>> No.5846649

>>5846626
Fuck you, man. Are you seriously implying that being on /jp/ without having been on /a/ pre-split is superior to 'discovering' /jp/ by itself, or that any previous affiliation is related to post quality at all? You're the kind of dick that needs to take it easy or get out.

>> No.5846666

>>5846608
>The only reason /jp/ hates emoticons is because a few faggots from /a/ came here. They need to go back to /a/ where they belong.
Are you retarded? Or perhaps you're just trolling:
http://archive.easymodo.net/cgi-board.pl/jp?search_text=emoticons&task=search&offset=1056

Post as far back as 2008 look down upon emoticons. Did you just get here yesterday, or are you not aware of the archive's functionality. This is why the Mokou tripfriend gets trolled a lot on /jp/. He hasn't been here long enough to understand our ways. I need to take it easy.

>> No.5846667

>>5846427
>>5846568
Quite true, do you know how the computer first came to be? The guy was a lazy accountant, so he slacked off and made a machine to do his computing for him!

>> No.5846681

Nothing wrong with emoticons. <_<

>> No.5846687

>>5846649
No, it's faggots like >>5846666 that need to get out. Back to /a/, all of them.

>> No.5846723

>>5846687
ANYBODY WHO DISAGREES WITH ME IS A FAGGOT FROM /a/ WAAAH WAAAH

>> No.5846745 [DELETED] 

>>5846687
Now you're not even trying any more. You call that a retort.

>> No.5846841
File: 77 KB, 750x750, flan.jpg [View same] [iqdb] [saucenao] [google]
5846841

>>5846666
Actually, I have been around since 2008; I just don't like conformity. That said, I've never spammed emoticons here. I got some minor hate from speaking my mind and had some debate threads about the use of tripcodes. The main hate comes from the possessedbyphoenix spam era though, after Suigin noticed I had it in my email field. The thing is...that was a year after I made it and I had always had it there for an entire year, and by then it was already on the decline, with the hosts selling out and all. The amusing thing was that the whole trolling came a year late. Oh, hivemind...

But anyways, let's get back to game development discussion!

Pic probably unrelated.

>> No.5846855

>>5846841
Who the fuck cares how long you've been here, you act like a gaia faggot with each post that you make. And your threads are pooshlmer level shit because you go for quantity instead of quality. I don't need to see 5 of them on the front page.

>> No.5846899

>>5846855
>fuck
>gaia faggot
>pooshlmer level shit
Let's return to a more civilized form of writing.

>> No.5846904

>>5846494
>>5846510
>>5846601
>>5846608
>>5846618
>>5846622
>>5846626
>>5846649
>>5846666
>>5846681
>>5846687
>>5846723
>>5846745
>>5846841
Now that the shitstorm is over, let's agree to delete our posts (in order to clean up the thread).

>>5846855
I agree with everything you said, but I still like the Mokou tripfriend because he's still pure. Unlike the other tripfriends on /jp/ that have been tainted by long exposure to 4chan. If there was one tripfriend I could get the chance to rape it would be him.

>> No.5846989

>>5846855
You. /a/. Go.

>> No.5847005
File: 44 KB, 636x367, mokoutrip.png [View same] [iqdb] [saucenao] [google]
5847005

>> No.5847015

>>5847005
>sarcasm

>> No.5847016

>>5846989
No, he's right.

>> No.5847027

>>5847015
no, i guess you haven't been here long enough to know how Mokou tripfag behaves.

>> No.5847051
File: 165 KB, 1007x1396, tripmoe.png [View same] [iqdb] [saucenao] [google]
5847051

>>5847027
Behave like this?

>> No.5847064

>>5847051
This proves my point.

>> No.5847078

Fujiwara no Mokou is a cool guy, just leave him be...

>> No.5847106
File: 237 KB, 615x695, 0b6d6d6d31e21jkc58e760a2843a6bbd82.png [View same] [iqdb] [saucenao] [google]
5847106

>>5847005
Wow, you actually saved a snapshot of his failure that day. I had long suspected the Mokou tripfriend was new around here, but that moment confirmed it. Even if he's been here since 2005 or 2008, he only has the posting experience of someone who's been here for a few months. I guess he must spend most of his time on shitty livestream channels, spamming emoticons with yaoi fangirls and nerds.

