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/jp/ - Otaku Culture


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36239997 No.36239997 [Reply] [Original]

An extra stage 1cc a day keeps the doctor away!

>> No.36240023

Thoughts on Great Fairy Wars? I almost forgot it existed, is it worth checking out?

>> No.36240062

Got SoEW 1cc
My skill is 30
Kind of bad

>> No.36240257

>>36240023
Definitely. It's fun and also pretty easy to learn the mechanics.

>> No.36240378
File: 232 KB, 800x600, 1623089134022.png [View same] [iqdb] [saucenao] [google]
36240378

>>36239997
You fool, I don't even manage normal 1CCs.

>> No.36241603

>>36240378
The doctor will see you soon.

>> No.36242165

>>36241603
P-cup doctor?

>> No.36242879

I need a conformation. Is Kanako on her last Spellcard bomb immune or something?

>> No.36242909

>>36242879
Yes. Final bosses are typically immune to bosses on their last spell card

>> No.36242941

>>36242879
Your bombs get tiny during her last spell, they are only good for preventing your own death.

>> No.36242951

>>36242909
*immune to bombs

>> No.36242968
File: 14 KB, 320x240, commando-rest.jpg [View same] [iqdb] [saucenao] [google]
36242968

>>36242909
Ffffuuuuucckkkk. Well at least I finally cleared IN today, although with a continue and five lives. Where should I go from here? Trying to clear with less lives or 1CC attempt with max loves?

>> No.36243143

>>36242968
Try playing through practice mode and check how to get around the most troublesome parts of later stages and bosses. Best of luck, fren.

>> No.36243653

>>36242879
>>36242968
It depends on what level you're playing.
Kanako's final on easy is harder than her final on normal.

>> No.36243717

>>36243653
How does that work?

>> No.36243770

>>36243717
https://www.youtube.com/watch?v=HL_pJyu4lOc
Easy mode has smaller but more dense lines of talismans. Normal mode you can dodge fairly consistently if you get into rhythm.

>> No.36243811

>>36243717
slower bullets cause them to bunch up together

>> No.36245344

>>36243653
I feel like I should elaborate on this, but I have had enough of her bullshit that night and just dump all the bombs I had and thought I could just end it, basically what happened with Eirin and I thought it would work again, and then I saw that her HP barely moves and my power was lower than one. Also if I play IN again, would I meet Kaguya even though I havent 1cc it yet?

>> No.36245562

>>36245344
you are forced to fight Kaguya unless you continue before stage 6

>> No.36245599

is it normal for you guys to get serious heart palpitations and feel a strong trembling whenever you're about to 1cc/beat an extra stage?
>>36245344
>, would I meet Kaguya even though I havent 1cc it yet?
yes, until you've beaten her you will always fight her (assuming you don't use a continue)

>> No.36245839

>>36245599
I get really horny if I'm about to beat an extra

>> No.36245871

>>36245599
I'd say it's normal to get a bit of an adrenaline rush and have a pounding heart and maybe some shaking, but not to the point that it feels dangerous or anything.

>> No.36247677

>>36245599
>heart palpitations
Yes, specially when I'm about to clear a run with very good execution overall after dozens of tries (generally NB Extra clears)
>strong trembling
Nah, though sometimes my hands tremble a little when I clear a run I was way too committed with. Don't know if it is because of the adrenaline, asperger/autism or both.

>> No.36251015

>>36245599
I know what you're talking about but I don't get that rush from any games any more after years of full comboing songs in rhythm games. I barely feel anything no matter whether I win or lose. Kinda sad because it's such a satisfying feeling.

>> No.36252066

Does anyone think IN fucks your bomb timing when you play other Touhou games?

>> No.36252173

>>36245599
i get stage 5 retardation whenever i am doing too good, i get really nervous and i start doing failing miserably. I thought about drinking some beer or some tea to chill because it's getting annoying

>> No.36255127

>>36252066
Not really. It was the first game that made me even start seeing death bombing as something I can actually get better at and, if anything, it only made me a bit better at doing it in other games.

>> No.36256501

>>36245599
Yes, I'm shaking and sweating and my heart is about to explode near the end of tough 1cc.

>> No.36256941

I wish there were competitions of people trying to get the lowest score possible not playing pacific
I'm really good at that

>> No.36257918

>>36256941
Is there any overlap between that and minimal graze runs?

>> No.36259765

Took a break from practicing PCB lunatic and got a no bomb normal run on EOSD, today is a good day.
I can't post files, so here's my chart.
https://files.catbox.moe/sm74ip.png

>> No.36259850

>>36259765
Tetris chart, nice job though

>> No.36260709

>>36259765
it almost looks like you are trying to spell something in kana

>> No.36261050

Fuck, just managed to beat Ran but I was a retard and broke border immediately in the beginning thinking there's no way I could capture her last card on my third time of seeing it just to then do it (was a timeout as well). Fuck. The fight was at least fun (honestly didn't expect to beat her on this run since I already died on the stage).
Is Yukari much harder and how similar are the two fights (I've heard they were)?

>> No.36261161

>>36261050
The stages are almost the exact same except Yukari's is strictly harder (but not by much). The non-spells are also almost the exact same but a bit harder.
Almost all of Yukari's cards are similar visually but a few of them play very differently, most notably the very first card where you actually need to dodge shit instead of just tapping left/right every couple seconds. Only one that actually looks different is the second card, which is about as easy as Ran's anyways. And one card is actually much easier than Ran's for whatever reason.
Yukari also has an additional card which isn't very easy at first but it's completely static.

>> No.36261351

>>36261161
Thanks, but can you tell me how to get to the phantasm stage? It isn't an available option when I go to start extra.

>> No.36261420

>>36261351
you need to capture a set amount of unique spellcards
difficulty settings count towards this though so you can use easy to cap as many easy versions as you can

>> No.36261433

>>36261351
Oh wait, I looked it up and apparently I also have to capture 60 spell cards. Does that cover all difficulties and stages?

>> No.36261434

>>36261420
just to make this clearer, if you capture Letty's first spellcard in both Easy and Normal then it counts as 2 unique captures

>> No.36261451

>>36261433
>>36261420
nvm thank you

>> No.36261452

>>36261433
Card captures count as a different if you capture them in different difficulties, but not if you capture the same card with different shot types.

>> No.36261662

Ever since I changed my keys, I can't capture hermit fox thoughts anymore.

>> No.36262119

>>36261050
Some of Yukari's spells are way easier than Ran's, imo, I think I lost more lives to her non-spells, but all in all the stages are similar so you'll most likely get it in a few tries. Play on easy and also try to capture the different variations of spell card from the Prismriver Sisters to fill your spellcard capture list and unlock the stage.

>> No.36262461

Got pissed off trying to beat Ran with Sakuya, turns out the key was Reimu's small hitbox. Got it on my second try.
https://files.catbox.moe/f6rvwg.rpy

>> No.36262944

>>36261351
Or you can use the unlock code
"To unlock all unlockable content at once, navigate to the Hard mode records screen and hold either Shift or Ctrl, then press Up three times, D two times, Down two times and Q three times. If done correctly, the 1up sound effect will play and the practice mode stages as well as the Extra and Phantasm Stages will be unlocked for all shottypes."

>> No.36263916

>>36262944
got it already, but thanks
>>36262119
yeah, just tried it and at least the stage seems to be mostly the same (just more difficult and faster)

>> No.36264414

Is it just me or is spiriting away actually easier than princess tenko? I got pretty far into it for my first attempt and I wasn't even trying as hard as usually have to for princess tenko.

>> No.36264860

>>36256501
today i got one and i started yelling and screaming at 8 am, woke up everyone in the house.

>> No.36264862

>>36264414
It depends on your route for Princess Tenko I guess. The lasers may fuck up some specific routes and force you to improvise on the fly, but the bullets are overall less dense so if you know how to deal with the lasers it's probably going to be easier.
I'd just place them at the same difficulty.

>> No.36266039

>>36264860
Now that you mention it for some reason most of my 1cc's were achieved between 11pm-5am

>> No.36267699

>>36262461
You could have captured Unilateral Contact, and maybe Izuna Gongen too if you would have commited to dodge through the tiny gaps, but nonetheless good job, try to clear it with Marisa and Sakuya too.

>> No.36267921

>>36267699
I'm really bad at micrododging so I tried playing it safe. Gonna try to capture Unilateral Contact (and maybe Gongen if I have more than one life when I get there) with Sakuya when I try again with her though.

>> No.36268568

>>36267699
https://files.catbox.moe/0kj8om.rpy
Sakuya has joined the ranks of "defeated Ran" This replays a lot more embarrassing than the Reimu one though.
Tried with MarisaB too and got to Gongen before eating shit in the final phase.

