[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture


View post   

File: 547 KB, 641x478, 8ed220b85416aea7a569f0d4a36060a3.png [View same] [iqdb] [saucenao] [google]
3620193 No.3620193 [Reply] [Original]

Dropped.

>> No.3620195

I still don't know what a topknot means.

>> No.3620201

>>3620193
He got the best theme in the game.

>> No.3620229

>>3620201
Haruna and Natsuki's team attack disagrees.

>> No.3620233

battle moon wars had too many silly characters

>> No.3620247

>>3620233
Well, it's not as if it was an overly serious game.

>> No.3620256

Gilgamesh had the best actual "theme" song. Better than the original Golden King.

All the new Perfect Edition songs were good. Even though it's really short, 17 Division was the perfect Shiki theme. I'm probably the only one that liked Ciel's new theme.

>> No.3620261

>>3620256
I liked Nanaya's old theme, but his old attacks were animated terribly, so I can live with it.

>> No.3620266

>>3620261
I gotta disagree. Liminality is his song through and through. It's great. I wish his second arm's startup animation wasn't so fucking stupid, though.

>> No.3620267

Nrvnqsr had a great theme, but past the first four seconds it's way too hopeful sounding for Nrvnqsr's theme.

That said it's an awesome song so I ain't complaining.

>> No.3620275
File: 16 KB, 313x240, Scary%20marik.jpg [View same] [iqdb] [saucenao] [google]
3620275

the theme of Arcueid is easily the best of the game, Kaleido ruby is pretty good too

>> No.3620286

You guys all seem to be forgetting Kouma's theme.

>> No.3620291

Now that I think about it, Akiha is the only one that didn't get her own theme music.

Why does Werk hate Akiha so much? He didn't redo her attacks, either...

>> No.3620293

>>3620291
Lancer and Rider share a generic F/SN theme, if I remember right.

>> No.3620295

>>3620267
Too bad Nero's sprites are utterly horrid ;_;

>> No.3620299

>>3620286
But Kishima Kouma doesn't get theme music... he only gets like one scene, too, and is easily beaten.

>> No.3620312

Ilya's theme (Ride on Dread) was my favorite by far.

>> No.3620317

Also, why does Aoko only have one attack? What the fuck, werk. At least give her a Aoko chain move.

>> No.3620328

I wish there was a game that had a Shirou with UBW, instead of Nine Lives. But that's not gonna happen, since UBW is more Archer's trademark.

>> No.3620330

>>3620299
On my run through he killed Bazette, so he has that going for him I guess.

>> No.3620352

>>3620330
Huh? You only fight Kouma in Shiki's dreamworld, though. I don't think he spawns as a Tatari during that other fight...

And you don't use Bazette for that.

>> No.3620361

>>3620328
Yeah, I like Shirou's UBW better than Archie's too. It looks a lot better. But since Shirou has a unique super move of his own in one of the routes, the most logical thing to do is to include that in.

>> No.3620362

Why no Kotomine/Miyako/Any KnK villains at all/DDD, werk?

>> No.3620368

I loved Gil's Enuma Elish animation. The one where he reaches forward to get the weapon out of the gate.

Overall, I really enjoyed the game. On my second playthrough, I just didn't bother using long-range stuff at all anymore though. Dodgan+counter gaems.

>> No.3620380

A topknot is a hairstyle worn by Samurai, but RoSHIaKI is a ninja. Dammit Werk.

>> No.3620391

>>3620362
>Any KnK villains at all
Souren.

>> No.3620396

I don't get why there's no Kotomine, when he's the main villain of F/SN. It's just stupid.

>> No.3620408

>>3620368
On the third playthrough use only Shiki.
ONLY. SHIKI.
And get all of the masteries as well. (Except for those that don't use shiki.)
Halway through(Shiki Vs Nanaya) I killed Nanaya in one shot with a counter hit. 30k dmg? Fuck yea.

>> No.3620411

>>3620396
Arguably, the main villain changes on route. Gilgamesh, Archer/Gilgamesh, and Zouken/Kotomine.