>>5847015
If you were here that day you'd know it wasn't sarcasm. He genuinely thought his trip got cracked. At this rate, if we keep messing with him he might change his name/trip out of shame. Then I wouldn't have a naive tripfriend to stalk. So let's stop. Mokou has probably been around longer than most Touhou fans on /jp/, but hasn't frequented the board as much. He's the type of person that doesn't mind hanging out with the ilk that frequent social networking sites. (Like that femnazi Chibity.)

>> No.5847126

>>5847106
/a/.

>> No.5847135

>>5847051
Are you trying to get an e-date, Anonymous?

>> No.5847136
File: 71 KB, 1198x405, green_textboard.png [View same] [iqdb] [saucenao] [google]
5847136

>>5847005

>> No.5847153

Everyone has their faults. Mokou tripfag's fault is he is a little gaiaish. He seems like a nice person otherwise, so no need to harass him all the time. There are no perfect posters on /jp/, if we all had a name associated with all of our posts your "tripfag hate list" would be enormous.

>> No.5847158

>>5847005
>>5847051
Naive-moe~

>>5847135
I would totally e-date the Mokou tripfriend if given the chance. I wonder sometimes if he has a penis. (Not that, that would stop me.)

>> No.5847177

>>5847153
Hence the handy anonymity which more people should learn to enjoy.

>> No.5847202

new thread >>5847178

>> No.5847203

>>5847177
Being anonymous means you will never get any dedicated haters. However, you will also never get any closer contact friends.

Most of /jp/ is too afraid of negative reaction to take the risk to have a chance for the positive.

>> No.5847215

>>5847051
So what was the response for your last question? Your answer might actually explain a lot.

>> No.5847234

>>5847203
That becomes a non-issue if you're satisfied with your current set of friends.

Though I suspect quite a few anonymous will have gone so far long without friends that they feel no need for them anymore.

>> No.5847241

>>5847215
It's a s.e.c.r.e.t.

>> No.5847250

he acts like a gay person

>> No.5847251

Check your email Mokou.

>> No.5847255

>>5847250
Or a female. Either way, it's moe.

>> No.5847268

If you need a programmer I can help.
I've been wasting some time on my own (Touhou based) platformer, but it has gotten nowhere and will probably stay like that.
I was using Ruby gosu, but I think C++ would be better for something full of stuff like danmaku. Are you actually competent at programming? Your comments about doing it in Java leave some doubts in my mind... Java is the worst choice for this project. I'm not really versed in game making, but I know some stuff.
Please set up a page or email, something, so we can talk later if you want; this thread won't be here forever.

>> No.5847295

>>5847268
Thanks, your help would be very much appreciated! Please see the other thread for more info.

>>5847178

>> No.5847305

At least he grew up and realized that it's pointless to advertise on /jp/ his shitty livestream channel filled with gaia and youtube Touhou fans.

>> No.5847316

i started 2 visual novels... they are in their folder untouched from 1 year

>> No.5847331

>>5847316
what are they about?

>> No.5847336

Java sucks, use C++ like real men.

>> No.5847376

If you are serious about programming you should learn C and C++, if anything simply because of it's significant impact on other languages and the history of programming in general.

Then if you don't like it you may learn Perl or something as well (or whatever), point is, learn C and C++ first.

>> No.5847388

>>5847331

one was about a secret organization of killers (you save a girl-member of it) covered in a maid cafè where the choice was "kill you or hire you"
ambiented in milano (it was easier for me to take photos)

another one was a classic school story
← some of the girls of the second one in an half sketch

>> No.5847396
File: 118 KB, 1600x1200, plot girls.jpg [View same] [iqdb] [saucenao] [google]
5847396

>>5847388

fuck, the forgotten captcha deleted the file entry

← here

>> No.5847398

>>5847234
I've been without friends online for over 5 years now (offline for longer), but it's only recently that I have somewhat started to miss close contact with someone. Spending time on 4chan helps fill my base need for communication, and living with my father helps for direct face-to-face contact, but I do long for some contact with someone that goes beyond this board. Hearing what someone is doing now, what's going on in their life, exchanging ideas on subjects that both interest you... And maybe just the knowledge that someone is glad to be able to talk to you.

I can't join regular forums anymore, though. I can't stand them.

>> No.5847429

>>5847398

i think of 4chan's anons as my best friends

even if i have some close real friend

>> No.5847431

>>5847396
I've been thinking about making one for months already but I can't bring myself to start a project. I have some plots half-made already but I can draw for shit and I need to learn how to use one of those engines such as Ren'Py, so I don't think things will end up being good.

