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/jp/ - Otaku Culture


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File: 2.90 MB, 640x480, DDC Extra first spell card.webm [View same] [iqdb] [saucenao] [google]
35662903 No.35662903 [Reply] [Original]

What are your opinions on the photo games? They don't seem to get much discussion

>> No.35663066
File: 281 KB, 1171x979, 5be2a6bf8dabe66909a412acb4a4bef8.jpg [View same] [iqdb] [saucenao] [google]
35663066

>>35662903
I tried Aya's game once back in the days but got brutally filtered. Brutal patterns right off the bat and controlling camera felt kinda janky and unnatural. Also I don't like the "disjointed spellcards gallery" structure of these spinoff games.

>> No.35663107

>>35663066
I unlocked Hatate in DS before I even got a 1CC in one of the main games, haven't been able to clear every scene though

>> No.35663226

>>35663066
It's nice to come back to the photo games every so often and be able to clear more and more scenes.

>> No.35663334

I liked the dual-boss patterns in VD
I'd fuck with a full game with combination bosses like that, provided we get a proper shot type

>> No.35663420
File: 565 KB, 1280x960, stb.png [View same] [iqdb] [saucenao] [google]
35663420

I'm got into Touhou a month or two ago and am playing through them in order from EoSD and onwards (currently at MoF). Even though it's a spinoff StB is probably my second favorite so far after EoSD and I had a lot of fun completing all 85 scenes over a few evenings. It was very rewarding going back to earlier games after finishing it and seeing how much it had improved my literacy and ability to read chaotic bullet patterns. Aya is cute too.

Very much looking forward to making my way to DS.

>> No.35663447

>>35663420
>completing all 85 scenes over a few evenings
The fuck?

>> No.35663472

>>35663447
?

>> No.35663656

>>35663472
How the fuck did you complete all the scenes that fast?

>> No.35663707

>>35663447
Yes, is that really that strange? Checking my save data I started on July 3rd and got done July 7th. It was tough but nothing too ridiculous, the scene that required the most shots was the one I posted with 427.

>> No.35663798

>>35663707
>Yes, is that really that strange?
Yes. There's some scenes that I still haven't been able to clear yet.

>> No.35664301
File: 484 KB, 1280x960, dstime.jpg [View same] [iqdb] [saucenao] [google]
35664301

StB and DS are definitely my favourites out of all the decimal games. Every year I wipe my saves clean and replay them from scratch as a way to gauge how I've improved over the years.
DS 9-7 with Hatate took like 3000+ photos my first time around; nowadays it takes about 200 (pic related, I got lucky).

>> No.35664860

>>35661829
Yeah, when it comes to UM Sakuya I think nb-ing is easier than bombing. I tried doing a run where I use her bombs and it made some of Misumaru's nonspells completely impossible to dodge.
Also with the Eirin + Eiki strat, you actually have money to buy more cards whereas with Yachie + Eiki you can't buy the good shit in later stages.

>> No.35666620
File: 529 KB, 1236x939, sanny.png [View same] [iqdb] [saucenao] [google]
35666620

Why do people say that Sanae is bad in this game?

>> No.35666686

>>35666620
It's just a boring middle-of-the-road shot type that has nothing in particular going for it.

>> No.35666699

I know a lot of you probably play with keyboard, but I'm curious to know what controller has the best dpad for shmups? My 360 controller stopped working for some reason, and I'm retarded and my fingers won't stop spazzing out trying to get used to keyboard controls.

>> No.35666750

>>35666620
why would I use her over any of the other three

>> No.35666786

>>35666686
That's the style of shot type I like
>>35666750
She does the most damage when shotgunning

>> No.35666958
File: 11 KB, 652x474, 1cc.png [View same] [iqdb] [saucenao] [google]
35666958

Got first NM 1cc, though I was using Eiki's card and missed about 5 times. Is it still considered legit NM 1cc?

>> No.35667100

>>35666958
I got the perfect clear achievement with Sanae and Eiki + Eirin's card, it counts

>> No.35667203
File: 343 KB, 1192x638, Touhou 1CC chart.png [View same] [iqdb] [saucenao] [google]
35667203

I got a Normal NB on EoSD
https://files.catbox.moe/1casix.rpy
>>35509991
>Imo you could pretty easily l1cc all the games in this series if you wanted to
>>35510091
>>If you can get to Scarlet Gensokyo on lunatic you'll probably clear at least IN, PCB, Lone Beast and Cub, and UM with little difficulty
I appreciate the kind words but I have to be honest with guys, I think you two are greatly over estimating my skill level. I don't think 1CCing a game on Normal without bombing means I can 1CC every game on Lunatic, ESPECIALLY NOT LoLK. I tried doing a few games on Lunatic other than EoSD and the increase in difficulty from Hard to Lunatic is too much for me. I'm going to try to 1CC at least one game on Lunatic but I highly doubt I could 1CC all of them. Hell, I still struggle to clear games on Hard. Looking at my chart, you can clearly see that most of the Hard clears I do have are either resource heavy games, with overpowered shot types, or both. Again, I appreciate the kind words but I don't think a Normal NB means I can 1CC the whole series on Lunatic

>> No.35668718

>>35667203
Don't underestimate yourself, anon. Often the gap between Hard and Lunatic is just getting lucky with stages 1-3. Especially in games like PCB and DDC that have tough stage 3 bosses.

Anyway, I picked up Violet Detector to take a break from getting mad at TD. It's a cute little game, but Jesus Christ, I was not expecting Sumireko to just roll up and die in the end.

>> No.35669156

>>35663707
I could only do a few late-game scenes per evening when I played through it. Sometimes a single scene would take me more than an evening (I'm looking at you, Seamless Ceiling of Kinkaku-ji...).
In other words, you're pretty good!

>> No.35670800
File: 350 KB, 800x638, 1CC Chart.jpg [View same] [iqdb] [saucenao] [google]
35670800

Finally finished 1CCing Normal IN with every shot. IN is my least favorite Touhou game (though I haven't given PoDD a shot yet so that might change) so I'm very relieved I don't have to do any more 1CCs. Maybe I'll come back and clear Hard mode once I've finished 1CCing normal mode for every other game. Next up, I'll work on 1CCing EX SA.

>> No.35672627

>>35670800
>IN is my least favorite Touhou game
I don't necessarily hold IN in high regard but I'm curious why you don't like it.

>> No.35676557

>>35672627
seconding this

>> No.35679665

>>35662903
I never had enough time to play the photo games enough to enjoy them.
I might give it a try.

>> No.35679786
File: 16 KB, 244x35, MarisaA Practice.png [View same] [iqdb] [saucenao] [google]
35679786

I don't know why I'm struggling so much with Super Ego when Release of the Id is free. Anyone got any tips?
>>35672627
>>35676557
I had an autistic write up for everything I think is wrong with IN but decided to go fuck it since a lot of it can be summed up as "It's not for me". A few things I do think has legitimate merits:

-Time orb mechanic (or whatever they're called) is unrewarding for the survivalist, it only really rewards the bad players (gives them extra continues) and score runners. Most of the games with an emphasis on scoring well (MoF, HSiFS, EoSD, all the PC-98 games, etc) tie it in with resources. To me, the time thing is just useless clutter. It's a bit sad too since the human/youkai meter is built around time orbs.

-Because of how enemy familiars work, only 4/12 shot types (the teams) are balanced. The solo types needed rebalancing so they basically function as the team types without the shot type changing when you hit focus.

-Because the game encourages multiple playthroughs via multiple final stages (8 times minimum, if we're just counting teams; 24 for every type), I think the game would of benefited from a gimmicky mechanic to keep the playthroughs from feeling dry. PCB, UFO, WBaWC, and UM are good examples. The former 3 are mechanics that affect the stages that the player has some control/decision over (yes, I know about how bad picking up the wrong UFO feels but the player still has the option to pick them up or ignore them, as annoying as it may be for some) and even rewards the player for doing well. UM's RNG card system is pretty self explanatory.

Bonus complaint:
-Last Spell death bomb mechanic is...really weird. You lose 2x bombs for a stronger bomb. I don't know why ZUN made death bombing so punishing. The game is very easy so I didn't need to use bombs unless I got lazy, so I didn't have a real bomb shortage problems but it could of been if this were any other 2hu game. Should of decreased the amount of bombs you can get in the game and made regular bombs as strong as LS.

