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/jp/ - Otaku Culture


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File: 46 KB, 400x311, okuu_sanae-san.jpg [View same] [iqdb] [saucenao] [google]
4225806 No.4225806 [Reply] [Original]

Information about the game: http://swr.mizuumi.net/index.php/Main_Page

Patch v1.10: http://www.tasofro.net/touhou123/download.html

>> No.4225813
File: 163 KB, 364x534, CHARIS-MA.jpg [View same] [iqdb] [saucenao] [google]
4225813

89.79.241.99:10800
EU, Remi only, casual.

>> No.4225930
File: 840 KB, 800x1132, 1256595902815.jpg [View same] [iqdb] [saucenao] [google]
4225930

24.167.135.14.10800

agen

>> No.4225948

1.10 add anything interesting?

>> No.4225955

Why is Utsuho backwards?

>> No.4225956

>>4225948
Balance. At least it tried.

>> No.4225960

replacement wiki: http://hisouten.koumakan.jp/wiki/Main_Page

>> No.4225967

>>4225948
Nerfed a bunch of characters, including even Meiling.

But hey, it buffed Sanae and Suwako! It would be best to try it out yourself to see how you like it, though.

>> No.4225969

>>4225948
Mostly balance fixes, it was discussed in the previous thread >>4217644

Now get in here, I haven't played anyone in 3 days >>4225813

>> No.4226003
File: 297 KB, 1500x872, 1261806994206.jpg [View same] [iqdb] [saucenao] [google]
4226003

>>4225948

Speaking as an Alice mainer here, here's the quick gist of it:

Almost all alt skillcards that weren't previously popular were buffed in some way. Low tier characters (Sanae, Suwako) got the shit buffed out of them, high tier ones had their crazy-good skills nerfed

Alice has some new moves and bullet patterns that make her a LOT better
Sanae got the shit buffed out of her
Suwako got some buffs
Some of Utsuho's alt skills were buffed. For instance, alt 22BC Shooting Sun now makes a huge geyser of flame upon hitting the ground, allowing it to see more usage in combos and possibly function as anti-air
Komachi got her C boolets nerfed (only one can be onscreen at once) and some other stuff was adjusted
China got a few nerfs (lol)
Remilia had some of her alt skillcards fucked around with. For instance, her alt 214BC pink chain move now yanks her towards her enemy if it directly hits her foe

Other than that, I don't know what kind of changes were made. I only play Alice and China, so I've only noticed the subtle changes made to them, and the noticeable changes to the other characters. Feel free to ask me about Alice or China if you're curious about their changes

>> No.4226007
File: 90 KB, 432x728, Hong Meiling, the name is Hong Meiling!.jpg [View same] [iqdb] [saucenao] [google]
4226007

>>4226003

>> No.4226018

Thanks for the info everyone, fiddling around with it now

>> No.4226026
File: 243 KB, 1080x950, 1262289790493.jpg [View same] [iqdb] [saucenao] [google]
4226026

>>4226007

Oh god ;_;

Every time I see that image macro, I want to start calling her Hong Meiling, but China is just so.. habitual at this point

Y U MAKE ME FEEL SAD, GUY

>> No.4226036 [DELETED] 

>>4226007
I can imagine when I try to fuck her and she'll be saying "Hong Mei-ling Hong Mei-ling Hong Hong aah ooh~" in a sexual moaning way!

>> No.4226049

>>4226003
Very few changes for Suika, loliball nerf, MPP nerf, no more mini-Suikas in the air (except if using a skillcard), no more 66a 236C, new j2a, alt 623 lava ball level 1 nerfed but level 3/4 buffed.

>> No.4226050
File: 111 KB, 850x680, 1260292973092.jpg [View same] [iqdb] [saucenao] [google]
4226050

>>4226036

FEEL FREE TO TRY, GOOD SIR

I'LL BE OVER HERE, NOT BEING EATEN OR DISMEMBERED OR OTHERWISE HARMED

>> No.4226060

71.175.58.135:10800
Alice/Sakuya Tier
only hosting for 15-20 mins

>> No.4226067

>>4226049
Oh, and I forgot, alt 236 fireball doesn't make you stand still in the air when you charge it anymore, you now fall slowly.

>> No.4226160
File: 105 KB, 850x531, 1229317194559.jpg [View same] [iqdb] [saucenao] [google]
4226160

>>4226026
Just trying to get people to call her Meiling, one person at a time.

Hostan:
76.28.244.101:10800
USWest
More practice/experimenting

>> No.4226187

Hosting for a little while, then I have to leave in 30 mins.

71.15.104.189:10800
US Central

Stylin' and Profilin' tier! WOOOOO!

>> No.4226203

201.230.40.52:10800

Baka tier.

>> No.4226248

>>4226203
dat lag

>> No.4226249

>>4226203

GGs Electric Ell. Too laggy to continue. Sorry.

>> No.4226256
File: 92 KB, 600x800, e06c5c2b9f862b83a1ce353450a38670.jpg [View same] [iqdb] [saucenao] [google]
4226256

They nerfed the shit out of Aya, my main. Her dial A-combo now does 1.2k damage (Youmu does 2k). Her midscreen BNB now does 1860 damage (it used to deal 2400 in SWR 1.06). They raped her in Hisouten Soku (just look at the wiki), but for Tasofro, THAT WAS NOT ENOUGH. "She was once top tier omg, even though she is mid-tier now let's nerf her even more lulzzz".

Good job Tasofro, well played.

>> No.4226278

>>4226187
GGs Rabbit.

All I have time for, for now anyway. Thanks for the matches!

>> No.4226288

>>4226256
It's the curse of being OP'd since the first demo came out.

>> No.4226298
File: 57 KB, 450x450, chibi_suika.jpg [View same] [iqdb] [saucenao] [google]
4226298

U.S. West
76.171.238.148:10801
Loliball spam tier

>> No.4226303

>>4226187
Good games E-MAN! Im loving new Youmu and Alice. Everything just seems to flow well and they seem to have completely new ways to link combos. Komachi on the other hand, seems completely terrible although I like to try out her new and improved wisp bombs. How are you finding the changes to your favorite characters? Personally Reimu seems a bit clunkier to me.

>> No.4226306

>>4225813
Still hosting...

>> No.4226332

>>4226303
Reimu got fat while Sakuya lost weight. Need to see if any changes happened to their lesser used cards (Persuasion Needles and Reimu-copter in particular, Sakuya's bounce knives are homing after the second bounce) Haven't experimented with Cirno's new Car enough to pass judgment on it because Sanae and Iku's been taking all my attention as of late, but I KNOW I'll be making Air Sword even more dangerous soon enough.

>> No.4226339

>>4226160
Good games, www. My Alice still needs a lot of work, if that wasn't obvious to you. I sorta like the way Cirno feels, but I miss the extra blockstun on her 6B.

>> No.4226371

IRC is killing me. Can i hang out with you guys? It's safer here.

>> No.4226402

>>4226371
Of course, fire up the SWR and feel free to host.

>> No.4226413
File: 149 KB, 1000x1000, sanaeflowchart-revised.jpg [View same] [iqdb] [saucenao] [google]
4226413

>>4226160
I will always call her Meirin, so you aren't converting me, sorry.

>> No.4226416
File: 29 KB, 296x289, cirno inquisitive.gif [View same] [iqdb] [saucenao] [google]
4226416

>>4226256

How did they nerf her in 1.10? I never touch Aya, so I don't know anything about the changes made to her

>> No.4226420

>>4226256
Good, people who play Aya deserve it

>> No.4226498

Call it UNL, you weeaboo faggots.

>> No.4226512

>>4226498
gb2bed, tree

>> No.4226543

>Reimu got fat

Don't her Hakurei powers prevent her from getting fat in canon?

>> No.4226642

>>4226298

Rehostan for a bit.

>> No.4226644

>>4226543
Only from sweets. She could still get fat from eating too much.

>> No.4226780

>>4226642
Good games Orion, thats a good Suika you have. For being loliball tier you sure didn't loliball that much haha. It was dropping a lot of inputs in the later games but It's about time I call it a night anyways. Thanks for the games!

