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/jp/ - Otaku Culture


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44330385 No.44330385 [Reply] [Original]

Having fun with 19 /jp/?

>> No.44330429

Moderately. Not sure what is missing. It feels like enemies are a tad too tanky against most characters.

>> No.44330442

I just completed all 19 stories on Normal and yeah i'm having fun, except against Chiyari. I'll try higher difficulties now, intending to go for Seiran first since she's still the most fun to me. As with everyone I do feel a large part of the cast could just have slightly stronger shots, or redirect the various kinds of auto aim danmaku towards the boss by default. I like some characters conceptually like Mamizou's bomb piece gain or Yachie's shield, Orin and Zanmu are cool too.
Has anyone added UDoALG to the chart?

>> No.44330586

Do points in Mystic Square do anything? Apparently you get a life for collecting 100 point items but the points themselves don't seem to have a purpose beyond scoring

>> No.44330596

>>44330429
Enemy health has been nerfed from the trial slightly but some characters still output too little dps

>> No.44330680

>>44330385
i have no interest in playing it. it looks really bad for a touhou game sadly

>> No.44330891
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44330891

>>44330442
I don't know if someone did, but here's mine.

>> No.44330921

>>44330891
Thanks!

>> No.44331001
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44331001

im 1ccing all story modes on normal as we speak
when im done i want to write my full thoughts on the game

>> No.44331345

Also going through my Normal 1CC. Will probably do Hard and Lunatic on characters that feel good to play afterwards.
>>44330442
The balance is weird, like everyone is saying.
Not like, weird in subtle ways: some shots are just way too weak with nothing to compensate for it.

>> No.44331426

>>44330891
Thanks.

>> No.44331430

Normal is piss easy.
Hard is a cluster fuck.
Lunatic is unplayable in some story modes.
No wonder people are already talking about the next game.

>> No.44331999

It was fun destroying people online until I started matching with people from another continent, also playing touhou in slow motion is quite relaxing.

>> No.44332277

Sill clearing it with everyone but damn, going from Seiran's damage to Orin, Tsukasa and Mamizou who are all pathetically weak just hurts.

>> No.44332582

Who is the best character in Touhou 19?

>> No.44332614

>>44332582
I think it's Chiyari?
The purple wisps are not just something the AI can't deal with, they are insanely resilient. It's very easy to trap yourself, and spreading them out doesn't solve the issue, she just summons too many of them with her Level 3. Everything else in her kit feels like a bonus, she could have just these and she'd probably still be very strong, but the rest of her offense compliments things well. Her boss isn't too impressive imo but her non, while easy enough on its own, still has a fair amount of screen presence and combined with the wisps it can fuck you over quickly.

>> No.44332621

>>44332582
Either Chiyari or Reimu because they are completely broken, tho Chiyari has a trash defense and Reimu is good in both.

>> No.44332627

>>44332614
Her second charge affecting the opponent's screen is very strong in pvp.

>> No.44332643

>>44332582
Probably Chiyari. Not sure about 2nd place, but Reimu is certainly a contender.

>> No.44332887
File: 51 KB, 156x194, Yuyuko (122).png [View same] [iqdb] [saucenao] [google]
44332887

Anyone else having issues with controller?
For some reason even if I go to config and set everything alright, the game insists that my bomb button should also be my pause button and confirm insta-kills the entire game.
It is so frustrating considering it worked just fine the first time I played it

>> No.44333189

On my first run with Reimu after defeating flower gal I was send back to stage 1 but keeping the cards, at first I thought the power of the newhu would have some strange power and that this was intended or something, the rest of runs where fine except for the lack of dps of some characters.
I'm not a big fan of phantasmagoria games, so I would say not bad, I'm having some fun at the very least.
There are some funny things like Yachie cancelling Saki's lazer but Yuuma being unable to fork them, making some sort of rock, paper, scissor mechanic.
>>44330680
You can still download it from mega and try a single run, barely takes any time in normal, might be wrong but you still can have some fun even if it's a meh touhou.
>>44332614
>The purple wisps are not just something the AI can't deal with,
By using lv3 and lv2 afterwards I managed to defeat the last characters of story mode skipping some of their boss attacks, with every other 2hu I got took at best 1 or 2 hearts in the final battle, that was in normal mode tho.

>> No.44334138

are the phantasmagoriafags who kept begging for a new phantasmagoria game pissed? i can't possibly imagine waiting almost 20 years for another one of these games only for this to be the final result. has to be one of the most extreme examples of monkey's paw ever

>> No.44334577

>>44334138
more frustrated than anything because, as someone pointed it out, zun takes a step forward (no need to mash the shoot button like a retard, the AI doesn't take fucking forever to die in story mode, 19 playable characters) but also takes a massive step back at the same time (dps is miserable for most characters, no replays, no scoring, no alternate color, can't choose music and stage in VS mode...)

pc98fags got fucked over too of course because no surprise revival like yuuka in th9 but that was expected anyway

we still got some cool characters, lore and music out of it but yeah as someone who eagerly awaited another phantasmagoria, let's just say this is... a bit anticlimactic

>> No.44334767

I expected to be able to cancel out enemy bosses by summoning my own, but it doesn't work in 19.

>> No.44334881

A great fucking game, I don't get why so many hate it. Not only it surpasses th09, it is a great touhou on its own. I would be happy to see new mechanics and graphics from 19 implemented in the following games.

>> No.44334956

>>44330385
I'm waiting for an english patch because I want to read the dialogues

>> No.44334974

>>44334577
>pc98fags got fucked over too of course because no surprise revival
genji got mentioned though

>> No.44335003

>>44334138
no I'm happy enough. I just think that maybe time isn't in ZUN's side anymore: he says that he basically worked non-stop in this game and even then he couldn't add basic things, so I can't be that mad at him. The game is good, it's certainly not better than PoFV or PoDD but it's fun enough

>> No.44335011

>>44335003
ZUN needs to hire somebody else to make decimal games or just accept that he needs to take longer to develop his games. we don't need yearly releases. Touhou shouldn't be the Pokemon of shmups

>> No.44335145

>>44334974
he still isn't in the game my dude

>> No.44335340
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44335340

I'M READY TO KILL MYSELF
FOUR YEARS I'VE BEEN TRYING THIS AND I GOT SO CLOSE

>> No.44335527

>>44335340
Did you have fun though?

>> No.44335548

>>44335527
I can't remember the last time I had fun

>> No.44335570

>>44335548
That last spell is unironically really fun.

>> No.44335676

>>44335570
The last spell is why I want to fucking kill myself

>> No.44335708

your nuts if you think new 2hu games have any value beyond introducing mediocre new characters

>> No.44335711

>>44335708
What about my nuts?

>> No.44335803

>>44332582
Chiyari easy. Reimu will fall off a bit, you'll see.

>> No.44335844

>>44335548
Then you should stop playing for a while. There's no reason to play if you're not having fun, and having fun is the most efficient way to get better at the game.

>> No.44335853

>>44335844
>and having fun is the most efficient way to get better at the game.
lol

>> No.44335858

>>44335853
I guess your mileage may vary.

>> No.44335864

>>44334138
Leading question aside, I'm glad that the two phantasmagoria games can stand as their own things rather than being competing scenes. It's a shame 19 will never have a competitive scene because it has no spectating and no replays, so no tournament streams can happen.

>> No.44335898
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44335898

This game sure is easy right, Zanmu?
Just dodge it, bro

>> No.44335929

>>44335864
Why would that mean that tournament streams can't happen?

>> No.44335948

>>44335898
you're losing though

>> No.44335962

>>44335929
Have fun gathering Touhou players (who aren't shitters) in your respective country. Not to mention you have to deal with the shitty netplay that can still desync you
Probably not a problem for JP players I imagine

>> No.44336024

>>44335948
I won in the end.
Honestly surprised. AI was at one heart and no bombs by the time of the final spell card. Makes me wonder if its possible to kill them before.
I was only on hard, not lunatic.

>> No.44336318
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44336318

>>44335844
I was already not playing for a while

>> No.44336344

>>44335929
No way of streaming online matches unless you switch the stream host every match.

>> No.44337125

>>44336344
That is all assuming no one makes an adonis equivalent for th19, which forces it to allow spectating.
In that case, there is still a solution. You have a single host who runs the game, and the players connect to his computer through parsec and play the game on local VS mode. This is also much less prone to desyncs compared to the current shitty netcode.

>> No.44337135
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44337135

Just call me Sneed because I fucken suck.

>> No.44337147

>>44337125
I think adonis relies on the replay functionality for spectating a game in progress. Basically, you sync up to the current game state by going through the replay until you catch up with the current game-state. So unless there are traces of a replay functionality under the hood, the same method wouldn't work.
Having said that, it feels like there must be a better way of doing things that just relies on the present game state.

