[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture


View post   

File: 351 KB, 640x480, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
539096 No.539096 [Reply] [Original]

what the fuck this attack good for?
there is no way that it just makes aya float..

>> No.539105

Jump. A burst of wind will attack in the opposite direction of your jump. Knock down and position this correctly for some sort of okizeme. It's not really that useful, in my opinion.

>> No.539125

ITT: Aya tricks

>> No.539144

Are you kidding me? That attack is one of the reasons why I favor Aya.

22B/22C in the air, then jump in any direction. Jumping forward launches the windball back, jumping straight up launches it directly beneath you, and jumping backwards launches it forward.

>> No.539156

I want my Meiling. A zombie, thief, ronery girl and a tenguw can't satisfy me. In b4 massive disappointment when Meiling won't be in SWR.

>> No.539195

>>539125
ITT: Aya turns tricks behind the 7/11

>> No.539256
File: 66 KB, 418x436, Aya annoyed.jpg [View same] [iqdb] [saucenao] [google]
539256

>It's not really that useful, in my opinion.

You just don't know how to use it!

>> No.539281

I wish Aya would show me her tricks...

>> No.539287
File: 80 KB, 639x476, Ava2.jpg [View same] [iqdb] [saucenao] [google]
539287

Why is alice/sanghai p2 so green eyed *

>> No.539286

I never played IaMP, Im trying to get into SWR now, I understand 22B/22C are attacks but what does it stand for exactly? 2 = ?

>> No.539289

>>539281
I'd show her my tricks, if you know what I mean

>> No.539292

>>539287
>shanghai

>> No.539293

>>539287
Wow. Low-res.

>> No.539302

>>539293
Exactly the same res as IaMP.

>> No.539306

>>539293
>>539302
Japs dont have time to do HD sprites.

>> No.539316

>>539286
Num Lock pad. 22 means down-down.

Basically, the numbers stand for directions of a player facing the right side (1P). 6 is forward, 4 is back, 2 is crouch, 8 is jump, 5 is neutral (standing still).

>> No.539320

>>539286
Down. So Down -> Down + B. People usually use this notation for fighting games, it’s based on your numpad:

789
456
123

So 2 is down, 6 is right, and 5 is neutral. 236 is quarter circle forwards, 623 is dragon punch, etc.

>> No.539346

>>539316
thanks I was reading the wiki trying to figure out..

"66A Old 66B. Low spinning sweep kick. Faster startup and recovery?"

is everyone using Aya becuase she wasn't in IaMP? seems like every SWR thread so far has been about Aya

>> No.539391

>>539346
Everyone loves Aya now, that's why.

>> No.539404
File: 74 KB, 560x560, 9e57cee00c41939150c330a58d92f6e0.jpg [View same] [iqdb] [saucenao] [google]
539404

>>539391
Aya is love

Though I imagine plenty of people here are going to abandon her when the newcomers are introduced in the full game.

>> No.539407
File: 79 KB, 600x750, 1174160838685.jpg [View same] [iqdb] [saucenao] [google]
539407

>>539391
Love Alice especially in SWR since she aint so shitty as in IAMP.

>> No.539421
File: 169 KB, 600x800, 1196807660879.png [View same] [iqdb] [saucenao] [google]
539421

>>539404
Hope they keep everyone from IAMP and add about 10 new but that aint happening... I'd love to see some Yokai moe~

>> No.539417

>>539407
Ummm, Alice is still a beast in IaMP.

>> No.539428
File: 192 KB, 512x512, 1209457447577.png [View same] [iqdb] [saucenao] [google]
539428

\Aya-chan/

>> No.539436

>>539421
One of the guys who dug around the files of the first demo said that he saw something that implied that there *MAY* be 20 characters present.

Don't count on it until we see the full game.

>> No.539450
File: 294 KB, 512x512, 1191865180466.jpg [View same] [iqdb] [saucenao] [google]
539450

>>539436
Fuck! That would be awesome... well i'm sure yuyu is in.

>> No.539466

I just hope this game has a bigger roster than IaMP did.

>> No.539491

>>539466
We need "Brawl like" updates.

>> No.539499

>>539491
Hahaha, OK.

Tasogare didn't make a single peep about SWR from August until now, you expect them to reveal details when the full game is coming out in three weeks?

>> No.539513

i predict kaguya and mokou in SWR.

>> No.539519
File: 131 KB, 883x800, 1191851985613.jpg [View same] [iqdb] [saucenao] [google]
539519

>>539513
Ran and Chen would be too good to be true. Twei and Inaba woudnt be bad...

>> No.539533

I do hope there'll be atleast one Moriya shrine character in SWR, preferably Suwako.

>> No.539547
File: 121 KB, 500x500, 1209585468069.png [View same] [iqdb] [saucenao] [google]
539547

Meiling playing SWR without Meiling ;__;

>> No.539549

>>539491

Oh God no, think of the drama. Every week /v/ was exploding with RAGE at Sakurai

>> No.539558
File: 250 KB, 800x800, hinastrawberry.jpg [View same] [iqdb] [saucenao] [google]
539558

>>539287
Looks like the creators have great tastes!