>> No.4226786

GGs Rabbit-Box, those were a lot of fun. Man, your Youmu was really hard to time, even with all the nerfs. LOL, I feel like I usually do better against even ZomB. That Suika mirror at the end was pretty lol, good times.

Interesting that it seems we favor a lot of same characters, too.

>> No.4226790

>>4226780

I'm trying to get away from loliball spam now that it's somewhat less effective in 1.10.

>> No.4226803

>>4226786
Ahaha, Thanks! ZomB is a much better player than I am, but the Youmu changes were more like Youmu buffs to me because of the way I play. This patch gave me exactly what I needed and nerfed skills that I never used.

I noticed you were learning to defend in a way that is a huge weakness to my game. Once you learn the timing then it's all over for me. Especially with Alice, I was afraid that you were going to doll melee me on every one of my approaches.

>> No.4226807
File: 721 B, 62x61, territorialoak.png [View same] [iqdb] [saucenao] [google]
4226807

>>4226498
>>4226512
http://unl.koumakan.jp/

>> No.4226823

>>4226807
Don't you have another wiki to destroy somewhere?

>> No.4226827

>>4226823
Nah, bellreisa does a good enough job of that by himself.

>> No.4226851

>>4226790
>get away from loliball spam

And you call yourself a Suika player.

>> No.4226852
File: 157 KB, 610x800, Alice Azuma.jpg [View same] [iqdb] [saucenao] [google]
4226852

>>4226003
I'm also an "Alice mainer". I was wondering what you think of her "new" card with the dolls that hide as long as you hold the button down. It's a pretty neat idea, but I can't see it being too useful. Maybe you could set them in the middle of the field, then 66C someone into them. The icon doesn't even match what they do anymore.

The change to SP dolls is neat, but I still find it useless. I didn't notice any other changes other than default 236C seems to be a little lower.

And were there any changes to her spellcards?

>> No.4226877

>>4226852
You probably already know this, but you can't connect Artful Sacrifice off of 5AAAA any more (which is pretty sad. ;_;) They make up for it with the other buffs, but I still miss it.

>> No.4226894

>buffs
>alice
does not compute

>> No.4226900

>>4226894
5AAAA f.5A 6A is now consistently doable, which is a step up from last patch. Also, better bullets, the ability to 4C, more hits when you level up default 236; she just feels better than she did back in 1.03.

>> No.4226961

>>4226900
>5AAAA f.5A 6A is now consistently doable
Awesome. My pad kinda sucks, so I couldn't get a lot of consistency out of following up with 66A. This is a blessing.

>> No.4227020
File: 102 KB, 643x509, IT'S LIKE I'M REALLY USING A SPELLCARD.jpg [View same] [iqdb] [saucenao] [google]
4227020

>>4226852

The problem with Ambush Dolls simply comes from the fact that they remove more options from Alice than they provide her. Without Doll Placement (Default 236BC), her midscreen comboing potential is very limited, and Ambush Dolls does not provide the flexible okizeme and comboing strength that Returning Dolls (alt 236BC) gives her. Ambush Dolls STILL suffers from the problem of bullets eating up most of the dolls before they can do anything, although their spread out pattern and invisibility makes it much harder for an enemy to ascertain their position and kill them all. The fact that they can be kept hidden indefinitely is a large boon, especially since B bullets are nowhere near as important to Alice's gameplan as they were during 1.03, and even back then they weren't THAT important

>The change to SP dolls is neat, but I still find it useless.

You consider a near instant guard break from across the screen should your enemy think to guard against your bullets for even an instant "useless"? I mean, don't get me wrong, Alice loses out on the neat tricks Seeker Wire and Doll Activation provide her, but she gains a unique strength that she has always needed: the ability to put out truly terrifying pressure from across the screen, nearly instantly. The damage isn't that fantastic, and it requires a large orb investment, but it's hard to argue against the potential for guard crushing an opponent almost at will. JUST LOOK AT THIS SCREENSHOT, MAN

>And were there any changes to her spellcards?

Other than the change to Magic Sign "Artful Sacrifice," I have not noticed any spell card alterations. I mainly use War Sign "Little Legion," Demonic Control "Return Inanimate," Curse "Hourai Doll," and Doll "Futuristic Hourai," though. Maybe changes were made to the others that I haven't noticed

>> No.4227050

>>4227020
I'll have to try it out sometime, but it'll just feel weird not using Doll Activation.

>> No.4227099

>>4227020
>>4225806
Oh? Was there a translation patch release when I was asleep?

>> No.4227113
File: 771 KB, 512x384, alice crazy.gif [View same] [iqdb] [saucenao] [google]
4227113

>>4227050

It will, and it does. But I tell you now: there is a certain charm in being able to say FUCK YOU, THE ENTIRE SCREEN IS NOW LASER

Just don't be too predictable. It takes a shitload of spirit to prep SP Dolls. 22B is fairly garbage, and even with all five lasers hitting with 22C you'll only get around 2K damage (at level 1) and a limit if the enemy doesn't guard. The main strength of SP Dolls is the fear factor it can evoke and the orb damage it can do

Still though, the first time I got a 5 laser SP Doll guard break into a Curse "Hourai Doll" spell card was fucking hilarious. SUDDENLY, LASERS, EVERYWHERE

>> No.4227122
File: 586 KB, 1024x768, alice teacher.png [View same] [iqdb] [saucenao] [google]
4227122

>>4227099

See the weather only translation patch on http://swr.mizuumi.net/index.php/Main_Page

>> No.4227664

118.137.29.48
asia, shit tier so go easy on me.

>> No.4227728

>>4227664
Well that was horrible. Sorry dude.

>> No.4227820

>5AAAA f.5A 6A is now consistently doable
this was always doable

>Also, better bullets
5b nerf / [b] removed, c bullets shorter range, fixed spread means less of them hit

>4c
shortest range, punishable on reaction. if you were far enough to graze the opponent's bullets, the c bullets wouldn't reach, and their bullets would kill the doll before it fires. 4[c] doesn't work unless you cancel into another [c] first

>more hits when you level up default 236
been there since swr 1.0

>sp doll
yes, blocking a fully charged set + 2 cs eats all 5 orbs. yes you can summon them faster. no, it has longer startup. no the c version lasts a split second and does next to no damage and requires leveling it to 4 to get it's previous power back

>spellcards
dial a artful needed a damage reduction, not returned to previous uselessness. legion and war suck in soku, as if they didn't suck in swr. futuristic sucks. seeker needs a nerf or cost increase. holland rotates wwwww

>skillcards
default spinner c height fix. 214 spear longer recovery.
rest no change. invisi alt 236 even more useless.

>normals
3a range reduction. 66b increased forward momentum

>> No.4227889

>>4226256

That sucks.

>> No.4227907
File: 104 KB, 286x319, alice huh.jpg [View same] [iqdb] [saucenao] [google]
4227907

>>4227820

You don't actually play Alice, do you?

I cannot imagine a single living Alice player that would actually give two shits about the 5B nerf. No one fucking cares. Those bullets were never any good

The fact that you're complaining about 4C only confirms this fact. You do that shit as oki, dude, if the enemy is in any position to punish you on it you're doing it wrong

>> No.4227920
File: 167 KB, 536x489, reisenbaaaaaw.jpg [View same] [iqdb] [saucenao] [google]
4227920

Anyone knows if there was big changes in 1.10 for Reisen?

>> No.4227932

>>4227907
>I have differing opinions, therefore I am right and everyone is wrong.

>> No.4227944

>>4225813
Rehosting.

>> No.4227951
File: 63 KB, 640x267, Image1.jpg [View same] [iqdb] [saucenao] [google]
4227951

>>4227920
I haven't played Reisen much, but I've noticed this:
Alt 214 Eyesight Cleansing now stops all projectiles that hit the field. Basically, when the opponent is inside the field, Reisen can't get hit by projectiles.
Also, from the wiki:
Mind Dropping (alt 236): Can now be held in, though dissipates after 5 seconds at level 1. Higher level allows longer holding.

>> No.4227989
File: 44 KB, 550x674, utsuhohappy.jpg [View same] [iqdb] [saucenao] [google]
4227989

SHITTY FUN HOUSE 86.63.155.44:10800 EU
SUBTERRANEAN SUNS! ROCKET DIVE TROLLING! SUBTERRANEAN SUNS! GIGA FLARING WHEN YOU'RE OUT OF SOUL ORBS! THOSE FUCKING SUBTERRANEAN SUNS!