>> No.44337185

>>44335864
>because it has no spectating and no replays, so no tournament streams can happen.
spectating wasn't a native feature of iamp and pofv and that wasn't an issue. hell, the former didn't even have netplay to begin with
it's up to the people to decide whether they care enough to make an external tool with that functionality. and yes, it sucks that a multiplayer game is released in that state in 2023, but at the same time it's neither new nor surprising so it's not too far-fetched to think that someone will come up with a solution

>> No.44337328

Not th19, but I did manage to 1cc th6-10 on medium. I should just NEET it up and compleate at least IN on hard (which I'm close to). I feel like the games are like minesweaper on XP, they are just there, but sometimes I just get into them. Does anyone else feel that way? Bump I guess.

>> No.44337339

>>44330385
Yeah I am

>> No.44337431

>>44337185
PoFV always had replays, and in fact it's what the community uses today as spectating is broken in Adonis2.
Not having that basic functionality hurts when PoFV is right there, and again streaming tournaments for the time being is impossible outside of in person events.

>> No.44337512

>>44337431
i am talking about spectating in particular. every windows game has had replays up until now. not that adding replay functionality is unheard of, but the point is that while the game was released in a terrible state in terms of multiplayer, it is still salvageable with tools similar to those that have been made for other games in the series

>> No.44337536

>>44335340
Super relatable, only with PCB Hard.

Try again as long as you're alive.

>> No.44337643

>>44337512
I hope we get those tools. Would hate to have another AoCF situation

>> No.44341142

>>44330385
it was a fun 30 minutes to get a free reimu LNN. if i were a scorenigger i'd be pissed lol

>> No.44341167

>>44341142
Every single game TD onward has had a dreadful scoring system. I don't think anyone expects much these days anyway.

>> No.44341186

>>44341167
16 is the most interesting there. i think mof and sa are pretty uninspiring as well

>> No.44341205

>>44341186
16 is nonstop bullet eating garbage, but I guess it's slightly more interesting than unlimited resource spending garbage or completely broken card combinations garbage.

>i think mof and sa are pretty uninspiring as well
MoF would be good if the chain duration were shorter or something that would help differentiate high level runs from each other better than boss movement RNG. SA would be good if it weren't a bomb and timeout graze slog and the communications gauge had some amount of short term effect from high risk burst grazing instead of just being constant autocollect if you're even remotely decent at the game.

Why can't ZUN just accidentally make a game as good as PCB again.

>> No.44342213

Idola Diavolus is such a frustrating spell card. The visibility is terrible and the visual clutter from the spirits makes it even worse, especially once the yellow and purple kunai show up. Am I just bad or is this spell card actually bullshit?

>> No.44342417

Seems more like a girls game. There are a ton better vertical shoot-em-ups out there even for NES/SNES

>> No.44342437

>>44341205
PCB is exactly 20 years old today and it's still a very mediocre vertical shooter.

>> No.44342451
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44342451

>>44342437
You either havent played PCB or you got clipped hard and rage quited and it really shows.

>> No.44342452

>>44342213
kind of, it's more like the card is an alright spell that's deeply submerged in the game's many layers of visual bullshit. it's just not a complete pushover unlike most cards before it, so all those hindrances become more noticeable.
it sucks because it would be a simple but fun card to play but as usual this game has to go out of its way to stop you from having fun and remind you why gameplay-wise its a pile of dogshit.

>> No.44342471

>>44342451
No and no. :)

>> No.44343572

>>44342452
Yeah, I think you're right. In this game, a lot of the time you're fighting more against shitty visibiltiy and clutter rather than against the actual enemies

>> No.44344266

>>44342417
How is it a girl's game anon?
The game is full of girls

>> No.44344346

>>44342417
I LOVE GIRLS

>> No.44345135
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44345135

>>44337536
It happened again
My mid-game is getting better at least, judging by my score increase

>> No.44346356

>>44342437
PCB's and IN's scoring systems feel on par with "good" arcade STGs.

>> No.44346369
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44346369

>>44342471
Nvm you are just a baiting retard then

>> No.44347035

>>44342417
How can you say they're better of you haven't even tried any of these?

>> No.44347176

>>44341205
>bullet eating garbage
Nobody sane plays TH16 using releases so opinion discarded

>> No.44347228
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44347228

>>44347176
Not that anon but why would you play a game and then not engage with its central gimmick? Aren't releases good for both survival and scoring?

>> No.44347249

>>44347228
ZUN explicitly told using releases is using Okina's powers thus not achieving a true victory against her
Not using releases is also more fun overall, unless you're an Easy mode player.

>> No.44347257

>>44347249
Isn't that what Extra mode is for? Beating Okina without using her power?

>> No.44347749

Hardest clear? Orin maybe? She has a really tough time with Zanmu.

>> No.44347867

>>44347176
Anon, that's a funny way of saying you completely agree with me that TH16 has a shitty scoring system.

>> No.44350337

>>44335011
the last thing i'd want is for him to overwork himself, and some more fightan games like soku and iamp wouldn't be bad either

>> No.44352886
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44352886

>>44342417
t.

>> No.44353045
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44353045

>>44352886
Touhou is a man's game, and I'm a man!

>> No.44353409

>>44334138
Kinda. I really am not fond of the changes from PoFV.

>> No.44353498
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44353498

>>44330385
I'm waiting for the translation, playing 11 in the meantime.

>> No.44353573

>>44347249
>doesn't score hsifs at least one

its the last good scoring game, everything after isnt normal or counterstops and has blatantly broken scoring

>> No.44353610

I don't get it... What is so good about these games? They are just like NES/SNES vertical shooter games but instead of being a ship, you are just a girl.

>> No.44353724
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44353724

>>44353610
>cute girls
>great OST
>pretty bullet patterns to look at
>the feeling of constantly improving is very addicting
>each run takes less than 30 minutes so games are very easy to pick up and put down
Off the top of my head. All of that just bundles together in a very enjoyable package. Maybe that's not your cup of tea, and that's completely fine.

>> No.44354055

>>44353610
>get fucked by last spell card of a boss
>hatefap to a doujin featuring them
>try again and beat them
there is no better feeling

>> No.44354061

>>44353610
>but instead of being a ship, you are just a girl
yes, and that makes a world of difference. you can't create copious amounts of porn out of ships
inb4 kancolle, you still have to turn those ships into cute girls. you aren't going to stick your dick into a literal 10000 ton steel vessel

>> No.44354095

>>44354061
you FOOL
NO ONE is stupid enough to make an aircraft out of inferior strength/weight ratio iron.
Titanium alloy is the only material suitable for such a vehichle.

>> No.44354858

I can't beat Touhou

>> No.44354914

>>44354858
but can you beat off to Touhou?

>> No.44354950

>>44354914
In my sleep even

>> No.44355298

Just had my anniversary run. Time flies, jaypee. Have fun and take care. I love you guys.

>> No.44355617
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44355617

>>44353610
I like Touhou games but can't get into more traditional shmups because the latter has faster bullets and a heavier focus on reaction dodging. Touhou you can get by more with routing, there are fewer spells that are pure dodging and the ones that do mainly require that are uncommon enough that you can save a bomb for them if your reactions aren't good like me

>> No.44355816

>>44355617
>traditional shmups
>heavier focus on reaction
>touhou you can get by more with routing, there are fewer spells that are pure dodging
lol, please do name the tradtional shmups that you've played

>> No.44356085
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44356085

Anyone have any idea how to fix this issue? I already loaded the game into the proper port. I can't get any clear answers just searching around regularly. I want to play some PC98.

>> No.44356416
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44356416

Updated 1cc tracker with UDoALG.
- Extended image horizontally rather than vertically, re-arranged a few games, making some game connections and separations clearer (WBaWC-UM/UDoALG).
(Fighting games will likely be re-arranged when a new one comes out. May also want to group those logically)
- Fixed various spacing issues and inconsistencies across the image (minor things you likely didn't notice, like a character name being a pixel off)
- Re-added the legend to specify "C" for clear with continues. If you're just progressing through UDoALG's campaign on a high difficulty, you'll likely need this.

Features the image already had:
- Better HBM box with only 2 rewards for clear goals (Clear, 100%)
- Greedy Trial boxes for HBM

Happy dodging /jp/!

>> No.44356435

>>44356085
>I want to play some PC98.
Grab the touhou98 pack from nyaa, it's "unzip and run".

>> No.44356772

>>44330385
>shooting during Zanmu spells
>gee I wonder why I'm getting assblasted
Learn the rules of the game and use them.

>> No.44356806

>>44330442
See >>44356416
>>44334956
thcrap support for Touhou 19 is now out. Translations are all there but keep getting updated/improved.
>>44341205
>grazenigging is the only correct scoring system
Opinion discarded.

>> No.44357478

>>44356806
Who are you quoting.

>> No.44357568

>>44357478
Anonymous.

>> No.44357682

>>44356806
botnet shill is also a tourist. Figures.

>> No.44357895

>>44357682
>botnet
Always fascinating the excuses people will find to cover up their own tech illiteracy. I hope that's not a seriously held opinion.
>le who are you quoting le tourist
Retard.

