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/jp/ - Otaku Culture


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File: 275 KB, 640x768, screenshot101.png [View same] [iqdb] [saucenao] [google]
5024930 No.5024930 [Reply] [Original]

I added new things to the project. I would like some "casual beta-testers" to give it a try and tell me how it is.

http://www.mediafire.com/?zonigzt2yqn

Read the readme file first for more information.

>> No.5024938

- What's it coded in?
- What license?

>> No.5024941

Downloading

>> No.5024947

change the damn name

>> No.5024948

>>5024938
Why is that of any importance?
Not OP

>> No.5024950

>- What's it coded in?

C++ (Open GL)

>- What license?

Non-comercial fan game

>> No.5024955

it's shit

>> No.5024957

>>5024947
It is kind of an empty name

>> No.5024969

>>5024957
more like retarded name

>> No.5024972

>>5024948
- Just curious.
- I am untrusting of programs without source. I don't mind if it's non-commercial.

>>5024950
Thanks.

>> No.5024975

Better than the official

>> No.5024980

jesus christ that's awful.

>> No.5024994

AM I SUPPOSED TO DIE SO MUCH? OH GOD I SUCK AT THE TOUHOU

But it seems interesting. I'd like to see a full game. People who are saying its shit are just trolling you, bro. Also, the main screen seems kinda glitchy. You might want to work on that.

>> No.5024997

The game overall is nice but man... wtf is wrong with this hitbox? Homing hell is cool but it's impossible to dodge 1st spell with this hitbox.

>> No.5025000

I prefer asteroids to touhou
Touhou is basically just asteroids with lots of bright lights for manchildren with ADHD

>> No.5025007 [DELETED] 

>>5024926
HHh
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,,,
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s$s
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///

>> No.5025004

>>5024938
The hitbox doesn't stay in the center of the character.
You can't move at all if you press 2 direction buttons when you are at the edge of the screen.
Diagonal movement is too fast. (Pythagoras)
Weird hitbox. Character moves when killed.
You can't see shit when you shoot.

>> No.5025029

Weird. It's almost like you programed the complex stuff but left out the really simple and obvious things. So I'm guessing you used some other "game" libraries or borrowed source from other places.

>> No.5025057

>>5025004
>Diagonal movement is too fast. (Pythagoras)

This is also bad because it doesn't let you grind against the bottom for extra slowmode (pro shmup tip).

>> No.5025072 [DELETED] 

>>5024929
HHh
T+T
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ppp
:;,
///
///
áAà
ttT
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KkK
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MmM
Mmm
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AaÀ
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>> No.5025073

welcome to the botnet

>> No.5025074
File: 518 KB, 640x768, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
5025074

I beat your game. The stars don't home anymore.

>> No.5025079

Something strikes me as kind of bullshit about pretty much all of these patterns. The hitboxes are all kind of shitty, which is probably part of it. I can't make a very good verdict because obviously you intend to change a lot of things, and in shooters it's all about the details. But what is here is kind of shitty.

>> No.5025089 [DELETED] 

>>5024929
hhh
T+t
ttt
pPP
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///
///
@à@
tt+
:.;
KkK
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mmM
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///

>> No.5025092

It's shit, and you should feel bad for making it.

>> No.5025098

>>5025074
Another bug:
If you hold any button and press Alt, the button is stuck.
So if you move UP and press Alt, your character will move up forever. If you press down, you'll stop. Press UP again so it stops.

>> No.5025108

Game seems fine to me. I'll test it longer then 5 minutes later tonight.

Also, the splash screen made me lol, no matter how old it is.

>> No.5025114

I should say, if your goal is to make a SUPER HARD GAME, this is going to be pretty ass.

>> No.5025128

Another:
The homing stars don't home correctly. They may turn 180° just before they hit you.

>> No.5025129

>>5025114
He's trying to make it BRUTAL

So Touhous DIE in a shower of BLOOD when they are killed

>> No.5025139

Most bullets should have a smaller hitbox than sprite.

>> No.5025146

Reported for faggotry.

>> No.5025151

>>5025029
Of course. I know how to make the easy stuff, I just focus on the complex stuff first, and then I add the details and the basics stuff.

You seems to be having problems with the hitbox. Maybe it's a little bit big?

You can't move if you're in collision with the bounds of the screen. That's because I made a fast but functional bound system. Not perfect, but, it works. Anyway, I made that in 2 days, so it still lacks of almost everything.

Thank you all for trying it.

>So I'm guessing you used some other "game" libraries or borrowed source from other places.

Not really, of course I googled some things, but I haven't borrowed too much code.

>> No.5025172
File: 24 KB, 406x336, whatthefuck.jpg [View same] [iqdb] [saucenao] [google]
5025172

My first impression was something along the lines of mixed quotes from this video:
http://www.youtube.com/watch?v=gvnRBywkUZ0

Now then, where do I begin?
As another Anonymous stated, you can't see shit when you shoot. And let me tell you,
gimmicks like this one are why the term "fake difficulty" exists. The character and especially the hitbox must be visible. Also the hitbox itself is going apeshit. For now, half of the game's difficulty lies to the fact it's still badly programmed. Fix the issues previous posters mentioned and then we will all work on patterns together. Because >>5024994 is right.

>> No.5025175

>>5025151
>You can't move if you're in collision with the bounds of the screen. That's because I made a fast but functional bound system
The easiest and functional bound system is this.
Set coordinates.
example: left border is at X = 5. If playerX < X then playerX = X.
This for all borders.

>> No.5025238

- Player shot should be fatter and fewer, not lots of peashooter spam
- Hitboxes are not right on either the player or bullets. Remember that bullets should also have a smaller hitbox.
- Diagonal movement should not be horizontal + vertical.
- Ideally there should be a limit to the amount of shots the player can have on screen. This means the closer you are to enemies, the faster they die (touhou doesn’t do this, though)
- Most patterns should be aimed, even radial bursts. This forces the player to move. If you have a static pattern put a second aimed pattern over the top of it.
- Constantly homing bullets are for faggots
- You force the player to move from the bottom and sides by firing a wall of bullets around them and contracting it so they go the way you want.

>> No.5025250

>>5025074
>I beat your game. The stars don't home anymore

Yeah. Seems like the star bullets don't refresh, so if they spawn while you're dead, they freeze.

>you can't see shit when you shoot

I should not use that particle with the bullets, am I right? Or maybe make it smaller or something.

>So Touhous DIE in a shower of BLOOD when they are killed

Oh hi, I remember you from yesterday.

>Character moves when killed

Character doesn't move when killed. Or, at least, I don't see anything weird when you're killed.

>more like retarded name

It's just a codename. Like Microsoft does whit their products. Imagine something like "Windows Longhorn". Awfull, right? Windows Vista sounds better. I do the same with my projects.

>> No.5025260 [DELETED] 

>>5024929
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ttt
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.:.
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KkK
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>> No.5025274

OP should learn game programming before trying to "publish" a game.

>> No.5025279

>You force the player to move from the bottom and sides by firing a wall of bullets around them and contracting it so they go the way you want

But I want to make you confused, so you die sooner.

>> No.5025281

>>5025151
You sound like you're trying to build a house and the first thing you're doing is setting up shingles.

>> No.5025295

>>5025279
Well that's an amazingly shitty design philosophy.

>> No.5025302

Do you want help with the details?

>> No.5025304

>>5025279
So basically, fake difficulty bullshit? Hey, if you want to make a game worse than Alternative Age, be our guest.

>> No.5025326

Much better than Touhou itself.

>> No.5025345

Let me put it this way, OP.

http://www.youtube.com/watch?v=ytSyTPIPNf0

When something made in Flash is better than something made in C++, you KNOW you're doing something wrong. There is no excuse to not have a moving or changing background, there is no originality or creativity, and is one of the worst "betas" I've ever played. Spend another week or two making it, and then ask for people's opinions.