Enlist today, and you'll get a free loliball spam!

>> No.4228031

>>4227951 here,
sorry, I didn't notice the first one was already in previous versions.

>> No.4228084

>>4225813
Rehosting.

>> No.4228189

>>4227989
Rehosting

>> No.4228203

>>4225813
GGs AoA. Rehosting.

>> No.4228205

>>4228084
dinner time.
Nice game, I sure haven't played for a while. I forgot what tto do midscreen. The results of Remilia double 22BC where kind of random.

>> No.4228207

>>4227020
How did you get 4 dolls out there? Did you level another 22 to 4 and then switch to SP?

>> No.4228327

83.249.161.59:10800
Sweden hostan.

>> No.4228412 [DELETED] 

any us hosts?

>> No.4228472

>>4225813
still hosting

>> No.4228474

188.36.52.248:10800 EU

Don't mind me, just examining bubbles, love and your endurance. EC is fine too

>> No.4228529

24.253.15.183:10800 wc

newb tier/annoying patchy runner

>> No.4228539

>>4228474
You guys are really not minding me. This makes me sad, frustrated, unmotivated and disillusioned

>> No.4228551

>>4228539
I live on the WC, my poor Eurofriend, or I would've joined.

>> No.4228576

>>4228551
I would've joined in your game too but our planet happens to be bigger than the Internet can handle at the moment.

Let's play in a future where we won't have latency issues! ;_;

>> No.4228690

any us hosts?

>> No.4228808

>>4225813

GGs Remi. Sorry for predictable gaming, I don't know how to deal with Remilia's speed much without iceberg.

>> No.4228845

>>4228808
GGs Nipah. It was a nice challenge, It's hard to land a hit on your Cirno, but I finally managed to do a combo a couple of times without screwing it up.

Rehosting >>4225813

>> No.4228995
File: 470 KB, 640x480, th123 2010-01-26 20-38-52-75.png [View same] [iqdb] [saucenao] [google]
4228995

>>4228327
GGs Mungay.

It's like I'm really a flowchart! Mindless amounts of Overhead Flower-Pruning Slash spam everywhere! Typhoon is now my favourite weather!

My alt 214:s apparently caught you off guard during the first matches, earning me a lot of easy victories, but you caught up pretty quick. Since the attack now hits a little bit behind Youmu as well, it's become a lot more useful. Still, I hope I didn't bore you with my constant spam. It's a pretty nice attack, but trading off default 214 is not worth it against some characters; luckily there's 4 decks to choose from in Soku.

Looks like we were both experimenting with stuff that's rarely used, since this is the first time I've seen someone use Scythe of the Reaper and Soul-splitting Scythe alt skills.

Btw, if I remember correctly, this was the first netplay match I've played where both players used up all their cards during a round.

>> No.4229017

>>4228995
also, that bug during the last match with Obsessor "Slash of Eternity" was pretty interesting, with you walking around and the slashes following you, but the final hit missing you completely.

>> No.4229075

>>4228995
Good games as always, Idler. I figured that I needed to breathe some fresh air into my Komachi, which happened to be in the way of a new deck!
Though I'm definitely going to change the "Ritual of Ecstasy" cards for something else.

I laughed during that last game when Monsoon (Tempest?) bounced in and interrupted your "Slash of Eternity".

It's really enjoyable to play against you, and I would hope to do so again. But until then... I'm off to camp the practice mode, as usual.

>> No.4229102

>>4229075
It wasn't the weather, but the B bullets that bugged the spellcard. It can pretty easily be done in practise mode, but this is the first time it's happened to me during netplay; any other attack hitting at the same time will prevent launching the opponent in the air, and while the slashes follow the opponent's position, the final attack comes at the same position the spell first hit. I'm pretty sure the bug's been there all the way from SWR 1.00.

Also, a very similar bug happens with river mist, where the opponent floats away from the spot, so the last hit will miss.

>> No.4229135

>>4229075
Oh, and one more thing:
Since you seem to like that spellcard "Hell "Narrow Confines of Avici"", why not try using the alt 22 skill The Endless Way, which is similar but creates a smaller field?

>> No.4229139

>>4229102
Sometimes that can be a completely legitimate setup. The slashes that follow you can't be blocked, so the damage resets, and you probably end up getting hit with last slash anyway. ZomB did that to me once and all I could do was frown.

>> No.4229189

>>4229139
Wouldn't that make the combined damage at over 6000 at least?

Oh wow.

>> No.4229205

>>4229135
I've thought about it, and tried it. I do like it, but as you might've noticed, I love to use the regular 22 skill, "Ritual of Ecstasy" together with the "Bound Spirits of the Earth" skill. I might try to create a deck with it later though, and switch the "Hell "Narrow Confines of Avici"" for something else.

>> No.4229209

>>4229102
Oh, and still one more thing, in case you're reading this:
As of 1.10, Komachi's spell Short Lived "Short Life Expectancy" can be combo'd off the last hit of her Dial-A. Since it halves the remaining healthbar of your opponent, it's pretty nice near the beginning of a round.

>> No.4229226

>Using Ritual Sign "Orreries Sun" a second time during the first time's duration would cause the four coloured orbs to spin out and deal damage

>> No.4229234

>>4225813
GGs _Akagi_

>> No.4229254

>Anyone knows if there was big changes in 1.10 for Reisen?

Didn't play her much after SWR where I found her to be too hard to play. Tried her some in 1.10 now and I actually felt like everything changed.

>> No.4229270
File: 60 KB, 390x600, PMiSS_suika.jpg [View same] [iqdb] [saucenao] [google]
4229270

>>4225813
Very fun games Remi! That's nice to fight Remilia, I haven't seen that many people playing with her lately.

Keep an eye on your airtechs, and don't forget to at least block when you're against a Giant Suika. I know she's scary, but you'll mitigate a lot of the damage if you block.

Also, thanks a lot for your musical contribution to the board, even if I always say it when I see one of your threads.

>> No.4229283

Do bombs have invul on the first frame? Does wakeup bomb beat meaty?

>> No.4229393

>>4229270
It was tough as hell to do anything against you, but I've managed to learn a few tricks. When the arena started to fill up with projectiles I couldn't find a way to get close to you and it seemed like you had a counter for my every move. Once I finally got near you then BAM, out of orbs. I wasted them on attacks such as j.2C and air dashing.

As for the Giant Suika, I tend to forget that I'm in the corner and don't have any way of escaping that spellcard.

Thanks for your input and for the matches!

>> No.4229443

>>4229393
if you press j44 or j44 instead of j4d and j6d, you can air dash without using orbs.

>> No.4229583
File: 435 KB, 5000x4681, rumia_close.jpg [View same] [iqdb] [saucenao] [google]
4229583

>>4229443
...
I didn't know that. Will use it from now on.

Rehosting >>4225813

>> No.4229673

hosts

>> No.4229748

68.33.161.2:07500

>> No.4229759 [SPOILER] 
File: 119 KB, 640x480, 1241316205056.jpg [View same] [iqdb] [saucenao] [google]
4229759

24.253.15.183:10800 wc

george bush tier

>> No.4229781

I can't get any patch to work, and the error message I get is pure gibberish. Can anyone help?

>> No.4229798

I have MUGEN for this shit.

>> No.4229807

>>4229798
mugen doesn't have assists

>> No.4229906

anyone can host?

>> No.4229919

>>4229283
You should be able to bomb on wakeup and beat meaties, yes. The recovery on bombs and hangeki is larger now, so you can't do it all the time, either.

>> No.4229963

>>4225813
still hosting

>> No.4230001

>>4229759
rehosting west coast

ggs www

>> No.4230053

>>4229919
training mode, reimu mirror, meaty 2a vs bomb. bomb gets stuffed every time. maybe i'm not mashing fast enough?

>> No.4230098
File: 121 KB, 375x225, 1262412507941.gif [View same] [iqdb] [saucenao] [google]
4230098

>>4229759
b u m p

>> No.4230375

75.79.143.22:10800 West Coast

>> No.4230517
File: 654 KB, 1137x1600, Meiling22.jpg [View same] [iqdb] [saucenao] [google]
4230517

Hostan:

76.28.244.101:10800
USWest
Too much time in practice mode; expect a lot of Meiling.