>> No.44358045

I finally clear the game with Sanae in hard mode. Her shottype is ass.

>> No.44358543

>>44358045
The level 2 does great dps against bosses up closee, try to use it. Alternatively, time out bosses.
t. lunatic 1cc'd

>> No.44358546

>>44356085
Probably worth a look at The Touhou98 Experience, definitely the easiest way to play the PC-98 games. Comes with pre-configured emulators and a launcher for each game
Torrent: https://nyaa.si/view/1518521
Link from the original thread: https://mega.nz/file/2p0inLrI#0ivZ46qpR4kBLS96K9Cx_Ea10xgdtPXu8bTDE9J2RKI

>> No.44363468
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44363468

>>44332887
ok so apparently it was because of steam input. But I couldn't disable steam input (for some reason) so I just got a copy outside of stream and it works perfectly, furthermore, ZUN seems to have fixed the awful square shaped deadzones that 17 and 18 had, so it's all good now!

>> No.44368358
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44368358

>> No.44368442

>>44356806
>>grazenigging is the only correct scoring system
I don't remember saying or even implying that. Especially when I talked about MoF, which does not have graze, and my critique of it didn't mention graze either. Crossie or not, you're still an idiot.

>> No.44368445
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44368445

I wonder if poll anon has done one of these this year.

>> No.44370633

>>44330586
There's no benefit to scoring in MS, apart from a high score. Just collect point items for extends, and you'll be good.

>> No.44371726

Just started playing 19, I don't get why sometimes I don't lose a life if I get hit. Also do attacks level up by simply using them or what? Also I'm seeing the opponents lose all their health after I survive their spell card, that's normal?
Last thing, in this game Z seems to also skip dialogue so I'm in a situation in which I'm trying to quickly tap Z to read the dialogue but sometimes I end up skipping some of it anyway, can that be remapped?

>> No.44372671

>>44368445
what a bunch of newfags

>> No.44373032
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44373032

>>44363468
After playing for a bit, it is clear ZUN hasn't fixed anything regarding the joysticks, so back to steam, but I did figure out how to fix steam input so yeah, back to the game.
Is Nazrin the worst character in the game? I find her scope useless which by extension makes her bomb useless, her lv1 and 2 seem to do no dmg and she moves incredibly slow. I'm stuck with her because I have nobody else to clear with before unlocking more characters.
>>44371726
>I don't get why sometimes I don't lose a life if I get hit
You have a shield. You can recover this shield after losing it if you use a lv 3 or 4 attack.
>do attacks level up by simply using them or what?
You pick up the purple little drops to fill the gauge
>I'm seeing the opponents lose all their health after I survive their spell card, that's normal?
Yes, you are not fighting a real person, so you beat the bosses if you survive all the cards they have. This varies depending on at what stage of the run you meet them.
>Z
Nothing can be done about that afaik.

>> No.44373069

>>44368445
It's at the end of the year! I'm looking forward to it.

>> No.44373167

Not a fan of the new music besides a couple of tracks but I love the new world building details
If I were ZUN for the next written work I'd have no protagonist and instead make random 2hus interact in short nothing happens stories, instead of the main cast

>> No.44373183

>>44373032
>Is Nazrin the worst character in the game?
I would say Saki and Yachie are worse. Specifically because, at the very least, Nazrin has positive matchups against them while they struggle to do much of anything against other characters. Unlike Toutetsu their animal gimmicks are easily exploitable and their boss attacks are totally non-threatening in addition to being heavily farmable, so really any attack done by them is just feeding the enemy more and better attacks to be sent right back at them. There are a few characters that struggle with Saki's wolves, but at the same time Saki has probably the worst defense in the game due to having a terrible (and costly) level 1/2, a very weak shot and a scope that's more trouble than it's worth.
Nazrin is pretty bad though, for much the same reasons. Her boss attacks are probably the least threatening in the game and accidentally sending one off is a suicide mission with how many bullets her non-spell sends off. But she at least has her popping gimmick and her Ex attacks hide behind her wall of blue pendulums so you can get blindsided by them. If you're struggling with her story, just try to farm Ex Attacks with her Level 2 and have the AI kill itself instead of trying to defeat the bosses normally.

>> No.44373186

>>44373167
I would suck his cock for an anthology where every week/month a new set of characters has to be focussed on, so it isn't the older ones each and every time, but you still get to see them so it isn't just newhu advertising.
No real overarching plot necessary, just a bunch of easy shorts where Remi gets a new pet or a colouring book for Flan, and the next issue is Nue getting a drinking buddy or whatever.

>> No.44373218

Currently experiencing the series for the first time by 1CCing all the games
Finished Mountain of Faith today, jeez that was easy! It took like 2 days of serious grinding...bombs are so OP I feel like I cheated...

Anyway how is Touhou 11? I know it has my wife Yuugi in it at least

>> No.44373230

>>44373218
ZUN realised he made MoF too easy so he made SA.

>> No.44373323

>>44373218
there are even more broken bombs

>> No.44373387

By the way, does it count as a 1CC for Imperishable Night if I cleared some but not all of Kaguya's Last Words? Are they mandatory per the community or just extra?

>> No.44373410
File: 5 KB, 343x380, 1632130209802.png [View same] [iqdb] [saucenao] [google]
44373410

>>44373218
It's like MoF but the shots and bombs are all experimental and vary in usefulness. The game is also a lot more brutal pattern-wise so prepare your ass.

>> No.44373447

>>44373387
They're just extra stuff for score. I'd only consider them mandatory if you're doing a Perfect run (NMNB + all spells captured.)

>> No.44373455

>>44373387
As long as you get the good ending it's fine. If you tail the time requirements and too many of the last words you'll get auto sent to the bad ending.

>> No.44373595

>>44373387
>By the way, does it count as a 1CC for Imperishable Night if I cleared some but not all of Kaguya's Last Words?
yes
>Are they mandatory per the community or just extra?
neither, an extra clear is still an extra clear even if you don't capture the last word. and an ExNN is still an ExNN even if you don't capture it as well, that's why most people specifically say ExNNFS instead. that's usually also called a Perfect so you only really care about capturing last words if you intend to get a perfect run

>> No.44381157

I gave myself the mission of trying to beat every character as every character against the CPU in VS mode (excluding Chiyari for obvious reasons) and god fucking damnit the Seiran AI just does not die
fast AIs are such a pain

>> No.44382534

>>44355617
>Touhou you can get by more with routing, there are fewer spells that are pure dodging
Anon I am convinced you've never played a regular STG or a Touhou game

>> No.44383014

Has anyone tried creating standalone translated versions with thcrap? If so, is there a guide on how to do it?

>> No.44383327

>>44383014
I've made a special PoFV pack with a pal, it took some effort but what you're talking about is pretty easy. You just need to use thcrap to load the english patch, then you make a duplicate of the thXX folder corresponding to the game you want inside thcrap\repos\thpatch\lang_en\ and put it somewhere else, then you add the path to that folder to the en.js file inside the thcrap\config folder, and finally edit the files inside thXX with the new language. Most of them are in plain text and get compiled by thcrap into the exe at runtime.

>> No.44383884
File: 154 KB, 613x538, a.jpg [View same] [iqdb] [saucenao] [google]
44383884

>>44330385
What's the trick to avoid getting assblasted during that spell?
Don't tell me I should have stayed in the middle here because I just finished dodging the rainbow puke.

>> No.44384187

https://youtu.be/Ox9xeDn1AzA

>> No.44384207

>>44384187
Cringe, as usual.

>> No.44384229

>>44384187
kek based baf
also have this video which aged quite poorly :^)
https://www.youtube.com/watch?v=6URXlKBu2vU

>> No.44385288

>>44384229
so much enthusiasm...

>> No.44388223

>>44356416
Thank you anon. By the way, now that the link for downloading the font has been removed and the font included as an image instead, I think the "font size" line can be removed too.

>> No.44391956

How do you unlock Suika? I got almost everyone but her slot is still empty.

>> No.44392107

Can you get the good endings for most Touhou games if you 1cc them on easy?

>> No.44392121

>>44391956
you have to do every character's story to progress the story mode in this game, check over all your characters

>> No.44392123

Are the cards you get after defeating them random or fixed?
Man Yuuma's story is awful, I keep getting defensive cards but her shot type is terrible

>> No.44392149

Penis goes into vagina.

>> No.44392150

>>44392107
No, I think only Ten Desires gives you a good ending for Easy 1cc.
>>44392123
Looks like it's random to me, I get a different cards sometimes.

>> No.44392188

>>44392123
it's random, but know that Yachie and Saki don't have any shot cards so it's just the other three you have to hope for

>> No.44392217

>>44392150
Fuck. There's always youtube and cheats, I guess.

>> No.44392247

>>44392121
That's what I mean though, I've done everyone except the newhus' stories.