>> No.5847447

>>5847431
I think it's pretty important you first need to learn to draw reasonably.

>> No.5847454

>>5847431

on 10000000 one-man started projects only one be complete and that one will be famous

see zun and like 5 other men

sorry for my english

>> No.5847461
File: 158 KB, 427x1280, ota10_0464_resize.jpg [View same] [iqdb] [saucenao] [google]
5847461

Danmakufu has serious slowdown problems even on non-ancient machines, which I attribute to danmakufu being highly inefficient. I have had no problems with any Touhou games apart from some of them refusing to play at all on a Vista machine.

From my experiences with coding Flash games, it is absurdly resource-intensive for even 2d animation with predrawn tweening. From my experience with Java, it is woefully inefficient for anything realtime game-related. I have yet to actually make something in Python, but it IS a 4GL, so for anything that has a good chance of experiencing slowdown, I'd avoid it.

C++ has the disadvantage of requiring competency--and if you've only ever programmed things on your own, then you cannot claim to be competent. The importance of readability and documentation in group projects cannot be overstated.

C# may be a good language to go for. Picture unrelated.

>> No.5847472

>>5847454
Wait, we're doing this to become famous?

>ersatzes wondered

>> No.5847483

>>5847447
I thought about "hiring" artists but it's so complicated to get what you exactly want when someone else is drawing.
>>5847454
It doesn't have to be famous. If people in here can say "hey, that crap is not SO bad after all" I would be happy.

>> No.5847489

>>5847461
>C# may be a good language to go for.
Hi Bill Gates, how's that vacation treating you.

>> No.5847491

>>5847461
Can't he just use C++ and open source libraries, like Allegro?

>> No.5847492
File: 862 KB, 2000x2000, teresa cyberpunk sfondo.jpg [View same] [iqdb] [saucenao] [google]
5847492

>>5847447

that is for sure, when you start every draw is better than the last one (like first levels of pokemon where you gain 1 level at kill)
you should wait to be a higher level where the draws are all at similar level to be homogeneus

this is my last draw and it's better than the one before it
this is my last one

>>5845717

and this is the one before



they are both horrible but you can see the difference

>> No.5847500

>>5847489

C# is standardized. See http://www.mono-project.com/

Even if I use C#, I'm probably going to use a scripting language to do the actual content eg characters, bullet patterns etc. So, just doing the rendering in C++ isn't a big deal. Plus, I've worked on a project with multiple people in the past, so I know about readability.

>> No.5847513

>>5847489
>disregarding a language for undefined reasons
This is not a helpful comment.

>> No.5847522

>>5847513
But you suggested it without any reason attached also.

>> No.5847538

>>5847489
C# > C++ these days

>> No.5847576

>>5847538
>lol i troll U

>> No.5847590
File: 183 KB, 475x1280, ota10_0359_resize.jpg [View same] [iqdb] [saucenao] [google]
5847590

>>5847491
You should look for open source libraries regardless of what language you're using. Unless the library was poorly written, you aren't going to noticeably improve efficiency by rewriting its low-level functions--but you'll still need to be careful about the whole implementation process.

>>5847500
Well, if you're already intimately familiar with the phases of waterfall and how they vary in iterative development, and know how to write an SDD, then you probably know everything really important I'd have to say.

>> No.5847662

>>5847522
Just naming a language already tells you why you should use it given a simple Wikipedia search. You SHOULD be able to do this on your own. There is no excuse for not having done so. In addition, you should be able to infer the basis on which a recommendation has been made based on the comments given to previously mentioned languages.

http://en.wikipedia.org/wiki/C_Sharp_%28programming_language%29#Design_goals

When speaking AGAINST a suggestion, you must give a reason for doing so. The language is not a joke. Merely mentioning its name is insufficient evidence for not using it. (Compare to, say, mentioning FATAL in /tg/.) You could be forgiven were C# being recommended based on some attribute in which it is noticeably lacking (such as Flash's horrid efficiency) or were it so specialized or out of date that it would be completely inappropriate to the proposed project.

>> No.5847790

>>5847662
I wasn't that guy, but okay. Just pointed out your hypocrisy. No, suggesting something without any backup arguments is not okay.

>> No.5847853

>>5847662
Aren't you an obedient little college kid. Be honest, you were a naive youth that enrolled into a college that only had programming courses in Java and C#. Upon graduation, you were surprised to find your credentials getting ridiculed by your peers and employers. Even the girls laughed at you.