>> No.4230604

76.29.15.231:07500
US midwest.

>> No.4230662
File: 68 KB, 350x300, Chen yukkuri.jpg [View same] [iqdb] [saucenao] [google]
4230662

67.163.49.53:06112
US Central

>> No.4230795

>>4230517
Good games, Rabbit. I don't know much about her, but it sure doesn't feel like Youmu was nerfed much! 2C is apparently my new arch-nemesis.

>> No.4230809

>>4230517
Hoo boy, those were some intense back and forth matches. I love how I can play Youmu to my hearts content and still have a great matchup against your Meiling. Good games Guy! I hope you noticed some of the new and improved 1.10 tricks I got to try. How has the patch been treating your characters?

>> No.4230810

>>4230662

>> No.4230845

>>4230809
My Sky Dragon Kick go-to Bread and Butter is now only doable when I have the skill at max level. I found another combo I can throw against Youmu, but not only is it quite hard to execute, it's also pretty situational. I also drop air combos more often because j.6A won't come out if you're even a little close to the ground (unlike certain other characters' j.6As, ahem ahem). They went ahead and gave (what looks to be the case at the moment) pointless buffs to skills that no one will really even want to use (the 236 skills). The only decent change made was allowing Meiling's 6A to travel SLIGHTLY farther and slightly increasing the speed of the one-inch punch.

So yeah, Meiling nerfs. I'll just let that one sentence sink in for you.

>> No.4230854

I hate this game, but I get awful cravings for it sometimes, especially when I see a big patch with balance changes and shit...

>> No.4230857

>>4230795
Well, from what I hear from other Youmu players is that she got slowed down like heck and nerfed like crazy. Lucky for me though, the patch gave me exactly what I wanted and sped up my Youmu! 2C comes out instantly, and although 5C is much slower I can cancel it using reflector anyways. It also gave me more options in the air with alt 22C purple Myon bullets, and made j.2A not carry your momentum on startup, allowing me to hit with it much much closer to the ground. Overall I love it.

>> No.4230918

75.79.143.22:10800 West Coast

>> No.4231042

>>4230662
Good games. I was hoping for an Okuu mirror match but I guess it'll have to wait until next time.

>> No.4231049
File: 1.58 MB, 1200x850, Utsuho35.jpg [View same] [iqdb] [saucenao] [google]
4231049

>>4231042
Good games, I had fun

but I have something I need to do now

>> No.4231094
File: 186 KB, 625x650, 1264042249668.png [View same] [iqdb] [saucenao] [google]
4231094

192.168.0.1:10800 U.S. Central

I'm only using the strongest!

>> No.4231100

>>4231094
Oh you.

>> No.4231160

I'm a cool kid, I sage everytime I post

>> No.4231201

>>4231160
Back to /a/ with you.

>> No.4231208

needs more hosts

>> No.4231234

>>4230517
Rehostan.

>> No.4231245 [DELETED] 

190.232.43.36:18000

Baka tier.

>> No.4231263

>>4230517
Desync? Rehostan.

>> No.4231265

>>4231234
Net randomly went down, sorry. I'll rejoin in a bit if you're still up.

>> No.4231285

Hosting from EU. Late at night/early as hell, as usual.
88.90.244.220:10800

>> No.4231294 [DELETED] 

>>4231245

Rehosting.

>> No.4231334

>>4231285

Dat lag...

GGs.

>> No.4231339

190.232.43.36:10800

Baka tier.

>> No.4231347

>>4231334
As always. Frogs always eats bakas easily anyway.

>> No.4231364
File: 74 KB, 607x713, 1261997410836.jpg [View same] [iqdb] [saucenao] [google]
4231364

I have a question about Reisen in constructing my deck.

Is practicing with her default 623, ultrared eye, worth it? The period of time the bubbles stay up is embarrasingly low and their size is so small it's ridiculous. They only start to become useful once they peak level 3 and even then the opponent can simply run back out of them, rendering them useless.

Should I switch it with Undersense break (useful for attacking anything directly above me or incoming at close proximity)?

Ultraviolet is useful for a nice infinite combo but it requires lvl 4 and is difficult to pull off, especially against someone who sees it coming.

And another question in general about grazing. When you dash towards your opponent you will graze through most projectiles. Pressing A to strike negates your immunity to danmaku, right?

How do I strike someone hiding directly behind stationary bullets, like Patchy's B? I run to graze through the homing danmaku and gain some ground, but when I hit A to strike her I lose my graze-induced immunity and leave myself wide open.

in short, people can graze like shit through my bullets and strike me even when I have stationary bullets in front of me, but I can't graze through their stationary bullets to hit them--How do I do what they do?

This is a cat.

>> No.4231379

Rehosting
76.29.15.231:07500
US Midwest.

>> No.4231551

>>4230517
Good games, Lurker. Seemed like you were doing some experimentation during those matches. But man, you make fighting Yukari something I dread, every single jump-in feels like a bloody gamble, and I still have no idea how you can execute those 66Cs and Parasol Spins at just the right time. You caught so many of my jumps it was ridiculous.

>> No.4231555

>>4231339
ggs

>> No.4231568

>>4231339

GGs Garlic, I miss my iceberg so much... Frogs used to be so easy to catch in air and now...

>> No.4231570

>>4231552

gg. I would have won if not for the bullshit lag.

>> No.4231571

Rehosting >>4231339

>> No.4231648

>>4231551
If by "doing some experimentation" you mean "generally playing stupid" then yeah. Though I was pretty much forced to not play normally just because this match-up is so messed up. I wouldn't say it's in anyone's favor, it's just kind of dumb. I'd type up a rant but if I do I'll just end up deciding not to post it and it'd be a waste of time.

I should probably take a break. Playing a game that angers me easily while having a headache isn't a very good idea. But ggs I guess.

>> No.4231660 [DELETED] 
File: 192 KB, 300x377, why are you so frustrated.png [View same] [iqdb] [saucenao] [google]
4231660

71.220.150.159:10800 WC/EC ONLY

Casual Advanced. I just fapped to Ilya doujin.

>> No.4231672

 Rehosting >>4231339

>> No.4231686

>>4231552

Rehostan

>> No.4231717

>>4231648
Haha, it's not like I was playing any smarter. "Well, he's just standing on the ground doing nothing. Let's go for a jump-in attack without any bullet coverage! What?! Parasol Spin?!" You think I would've learned. Apparently we both get frustrated when we play against each other, though, hahaha.

I honestly don't know how I'd rate the Yukari/Meiling match-up. Hell, I haven't even seen any of the better Japanese players do that match-up, so all I can go with is my experience here (maybe 6-4 Yukari).

>> No.4231726

>>4231379
Good games. That's quite a nice Yukari you have.

>> No.4231735

>>4231726

gg, but why were you so easy going at the start?

>> No.4231751

>>4231735
Looking back on the replays, it looks like we were desynced the first few games.

>> No.4231770

>>4231285
GGs Su

Pretty fun matches, but was it laggy on your end? I remember your Patchi being pretty beasty, but now it felt "ok". Not trying to diss you or anything, it's still a great Patchi that's hard to chase down, but was it the lag, did you step away from the game for a while, or have you devoted your time to that GODLY Froggie?

Speaking of godly Froggie, FUCK ME, did you take advantage of every awesome buff 1.10 gave her those matches! You surprised me on the Droplet SC, didn't know they changed it to hesitate like that, so I kicked myself while I sat there and got blockstringed for no reason (not like I could've done anything anyway, Sanae was -1 input behind my buttons)! That was great! Thanks for the matches!

>> No.4231845

>>4231770
GGs indeed, E-MAN. It's been a while.

>devoted your time to that GODLY Froggie
This, basicly. The latency was fine. Felt super being able to perfectly execute my froggish strategies the first games.

I've been doing my own thing with Suwako for quite some time now, leaving Patche in the shadows of her solitude. I've been doing an attempt to copy some of the Japanese masters, but I won't be getting there anytime soon. The Droplet SC was pretty much useless until the patch came. Now I have 2 of them in every deck. Think of it as an alternative version of Patche's falling crystals. It has even happened a couple of times that I catch my opponent beneath me while Suwako is spraying her things. It's good fun. I didn't get to show you Suwako's lulsy new 3A, though. i have to figure out some strings including that one.