>> No.44392275

>>44392150
iirc, you can get good ending with Easy 1CC for all mainline Windows games except EoSD and MOF

>> No.44392286

>>44392150
>>44392188
Thank you

>> No.44392307

Are there any good new themes in TH19? I feel like while I'm playing, I don't care for most but when the older songs come on, it's always a breath of fresh air.

>> No.44392444

>>44392307
Zanmu, Biten and Chiyari's themes are great
I like Reimu's new theme but it plays so fucking much that I'm quickly getting sick of it
Marisa's is boring and I don't care for it
I would have preferred Suika to get a real theme instead of ZUN throwing a theme he wrote for Sanae at her when he realised that it didn't fit Sanae
the ending and credits theme are...fine, I guess. The same as always.
Can barely remember Hisami's theme.
Enoko's is alright but hasn't stuck with me all that much.
PoFV's pre-battle themes were better.
not all of the arranges are great either, but that's most of my unsolicited opinions

>> No.44392754

>>44392307
For me, it's Reimu, Biten, and Zanmu's theme

>> No.44392948

>>44383884
Ok I finally managed to clear my first Lunatic against Zanmu
I think spamming LV4s as much as possible speeds up the battle because bosses need to go through their boss attacks which usually trigger when you do yours, otherwise you have a lot of dead time which leads to stupid mistakes
For the second last spell card you simply position yourself to the very left of the screen so you have enough room to graze until it's over
You have to pray she doesn't throw a bone next to you effectively trapping you, but usually if you're slow enough the bone will disappear before you hit it
For the last spell card, well just dodge and bomb

>> No.44393067

>you can actually get a Draw/Tie if you die when the other character does
>it just resets the stage
Neat, I guess.

>> No.44393126

>>44383884
>>44392948
Stop letting the boss get combos.
Unless you're very good at being careful under stress, that means just don't shoot during and shortly before boss patterns. The Zanmu fight is one of the easiest final bosses once you understand how the game works.

>> No.44393147

>>44393126
I tried that and saw no real difference and the spell would last more, she would still randomly spam stuff, sure she never spammed impossible barrages but that usually doesn't happen if you shoot normally either

>> No.44393157

>>44392307
First anon was right, but I'd like to add Hisami's theme in the banger list. It grew on me surprisingly quick for being so underplayed. Probably helps that it shares some important melodies with Zanmu's.

>> No.44393172

How fucking long is Zanmu's story mode? Goddamn.

>> No.44393175

>>44393147
Are you sure you weren't still sending ghosts, pellets or any reflectable boss patterns to Zanmu? Double check and tell me. If there's nothing that you reflected on the opponent's side of the screen, the ONLY thing that can appear on yours is pellet spam and some pure (non-animal) spirits. The pellet speed also gets reset fairly quickly.

>> No.44393211

>>44393147
>and the spell would last more
Yes. Unless you have good options for killing patterns (or just for killing nons, which you'd only do on phase 4), you should time out Zanmu's boss apparitions on phases 1-4. If your DPS is utter garbage, then you'll also need to timeout/stall the final spell, but most characters should try to kill it (especially if you have bombs remaining - I always try to keep 3 for Kingdom of Lost Sheep). Timing out phase 4 (Heartless Pure Spirit Shot) is very tricky if you can't get a "clean" start to the phase, aka get the enemy to send the boss without leaving much reflectable stuff on her side of the screen. Once you get it going, it's just simple screen-wide streaming with pellet spam in the mix.

>> No.44393220

>>44393211
> (or just for killing nons, which you'd only do on phase 4)
I meant phase 2, the one that's just a non. Killing the non on phase 1 can have dire consequences for the spell that's right after (especially since it's a harder version of the one you get in phase 3).

>> No.44393265

>>44393147
>that usually doesn't happen if you shoot normally either
Sorry for the triple reply, I missed that part. Sure, you won't receive any Extra attacks while you're fighting a boss if you're very careful about not sending reflectables to the opponent (or can finish the boss off quickly). But since you were complaining about getting "assblasted" (i.e. extra'd during a boss) then you probably weren't being great at doing that.

>> No.44393268

is anybody able to connect with the in game vs mode? I got one match, I find people and it just always crashes. inb4 your wired connection is ass, it isn't.

>> No.44393337

>>44393268
Matches usually doesn't work unless you live in the same Country. That, and the fact that the netcode is fucking garbage. I had one match that was perfect 60FPS but it was still stuttering

>> No.44393369

https://streamable.com/0jcs1h

yay

>> No.44393616

>>44393369
>letting the enemy freely combo during spells
Are you doing this on purpose? Congrats on surviving your self-imposed ass-blasting, I suppose.

>> No.44393807

>>44393369
Is this Hard or Lunatic?

>> No.44394773

>Reimu LNN
Her lv2 is fucking hideously broken, I did better with her than with fucking Chiyari

>> No.44394783

>>44394773
She's the tutorial character. It's just a shame she's playable in pvp.

>> No.44394825
File: 255 KB, 800x600, Yuyuko (4954).jpg [View same] [iqdb] [saucenao] [google]
44394825

>>44393369
gg anon! Word of advice, don't shoot during her boss attacks and keep all your bombs for her final pattern, then straight up erase her.

>> No.44396016

touhou has gameplay???

>> No.44396084

played through 18.5 and i had a good bit of fun. whys it considered really bad?

>> No.44396944
File: 471 KB, 640x480, file.png [View same] [iqdb] [saucenao] [google]
44396944

I timed out Momiji's attack on Hard for the first time

>> No.44399195

If I was to clear a lunatic, which one would be the most impressive?

>> No.44399250

>>44396084
jp hates fun.

>> No.44399304

>>44399195
ufo
lolk without reisen or sanae

>> No.44399342

>>44399195
PoDD Chiyuri without playing pacifist like a scrub
I'll even put you on the list if you give me the video

>> No.44400012

>>44399342
Is PoDD a good kind of hard or is stupid bullshit?

>> No.44400434

Gobou achieved over 8 hundred million points in EoSD today.

>> No.44400491

>>44400434
IN 7B and 800M EoSD this year holy fuck. Wonder if PCB overall will get broken too

>> No.44400630

>>44400491
I haven't seen Yu-suke playing much lately

>> No.44400844
File: 63 KB, 735x498, 1671167916635439.png [View same] [iqdb] [saucenao] [google]
44400844

>>44400630
;__;

>> No.44400866

>>44400844
Perhaps most of the OG superplayers are in their thirties or even forties by now

>> No.44401418

>>44396084
It's painfully repetitive. ZUN could've improved the game significantly by adding a bunch more stage patterns. Bosses also range from sleeper-tier easy to impossible, and their patterns aren't very inspired which worried a lot of people about ZUN's skill (same for much of the OST - though it has a few gems). Worst part is the grind to 100% once you finish the game, where ZUN just gives you a card to skip the entire game and you need to get lucky to get the right card. Bunch of cards are either way too OP or completely useless. It's definitely a game where you can have fun, but pretty much only on your first playthrough and only before you get to the ending.

>> No.44401428

>>44399304
>lolk without reisen or sanae
can't be that hard since I did it (Reimu & Marisa), lolk is really not that hard to 1cc once you've learned it enough
UFO l1cc is absolutely harder

>> No.44401435

Anyone have the endings pictures?

>> No.44401448

>>44401435
it's on the thpatch website under "images", like for all games

>> No.44401482

>>44401448
thank you thank you

>> No.44401848

>>44401428
and i have a l1cc in ufo but not lolk. anecdotal cases don't really mean much, the general consensus is that both games are the hardest unless you abuse cheesy bombs in lolk. whether one is harder than the other is up to each person
also forgot >>44399342 but lunatic PoDD is up there too

>> No.44401876

>>44401848
>unless you abuse cheesy bombs in lolk
Ok, so UFO is harder then?

>> No.44401896

>>44401848
>>44401876
If you allow all shottypes, LoLK is definitely the easier game to 1cc. If you restrict it to only those that can't easily be cheesed, LoLK is still easier due to having easier routing (no UFOs!), a lesser density of difficulty spikes and a breather Stage 4 - in my honest opinion.

>> No.44402044

>>44401876
>>44401896
harder than LoLK with Reisen, for sure. some people even refer to it as one of the easiest lunatic 1ccs in the series. with Sanae also most likely yes. with the other two it's very arguable.
>LoLK is still easier due to having easier routing (no UFOs!), a lesser density of difficulty spikes and a breather Stage 4 - in my honest opinion.
the only thing i can genuinely agree with is the routing since UFOs add some uncertainty in every run which can force you to improvise certain route sections. i find UFO to have right about the same amount of difficulty spikes as LoLK though, albeit with considerably lower peaks of difficulty. it's almost unfair to compare anything to PDH, but even without that UFO doesn't really have anything near the top tier of difficulty when it comes to its hardest spells. it's just that it's difficulty is more consistent than usual so even the easiest patterns aren't as trivial as most other games' easiest sections
and its stage 4 is absolutely a breather as well, Murasa is by far the easiest boss in the game after Nazrin and her stage lets you chain UFO summons during the few hard sections so you can constantly clear the screen and get tons of resources during it. it ends up being pretty good to farm lives and bombs for the next sections

>> No.44402067

>>44402044
>Murasa is by far the easiest boss in the game after Nazrin
I disagree for now, and that's the only reply I can give at the moment. I should man up and finish a UFO L1cc, it's the only one I'm missing. I just find the game a lot more frustrating than others.