This is garbage.

>> No.5025359

Why is /jp/ even giving feedback to this retard?

>> No.5025375

>>5025304
More like a trolling spellcard. You think the spell will be predictible, so you see bullets coming and then... Whoops! They stopped.

Then you know they're going to chase you, so you go to the small hollow in the right. You evade the first wave (Haha! I knew this would happen), but exactly one second after, a new wave comes for you, and the wave you evaded comes for you again, so it catches you unaware (wtf!?).

Now you understand the power of my magic.

>> No.5025376

>>5025345
I think its more a case of OP not knowing what the word "beta" means.

>> No.5025383

>>5025359
Find me something better to do.

>> No.5025388

>>5025359
because /jp/ is also full of retards like him. Only a few remain good.

>> No.5025389

The fuck is wrong with everything in this game.

Also heres a little tip, if you want sound effects.. dont make EACH FUCKING PARTICLE THAT SHOOTS EMIT THE SOUND EFFECT.

>> No.5025392

>When something made in Flash is better than something made in C++

Really it's the same, but you can put the first thing on a webpage, and the second one not. And, of course, better graphics with the second one, and more flexibility.

>> No.5025401

>>5025375
Why stop there? Just fire an insanely fast wall of bullets over and over that nobody could possibly dodge with a hidden safe spot. lol trolled.

>> No.5025417

OP makes programmers look bad.

>> No.5025429

>>5025417
Can you stop samefaging, please? You are making anons look bad. I already know you don't like it.

>> No.5025431

OP makes KоG look borderline acceptable.

>> No.5025436

OP is notorious Corean hacker.
He orchestrates F5 attach on 2ch.
He now steals Touhou from Japan.

>> No.5025438

>>5025417
OP makes european game programmers look even worse than they are.

>> No.5025450

Your spellcards suck OP. But that's the last thing you should probably work on, all the other issues already mentioned and all.

>> No.5025458
File: 78 KB, 797x595, untitled.jpg [View same] [iqdb] [saucenao] [google]
5025458

If you're gonna make a fangame, dont make another shitty shooter clone.. Try to come up with something semi-original, because you aren't going to make a decent shooter.. ever.

>> No.5025486
File: 96 KB, 318x324, danmakugoogles.jpg [View same] [iqdb] [saucenao] [google]
5025486

>>5025458
>you aren't going to make a decent shooter.. ever.

Are you challenging me? Because I can make something original with Touhou while keeping it a shooter fangame.

>> No.5025498

>>5025486
it will be shitty no matter what

>> No.5025499

>>5025458
What is this from?

>> No.5025502
File: 56 KB, 237x228, Mario mad.jpg [View same] [iqdb] [saucenao] [google]
5025502

ITT: a lot of constructive advices.

>> No.5025529

>>5025498
Yeah, well, someone told me yesterday that /jp/ doesn't like anything. So I bet, that's the standar of quality of any game: make /jp/ like it. If /jp/ likes it, then it should be a master piece.

I will continue with the project then.

>> No.5025539

>>5025529
OP confirmed for Deviantart user

>> No.5025543

>>5025499
Touhou Katsugeki Kidan

Its a platformer that plays a lot like Shinobi, with Momiji as the main character.

Decently fun despite rage-inducing control scheme.
Seriously, Shift to attack, z to dash and x to jump?
Good thing I figured out how the retarded control setup screen works.

>> No.5025546

>>5025529
You've a long way to go.

Don't bother starting a new thread about this for at least a week.

>> No.5025567

>>5025546
this.

>> No.5025568

>>5025546
heh, you seriously hate this project.

I would challenge you making a better one, but why bother?

>> No.5025574

>>5025568
I think the point is it doesn't need to be made in the first place.

>> No.5025582

>>5025568
"I" am more than one person.

>> No.5025592
File: 51 KB, 327x365, 1272229401264.jpg [View same] [iqdb] [saucenao] [google]
5025592

>>5025574

Yeah, yeah.

Please come back when you know something about gaming programation. Then I'll listen to you.

>> No.5025594

You needed testers to tell you this is shit?

>> No.5025610 [DELETED] 
File: 127 KB, 480x368, yamireal.png [View same] [iqdb] [saucenao] [google]
5025610

Even I think this sucks, and I have a very low standard of judging.

>> No.5025604

>>5025592
That has nothing to do with this being shitty.

>> No.5025605

>>5025592
eye am from deviantaert my mom said i was a unique snowflake my gamesa re good no critisismsm >_<

>> No.5025617

>>5024930
Hi there. I haven't looked at your program, but from the screenshots I suggest that you change the enemy shot sprite. It's not like the fairy is Reimu in disguise or anything...right?

Also I suggest that you start by making/choosing the music, and THEN making the stage so that it plays with the rythm of the music It makes for much better games.

>> No.5025620
File: 54 KB, 435x426, 1271578678670.jpg [View same] [iqdb] [saucenao] [google]
5025620

Well, If you have not anything else constructive to say, I must go.

Thanks to everyone who tried this. I will be working on this.

Later!

>> No.5025627

>>5025592
A wine taster doesn't need to know how wine is made to know it tastes like shit.

>> No.5025634

>>5025620
eat shit and die.

>> No.5025646

WELCOME TO MY BOTNET

>> No.5025661

>>5025429
That was my first post in this thread you asshat. I don't know what the others are complaining about; I just think the way you're going about this is horrible. For starters, you made the typical mistake of announcing a project that was only 0.1% completed. Do you know how much would-be developers here announced their "ultimate project" only to tread silently into hiding upon realizing their project was either a) over their head or b) not something their heart was truthfully into. Check the archive for proof. More than half the projects announced on /jp/ never come to fruition. Secondly, the name of your project is retarded. Just the fact that you named it that shows that you're new to Touhou. Pick a naming convention that's reminiscent of Touhou.

Also, the pseudo-demo you supplied me did not run very well on my system (32 bit Windows XP SP3). Last but not least, you didn't put a folder in the rar.

>> No.5025675

>>5025634
>Bawwww

>> No.5025691

>>5025675
hey op

>> No.5025736

>>5025568
No. You can't change enough stuff in a day or two. Tweak it and iron out stuff for around a week and come back then. Flaunting your ego now will only make it harder for people to give valid criticism.

>> No.5025787

Don't cry OP, but more than one anon actually thinks your game is shit.

If you're serious then you need to get the basics down solid before you can even seriously call it a game. What you have there is a pretty shitty tech demo of shit.

>> No.5025814
File: 98 KB, 450x450, 1272063115775.jpg [View same] [iqdb] [saucenao] [google]
5025814

>>5025620
I gave you constructive feedback and you responded to one line saying you wanted the game to kill you unfairly.

>> No.5025842

>>5025529
>Yeah, well, someone told me yesterday that /jp/ doesn't like anything.
This implies you're new around here. That statement about /jp/ hating everything was only semi true. Just in the last month alone we saw the announcements of two /jp/ danmaku projects: that Javascript danmaku and that MS Paint Touhou clone. Both games received a decent reception on /jp/. Both games had something going for them.

http://www.kikya.com/danmaku/
http://www.youtube.com/user/TiangouProject

Your project however is both unoriginal and unnecessary. We already have a 'brutal' Touhou game coded in C++ for Windows. It's called Shoot the Bullet. The least you could do is release it on Linux or Mac. Also, if you're just making a danmaku it WONT be as good as ZUN's.

>> No.5025853

Alright, I'll give it a whack.

>> No.5025870

Well, the fact that the game continues without you after you die is pretty fucking stupid. Can't really go any further than that, sir. I'm not gonna relaunch the application over and over again. Other than that... TOO HARD.