>> No.4231856
File: 989 KB, 900x800, 1263609191481.png [View same] [iqdb] [saucenao] [google]
4231856

>>4231364

I am not a Reisen main, so take my opinion with a grain of salt

Honestly, Ultrared Field is pretty bad. Grazing is not particularly difficult in this game, and the hoops you have to jump through to ensure the enemy stays in the field makes it pretty terrible. Granted, it means their ability to mix up attacks with bullets is removed, but most of the time, if someone is in your face, you're going to use dash attacks and other melee moves instead of bullets anyway

To answer your question about grazing, it sounds like your enemies are using graze attacks to hit you. Some attacks, such as Sakura's 66C or Remilia's 236BC, gives graze frames while you perform a melee attack, allowing you to punch through an enemy's danmaku. I don't know if Reisen has anything like that, sadly, so if an enemy is sitting in their stationary bullets, you'll have to examine the priority of your own bullet moves and see what can shoot through their danmaku

Ironically, one solution to your problem would possibly be a well timed application of Ultrared Field. I believe it would give you graze frames during your melee attacks, although it's nearly impossible to use against an enemy that keeps moving, sadly

>> No.4231926

>>4231845
Frog hop is lulzy, but the follow-ups to it are friggin nice. I was experimenting with them the other day, but me and Suwako execution don't really mix well. I know 3A 2A can do some real counterhit damage against ANYONE who lets their guard up, and if they're in the corner, you going to get unsuspecting victims all the time. 3A > 5B > alt236 I found does well for the same reason, someone's going to run out and get pegged by that frog or lose 2 orbs. I found Chakras and Laser work pretty well after you leave that pad with a 6C.

>> No.4232030

>>4231926
Thanks for your input on the matter. About alt.214, more specifically the doplet alt; how do you like the new take on it? I'm glad that they made it faster to execute and cancel out from, but at the same time it's been made so small, and kinda awkward looking. It's pretty fun to use, none the less, but I'm still sticking with the default alt. I used to use the frog bomb as well, some time ago, it could call for some great luls.

Also, frogocopter > everything else

>> No.4232031

Should people get mad if you spam projectiles? I was spamming Patchie's projectiles and won... usually everyone gets around it pretty easily.

>> No.4232050

>>4232031
To me it's never the matter whether I get "around" whatever it may be in question. It's about how it affects the play joy. It's not about winning for me, so I usually quit if people are just using one move, whether I'm winning or not doesn't matter.

>> No.4232056

>>4232031
Depends on the skill levels on the players involved. Generally, if you know you can consistently win using a single and repetitive strategy then you should switch characters out of courtesy. The newer players will complain that a certain tactic is cheap while older players will generally whine about how you're not challenging.

>> No.4232065

>>4232050

That's true. Whenever I'm getting beaten down badly I choke and keep using the same move. I probably need to play more to keep from doing that.

>> No.4232090

>>4232065
It's like in the normalbro game shootans, where you just have to practice enough for keeping from flipping out whenever SUDDENLY AN ENEMY 10 CM AWAY FROM MY FACE SHIIIII- *ded*

Just keep at it, learn to keep your head cool whatever the situation.

>> No.4232098

>>4232031
Also, filling the screen with bullets is fine and a proper way to play as long as you're pressing the action. If you're flooding the screen, then use it to approach the other player for combos. Try to avoid the tactic of flying to the very top of the screen and spamming then blocking on the way back down over and over since it takes quite a bit of practice to chase down those types of players.

>> No.4232161
File: 9 KB, 41x65, Sanae_Spell09.png [View same] [iqdb] [saucenao] [google]
4232161

What do I need to do to not get raped by this?

It's nine syllable stabs, one of Sanae's two five-cost cards. It takes awhile to cast and she becomes immobile but she also gains super armor.

I'm forced to block once the beams activate, essentially forcing me to sit there and take a guard-break, resulting in disgusting amounts of damage once I'm pushed from one of the lasors into another.

Is there a way to circumvent this or is there no alternative to getting raped on the off chance it comes out?

>> No.4232169

>>4232098
Most characters have danmaku that adequately home onto people who float in the top left or top right of the screen. Others have moves that specifically target the corner like that.

Hong and Reisen are effective at taking out air abusers.

>> No.4232202

>>4232169
Very true, but beginner-intermediate players won't have the timing and matchup experience to capitalize.

>> No.4232207

>>4232161
I haven't had a chance to try my luck against the 1.10 version of the SC, so I'm afraid I can't help. In 1.03 all I ever did was run up and jab them out of it before they got it started up.

>>4232169
Youmu also has great air-to-air along with Myon to punish fliers, and Suika, too, has a strong air game and her 6Bs would also be effective. Then there's Sakuya who can just 214B/C knives up into the corner they flew into, Reimu, whose air attacks are solid and whose C bullets eat through a bunch of projectiles, and even Iku would probably be good.

>> No.4232272

>>4232161
If you're up before Sanae finishes, try hit her with a quick, multi-hit attack, possibly an SC to try and knock her out of it (not likely, but extra damage doesn't hurt). If the opponent is stupid (like me), they may activate it with low health and get comboed to death before the SC starts. If she's still up when the last line comes, blocking is all you can do. The LAST thing you want to attempt is flying out, once you stop, you'll be caught on one of the high lines and it's nothing for Sanae to 2/6B, 2/5C, or 22 bomb you to death. Get to one of the cross sections, block, and try to rightblock the best you can (one wrongblock=Guard Break > bounce to another laser). If you get close to a GC, first try to attempt to BE > block (new orbs = SAFE) or try to get knocked down because of Sanae (possibly let your guard up if she goes for 3/6A or the last hit of her Dial A) since she'll do less damage to you than the lasers will. Usually the beam(s) you're stuck on lets up quickly giving you breathing room, but try not to get overanxious and mistakenly get knocked into another laser.

There, just gave my entire strategy to beat me w/ my favorite card. Hope that helped.

>> No.4232296
File: 42 KB, 281x218, 1251192516559.jpg [View same] [iqdb] [saucenao] [google]
4232296

buuump for hoooosts

>> No.4232312

>>4226298

Rehosting

>> No.4232319

>>4230517
Rehostan.

>> No.4232387

>>4232319
Good game. Rehostan.

>> No.4232399

Shit game for fags who are too scrubby for Guilty Gear

>> No.4232416
File: 33 KB, 367x450, 1239308948696.gif [View same] [iqdb] [saucenao] [google]
4232416

>>4232399

>> No.4232422

>>4232272
>>4232272
Thanks mate. If my orb's running low and I'm about to get guard crushed I try to do what now?

>> No.4232518

>>4232422
You pray, or BE somewhere not so hot.

>> No.4232532
File: 28 KB, 630x592, 1262149704638.jpg [View same] [iqdb] [saucenao] [google]
4232532

>>4232312

Good games bro. I'm still crying that Marisa's Bosky Sweeper doesn't graze anymore. Also, what? Patchy's SHORYUKEN has invincibility frames now?

>> No.4232536

>>4232387
Good games, Reimu.

>>4232399
I actually like both. Being able to run through projectiles is a novelty that still hasn't worn off for me, though.

>> No.4232539

>>4232296

GGs Doc, those were pretty close matches all around, and very fun. Your Marisa combos are pretty tight and very hard to time; I was quite impressed. God her DP alt card makes me rage so hard, especially the way you can combo out of it even if it whiffs. Just watch out on the defense and try to work your pressure game with her, I guess.

Man, had trouble for some reason with ground teching in these matches. I kept raging when I would stand up and just graze at your instead of rolling. >_>

Ah well, thanks for the games!

>> No.4232552

>>4232536

Hey Guy, I keep seeing you in the 'Soku threads at the same time as me, but for whatever reason haven't played against you in months it feels like.

How ya liking the China nerfs? I specc'd a few of your games against Rabbit-Box and it seems like you're having trouble with her aerial combos now.

>> No.4232575

>>4232552
Oh, they're just wonderful. Thanks for asking! >>4230845 covers it pretty well, I think.