>> No.44402153

>>44402044
PDH isn't even bomb immune, and phase 1 and 2 are completely free.

>> No.44402194

I don't have much to add to this so I'll just say that UFO is the only game I have not been able to Lunatic 1cc more than one time.

>> No.44402201
File: 38 KB, 498x871, SoEW Character List.png [View same] [iqdb] [saucenao] [google]
44402201

I really love the hella fine oily bubble butt nude woman in this series (especially Mokou) but i really think we should return to having bosses that actually look like bosses instead of just humanoid girls. (awooga grape mommy)

>> No.44402203

>>44402194
With different shottypes, you mean?

>> No.44402205

https://streamable.com/dwdgze

What

>> No.44402211

>>44402205
I prefer just spamming lvl2s once I've sent my lvl3, it's even easier. But yeah, fair and balanced shottype.

>> No.44402226

>>44402153
anon, whenever someone refers to PDH's difficulty they are obviously not talking about the first two waves. i'm specifically comparing the two games' difficulty peaks, and PDH is by far harder than anything Shou or Byakuren have. even without it Junko is a much harder boss fight than either of those two
also the only bomb immune card in UFO is LFS and it can be routed with very good consistency unless you are playing Marisa B

>> No.44402240

>>44402203
Just in general. Never been able to replicate that one run and to be honest I don't really want to, UFO and WBaWC turn me the hell off with the resource systems.

>> No.44402250

>>44402240
At least WBaWC can be beaten as almost any shot without caring too too much about the resource system

>> No.44402266

>>44402226
Can LFS be beaten with the same number of bombs it takes to kill PDH once p3 starts? Either way, stuff like Byak non3 and DR feels a lot harder to me than any Junko non or even Pristine Lunacy, but that's just like, my opinion man.

>> No.44402280

>>44402266
(err - non 2. you probably guessed I meant that one anyway)

>> No.44402410

Doing Hisami's story and man fuck Chiyari, she's harder than Zanmu without the cheese

>> No.44402457

>>44402410
The strat to get past Chiyari with 1cc resources is just a more extreme version of the strat for Zanmu. Don't allow Chiyari to stack attacks on you under any circumstance. Use your aura and do small movements to drain the purple bullets more before they can reach you, go to the top if forced to. Watch out when using Ex / Boss attacks (either to heal or because you pressed X too long) since you'll almost always get a reply from the enemy. Treat her as an early final boss.

>> No.44402502

>>44402410
I was going to try and fill out a chart where I beat every character (CPU) as every character, then realized I would have to beat Chiyari and just accepted it would be impossible

>> No.44402509

>>44402457
I'm already trying that but sometimes the purple flames just spawn on top of me or they get big when they're about to fade away during a boss attack

>> No.44402531

>>44402509
Yep, that's life. Can't really control Chiyari using her lvl2s, the only one in the game which affects the opponent's screen (in a major way, too). If you get hit during a boss attack then do your best to heal the shield while the boss is still on screen, story CPUs don't reply to an EX if there's already a boss.

>> No.44402578

>>44402531
Just beaten her by holding X the moment I saw any flame, still lost two lives though because one time the flame spawned on top of me and the other time because of the lv2 shenanigans
No away ZUN's intended way of playing this game is just exploit the AI bro

>> No.44402606 [DELETED] 

>>>/vg/442616538
Artificial Academy 2 General /aa2g/ #1289
Butt Stacking Edition

Welcome, this general is for the discussion of ILLUSION's Artificial Academy 2.

COPY ERROR MESSAGES WITH CTRL+C, PASTE THEM WITH CTRL+V INTO GOOGLE TRANSLATE. JUST CLICK THE WINDOW AND PRESS CTRL + C, IT WORKS.

>Downloads:
/aa2g/ Pre-Installed Game, AA2Mini: https://tsukiyo.me/AAA/AA2MiniPPX.xml
AAUnlimited updates: https://github.com/aa2g/AA2Unlimited/releases

>Information:
AA2Mini Install Guide:
https://docs.google.com/document/d/e/2PACX-1vS8Ap6CrmSNXRsKG9jsIMqHYuHM3Cfs5qE5nX6iIgfzLlcWnmiwzmOrp27ytEMX03lFNRR7U5UXJalA/pub
General FAQ:
https://web.archive.org/web/20200216045726/https://pastebin.com/bhrA6iGx
AAU Guide and Resources (Modules, Tans, Props, Poses, and More):
https://docs.google.com/spreadsheets/d/17qb1X0oOdMKU4OIDp8AfFdLtl5y_4jeOOQfPQ2F-PKQ/edit#gid=0

>Character Cards [Database], now with a list of every NonOC in the megas:
https://docs.google.com/spreadsheets/d/1niC6g-Xd2a2yaY98NBFdAXnURi4ly2-lKty69rkQbJ0/edit#gid=2085826690
https://db.bepis.moe/aa2/

>Mods & More:
Mods for AAU/AA2Mini (ppx format, the mediafire has everything):
https://www.mediafire.com/folder/vwrmdohus4vhh/Mods
/aa2g/ Modding Reference Guide (Slot lists for Hair/Clothes/Faces, List Guides, and More):
https://docs.google.com/spreadsheets/d/1gwmoVpKuSuF0PtEPLEB17eK_dexPaKU106ShZEpBLhg/edit#gid=1751233129
Booru: https://aau.booru.org

>HELP! I have a Nvidia card and my game crashes on startup!
Try the dgVoodoo option in the new win10fix settings.
Alternative: Update your AAU and see if it happens again. If so, disable win10fix, enable wined3d and software vertex processing.
>HELP! Required Windows 11 update broke things!
winkey+R -> ms-settings:developers -> Terminal=Windows Console Host

Previous Thread:
>>441051309

>> No.44402610

>>44402531
>the only one in the game which affects the opponent's screen
not entirely true, Marisa's level 2 is explicitly sending off a bunch of lasers right under the enemy

>> No.44402622

>>44402578
I mean, >>44394276
The game mechanics are what they are, gotta use them. IMO it still makes for an awesome final boss fight.
Flames spawning on you can only occur when you get one through a ghost dying on the opponent's screen (not an EX attack) - I'm fairly sure they're coded not to spawn on you and instead spawn randomly in a radius *around* you, but it uses the position you were at when the ghost died which is like a full second in the past. So if you move in the wrong direction, it spawns on you anyway.
>>44402610
ah right. didn't notice that's what that was in my playthrough

>> No.44402663

Speaking of level 2s, Ran's fascinates me because the two extra familiars stay out for a long time meaning you get to keep using them either as a regular shot, or just by spamming level 1s/charging a level 3 or 4. Which is something that should have been done for a lot of the characters, in their own ways.
Nazrin's Level 2 should have upgraded her scope to be bigger/faster for about 10 seconds or so. Seiran should get continuous random support for a few seconds instead of having her shot and charge cut off completely. And lord knows Saki needs something more than those terribly weak lasers for an absurdly large charge time.

>> No.44402675

>>44402663
I definitely think a patch for this game with smartly chosen nerfs and buffs would be more than welcome.

>> No.44403368

>As a result of the markets opening up, all ownership of the ancient land has returned to nothing.
I still don't understand how this happened besides lol magic

>> No.44403390

>>44403368
Returning to the gods = returning to nothing.
Also this isn't' the right thread.

>> No.44403494

>>44403368
Animism = all aspects of nature are controlled by small higher powers (spirits in Touhou and probably Shintoism)
It's that ownership that got reset.
"As a result of the markets opening up" feels like a poor translation.

>> No.44403590

I don't know why ZUN decided it was a good mechanic to randomly kill the player when they're not even touching a bullet, but I don't like it.

>> No.44403603

>>44330385
Is it wrong that I'm bad at Touhou and bullet hells in general?

>> No.44403614

>>44403590
Playing Orin?

>> No.44403617

>>44403603
No, these games are literally made to be frustrating games that can only be beaten after dozens or hunderds of hours. There's no shame in using easy mode or cheats.

>> No.44403625

>>44403603
No, but they're fun once you learn how to approach them. Do you wanna have fun with them?

>> No.44403631

>>44403617
I'm going to assume this post is parody.
>dozens or hundreds of hours for a fucking 1cc
kek good one
>There's no shame in using easy mode
true
>or cheats
kek

>> No.44403641

>>44403631
But it's true to takes hundreds of hours for a 1cc when you're starting out. The games are literally built on grinding for hours to beat them.

>> No.44403648

>>44403614
I'm nowhere good enough to play SA. It's the other games in the series that roll a dice then teleport a bullet right under you just to screw over your 1cc.