>> No.5025879

The sprites are nicely rendered. Controls are responsive. Game is boring because it's fucking impossible.

>> No.5025948

>>5025879
Too bad they arent even his.

>> No.5026142

OP quit F5ing this thread in hiding and take your constructive criticism like a man. It's the least you can do after wasting our lives with that shitty demo. Just kidding.

>> No.5026160

>>5026142
>posting over half an hour after the last bump.

Sounds like you need to take your own advice.

Either that, or hey OP how's bumping your own thread going?

>> No.5026263 [DELETED] 

>>5026160
How did you know it was me?

>> No.5026444

Thread reported.

>> No.5026462
File: 15 KB, 250x250, 1254525401272.jpg [View same] [iqdb] [saucenao] [google]
5026462

>52nd KoG555 -564

>off by 9

>> No.5026467 [DELETED] 

>>5026462

Wrong thread baka

>> No.5026781

Don't give up man!

>> No.5026801

>>5026781
sup, OP?

>> No.5026838

>>5026801
Not OP.
Also, why you guys are such jerks?

>> No.5027184

>>5026838
You must be new, etc.

If OP can't just ignore the people such as >>5025092 >>5025498 etc, then he should just leave. Obviously he isn't stable enough to just ignore these people. Secondly, asking /jp/ for constructive criticism is reeeeeally fucking retarded. I'm not sure why he bothered if he's going to act all insulted at even the few people who actually gave advice.
He should come back much later when he's done some actual progress on this.

>> No.5027212

Garbage

>> No.5027404

>>5026142

>> No.5030119

This looks fucking epic. Can't wait for your next demo, OP!

>> No.5031429

>>5030119
>This looks fucking epic.
The background image and sprites were not created by the OP.

>> No.5031438
File: 245 KB, 850x750, yuuka i am dissapoint.jpg [View same] [iqdb] [saucenao] [google]
5031438

why did you bump this

>> No.5031522

>>5031438
self bumps self bumps it's awwwriight

>> No.5031568 [DELETED] 

>>5031438
Problem?

>> No.5031600

>>5031438
Problem?

>> No.5031606

>>5030119

Why hello there, OP.

>> No.5031612
File: 119 KB, 652x409, yuuka holy fuck.jpg [View same] [iqdb] [saucenao] [google]
5031612

>>5031600
Big problem, this is DA shit.

>> No.5031635

BUMP

AWESOME THREAD OP

>> No.5031637

>>5026801
>>5027212
>>5031438
>>5031522
>>5031606
>>5031612
sup samefag. Were you born with that butthurt or did ure momma give it to u?

:-)

>> No.5031639

But seriously OP, downloaded the game despite the negative feedback. Thought it was awesome.

>> No.5031645

>>5031637
Go back to bed, virgin-nerd :-)

>> No.5031647

>>5031637
haha you're butthurt because people don't like this game

>> No.5031650

>>5031645
say that 2 my face fucker not online and c what happens!!!1

>> No.5031659

>>5031647
STFU. I am not the OP. Just because someone post without sage does not make them the OP. What's wrong with you guys? >:

>> No.5031662

>>5024950
>C++ (Open GL)

Port to linux now!

>> No.5031672
File: 182 KB, 500x500, 1272679487399.png [View same] [iqdb] [saucenao] [google]
5031672

game is completely trash. I tried being nice yesterday but this just turned into a complete shitshow.

I've dealt with whiny little brats like OP on other forums. I've critiqued their shit games, and they responded by making up excuses and telling me why they know better than I do. They're the reason why western indie games can hardly create anything half as good as Touhou.

>> No.5031673

>>5024930
I'm not touching it until I see a source code. Reason: I don't feel like getting keylogged.

>> No.5031685

>>5031672
In defense of the OP at least he had the decency to tackle the harder stuff unlike most people that code a few interactive menus and call it quits. That's one thing good I can say about the OP.

>> No.5031689

This is horrible. What did you do to make it 13mb big?

>> No.5031802

>more like retarded name

Had a friend make a game called Kill Bill months before they made the movie. You just need to be famous to get away with shit names.

>> No.5031820
File: 36 KB, 262x216, 1263502964039.png [View same] [iqdb] [saucenao] [google]
5031820

Ahhh... /jp/. Never change.

If you had readed the README file... you would understand something.

This is NOT a game. It's clearly said on the README file, but well... nobody reads README files.

>> No.5031838

>>5031685

Coding danmaku is probably the easiest part of a danmaku shooter. Even scrolling is more difficult.

>> No.5031873

Why is everybody being so harsh on OP? The game was pretty bad, sure, but maybe he'll turn it into something more original, who knows? It's been called garbage, shit, awful, a waste of time, garbage again and shit a million more times in a mere span of 30 posts. How do you not feel upset after that?

>> No.5031878
File: 330 KB, 600x800, 1270662477768.jpg [View same] [iqdb] [saucenao] [google]
5031878

>>5031689
>This is horrible. What did you do to make it 13mb big?

Look, this is horrible, because it's just a Test. Not the game. It's clearly said on the readme file. The only reason I wanted you to test it was because I want to know if I'm doing a good engine.

Probably you won't see anything good coming until some months later, what do you expect on 2 days of hard work? A masterpiece? Not even ZUN could make something like that in 2 days. This is just an engine test.

If you like it, good. If you don't, good. Anyone who has tried it and gave me advise are wellcome. All sane criticism is wellcome, I even saved the thread on my computer for further analisys.

What you shouldn't do is destructive criticysm. I know this is 4chan and all but, you won't see too much people from here (FROM HERE) coming with things like this.

By the way, I am the original and unique OP, unnamed anon.

And by the way, 13mb is because of the music.

>> No.5031896

>>5031873
I believe the main reason is its name.

>> No.5031899

>>5031896

See

>>5025250

>> No.5031925 [DELETED] 

Negatives:
-You released a premature demo.
-The demo could have used more navigation and debug mode options.
-ZUN explicitly states his music, SFX, and sprites are off-limits. (Since this is just a demo it's not that bad, but don't be surprised when we say we're not impressed by your presentation.)
-The sprite animation was lazy & uninspired. (Add some more frames in the fairy's wing animation.)
-The collision box needs to be smaller.
-Your homing beams performed illegal actions. (Homing beams should behave like missiles i.e., limited trajectory and a finite range of maneuverability.)
-In this world of keyloggers & botnets you willingly chose not to release your project with the source code included. (Do you blame us for asking why?)
-You need thicker skin. Just because a dedicated troll told you your project was bad does not mean you should accuse everyone that gives you some constructive criticism of "samefagging."
-Your email address has numbers in it: magnus9998@gmail.com.
-You did not put a folder in your rar.
-Your project doesn't have a selling point (i.e., a gimmick). We already have a 'brutal' Touhou for Windows called Shoot the Bullet & SA's Lunatic.
-Your project is almost destined to fail for a number of reasons: 1) Since secondary fans out number primary fans your game will be deemed either "too hard or boring" by the community at large. 2) The danmaku genre is already "brutal." (Touhou is actually mid tier difficulty when compared to most STGs.) Meaning, you're offering something in abundance.

Positives:
-OpenGL
-You focused on the harder stuff such as bullet patterns and AI before focusing on the minor stuff such as interface and controls (this is not to say your demo couldn't have used more navigation).
-You're doing something productive.

>> No.5031959

>>5031873
4chan is 1. people fapping, and 2. people dumping their unhappiness onto others

>> No.5031969

Why don't you use danmakufu ?

>> No.5031971

>>5031959
People who say that are always the wastes of space who feel happy that they've finally found a place dedicated to doing that.

There's more to 4chan than that, but a tumor like you wouldn't understand that.