>> No.36275524

How does the graze bonus in LoLK work? I am doing the first section of stage 1 over and over and get different results even though I follow the same route and kill all fairies every time. Does graze bonus depend on proximity to the projectile? I'm lost.

>> No.36275775

>>36275524
you have to sit in graze range for a second to get a +5 graze bonus
go fight Ringo and you'll notice it, especially on her final card

>> No.36277889

I did a 1cc of 17 on normal.
Was easier than expected.

>> No.36277911

>>36277889
Congrats.
Otter?

>> No.36277930

>>36277911
marisa wolf

>> No.36279580

https://files.catbox.moe/t5prm0.rpy
Beat Ran with Sakuya B
Best bomb for extras imo. Good for clearing the screen.

>> No.36280136

How the hell do you 1cc PoFV? The computer cheats.

>> No.36280337

>>36280136
Aya or Medicine

>> No.36280468
File: 1.06 MB, 1033x1017, 1613769056236.jpg [View same] [iqdb] [saucenao] [google]
36280468

Damn it, I've barely touched the games since late Spring and I just can't 1cc UM. Any suggestions on what cards should I buy to make my life easier? Also, Tenguboss is broken, haven't seen that many lasers since what, Clownpiece?

>> No.36280608

>>36280468
If you're willing to use the unlock code: Centipede + Eirin + Megumu
If not: Wolf + Eiki + Byakuren
As for Megumu, her laser spells have lanes that you're supposed to go in. Don't bomb unless her health is very low or you have multiple in stock.
Can't upload files but these cards got me NBs:
https://files.catbox.moe/zlm8xk.png

>> No.36280622

>>36280337
But they're locked.

>> No.36280636

>>36280622
unlock all unlockable content at once, navigate to the Result menu and press D three times, S four times, Q one time and R two times. If done correctly, the 1up sound effect will play and all characters will be unlocked, together with the Extra Stage for all of them.

>> No.36280641

>>36280468
The problem with Megumu's lasers is that if you get hit or have to bomb once, it's almost impossible to get back into dodging them. But unless you get really bad RNG, both of those cards are pretty doable.
As for ability cards, there are a few good builds depending on your playstyle. You can load up on extra options to increase DPS and get (extra) coverage, use Yachie+Eiki to save yourself from stupid deaths, use Remi+Sannyo to stock up on lives early game, or load up on active bullet cancelers like Raiko and Sumi plus Byakuren to pretend like you're playing 16. Mokou, Saki, Mamizou, and Megumu are all solid choices, too. I know that's pretty vague, but it really is up to what works best for you.

>> No.36280875

What's the dumbest spellcard you've choked on the most for no good reason?
For me, it's Nitori's 1st Boss Spellcard. The one where you move horizontally to dodge the big balls while smaller blue balls force you on a spot horizontally.
It's a really simple spell but I don't know I have a sub 50% success rate against it. I always choke the 2nd wave where I have to reposition myself slightly up or down.

>> No.36280957

>>36280875
I've lost an embarrassing amount of lives to Wizard Fox Thoughts and cirnos second spell

>> No.36281020

>>36280875
Selaginella 9 and Colorful Rain/Vivid Chaotic Dance.
I always choke in some way to Meiling.

>> No.36281086

>>36280875
I don't think I've ever captured Scarlet Netherworld more than once. I've already 1cc'ed the game with all shot types, but I still can't help but automatically bomb it every time I see it; those criss-crossing bullets coupled with that weird effect on them always gets to me.
The funny thing is that I'm able to capture every other card she has rather reliably (some of which even on hard/lunatic).

>> No.36281091

>>36280875
Probably Hina Kagiyama's midboss spell card, I cleared it numerous times before, but nowadays I just bomb it because I refuse to take the risk losing a life as early as in stage 2

>> No.36281272

>>36280136
Endure until AI decides to be retarded and eat all of your bullets.

>> No.36281575

>>36281091
Same, I swear I've died more times with Hina's midboss spell than I have with actual bosses.
>>36280875
In my case it's Monster Cucumber, I don't know if these are clarity issues but I can't see the fucking green lasers and I don't want to risk eating one of those to the face so I just bomb when I'm confident lasers are coming but I can't pinpoint their direction.

>> No.36281700

I 1cced PCB on Hard in my first attempt ever except I put the lives to max because I expected to get my shit kicked in. I didn't even need the extra lives in the end because I beat Yuyuko with 3 lives left.

I tried again with the normal number of lives and I got fucking stomped by Youmu. I wish I wasn't a massive choker when it matters.

>> No.36281749

>>36280875
every Nitori spellcard
including spin-offs

>> No.36281896

>>36280875
I've died way too many times to Icicle Fall and Perfect Freeze.

>> No.36281936

>>36280875
Foggy London Dolls, i always get nervous and i bomb it for no good reason

>> No.36282167

>>36280875
I JUST fucking chocked on Kogasa's third spell by moving slightly to the right when I was completely safe if I'd have stayed still, god fucking dammit. It's irritating cause it was the only miss in the entire run, somehow I captured Nue's last for the first time all shoots combined, I dodged the lasers from her blue and rainbow UFOs and I didn't die at the section inmediately after Kogasa's spells, where a bunch of fairies appear at the top while bullets fly to you from the sides. But no it was one of the easiest spells in the stage that killed me kek
Oh well, all I wanted was a better score since my previous NB clear was shit. And I got it like 15 minutes after booting up the game. Can't complain I guess.

>> No.36282406

>>36280875
I've died many times to stupid cards, but if we are talking about actual chokes then the worst one was probably Mishaguji-sama on an ExNN run. Easily one of the easiest last cards from any Extra and I still decided to fly into a bullet for no real reason other than being nervous at the end of the run

>> No.36283595

>>36280622
>>36280636
Doing this is 100% cheating btw

>> No.36283710

>>36283595
Shut up bitch

>> No.36283823

Finished Ran with every ST that isn't Marisa B (both her range and power are abysmal)
Which extra is the next easiest? Already beat Momoyo with Sanae and Saki with most characters. Okina with Reimu.

>> No.36283912

>>36283823
try EoSD or Phantasm

>> No.36284041
File: 2.92 MB, 962x720, Murasa 5-8.webm [View same] [iqdb] [saucenao] [google]
36284041

Touhou 17.5 is just around the corner, so i decided to celebrate it by dancing with Murasa!

>> No.36284240

>>36275524
>How does the graze bonus in LoLK work?
It works retarded, I don't get the boni at all.

>> No.36284250

I finally got the hang of UFO.
I'm still bad but having more fun.

>> No.36284434

>>36283823
Mokou and Suwako have fairly easy stages including mid-boss, and their battle aren't that difficult overall aside from the ocassional gimmicky spell. The later has what I consider to be the easiest final spell out of all the extra bosses at least up until DDC

>> No.36285215

https://youtu.be/IrOmaH9wuKI
How accurate is this? He also did ones for stage 5 and extra stage bosses

>> No.36285242

How do I beat Eiki? Her vortexes make the bullet density too high for me to dodge anything, so I just waste my level 2 spells until there are no more. What's the strat against her? For every other character I figured how I should move and I usually reach Eiki with 3~5 lives, but she still destroys me. I'd like advice for a lunatic 1cc or hard 1cc, since I still can't beat her on hard with certain characters.

>> No.36285337

>>36285215
It really is the blind leading the blind around here, isn't it.

>> No.36285591

>>36285215
When he called Chimata "Keiki" I knew not to listen to him
Also no PC-98 bosses are on that list

>> No.36289004

You know that one day you keep dying to dumb shit starting from stage two already which you usually breeze through? What would you do? Call it a day and play the next day instead? Bulldoze through anw? Keep restarting from stage one because autism?

>> No.36289597
File: 2.54 MB, 1764x1764, 92215069_p0.jpg [View same] [iqdb] [saucenao] [google]
36289597

>>36284250
Seeing and hearing about people enjoying UFO makes me irrationally happy. What was it that made it click for you?

>> No.36289776

>>36289004
But that's every day.

>> No.36290805

>>36289597
Chain-summoning UFOs for the first time in stage 4 and beating the blue orb with no bombs also in the same run
>>36289004
Keep restarting

>> No.36291465

>>36283595
I still couldn't beat them lol. I even feel bad for doing unlockables cause I wanted to do it the normal way. Being a cheater doesn't pay

>> No.36291552
File: 57 KB, 592x381, IMG_20210827_210106.jpg [View same] [iqdb] [saucenao] [google]
36291552

I'm on Kanako rn and I lost count of my continues usages, is it even possible to beat this bitch with two lives?

>> No.36291706

>>36291552
>is it even possible to beat this bitch with two lives?
If you're struggling with her, it totally isn't, the way continues work in MoF is retarded and won't stop being retarded until around TD I believe.

