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/jp/ - Otaku Culture


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39753369 No.39753369 [Reply] [Original]

Does 17.5 feel clunky to play to anyone else? There's parts where the action flows and I really feel in control of the character, and other times when the timing feels ridiculous to pull off. Game seems to reward attack spamming a lot of the time.

>> No.39753428

>>39753369
Tasofro is yet to make one(1) good official game. I can't stomach playing through these more than once.

>> No.39754162
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39754162

The core issue with the game is the reliance on your character's jump or dash for bullet cancel. Not only does the bullet cancel itself feel a little unreliable as to whether or not it'll clear the whole line of bullet that's thrown at you, or just the 1 or 2 you dashed towards. The game also combines its visually busy look with a negligeable visual cue as to when the invulnerability frames of your jump/dash are done.
All of these aspect combined make for a rough first impression and a learning curve that, while it does occur & you get better as you play the different Story Mode, or try to 1cc the Story Modes, it kind of just leaves you hanging because it's a bit aimless. I wasn't really seeing how to do better than I was at first other than bruteforcing, until I actually did get better. It's an abstract feel.

>> No.39754172
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39754172

didn't play it. cute goat tho

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