>> No.5031978

Negatives:
-"Brutal Touhou" is a bad name for a Touhou clone.
-You released a premature demo.
-The demo could have used more navigation and debug mode options.
-ZUN explicitly stated his music, SFX, and sprites were off-limits. (Since this is just a demo it's not that bad, but don't be surprised when we say we're not impressed by your presentation.)
-The sprite animation was lazy & uninspired. (Add some more frames in the fairy's wing animation.)
-The collision box needs to be smaller.
-Your homing beams performed illegal actions. (Homing beams should behave like missiles i.e., limited trajectory and a finite range of maneuverability.)
-In this world of keyloggers & botnets you willingly chose not to release your project with the source code included. (Do you blame us for asking why?)
-You need thicker skin. Just because a dedicated troll told you your project was bad does not mean you should accuse everyone that gives you some constructive criticism of "samefagging."
-Your email address has numbers in it: magnus9998@gmail.com.
-You did not put a folder in your rar.
-Your project doesn't have a selling point (i.e., a gimmick). We already have a 'brutal' Touhou for Windows called Shoot the Bullet & SA's Lunatic.
-Your project is almost destined to fail for a number of reasons: 1) Since secondary fans out number primary fans your game will be deemed either "too hard or boring" by the community at large. 2) The danmaku genre is already "brutal." (Touhou is actually mid tier difficulty when compared to most STGs.) Meaning, you're offering something in abundance.

Positives:
-OpenGL
-You focused on the harder stuff such as bullet patterns and AI before focusing on the minor stuff such as interface and controls (this is not to say your demo couldn't have used more navigation).
-You're doing something productive.

>> No.5031985

>>5031969
Danmakufu? I tried it, but I have troubles with AppLocale, because some issues with my copy of windows XP and japanese language (I can't install it in this version). I tried to find some japanese windows XP, but haven't found anything.

So I decided to make this instead. I don't regret it.

>> No.5031996

>>5031978
>>ZUN explicitly stated his music, SFX, and sprites were off-limits

TSK TSK

>> No.5032001

>>5031985
Too bad, because it still works much better than your engine imo and would've saved you a lot of time.

>> No.5032023
File: 406 KB, 700x987, 1270413832682.jpg [View same] [iqdb] [saucenao] [google]
5032023

>>5032001
Even if so, It's my own engine, made in 2 days.
Danmakufu sure is powerfull, but it's not mine.

>> No.5032033

Now you guys are making me paranoid with this keylogger stuff.

>> No.5032048

>>5032033
If this were a keylogger/botnet, I would be already rich. Well, maybe not, but almost.

>> No.5032109

>>5032048
Why aren't you releasing the source code?

>> No.5032118

>>5031820
If you want people to read your files name them DONTREADME.txt

>> No.5032149

>>5032109
Because I don't want anybody to clone this. Maybe I will, but with the final release.

Any test/alpha/beta/demo will be released WITHOUT the source code.

>> No.5032212

Just a question is there any place that I'd be able to find some source code for the touhou games?

>> No.5032220

>>5032149
You desperately need to get over yourself. What do you have in there that nobody has ever done before? Your project is already a poorly done clone of a game in an old genre with countless titles.

The only thing you would have to protect is your pride by preventing others from seeing how shit your code really is. Suck it up, be a man, and you might even learn something.

Also, this >>5031672

>> No.5032225

>>5032149
>Because I don't want anybody to clone this.
What? What's there to clone? It's not like you have anything worth giving. Fun fact: sin(x) and cos(y) are the easiest things about danmaku creation. Also, I personally couldn't care less about your shitty sepples. I'm just the type of guy that doesn't execute things unless a) I know what's in them or b) they're created by someone I trust. In this situation neither of those conditions have been met.

I find it ironic you're cloning ZUN's game yet you fear people cloning your game.

>> No.5032235
File: 93 KB, 343x440, 1271099106924.png [View same] [iqdb] [saucenao] [google]
5032235

>>5032225
If you untrust the game then don't run it. I am not telling you specifically to try it.

And ZUN doesn't give any source either, so why would I?

>> No.5032246

>>5032235
Confirmed malware.

Reported.

>> No.5032248

>>5032235
Because ZUN isn't a faggot and doesn't attention whore with unfinished pet projects.

>> No.5032268

>>5031820
>readed
Confirmed for underaged Russian hacker.

>> No.5032280
File: 498 KB, 640x480, 5a848db15f9249fccc7a89182f1bb112.png [View same] [iqdb] [saucenao] [google]
5032280

>>5032268
Да, я. И что теперь?

>> No.5032294

>>5032235
ZUN is someone we can trust. You on the other hand, not so much. I was going easy on you yesterday but now I know why everyone hates you so much.

>> No.5032305
File: 140 KB, 617x674, 1270665894515.jpg [View same] [iqdb] [saucenao] [google]
5032305

>>5032294
So you don't trust me? I'm ok with that. But, hate? Why? Because I don't share the source code? I told you I will, but not yet.

This short of things would be cleared from the begining if you understand that this is not a game.

This conversation is over. I have enough information thanks to the anons who trusted me and gave me constructive advise about this. I don't have more time to argue with you. I am going to continue with this. Some people will be disappoint, some others won't, but that's your problem, not mine.

>> No.5032324

>>5032305
People like you are why /jp/ hates on and trolls all original content. Now leave and don't come back.

>> No.5032329

>>5032305
Before you leave.

Can you explain why your game opens up with a loading screen similar to game maker? (I'm unfamiliar with OpenGL.) Also, what software did you use to put the game data into the executable? Is the OpenGL DLL also inside of the executable?

>> No.5032330

>>5032305
I want to say that the common man is worth trusting and I want to trust you, but all you've said is "You don't trust me?", "If you untrust me...", "If this were a keylogger/botnet...", etc.

>> No.5032343
File: 38 KB, 179x181, 1272215676737.png [View same] [iqdb] [saucenao] [google]
5032343

>>5032324
1. You are not /jp/. /jp/ is not yours either. Respect, be tolerant, etc.

2. I came here in a good mood, respecting and talking nicely about my project. Some of you answered positively too. And some of you tried to troll me before. Should I be sorry for something? No.

3. If you think this is a shit and it wont be a success, why are you still trying to "sink" it? Just let it fail, right?

4. I will be back. No matter how much you hate me.

>> No.5032349

>>5032343
>Respect, be tolerant, etc

You know this is 4chan, right?

>> No.5032361

>>5032329
Similar to Game maker? Well, maybe it is? It just unpackage all the packed data and put it into RAM to run it.

To package everything into the executable, just add it to the project in your developement environment. You can merge things with the compiler. Visual Studio is quite good with that.

>> No.5032370

>>5032349
Ooooh wait, it's true. I forgot, I am sorry, I am sorry.

Please, keep trolling. I will listen and respond to all your trolling like a nice butthurt.

>> No.5032379

>>5032343
>This conversation is over.
>I don't have more time to argue with you.
You make it too hard for people to take you seriously.

>> No.5032395

>>5032370
How is that trolling?

I'm just implying that it would be more productive to seek help elsewhere.

>> No.5032423

>>5032324
I second this.

How do I say this without sounding offensive? During the creation of this thread you fell down the tree of "bad release practices" and hit every branch on the way down. The best advice I could give to you would be to learn from your mistakes. If I was you I would lay low for a while. /jp/ers have already spoken about your project. Any releases in the near future will be greeted with similar hostility. Wait at least 6 months before mentioning it again.

If your selling point is brutal gameplay you could have elaborated on it more in your demo. Fast velocity and cheap bullet patterns != brutal. Throw away your bullet patterns and go for "high density + low velocity." ZUN is successful because his danmakus don't follow the tradition of "low density + fast velocity."

One last thing. If your game is too hard I'll probably end up dropping it after a few minutes of play (just like I do with most danmakus that weren't created by ZUN). The only reason why I try to beat the Touhous on the higher difficulties is because it's Touhou.