>> No.36291807

>>36291706
I wish the continue works like IN, but I guess that's asking too much for a series that offers infinite bombs. Not like it matters in the last card anw. Guess I better off practice my stage four and five reps

>> No.36292645

>>36290805
It feels great to summon a UFO, kill it, and use the screen-clear to dash up and get the UFO token it just dropped, especially during a spam section. This is the UFO-life!

>> No.36292850

>>36285215
My experience so far, excluding how much ressources you can be expected to come in this fight with, are as follow, for Normal difficulty:
>Remilia
Pretty easy, all things considered. Bullet density & speed is never too overwhelming, has the easiest non spell a final boss has ever had from my experience. Red Magic isn't too bad of a Final Spell. Among the easiest.
>Yuyuko
Depends on who you're going with, but either way, never found her too bad. Non-spells are again fairly easy and with Marisa notably you'll be getting a ton of Supernatural Border. Almost perfected her despite my poor skill. Might be the easiest in the series.
>Kaguya/Eirin
Grouping them together. They're both a significant up in difficulty from the aforementioned 2, however I think Eirin might be the tougher of the two, though experience varies with the shot type, especially on Eirin's final. I'm ever so slightly more comfortable with Kaguya's non & spells alike than Eirin's, but not by much. Counterplay to them is more elaborate & strict.
>Kanako
Bomb everything into get filtered by Mountain of Faith. Maybe if you're really dedicated & good she could become one of the easiest, but as of now, even if it's just Mountain of Faith that's the big threat, it's unironically a huge one since you can't bomb cheese it & I find the spell pretty hard, so they're at least above Remilia & Yuyuko to me.
>Miko
Fairly average boss to me. I'm not at the level where I'm good enough to reflex dodge Miko's stuff, but with a bit of work, all of what she does is fairly manageable, but again, I find it to take slightly more work than Remilia & Yuyuko.
>Shinmyoumaru
For some reason I find her annoyingly bulky, and i'm really bad at most everything she throws. Her 2nd to last is easy and her final is on the easier side though. Very slightly above average.
>Okina
Kanako 2. I can't speak for all seasons but the season finale just bump this up, though I don't know if its as bad as Kanako. For some, you can just play safe & try to time out, but that's still resisting Phase 3 & 4 which are pretty bad with the ones i've tried. The rest of Okina isn't too bad especially with releases trivialising 3 of her cards, maybe all of them if you're playing Summer. Non Spells are fine.
>Keiki
Without Otter it'd be an average boss. With Otter it becomes the easiest.
>Chimata
I'm bad at reading her non since they're fast and I think some of her spellcards are pretty hard, though the Final is among the easiest in the series. If UM wasn't so cheesable, much like everyone else in UM besides maybe Megumu, she'd be an above average difficulty boss

BONUS ROUND PC-98
>Sariel
Looked kinda intimidating, but I bomb spammed her on my last life to do damage, and her last phase is actually trivial, like even Shingyoku is harder
>Mima
No Focus/No hitbox makes even patterns that look kinda easy hard, so it's hard to judge, and I bomb spammed anyway.
>Yumemi
The only boss I can come with as much ressources as PoDD possibly allows, and still not be sure i'll beat her. Eiki is like that except she lets me win by Round 4 at the very worst, Yumemi doesnt, she might but she may not.
>Yuuka
The beginning is easy, anything involving her double or becoming a ball of light is tougher, then she goes back to being easy at the end.

And that's all for the games i've played.

>> No.36292951

>>36289004
bro I die to stage 1 and 2 more than any other, I just power through it

>> No.36292980

>>36292850
>Bomb everything into get filtered by Mountain of Faith.
This. If they want MoF's gimmick to be cheese everything with bomb might as well make the gimmick to the end, but no let's make the very gimmick of the game totally useless for the final spell

>> No.36294280

>>36289004
I just call it a day if I feel like I'm not doing well or enjoying playing. Forcing myself would just make me hate the game and play less.

>> No.36295737

>>36292850
>Without Otter it'd be an average boss. With Otter it becomes the easiest.
Hm I'd say with Wolf it's just as easy as Otter is. Eagle is where the real difficulty comes in. Especially with Youmu.

>> No.36296201

>>36292850
You should really play SA, it's one of the best and hell raven is incredibly fun and gimmicky to fight.

>> No.36297069

Which emulator do you use for the retro era games?
I've seen multiple ones and don't want to play with shitty fps.

>> No.36297144

>>36297069
You mean PC98? I use T98Next

>> No.36297199

>>36297069
>>36297144
Neko Project II fmgen.
https://www.shrinemaiden.org/forum/index.php?topic=11117.0

>> No.36297238

>>36297144
>>36297199
Thanks senpais! But man, that sounds complicated.

>> No.36297281

>>36297069
I first used the Neko Project II from the pack you can find on the cat sound website or >>36297199, it was kinda decent but it had some annoying flickering on the ball HRTP.
Then I found out about Neko Project 21/W which unlike the above is under active development, and works great with barely any slowdown on my toaster.
Yesterday I started trying DOXBox-X, which is supposedly even better. It does seem to hve a more accurate emulation (it shows an orange barrier picture on the background of SoEW's fourth stage, below the glass, while NPII and NP21/W display a solid orange square instead, and it supports MIDI on SoEW), but I still haven't found out if it has more or less frequent slowdowns, which is what I'm after.

>> No.36297379

>>36297238
If you download the 2hu pack from the cat sound site it'll come with npII already customized for 2hu games and ready to use.

>> No.36297454

>>36297379
Which site?

>> No.36297634

>>36297454
nyaa dot si

>> No.36298057

Which one do you think was more fun to fight, Shinki or Yuuka? I think, overall, I enjoyed Yuuka's fight more tbqh.

>> No.36300839
File: 646 KB, 1059x600, 1618509945758.jpg [View same] [iqdb] [saucenao] [google]
36300839

>>36280641
>>36280608
Got it, I'll practice the builds and hopefully come back with good news. Thanks anons!

>> No.36300852

>>36298057
Yuuka was far more fun, but I do like when Shinki pulls out her wings and starts doing the attack that Byakuren stole

>> No.36304982

Got slightl drunk and 1cc'd MOF with MarisaC ewven though I lost three lives to Aya and two to Fart Bitch

>> No.36305562

I almost 1cc'd MoF today. Kanako had less than a quarter of health left on her final spell, and I messed it up, damn.

>> No.36307093

What are your thoughts on Thousand Nights Amnesis?

>> No.36307643

>>36305562
that hurts

>> No.36311976

How often do you guys do stage/spells practice vs the real run? How do you maximize learning as much as you can from those practices?

>> No.36312106

>>36311976
>How often do you guys do stage/spells practice vs the real run?
I usually do 1 real run as a warm-up, then if a specific part is giving me trouble I practice that stage/spell. After that I do some more real runs.
>How do you maximize learning as much as you can from those practices?
Refraining from using bombs is the main thing. With enough practice you can figure out proper routes, which spells are easy to handle and which ones are dangerous enough to justify bombing through them.

>> No.36312629

>>36311976
I tend to practice stages that give me issues a lot like IN stage 4, MoF stage 4, SA stage 5, UFO stage 4.
SA stage 5 is particularly cancerous because of the amount of shit you have to know beforehand in order to play through that stage properly.
I try to get as consistent as possible with my runs and if I can get through with 1 death total then that's fine by me as long as I remain consistent.

>> No.36312827

>>36311976
if there's no spell practice then i usually try a stage in practice mode about 3 or 4 times, but mostly only if there's a specific stage that is kicking my ass constantly. maybe even more times if the stage is really fucking me up, but i only needed to that for my first LoLK clear. also as >>36312106 said i try going through the stages without bombs until i find a part i'm 100% sure i'll need a bomb for which doesn't really happen all that often

if there's spell practice i just practice all of a stage's cards until i find a decent route for each of them

>> No.36312875

hello, im dumb, what does the game mean by saying shoot is 00? I don't know what to press

>> No.36312890

>>36312875
thats for if you're using a controller, if you're using a keyboard you're fine
z for shoot
x for bomb
shift for focus
arrow keys for move

>> No.36312935

>>36311976
>How often do you guys do stage/spells practice
Never, because I'm not a pussy.

>> No.36313391

>>36311976
Sometimes up to a hundred times because as >>36312935 said, I'm a pussy that tends to be too nervous in actual runs and I find it enjoyable. I pretty much always 1cc on my first attempt due to that though.

>> No.36314616

>>36311976
Not that often, and when I do I ocasionally focus on only one stage, otherwise I start to feel I'm not really playing the game.
>How do you maximize learning as much as you can from those practices?
Pretty much what >>36312106 said. It's about learning when to bomb, where to look at at certain portions of the stage/boss, stuff like that.