I don't know if you've read the fine print of Microsoft's terms of service for their dot NET®. But there's a (thinly veiled) royalties charge which can get implemented at any time of their choosing.

>> No.5847958

>>5847853
It's a bad idea to rely on Microsoft in general.

>> No.5847988

>>5847853
>>5847958
durr hurr brainwashed opensource communists

also my school almost exclusively taught Java

C# would have been TOO relevant for them to teach apparently

>> No.5848069

>>5847988
I just knew your 'counterargument' would come down to "lol open source". Please refrain from participating in this discussion any longer.

>> No.5848091

>>5847988
>>5847662
Well, you're a faggot and spreader of syphilis. Your momma was so fat they modeled C#'s syntax after her.

>> No.5848120

>>5848091
His mother wasn't Java.

>> No.5848131

This thread needs more EXPERT programmers.

>> No.5848138

>>5847853
>>5847958
>But there's a (thinly veiled) royalties charge which can get implemented at any time of their choosing.
Oh wow. People actually believe this?

>> No.5848172

>>5848138
>Oh shit, people actually read the license??

>> No.5849718

Try advocating for C# on /prog/, I dare you.

>> No.5849741 [DELETED] 
File: 618 KB, 728x466, 1273073119723.png [View same] [iqdb] [saucenao] [google]
5849741

CORNELIA??? IS THAT YOU????

>> No.5849823

>>5847853
>personal attacks in place of actual arguments for or against a language
Thank you for invalidating your position on your own.

>> No.5850633

Derp.

>> No.5850653 [DELETED] 

>>5850633
reported

>> No.5850692

>>5849718
Besides the general verbosity and MS' grip on it, /prog/ actually finds C# somewhat tolerable as a language; certainly moreso than Java and sepples, anyway. Of course, you'd know this if you actually frequented it.

>> No.5850703

For a c# like language, check vala, it compiles to C then to binary, so you get an easy language without using a VM

>> No.5850719

Proceed bravely and don't give up hope, OP.

>> No.5850739
File: 134 KB, 321x600, byakuren irl.jpg [View same] [iqdb] [saucenao] [google]
5850739

>>5850719
By the way, here's the thread with the actual project plans. It's amazing that this thread is still alive long after we abandoned it...


>>5847178

>> No.5850745 [DELETED] 
File: 416 KB, 1400x720, 1279968074283.png [View same] [iqdb] [saucenao] [google]
5850745

So, is it confirmed that they hda sex wtih each other?

>> No.5850752 [DELETED] 
File: 446 KB, 1220x620, 1271784028221.png [View same] [iqdb] [saucenao] [google]
5850752

Obey m ywaifu!

>> No.5850766 [DELETED] 
File: 274 KB, 800x274, 1279117003583.png [View same] [iqdb] [saucenao] [google]
5850766

what the shit
this fucking consonant (hu)
WHO INVENTED THIS SHIT?
A FIVE YEAR OLD?

>> No.5851248

>>5850739
the fuck is that some kind of shopurumi

>> No.5851263
File: 930 KB, 1048x955, 1277666082017.png [View same] [iqdb] [saucenao] [google]
5851263

If you had an average party, almost every level would take about an hour in FFXI and you can trim that down to 30-40 minutes with a really good party set-up.
Grinding wuold only take forever i fyou were one of those peolpe pulling off maxing out every job.

>> No.5853495

>>5850692
I don’t see much negatives in C++ as some lazy and careless coders see here. I find Multiple inheritance feature and pointers as awesome. A half breed programmer is always half breed despite the tool he use.

A programming language is a mere tool that helps you create what you want.

C++ is all about endless power at developers disposal. With power comes responsibility and so, the developer is responsible to make decisions and implement.

I personally don’t like to be limited by the inadequacy of the programming language I use. It is my job to improve as years goes by and makes caution and clean design and goals part of my programming life.

The way I see, the only area where C++ does not fit in today’s world is where no one gives a damn about how good the developer or a particular block of code is, but all they want is some output close to what they require.

Developers wants to feel they are good developers right out of college. C++ takes time to learn, master and it feels great when you start using it. In fact, all this years of sound existence despite the arrivals of so called safe and powerful languages speaks a lot about the language itself.

>> No.5853586

ONE WORD THE FORCED INDENTATION OF CODE THREAD OVER

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