>> No.44403664
File: 1.69 MB, 784x1799, kirisame_marisa_touhou_drawn_by_necro_nekurodayo__f670fae552ca763052d89dc6586d3b79.png [View same] [iqdb] [saucenao] [google]
44403664

>>44402226
Hi, I'm >>44399195

What is PDH? I have been playing UFO as MarisaA and have been practicing Hard. I understand Stage 4 is claimed to be the easiest but I have issues chaining UFOs during the denser sections. Maybe I just need to route a bit more.

>> No.44403722

>>44403641
Genuinely hundreds of hours is bizarre. It means you most likely have made great mistakes in your understanding of the game mechanics or have set a terrible mindset for yourself (e.g. all the players who die with tons of bombs in stock)

>> No.44403726

>>44403648
I meant UDoALG Orin. I don't know what you're complaining about then.

>> No.44403742

>>44403722
Fine, Dozens of hours for an average player to get their first 1cc.

>> No.44403761
File: 122 KB, 471x347, 1428428849347.png [View same] [iqdb] [saucenao] [google]
44403761

>>44403726
I've noticed it with every touhou game I've played. I'm dodging and playing the game, then a bullet just appears below my character and costs me a life. This happens at least once a run for me.

>> No.44403769

>>44403664
Pristine Danmaku Hell, which is Junko's final spell and a contender for hardest spell in the series, even after taking ISC no items into account.

>> No.44403816

>>44396084
I also had fun with it, but having fun isn't a very high bar. I've had fun with Action 52 games and western jam game shovelware. Most games are fun if you approach them with the right mentality.
Objectively, the card balance is awful and the game completely breaks once you know what some of the cards do (I initially played it without a translation, and not stacking up full Aunn makes for a very different experience).
I feel like you shouldn't have to pick between using the best cards and the game being interesting.
I don't think the concept is awful, but ZUN should really playtest or even just think about what he puts his games. TH19 is the same, too. TH18 to a lesser extent, at least when it comes to the card system.

>> No.44403821 [DELETED] 

>>44403761
This might just be a natural part of learning to read bullets which I forgot was a thing. Sometimes it's very possible to "undodge" a bullet, i.e. your brain considers it a done deal and removes it from your field of view, so you end up moving back towards it. It can feel like the bullet just materialized out of thing air.
When this happens, I'd recommend saving the replay and double checking what happened and how you can improve your reading.

>> No.44403824

>>44403761
This might just be a natural part of learning to read bullets which I forgot was a thing. Sometimes it's very possible to "undodge" a bullet, i.e. your brain considers it a done deal and removes it from your field of view, so you end up moving back towards it. It can feel like the bullet just materialized out of thin air.
When this happens, I'd recommend saving the replay and double checking what happened so you can improve your reading.
I always forget to proof-read...

>> No.44403843

>>44403769
Comparing PDH to the ISC big three is a can of worms I'd rather not open. Many players have capped Lunatic PDH once or a few times. Few have finished ISC No Items.

>> No.44403873
File: 455 KB, 803x882, F0GijiYXgAIKmtn.png [View same] [iqdb] [saucenao] [google]
44403873

>>44400434
Is the replay uploaded somewhere? Where do the Japanese upload now that Royal Flare is down? (I checked Silent Selene already.)

>> No.44403888

>>44403843
This is all my opinion but I personally believe it could actually be harder than them. Only ISC card I haven't captured NI is Fitful Nightmare, which I really haven't even practiced yet. Some people refer to it as somewhat "easier" (or at least more consistent) than the other two with enough practice, although I have yet to go through that so I can only speak about the other cards. I already have more attempts in lunatic PDH than any one card in ISC No Items though, and I still feel nowhere near being able to capture it. The closest I have come is 1 miss, and that was only a single time in probably about 1000 attempts by now.
Anyways, it's not like I can give an objective ranking of spell card difficulty, but I'll just say the card is completely brutal.

>> No.44403911

>>44403873
LunarCast, PND, KG's site and MaribelHearn. Alternatively you can just check Twitter or Twitch
Silent Selene is still new and only Western players uses it. Doesn't help that it's ran by a nonplayer too

>> No.44403943
File: 181 KB, 689x689, 307.png [View same] [iqdb] [saucenao] [google]
44403943

>>44403617
>>44403625
Thanks anons
My friends say there's no point in playing a game if I'm bad at it, but I enjoy playing them regardless

>> No.44403960

>>44403911
>LunarCast
It's up there. Thanks! I never realized Japs used it, but I've only really used it to check my PoFV port-forwarding.

>> No.44404007

>>44403888
Of course it is, but it's not outside the reach of most players to cap it at least once if they really try. As you practice it, please try to shift your perspective many times until you find one that brings better results. I can't exactly guide your reading (hell, I probably couldn't boot up LoLK and cap it within the hour) but I assure you your brain does eventually gain a foothold in it. Once you have it, you can do it multiple times. It's much more a reading check than a precise movement check, and reading can be made tons more consistent than extremely-precise movement. I can't see a world where someone finishes an NN run of a game like LoLK and then manages to cap Fitful Nightmare at the end. But LoLK LNNs have happened.

>> No.44404013

>>44403911
>a nonplayer
Maribel? They score Ten Desires, Great Fairy Wars and a few other games.

>> No.44404020

>>44403943
>there's no point in playing a game if I'm bad at it
Couldn't disagree more. I'd say an overwhelming majority of active players sucked when they started playing too, but they stuck around. Now that I know how to approach them, I barely play anything else because I find Touhou so fun. But god did I use to suck.

>> No.44404027

>>44404007
Also worth noting, HBCB (HSiFS Spring final) is considered much harder consistency-wise than PDH and I'd agree. Good players can achieve viable PDH consistency. I've never heard of a consistent HBCB rate in my life.

>> No.44404060

>>44404013
No, I'm talking about Silent Silene.

>>44404007
>I can't see a world where someone finishes an NN run of a game like LoLK and then manages to cap Fitful Nightmare at the end.
Same but I've never put enough effort into doing ISC NI at all. Though from what I can see from speedrunners, you can certainly get it to a consistent level (debatable if more than PDH)
>>44404027
>I've never heard of a consistent HBCB rate in my life.
Would you consider around 50% to be consistent lol

>> No.44404096

>>44404060
>I'm talking about Silent Silene
Yes, which is ran at least officially by Maribel Hearn.
Silent Selene is not a person.
>speedrunners
That's very true, I forgot about the GDQ run this year. Still, I just think there's more empirical evidence for PDH being harder. Are you a discordfag? It feels like we're discord backroom-fagging
>Would you consider around 50% to be consistent lol
I wouldn't set out on a journey if whether I'd return was up to a coin toss, no

>> No.44404099

>>44404096
>Still, I just think there's more empirical evidence for PDH being harder
for Fitful Nightmare*
I love it when not only do I not proof-read, I say the exact opposite of what I meant. Sorry

>> No.44404138

>>44404096
>Are you a discordfag?
Take a guess :)
> It feels like we're discord backroom-fagging
Because we are, in a way.

>> No.44404156

>>44404099
JWRMiso got it 3rd try in his recent ISC speedrun world record. I think that still supports your conclusion, but it's crazy how consistent people can get.
From a speedrunning consistency perspective, it's not even the worst spell in ISC. Supposedly.

>> No.44404208

>>44404138
... Starts with a Z?

>> No.44404304

>>44404156
Misumi Sumetane got it 1st try at this year's TWC too. I'm pretty sure I've seen him doing the same in other speedrun attempts as well although I don't remember the exact ones. But yeah, those guys are already on a whole different league.
>From a speedrunning consistency perspective, it's not even the worst spell in ISC
I imagine that's probably Miko's card which is basically just a dice roll even if you get good at it. Obviously they are much more consistent at it than I and most people could ever hope to be, but still. The amount of sheer RNG in that card is complete bullshit. Sometimes it gives you the easiest waves ever and others it simply decides to kill you and you can do fuck all about it. At least in Fitful Nightmare the spin is completely static and the rest is mostly standard (although extremely precise) dodging + good damage optimization.

>> No.44404351 [DELETED] 

>3/5 of your team is attackers or speedsters
ayup, that's a throw with shell smash stealth rock until it gets buffed moment

>> No.44411381
File: 2.14 MB, 640x480, 1682767691287867.webm [View same] [iqdb] [saucenao] [google]
44411381

>> No.44415226

>>44411381
Why is this nonspell the hardest attack of the entire boss fight. It would be the hardest part of the entire stage if it weren't for Greatest Treasure.

>> No.44415670

>>44415226
"can your brain calculate the intersection of 3 straight lines in a rather reasonable timeframe" is impossible

>> No.44415903
File: 710 KB, 800x600, 800px-lang_en-th19-loading-sig1280.png [View same] [iqdb] [saucenao] [google]
44415903

So how did one use thcrap on steam version? I run thcrap configure, renamed the loader to th19.exe and gave steam startup command as '"en.js" th19' but still nothing is translated...
The wiki says even the main menu stuff should have been translated by now

>> No.44417209

>>44415670
And one of the lines is both wider than the others and not presented the same way visually

>> No.44417333

People cry about Zanmu but I'm struggling more against Reimu as final boss.
There's no cheesing here, Reimu's balls will crush you.