>> No.36314859

>>36311976
Never. Like >>36312935 I'm not a pussy. If I lose a run, I lose a run. Experience is always gained. It's more enjoyable for me when I can see progression over each run getting further and further into each game

>> No.36315039
File: 244 KB, 488x694, Th16Cirno.png [View same] [iqdb] [saucenao] [google]
36315039

>>36311976
Never practiced
Never looked at any replays, not even my own
Never asked anyone a single question regarding gameplay ever

>> No.36315073

>>36312106
I just dive into it. It also helps if I keep dying at stage 1/2, because I know I’m taking it easy, and need to step up my game if I want to complete the run.

>> No.36315431

>>36311976
I practice stages by playing the game even if it means using a continue.
Sometimes when a spellcard is giving me serious trouble like Fujiyama volcano, I practice it in spell practice until I can consistently capture it

>> No.36315475
File: 76 KB, 624x378, IMG_20210829_051655.jpg [View same] [iqdb] [saucenao] [google]
36315475

>>36315039

>> No.36315597

>>36311976
I usually just do a few runs and if i have a stage or spell i get stuck at i just practice until I figure out a strategy to get past it

>> No.36319850

SWR is hard
I can't beat a single Story mode on Normal
Some Anon set me up for failure, I thought I was gonna have a comfy time through the fightan to take a break from the shootan after IaMP, I was told SWR was the easier game, but nope, way harder game, literally half the ressources and half the spells are Yukari in IaMP levels of annoying to deal with. Cards are shit too against most of them, spells were way better.
Now here I am intending to take it easy and finding myself in front of a game falsely advertised to me as easy crying & getting frustrated.

>> No.36320842

>>36313391
>>36314859
The duality of Touhou players

>> No.36322555

>>36319850
I broke my hand and can't play for weeks
wat do

>> No.36322928

Everything else about Flandre is such a cakewalk extra stage but QED is easily the most devilish final spell card out of all extras and I've never even come close to capturing it even with the damage bug.

>> No.36323283

>>36322928
>damage bug
do you have a webm of the bug in action?

>> No.36324044

>>36323283
I'm refering to the pretty well known bug in EoSD where you have a second or two where you deal normal damage to Remilia/Flandre before their final spell card kicks in and their defenses get increased, allowing you to effectively take away between 1/4 and 1/3 of their health for free if you position yourself right in front of them as you clear their penultimate spell.
https://www.youtube.com/watch?v=zZu2O_JQ4vs&t=334s

>> No.36324727

I just 1cc’d EoSD Normal on my first run after not playing the game for months. Thanks anons for convincing me to try one more time.

>> No.36326057

>>36324727
Now do it on hard.

>> No.36326409

>>36326057
I was planning to do that but I want to try Marisa B first

>> No.36331283

Yukari is a lot harder than expected; I've been trying to beat her for longer than I needed to for Ran and have still only gotten once to her first survival spell. The only things that seem to be easier with her are her fourth, fifth and eighth spells. I've heard she even stops the timer on her last card whenever you use a bomb; how true is that?

>> No.36332129

>>36331283
I don't think she does. I remember it being just 5 sets of bullet waves, and me bombing through them because I didn't want to risk the run.

>> No.36333200

>>36331283
She pauses the timer if you have a border

>> No.36335783

>>36331283
>I've heard she even stops the timer on her last card whenever you use a bomb; how true is that?
It's true, also, she doesn't start the next wave until the bomb is over, but don't worry, her last spell is static so you can memorize the sweetspots.

>> No.36336253

Feeling kinda dumb for not noticing the fists in "traditional scolding from an old man" are aimed instead of 3 random fixed positions as I thought before.

>> No.36337874
File: 275 KB, 640x480, 0.png [View same] [iqdb] [saucenao] [google]
36337874

After years of playing this stage I finally found out how to deal with this specific wave of bullets, those fuckers. No more mandatory bomb, feels fucking good.
All it took was a little recording and analyze where the bullets would go, at least I hadn't have to see someone else's replay.

>> No.36338672

How did these faggots on gameplay reached Stage 6 with 6-8 lifes when the most I have gotten is three?

>> No.36339331

>>36311976
If re-doing runs to the point I'm very tired and doing it half-heartedly even with taking breaks, just for memorization for what works best where, and with using continues, counts as practice, then all the time

>> No.36340323
File: 1.53 MB, 745x923, file.png [View same] [iqdb] [saucenao] [google]
36340323

Anyone here tried to play the first Seihou Project? It's not that hard overall but the lack of practice mode means I'm still struggling hard during Stage 5 & 6.
Also you're still vulnerable when you bomb in this game and this fucks me up everytime

>> No.36340776

>>36338672
Like who? Which game?

>> No.36341755

>>36338672
I don't know what game you're talking about but the general answer is "bomb properly and know the stages/spell cards"

>> No.36342255

>>36341755
>know the stages/spell cards
Doesn't really help much if the screen is filled with bullets all the time. :D

>> No.36342291

>>36342255
There's always a trick to stages/spells, you could also tell me the stage/game you're struggling with.

>> No.36342361

>>36340776
I always watch this guy since he often plays Normal mode which is what a newbie like me plays.

>> No.36342385
File: 182 KB, 1070x1143, IMG_20210830_212944.jpg [View same] [iqdb] [saucenao] [google]
36342385

>>36342361
Image related sorry

>> No.36342458

>>36342385
If you are a newbie, just play easy mode until you've gotten better.

>> No.36344606

>>36342458
But....ez modo......

>> No.36344965

>>36344606
It's okay

>> No.36346221

>>36344606
If you're that desperate just keep grinding Normal then. You already got to the last stage with 3 lives and most of the time that's enough the get a 1cc, surely you could do that again.

>> No.36346371

>>36342255
Not him but 90% of Eirin's spells. I was doing okay with Kaguya in practice so maybe I do better against her with more runs and practice, but Eirin's spells feels stupid even as a midboss. But then again I even bomb Tewi's non spells most of the time

>> No.36347684

>losing lives on stage 2
>can lose on stage 3 if not careful
>haven't made it past stage 4 after several runs
Is MoF seriously one of the easier games? I'm coming fresh off IN and I'm getting my ass handed to me.

>> No.36347738

>>36347684
Idk anon, personal preferences are different. I cleared MoF 1cc in five runs, and did the final spellcard first time, but I only just 1cc'd PoFV after around 30ish tries.

>> No.36347791

>>36347684
>fresh off IN
IN has your conserve more resources, you can bombspam your way through MOF
Also I recommend ReimuA or MarisaC

>> No.36348016

>>36347791
>IN has your conserve more resources
Are we playing the same game? You get at least 2 bombs per stage. As long as you bomb before the death bomb window you can basically get out of jail free your way out of every other spell card in the game.

>> No.36348058

>>36348016
Every touhou game has you conserve more resources than MOF. You can bomb through stage 4 and 5 and still have bombs for Aya and Sanae. I do it all the time.

>> No.36348066

>>36347791
I was trying to bomb as little as possible since I was scared of losing power. I'm also probably too used to IN's last word death window, so my deathbomb timing is non-existent.

>> No.36348127

>>36348066
Your shot strength doesn't decrease between 5.00 and 4.00 power.

>> No.36348192

>>36348066
>I was trying to bomb as little as possible since I was scared of losing power.
You don't need to be afraid of losing power in MOF. You get a hell of a lot of power from the stages already and right before her final, Kanako gives you 2.0 power. What I recommend is only bombing on stage 2 for the spell cards, and 3+ bombing when the bullets are dense. MOF is the one game where I say using bombs on the stage is risk free. You can gain back that 1.0 power if you defeat enough red fairies during the iframe.
Also, for Kanako I say bomb on all her spellcards unless you're sure you'll capture them. I've lost too many 4.0-3.0 power on ones I suck at. If you die you get back 3.4 power, and I think she drops 1.0 after every card but the last.
Also her final spell is harder on easy.

>> No.36348372

>>36348066
https://files.catbox.moe/3cz3od.rpy
https://files.catbox.moe/xl138z.rpy
https://files.catbox.moe/agi0f0.rpy
Here are my replays of some of my runs because I know the guy from here >>36342385 doesn't use bombs so his replays don't showcase where you should use them

>> No.36348434

>>36347684
MoF demands a ridiculous amount of streaming compared to IN, this is specially important to remember in stage 4.
Also you can safely bomb all of Aya's spells if you don't feel like dealing with her.

>> No.36348715

>>36348066
>I'm also probably too used to IN's last word death window, so my deathbomb timing is non-existent.
Deathbombing isn't a mechanic in other games in that same way that it is in 8. The window is only a few frames, just enough to compensate for input lag when you press the key before getting hit, not something you can use to purposely bomb after getting hit.
That's probably the worst downside to starting on 8, it sets you up with this bad habit of not bombing preemptively and the expectation that deathbombing can save you.