But Kotomine's always present for the final battle in every route (Actually, is he in UBW? I forget) so I suppose he makes for a better "main villain."

>> No.3620428

>>3620411
He dies before End Game in UBW during the Emiya skirmish. Motherfucking Lancer, etc.

But he is the main mastermind behind everything though.

>> No.3620430

>>3620411

>(Actually, is he in UBW? I forget)

Lancer impaled his [Kotomine's] heart as vengeance for making him impale his [Lancer's] heart, long before the fight with Gilgamesh.

>> No.3620436

>>3620408
Already finished it 3 times in total. The third time, I used Shiki*2, Bazett and usually one random other character to mess around with. Shit was so cash.

>> No.3620441

>>3620436
That's two characters too many.
If you aren't using ONLY Shiki Tohno, you aren't playing the game right.

>> No.3620450

>>3620441
Protip.
Ryougi Shiki is better than Tohno Shiki.
If you play the game in the highest difficulty setting, having focus is not enough to get 100% on boss.

R.Shiki 100% hit is very important for this.

>> No.3620451
File: 55 KB, 640x480, Araya.jpg [View same] [iqdb] [saucenao] [google]
3620451

>>3620362
>any KnK villains at all
?????

>>3620368
It's too bad we don't fight him much though.

>> No.3620455

>>3620441
That would have gotten boring to me.

Besides, unless you're editing the character roster for each mission, it's impossible to use ONLY ShikiT.

>> No.3620497

http://www.youtube.com/watch?v=bIoTR5M9dgY

Nasu should make Kuu and Takumi canon characters. Also their themes were pretty good.

>> No.3620509

>>3620362
Well, a Lio fight would of been cool.

>> No.3620518

No fake assassin, either.

>> No.3620529

>>3620518
He has a card in the game and everything, too.

>> No.3620586
File: 2.45 MB, 1623x3045, 200910271447.png [View same] [iqdb] [saucenao] [google]
3620586

Sexy attack is sexy.

>> No.3620783

I am personally a fan of Saber Lily's rendition of Sword of Promissed Victory.

>> No.3620804

>>3620586
Do you have Black Len's version?

>> No.3620832

>>3620804
It's Ren.

R.
arrrrrrrrrrrrrrrrrrrrrrr

>> No.3620844
File: 49 KB, 358x629, bd22de916dcc2d87124e6621f973e80e.jpg [View same] [iqdb] [saucenao] [google]
3620844

>>3620832

It's Len.

L.

elllllllllllllllllllllllllllllllllllllllllllllllllllll.

>> No.3620857

>>3620451
Some mission you don't get Shiki, I know this, I've mentioned it myself.
One-man army ShikiT is not boring.
Watching him go and and kill an average of ~6 monsters a round is hilarious as hell.
>>3620450
It is if you up only up him, dipshit.
The whole point is making Shiki a death machine and literally having a "Shiki can kill Servants" character.

>> No.3620860

>>3620832
Melty Blood use Len. In plain english. It's right there, crystal clear. It's len.

>> No.3620955

>>3620860
Revolve is a group of idiots.

>> No.3621248

>>3620857
Am so doing this next time. Awesome idea is awesome.

As for theme, I think I'm the only one that liked Wallachia's. Depressing, considering he had some of the sweetest attacks ever.

>> No.3622036
File: 658 KB, 1171x857, 200910271903.png [View same] [iqdb] [saucenao] [google]
3622036

>>3620804

>> No.3622051

>>3620362

it would have been nice if werk waited a little more time until MB Actress Again was out. Dust of Osiris, recreating stuffs from memories and messing with space time would have make it possible to have all that, also Fate Zero, some stuffs from the little that we know about Tsukihime 2 and Angel Notes.

Final battle at the end of the world vs resurrected Crimson Moon weilding his sword Real World.