>> No.5032429
File: 5 KB, 437x275, trolls.gif [View same] [iqdb] [saucenao] [google]
5032429

>>5032379
Ok ok, you are right. I siad I would leave and I'm still here. I am a dumbass, but this will be my last post. Just let me say one more thing and I will definitively leave this thread.

>>5032330

Actually, around 80 people opened it. Ask them if they noticed something strange. Remember them in one month.

I could make shit if I wanted to, but seriously I am not that kind of "person". I have better things to do than fucking up people's computers. And if you don't trust me but you're curious, use a virtual computer (Virtual Machine, Virtual Box...) and try it. Then you will see I am someone you can trust. But if you don't trust me, it's ok.

Well, now it's the time. I seriously thank, maybe for 4th time, everyone who already tried this and gave me advise. This is NOT the game, it's just a test, but your advise will help me make something good for sure.

You wont be dissappoint, I promise.

And all the trolls... well, keep trolling a little bit.

Bye!

>> No.5032496

>>5032429
A debate about your project is currently ongoing and yet you're trying to save face by leaving? What? You made this thread now defend your project. Are you really this insecure? Also, you know that we know that no one suddenly 'leaves' their threads. Seriously, who does that? F5ing any given thread is the norm here. Especially when it's your own thread. I just caught you in a shitty excuse.

Man up and defend your project. Just the fact that you refuse to show us your sepples is proof of your insecurity. I've been down that road before but as my code improved I felt no shame in releasing it. If anything, you might learn a thing or two.

>"I don't want anybody cloning my work"
Worst excuse ever. Anybody who's ever released something on /jp/ would feel prideful if someone used their work to create a derivative.

>> No.5032522

I opened the game and am having second thoughts. I'm just going to hope that nobody who made an actual keylogger could fake being this retarded.

>> No.5032599

>>5032522
Making a keylogger in c/c++ is actually fairly easy. So easy that even someone with the OP's level of intellect could create it. The first search on google for "key loggers coded in c/sepples" returns a functional result. If you've executed this. Enjoy being a part of the OP's botnet.

Stop being such an insecure baby and release you source code OP. No one wants to clone your shitty demo.

>> No.5032609

You want people to tell you how it is, but they shouldn't judge it, because it' not much more than an engine test? Seriously, what?
If you want to feel proud, go show it to your mother.

>> No.5032690

>>5031978
>Touhou SFX are off-limits
What. When did he say this?

Since I'm assuming you mean "sound effects," most of the sound effects are free use shit he downloaded from the internet.

>> No.5032815

>>5032690
In an interview he said his music and sprites should not be used for derivative works. Sound effects (often) falls under the category of music.

>> No.5032826
File: 571 KB, 1950x1725, 1262607749493.jpg [View same] [iqdb] [saucenao] [google]
5032826

You know what? You're right. I think I might make something original with touhou. Something you will never forget. Something that will make you cum the moment you execute it.

I am reorienting this shit. Now I'm angry, you will see my true power!! Not even ZUN stand a chance against me...

>> No.5032837

>>5032826
lol no

>> No.5032841

>>5032815
Mind providing a link to said interview?

>> No.5032844

>>5032826
Don't know if you're the OP, but that's the spirit. Mere danmaku clones are redundant.

>> No.5032857

>>5032841
I don't have it any more. Ask someone on pooshlmer for it. That's where I first saw it. Not that I browse pooshlmer or anything.

>> No.5032860
File: 13 KB, 504x240, you2.jpg [View same] [iqdb] [saucenao] [google]
5032860

>>5032837
lol yes!

Now you made me angry.

>> No.5032877

>>5032857
>pooshlmer
lolno

>> No.5032952

>>5032826

Dude I swear if it's a keylogger I'm not in.

>> No.5033266

Where's derek when you need him?

>> No.5033543

ITT: People who can't use a disassembler/debugger+VM to verify if there's anything evil in OP's software.

>> No.5033656

>>5033543 here
I looked at OP's exe more.
The game is either written in Delphi or compiled with Bordland's C++ compiler.
It appears to have a lot of Delphi libraries linked in, and GameMaker APIs:
http://gamemaker.wikicomplete.info/game-maker-8
http://www.gamemaker.nl/
There is a lot of D3D/Ddraw/winmm(joystick/audio) and a lot of Windows-specific stuff. GameMaker is free/commercial software.
I don't see any networking code except some code to get the local IP address, which is part of GameMaker. The software is likely safe, but OP lied about being a real programmer and about it being in C++/OpenGL. There is no OpenGL code in it at all. I'll be extracting resources/scripts soon, to see what it's made of.

>> No.5033707

>>5033656
It's always a letdown to find out that things are made with GM or the like.

>> No.5033710

>>5033707
At least now we know why OP didn't want to provide source code.

>> No.5033715 [DELETED] 

>>5024926
h t T P : // a t . k Ì M M ò @ . s 3 /

>> No.5033951

>>5033656
Hahaha oh wow. Are you sure about that?

>> No.5034007
File: 61 KB, 340x376, fall of fall.png [View same] [iqdb] [saucenao] [google]
5034007

>>5033656
>OP lied about being a real programmer
He makes this pretty apparent in this thread but I guess that proves it.

>> No.5034037

>>5033656
What debugging software are you using?

>> No.5034080

>>5034037
Just the usual, OllyDBG and IDA Pro.

>> No.5034108

Anyway, I looked some more through the game resources, there's 2 large MP3's
"ZUN - Extend Ash ~ Hourai Victim.mp3"
"Blast From The Sun.mp3"
A bunch of wav sound effects, D3D8.dll and some other minor stuff embedded in the game, and of course, the game bytecode. That takes up the bulk of the size (including the game maker engine).
Don't think there's any reason to bother digging any further here.

>> No.5034125

>>5033951
Yes, 100% confirmed. You could even verify this yourself with a simple hex editor as the exe is filled with strings pointing to Game Maker software (the actual text) and a lot of APIs which you can look up in their documentation. The exe itself is just an interpreter/game engine which runs the game in the bytecode emebbeded at the end of the game. There's no traces of "C++ (Open GL)" either, it's all Delphi/DirectX.

>> No.5034169

For those of you just joining us, tonight on /jp/:

OP wants attention
Anon berates
It's super effective!
OP gets nervous
OP uses "smug attitude"
Anon counters with actual help
OP is confused!
OP uses "samefag"
Anon uses source decompiler
Its super effective!
OP hides in shame

>> No.5034238

>>5034108
Now I'm paranoid someone will do this for one of my projects. Teach me how to use debugging software (or point me in the direction of a good tutorial).

>> No.5034273

>>5034238
Why be paranoid about it? If you're giving someone the executable, they can always find out what lies within it. The only way to prevent someone from finding out what some software does, is to simply not give it to them (think services). You could make something harder to reverse engineer, but it's always possible if you have a runnable executable!

If you want to learn to reverse yourself, you need to learn the platform. For example, on Windows, you need to learn x86 assembly and the Win32 API and maybe some Win32 internals.

Here's some starting points:
http://www.intel.com/products/processor/manuals/ (Get the PDFs here)
http://msdn.microsoft.com/en-us/library/ee663300(v=VS.85).aspx (I suggest getting a local copy and looking things up there, would be faster).

After that you need to know some C, a bit about how compilers work, and then learn your reversing tools.

>> No.5034301
File: 108 KB, 244x361, shff.png [View same] [iqdb] [saucenao] [google]
5034301

>>5034238
The best way to avoid being caught out as a liar is to not lie in the first place, anon.

>> No.5034358

>>5034273
Finally a real programmer appears.

>> No.5034941

Now I want the gamemaker source/project file or whatever it's called.