For all my complaints, I really do appreciate IN for bringing in Spell Practice, which is probably the best thing ZUN has ever created and Voyage 1969, which is probably one of my top 10 Touhou songs.

>> No.35680040

>>35679786
For the obscene time window it gives BT (which I used a lot) I say the death bombs costing 2 is worth it.

>> No.35680096

>>35679786
Super Ego becomes free once you realize you can dodge the bullets going through the lateral gaps the hearts make, so you mostly do horizontal movement. Eventually the bullets coming from the very bottom of the screen can caught up to your position so you would want to move a little bit upwards, but it's nothing too serious. At least, that's how I handle that spell and I rarely miss it now.

>> No.35681188

>>35679786
>Time orb mechanic (or whatever they're called) is unrewarding for the survivalist, it only really rewards the bad players (gives them extra continues) and score runners.
That's wrong though, time orb mechanic has nothing to do with extends, you get them like in a PCB from point items.

>> No.35681489

>>35679786
>would of
>could of
>Should of
Lurk until you can speak English.

>> No.35681504

>>35681489
This board is for japanese culture, I think broken english is okay here.

>> No.35681580

>>35681504
Engrish is cute, ebonics is not.

>> No.35681926

>>35680096
Thanks anon. Super Ego went from nearly impossible to free. I've been struggling with Koishi all day so any bit of help is appreciated.
>>35681188
>That's wrong though, time orb mechanic has nothing to do with extends, you get them like in a PCB from point items.
..That's literally what I said. It's unrewarding for survivalist runs, which means it grants no resources. Filling the Time Orb quota gives extra continues (up to like 3 I think?) by moving time forward half an hour, which means a bad player can complete IN (although only A route iirc) with continues.
>>35681580
Sorry, not black or ESL. I don't know why my grammar errors bothered you so much.

>> No.35682008

>>35681926
You don't really need that many lives to 1cc IN in the first place

>> No.35682143

>>35682008
>You don't really need that many lives to 1cc IN in the first place
I agree, I never felt like I needed more lives to 1CC any of the types. But that's not my point. My point is the main gameplay mechanic, which is the time orbs and the human/youkai meter, doesn't do anything for someone trying to 1CC the game. It's a useless mechanic unless you're score running or need continues to beat the game. This isn't a problem for other games with an emphasis on score because the score ties directly into something a survivalist can use (which is lives and bombs). It's not exactly engaging the player to do skillful things like git gud for scoring = lives, graze for auto-collection/life pieces, fill up on season/spirit/cherry border meter and try to time them to live longer/get resources, or route out my paths for collecting UFOs/beasts (or adjust my route, if I pick the wrong thing up). IN just feels too dry. Maybe my mind will change if I ever decide to pick up score running but for now, it's my least favorite of all the Touhou games.

>> No.35682216

>>35682143
Perhaps you're looking at it wrong. I'd say that the main mechanic is actually the familiars, and how they tie into the human/youkai system. This does tick your boxes because it is something a survivalist can use (clearing bullets to make stages easier, shooting down familiars to make spell cards easier), and engages the player to do something somewhat skillful (route stages and move with enough speed and precision to make them work).
On the other hand, precisely because it has so little impact on casual play and 1ccs, I would not call time the main mechanic.

>> No.35684766

This is the only place I could ask but where did Lilly White design came from? What's the mythology/philosophy behind it?

>> No.35687849

Games that give score extends aren't "rewarding" either. They might as well just give you all the lives at the start. The thresholds are so low that you'd have to actively try to score badly in order to not get all of them by stage 5 or whatever.

>> No.35688097

>>35687849
You need to actively collect point items. You're probably so used to it that you do it on autopilot.

>> No.35690666 [DELETED] 

>>35662903

>> No.35691916

Where can I get a 1cc chart template?

>> No.35691928

>>35691916
Literally just use any of the charts here + MS paint to clear it out, holy shit.

>> No.35692002
File: 593 KB, 1070x1169, 1595334568029.png [View same] [iqdb] [saucenao] [google]
35692002

I haven't gotten a single good ending in any game, ever.

>> No.35692019

>>35692002
Your Gensokyo must be like hell.

>> No.35692037

>>35692019
It is...

>> No.35692100
File: 164 KB, 650x500, 301553714d68241c15be1fa54c22bd8a7dc9eb74dd2e5d6e1b1c0f5ea410fc70.jpg [View same] [iqdb] [saucenao] [google]
35692100

>>35692002
That's just sad if true; the new games even let you get a good ending on Easy. Hell, Kanjuden doesn't even have bad endings. Why are you posting in the gameplay thread if you don't play the games?

>> No.35692160
File: 724 KB, 956x1150, 1616556025244.jpg [View same] [iqdb] [saucenao] [google]
35692160

>>35692100
>the new games even let you get a good ending on Easy
I would NEVER play on easy!

>> No.35692237
File: 11 KB, 800x638, template.png [View same] [iqdb] [saucenao] [google]
35692237

>>35691916
here
>>35691928
don't be rude

>> No.35692245

>>35692237
based

>> No.35692432

>>35692245
On what?

>> No.35692506
File: 95 KB, 576x533, based on.jpg [View same] [iqdb] [saucenao] [google]
35692506

>>35692432

>> No.35692818
File: 52 KB, 800x672, 1CC.png [View same] [iqdb] [saucenao] [google]
35692818

Cleared UM with Sakuya. Started with Centipede, Wolf and Diet Hourai but the Drum I bought later was the real MVP. Centipede turned out to be quite underwhelming. Damage only properly ramps up by the end of stage 3 and resets half-way through stage 4.

>> No.35692841
File: 285 KB, 1706x960, 20210715023706_1.jpg [View same] [iqdb] [saucenao] [google]
35692841

>>35692818
Also, the deck. I tried to grab as many damage dealing cards as possible.

>> No.35693405

>>35692818
>Damage only properly ramps up by the end of stage 3 and resets half-way through stage 4.
I think you need to learn2aim desu

>> No.35693700

>>35679786
Sorry anon but I can't disagree more.
>Time orb mechanic
This is one of the most highly regarded and more complex score mechanics the series has to offer. The fact that it doesn't interfere with survival is not a bad thing, if anything, more games should be like this, considering how some of the gimmicks absolutely drag down the survival experience (UFO and TD are quick examples)
>Most of the games with an emphasis on scoring well (MoF, HSiFS, EoSD, all the PC-98 games, etc) tie it in with resources
Getting extends via score doesn't mean its tied with the mechanic. In all those games ou can get all extends while doing fuck all about faith, releases, etc.
>solos
Solos are literally extra content, were not planned. Solos are done right this way anyways, having them work with unfocus/focus instead of human/youkai would just break the rules of the game, and working the way they do is the point of them, the shots themselves aren't that interesting alone, so it makes sense that they come with a restriction that should be obvious given how the game plays.
>Because the game encourages multiple playthroughs via multiple final stages (8 times minimum
You only need to play the game twice. 1 to see Eirin and unlock Kaguya, and the second to beat Kaguya who is the TLB. This is a brilliant way by ZUN of doing TLBs, since it gets rid of having to loop the game or something stupid like that.
>death bombs
Getting an extended window in exchange of 1 extra bomb is better, not worse, would you rather die and lose all of them? Ideally you learn how to bomb before hand instead of getting hit, but this crutch can save you some resources
>muh muscle memory
You don't muscle deathbombs, that's the point. Its made to help people learn to bomb properly, it is the player's fault if they get cozy on the extra frames and become reliant of them.

It is completely fine to dislike IN but I find these reasons a little shallow

>> No.35693710
File: 270 KB, 1890x1890, Yuyuko (5090).jpg [View same] [iqdb] [saucenao] [google]
35693710

>>35692818
>>35692841
Good job anon! I tried to play UM today but I got decimated by Momoyo's survival and final. Should have practiced that...

>> No.35694092
File: 525 KB, 1280x960, why does sanae get all the slut jokes when this chick would legit do enjo kosai if you asked.jpg [View same] [iqdb] [saucenao] [google]
35694092

>three hours of binging later
And that's (the tail end of) Violet Detector. RIP Violetta Valery, you were very cute and will be missed.

Hardest was this Okina card where wheelchair grandma tries to smash your face at Mach 2 speeds, it took a while before I remembered I could teleport through her bullet wall and snap a photo before she turned me into Hell's traffic accident. Nightmare week had nothing on her, though Suika + Hecate was weird because Suika wants you to hug Hecate and Hecate wants you to spawn stars directly on your hitbox.