>> No.3622471

I find Shirou more useful than Shiki though
(If you guys are trolled by this then I will laugh at you)
Shiki has quite the reputation of being the best real-type character in the entire game while Shirou doesn't even have the same reputation as a Super-type.(This may or may not be because he is "power upped" quite a few stages after Shiki)

Shirous "Indomitable" skill that he gains later in the game basically makes him into the best tank in the entire game as it saves him from 90% of the damage all of the time (when he has 30% hp or less).
His Nine-lives blade works is also among the stronger attacks in the game and it is also stronger than Shiki's 17-Dissection.
Shirou's unique imdomitable also makes him the best character in the entire game together with the "Prevail" skill as he can still damage even from somewhat weaker attacks unlike the characters with barriers, while still remaining virtually indestructible as his hp reaches the 30% point.
Prevail raises Hit, Evd, Tough and Critical Hit rate more the more damaged the character is, and these stats are generally considered "Real" stats.
Given that Prevail is at level 9 then this generates a massive stat boost putting Shirou above real-types in terms of real-stats while he still have the advanteges of being a super-type.
With a cheap "nullify" spirit of 10sp, he is able to be immune to negative buffs without losing sp given that he has SP regen.
And Shirou also has something quite special which is a "Guts" spirit as cheap as only 20sp enabling him to recover all of his health at will, this and the fact that he still has his super-type stats and indomitable skill makes him virtually invinsible. (even though one would lose prevails stat boosts if one did this, it is also kind of unneccessary given how much damage Shirou can take)

>> No.3622474

>>3622471
The "Love" spirit is also nice.
The fact that Shirou has a little bit of trouble with movement can be fixed with the many items used for increasing it, give him any of those and you are good to go, if you give him the rider card he will even be good at movement.
Both Shiki and Shirou has team-attacks.

In my book Shiki is the best Real-type character in the game and Shirou is the best Super-type character in the game.
Given how both of them are the "Main characters" I guess that this is is to be excpected, but still.

If a character like SHirou would have existed in the original SRW games then he would have been considered as top-tier among the whole series characters, a character like him would really wreck havoc in those games.

>> No.3622485

>>3622471
>>3622474
Indomitable also raises Hit% by 30.

>> No.3622501

>>3622471
>>3622474
Except stronger opponents can deplete his HP before he gets Prevail etc, has less range and is slower, more costly attacks and less versatile in general.
Prepping him is a pain, and only is useful against strong opponents, or attracting damage many other characters can dodge easily.
Finally, his combination attack is not as good.

Superb stats/durability do not mean much even in SRW if you cannot kill stuff quickly and utilise them RIGHT away.

Shiki with SP regen can dodge everything every turn with ease, is less costly and faster, since you brought him up.

>> No.3622508

>>3622501
And while he still becomes of the best units, the prep and less versatility would put him one tier below than the units that can solo maps almost immediately.

BMW has balance issues in it's mechanics.

>> No.3622731

>>3622501
The movement issue is actually something that they both share, kind of.
Shiki has the "Acceleration" spirit which doesn't make it as much of a problem for him.
Otherwise they both will have 5 movement.
If you give Shirou the Rider card then shirou will be by defoult faster and if Shiki uses acceleration the differance will only be one space, otherwise they will be equal.

Shirou is by no way weaker than Shiki in terms of power, all of Shirou's attacks have stronger attack power by defoult.
Range may be true though but the difference isn't that much as the best Shiki can do is three spaces either way, so difference is basically one space.

So with both of them on the same level they should be able to be able to be utilised just as good at the beginning of the stage either way.

So the differance as I se it is that each time someone attacks Shirou it makes him stronger, Shiki evades all attacks and rendering him on the same level as before the attack.

Shirou's and Sukura's team attack ayn't any worse.
With both Shirou, Sakura, Shiki and Ryougi fully upgraded in terms of weapon strength Shirou's and Sakura's attack still ended upp stronger by 200.
If you point out the fact that their combo attack costs 15 more energy then that doesn't matter much either as Sakura gains energy at the highest rate among all of the characters in the game as she recovers 20% energy each turn by her abillity alone, she also has the renew abillity that can fully replenish either her or Shirou.
She isn't that much weaker either as she actually can lower the opponents defence which is both quite unique and extremely useful as the damage is increased by vast ammounts. And with her abillity granting her 20% extra damage she is actually stronger than Ryougi in terms of attack even though Ryougi is a better Real-type.