>> No.5037109 [DELETED] 

>>5024955

>> No.5037191

I wonder how long this will stay bumped.

>> No.5037204

This is still here? I can't help but feel so sorry for OP after reading this thread.

>> No.5037546

>Now I'm angry, you will see my true power!! Not even ZUN stand a chance against me...

You didn't even have to see the code to know it was shit, and that OP was a dumbass. This thread was actually pretty good with the way it turned out.

The funny thing is that OP would have received a better response if he was upfront about his Game Maker faggotry.

>> No.5037657

>>5037546
Truth.

>> No.5037846

>>5033656
Ooh, you are an asshole. I like it.

>> No.5038652

>brutal Touhou
I just knew something was off here.

>> No.5039030

>>5038652
That. But like I said before, it seemed OP made the complicated stuff and dropped the ball on the really simple no brainers.

That was never a compliment by the way, some people seemed to imply it was positive, but it wasn't. Unless you're a complete dipshit there is no way you leave out the basic logic before going on to code the trajectories of danmaku.

Of course you could rewrite basically the same stuff a hundred times for each individual component, but then using sepples for that is just absurd.

There were so many hints and so many ways the whole thing was just wrong, that OP would have been an idiot whatever happened.

>> No.5039043 [DELETED] 

>>5024928
H T t P: // A + .k | M M Ò @ . S € /

>> No.5039087 [DELETED] 

HT T p : / / à t . k Im m o À . 5 3/

>> No.5039086 [DELETED] 

H T T P : // @ t . k I M M Ó Á . s € /

>> No.5039093

>>5024929
h t t P : / / Àt . K| M mÓ Á .5 3 /

>> No.5039127

>>5031978
>Positives
>OpenGL

>> No.5039138

>>5032599
Basic spyware protection doesn't exist

>> No.5039150

>>5039127
It would have been a positive point if he planned on porting his software. Too bad there was never any OpenGL involved, all the graphics is handled by GameMaker through DirectX.
>>5039030
Even if it's bad, you can't really blame OP for trying. He did this in what? 2 days? He deserves at least a little bit of credit, even though if I was him, I wouldn't have released something so incomplete.
>>5039138
Be your own spyware protection.

>> No.5039153

>>5039150
Be your own spyware protection by going through every source code with a fine-toothed comb and refuse to use any closed source applications, or just install a quick anti-spyware program? Come on, now.

>> No.5039156

>>5039153
It means inspecting the source code of the applications you install if it's open source, otherwise, you have 2 choices:
1) If you can reverse engineer software, you can find out what it does and if it's good or bad.
2) If you can't, use a locked down VM to run untrusted software.

>> No.5039159

>>5039156
Or, jesus christ, just use a goddamn rootkit detector or something.

>> No.5039167 [DELETED] 

H T + P : / / A t.k I m M O à .S e /

>> No.5039173 [DELETED] 

>>5024927
h TT p : / / À + . K I M m 0à . 5 E /

>> No.5039177

>>5039159
You do realize that rootkit detectors work after the fact and that they work by detecting hooks in places they know where to look. Making a rootkit which isn't detected by them isn't that hard, and there are quite a few in the wild. The only way to know for sure is to statically (and dynamically) reverse engineer any software you plan on running, of course, I've yet to encounter malicious rootkits in most software I've downloaded, you can find malicious rootkits by getting exploited in some way (for example, a client bug in your browser, Adobe's software is one of the most notorious for exploitability this year). Of course, various commercial software also uses rootkit techniques, off the top of my head, I can say that a lot of AV/security solutions hook APIs in both user and kernel-mode (less so on Vista/Win7, since there's Patchguard there for kernel-mode), stuff like SPTD(Alchohol120, Daemon Tools), anti-rootkit software, some DRMs also do it. If the rootkit detector detected some hooks of a real rootkit, that means you've already been owned, and the safest solution is to reinstall (of course, if you can actually track down everything the trojans/rootkit did on your system, you may be able to cleanly revert it to a good state, but there's no 100% gurantee that you didn't miss anything).

>> No.5039198

>>5039177
Fair enough.

But I think that we can assume that any decent anti-spyware/virus detection suite/whatever will notice 99% of any keyloggers, especially since in a shittily coded game like this they'd be more or less copypasted from some Polish skiddy forum?

I mean, there's just no point in going through that much trouble, especially since there are no DOWNSIDES to anti-spyware software. Unless you're running a 386 or something.

>> No.5039212 [DELETED] 

h + t P : / / À + . k Ì m m O á . S e/

>> No.5039211

>>5039198
I suppose that's fine, but I've seen AV software fail more than enough. The only thing I still use is virustotal/jotti since that's a good way to check for known malware. I don't run that many new executables daily, sometimes I go days without running anything new, so it's not a huge problem to allocate some 20-30 minutes for a glance over the code that I'll be running. As for attack vectors like client software - that's locked down in a multi-tier way (assure that exploits would likely never get to run by disabling plugins/javascript unless needed, assure that exploits would never succeed through virtualization, external firewall/no external internet access for the actual machine except through some limited and controlled ways, and a few other precautions. This may seem like a pain when I say, but it's actually rather streamlined and comfortable to use, and I consider it a much more secure approach than mainstream "security software". Too bad, it won't work for someone who isn't conscious about how certain things affect one's computer's security, as well as how certain actions can affect your system - it would only work for someone who is security-minded enough.

>> No.5039970

>>5031878
Then don't ask us to play an unfinished product, retard.

>> No.5040565
File: 352 KB, 1920x1080, BTHDISASEMBLY.jpg [View same] [iqdb] [saucenao] [google]
5040565

>>5033656

Very clever at dissasembling it. You got me. I made it with game maker. Even if I have little knowledge about Open GL in C++, it was impossible to make this in 2 days on C++. And I don't have enough time for tutorials, as I said on another thread, a lot of time ago.

Will you trust this isn't a virus then?

As I said million of times before... this is not even a game. Just an engine test, to check if I'm going in the right side.

>> No.5040932

>>5040565
I never said it was a virus. It looks mostly harmless, altough I haven't extracted all the bytecode and looked at it. I could do it, but wasting a day or two on coding tools for something I won't need seems like a waste of time.

>> No.5040959

"Derek seal of approval" or whatever, etc

>> No.5040968
File: 71 KB, 735x800, op is a fag.jpg [View same] [iqdb] [saucenao] [google]
5040968

This thread is still here and the self-entitled OP is still here?

Get out of /jp/ and out of 4chan.

>> No.5041066

Hmm, OP's huge shame and asspain over his project makes me doubt that it's malicious. Still, don't run strange .exe files.

>> No.5041288

>>5033656
You practically neutered the OP. I'm surprised he still had the balls to post here.

>> No.5041295
File: 584 KB, 801x603, 1271867278476.png [View same] [iqdb] [saucenao] [google]
5041295

>>5040968
No.

>> No.5041317

I love when people make "Touhou" games where the patterns are just something farting out circles of bullets.

>> No.5041365

>>5025568
Kinda butthurt that someone doesn't like your shitty game?

>> No.5041396

The only good thing that came from this thread was Okuutits.

>> No.5041452

>>5040565
You don't have an engine to test, so it cannot possibly be an engine test. However it is entirely possibly to throw something together far better than what you have done, using openGL and C++. In fact it is even possible to make a simple engine.

What you have is not an engine, nor is it a game, it is a steaming pile of shit and buggy as hell. The fact you don't understand this is because you are not a programmer, which you will probably never be because you seem so satisfied and defensive of the low bar you set yourself.

Also, this >>5031672
>the reason why western indie games can hardly create anything half as good as Touhou.

>> No.5041512

>>5041452
Nah there's lots of good western indie games developed by people who aren't huge pricks. You just get to interact with the annoying kids too because you speak the language. Grorious Japanese do seem more humble about their projects though.