>> No.44417365

>>44411381
It's nice seeing how something so clean and simply is actually one of the most annoying attacks in the series

>> No.44418457

>>44417333
Reimu is no pushover, but I found Suika as the final boss harder for her later spells. Good thing one of the routes she's the final boss in is Chiyari's so you can cheese her.

>> No.44419085

>>44417333
Yachie is way worse than any of the others, mostly in part to the fact that the characters who fight her have 0 offense and need to time her out. At least Nazrin can cheese KO her before the final spell by popping her otters but good god Aunn is tragic.
Which is funny considering how bad Yachie is in VS

>> No.44419967
File: 1010 KB, 956x719, vlcsnap-00095.png [View same] [iqdb] [saucenao] [google]
44419967

You should be able to dodge this.

>> No.44419978

>>44419967
I bomb.
Nice try Chiyari.

>> No.44419988

>>44419978
Chiyaru uses level 2 charge

>> No.44420191

>>44419988
I run to the top of the screen.

>> No.44420782

>>44419085
Yachie' nons are easy and her spells can be fully trivialized by misdirecting them. Just don't get yourself an EX attack at an inopportune time and bomb the fuck out of Dragon Crested Bullets.

>> No.44421905

I did it i beat lunatic of legacy kingdom
pointdevice mode as sanae
took a lot of retries, but that was cause i really tried to avoid using bombs. In the end I got to the last two spellcard with 4 bombs to spare, so I guess i could have used them a couple times more.
was fun

i guess now i beat eosd and lolk

>> No.44422220

>>44421905
Good luck!
Did you have fun with LoLK?
I sometimes see people recommending point device as a good introduction to the series, but I've always suspected a beginner would get bored with doing the same section over and over.

>> No.44423047

how do i get better at managing stress buildup from failing, i do best on my first 2-3 runs in a few hour interval, and if i keep trying more afterward i get raped completly, since my frustration makes it harder to concentrate
so, if i cant clear a stage within the first few tries, i have to try again later and start again from the beginning

>> No.44423058

>>44423047
i'm specifically doing subterranean animism btw

>> No.44423073

>>44421905
congrats anon!
I cleared it too 5 mins ago
Overflowing Blemishes is shit

>> No.44423078

>>44423047
>frustration
stop expecting to win
just play the game and surprise yourself with how far you get

>> No.44423960

>>44423078
its annoying to repeat the same part of the game multiple times though, or there'll be times where you think you found the right way to get through something/cheese it but it turns out to fuck you over for something you dont notice until you watch a replay
i cant count the number of times i got stuck on satori's second spellcard because i thought i had to keep moving in order to avoid a tracking laser, and it turned out that moving is what triggers it

>> No.44424225

>>44423047
Which level of gameplay are we talking about?
What I do is spell practice or thprac for a spells or stage sections I've struggled with. You'll usually feel the progress, which is a good way to remove frustration. If you don't make any progress in a few tens of minutes, you'll know to bomb the spell in an actual run, which is also a kind of progress.
You can also set some arbitrary goals like "pass this spell 3 times in a row", and practice becomes a kind of game too, with stakes.

>> No.44424282
File: 72 KB, 256x256, 1684289355406271.png [View same] [iqdb] [saucenao] [google]
44424282

>>44424225
easy

>> No.44424334

>>44424282
Use stage practice and plan your bombs.
Update your expectations: just because you dodged a spell once or on your first try, doesn't mean that you'll always do it. if you can only dodge a spell 50% of the time, you should be prepared to bomb it. You can start gambling once you're out of bombs. For now, you should focus on getting consistent on the easier stuff until you can clear the game with the resources you have.
In SA, you can bomb about 2 to 3 times each boss (except maybe Yamame) and suffer no long-term consequences, since you'll recover the [P]. Use that to your advantage.
But really, practice is the key. You'll improve very quickly if you practice efficiently.

>> No.44424367

>>44424334
you get bombs that often? alright
up to the point i'm at i've already had enough practice to consistently get there 70% of the time without using a continue, and usually with atleast 2 lives at the beginning of the stage i'm hung up on
the issue is that repeating the stage a bunch of times for practice is what leads me to frustration, not losing after a long run itself (since theres limitless continues, but they put you back at the start of the stage)

>> No.44424789

Why are these games so visually confusing? Pickups look the same as bullets at a glance, bullets usually blend into the background, enemies cover a quarter of the screen in explosions when shot, and hitboxes are a gamble.

>> No.44424835

>>44424789
pay attention to things that are moving towards your character, and avoid them, if something isnt angled toward you then you can just ignore it
when a bunch of things are surrounding your character, then focus on your character and a small area around it and ignore everything else, also you dont need to always move out of the way when you see something coming near you, as long as its angled away from your hitbox you dont need to do anything about it
for pickups, you dont need to get really close to them to pick them up, just get in the general area and you'll collect them without touching them
also, move to the top of the screen when theres a shit ton of pickups, and if you get hit move to the top of the screen for a short time aswell because you have invincibility frames

>> No.44424909

>>44424835
I know all of this, but these problems still exist. Ignore everything not heading towards you and move up to collect when the coast is clear? There was a bullet hidden there and you die. Try to focus just on your character? Everything is flashing like that one Porygon episode of Pokemon so it's impossible to read anything. Try to squeeze on by a pattern? The bullets hitboxes might work and let you by or not, it can be different every time.

>> No.44424924

>>44424909
the rest is just practice, learning patterns, and knowing how different bullets work

>> No.44424958

>>44332582

Reimu is the best.

>> No.44424976

>>44424924
You're not given any indication on how the bullets work in terms of hitboxes.

>> No.44425000

>>44424976
the fun is in figuring that part out, theres parts that seem impossible at first but you can go way closer than you thought you could

>> No.44425012

>>44425000
We have different ideas of "fun" I guess.

>> No.44425036
File: 1.37 MB, 1132x1090, 1690359659903.png [View same] [iqdb] [saucenao] [google]
44425036

>>44425012
ok heres my real answer, i havent figured it out myself yet, except that the really massive balls dont hit you around the edges where its bright, and the arrow shaped bullets are kind of the same too

>> No.44428646
File: 261 KB, 602x589, Yuyuko (415).png [View same] [iqdb] [saucenao] [google]
44428646

>>44425012
These games are mostly trial and error anon. If you want to skip that you can watch replays, guides and stuff, but finding out how to do patterns, how to route stages and how bullets and shottypes work *is* part of the fun for many.

>> No.44428819

>>44428646
Touhou just boils down to "spend hours on practice mode to figure things out then go for a real run only to fuck it up then go back and practice for hours again" I guess some people like that.

>> No.44429180

>>44428819
No one is forcing you to use practice mode, just keep playing the game until you succeed or it gets boring and move on. ZUN will not personally come to your house and shot at back of your head if you fail a run.

>> No.44429297

>>44429180
>No one is forcing you to use practice mode, just keep playing the game until you succeed or it gets boring and move on
pretty much this
different strokes for different folks and all that, but I just played the games as normal and ended up getting Lunatic 1cc's in all of them in the end yet there are still some patterns I don't have a clue what to do against and whether or not that will ever change, who knows
I'm just having fun dodge bullet shoot bullet consume bullet - find whatever works best for you

>> No.44430519

>>44429180
How long should it take to get a 1cc?

>> No.44430594
File: 1.23 MB, 1500x1260, __remilia_scarlet_touhou_drawn_by_ruu_tksymkw__d16da87dd290ca210e8d6cf6c7e98913.png [View same] [iqdb] [saucenao] [google]
44430594

>>44430519
Your first one?
Probably just as long as it takes. Maybe a solid week of going at it if you suck as much as I do.
Don't jump around the different titles thinking you'll get an easier one- stick to the one you started on until it's done (Unless you were silly enough to start with SA or LoLK).
Regular practice is better than once a fortnight, otherwise you'll get caught off guard by sections you've forgotten.
Once you've gotten your first 1cc, it should be a lot easier to get another, although you might want to jump to a higher difficulty one the one you started on if you want to further build confidence.
A lot of it is muscle memory from having done the patterns many times, so there is nothing much more to it than just going and going until you've made every stage as easy as stage 3.
Stage 1 & 2 shouldn't ever take you that long though, maybe a handful of attempts before you can do it bombless.

I'm basing this off of my experience with EoSD, but it should apply to the other games well enough, but the modern ones have a different bomb mechanism that will throw you off if you are used to the 1st generation trio only.

I will say that from about LoLK onward the screen starts getting full of more and more bullshit that is really distracting to me at least, but it's just something you have to deal with.