>> No.35694181

>>35693700
I have a lot to say to this but I feel like you aren't actually reading my post. Your very first counterpoint starts off talking about how deep the time orb scoring system is when my post literally starts off with
>Time orb mechanic (or whatever they're called) is unrewarding for the survivalist
I'm doing survivalist runs, not score runs. I clearly don't give a fuck about the scoring system and how deep it is and even brought up how it doesn't do anything for me as a survivalist so why even bring up how deep it is like it's an argument? You even went as far as adding words in my mouth like
>muh muscle memory
Which I never said and was never the main point. All I said was it's a weird decision (that was never repeated again for good reason), hence the "bonus" part, it's not a real problem for me because I literally said
>The game is very easy so I didn't need to use bombs
but it could've been if I were playing an actually difficult Touhou game
The only thing I'll directly talk about is this point
>You only need to play the game twice. 1 to see Eirin and unlock Kaguya, and the second to beat Kaguya who is the TLB
as apparently I wasn't clear enough. I'm saying that it's 8 times minimum to completely finish a single difficulty IF you're only counting teams and not solo types. If you include solo types, it's 24 runs of the game. 100% completion for a single difficulty, if you will.
I get it, IN is one of your favorite games but it isn't one of mine. I find it extremely dry, barebones, and unfun compared to the other Touhou games and it's the only 2hu game where the main mechanic doesn't mesh well with the rest of the game for casual, survivalist players like me. I find it less fun than TD and SoEW, which are some of my least favorite Touhou games (for different reasons; SoEW is kind of jank considering it was ZUN's first 2hu shmup and TD's spirit and trance mechanics has some huge problems). No need to get upset over it.

>> No.35694219
File: 67 KB, 400x400, 1626237216762.png [View same] [iqdb] [saucenao] [google]
35694219

Eirin is easier than Kaguya in my experience.

>> No.35696291

>>35694219
same here actually

>> No.35696503

>>35694219
She's supposed to be easier than Kaguya.

>> No.35696552

>>35694181
>>The game is very easy so I didn't need to use bombs
How come you didn't mark any of your IN 1CCs as NBs on your chart then?

>> No.35696605

>>35696552
Good question. I probably should of kept track of which runs I didn't use any bombs for. In general, I don't really keep track of any runs outside of completion. If you want, I can hop into IN and save replays though. Give me a few days, 24 runs in a row is pretty rough.

>> No.35696607

>>35696291
>>35696503
I see people saying she's harder for some reason

>> No.35696744

>>35696605
>If you want, I can hop into IN and save replays though. Give me a few days, 24 runs in a row is pretty rough.
Sure, take your time, I can understand not wanting to watch all those replays at once I'm kinda jealous of you honestly. The last time I tried doing IN on Normal without bombing I got a game over at stage 5

>> No.35697291

>>35693405
Aiming with Sakuya's shot is like aiming with split stream of piss.

>> No.35697418

>>35662903
I enjoyed them but they didn't hit me with the same completionist itch I get from beating an EX mode in the other games. They're fun but I've never 100%'d any of them.

>> No.35697713

>>35697291
Press up to narrow your shot and press down to widen it. Right and left is where it'll be pointed. It takes practice, but with centipede she melts Misamaru's cards in seconds.

>> No.35698331
File: 57 KB, 128x256, 060_sakuya_loss.png [View same] [iqdb] [saucenao] [google]
35698331

>>35697713
I have too much chromosomes to carry the buff to Misumaru fight.

>> No.35699466

I finally took my long-pending revenge on Kanako and 1cc'd Normal MoF without Marisa B!
>>35697291
I'm never unseeing it now thanks.

>> No.35702517

>>35694219
I usually say Normal level players say Eirin is harder and Lunatic say Kaguya is harder
not to say that's a rule though, people just find different things hard - IN has both Reimu/Marisa and Eirin/Kaguya to have differing experiences with

>> No.35702573

>>35694181
I'll make my answer to >>35679786 easier to read for you then.

>Time orb mechanic (or whatever they're called) is unrewarding for the survivalist
And that's a good thing.
>Most of the games with an emphasis on scoring well (MoF, HSiFS, EoSD, all the PC-98 games, etc) tie it in with resources
This is wrong.
> The solo types needed rebalancing so they basically function as the team types without the shot type changing when you hit focus.
That's the point of solos and shots don't need to be balanced in these games in the first place.
>-Because the game encourages multiple playthroughs via multiple final stages (8 times minimum, if we're just counting teams; 24 for every type)
This is wrong as well, you only need (at most) 4 runs to see every route variation. Getting 1cc with every shot is nice for these charts and all but it is unneeded to be a difficulty and very few people actually do it. And the game mechanic supports this since you would be allowed continues for 2 of those.

>No need to get upset over it.
I am not upset anon, you have your rights to have your opinions. IN isn't even my favorite game, but I just find some of those to be unfunded.

>> No.35704500
File: 318 KB, 1706x960, 20210715232656_1.jpg [View same] [iqdb] [saucenao] [google]
35704500

>>35697713
Well, I managed to reach Misumaru and slaughtered her like a fucking pig she is, but then lost 3 fucking lives to Megumu's jank (fuck lasers, this shit is impossible to recover from, one small mistake and this shit just drains your resources until it's over). Stage 6 is literally fucking impossible with blank card Sakuya.

>> No.35704729
File: 68 KB, 1280x720, yukari.png [View same] [iqdb] [saucenao] [google]
35704729

>>35704500
punished by god for crutching with the elixir

>> No.35704902

>>35704500
>Stage 6 is literally fucking impossible with blank card Sakuya.
It's really not that bad, especially once you've seen it a couple of times. Sure, it's not free, but just don't panic and move purposefully and you'll be fine.
Megumu's laser attacks being difficult to recover from is definitely true though; that has to be the worst design oversight in the game, IMO.

>> No.35705273
File: 367 KB, 1706x960, 20210716001356_1.jpg [View same] [iqdb] [saucenao] [google]
35705273

Sakuya SUCKS

>> No.35705580

>>35705273
Nice bombs in stock on the second to last spell

>> No.35705913
File: 661 KB, 578x768, cryhu.png [View same] [iqdb] [saucenao] [google]
35705913

>>35705580
It's not like this would be enough to finish the run.

>> No.35705956

How do I gid gud?

>> No.35706361

>>35705956
Don't move around too much, don't try to hoard bombs, learn the resource systems and collect items as appropriate. Those cover the biggest mistakes that new players seem to make.

>> No.35706624

>>35706361
Thanks for the tips, but before I pay attention to collectibles I'd rather just not die.

>> No.35707011

>>35706624
At the end of the day, there are two types of patterns in Touhou. Those that make you say "I can handle this if I practice" and those that make you say "I can't do this consistently/at all".

Your goal is not to move everything in category B to category A. What you want is to sniff out which card/non/stage portion belongs to which column, handle those you can handle, and skip the rest with bombs. If you don't have enough bombs to pull through, identify the easiest patterns amongst those you can't handle, and work towards taking these out of the bucket list.

PCB is a good example for this, because it has alternating waves of fairly convenient, easy, learnable patterns (most of stage 4, part of Prismrivers, Youmu's nons, Yuyuko's first few cards etc.) and utter bullshit that needs to be skipped or planned for (Alice, other parts of Prismrivers, hell sword, perfect black cherry blossom + resurrection butterfly).

>> No.35708264

>>35707011
That was helpful, thank you!
So in the end it boils down to correct usage of spellcards/bombs and luck.
It sounds so easy in theory...

>> No.35709080

>>35706624
You can die though, you can die a lot, like 6+ times usually (assuming you're just going for 1ccs,) that's why you need to collect resources for the extra lives / bombs.

>> No.35709416

Does Neko Project not support save states? If so is there any other tool to practice bosses in the PC-98 games, other than replaying the whole game over and over again?

>> No.35709558

>>35709416
I thought it did. I don't use savestates, but I assume there is a system since you can pick up where you left off if you force close it.

>> No.35710060

>>35709416
It does, you just have to enable them.
>Savestates: Add STATSAVE=true into np21(nt).ini, making sure that it is in the [NekoProject21] section. This causes a Stat menu to appear. Savestates range from 0 to 9.

>> No.35710552

>Playing TD
>Fighting Seiga, haven't bombed or lost a life so far.
>Clear 1st spellcard.
>Ressources are dropped, go to get them
>Run straight into Yoshika & lose a life
I'm not mad at the game but I'm still very angry.