It's not really all of her aerial combos, it's just either the ones following a 5AAAA 22C or air-to-airs that are close to the ground are hard/impossible to do now. On most/all characters, you have to have 22C (the kick) at max level and 214B (descending flower slam) at level 2 in order to do a follow up on a 5AAAA 22C combo; that's 6 skillcards you need to draw in order to do a BnB that only used to require 3; and even then you used to be able to do decent follow up damage if you didn't even have the 214, so if you look at it that way it's 4 required now instead of 1. As for the low air-to-airs, j.6A won't come out if you're close to the ground and j.2A has an insanely high whiff rate at that altitude. j.5B seems pretty unreliable at that height, but I'm still trying to mess around with stuff.

>>4232532
I think you have to level up Bosky Sweeper in order to get the graze frames now, don't you?

>> No.4232591
File: 371 KB, 1200x1633, 1259020296402.jpg [View same] [iqdb] [saucenao] [google]
4232591

>>4232575
That's what I thought at first, but I just tried it on sprinkle. Still doesn't graze.

>> No.4232597

>>4232552
Funny you mention that Orion, I used to be able to consistently beat Guy but over the last few weeks he's radically improved to the point where I can't. I got such a thrashing that I ended up retooling my Youmu deck to try and cover the weaknesses he was taking advantage of, specifically aerial pressuring. Before I had a chance to play him again though, 1.10 was released and Youmu was given improved flexibility in the air. It may be a combination of this and harder to execute Meiling combos that you were seeing, but I'm sure Guy will be back in proper form in a day or two.

>> No.4232619

>>4232597

Is that you Rabbit? I've been meaning to ask what about the Youmu changes you like, because every other Youmu player I talk to is raging. ZomB even quit Youmu entirely because of 1.10; Suika is his new main now.

I'm not good enough with Youmu to really understand the extent of the changes, but it certainly feels like she's "gained some weight", become more sluggish, and her rekka-ken is a lot harder to pull off now in blockstrings.

>> No.4232631

>>4232591
Well that's depressing; Bosky Sweeper was my go-to move because of you.

>>4232597
Aw, you shouldn't have! No, really, waltzing into 2C was enough for me. ;_;

>> No.4232652
File: 145 KB, 646x509, ohgod.jpg [View same] [iqdb] [saucenao] [google]
4232652

Sorry for being so casual and posting something obvious, but I couldn't help myself.

This is a screenshot of Suwako's snaky 5 cost spell card with Drizzle, 4 Control Rods and the red default 22B/C curse. Without Drizzle, it still hit for something around 10k - and considering how fast this spell card seems to be now, pretty much anyone who's on ground is destined to suffer a large amount of pain. Unless it's blockable, somehow.

...I believe a good setup for it would be a high level curse puddle and hoping for the red curse on wake-up, at least for characters who don't fly to the opposite side of the screen with their ground tech.

...Then again, this is just me having silly ideas. Sorry.

>> No.4232654

>>4232619
Yes, and I love the new Youmu! Here are some of the changes I noticed:

>5AAAAA damage reduced
By around 100 damage or so, insignificant to me

>j.2A no longer carries your momentum
This means ground canceling options are reduced, but now you can hit with it very low to the ground. An improvement in my opinion

>Purple slide slowed down, only hits once
Purple slide used to be pretty useful for guard crushing, but thats not the case anymore. After fighting Guy I dropped using it anyways so it doesnt affect me.

>Rekka C is super slow
Rekka B is still fast, but now when you level up rekka, the C version is totally useless. However also against Guy, I wasn't able to stop him from jumping out of pressure with it anyways, so B version is still useful for punishing forward grazers which is the only thing I really used it for anyways.

>Can't jump cancel 5C as quickly as before
You can just reflector cancel it now and then jump cancel, although the exact frame timing of this needs to be looked into.

>2C comes out instantly
Hell yes! My single most used move is now buffed. Improves my offense and defense by a huge factor, and you can juggle with her 2C now. I can't corner pressure with it anymore, but 5C has replaced this for that purpose.

>Level 4 Reflector doesn't do damage
Who picked up level 4 reflector anyways? Not an effective change

>Alt Myon bullets can now be done in the air
Yes! Thank you Tasforo! I was praying for this change. This skill is now absolutely essential in my opinion.

Some of the other skills like green cross cut were changed as well, and Youmu throw is still useless, but I rarely used them since Soku came out so I'm not sure how they've affected her in depth, but I'm guessing those changes broke the bread and butter combos for high tier players. Overall, I can keep playing the way I've always been playing, and I got a powerup and more options to explore.

>> No.4232672
File: 33 KB, 396x396, goodjob.jpg [View same] [iqdb] [saucenao] [google]
4232672

>>4232654

Wow, thanks for the detailed response. My flatmate mains Youmu and he's been extremely disappoint with all the changes. I'll pass the info along.

>> No.4232673

>>4232654
Sorry, minor correction:
5AAAAA Dragonpunch is reduced damage. I think they toned her dps down a little bit, but it's still the same overall.

>> No.4232686

>>4232652
They are now truly the Shun Goku Satsu snakes. Quite honestly, I still don't see it happening very often in a match, but that's not to say it wouldn't be interesting! Unless 1.10 modified this as well, you can also use reversal spellcards and even skills I think in order to hit Suwako out of the start-up animation, while avoiding the spell itself.

>> No.4232727

>>4232673
After a bit of investigation into Green cross cut, it looks like they really messed it up. Level 1 cross cut will do 1 orb of spirit damage and hit once. Level 2 and 3 will have significantly larger size, but only hit once as opposed to twice and do half an orb of spirit damage (worse than level 1!). Level 4 continues to hit twice and does an orb and a half worth of spirit damage.

>> No.4233168

>>4232161
I wonder if I can get away with using Marisa's system and then airblocking somewhere her 66C doesn't reach.

>> No.4233428

Anyone knows what Yukari's alt (the one that summons the pruple eyes) 214C does?
214B is the same as bafore, but 214C summons a glowing red eye instead, and it doesn't seem to do anything

>> No.4233762

bumup

>> No.4233792
File: 240 KB, 850x1208, komachi.jpg [View same] [iqdb] [saucenao] [google]
4233792

>>4232652
The other 22 card might be even better, the one that's always active. One of the procs is "when the opponent gets hit they start taking more damage". You just have to get knocked down until that's the effect.

But then again, 95% of the time if a 5-card hits cleanly when the user has also used 4 rods and the weather is drizzle, it will result in a KO.

... The other 5% of the time is pic related.

>> No.4233846
File: 217 KB, 1285x790, 1264592180424.jpg [View same] [iqdb] [saucenao] [google]
4233846

So I was browsing nicovideo and found this video

http://www.nicovideo.jp/watch/sm9485196

I know every last minute is staged as hell, but I still thought most of it was pretty interesting. I lol'd hard at 1:30. Fuck yeah Komachi

>> No.4233918 [DELETED] 

any us hosts?

>> No.4233922
File: 451 KB, 539x381, what.png [View same] [iqdb] [saucenao] [google]
4233922

>>4233846
What the hell. Brb, trying this.

>> No.4234099
File: 60 KB, 640x480, 1264505100170.jpg [View same] [iqdb] [saucenao] [google]
4234099

>>4233922
This clocky thing is a good way to get beaten really, really hard.

>> No.4234138

>>4234099

Hah, yeah. I saw another video on nicovideo where Sakuya laid down those clocks as oki as a Yukari player was getting back up. The Yukari player got Border "Charming Quadruple Border" off just as a clock hit him. 7000hp later, Sakuya learned a harsh lesson about good spellcard usage

>> No.4234143 [DELETED] 

>>4225804
Wow. Now you did it yet again. You never learn, do you? Kindly STOP spamming, harassing and generally attacking the best site on the Web immediately: www. anon
talk
. com. We DO NOT want you there. We never did. GOT IT? If you want these messages to cease, simply STOP fucking with us ENTIRELY, remove ALL lying troll articles about AT and kill all the illegal clones (using whatever method necessary). Get the domain unbanned from all the ISPs that you got it banned from. Then and only then will you never be bothered by these messages again. However, every single time we see the slightest attack or spam on our site (which can be reasonably expected to origin here or any related "chan"), you will get 2,467 more of these messages posted as a result. It's really up to you. This is a promise that WILL be kept up indefinitely if need be. We are not at all afraid of you chantards.