>> No.36348830

>>36348127
>>36348192
>>36348434
I managed to get to stage 6 on my next run with some liberal bombing, thanks for the advice.

>>36348372
I'll save them but not watch them yet. I want to try to figure out my own way of dealing with stages/bosses.

>>36348715
I've been working my way through the games from 6 (excluding 9 which I'll go back to periodically between games), so I'm familiar with deathbombing in general. It's more like 8 spoiled me with how easy it was to deathbomb and It's dulled my reflexes.

>> No.36349021

>>36347684
From my experience of being a stuckup at Kanako:
- you must bomb Hina's midboss Spell
- bomb anything you're not confident with Stage 3, especially that second spell
- bomb everything at Stage 4, once you beat Stage 4, practice it and know which part are considered impossible to not bomb. I mainly bomb Momiji and all of Aya's spells. I honestly think Sanae's a lot easier than Aya
Source: Stuck at Stage 4 for a week and now I'm stuck at Kanako

>> No.36349162

Fuck I was just trying to complete stage 5 to unlock its practice mode and almost beat Byakuren blind (second to last spell)
Wish I saved the replay dammit.

>> No.36352635
File: 50 KB, 490x468, 1468626553074.jpg [View same] [iqdb] [saucenao] [google]
36352635

Holy fucking hell I'm having one of THOSE days again, yesterday I was dabbing through Orin like nothing but now I can't get through stage 2-3 without dying to some dumb shit.

>> No.36356622
File: 2.94 MB, 4000x2627, IMG_20210831_184507.jpg [View same] [iqdb] [saucenao] [google]
36356622

Well shit, ngmi again today

>> No.36356660

>>36356622
press P to take screenshots next time

>> No.36356667

>>36356660
T-thanks

>> No.36356687

>>36356667
you're welcome

>> No.36363468
File: 431 KB, 642x480, 1.png [View same] [iqdb] [saucenao] [google]
36363468

This game series is going to give me a heart attack one of these days
When talking about UFO itself, green ufos are what you should aim for past stage 3, but if you accidentally grab a red as your 2nd just go for those instead.
Love Murasa's design and spells, Shou and Byakuren, not so much.

>> No.36363479

>>36363468
Good job friend

>> No.36363527
File: 19 KB, 800x638, uptodate.png [View same] [iqdb] [saucenao] [google]
36363527

Reimu homing is still the best.
Here's the replay https://files.catbox.moe/qwkxo1.rpy
Don't mention my name please

>>36363479
Thanks, guess TD is next

>> No.36364918

>>36337874
Always feels better to come up with your own solution than copy someone else's. I don't get people who look up replays first then play the game second, figuring out how to deal with the tough parts is fun. The solutions done this way are often unique, especially when it comes to routing static spells.

>> No.36365440

>>36364918
>I don't get people who look up replays first then play the game second, figuring out how to deal with the tough parts is fun.
I understand the value, but personally I enjoy shmups for the athleticism component far more than the puzzle component. It's why I generally came to prefer touhou over other shmups, since the routing is minimal and you can get away with just bombing things that trouble you. If I wanted to solve puzzles, I'd rather just play a puzzle game.
I do find routing for stuff like the photogames/pointdevice fun though, where you only have to focus on one section and one section at a time

>> No.36365490

>>36364918
>Always feels better to come up with your own solution than copy someone else's. I don't get people who look up replays first then play the game second, figuring out how to deal with the tough parts is fun. The solutions done this way are often unique, especially when it comes to routing static spells.
Then you get to wizard fox thoughts and figure out all you need to do is press left every few seconds

>> No.36366203

>>36365490
With experience, this is one of the first things you would end up trying anyway. Less is often more.

>> No.36367276
File: 718 KB, 2116x3152, 5152b863170ad37f621daf2dd83d8c29.jpg [View same] [iqdb] [saucenao] [google]
36367276

>>36365490
>left
>not pressing right every few seconds

>> No.36368068

>>36364918
>I don't get people who look up replays first then play the game second,
My early exposure to Touhou was their music and memes on YouTube, so I looked up their gameplay on YouTube, a LOT before I bought the game. Also besides the difficulty level, I decided which game to buy based on my favourite plot, so I always watch the gameplay before I buy one of the games.

>> No.36368098

>>36367276
Misusing the quote function

>> No.36368936

Is BoLaD supposed to be easier than her last card? I swear it's even easier than her other survival card. You only have to pay attention instead of either having to know the entire thing beforehand or wasting a bunch of lives and bombs to it.

>> No.36369756
File: 585 KB, 1080x1080, 7d546124-fb44-4231-8076-142d18f70a9f.png [View same] [iqdb] [saucenao] [google]
36369756

Only played 6 to 10, but why is Mountain of Faith so hard? There's a bunch of bullshit patterns starting on level 4. I can clear Extra Stages just fine and did a Lunatic once (IN), but I struggle 1cc-ing MoF even in normal mode.

I hate Kanako.

>> No.36370098

>>36369756
MoF is all about streaming i.e. just tap to one side instead of using the whole stage like a maniac

>> No.36370203

>>36369756
Press X when there's a lot of bullet on screen

>> No.36370228

>>36369756
You haven't yet realized you have basically infinite bombs

>> No.36370249

>>36370203
>>36370228
>use bomb
>lose firepower
>die
Wow what a great advice, thank you thank you thank you th

>> No.36370347

>>36369756
I get the feeling that when people said its among the easiest Touhou, theyre talking about the infinite bombs it gave. Aya and Kanako are probably among the toughest boss in Stage 4 and 6. I lost count of how many times Kanako fucked with my one CC and since MoF continue system is shit, it also means I can't even at least clear the game to see an ending. Aya sometimes eat a lot of my lives on a bad day.

>> No.36370369

>>36370249
>use bomb
>get full power back because mof gives out power for free

>> No.36370393

>>36370369
This. I bombed like three times on Stage 6 pre Kanako and still fight her with full power. Still can't beat her though, because fuck her last non spell and spell card. Giving bomb immunity to a series where its all about bombing feels wrong.

>> No.36370394

>>36370369
Apparently not to me.

>> No.36370402

>>36370393
>Giving bomb immunity to a series where its all about bombing feels wrong.
Eh, a lot of other shmups do it too, notably Cave.

>> No.36370413

>>36370402
Yeah but Touhou is my first schmups experience.

>> No.36370545

>>36370249
Watch me replays and stop being so rude >>36348372

>> No.36370688

>>36370393
I'll disagree, I went into Byeakuren's last spellcard with 1 bomb and 1 life (2 bombs). Just bombing that would've made it boring. Notably they aren't even the hardest spell, just the one with more patterns and more life.
Lastly, fuck you Kanako's is my favorite last spell. In fact I loved it so much I timed it out.

>> No.36370748

>>36370688
Based Kanako autist. Guess I'll just get good then. Which is gonna take months.

>> No.36371440
File: 86 KB, 782x946, __reisen_udongein_inaba_touhou_drawn_by_vreparty__c447df264e82bb98583f800248882db1.png [View same] [iqdb] [saucenao] [google]
36371440

I replayed LoLK again and is it wrong that I'm basically using the Pointdevice mode as a way to just chill with no worry like after a long day at work kinda chill

Don't worry I've played through Legacy on Normal but I'm still too much of a pussy to play it on Lunatic

>> No.36371480

Just played EoSD and the bombing window feels a lot smaller than MoF. Feels silly bombing on Cirno out of panic.

>> No.36371519

>>36371480
EoSD can be a bitch sometimes with the RNG bullets, if you sense incoming danger it's always better to just bomb, specially if you have many bombs in stock.

>> No.36371535

>>36371519
The game feels a bit generous with bombs too, so I felt really dumb every time the mid boss drops one and I died later on without using it. Does this game have PoC enabled though, doesnt feel like it.

>> No.36371729

>>36371535
EoSD only has PoC at max power.

>> No.36372812

>>36371535
If you think EoSD is generous with bombs, wait until you play LLS and DDC

>> No.36373878
File: 365 KB, 3375x2473, 94b5e010981c65f060ae7a8833432d40.jpg [View same] [iqdb] [saucenao] [google]
36373878

>>36280875
>>36281749
I'm playing MoF after a long break and I have no idea what the fuck I'm supposed to do at Nitori's 1st and 2nd spell cards besides bomb

>> No.36374127

>>36373878
>1st spellcard
The white balls Nitori shoots after the rows of blue balls start appearing are the only threat. You have to squeeze in between the gaps these blue rows have, and from there, only dodge horizontally what Nitori throws at you. Usually if you're positioned in the center, you'll get away with just dodging in one direction, but you may have to dodge back to the opposite direction and find a gap every now & then. Then the spell loops and you have to position yourself all the same: You can choke it if you're bad at positioning yourself but it's a spell card you can reasonably be expected to clear.
>2nd spellcard
This one's more volatile and I can understand you struggling with it. My strategy with it has generally been to make my way to the opposite side of where the bullets were aimed, to have to dodge as little as possible. Her bullets come in waves that cover the left side of the screen partially, and the right side for a more prolonged amount of time, until it loops & reverses the sides.