>> No.35710806

>>35710552
My favorite moment is when I was collecting stage 2's pre-midboss bomb pieces and got rammed from offscreen by the echo girl (Kyouko?). TD is a weird passive-aggressive game that wants you to straddle the PoC's face 70% of the time, but will also kill you out of nowhere for doing it.

Wriggle has nothing on spirit, UFO and beast fuckery.

>> No.35711149

>>35710552
Who are you quoting

>> No.35711162

>>35711149
myself, failing at TD

>> No.35714507

How would you react if the bomb mechanic from MoF and SA came back in 19?

>> No.35716455

>>35714507
Easy skip, time for fangames.

>> No.35716521

>>35716455
What don't you like about it?

>> No.35716568

>>35714507
The problem about that bomb mechanic isn't the loss of power, since that's easily mitigated by not being shit at the game. The main problem is that it inevitably becomes integral to scoring, with WRs using 40+ bombs for bullet cancels or supergraze. SA has such fun survival play but incredibly unappealing score play that's just alternating between safespots and bombspam.

>> No.35716585
File: 709 KB, 665x738, 1603967773425.png [View same] [iqdb] [saucenao] [google]
35716585

>>35714507
I love it in MoF because it's easy and hate it in SA because it's hard.
>>35716568
Playing for score is almost as gay as speedrunning.

>> No.35716588

>>35714507
Would be pretty sad, I don't think it's very fun. A satisfying shot is just as important as satisfying patterns to dodge, so it just doesn't feel good when you have a rough go and are stuck at low power.
I felt the same way about sub-shots in HSiFS which is why I stopped using releases altogether.

>> No.35716616

>>35716568
If you don’t like graze and bombspam scoring you might be in the wrong series

>> No.35716632

>>35716568
Most score runs are a shitfest of bomb/alt mechanic spam anyways

>> No.35716703
File: 54 KB, 453x435, 1502162081627.jpg [View same] [iqdb] [saucenao] [google]
35716703

>>35716521
The bomb mechanic part.
>>35716568
>The problem about that bomb mechanic isn't the loss of power
It really is.
>since that's easily mitigated by not being shit at the game
You bomb because you struggle. Except bomb power loss causes you to struggle more, causing you to die more, causing you to bomb more, causing you to struggle more. It's a negative spiral that any difficulty spike forces you in. Of course, if you never struggle, you're never going to be bothered by it, so "just don't be shit" is a valid answer, but struggling is generally part of the fun in these kind of games. If anything, not struggling means the player is playing below the difficulty level they should be playing at.

>> No.35716739

>>35716568
>>35716703
Honestly I wish he got rid of power loss or the power mechanic altogether, it serves no real purpose outside of EoSD and UFO where it can be used for scoring.
MoF and SA are the best to do NB runs on this regard ironically, because you don't lose power upon dying.

>> No.35716853

>>35716616
>>35716632
PCB, IN, and UFO don't have this problem, so ZUN is capable of interesting and satisfying scoring mechanics. It's just rare and probably accidental when it happens.

>> No.35717404
File: 3.81 MB, 444x250, TheMokouNebula.gif [View same] [iqdb] [saucenao] [google]
35717404

The furthest I can make it on EOSD normal without credits is midboss Sakuya. Past that, I'm super dead.
Also, Remilia's last spell feels cheap (same with the weaving red bullets), then again I either bomb or flop at fucking icicle fall.
Surprisingly, I can consistently dodge Meirin's spells and some of Patcho's BS.
Any tips?

>> No.35717864

>>35717404
if you're dying to Misdirection it probably means you move around too much with no real reason or purpose. the card wants you to stay in place until you are sure you are about to get hit and the bullets that will hit you get close enough to you. and even then you just have to move slightly so you don't run out of space quickly
and in general that's a good idea against 99% of attacks that involve bullets that are aimed at you

>> No.35717953

>>35662903
>>35662903
not as gay as Warzone firefight, ITS FIRST PERSON TOUHOU.

https://www.youtube.com/watch?v=NEs3Muaq-kk

>> No.35718072
File: 542 KB, 2048x1536, 1483188623083.jpg [View same] [iqdb] [saucenao] [google]
35718072

>>35717953
First person Touhou is Devil Daggers.

>> No.35718152

>>35717404
Improve your routing on Stage 4, you can save some resources speed-killing spammy flying orbs and fairies that give bullet cancels.
Also, take advantage of free bullets clear when you get to max [P]. It always saves me a couple bombs during stage 5.

>> No.35718291

>>35716853
Isn't PCB entirely based around unfocused grazing or something?

>> No.35718379

>>35718291
Yes, but you're not invincible while you do it, making it a proper game of risk and reward.

>> No.35718423

>>35718379
Except when you use SakuyaB's bomb

>> No.35718909

>>35718423
The graze counter does not increase while she's bombing, and it can't be used to graze during a border to increase Cherry Max. SakuyaB and ReimuB can abuse bombs to gain Cherry+ from bullet cancels and get more frequent borders as a result.

>> No.35720617
File: 120 KB, 384x448, Th10SC106[1].jpg [View same] [iqdb] [saucenao] [google]
35720617

What is up with the hitboxes in MoF? Moving on from IN/PoFV or even StB it's extremely jarring how finnicky they are. Especially any kind stretched oval bullet will clip me if I intersect it even one pixel, which is frustrating when the pattern itself is dumb simple.

I know Marisa got wider but it happens regardless of character. Are the rest of the games up until TD just as bad?

>> No.35721197

>>35720617
I haven't noticed for any other games, but the bullet hitboxes in LOLK are larger

>> No.35721208
File: 972 KB, 640x1277, 1611694393282.png [View same] [iqdb] [saucenao] [google]
35721208

>>35720617
>>35721197

>> No.35721341

>>35721208
>knife hitbox is bigger than the sprite
Thank you, ZUN.

>> No.35721394

>>35721208
I've seen this several times but it's pointless without the 6-9 hitboxes as well.

>> No.35721424
File: 508 KB, 1280x1805, 1612719243309.jpg [View same] [iqdb] [saucenao] [google]
35721424

>>35721394
I have one for PoFV but I have never seen any for 6-8

>> No.35721536

>>35721424
>music note hitbox
it makes me so mad watching the AI just dance around inside music notes because it's so small

>> No.35721824

>>35721424
Since those are all on the same engine, I think it's safe to assume that any bullet types shared among them have the same hitbox in each.

>> No.35721840

>>35721824
EoSD absolutely has different hitboxes compared to PCB and IN.

>> No.35721960

>>35721424
look at them go

>> No.35722246

>>35721208
The "absolute unit" ones always fuck me up in older games because I forget they have tiny hitboxes.

>> No.35722259
File: 1.62 MB, 1152x768, e9149f29997dfd4c339419d57d875459fa13b85ebb3507b4bdb173f3822f1bf0.png [View same] [iqdb] [saucenao] [google]
35722259

>>35721840

>> No.35722286
File: 94 KB, 768x768, 1622164915665.jpg [View same] [iqdb] [saucenao] [google]
35722286

>>35722259
Кутака, что ты делаешь в России?

>> No.35722648

>>35722259
Fuck around with the mentos and bubbles and find out.

>> No.35722785
File: 380 KB, 1706x960, 20210717035522_1.jpg [View same] [iqdb] [saucenao] [google]
35722785

I can't take this anymore. I hate survival cards and I hate bullets flying upwards. Chimata and Sakuya both suck.

>> No.35724881

was a good night for me, got 3 different 1CCs in a row. Also, a question: How am I supposed to clear MOF MarisaB without exploiting the bug? Is there a patch, or do I have to make sure I never fire unfocused between 3.00 and 4.00 damage?

>> No.35725039

>>35724881
Set "BugFixTh10Power3 = 1" in vpatch.ini.

>> No.35725844
File: 1.59 MB, 1280x960, th18_ud0018 (UM) Extra Clear - Reimu [No Bomb No Cards].png [View same] [iqdb] [saucenao] [google]
35725844

Finally got that XNBNC I wanted
I complained a lot about the powerloss being as bad as it is but ended up getting a run regardless
It's a fun stage, not sure if I can do this with the other shots tho, as the stage portion is really bad without Reimu and already challenging as her.
I may do NBs with cards using the other girls or NC with bombs, can't decide. Maybe a NMNBNC with Reimu eventually

>> No.35726165

>>35725844
Well done.