>> No.3622737

>>3622731
I had both Shirou, Sakura, Shiki and Ryougi as my most used characters but I never had any problem with Shirou dying even by the end bosses and I had collected all of the Masteries so the difficulty level was on max. If your Shirou died then you must have done something wrong.


Either way as I find them all four as the best Real and Super type characters in the entire game I did find Shirou more useful than Shiki.


Cost was never an issue as I used Sakura as well.
If you go by speed then I never had any trouble with that as I gave him the Rider card and you con't really need a movement higher than 8 so Shiki didn't need it.
Shirou also has higher Hit% and his attacks are stronger so I didn't find him any less useful at the start of the combat either.
And if Shirou takes enough damage then he becomes stronger than any other character basically, if his health is upgraded so that prevail can give as much bonuses as it possibly could.

>> No.3622769

>>3622737
>>3622731
The main problem is that the game is too easy.
There are at least 6 characters that with little modification can solo the game.
Shirou is not as useful right away, and there are other who can use the Rider card and NEVER be hit as easily.
How useful they are and how much you can prep them throughout the game is important too.
Making superb builds before one could utilize Shirou properly is almost expected.

>> No.3622816

>>3622769
>Shirou is not as useful right away
I didn't quite get this, did you mean overall story wise? Or at the start of combat?
If you mean by the start of combat then I don't agree.
>there are other who can use the Rider card and NEVER be hit as easily.
Well of course other characters can benifit from it as well, but you confuse me a bit with this actually.
The Rider card increases movement and jump, it doesn't affect anything about evasion rate or anything combat related.
The Rider card is best used on useful characters with low movement however, as 5 movement is somewhat low and since Shiki has 5(8) he doesn't really need it as he can have 8 movement if he wants to and giving it to Shirou really isn't a bad choice considering his overall usefullness and attack power.
>How useful they are and how much you can prep them throughout the game is important too.
Sure this is important but this goes for Shiki as well, if Shiki isn't upgraded at all then he won't be better than a Shirou that isn't upgraded. If none of them are upgraded then it is still basically the same as it is if both of them are upgraded.

>Making superb builds before one could utilize Shirou properly is almost expected.
? This actually confuses me, first of all I would say that he is useful even without upgrades as long as he is on the same level as everyone else and secondly all characters should be upgraded and Shiki ayn't that special without upgrades either.

>> No.3622838

>>3622816 all characters should be upgraded

Blech, I'd rather just build up 10-12 units into pretty damn good killing machines capable of getting all battle masteries while ignoring everyone else than
build a fairly lackluster team that struggles after midway.

>> No.3622841

Why didn't the main dude and chick get a team attack?

Also I noticed the story revolved less and less around the dude and more around the chick later on.

Like she got more character development than him.

>> No.3622848

>>3622816
And as there are bosses such as Kuu with abillities that has a 50% chance of making it impossible for one to evade, I would generally say that the game is quite unfair on Real-types either way.

>> No.3622852

>>3622841
He was too busy being gay for Tohno in order to catch up with 'Super-important insert character in the new setting'.

>> No.3622857

>>3622852
That's kinda stupid.

I guess he's just not main character material.

>> No.3622858

>>3622838
While I might correct myself a bit.
All characters that you use*
My point was that everyone benefits from it.

>> No.3622870

>>3622857
Except the character you create should be.
And really, story and character interprations are lackluster and rehashes of the original ones.
In such games, you either re-enact the events in the original setting, or do something completely original.
You do not have the events done in the backstory and REPEAT them.
I just played it for gameplay challenge (minimal), attack animations and tracks(these payed off).
Do not expect too much otherwise.