>> No.36374489
File: 154 KB, 320x320, kofji_loves_big_breasts.png [View same] [iqdb] [saucenao] [google]
36374489

>>36370228
>>36370203
Bomb spamming is lame, you have to learn how to actually beat the game, otherwise there's no fun in cheesing your way to 1cc. I only use bombs to prevent death when I see that I will die for sure.

>> No.36375203

>>36369756
Huh? I've 1cc'd MOF on normal with all shot types. It's one of the easiest if you manage your resources properly. Try SA and see which one is more difficult.

>> No.36376818

>>36374489
How is beating the game using the resources ZUN gave you “cheesing” and “not learning”? If it’s still not hard enough for you just raise the difficulty

>> No.36377481

>>36376818
Not that >>36374489 anon but I interpret bomb spamming as pertaining to bombing in situations where dodging with reasonable skill/effort can be achieved. Let's say instead of even attempting to capture a spell card, you just bomb it from beginning to end. Yes it is a perfectly valid approach, but if I watched a replay of someone doing that, I would consider it lame/cheesing.

The problem with bomb spamming, is that when you run out, you just might be screwed if you don't have the skill to deal with what comes after.

>> No.36377526

>>36377481
often times I need to bomb spam because then I won't have to worry about dying with bombs in stock. There's been plenty of occasions where I ran out of bombs very quickly but went a long time without missing. Makes me feel good

>> No.36377538

Is the oil water game out yet? Damn how long does it take tasofro to make three stages of forgettable gameplay?

>> No.36377679

>>36377481
>The problem with bomb spamming, is that when you run out, you just might be screwed if you don't have the skill to deal with what comes after.
First you're saying that using bombs to skip situations that are not super difficult is "lame/cheesing", now you're saying that it's a "problem" you need skill to overcome.

>> No.36378038

>>36377538
It got delayed to this month, there's also a thread about it here >>36319225
https://twitter.com/tasofro/status/1432278260688195587

>> No.36378137

Striving for 1ccs is absolute beginner play. Of course watching replays of them will be lame. You dorks shouldn't even be watching replays until after you've gotten your own 1ccs anyway. You'd be robbing yourselves of the experience of problem solving and discovery.

>> No.36378733

>>36378137
It’s really not a huge deal. For clears that are actually impressive memorization is such a small part of the overall difficulty it may as well be irrelevant. Unless the specific execution of the memorized component is challenging enough in itself.
Nobody considers EoSD LNN or DDP 2-all hard because you have to route sakuya’s midspell or you have to know how to get the stage 4 extend. Furthermore, nobody even bothers to ask these players or world record scorefags how much they “figured” out themselves.

>> No.36378863

>>36377679
If you barely have the skills to 1cc, you need all the resources you can get. If you piss away all your resources (bombs/lives) on stupid stuff, you might not make it to the last stage, far less the last boss. This was my point in saying that bomb spamming is bad. If you're good enough, you could purposely blow your bomb stash and reduce your extra lives to zero, and cruise your way to victory.

>> No.36378899

>>36378733
Just saying, if you're going for your first 1ccs, you should use resources available to you and not care about some buttmunch on /jp/ saying it's lame.

The discovery part isn't just about superplays or being impressive. If you find a solution without ever experimenting to try to find your own, you're missing part of the fun. It's an important element of engagement at all skill levels.

>> No.36378911

>>36378863
>If you're good enough, you could purposely blow your bomb stash and reduce your extra lives to zero, and cruise your way to victory.
If you’re good you won’t be bombing on dumb stuff to begin with. Resource management is as valid a skill as pure dodging capability and is more important than the latter at 1cc level. With the ridiculous amount of resources you get in touhou, there’s very few things in stage 4-6 that I would consider too stupid to ever bomb if you just want a 1cc

>> No.36378922

>>36378899
>you should use resources available to you and not care about some buttmunch on /jp/ saying it's lame
Literally who has ever said this in that context. The only ones talking about what’s lame and what’s not lame are people who denounce using replays for help, not people who encourage it

>> No.36378957

>>36378137
>the experience of problem solving and discovery
At 1cc level it's literally just pressing X.
Most of the people who can't 1cc a certain game quite yet will much rather choose to plan when to bomb instead of learning how to actually capture cards. And that's the logical thing to do, it's so ridiculously more time effective it's not even funny. That's why spell practice (or even thprac) is important if you want people to actually practice.

In that sense I can sort of agree with where >>36374489 is coming from. In terms of tools for achieving 1ccs, bomb skipping and watching replays are similar since they allow you to make "progress" without ever really going through the process of actually learning to route by yourself. So if bomb skipping is going to be a valid solution to get a 1cc then I don't see why watching other routes is an issue. It's not like using a bomb to get past a part you don't like is teaching you the ins and outs of good routing. And most of these games give you an absurd amount of bombs anyways.

Hell, the main difference between them is that watching replays at least means you'll need to have some level of execution, which is better than nothing, and in fact that's actually the hard part in any hard run. And most importantly, you can still learn a lot about routing by copying a certain route and then optimizing it for your preferences/skills anyways.

>> No.36378966

>>36378922
>Bomb spamming is lame
>if I watched a replay of someone doing that, I would consider it lame/cheesing
To clarify, I meant in-game resources (bombs etc.).

>> No.36379028

>>36378966
Well those people are retarded anyways, they insist on bomb restriction but they’re too cowardly to go all the way to NB and will say that’s for tryhards and autists

>> No.36379174 [SPOILER] 
File: 718 KB, 1280x960, blukari.png [View same] [iqdb] [saucenao] [google]
36379174

Finally unlocked all Last Words.
Is there any lore reason as for why Yukari is blue?

>> No.36379300

>>36379028
I personally wouldn't say it's for tryhards or autists. I'd say that I'm simply not skilled enough to NB.

>> No.36379331

>>36379300
Normal no bomb is decently achievable for anyone around hard-mode level desu. Whether you want to is another thing though.

>> No.36379438

>>36379174
La grande abuelaazul

>> No.36379442

>>36379174
Because if she were green she would die

>> No.36379602

As long as someone 1ccs legitimately I don't think you should get hung up on how many bombs they used and how many cards they captured. If ZUN wanted everyone to play NB or NMNB he would've given no extra lives and taken bombs out by now.
>>36379174
Always thought it was an alternate Yukari from another dimension she pulled through a gap

>> No.36379641

>>36379331
Alright. I've normal 1cc'd 6 to 16, 16 extra, 7 extra/phantasm, 8 extra, and one hard on eosd. I'll give a normal NB an honest shot (but NM is way beyond my current skill level).

>> No.36381493

A small first step, but a step nonetheless.
https://u.lot.moe/uJZy.png

>> No.36384147

>>36381493
Nice, I'm still yet to give the PC-98 games a serious run.
Congrats and good luck with your next run!

>> No.36384473
File: 55 KB, 1060x35, clownpiss.png [View same] [iqdb] [saucenao] [google]
36384473

I came back to LoLK after 1ccing every other game and with most of the extras done.

This Clownpiece spell is still an absolute nightmare for me. I swear the star and lasers hitbox are fucking enormous.

>> No.36384603

>>36379602
PCB and TD though

>> No.36384622

>>36384473
What's your most hated type of bullet /jp/? For me, its stars and maybe knives since both Kanako and Sakuya are giving me a hard time. Kaguya and Marisa with their stars/lasers combo too. Surprisingly Reisen seems easier than Marisa once I know how she works, although I havent completely master on capturing her Spellcards

>> No.36384641

>>36384622
>>36384622
the bubbles. i hate one of yuyuko's non spells because of that

>> No.36384663

>>36384622
Anything with an odd-looking sprite that makes it hard to tell the actual hitbox, so yeah stars are annoying.

>> No.36384664

>>36384641
Kaguya's and Remilia's bubbles are super dense too. I do know that their hitbox are actually a lot smaller than it looks but I dont really want to try my luck on blind runs.

>> No.36384679

>>36384664
it's because of the bubbles is why i don't think having a visible hitbox on the player makes the game easier. sure, i can see my own hitbox but i can't see any of the bullets' hitboxes so i still have to predict whether i will get hit or not

>> No.36384721

>>36384663
So Mamizou's animal danmaku?

>> No.36384792

>>36384641
>>36384664
>>36384679
Bubbles are alright when they throw them in waves, but when they pile them up and become a salad of shit is when they become awful.
>>36384721
I'm aware of the animal danmaku but yet to fight Mamizou so I can't really talk from experience.