>> No.35731453

Banpu.

>> No.35732090
File: 36 KB, 600x430, 1622976361081.jpg [View same] [iqdb] [saucenao] [google]
35732090

I did it... I finished my first 1CC in Imperishable Night on easy!!
Still had all of my life's, too!
I'm so happy, I feel like I finally start to get into the game.

>> No.35732357

>>35732090
Congrats on your first 1CC! It's such a good feeling.

>> No.35732416

>>35732090
Cool, but rather than no-miss on Easy, you can probably jump right into 1cc'ing on Normal.

>> No.35732738

>>35732357
Thank you!
>>35732416
I started on normal, but keep messing up at around stage 3 or 4.
Normal mode is so much harder than easy mode it's ridiculous, but I'm at it.

>> No.35732911

>>35732738
Just bomb everything that presents a problem. In IN they hand out bombs like candies.
Obviously bombing everything instead of properly learning how to deal with it is a habit you want to avoid in the long run, but you can save that for the confidence boost you'll get for 1CCing.

>> No.35733125

Where is the replay folder for UM? I can't find it

>> No.35733184

>>35733125
%APPDATA%/ShanghaiAlice/th18/replay

>> No.35733207

>>35732911
I'd run out of bombs by stage 4 then...

>> No.35733273

>>35732738
Pick border team, use Reimu to kill slaves, use Yukari to collect items, be sure to stream at stages 4-6.

>> No.35733480
File: 368 KB, 640x480, 1100140_20210717214205_1.png [View same] [iqdb] [saucenao] [google]
35733480

>>35720617
Finally no bombed Suwako with MarisaA. For some reason her timeout spells kept filtering me hard.
I think I also figured out what felt off about the hitboxes, oval "jelly bean" hitboxes are much, much less lenient in MoF than in IN (which isn't helped by the fact that they are used by almost all pseudo-laser spells) and outlined circles (like the ones Aya and Sanae use) have their hitboxes include the outline and not just the inner circle. Everything else is more or less the same.

>> No.35733825

After two long weeks of trying I finally got my EOSD lunatic 1cc, and man, fuck scarlet gensokyo, it made me lose too many runs.
Here's a replay if anyone wants to see.
https://files.catbox.moe/sydk38.rpy
I really liked EOSD even though I felt it had too many random patterns here and there, great ost too, Patchouli is the best girl.
I can't post files so here's my chart:
https://files.catbox.moe/9pi2g7.png

>> No.35733971

How often do you guys practice individual stages?
When I beat Orin and Shou for the first time, one of the first things I did was replay their stages dozens of times until I could beat them with my eyes closed. I've never needed to do this with any other boss just to 1cc.

>> No.35734011

>>35733971
I feel like you're bullshitting with this.

>> No.35734068

>>35733971
I often find myself training certain spells rather than the entire stage, whenever it is possible of course. In the case of SA I remember grinding the shit out of stage 5 cause it was the stage that was giving me the most trouble, and I started doing so after some 1cc attempts to see how far I could do it before burning all of my stocks.

>> No.35734082

>>35733825
Can't open .rpy files, but congrats regardless!

>> No.35734172

Hey I tried out the other characters in ucm for the first time and Sanae seems kind of like an easy mode. You can just spam the auto homing focus attack and exclusively focus on dodging. Am I missing something or is it really just that?

>> No.35734322

>>35734172
Sanae UM is ez modo 100%

>> No.35735296

>>35725039
will that mess up when replayed on a game that doesn't have the patch?

>> No.35735362

>>35734172
Sanae's an easy beginner but I find Reimu to be a lot better once you get a hang of the stages and patterns

>> No.35735373

>>35662903
Is there a porn section and mods for 2hu?

>> No.35735426

How do we play as Nue?

>> No.35735568

>>35735296
Yeah, it will, but that isn't an issue unless you're submitting it to a leaderboard or something. There shouldn't be anyone who isn't using vpatch in current year.

>> No.35735720
File: 52 KB, 800x672, 1CC.png [View same] [iqdb] [saucenao] [google]
35735720

>>35722785
GET SHANKED YOU STUPID DORK
Swapping wolf/homing orb I was usually running as my third card for Narumi's jizz gave me just enough resources to clear Sakuya's alt ending. Also got really lucky with shops. With wolf and both of hakkero cards I could deal big dick damage even after I drop the Centipede stack.

>> No.35736893

>>35735426
If I ever make a fangame I'm making Nue the only playable character but I'm gonna have to learn C+ in order to do that. And hire a musician.

>> No.35737381

About to start PCB, what's the general consensus on every shot type?
Is there a bad/unenjoyable one?

>> No.35737426
File: 343 KB, 1192x638, Touhou 1CC chart.png [View same] [iqdb] [saucenao] [google]
35737426

>>35737381
SakuyaA is widely regarded as a good shot type. She gets a whopping total of four bombs and said bombs actually deal good damage. She's a homing shot type but unlike ReimuA she has good DPS. The only bad thing about SakuyaA is her fast unfocused speed which makes her poor for micro dodging. I don't really like SakuyaB because (I think?) her bombs only deal damage if you are really close to the enemy. ReimuA/B imo are also good shot types because Reimu has slow unfocused speed and the smallest hitbox in the game which makes her great for micro dodging. ReimuB is better than ReimuA because of DPS. Marisa is okay. She only has two bombs but she has good DPS

>> No.35737470
File: 84 KB, 800x638, 1cc chart.png [View same] [iqdb] [saucenao] [google]
35737470

>>35737381
Play mostly unfocused with either ReimuB or SakuyaA to get big cherry numbers for more borders, which will absorb extra life points. SakuyaA does heavy damage and so does SakuyaB BUT SakuyaA has auto-aim. She's got the hardest stage 4 boss though.

>> No.35738004
File: 352 KB, 800x638, 1CC Chart.jpg [View same] [iqdb] [saucenao] [google]
35738004

4/24 NB replays, ready.
BT (3 Misses, Final A):
https://files.catbox.moe/gz3qma.rpy
MT (6 Misses, Final A):
https://files.catbox.moe/niallp.rpy
ST (2 Misses, Final A):
https://files.catbox.moe/za8w01.rpy
NT (7 Misses, Final A):
https://files.catbox.moe/z07haf.rpy

Glad I did decently well with ST because they're my favorite team but I'm really disappointed with my NT and MT runs. Will probably redo them because dying before the final stage is pretty bad.
>>35696744
I know I promised to do 24 more runs but I'm actually going to take a break from IN (and probably Touhou) and come back with the other 20 replays. I'm actually playing worse and worse with each attempt, and what I'm playing poorly against is completely random. Sometimes it's Reimu/Marisa, sometimes it's Keine or Reisen (who were both completely free in my regular 1CC runs last week) and sometimes it's just a fairy standing completely still. Think I'm just getting impatient with a game I'm not very fond of so I'm trying to rush through all these runs asap instead of taking it easy. If there's anything I've learned from playing Touhou, it's coming back a month later will give me much better results than trying to grind out something I'm fatigued over.
Hopefully when I come back to IN, I'll be able to NMNB some of these attempts.

>> No.35738095
File: 57 KB, 567x567, 1620979726565.jpg [View same] [iqdb] [saucenao] [google]
35738095

>>35738004
I said once and I'll say it again, I'm jealous of your skill. No wonder you were able to clear those Extra stages so fast if this is how well you can do on Normal. How are you so good at this game? Have you done NNBs on any other games? I'd be surprised if you didn't. Also don't feel so bad about not watching all those replays, take your time, I can wait

>> No.35738598
File: 20 KB, 806x747, 1cc v3.png [View same] [iqdb] [saucenao] [google]
35738598

