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/jp/ - Otaku Culture


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5651287 No.5651287 [Reply] [Original]

Try 13. Normal. 3 lives. Youmu kills me with the first few bullets when she first appears, no spellcard.
THIS. FUCKING. GAAAAAAAAAAAAAAME.

>> No.5651296

And I still don't get how the games calculate game completed, especially if you make it to stage 5 and get only 60%.

>> No.5651309 [DELETED] 

>>5651296
>% completed
Think of it as a logarithmic graph that is somehow loosely based on difficulty. At least it's not 115% game completed bullshit like in EoSD. Also watch more videos.

>> No.5651308

>>5651296
By captureing spell cards. If you bomb or die, that card is not captured.

>> No.5651312

Only 8 spellcards captured? Surely you can do better than that.

>> No.5651314

Try 13 and you're only to Youmu? You might as well an hero now.

>> No.5651332
File: 3 KB, 128x128, 1251428224188.png [View same] [iqdb] [saucenao] [google]
5651332

Try try again, Anon-kun~

Also, you might want to learn how to stream Youmu's bullets like Kefit:
http://www.youtube.com/watch?v=SJMZ9IUuBdo

>> No.5651336

>>5651332
What's streaming?

>> No.5651344
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5651344

>>5651336
seriously?

>> No.5651350

>>5651344
...yeah.
I assume this is even worse because I can make it to stage 6 of IN before dying to the opening faeries and I still don't know terminology of the games. Bleh. Have like 31/37 on Wriggle's first spellcard.

>> No.5651351

I hate that attack too. It's way too tight.

>> No.5651356
File: 540 KB, 645x506, pcb2.png [View same] [iqdb] [saucenao] [google]
5651356

Why you so bad?

Look at me stylin all over you

>> No.5651358

And honestly, a ton of bullets in stage 4 PCB are just waaaay to fast to find a path in. Especially the red barrages later on.

>> No.5651359
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5651359

>>5651308
What, for completion percentage? Yeah...I don't think so. This one here ended at Deadly Dance, and look where that ended up.

>> No.5651362
File: 57 KB, 640x480, clearpcb2cc.jpg [View same] [iqdb] [saucenao] [google]
5651362

>> No.5651370

>>5651336
Slowly advancing to the other side of the screen I think.

>> No.5651386
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5651386

>>5651350
http://touhou.wikia.com/wiki/Streaming#Streaming

Read wiki, wiki is good.

>> No.5651384

>>5651358
Everything in the stage portion barring Lily White's red/blue barrage is predictable. You have to want it; learn the game until you love it and can coast through.

>> No.5651390

>>5651336
"I guess what you call direct-fire enemies are enemies that shoot aimed, non widespread bullets or patterns. One basic technique to get past a swarm of those is to move a little like you're saying : only move to whatever direction you're planning to move to when a bullet is close to hitting you. That will save you if the swarm doesn't last long. But if it does last long, you will end up stuck against a wall and die if you keep doing this. To create a hole for you to squeeze through, make a large ample movement in the same direction you were going, preferably decreasing the distance between you and the shooters while you make that move (while staying safe), and as fast as possible (you could release the laser button to go faster in DDP for instance). This way the shooters aiming at you will have to shoot each bullet in the largest possible angle from the previous one : that's a hole. Move through the hole and repeat if there's more of this swarm. "

>> No.5651398

>>5651358

Stage 4 PCB is a funny thing. When you start out it seems impossible to go through without dying/bombing a ton.

Come back to it later once you're better. You will be amazed at what a fun stage it is once you know streaming and timing.

>> No.5651401

>>5651336
Its when you use the fact that all bullets of an attack are aimed directly at you.

Slowly moving to the side or just directing all the bullets in one direction is streaming.

>> No.5651429

>>5651401
Oh, then I do that. Problem is getting away when an endless line of bullets blocks my path from getting away from the side.

>> No.5651500

>>5651429
See: >>5651390
>To create a hole for you to squeeze through, make a large ample movement in the same direction you were going, preferably decreasing the distance between you and the shooters while you make that move (while staying safe), and as fast as possible[...] This way the shooters aiming at you will have to shoot each bullet in the largest possible angle from the previous one : that's a hole.

>> No.5651502

>>5651429
You're not speeding up when you want to change direction. If you keep moving slowly, there'll be a wall. If you start moving fast about a second before you turn, the bullets will be more spread out, so there'll be a gap you can fit through.

>> No.5651511

>>5651502
Actually, direction changes are also acceleration.
Velocity is a vector, you see?

>> No.5651602

>>5651511
He's still not speeding up before he turns, though, which is the problem.

>> No.5651629

one tip for pcb stage 4 stage: for the left/right blue (and later red) faeries, don't charge to the opposite side instantly. if you do so they'll spread and good luck trying to avoid it from both sides if they're spreading. instead, move slowly to the opposite side (i think it starts with the right side, so i always graze my way to the left). for the red ones that are fast and fire some other stuff along with the clump of red stuff, just focus on avoiding the red stuff by a bit, and don't panic. it's actually not easy to get hit by the triangle bullets while avoiding the round ones.

>> No.5651647

>>5651602
The question is: Why does Marisa go faster than Reimu while her outfit is much less aerodynamic?

>> No.5651674
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5651674

>>5651647
Magic everywhere in this bitch

Also broom.

>> No.5651694
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5651694

i just play the game and good dammit motherfucking yuyuko always kill me!

>> No.5651748

>>5651694
Bomb more. Wasting bombs when you don't really need to use them is bad, but dying with bombs is a lot worse.

>> No.5651787

I was going to make a thread like this too. I didn't take a screen but I managed to get to stage 6 with 3 lives and 2 bombs. I thought it was going to be alright. Then I was utterly raped and had to use continues. Damn. Her bullet patterns are too random. I don't know if that's because I'm not standing in the right place, but I often find myself in situations with no possible way to dodge.

>> No.5651799

>>5651787
Unlike EoSD, there should always be a way out if you're prepared in advance.

>> No.5651806

>>5651787

do better until you can get to stage 6 with 7+ lives

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