>> No.539559

>>539547

Don't worry, I'm sure she'll be in it!

..... Well, maybe.

>> No.539566

Think Flandre will be playable? Did ZUN finally let her out of the basement?

>> No.539570
File: 181 KB, 450x627, mokouflames3.jpg [View same] [iqdb] [saucenao] [google]
539570

>>539491
Oh God, I can just see /jp/ turning into /v/...

MOKOU CONFIRMED FOR SWR!

>> No.539573

>>539570
Since there's one more month left I'll start it tommorow.

>> No.539597

>>539566

That would be awesome.

>> No.539613

>>539570
WANT PLAYABLE MOKOU
I also want Reisen. I would love to see how she would play

>> No.539647

PLAYABLE IMPERISHABLE NIGHT CHARACTERS FUCKING WHERE.

EIRIIIIIIIIIN

>> No.539683

Also does inbuild netplay still suck as in no delay for the host or did they change that?

>> No.540088

>>539647
kaguya will be playable with eirin as her projectile

EXACTLY AS RANNED

>> No.540154

>>539156
>Hong Meiling 門門 !!CkFE91f1n9T
>can't satisfy me

let me guess needs more dicks for you?

>> No.540181

>>539558
brix shat

>> No.540194

>>540181
Indeed!

>> No.540210

Screw Aya, Marisa is way better.

Tasofro nerfed her Miasma Sweep, but overpowered everything else. She is almost broken now.

>> No.540217

Screw Aya, Marisa is better.

Tasofro nerfed her Miasma Sweep, but instead pumped up all her other moves. She is almost broken now.

>> No.540271

>>539466

CIRNO FOR SWR

>> No.540283

>>540154
That won't make them stronger!

>> No.540284

>>539287
Why does Alice have different colored eyes in every game?

>> No.540370

>>540284
The Alice you see is a giant doll. The real Alice never leaves her house.

>> No.540795
File: 63 KB, 620x465, alicealice.png [View same] [iqdb] [saucenao] [google]
540795

>>540370

>> No.542318

Where do you get this game?

>> No.542326

>>542318
http://swr.mizuumi.net/stuff/th105_t_w.zip

>> No.542330

>>542318
http://rapidshare.com/files/111204783/th105_t_w.zip.html

Be grateful /rs/ is down and I'm generous.

>> No.542336
File: 163 KB, 640x480, SWR02.gif [View same] [iqdb] [saucenao] [google]
542336

I'm pretty sure the answer is no, and I've no knowledge of these kinds of things besides getting them to work, but does SWRcaster work for this version?

>> No.542345

Unsurprisingly, trying to play this just like IaMMP doesn't get you very far.

>> No.542349
File: 146 KB, 1022x719, SWRgameplay.jpg [View same] [iqdb] [saucenao] [google]
542349

Still trying to learn how to connect ingame. Moonspeak isn't too kind to me, especially since I don't know how to do these things.

>> No.542351

>>542336
It ought to, if it doesn't, then I'm pretty sure a new version will be released soon that will work.

>> No.542416

>>542345
Compared to how it was before, it plays a lot like more like IaMP.

>> No.542442

>>542336
I'm deeply interested in this version, any way to get it?

>> No.542455

>>542442
That version is called MUGEN.

>> No.542512

I just downloaded the game, but it says "This application has failed to straight because d3dx9_33.dll was not found. Re-installing the application may fix this problem." What do I do?

>> No.542533

>>542512
DirectX 9

>> No.542529

>>542512
Download said dll and copy it into either your system32 folder or the SWR folder itself.

>> No.542576

>>542416
The game is still SWR, though comboing and chaining was toned down a bit. Also, I love the return of bombs, but they need to be able to be used during blockstun and offensive strings.

I don't care if bombs reach 100% limit and make the opponent un-comboable from then, as long as I get to use o-bombs.

AND MAKE BOMBS USEABLE IN THE AIR!

>>542349
I'm working on making a picture tutorial of how to SWR Netplay, expect it to be up within an hour or two.

>> No.542579

>>542512
install directx?

>> No.542582
File: 287 KB, 1356x1024, Capture.jpg [View same] [iqdb] [saucenao] [google]
542582

So why the fuck is Shanghai stuck in the air like that? I once had about four dolls up in the air and they wouldn't return until the end of the round.

>> No.542589

>>542582
LOL CONTROL

22B or 22C to cause the dolls you've placed to activate at the same time and spin towards your opponent.

>> No.542590

>>542582
New Alice thing. 22B/C turns them into SPINNAZ.

Dunno if there's anyway to get rid of them playing against her though, which means Alice now has even more shit to throw at you in corners.

>> No.542613

So, did anyone figure out what the Red Nuke spellcard does?

>> No.542615

>>542613
If there is predicted weather, it forces that weather to occur. If there's no forecast, it does nothing. I don't think forecasting is in yet.