>>35737381
PCB is still fresh in my mind, so I can give my experiences with the shots. I only learned the basics of the cherry mechanic, so I won't comment on that though. I'd say all shot types have their merits, but which ones are better or worse will depend on your playstyle and personal preference.
>Reimu
Reimu has 3 bombs per life, but neither shot type's bomb left an impression on me. She's a nice balanced character over all.
>ReimuA
The usual homing shots, it's decent but the lack of damage compared to other shots will piss you off if you put off doing it and start comparing it to other shots. I recommend doing it as one of your first 1ccs so you can get used to the game's bullets patterms and not worry too much about proper routing. I did notice that the homing bullets completely trivialize the extra stage, so that's also a plus.
>ReimuB
The usual spread shot. Good for dps, but requires proper positioning to get the most out of it.
>Marisa
2 bombs per life. She moves pretty fast and has a lower PoC border. She's really flexible but definitely needs experience to use and is really fun once you get the hang of her.
>MarisaA
Basically ReimuB taken up to 11. The focused shot is really narrow which means you need to know how to move to do damage but also that you can stay lower on the screen and still max your damage. It feels like it deals the most dps and just melts bosses.
>MarisaB
Long thin lasers. Useful for clearing waves of stacked up enemies, which in PCB I don't remember happening much outside stage 2. MarisaB's bomb is her iconic Master Spark, it's great for saying "fuck you I'm skipping this spell card" but not so great vs non-spells. Her shot dps feels just a bit lower than MarisaA, so if you exclude the great bomb I'd say she's inferior to MarisaA.
>Sakuya
Has 4 bombs per life, so you have a massive safety net to get out of trouble. She has a really spread out non-focused shot which helps sweep through enemies undiscriminately.
>SakuyaA
If you're planning on just doing 1cc and moving on to another game, I'd recommend this shot. Her focused shot makes her spread really thin and fires it aimed at enemies within a cone above her while also dealing great damage, so it's not a pure homing shot but can function similarly. In my opinion she's the easiest shot to clear with. Her only downside is that the bullets themselves are not the fastest, so your "homing" shot can completely whiff against some really fast enemies, like those found on the extra stage. Her focused bomb is a bunch of knives homing on a target, very good for spell cards.
>SakuyaB
Non-focused shots changes direction depending on your movement and focusing simply locks it in place so you can "strafe" in a way. It's definitely the most unique shot I've experienced so far and takes a lot of getting used to, but it's nowhere near as terrible as I had initially assumed it to be. With proper positioning you can keep up the damage from spots no other shot can. Her bombs are similarly weird.

>> No.35740426
File: 21 KB, 500x500, 142613254589504.jpg [View same] [iqdb] [saucenao] [google]
35740426

>>35738095
>How are you so good at this game?
I don't think I'm good at the game as much as I just have a decent amount of experience built up from the other Touhou games. After I got some Normal 1CCs in 2009, I dropped IN completely until this year.
>Have you done NNBs on any other games?
No but I think if I put in some work I might be able to NB PCB and NB UFO. These are the only games where I've captured every Normal Spell card at least once, all runs combined. If I can capture Aya's cards in MoF and Futo's /Miko's cards in TD consistently, I think I can NB them as well.
>I'd be surprised if you didn't.
Thanks but I think you're overestimating my skill. IN happens to be a relatively basic game compared to the others. As long as you keep playing any of the Touhou shmups, I think you can NNB IN too. I believe in you.
>>35737381
>Is there a bad/unenjoyable one?
Nope. SakuyaB might be considered "unenjoyable" if you aren't fond of how her shot works but she's far from awful, especially since she's packaged with 4 bombs.

>> No.35740719
File: 383 KB, 640x479, longlongshit.jpg [View same] [iqdb] [saucenao] [google]
35740719

Will I ever mention enough how much I hate Suwako's "Lord Long-Arm and Lord Long-Leg"?
The strategy is pretty basic, but it's so easy to slip and hit the lasers when you move down or miss the spot between the blue bullets when you move up. Bombing is useless compared to Froggy face the rain or Seven trees Seven stones.
Sure it's doable, and maybe I need to get good but it's still pretty stressful right now.

>> No.35740875

>>35740719
One of the easiest spellcards ever. Git gud.

>> No.35741177

>>35740719
Just stay closer to the rice bullets than the laser and micrododge and you will be fine. The laser hitboxes are tight but you can clip like 1/4 of the way into the pointy sides of the rice without getting hit.

>> No.35742802

I died on my PCB 1CC on easy mode at Yuyuko's second phase.
Any tips for her? Unless I store copious amounts of bombs I can't even begin to think about beating her.

>> No.35743237
File: 59 KB, 506x384, eeeh.png [View same] [iqdb] [saucenao] [google]
35743237

>>35742802
Yuyuko isn't that hard, her patterns are pretty slow, but force you to move a lot. Take it easy, look for safe spots couple seconds ahead and just keep weaving around the screen.

>> No.35743800

>>35740426
>spoiler
well thanks. I'm gonna keep trying IN NNB because that's the game I feel as if I'm closest to getting a NNB on. I already got some on EoSD and UFO but two games isn't enough. I need more

>> No.35744309

Are there any benefits to using vpatch for SA and later games? It already has resolution options I'm satisfied with so it's mainly a question about input lag.

>> No.35744977

>>35744309
Vpatch is usually used for reducing input lag and not for changing resolution, so yes.

>> No.35745025

>>35743237
>Yuyuko isn't that hard
My poor, little, constantly dying Reimu disagrees.

>> No.35745130

>>35745025
I don't know how things are on Easy, but Youmu is usually the real run-ender for me on Normal.

>> No.35745975

>>35740875
>>35741177
It was mostly a concentration problem, since the strategy is pretty simple I was often looking at the frog or thinking about the survival spells instead of monitoring my micro-dodging correctly.
By acknowledging that I hate this card+the rice bullet clipping technic I can consistently capture it now, thanks!

Got to Misaguji-sama and died at ~10% of her life remaining twice this afternoon, there is progress!

>> No.35746833
File: 20 KB, 732x874, 1ccchart.png [View same] [iqdb] [saucenao] [google]
35746833

I am once again attempting SA since it's the one of the few games I haven't completed yet.
I think it's quite ironic that the game which rewards you with lives for capturing spellcards doesn't have spell practice.
Anyway, what is considered not dying with bombs in stock in these games? (MoF, SA)
Am I supposed to use all my power before dying and refill from the drops?

>> No.35747026

>>35746833
>Am I supposed to use all my power before dying and refill from the drops?
Yes
It’s especially important that you do because MoF gives you a relatively lower amount of lives than other games and SA rewards life fragments when you clear a non/spell without dying

>> No.35747210

>>35746833
Even though you take a penalty in shot power, it is still generally better to bomb than to die. Note that in 11, when you die with two or fewer options, you're guaranteed to recover at least 2.25 power, or 3.20 if you're low on lives. And low power isn't even that bad, in practical terms your DPS with zero options will still be over half that with 4 options.

>> No.35747824

>>35734011
Not really, I'm a normalshitter. Orin yeah she'll still take a couple lives off me but won't end my run like she always used to. Playing other shmups like Raiden games and original DoDonPachi lately I think have also helped improve my shitty reflexes. Still trying to beat them though (Raiden 4 specifically.)

>> No.35747946

>>35747824
The return of the legendary dodonpachi anon

>> No.35751392
File: 211 KB, 848x756, Yuyuko (4842).jpg [View same] [iqdb] [saucenao] [google]
35751392

>>35746833
what are those at the bottom

>> No.35751751

Playing as Marisa in Double Dealing Character turns it into Double POOPING Character
But it's fun playing as MarisaB and using a bomb on Seija's second nonspell on stage 6 and racking up 5 life fragments in a row just from that.

>> No.35754052

>>35751751
>using a bomb on Seija's second nonspell on stage 6 and racking up 5 life fragments in a row just from that
Really? Will definitely have to try that one out, I've been hunting a Hard 1cc with MarisaB for the past days but I've still got some practice to do. Wonder if you could do the same in other stages for a similar outcome.
Also, how the hell does the game determine if it drops lives or bomb parts?

>> No.35754293

>>35754052
The higher the difficulty, the more lives you'll get with MarisaB's bomb. I'm playing Normal so the exploits only come post-Kagerou.
On Lunatic, they start stage one.
https://www.youtube.com/watch?v=r5NB1UXNPIU
You get a life piece every 6 bomb pieces or if you allot a large amount of items, you get a life piece. 2.0 means you get a life piece every time.

>> No.35754416

>>35662903
I love DS to bits.
DS > StB > ISC > VD

>> No.35754494
File: 795 KB, 499x886, bhmb.png [View same] [iqdb] [saucenao] [google]
35754494

>>35751392
Those are the decimal games, fangames (if I ever clear one) and other shmups.
Right now the non-touhou games there are Mushihimesama, bullet hell monday black (pic related) and the first three len'en games.
I'm leaving the blank space at the left for touhou 17.5 when it comes out.

>> No.35760050
File: 10 KB, 200x252, alice.jpg [View same] [iqdb] [saucenao] [google]
35760050

Is Imperishable Night prone to crashes? I Never had another Touhou game crash on me before, but IN has crashed at least 3 times now. Was playing with vpatch and thcrap for eng translation.
I was on Kaguya's last spell...