>> No.36384862

>>36384622
curvy lasers, mainly the ones in Pristine Lunacy or the huge snakes in Snake Eater. i don't mind lasers with some slight curvature, but it's dumb how hard to anticipate they can be once they start curving back and forth

>> No.36384872

>>36384622
stars and rice
but especially stars

>> No.36384928
File: 20 KB, 806x747, new.png [View same] [iqdb] [saucenao] [google]
36384928

I'm completely stumped on HRtP, hell route. Things are mostly alright until Mima, where I'll often lose a live or two if the orb doesn't cooperate. Stages don't give me that much trouble until 11-14, where I sometimes get impatient and die for it. Kikuri though, shit does she ruin my runs, I just can't seem to consistently deal damage and her first phase keeps me locked down for far too long until I slip up. Even past that, I'll shove my face into an eye laser out of fear. My saddest run came into her fight with 5 lives in stock and went into stage 16 with no lives and a single bomb. I've spammed continues just to see what Konngara's like and I'm positive I could claw out a clear with a moderate amount of lives + bombs, though that last set of stages is no joke either.
This is the most amount of time I've spent on a game other than PCB, and that was partly for unlocking Phantasm. Should I just shelf it for now and mess with another game?

>> No.36385240

>>36384622
Arrows. Took me a while to learn how to dodge Nue's on TD. Then the next game Seija went apeshit with them and my hatred for them grew stronger.

>> No.36386355

>>36379174
FOAM

>> No.36387412

Tried Udonge's Last Word as a joke and somehow cleared it

>> No.36387573

Mystic Square looks fun but it's kinda scary
That 2nd to last Shinki spell is one hell of a move
As well as those yellow piss lasers that follow you

>> No.36389271

>>36384679
>i can't see any of the bullets' hitboxes
You can though. They're genrally the smaller circles within those bubbles. As long as you try to go through a part at the side of the them you won't be hit by them. I haven't fought kaguya yet, but remi's I always thought were the easiest part of her fight and their hitbox only gets better in later games (part of the reason I prefer yukari's 4th spell card over ran's).

>> No.36389362

>>36387573
I always thought those yellow bullets were way worse than that shinki part. They were the only thing in the entire game that made me nervous every time I saw them .

>> No.36390281

>>36387573
>As well as those yellow piss lasers that follow you
Honestly, you only see the cheetos three times in the game, and you can safespot them during the Shinki fight. I'll never feel guilty about safespotting them.
MS is really fun though, just don't play Yuuka.

>> No.36393293

>>36387412
her last word is honestly pathetic, as long as you feel comfortable unfocused it doesn't pose a threat

>> No.36393308

is it normal for the framerate to go from 60.0 to 60.1 semi-frequently?

>> No.36394879

>>36384147
Thanks, anon

>> No.36397093

Fuck, zero lives and bombs at rainbow danmaku. Yet another failed 1cc attempt

>> No.36399239

I'm trying to lunatic EoSD. This game is unbalanced as hell, there's a bunch of pre spellcard patterns that are actually harder than the spellcards themselves. Like Cirno's and Patchy's first attack pattern. It feels strange to be able to capture a bunch of cards and then dying right after it on non-spellcard bullets.

>> No.36399613

so, is there any known cause for input latency in the pc98 games? or is it an emulator issue? in that case how can i reduce it?
trying to play on neko project ii but there's a little (but noticeable) input latency which makes the game feel strange to play

>> No.36400532
File: 463 KB, 1232x1400, 1622854800986.jpg [View same] [iqdb] [saucenao] [google]
36400532

Is restarting without going to menu in UM considered bug abuse? I thought it was scummy but now that I look at the replay, it's a run like any other, except at the time I knew some cards were removed from the pool.

>> No.36400577

>>36400532
I wouldn't say so, as long as you're still getting a selection of cards that would normally be possible. You could achieve the same result by just re-rolling for better RNG repeatedly.

>> No.36400649

Until what series does MoF type of continues extends to?

>> No.36400654

>>36393308
I think so, I never sit exactly at 60.00 in IN

>> No.36400712

>>36400649
TD goes back to normal

>> No.36401541

i played lolk legacy on easy, got to the 5th state without bombs or deaths and then lost all my lives to clownpiece, specifically the part with the lasers coming in from both sides (no stars) idk why i am retarded, i should have used a bomb but i didn't. any suggestions for how to git gud at resource management faster? i heard IN is good for learning how to death bomb, but idk.

>> No.36402334
File: 230 KB, 1650x1900, 1626907632124.jpg [View same] [iqdb] [saucenao] [google]
36402334

Just recently cleared 6 and 7 on easy, had my uni entrance exams this weeks and touhou helped me clear my mind and calm down. What games should i go for next ?

>> No.36402411

>>36402334
Any game on Normal, probably 7 since you'll have the most experience with it already.

>> No.36404226

FUUCK I just can't beat Kanako. In fact I can't beat any of the final bosses except LoLK (PD) or IN (bomb my way through it). By the time I reach final spellcards I don't have the endurance to clear it. Same shit with yuyuko and remilia. Also it feels like RNG keeps fucking with me maybe because I'm playing normal mode?

>> No.36404578

>>36404226
How many ressources do you have by the time you arrive to Kanako's last spell?
This is an important factor
Another that helped me was not panic bombing as carelessly as usual, but instead trying to see how much I can play, gauge the spell, and only bomb when I can really see i'm doomed. Took me a couple attempts.
Also, make sure to know your invulnerability frames, you can get your 3P and reposition yourself fine.

>> No.36405505

>>36399239
>Like Cirno's and Patchy's first attack pattern
There's a way to cheese Cirno's first non, and Patchy's has no RNG so it's pretty doable with practice.
Now, Sakuya's non-spells are the real bullshit.

>> No.36405654

>>36402334
If you refuse to move from easy mode, MoF is a good choice since its the hardest beginner friendly game, at least for me.

>> No.36409527

>>36384928
If get to a point where you feel like you're not improving then you should definitely take a break for a couple days or so, to give time to your brain to do some cleanup and start back from a fresh state.

>> No.36410351

>>36384928
Most people will tell you otherwise, but I'd say HRtP is the easiest out of the main touhou games. You just need to use bombs strategically on places where you know the orb will not touch the ground, since then you get a huge amount of points which translates into a lot of lives. This way you can refill your life/bomb count before each boss stage, so even though you still have to worry about the bosses you fight them with full or almost full resources, so it's not that hard. Also remember that any bomb you use while you have no lives takes one life out of the boss, so even if it comes to that you can still take a good chunk out of its health.
>came into her fight with 5 lives in stock and went into stage 16 with no lives and a single bomb
Don't worry about that. Stages 16 through 19 give you enough points to refill everything, you just need to know where to position yourself to use the bombs.

>> No.36412102

Any of you ever had the problem where 15.5 just refuses to open? it used to work before but now I can't get it to work at all.

>> No.36412248

At last I truly understand what people mean when they say "you don't like UFO, you've only tricked yourself into thinking you like UFO."

>> No.36413166
File: 178 KB, 850x576, __hakurei_reimu_kirisame_marisa_yakumo_yukari_ibaraki_kasen_and_matara_okina_touhou_drawn_by_sameya__sample-5d4604878a0af734144def8d6c8b8696.jpg [View same] [iqdb] [saucenao] [google]
36413166

Who was the strongest playable character in HSiFS?

>> No.36413186

>>36413166
Me.

>> No.36413536

>>36413166
Where did you get that picture of my wifes from?

>> No.36417904
File: 330 KB, 800x735, 1626512862960.jpg [View same] [iqdb] [saucenao] [google]
36417904

Thank you Youmu, for having the most godawful shot types in the entire series.

>> No.36419007

does anybody know how get games from DDC and onward to run on fullscreen mode in Ubuntu?

>> No.36419919

EoSD seems tough that I started using continues at Patchouli. At least I got to Remilia

>> No.36421884

Do you guys usually focus on one game at a time or jump around? I recently cleared TD on normal and want to get a 1cc but I also want to go back and play MoF again and dabble in DDC.

I really like TD but I also hate that you have to rush up the screen to pick up pieces. I've stupidly crashed into bosses and enemies spawning after bosses over it.

>> No.36423866
File: 20 KB, 806x747, 1cc v3.png [View same] [iqdb] [saucenao] [google]
36423866

>>36421884
I stick to a game for as long as I have things I want to work towards. Jumping around seems really obnoxious considering all the different spell cards and gimmicks each game has. Though I will probably go back to some games I enjoyed and try more difficult things eventually.