Unless you mean TOUHOU indie games then ha ha yeah. Jesus christ.

>> No.5041578
File: 9 KB, 191x276, drawfagken.jpg [View same] [iqdb] [saucenao] [google]
5041578

>>5041452
Very nice things you tell to me.

Tell me, what are you better at? At programming, or at trolling? Probably you haven't even touched any C++. Do you know how to use Borland C++? Probably you don't even know what BGI is. Probably you don't even know anything of ASM, nor BASIC. Bbut don't worry, you don't have to.

>>5041365
Not really. I don't care. I am not making this for you anyway. If you like it or not, that's your problem. I told you but you don't listen to me...

>>5041512
Ok, I got the point.

>> No.5041617

>magnus9998@gmail.com
OP is this your real email address?

>> No.5041618

>sepples

>> No.5041626

needs more umlauts in the title

>> No.5041630
File: 19 KB, 378x299, drawfagbern.jpg [View same] [iqdb] [saucenao] [google]
5041630

>>5041617
It's useless. That's my secondary email address. So don't waste your time in something is worthless doing. Bbut if you want to, go on. I am not stopping you on wasting your time.

>> No.5041635

>>5041630
Jumping to conclusions now?

>> No.5041643

>>5041626
THE ONLY CONSTRUCTIVE ADVICE ITT

>> No.5041644
File: 17 KB, 340x254, aufmacher-toroooo_p1.jpg [View same] [iqdb] [saucenao] [google]
5041644

>>5041626
Brutales Törööö

>> No.5041648

>>5041626
Brütäl Töühöü

>> No.5041661
File: 59 KB, 954x450, EMPTYMAIL.jpg [View same] [iqdb] [saucenao] [google]
5041661

>>5041635
If you were trying to persuade me with that, I will tell you I am not that stupid. See? This is empty. Feel free to spam it if you want, or hack it and sell it. I don't really care, so go on and do whatever you want.

>> No.5041669

>>5041578
OP, why bother when nobody is going to take you seriously?

You lied about your project, talked big and got irritated at criticism like a little kid. It ended up you used Game Maker, which is what some of us assumed, your game was buggy anyway even after two days spent on it. Now you think you're in a position to question people's skill with a few terms you pulled off wikipedia?

Unlike you I'm primarily a C++ & openGL /prog/rammer, which was why I took an interest in this thread initially. I have nothing to prove, I didn't post buggy shit and lie about it.

You on the other hand are an idiot, and every argument or criticism you deflect just gives you another excuse to ignore how much you actually suck. Which in turn gives you an excuse to never bother actually learning stuff, or putting in any real effort into your project.

>> No.5041673

>>5041661
Take it easy kid.

>> No.5041678

>>5024930
DID YOU OPTIMIZE YOUR CODE?

Better yet, is this opensource, and are you COMMENTING. YOUR. SHIT?

>> No.5041692

This thread is awesome. Keep it up guys. I haven't laughed this hard from Internet drama in months.

>> No.5041694
File: 242 KB, 1920x1080, onmyown.jpg [View same] [iqdb] [saucenao] [google]
5041694

>>5041669
Me? Well, I am sorry if I lied to you with that. But that's all.

I will not tell you to believe if I am a programmer or not. That's your problem. I am on my own, making my own projects.

>> No.5041703

>>5041673
I believe the kid will look back in a few years and have a few laughs at this... if he improved by then.

>> No.5041703,1 [INTERNAL] 

>>5041678
Not even OP would fall for this.

>> No.5041712

Hey OP you should look into using C# and XNA.

>> No.5041731

>>5041703
True. All of us have made at least one OC thread we were ashamed of.

>> No.5041732
File: 76 KB, 640x480, 1272393371451.gif [View same] [iqdb] [saucenao] [google]
5041732

>>5041703
>>5041673

No, I am already laughing at this, even if I am not a kid.

You tell me a lot of nice things without knowing anything. Maybe I used Game Maker to make an engine, maybe I lied to you, but you laughed at me.

The question is, if it is so shitty, why don't you do it better? If a supposed "kid" can do it, why don't you "grow men" do it better?

It's ok I lied to you, but now, can you do what I did with GML better?? I am curious...

Do something better and, then, I will shut up forever.

>> No.5041733

>>5041694
>Papelera de reciclaje
>Spanish
Haha. Get out.

>> No.5041751
File: 270 KB, 1920x1080, danmakugame.jpg [View same] [iqdb] [saucenao] [google]
5041751

>>5041712
I already started a danmaku project with that. But I don't wan't to use XNA.

>> No.5041755
File: 41 KB, 520x525, customBULLETHELL.png [View same] [iqdb] [saucenao] [google]
5041755

>sporadically reading through thread

>>5031838
this is true...

bullets moving?
easy

bullet patterns?
might take a bit more effort if you want to avoid hardcoding this shit, but still pretty easy

FUCKING LEVEL DESIGN: HOW DOES IT WORK. Do I slap enemies all over the stage and have them start doing stuff when they're on screen, or add them in in response to flags and stuff!?

You can write code for handling bullet stuff only so many times before you ask yourself "HOW DO I DESIGN STAGE!?"

...also, flash/actionscript is pretty comfortable, in my opinion. Although it's not guaranteed to have the same performance level as C++, it makes dealing with graphics bs easier, in my opinion... it does have its own quirks, though, depending on if you use standalone actionscript or using it in conjunction with Flash itself (it's a language that can't really figure out if it's script or code!)

...looking at some of these posts, I think I'm fully safe in calling for a SHMUP DEVELOPMENT GENERAL HIJACK.

>pic is a screencap of something I'm trying to work out in flash...
>also PROTIP: Fuck web development; you can publish flash projects as executables.

>>5041732
does it have to be a shmup?

if not, Iji is your gold standard in general GameMaker games.

>> No.5041761

>>5041731
Except that I'm sure most of us realized it was pointless trying to talk our way around the failure pretty early on. OP just doesn't seem to get it.

>> No.5041769

>>5041755
Do as you please. Bonus points for old languages.

>> No.5041776

>>5041694
And he's a spic to boot. This keeps getting better. I couldn't write a thread this funny.

Bumping so western developers can learn what NOT to do when releasing a project

>> No.5041788

>>5041751
What is "Gaze"?
Not enough lolis.
Elapsed time is in the wrong format. 0:8 --> {0}0:08
Your pos(0,0) doesn't appear to be at the top left border of the game screen.

>> No.5041788,1 [INTERNAL] 

>>5041703,1
You lost me.

>> No.5041838

>>5041692
>>5041692
>>5041692
>>5041692
>>5041692
>>5041692

>> No.5041851

Are there new and silly touhous in it?

>> No.5041872

>>5041751
>XNA
It's people like the OP that made me stay away from XNA.

>> No.5041877

So I get 3 seconds into the game, run into a danmaku and die, and there is no "game over screen", and no second life, no continue screen, no nothing. The enemy just keeps circling around and shooting bullets until I am forced to close the window.

STOP SUCKING SO MUCH SHIT, OP, POLISH DIS SHIT UP BEFORE YOU SHOW IT TO /JP/ GET YOUR OWN BETA TESTERS WE WILL NOT EAT YOUR SHIT FOR YOU

>> No.5041885

Oh my god, every single sound that you put in this is annoying to no end.

Surely you made this game just to troll us.

>> No.5041907

XNA is pretty cool. It's well documented and there are some decent libraries built in. Don't let poorly-executed projects put you off.

>> No.5041914
File: 181 KB, 626x432, zbluhcfg.png [View same] [iqdb] [saucenao] [google]
5041914

>>5041755
>FUCKING LEVEL DESIGN: HOW DOES IT WORK.