>> No.35760097

>>35760050
Oh... I'm sorry to hear that.
IN didn't crash on me even once, but I'm not playing with any patches or thcrap either.

>> No.35760151

>>35760050
I'm guessing it's thcrap; there was an issue a couple months ago where an update caused 6 to crash upon clearing, so it could be something similar. Check the logs and see if anything happened.
Also, try changing your configuration one piece at a time, and see if it happens without thcrap or without vpatch individually. There's a possibility that it's neither of those, but something else on your machine going wrong.

>> No.35760154

>>35760050
I haven't played IN yet, but I remember how a month ago, thcrap's update made EOSD crash after clearing the game for everyone. They fixed it, but maybe doing so created a similar problem for IN?
Try playing the game without thcrap and see how it goes.

>> No.35760198

>>35760097
>>35760151
>>35760154
Thanks anons, I'll try that.

>> No.35760268

what is the purpose and how to interpret those charts you all make? I've already managed to do 1cc with Reimu B in PCB but I can't understand the charts

>> No.35760295

>>35760198
If thcrap does turn out to be the culprit, please inform the devs.

>> No.35760305

>>35760268
Each colored square on the grid represents a 1cc. X axis denotes shottype used, Y axis denotes difficulty.

>> No.35760415

>>35760050
yeah sometimes it crashes for me, usually as a Scarlet Team character on Eirin or Kaguya's last spells

>> No.35760736

>>35754293
Interesting, didn't know her bomb was so useful to gather resources, will have to start using it more and hopefully in a more strategic way. Thanks for the tip.
Originally I wanted to get a 1cc with Sakuya but A makes everything way easier and B is the complete opposite. Oh well, will give her another chance once I'm done with Marisa.

>> No.35760884

Does anybody ever have a hard time focusing on dodging and using game unique mechanics? PCB for example, lives in that game are earned through collecting point items. If I only focus on dodging then I will obviously have an easier time dodging bullets but that might mean sacrificing point items which means less lives in the latter half of the game. I'm not asking for help because I'm trying to figure this out myself, I'm just asking if anybody else have experienced something like this whether it be PCB or any other game

>> No.35760922
File: 198 KB, 500x500, 1622971749109.jpg [View same] [iqdb] [saucenao] [google]
35760922

>>35760884
I usually end up not collecting anything past stage 3, I feel you.
Some titles take the "bullet hell" aspect really seriously even on normal mode.

>> No.35760939

>>35760922
I 1CC'd Normal and Hard just fine. I'm playing on Lunatic now

>> No.35760970

>>35760939
Forget I said anything, then.
You're probably not supposed to get every collectible on Lunatic in the first place.

>> No.35761850

>>35760884
Stage 5 and Stage 6 are the only ones I can think of that have brief periods where the POC is inaccessible long enough for it to be a problem. I just always save a border for them.

UFO is probably the only game where you really have to pay any attention to it for survival. Games like TD and HSiFS require paying some attention to it, but they also don't require any dodging, so they're not relevant to your question.

>> No.35761946

>>35754494
Isn't bullet hell monday mobage?

>> No.35761999

>>35761946
it is. but it's the best of its kind. with score mechanics, tlb, replays, hypers and everything a proper shmup needs. Despite being on mobile it controlls pretty smoothly. I hope the upcoming CAVE touhou mobage will be as good as BHM

>> No.35762045
File: 67 KB, 700x700, 1567126326614.jpg [View same] [iqdb] [saucenao] [google]
35762045

>>35760884
I am cripplingly addicted to [P], I'd rather die or waste a bomb than let big cluster of items fall off the screen.

>> No.35762141

>>35761850
>they also don't require any dodging
Then why do I keep dying?

>> No.35762405

>>35762141
Maybe you're forgetting to press X and C.

https://youtu.be/Tps1w0ykPXs?t=1365

>> No.35762878

>>35760884
>Does anybody ever have a hard time focusing on dodging and using game unique mechanics?
Only when I first started out. Unique mechanics tend to make me greedy so I was dying all the time to bullets because I wanted to rush to the PoC or grab everything falling down. It took me some time and experience to figure out when to get greedy so I can maximize the amount of risk/reward.

>> No.35765952

Gosh how am I supposed to play UFO, even when I'm not trying to catch a ufo I can't see the bullets with half the screen filled with [P]/score squares

>> No.35766017
File: 1.66 MB, 1666x1999, 1607256132021.jpg [View same] [iqdb] [saucenao] [google]
35766017

>>35765952
You aren't supposed to play UFO or WBaWC.

>> No.35766267

>>35766017
What will I tell my children when they point out the blank squares in my chart?

>> No.35766894

>>35766267
Don't worry, no woman will let you breed her if you can't at least 1cc UFO lunatic.

>> No.35767674

Idk how I beat Ten Desires with every character and then started blowing chunks when I try to play Marisa. Maybe it's her range.

>> No.35768361

>play Subterranean Animism
>pick Aya as support
>you're now faster with unfocused speed
Thank you Aya.

>> No.35768499

>>35768361
Does it reduces your hitbox like in 18?
I've only really played SA with MariAlice and I've seen many videos of hitbox shenanigans with Aya so I'm not sure.

>> No.35769222

>>35766894
Nue game when?

I bred Nue.

>> No.35773360

what is more widely regarded as an easier Lunatic clear, SkuyaA in PCB or Aya and Medicine in PoFV?

>> No.35773371

>>35773360
PoFV and it's not close

>> No.35773383

>>35773371
really? why's that? I thought SakuyaA was widely regarded as an easy modo shot type in PCB

>> No.35773463

>>35773383
SakuyaA is good and an easy-to-use shot type, but in the end it's still a Lunatic 1cc without any gimmicks to fall back on so you've still gotta work for the win.
PoFV Aya and Medicine on the other hand straight up break the AI and make it so you don't have to put in nearly as much effort as you normally would. It's on the level of exploiting DDC MarisaB's bomb, you're basically playing a different game.

>> No.35773602
File: 134 KB, 357x244, Subterranian Animism.png [View same] [iqdb] [saucenao] [google]
35773602

I keep seeing people playing SA with full healthbars in stage 5, but how do you even do that?
You start the game with two lifes and get approximately one life for each boss you defeat so if my math is correct you shouldn't be able to have more than 6 lifes by the beginning of stage 5.
Is there a way to get life pieces besides beating bosses and midbosses?

>> No.35773841

>>35773602
you get a life fragment for every non-spell and spell in the game, including mid-bosses (and the fairy at the end of Stage 4). Assuming you play perfectly, you would get
>three fragments from kisume
>four from yamame, 7 total
>two from midboss parsee, 9 total
>five from parsee, 14 total
>three from midboss yuugi, 17 total
>six from yuugi, 23 total
>two from orin and one from the end fairy, 26 total
>six from satori, 32 total
>three from midboss orin puts you to 35 fragments giving you the 7 lives needed to fill the healthbar

>> No.35773915

>>35773841
Oh, wow. So those videos where they start Orin's stage with full health are fake somehow?
https://www.youtube.com/watch?v=rmYRIfJ340E
>Assuming you play perfectly
I assumed a perfect play just meant to beat the boss before the timer went to zero?
Because I sure never got those 35 life fragments even on no damage playthroughs.

>> No.35773942

>>35773360
Don't you even try to compare normal game with PoFV.

>> No.35773997

>>35773915
Anon that's practice mode

>> No.35774022
File: 730 KB, 1204x1101, 1626682174978.png [View same] [iqdb] [saucenao] [google]
35774022

>>35773997
Oh

>> No.35775522

I wish, just for Momoyo's fight, you could pick any card from Misumaru before fighting her. I don't like how heavily RNG dependent my odds are.
But then again I got further with just buying a life than I did with Remi's fang.

>> No.35775994

>>35775522
I know what you mean, but only one out of your four cards depends on RNG, so I'd hardly call that "heavily dependent". Since it's unreliable, just consider the fourth slot a bonus or assume you'll always buy a life there, and then if you can't make a good build out of three starting cards, you need more practice.

>> No.35776068

>>35775994
I mean, if you get Mokou's card it's pretty much a free win. I got to the third to last spellcard and could only think "if only I got that fucking phoenix"
I'm currently running Mamizou, Saki, and Miko though if you have any better suggestions

>> No.35776324

Wait what the fuck, do I have to capture a Spell Card in IN before I'm able to practice it in Spell Practice?