>> No.36423964

>Uploading files from your IP range has been blocked due to abuse.
Dumb fucking retard cockslurper janitor. Anyway, finally 1ccd all mainline 2hus on Normal.
https://files.catbox.moe/f05i54.png
UFO was the last and the biggest pain in the ass. I never thought it would be possible for a singleplayer game to reach levels of frustration that only retarded teammates in multiplayer games can provide.
Next I think I'm going to tidy up my EoSD, PCB and IN 1ccs because I played them with max starting lives. And try fightans.

>> No.36423994

>>36423964
>>Uploading files from your IP range has been blocked due to abuse.
You too? Damn, what's with all these /jp/ anons getting their IPs blocked from posting images? It happened to me as well

>> No.36425660

>>36421884
I usually stick to one game because my memory and routing is still fresh, but sometimes going back to another game isn't that bad.

>> No.36426887

>finally get past cirno with more than one life
>immediately get my ass eviscerated by the first few enemies on stage 3
God fucking damn it

>> No.36427460

>>36421884
I get easily frustrated so changing games helps me not feel overwhelmed. I can go from being extremely pissed off from dying at stage 1-2 for 30 minutes on MoF to 1ccing HSiFS first try.

>> No.36427556

>>36423994
>>36423964
The site is shitting itself for some reason, use Chrome instead, it works there.

>> No.36427606

>>36421884
Jumping around makes me feel like I'm losing focus from the game that I should be trying to clear so I usually just hammer my head against the wall until my fingers click right and I get the 1cc.
SA is being a total bitch but now I think I got it down, it's just that there are so many dumb ways to die as early as stage 3 and Orin is a fucking whore, her non-spells are more difficult than her actual spell cards, most difficult stage 5 boss for now, her stage is obnoxious too.

>> No.36427731
File: 748 KB, 540x360, 1588094490589.gif [View same] [iqdb] [saucenao] [google]
36427731

Guys today I wish to cease being secondary, is all in one on nyaa safe?

>> No.36427772

>>36427731
I've got no idea, you should just get the games from the Moriya Shrine page, they come with patches and everything.

>> No.36427798

>>36427731
Yes I got that one from Pirate Bay it was fine absolutely no viruses or malware

>> No.36427958

>>36427731
It is made by /jp/, for /jp/.

>> No.36429827

I admit defeat
I can't beat Mystic Square

>> No.36430009

>>36427731
yes why wouldnt it

>> No.36430107

>>36429827
Play Mima.

>> No.36430124

>>36430107
I already am playing Mima

>> No.36430132

>>36430124
Well, what are you having trouble with?

>> No.36430141

>>36430132
Everything goes too fast
Mai & Yuki are a final boss by themselves
Yumeko is also very difficult
I don't have enough ressources
Even Louise & Alice are too tense by where they are.
I have insanely bad reaction time and it feels preyed upon here
I got baited by veterans again into believing this was just EOSD

>> No.36430251

>>36430141
Regarding resources, you should try ignoring most of the P items and try to gather as much point items during the first two stages, since you don't need that much power at the beginning. Generally, you'll barely get 400 point items for a 4th extend, so try to gather around 100 point items and no less by the end of stage 2.
Louise's first few patterns are static, so you should have no problem with practice, just bomb her red arrows near the end and you're golden. Alice's opener is a bit too fast, but other than that everything else is rather aimed, so move little by little. When she opens her shield you can actually circle around her with or without focus and deal a good chunk of damage, just make sure to escape before the spell ends or she might crash into you.
The biggest problems are stage 4 entirely and Yumeko.
It's kinda bothersome, but try to memorize the enemy spawn points for stage 4, the faster you kill them the less stressful it becomes.
Mai and Yuki require tons of practice, but if you're really desperate you could create a savestate just to practice their fight, always kill Yuki over Mai.
Try to delay killing the stage 5 miniboss to skip most of the enemy waves that come after, do it when the background starts to change.
Yumeko is a run ender, her opening swords are static depending on her position, but her opener red bullets are rng. Her streams + swords and laser + swords should be dodged side to side, don't try to use too much focus, but panic bomb at every opportunity. Her other patterns are way easier in comparison, mostly static.
I feel you though, at times the game is pretty brutal, it feels as if one mistake ruins the whole run. Focus all your training on stage 4 and Yumeko and your chances for a 1cc will improve.

>> No.36430292

>>36430251
Oh yeah, i figured out that 1st part. I got roughly 113 Dream Points by Louise in the last run I did between these posts & now ( which died because Alice cornered me in some way I never saw before, volatile patterns suck but whatever )
I can do Louise NMNB, and Alice with 2 bombs or so at best.
Stage 4 isn't too much of an issue, Mai & Yuki are the issue. I've never fought Mai before so i'll try to go for Yuki more: Yuki is a bitch.
Yumeko's opener sucks yeah I hate it. It has gone smooth once and it was awful every other time.
The furthest i've made it to is Shinki's pattern with the Dark Balls & Red bullets. I know I have the dreadful Byakuren like spell coming up from checking Easy Mode to get a feel for the game before, so I know my ressources are insufficient as of now, which is why I feel that hopeless.

>> No.36430341

>>36430292
Mai and Yuki's bullets are all aimed, albeit with some rng making it easier or harder each time. Mai is way easier than Yuki, just keep in mind some of her bullets explode into tinier bullets when you hit them, so you have the choice of winning faster or having an easier time dodging. Shinki's byakuren-like spell is not that bad, just like with Alice, the less you move around the better. Good luck, anon.

>> No.36430361

>>36430141
Are you sure you're playing with 100% speed and not 150%?

>> No.36430459

>>36430361
Speed seems standard looking at it.
I've played every other PC-98 game and they run well.

>> No.36430476

>>36430361
this, either the speed is pretty much the same as eosd (maybe even a bit slower) or I haven't been playing at 100% speed

>> No.36430606
File: 39 KB, 706x427, 1610142056526.png [View same] [iqdb] [saucenao] [google]
36430606

Got a PoDD 1cc

>> No.36431051

How long did it take for you guys to 1CC a game? Most of the time I just want to see an ending before buying a new game, but MoF won't let me do that without 1CCing it, or specifically by using continues at Kanako because of the continue system, and Kaguya route doesnt allow you to use continue.

>> No.36431682

>>36431051
As you go through the games, your accumulated skills will let you get clears faster. EoSD took me 2 weeks to do my first 1cc, PCB took me a bit over a week, and IN took me only 3 days to beat Kaguya. I'm working on MoF right now, and that took me 2 days to beat with ReimuA.

I will admit that IN's progression system and MoF's continues are pretty dumb. My usual strategy with clears is to first get to the ending so I can unlock the practice mode stages and improve on specific points I'm weak in there, but the way those games handle it I can't unlock stage 6 without 1cc'ing the game (or getting good enough against Kanako to not need to practice which defeats the point). So I basically had to resort to practicing stage 3-5 until I could get to stage 6 with 4-5 lives left and just brute force a 1cc without really learning how to beat the final boss.

>> No.36432582

I hate most of the camera spin-off games, but Impossible Spellcard is incredibly fun. The variety of items makes every stage feel different on a replay.
But are there items that are considered cheating? Obviously the jizo statue + miracle mallet sub-slot is practically easy mode compared to the umbrella or camera.
Also, did anyone here beat Remilia's '12 seconds nightmare' with anything other than the invincibility lantern + miracle mallet? The timeframe of invincibility is just enough to survive the spell, and I can't imagine dodging that wave of bullets at all.

>> No.36432604
File: 153 KB, 1280x720, 12 seconds nightmare.jpg [View same] [iqdb] [saucenao] [google]
36432604

>>36432582
forgot pic

>> No.36436398

>>36432582
>Also, did anyone here beat Remilia's '12 seconds nightmare' with anything other than the invincibility lantern + miracle mallet?
Anon people have done the entire game without any items (except sub yin-yang orb and cursed decoy doll because they're passive and don't count as using items according to the game). I'm one of them.
For Remilia's you have to take the Yin-Yang sub and just slowly circle your way around the entire screen. It's awful, but not as bad as that one Miko card.

>> No.36437262

>>36436398
Good job, anon. But what?
>people have done the entire game without any items
There are stages you literally can't do without items, right? That's why it's called "Impossible" Spellcard.

>> No.36437363

>>36437262
You can do them all, there's an achievement for that in the game
Though there are some notoriously hell-ish cards. You posted Remilia's, Ame no Norigoto often gets posted too

>> No.36437420

>>36437363
lmao I can't even do them all with 5 lives or 12 seconds invincibility

>> No.36437653

>>36431051
Took me a month
My experience was basically >>36431682 but a bit more time for each, though I don't think the continue system there is "dumb".
Nothing builds character better than killing Kanako/Utsuho/Byakuren in your first 3 tries because you mastered stage 4 and 5. Makes the final spells more special.

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