>> No.3622896
File: 287 KB, 1024x768, 2c2f6d75eee9eee2209a99e829c87a77b1698a40.jpg [View same] [iqdb] [saucenao] [google]
3622896

I am still somewhat sad about the fact that they never bothered with the F/Z servants.
I guess that it would be a bit much to merge into the overall story, but still. They still had other stuff from F/Z either way.

To Have Zero-Rider in BMW would have been more awesome than I can find myself to describe at this moment.

>> No.3622899

>>3620450
>If you play the game in the highest difficulty setting, having focus is not enough to get 100% on boss.

Bullshit. My Shiki can floor anything, even on a highest difficulty replay. The worst I've seen is a 3% chance of being hit.

>>3620362
They ask why there was no Kotomine if Kuu was bringing back everyone. Kuu said that if she had brought back Kotomine, he likely would've upended her plans and thrown everything to shit just for laughs.

Kotomine is just that badass.

>>3622471
>>3622474
Bosses will whomp Shirou's head in, even with Indomitable and Prevail4. He can't dodge against most of them, even with the buffs, so you'll have to heal him. Use his self-heal and you lost Indomitable, and then he can't hit shit without popping his acc spirit.

>> No.3622904

My Shiki could fight a Boss by himself. He just can't get hit.

>> No.3622913

>>3622870
Storywise, most of it was disappointing. Shiki's TRAINING with Ryougi in anticipation of Nanaya, and the fight with him, were good.

So was Nero getting an Excalibur exploding all over his face.

>> No.3622919

>>3622904
My Tohno Shiki could also never get hit once he reaches a certain level. I laughed hard when he could fight a boss by himself in the final level and I had two buffed groups filled with Tsukihime and Fate characters and he could still take care of single boss by himself too. Nanaya was so easy because of that.

>> No.3622921

>>3622913
Yeah, those little moments that are both unrelated to the major plot points and were not rehashing the very same ones from TM games were cool.

>> No.3622935

>>3622904
I couldn't do this with Shirou. He always needed to have backup from at least 6 characters to beat one of the final bosses. Had to heal him and his team a lot, and almost gets killed too.

>> No.3622936

>Prevail4
Use Prevail9 and he will be ridiculously strong, stronger than neccessary.

But even with Prevail4 he will still be able to hit folks given he has low enough HP.
And if you would consider upgrading him than just a few points on defence would make him basically invinsible as he already has Indomitable, there aren't many points needed at all.
And then again, if one for some reason would want to use points to increase his HP as well then his Indomitable will kick in earlier and he will get more benefit from Prevail.
Either way, if he has Prevail9 then he will dodge everything either way.

>> No.3622940

>>3622936
>Prevail9
Dear lord, you wasted a lot for one character. Shiki only needs Prevail3.

>> No.3622946

>>3622940
Why even give Shiki Prevail? He should never even be hit. Ever.

The entire point of Shiki and Lancer is that nothing should even touch them. If you don't see 0% chance of hit by the enemy every time, you're doing it wrong.

>> No.3622947

>>3622940
My Shiki doesn't even use his Prevail, you know. You are small time.

>> No.3622954

I won't really discuss it more than neccessary as it might sound wrong, I am though more of a SWR fanboy than a TM fanboy.
I must say that I am a bit perplexed of how many people who seem to have problems with Shirou, did you huys keep him at lower levels than necessary or what? I never did anything note-worthy to him and he could still solo bosses by himself.

Shiki was useless against Kuu, so was all of the "real" characters

>> No.3622958

>>3622954
>Shiki
>useless against Kuu
What?

>> No.3622961

>>3622954
Maybe you were overleveling Shirou instead. I have him at the same level as my Shiki and Takumi. And my Shiki is the boss solo-er of the three. He can fight on his own with zero SP or healing support.

>> No.3622963
File: 97 KB, 290x242, SatsujinkiAtk2-B.gif [View same] [iqdb] [saucenao] [google]
3622963

I kinda played the balanced team, I liked to try different characters on each stages.

Talking about BMW, the fuck happened with the guy who was doing this?