>> No.44430626
File: 28 KB, 499x500, 1396064807274.jpg [View same] [iqdb] [saucenao] [google]
44430626

>>44430594
>Probably just as long as it takes. Maybe a solid week of going at it if you suck as much as I do.

I'm been playing Ten Desires for over twenty hours and I still haven't gotten a 1cc and I got my only clear out of luck.

>> No.44430646

>>44430626
Not him and it took me months to get my first 1cc in EoSD as a complete newbie to shmups at the time. It gets much easier after that.

>> No.44430694
File: 477 KB, 2048x1586, MakaiTerrors.jpg [View same] [iqdb] [saucenao] [google]
44430694

>>44430626
20 hours over a month or 20 over a week?
If it's 20 hours continuously you might be too tired to play desu
Timeframes matter here, although I haven't played TD and don't know where it ranks relative to the other entries. My gut tells me that it's a little harder than average, but not anything like SA.

I could tell you if you're relatively close if you tell me some metrics- whether you can hit stage 3 without bombing/dying, 4, 5, etc.

I got a 2cc after having not picked up the game for ages, which is way more than I could get before I had to put it down for a while. If you can do a clear, you aren't too far off a 1cc. It creeps up on you quicker than you might think, if you can hit stage six without a continue you are doing really well and can expect a 1cc within probably another half dozen "good" runs.
A 2cc is obviously not as good as a 1cc, but it's usually because of wasted bombs from dying when you still had them. The best thing you could probably do is start bombing more once you hit stage 4, and by stage 5 you might be relying on them a lot to get you out of really tight spots that come with the difficulty curve.

TL/DR; Just have patience and believe in yourself, keep calm and you'll get along faster than you might think.

>> No.44430849

>>44430626
My first 1cc in EoSD took me 2 weeks of a few runs a day, and that was with extra lives so it didn't count.

>> No.44430975

>>44430694
>I haven't played TD and don't know where it ranks relative to the other entries. My gut tells me that it's a little harder than average
It's generally considered one of, if not the easiest entry in the series.

>> No.44431008

>>44430849
why it didn't count

>> No.44431019

>>44430694
Maybe 11/12 Hours of that is over a week or two when I got my first normal 3cc Then took a break after I got a bad end. I can theoretically get by stage 3 with no issue, and I've figured out the tricks behind 60% of the spellcards, but I always choke and lose a life before stage stage 4, which means I have to restart.

>> No.44431022

>>44430975
Then I was wrong and admit so openly.
In any case it doesn't change my advice any.

>> No.44431036

>>44430975
To be honest I've never really agreed with that sentiment. I understand why people think it, because the game does overall have easier patterns, but they're also a lot more random than usual and the game isn't very forgiving in resources. I can die over and over in LoLK without worrying for a second, but when playing TD a single accident causing me to lose just one life makes me sweat bullets. I think, at the very least, it isn't where I'd direct a beginner player.

>> No.44431038

>>44431008
Using more than the default number of lives isn't the intended way to beat the games. It definitely takes away a lot of pressure from having to learn the game and manage your resources.

>> No.44431062

>>44431019
Losing your first life on stage 4 is not bad, I did that on my 2cc.
Pro tip; You are going to lose most of your lives, but it won't matter since it's still a 1cc.
Just be a little looser with the bombs to eke the 3 you get when you die out as much as possible, the only loss is when you die with a bomb left.
Still, even if you did most of stage 4 NB and made a mistake that cost you all 5/6 whatever you had, it's far enough along that you can probably just make it if you keep going.
Mistakes are mistakes; everyone makes them, even the guys that get 6B score. You are in fact a human, and it's normal and fine to make mistakes so long as you move on from them and don't let them shake you.

The only caveat to this would be in the early stages 1-3; if you make a mistake there it might be easier for you to retry since you're not too invested. By stage 4 you're best to keep going though.
It doesn't necessarily mean you're bad, just you got a little sloppy. I do it.

>> No.44431093

>>44431062
>The only caveat to this would be in the early stages 1-3; if you make a mistake there it might be easier for you to retry since you're not too invested
That's what I meant, I made a typo. I always choke on something something on the first three stages.

>> No.44431097

>>44431036
Yeah, I'd rather direct newbies to PCB. It has harder patterns than TD, but they're still not hard compared to rest of the series, gives you extra lives like candy, the borders make it even more merciful, and it happens to be one of the earliest Windows Touhou games.

>> No.44431109

>>44431093
Stage 3 is a little iffy but also no sweat.
You might not be on the very cusp of it, but you're also not far off.
If you are really tired, try using a different shottype.
You'll suck at first since the speed and boss timings will be all fucky, but certain characters make the game easier than others.

>> No.44431130

>>44431097
Personally I think EoSD is a pretty good start, even if some people complain about the lack of a hitbox.
You get used to imagining it after a short while, and 90% of the patterns are hard coded.
There's a short bit in stage 4 where the books spawn randomly, but you can clear those out pretty quickly and they clear the screen of bullets when they go which is nice.

>> No.44431133

>>44431038
wakatta

>> No.44431150

>>44431109
Can I just drop down to Easy?

>> No.44431162

>>44431097
Yeah PCB's where my mind goes to as well. I'd like to say MoF is a good start but it teaches bad habits in bomb spamming so it's more like a 2nd or 3rd game.

>> No.44431166

>>44431097
>>44431130
As a semi-newfag I've found EoSD easier than PCB, the latter does give more resources and free borders but the patters are much harder, and beginners who aren't using to bombing generously won't get an advantage from sakuya's plentiful bombs either.
But since we're talking about easier games, LLS is even easier so I usually recommend that for starting out.

>> No.44431184

>>44431166
I still stick by PCB, but back when I was starting out I was alternating between EoSD and PCB until I focused only on EoSD and that did end up being my first 1cc.

>> No.44431222
File: 396 KB, 616x551, remicry.png [View same] [iqdb] [saucenao] [google]
44431222

>>44431150
Not if you repsect yourself.
Yeah sure, you might get a """good""" ending, but at what cost? At the end of the day, your screen will be dark and your reflection will stare back at you with an empty, sovlless look.
You beat the game! Go and celebrate!
But you won't. You know that an easymodo clear isn't a real clear. You can see the good ending slides, but they mock you with work yet unfulfilled.
You're gonna crawl into bed, with undeserved pride at having beaten a touhou game, but you will forever shy away from sharing this information with the world, since you know they will all laugh at you for being such a impetulant little child that needed dopamine instead of the satisfaction of putting in the work and effort for the real thing.
You'll never apply for your dream job, you'll never ask that girl you like out, you'll never speak out when you think you should; All because you are afraid of effort, of failing, of trying your best and not succeeding.
Deep down you think you can't do it, and want to settle for something you think you can manage without really trying.
Because that is what you really want; the fruits of someone else's labour. You want life handed to you on a plate, and for the waiter to spit on your face to embody the shame you feel at never having tried in life.
You sicken me.

Yeah do what you want. it's a decade old shooter game who gives. No one actually plays them anyway.

>> No.44431424

how much more popular would touhou games have been in the west if "easy modo" and other anti-easy sentiments had never been a thing?

>> No.44431450

>>44431424
As popular as western shooting games, ie not a lot.

>> No.44431593
File: 29 KB, 800x473, 1457606173070.png [View same] [iqdb] [saucenao] [google]
44431593

>>44431424
We'd see a lot less secondaries for sure. I understand why people hate easy mode in general, but it's a good idea for Touhou where you don't really have option of trying out different tactics and it's all or nothing. A lot of people are into Touhou for the characters and story so accepting people that want to play the games to understand them more but aren't interested in dedicating too much time to the games would have really cut down on number of secondaries.

>> No.44431896

>>44422220
>Did you have fun with LoLK?
Yes it was very fun. I like the overall fast pace of the game a lot, and stage 5 has been my favorite stage in the series, out of what I played so far.

Which isn't much, I played EoSD back in 2016, managed to 1cc after a couple months of on and off playing. Moved onto PCB, but I got up to stage 5 before I got bored I guess. Everyone at the time said it was easier and I shouldn't have trouble, but I dunno I couldn't do it and this was right off the back of EoSD.

I played LoLK at some point later, I don't entirely remember when but I got filtered at clownpiece cause I must have been out of bombs. And then I played 17,18,19 when they come out just to see whats going on for a couple days before losing interest.
But this time after I lost interest in 19 after the first couple days, I went back to LoLK and I got into it enough to beat it. While I'm on a roll think I'll give SA a shot since this guy says its the peak
https://maribl0g.wordpress.com/2017/04/09/touhou-15-legacy-of-lunatic-kingdom/
and I saw another post that said so recently too.

>I sometimes see people recommending point device as a good introduction to the series, but I've always suspected a beginner would get bored with doing the same section over and over.
Well you only have to do it over and over until youre willing to lose a bomb. In the regular game mode, you still have to play over and over many times. I can't see it being more boring than doing sections that you have already perfected over and over, as you have to in legacy gameplay. But then you dont learn anything on the larger scale about managing your bombs or planning your attack in pointdevice.

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