Yours sincerely, an anonymous AnT and general well-doer of the Internet as a whole. Thank you in advance for your cooperation and kindly get the fuck off of our board.

>> No.4234270

Is anyone up? 76.65.58.108:7500 EC *Rusty Hylian*

>> No.4234536

>>4234270
Good games, Sylian. I think we spent more time loading than we did fighting. ;_;

It'd be nice to fight you some time where we're both not dropping half of our inputs!

>> No.4234582

>>4234536
GGs Guy and yeah I always lag like that :/
btw GT says that you're his one true love.

>> No.4234599

>>4234582
Well, he's a liar. He never calls any more. ;_;

Shame about your connection, though. At least it clears up for a while during matches. Oh, and I'm pretty sure you nailed every single 66B -> Soul Sculpture combo you went for; that was pretty painful.

>> No.4234994

>>4232161
You can BE the beams if they come out and Sanae puts pressure on you since she still does poor spirit damage unless you block things incorrectly, or if the Sanae wants to just stay there and let you die to the beams without prorate, you can triangle or vertical graze, but that's pretty hard to do online. Even so, triangle grazing three times in place will defuse the bottom line, and after that you can just stay grounded until the card's over.

Chances are the Sanae you're playing won't just let you get caught in the beams(I think sitting back and throwing more bullets while they fuck up trying to graze is a better idea) and will come up and pressure you, so practice BEs.

>> No.4235277

89.79.241.99:10800
EU, Remi only, casual.

>> No.4235553 [DELETED] 

>>4235277

>> No.4235683

75.79.143.22:10800 West Coast

>> No.4235958

>>4234994
You can't triangle graze in soku!
tell me :(

>> No.4236125

Bump for hosts

>> No.4236132

>>4235277
still hosting

>> No.4236141

>>4236132
EU is gonna be laggy as heck, but ok

>> No.4236179

>>4235958
Yeah, you couldn't. In earlier soku patches there was a gap between landing and re-entering a graze state, but I tested it just for the hell of it in 1.10, and you can do seamless 66 HJ9 D3 66 or HJ8 D2 HJ8 grazes now. Not sure why, but I'm not complaining.

>> No.4236259

>>4236132
Good games Charisma, I'm joining in from Canada so as expected there was huge delay.

>> No.4236261

>>4236179
hj8 d2 hj8 works again? I'm gonna test that later, thanks.

>> No.4236292

>>4235277
GGs. Seems like there aren't many EU players.
Rehosting.

>> No.4236884

>>4235277
GGs.

>> No.4236965

>>4235277
GGs.

>> No.4237322

75.79.143.22:10800 West Coast

>> No.4237510

71.175.58.135:10800
Dolls and Lasers everywhere

>> No.4237676

>>4237322
ggs E-MAN. Gonna stop for now, my fingers are starting to hurt.

>New Flesh Dismantler
Where has this move been all my life?
It's pretty unsafe though, and I'm gonna miss teleport a lot if I stick with it. Still though, I really like what 1.10 did to this move.

Whoever told me Suwako was easier to use in 1.10 is a liar. I thought I'd try her out since I haven't used her in 1.10 yet... but she's really just as irritating to use. I should probably get a better deck for her at least.

And finally, I lol'd at the end of the last match. Not sure if I saved the replay though.

>> No.4237686

>>4237676
Oh, forgot about Marisa. Sadface at Bosky not grazing anymore. I like the way the spinny 214 looks now though.

>> No.4237694

24.76.93.86:10800

Hostan!

Can Central.

>> No.4237708

>>4237322
GGs Lurk

Hot damn, that buzzsaw is a bitch to deal with! Was it just me, or was it friggin guard breaking me out of midair? Getting crossed up by it was annoying as hell too! Now not only do I need to worry about your normal Yukari hijinks, now I got to worry about that one particular card shitting up half of my attacks!

I was suppose to quit 30 minutes ago, but I had to get the secret of the ooze... I mean, that card! Thanks for the matches.

>> No.4237721

190.232.77.24:10800

Baka tier.

>> No.4237724

>>4237708
I'm pretty sure the spirit damage is pretty low so it shouldn't really be guard breaking unless you only have like one orb left.

Also, it could be worse. I could be smart enough to not use it when I'll obviously get punished.

>> No.4237758

>>4237686
Speaking of that, that was nice using it as a tech trap. Looked like it had a quicker start up than before, too. Can't tell when it's in your hands, you being The Master of All Execution and shit... And Bosky does graze, at least as far as I've seen. I may test it more to see, though.

Suwako feels quicker and did you check the range on that 3[A]? A nice strat I saw was to double up on 3As, the second being charged for a GC.

>> No.4237784

>>4237758
>The Master of All Execution
Hahaha no, I'm awful at executing DPs and doing a lot of things in general. My fingers are pretty fast but I'm bad at actually pressan stuff.

Also derp I haven't even seen Suwako's 3A yet.

>> No.4237804

>>4237784
Okay, I have now, but are you sure it's possibly to charge it? I'm holding down A but there's no charge.

>> No.4237810

>>4237804
...I's dumb.

2A 2[A]

>> No.4237839

>>4237510
rehosting

>> No.4237845

>>4237810
Oh, I see what you mean now. Pretty sure that's just her normal f.5a though.

>> No.4237856

>>4237784
And yet you land parasol spins at an astoundingly frequent rate against me. You may not be the master of all, but your execution certainly isn't as bad as you're implying it is.

>> No.4237880

>>4237694
Damn, GG. That's one mean Okuu you got. I can't believe how many times her damn 3A and 6C keeps getting me. It seems like I can never get close to her.

>> No.4237908

>>4237856
I've just always assumed my execution is really bad because there's a lot of stuff I can't do, ie most character BnBs and 66B -> 623C. (Speaking of which, I just noticed that now I can use Yukari's 66B by holding D instead of double tapping 6. Why was this never possible before for me?)

>> No.4237913

any us hosts?

>> No.4237918
File: 171 KB, 1000x717, 8416746.jpg [View same] [iqdb] [saucenao] [google]
4237918

71.220.161.146:10800 WC/EC ONLY

Casual Advanced. Damnit, where's my dinner?

>> No.4237920

>>4237880
Heh, thanks. ggs.

>> No.4237926

>>4237908
...Yet I can't do this while I'm facing right. Good job, Tasofro.

>> No.4237936

>>4237908
At least you do one of Yukari's corner BnBs instead of just opting for 5AAAA 623C. I'm sure if you actually worked at it it wouldn't take too long for you to get most of the combos down, there are some that are just really really tricky to do.

>> No.4238357

>>4237918
ggs Mesousa.

Recently I have been smacking myself on the head every time I make a really stupid mistake in soku. Now my head hurts, so maybe I should stop doing that.

Aside from that I forgot all my other comments.

>> No.4238380

>>4238357

Don't. Smack your roommate or something. It could make things a lot worse. Well, anyway thanks for the games. Flesh Dismantler was kind of amazing. Kind of predict a half of your moves. But still can't predict that lol 66c sometimes. FFFFF.

>> No.4238402

>>4238380
I still don't really have the hang of Flesh Dismantler. I've been trying to use it to catch people off guard, but it gets pretty predictable after the second or so time. Not sure if I want to keep it over teleport. It is cool, though.

>> No.4238444

>>4237839

GGs Seacats. Your alice feels very different to the usual Alices I play against to. I am not usually able to go Katamari on Alice players due to way too many dolls in screen and I play Icecar instead. You stay too much time in the corners.

That laser + laser + laser = rape. And that 6C I kept falling for it every time it hurt.

Very even battles. GGs.

>> No.4238484

>>4238444
staying in corners is my bad habit from when I started I do it in almost all fighting games.
I don't usually fight Cirno but yours is one of the best I've played I didn't even know she could do half the things you were making her do. GGs

>> No.4238533

East Coast host
69.119.178.162:07500
Have Had No Time For Soku Because of a New Job Tier

>> No.4238643 [DELETED] 

>>4237926
Uh, what? After reading you post, I just tested a bit here and I can do 6DBs perfectly while facing both sides. I believe the 66B -> 623Cs I tried worked perfectly too, facing both left and right.
...Which is rather rare for me, since I usually suck at 623s.