Design in general. I've had a bullet hell project for a while that's getting pretty advanced, but I'm still not done figuring out all the basic gameplay. It's not a shmup so I can't just give up and follow the formula.

>> No.5041917

>>5041877
Read the readme.txt
Press A to respawn.
Press B to go back to main menu.
Press esc.

>> No.5041942

>>5041907
Ok, I think I might give it another chance.

>> No.5041994
File: 25 KB, 400x430, get out pc-98.png [View same] [iqdb] [saucenao] [google]
5041994

Look dude just make a danmakufu script and post it on shrinemaiden and you can all jack off over it. Don't bring this shit here. You're nothing special, you can't even design a stage much less make a whole game. Just get out.

>> No.5042063

>>5041994
Danmakufu is shit.

>> No.5042074

>>5041994
well that was rude~

>> No.5042111

Guys, how dare you insult me and don't bring anything better?

You can't tell someone he sucks when you can't even make anything better.

You fail.

>> No.5042364

>>5042111
Why don't just let this die, get to work and make all this retards shut up by creating something playable?

>> No.5042380

>>5042111
You're starting to piss me off, how long do you seriously think it takes to make a simple danmaku game or engine in C++ with openGL?

Here >>5040565 you say
>Even if I have little knowledge about Open GL in C++, it was impossible to make this in 2 days on C++.

The fact is you don't know shit, and you should stop posting in /jp/, and never come back until you learn how to make things that don't suck so much. You expect people here to make something at the level of what you made, in C++ and openGL, when you yourself said it was impossible?

>> No.5042413

>>5042111
Your work is so easy to surpass that nobody needs to do it to prove they're better. It would be academic.

>> No.5042871

>>5042111
/jp/ers have already proven they're superior to you.

>> No.5043067

Hey OP, why did you lie about OpenGL and C++?

>> No.5043096

>>5043067
To make himself look like a badass programmer.

>> No.5043107
File: 27 KB, 325x291, ffffffuuuu.jpg [View same] [iqdb] [saucenao] [google]
5043107

ITT: YHBT

ALL OF YOU

I thought better than you of this /jp/.

>> No.5043172

>>5043067
because apparently all the badass programmers won't accept any language except c++.
I don't see why is matters so much, nearly every language has strengths that would make it preferable to use in certain situations, but then again at my job I program everything from C#/Java/ML to C to ASM/Jasmin.

>>5042380
I can only imagine the purpose was to get out a prototype quickly, something like a project to test the waters.
Learning opengl does take time - if the op didn't know it well they probably wouldn't be able to learn it well enough to make it in 2 days, not that it isn't impossible in general. I don't see the reason for lying though, and once people are insulted they get defensive.

>> No.5043296

>>5043172
He would have looked cooler in our eyes if he chose another language than SEPPLES. What I find funny is that he chose to lie to make himself look better, and he chose a rather simple lie, instead of something better (had he said he was going to write his game in Haskell, Scheme, Common Lisp or some other language us /prog/riders enjoy, I'm sure we'd be all over it). I can't imagine GameMaker being a good way to do a prototype. He should have used a real language from the start, altough using GameMaker isn't that evil per se. I'm sure with enough work and polishing he could make a nice game. I've seen people make rather nice games with inferior toolkits, that includes Japanese doujin games too. The language is turing complete, and it simplifies many common things you would have to implement yourself, altough I doubt it can reach the same degree of freedom a real language would give you. A great game requires a lot of attention to details.

>> No.5043457

Program it in Ocaml.

>> No.5043720

I feel ashamed of OP because Spanish is my mother tongue.

>> No.5043821

I wonder what /prog/jp/ thinks of Danmakufu.

>> No.5043865

>>5042111
>You can't tell someone he sucks when you can't even make anything better.

You don't have to be a chef to know if something tastes like shit.

>> No.5044025

>>5043865
No, but you can't tell him how to make it better so what worth is your opinion to the chef?

>> No.5044046

>>5044025
But I don't even care about the chef.

>> No.5044060

This thread is a perfect morality tale. Don't lie, kids.

>> No.5044069

Also don't be a stupid prick.

>> No.5044075

>>5044046
Then why are you tasting his shit? Get out of his restaurant.

>> No.5044087

>>5044025
Of course you can tell him how to make it better. Why couldn't you describe the things you disliked about it?

>> No.5044102

>>5044087
Because you know nothing of how it is created. Someone in this thread going "You don't program in C++, so it's gonna be shit" is like someone who can't cook telling a chef "You're cooking electrically, instead of on gas, so your food will taste like shit."

Unless you've programmed a game before, don't tell the OP what language he should be programming in.

>> No.5044159

>>5044102
By the way, I'm not saying OP's game can't be shit. I haven't tried it. Anyway, I'm off to bed.

>> No.5044168

>>5044102
>Unless you've programmed a game before, don't tell the OP what language he should be programming in.

That isn't what OP said in >>5042111 though. He's pulling the 'you can't do anything better, so you don't know anything at all!' argument. That shit doesn't fly.

>> No.5044201

This thread was a burning wreck long before the language issue came up, anyway.

>> No.5044277

Why is this thread still here?

>> No.5044324

OP is a female.

>> No.5044330

>>5044324
OP is a butthurt Mexican.

>> No.5044445

What OP needs is more programmers and testers. Dedicated ones. And artists/sound producers to make his shit original in style. And a better gimmick. What you do not need to do, is to release a partially finished tech-demo to /jp/.

Only somebody with a lot of talent can create all facets of a game alone. Somebody still learning programming should not work alone, and should not publicize their work like this until it gets to an acceptable level of quality.

>> No.5044486

>>5044102
C++ is pretty much used in 90% of games out there. Albeit, not in OpenGL, but in DirectX of course. The problem lies in the amount of game engine programming experience the OP has. The poster above me has the right idea. Programming in a group in great for big projects like these. We don't all have to be like ZUN.

>> No.5044698

>>5044486
working in a team is always better, especially in a game.
It is pretty rare to see someone that is skilled in drawing, CG, sound, music and programming.

the primary reason c++ is used is not because it is a great language - it is because it is a common one that most companies have a huge code base for. this means that there are libraries beyond what you could ever need or imagine and support is usually unparalleled.
C++ gives you access to physics engines, sound (good old fmod), and input libraries that make the job easier.

if you want to create a game from the ground up (only the basics) or with a few basic libraries there is nothing wrong with something like C# and Tao/XNA/MDX depending on your comfort level.

if you are creating that AAA game you might need it, but too many people get hung up on it. I would never recommend it to someone who is not used to working in c++ already.

>> No.5045240

>>5044075
But the chef went out of his way to ask me to taste it. Then I did and told him it tastes like shit.
How is that wrong?

>> No.5045463

I heard it was possible to get payed for XNA games.

>> No.5045828
File: 7 KB, 162x114, Untitled.jpg [View same] [iqdb] [saucenao] [google]
5045828

>> No.5046221 [DELETED] 

No.

>> No.5046240 [DELETED] 

...

>> No.5046271

Uhh, somewhere along this thread I think the "OP" got hijacked by

>> No.5047233

>>5045240

>> No.5047814

Please delete posts less often!

>> No.5047825

mhmm.
I wanna see the source code for reference (university student).

>> No.5047826

>>5047825
I got some news for you...

>> No.5047832

>>5047826
Releasing the source code on a project like this is silly and stupid since it's hard to synchronize progress and hence there's nothing to be gained and I should just pay a bunch of university professors?

>> No.5047842

>>5047832
No.

There is no source code. The OP made this with gamemaker. Unless you were talking about some other project in this thread.

>> No.5047853

>>5047842
b-but.. >>5024950 said C++...

>> No.5047892

>>5047853
Read the thread.

>> No.5048325

>>5044324
Considering he wanted Touhous to die "in a shower of blood", I doubt it.

>>5045240
Point taken.

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