>> No.542622

>>542615
It is, but the weather is forced to a specific type in story mode.
If you go to versus, the blue circle up top will have the prediction showing. It'll change constantly whenever the timer is going upwards and is above 50.0-ish.

>> No.542637

>>542615
>>542622
So what's the point of the weather? Is it's reasons for changing and effects during battles included in the demo, or do we wait for the release?

>>542576
Waiting patiently for that tut.

>> No.542638

>>542637
http://swr.mizuumi.net/index.php/Weather

>> No.542648

>>542637
Weather has different effects on battle. I can't think of them off the top of my head, but they should be listed on the wiki. As for changes, they're on a timer. Knocking people down increases the timer, and the more bullets out the more the timer increases.

Storywise, someone is screwing around with the weather. It's always raining at Marisa's house, Youkai Mountain is always sunny, and there was an earthquake right under Hakurei shrine.

>> No.542651

>>542590
DEY SPINNIN' NIGGA DEY SPINNIN' DEY SPINNIN'
DEY SPINNIN' NIGGA DEY SPINNIN' DEY SPINNIN'
DEY SPINNIN' NIGGA DEY SPINNIN' DEY SPINNIN'

Anyway, I think the only way to get rid of them is to prevent them from coming out in the first place. They have a long start-up before shooting their danmaku, so attacking them during that window is the only time you can destroy them. Otherwise, wait for Alice to SHANGEN-HAIGAN, SPIN ON!

>> No.542660
File: 654 KB, 1147x1130, Hisouten Netplay copy.jpg [View same] [iqdb] [saucenao] [google]
542660

Here. Connecting to a netplay match should be self-explanatory now that you know the options.

>> No.542677

>>542660
Can you host a game so I can try it, swedish?

>> No.542703
File: 209 KB, 512x512, aya eh.png [View same] [iqdb] [saucenao] [google]
542703

>>542660
Following up on this:

1) The reason I included a profile page was so you can make your own unique profile and configure your deck to your own liking. It would be pretty confusing seeing Player 1s all the time.

2) When you select the "Host a Match" option, a set of numbers will pop up. The set numbers is the port people need to access to enter your game. Leave it at the default port of 10800, or make sure the ports in "Host a Match" or "Show Own Host IP" are the same.

3) For those of you who are oblivious to the "clipboard" part, Microsoft saves the most recent thing you copied to a "clipboard". To use this feature, simply copy an example IP (e.g. [[192.168.1.1:10800]]) and then select the option: the IP should show up after that, and press A to confirm the IP and to connect.

4) SPECTATING. I completely forgot to add this; there's a built-in spectator in Netplay, and it works by simply connecting to a match in progress. Get ready to trip balls watching the match fast-forward though.

>> No.542709

>>542677
Yeah, sure. Prepare for it to lag though.

66.215.55.98:10800

>> No.542734

>>542709
Okay, the lag is immense. Also, Tornado glitch. Can't see shit, captain.

>> No.542741

>>542734
The actual built-in Netplay is excellent so far; I've managed to play a couple of rounds with Kelrey, and we both live relatively close. Delay seemed a bit slower than what it usually was in SWRCaster, but otherwise it handled very well.

Just my retarded roommates downloading shit again.

>> No.542746

>>542709
>>542703
I was just watching. Very acid-induced fast-forward there...

>> No.542756

>>542741
West Coast, right? I live there also, and you say the matches were fine? I could not round off anything in that lag.

I'm still in the process of forgetting old SWR habits. I kind of wish I didn't have to forget them.

>> No.542770

>>542756
Thank god comboing is slightly harder in this new demo. I was getting sick of your endless Raymoo j.5A + j.6A + j.[c] loop.

>> No.542785

holy shit is this a sequel to iamp?

>> No.542795

>>542770
Reimu's air pressure is completely nerfed, but if you've got 4 orbs, I can still break you. I had a new ground pressure string ready to use against you, but now that her [C] takes twice as long to charge, I can't even begin to attempt it.

I can compensate for ground pressure in different ways, but now that Pillar does only 2 orbs of spirit damage and always limit breaches, things just aren't the same...

>> No.542823

>>542795
Don't forget her barrier now combos into multiple hits instead of inflicting one hit. If used correctly as okizeme, opponents will have no choice but to get locked in blockstun.

Reimu may be nerfed a bit, but she's still a gaurd-crushing monster in SWR.

>> No.542825

so... this is just a new version of the demo?

>> No.542832

>>542823
By compensate, I mean being on the ground is an even worse thing than before. I honestly love what they've done to Reimu in this aspect. But again, I can't do instants with that kind of lag.

>>542825
Almost completely revamped demo, and thus more like the final game.

>> No.542845

>>542825
demo,,, full ver is the 25th I think?

>>542326 posted DL

>> No.542852

>>542823
That barrier is so cash! Corner barrier-lock + Double cards + close-range Miko balls = AWESOME! I just locked down Alice with it and laughed my ass of at it because it was done by chance.

>> No.544724

Revive time!

>> No.544881

>>542845
25th of this month?

>> No.545634

reviving thread here

>>
Name
E-mail
Subject
Comment
Action