>> No.3622964

>>3622954
Except she can almost never do enough damage to oneshot most units either way, even with 50% chance.
This has nothing to do with TM.
This is an easymodo SRW like game, where many characters can be invincible, and Shirou is not the one easiest to utilize.

>> No.3622966

>>3622940
What?
You gave a real-type prevail?
That is just plain wrong.

And about the "prevail9" thing, it was kind of a joke, he doesn't really need it.
With it he really is the best character in the entire game though, as I see it.

Prevail is kind of broken higher levels so on level 9 the bonuses given are just ridiculous. And it is still true that Shirou is best suited for it as Indomitable and his defence stats makes him able to take damage but at the lowest rate of everyone.

>> No.3622973

>>3622964
It really was kind of easy, I never really did anything special with anyone and everything was still like a breeze.
It is as you say, BMW is easymodo if you compare it with SWR. I guess that is why I never had any problems with BMW.

>> No.3622979

>>3622966
Shirou, like his character in FSN every route, requires help from other, especially support, characters to fight. Shiki, same level, can't be hit, can deal great damage and kill bosses. On his own.

>> No.3622981

>>3622896
This really.
It would have been awesome.

>> No.3622986

>>3622979
Isn't that win-win? Shiki doesn't need support, Shirou gets the support. Both are still strong. Works for everybody!

>> No.3622993

>>3622979
As I said, I won't argue but I still don't understand as this sure wasn't my experience.

Given that shirou was a main character I figured that he was going to get a power-up later in the game so I kept him on the same level as my "pro" units all of the time, and he did get a power-up just like shiki.

My Shirou never needed support though and he could still do shit on his own.
Reading everyone elses comments this really perplexes me as I am starting to wonder what the fuck was different with my game.

>> No.3623003

>>3622993
I can't believe that. Shirou would lose most of his SP in boss fights and he's not a really good dodger. Unless he was supported by other characters especially for accuracy, it makes no sense otherwise.

Unless you went out of your way to pump him up chock full of stats.

>> No.3623029

>>3623003
Nah, really, I just had him at 100 hp or so, and prevail fixed everything else and I didn't even need to upgrade prevail myself.
As prevail is an abillity he starts of with himself it levels up as Shirou levels up so it was still all good.

>> No.3623032

Pro tip: super types should defend while real types should dodge

>> No.3623038

>>3623029
I still can't see how he can beat a boss all by himself at that point. He never could and he was the same level as my Shiki was when I played BMW.

>> No.3623042

Umm... why is Shiki considered a Real? Isn't his story mostly on the Super route?

>> No.3623057

>>3623038
I don't know, perhaps both my Shirou and Shiki was of higher level than yours.
Cheer and Bless really are the best spirits in the entire game, this goes for SRW as well, I always use them as much as I possibly can.

I do have a theory however, and that is that Shiki might be stronger at first but as their level rises Shirou becomes instantly stronger the moment he can stand his own somewhat.

>> No.3623067

>>3623042
Real and Super types are terms from the Super Robot Wars games.
Real-types are basically your Fragile-Speedster while Super-types are your Mighty-Glaciers.
It has to do with stats/abillities and play-style.
Do they take the punches or do they evade them?

Though Super and Real doesn't have to be anything like those tropes, characters in the SRW games are still categorised after what they are the most like.

>> No.3623114

>>3623042
They had the original main character super Takumi paired with the TM main character real Shiki, and the original main character haruka paired with TM main character super Shirou.

>> No.3623119

>>3623114
Original real and TM super
Original super and TM real

>> No.3623193

I definitely had some fun with this game, but like you said, it definitely gets broken if you start spending all your points on only a few members.

I'm trying to make things slightly interesting by trying to get everyone their 50-kill golden mushroom. Alternatively, you could just not field the Shikis, Shirou, or whoever, and see if it's more balanced that way.

>> No.3623194

>>3620195

its a hairstyle isnt it? like some sort of samurai style ponytail? incidently i never had a clue what ROshiAki was talking abotu when he said that, he dont have anything that resembles a ponytail.