By the way, is Suwako's 3A really chargeable?

>> No.4238666

>>4237926
Uh, what? After reading your post, I just ran some quick tests here and it seems I can do 6DBs perfectly while facing both sides. I believe the 66B -> 623Cs I tried worked perfectly too, facing both left and right.
...Which is rather rare for me, since I usually suck at 623s.

By the way, is Suwako's 3A really chargeable? And something I found funny - Flesh Dismantler starts doing more damage with the B version at level 3.

Redid my post because of a typo and because my wording was a bit weird.

>> No.4238683

>>4238666
Suwako's 3A isn't chargeable, her f.5A is

I don't know why 6DB only works while Yukari facing left for me. I use a keyboard, so that might have something to do with it. Idk. It works fine if I doubletap 6 anyway, but usually I'm slower when I doubletap so it's kind of inconvenient.

Flesh Dismantler B is kinda awkward in my opinion. It's too slow to be used as a reversal and the range is pretty small so there aren't many situations where it's useful. Or maybe I'm just being dumb and am missing something obvious. It does deserve higher damage that the C version, though.

>> No.4238740

>>4238666
Actually, Flesh Dismantler always does more damage with the B version, doesn't it?

>> No.4238791

More hosts needed

>> No.4238815

I'll host in a few minutes for my nightcap.

>> No.4238816

>>4238533
Good games, saje. Don't airtech so much. If you move the same way every time, I don't have to guess which way you'll move, which means I can set up more dangerous traps in your direction.

>> No.4238836

>>4238533
Rehosting

>>4238533
Blah, as usual, anon, you're just too much for me to really challenge. Your spacing was especially spot on tonight. In that last Alice match, you had me perfectly cornered t where any attempts at a jump out could (and were) very swiftly met with an f.5A/6A and your Yukari's j.6As were always just a little longer than I thought they were. Thanks for the matches. Maybe one of these days the lessons that you're beating into my head will actually get through.

>>4238816
I'm getting better about it, I think. I remember some matches a few weeks back where the entire lifebar could be chalked up to that shit. Once or twice I thought I had stopped doing it enough to where you wouldn't attempt a punish, so I did. I was wrong both times, heh.

>> No.4238864

71.11.211.210:10800
US Central

Sleepy-time tier

>> No.4238876

>>4238740
If my memory hasn't failed, the B version did ~200 less damage than the C version until I reached level 3, where it got a major damage boost (around 1800 or 1900, I believe).

Is it only me or are skill levels behaving a lot more weirdly in 1.10? I remember having read something about Youmu's first alt 236B/C being good at level 1 sucking at levels 2 and 3 and being good at level 4 again.

>> No.4238878

>>4238683
>I use a keyboard.
You're probably having issues doing it left because you can press down and right at the same time, but not down and left. You'll have to remap your keys.

>>4238836
Yukari j6a's hitbox is strange. The hit actually happens in front of the streak, so while you seem far away enough, you're actually in range. They added graphics to Iku's moves but didn't change that one.

>> No.4238901

190.232.77.24:10800

Apparitions Stalk the Night tier.

>> No.4238922

>>4238878
I can't do 6DB while facing right, which doesn't require holding down. I can do 623 from both sides.

>>4238876
You sure you did them at the closest possible distance?

>> No.4239038
File: 270 KB, 800x800, rumia ehehe.png [View same] [iqdb] [saucenao] [google]
4239038

>Posts: 253

Someone should probably make a new thread

>> No.4239048

>>4238836
GGs, Rabbit. Must be going for now, have to be up early. You know what's funny? We played my Reimu vs your Reisen then two matches later my Reisen vs your Reimu and both times I chose the wrong deck. You should really crouch block a lot more in Iku vs Suika. You took the match, but crouch-blocking Suika is nigh-impossible for Iku to pressure decently because of her ridiculously low hit box. 5A and 5AA miss whiff her completely. It's terribly annoying. Thanks for the games.

>> No.4239049

>>4238836
Aha, good games Saje! I really didn't know what I was doing with some of those characters and just went with the flow. That was my first try at 1.10 Marisa, and she plays ...different. I lol'd at the ending.

>> No.4239078

>>4239048
Thanks! I'll have to remember that then if I'm ever stuck in her strings. Low guarding all the time leaves you open for a lot of guard crushing but I'll give it a try to see how it goes.

>> No.4239097

>>4238864
GGs Har

I apologize about that, by cousin popped up out of nowhere at my door at 10:55p... anyway, great Yukari, hard to get at, and WHY THE HELL CAN EVERYONE BUT ME 66C IN THE MIDDLE OF FUCKING PRESSURE!?!? This dashout phenomenon... gaah!

Thanks for the matches.

Rehosting
71.11.211.210:10800
US Central
Sleepy-time tier
(Rabbit, I know you're out there... lurking)

>> No.4239130

>>4238901

Dat random lag...

GGs very even.

>> No.4239132

>>4238901
Good games, Nipah. Don't know what happened with the connection there.

>> No.4239133

Rehosting >>4238901

>> No.4239209

>>4238901

Mm, there was some lag, but I still would've lost those games anyways. Didn't realize Cirno's such a monster since I usually just play the computer!

>> No.4239211

>>4239133

GGs Profile1. You should try to block when you are flying and not grazing. Cirno's 236 proyectiles can catch you by surprise.

>> No.4239220

Rehosting >>4238901

>> No.4239225

>>4239211

Thank you for the advice! I'll try to practice a little more before trying again, didn't want you to get bored with me lol.

>> No.4239350

someone make a new thread
i'm too lazy :(

>> No.4239355

>>4239097
Good god, your Sakuya is a beast. My poor Patchy, I swear the knives pierce all of my fireballs and your melee has better priority and speed. Good games as usual E-MAN! It's nice to see your 1.10 Reimu and Youmu. I noticed you picked up Myon bullets alt 22C card, how are you liking them? You may also want to consider picking up Youmu's Purple Ring card, as I find it's amazing for cancelling 5C with as well as cornering.

>> No.4239365

>>4239097
GGs Rabbit

That was satisfactory. I can go to bed knowing I gave it my all and still got RabBEASTED, LOL! So that's what it feels to be manhandled in every way possible by Reimu, huh? Haven't felt that since Armando's Reimu way back in IaMP. BTW, that was my brand new, responsive, but still a crappy Logishit controller gameplay there, hope you enjoyed it as much as I did. I would like to marathon with you (my Sanae will be waiting), but I got work in the morning. Thanks for the matches!

And before you ask, my Youmu hit the crapper thanks to me devoting most of my practices to Sanae and Iku (LOL, a lot of good that did her today, rite?).

>> No.4239399

>>4239355
The thing is I was using it back in 1.03. Problem is, the bullets aren't taking up as much space as the previous patch had, which really sucks seeing as that was the point of using them. When I get in the mood, I'll do some testing on how to use them better, but if they continue to suck, I may switch over to Orb Myon. I was also using Purple Rings for the same yo-yo effect Alice has, but when my HD got wiped, so did all my cards, and now I'm playing catch-up to recover them. The "4 cards each" patch isn't working for me. Once I gain 4 Rings, you'll see them in my deck again, but til then I'll stick with the Crosses.

Sakuya seems to have gotten faster, and her B bullets cancel a tad bit quicker. That's all I have to say about that.

>> No.4239402

>>4239365
Haha, I actually find that I'm worse off with Reimu under the new patch - she's just too fat now. It just might be my luck against Iku since she's really easy to hit and chain combos against. Good to hear that you're back on track with a new controller, I might try my hand at Alice against that Sanae -- I still havn't seen all of her spell cards so you'll have to beat me over the head with 'em.

>> No.4239448

>>4239399
Ah, I was actually talking about them cards in threads previous. Right now Green cross cut is weird, as level 1 will do more spirit damage than 2 and 3. Although I think myon bullets has less density and shoots less in 1.10, the key to that card is that it can be used during flight. This is the only skill that can even be used while in the air for Youmu, so I find that it is essential for mixing up my air game. Myon orb is a pretty good card, but I find that its purpose is mostly emulated by using 2C/5C.

>> No.4240147

>>4240134

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