>> No.3624145

>>3622471
Stale copypasta is stale

>> No.3624158

>>3622731
>lol let's give shirou the rider card
>no, shiki isn't alloud to have any cards.
I tend to give Shiki both the Archer Card and the Archer uniform, making him able to counter even ranged attackers.
Though, range, Shirou will never be able to fix.

>> No.3624163

I got sick of all the support defending in the game.

>> No.3624184

Never played any SRW games, but BMW was definitely too easy, managed to get all battle masteries mostly in first try. I digged the mechanics tough.
So can /jp/ recommend me translated SRW games?

>> No.3624243

>>3624184
Even /v/ can play untranslated SRW games.

>> No.3624256

>>3624184
It's not like you have MANY choices.
Super Robot Wars 3
Original Generations 1 and 2
Alpha Gaiden
And there are translation scripts(unedited and somewhat weird) for a few, like SRW A for GBA(play the remake for PSP, AP, quite good).
Though, you can go through most SRW games with just the menu/attacks translations and the parameters for each stage.
Its half the fun, but still great fun.

>> No.3624794

>>3624158
Sure Shiki can have cards, the Rider cards just doesn't suit him.
You are aware of the fact that Shiki's range isn't good either right?
Shiki's attacks
A: 3(3) 2
B: 2(2) 2
C: 1(2) 4

Shirou's attacks
A: 2(2) 3
B: 1(2) 3
C: 2(3) 2

Shirou's 'A' attack is only one square off so I wouldn't say that the difference is that big, Shirou's 'C' attack even has one square greater range than Shiki's.
Range+ items doesn't work on attacks with only one range however so they don't do anything for Shiki's 'C' attack or Shirou's 'B' attack.
Personaly I would say that the Archer Card is kind of a waste on Shiki as Shiki already can have up to 8 movement and cause it can't help his 'C' attack.

I would say that the Archer card is a lot more suited for someone like Archer himself. Archer is a wellrounded character very much like Ciel.
Archer is the Super-type who functions the most as a Real-type and Ciel is the Real-type who functions the most as a Super-type, they are both really strong characters for their overall strength in all fields.
If you give Archer the Archer card and the Archer uniform then those buffs will help him fill the "holes" in his range spectra enabling his "shorter" attacks to cover all of the space to his "mid range" attacks and those to his "long range" etc.
Archer given those items will be able to cover a complete range of 1-10(12) which is very good as he can counter almost any attack and as he can fight at both melee range at long range and the ranges between.

>> No.3625810

Have werk ever said anything about if they ever consider doing mroe games?
Or will this be their one and only work?

>> No.3625817

>>3625810
It might have been an April Fool's troll post, but I could've sworn seeing somethingv about them doing a Mahou Shoujo Wars, but checking their blog and website, I can't find anything about it.

>> No.3625822

>>3624256
>play the remake for PSP, AP, quite good
REMEMBER BACK WHEN THE MOTHERFUCKING RX-78 COULD OUTPERFORM GRUNTS? ME NEITHER.

>> No.3625826

>>3625822
It can't even do that in recent G Gen. games.
;_;

>> No.3625995

>>3625810
The developer's twitter seems to indicate that they're working on something, but it's hard to tell what.
"フルビルドが長くて仕事になんね。今日まだ一文字もコード書いてねえ
。"
http://twitter.com/katze_7514

>> No.3627072
File: 86 KB, 417x412, imas_shana_nanoha.jpg [View same] [iqdb] [saucenao] [google]
3627072

>>3625995
Mahou Shoujo Wars featuring the cast of Nanoha, Vocaloid, Im@s and other mahou shoujo series.

>> No.3627163

>>3627072
Announced on April 1st.

>> No.3627203

>>3627163
That is the joke. Why must you blow my cover?

>> No.3627211 [DELETED] 

>>3620189
plz stop spamming ur shitty clone board on anoxntalxk.com ok were tired of u now so kindly gtfo ( remove the x's )

>>
Name
E-mail
Subject
Comment
Action