>> No.35776414
File: 799 KB, 739x830, 59041867-47BB-415B-952A-236F1B655F60.png [View same] [iqdb] [saucenao] [google]
35776414

Which Touhou Metroidvania is better?

>> No.35776808
File: 341 KB, 1706x960, 20210709022502_1.jpg [View same] [iqdb] [saucenao] [google]
35776808

>>35775522
>>35776068
I did my clear with Mokou's card but ended up having 3 spare lives haha.
>I'm currently running Mamizou, Saki, and Miko though if you have any better suggestions
Drum is more reliable thatn disco ball.
I was running beaver too for a while but after realizing that chain-dying would end my run even without [P] loss I swapped it for The Sun. Skipping chunk of the stage and 1-2 Momoyo's attacks is quite handy.

>> No.35777135

>>35776414
Neither, remidoki is the best one

>> No.35777176

>>35776808
>I swapped it for The Sun. Skipping chunk of the stage and 1-2 Momoyo's attacks is quite handy.
It seems like the sun would need some prior planning to use properly though. Can't you only use it twice in stage?

>> No.35777465
File: 1.69 MB, 1265x957, dragon eater.png [View same] [iqdb] [saucenao] [google]
35777465

>>35776808
Actually this combo's really good for skipping tricky spellcards. Probably gonna save it for dragon eater instead of using it on Ever Accumulating Mine Dump

>> No.35778226

>>35777176
Practically speaking, yes. Maybe if you popped it right at the beginning, you could get three uses in, but that's not very useful.
I used it a few times to skip Cannibalistic Insect and Dragon Eater, which is just possible as long as you don't go through any of the intervening attacks too quickly.

>> No.35778256

>>35778226
Cannibalistic Insects really easy for me to do though, especially with Raiko at my side.
I feel like Momoyo's hardest cards are mid fight, most likely intentional because of Okuu shenanigans.

>> No.35778881
File: 53 KB, 800x795, 1CC.png [View same] [iqdb] [saucenao] [google]
35778881

First non-ZUN 1cc!
>>35777176
Yes, I used it to skip Dragon Eater and that annoying part of the stage with spinning ghosts. My plan was to skip Mine Blast, but cooldown turned out to be too long.

>> No.35779822

Is there any trick to Yukari's third spell card? It feeks like a complete coin flip whether I'll capture it or lose 3-4 lives/bombs from hits.

>> No.35779929

>>35779822
There are misdirection tricks you can do at the top of the screen, but there's nothing special to just capturing it normally. Stay under her and don't run into stuff. The bullets are all traveling in regular straight lines and are least dense in the center.

>> No.35783890
File: 1.84 MB, 1232x950, PCB phantasm SakuyaA.png [View same] [iqdb] [saucenao] [google]
35783890

>>35779929
Thanks for the help, it took 3 days but I finally beat her. Really happy with how the run went, I made it to the first survival spell with 4 lives left and managed to not die for half of it. After that it was smooth sailing and I even had enough lives to try to dodge her last card for a bit.

>> No.35784412

I feel like I'm getting worse the more I play.
Anyone else had this experience?

>> No.35784430

>>35784412
Take a break and try again later. You'll play better if you aren't tired.

>> No.35784443

>>35784412
You're probably tired and/or tilted from losing too much. Take a break to freshen up.

>> No.35784650

>>35784430
>>35784443
Probably, but it's been going on for weeks.
I just lost lifes to Rumia and Cirno in multiple EoSD 1CC attempts...

>> No.35787066

>>35774022
rip

>> No.35787538

Whoa I made it half-way through Orin bossfight. SA might be beatable!

>> No.35787551

>>35787538
Orin is a dick

>> No.35787570

>>35787538
I already beat her multiple times on easy mode, pleb.

>> No.35787799
File: 236 KB, 1499x1117, firefox_OUQ4tFGeoH.jpg [View same] [iqdb] [saucenao] [google]
35787799

>>35787570
Shut up nerd, I 1ccd SA on easymodo back in 2012.

>> No.35787847
File: 165 KB, 1026x500, 1626672834460.png [View same] [iqdb] [saucenao] [google]
35787847

>>35787799
>tfw baka birdo ruined my last two 1CC attempts on easymodo in her last stage

>> No.35788647
File: 2.19 MB, 1225x1000, .png [View same] [iqdb] [saucenao] [google]
35788647

>>35784412
>I feel like I'm getting worse the more I play.
Anyone else had this experience?
Yes, all the time. There's a limit to how well you can consistently play a game before you start going downhill. I'm taking a break now because I've hit my limit.
The last break I took before this one was caused by grinding PCB non-stop. Had to unlock everything again because I lost my save data. When I got up to Phantasm mode again, I was struggling very hard to get a single clear with my favorite type (I'm talking 300+ attempts). I was dying to random things that I already knew how to do; the first wave of fairies, the kedama bullet spam, Ran's non-card, Ran's first spellcard, several of Yukari's free spellcards, you name it. I took a longer than usual break from PCB (6+ months or something), picked the game back up, and got the rest of my Phantasm clears in like 2-4 attempts per type.
What I'm trying to say is don't worry about dying to stage 1 and 2 bosses or being unable to 1CC EoSD right now. It has nothing to do with skill and everything to do with fatigue. Take a break, trust your muscle memory, and I'm sure you'll see much better results when you come back.

>> No.35790095

>>35784412
Yeah, sometimes.
I play better when I'm half awake. When you're making rounds through the stages, it's really just rehearsal of the stages. Don't try to rush them. Take a break when necessary, or when you have. I.E. your eyes go out of focus.

>> No.35790185
File: 1.69 MB, 1800x1362, 2f481136e27065d8e38b646e874c615a.jpg [View same] [iqdb] [saucenao] [google]
35790185

Yuugi is such a cunt. Her entire stage is sprinkled with RNG so on every attack something can go wrong.
It's only Stage 3 and I'm already grinding practice and desperately trying to squeeze a couple extra cancelled bullets into my bombing budget like it's an Extra. I'm fucked, lads.

>> No.35790575

>>35790185
Back when I practiced stage 3 I recall the wave inmediately after she appears mid-stage being the most bs one, where lasers start coming from both top sides of the screen, and then a curtain of spheres. Been a while since I've played but that's how I remember it, took me a while to figure out how to avoid dying at that part.
Regarding her battle, her laser nons are quite manageable if you are careful and have enough space awareness to spot a safe place between the lasers coming at you. First spell is absolutely free, second one is pure macro dodging and last one is micro. I'd say the second one is the most difficult, at least for me it was.
Oh and fuck her last non. In Normal I could dodge everything once in a while but on Hard I had to use a bomb 90% of the time, it was just too much shit flying around.

>> No.35791317
File: 1 KB, 243x56, LLS.png [View same] [iqdb] [saucenao] [google]
35791317

Just had my first two genuine attempts at touhou (LLS and PCB).
While LLS went... as expected, I actually started to get a (slight) handle on the movement by the end of PCB, and holy hell that felt awesome.
I can see how it would be super satisfying to get good at movement. I know this is probably pansy shit for most here, but I'm enjoying it.
Definitely regret taking so long to give the games a shot.

>> No.35791354
File: 430 KB, 601x659, 1621121422071.png [View same] [iqdb] [saucenao] [google]
35791354

>>35791317
You'll probably enjoy DDC, game rewards you with tons of resources for zooming around the screen like a mad lad.

>> No.35792400

>>35788647
>picrel
I might be forgetting something, but did Hong ever appear in any game after EoSD ever again? She's so irrelevant.

>> No.35792457

>>35792400
She was in Shoot the Bullet.
She is also a protagonist in Hisoutensoku, and playable in another fighter game iirc.

>> No.35792585

>>35792457
Oh, I skipped the fighting games.
Hate keyboard controls for that kind of thing.

>> No.35792634

>>35792457
>and playable in another fighter game iirc.
Yes, she is playable in IaMP, but she got completely shafted by being the only character that doesn't have her own scenario and also being the only absolute trash tier character in the game.
Poor china gets no love.

>> No.35792752

I MoFanon still working on that LNN?

>> No.35792781

>>35792752
*Is

>> No.35793029
File: 461 KB, 640x480, moments before disaster.png [View same] [iqdb] [saucenao] [google]
35793029

i was literally frames away from an exnn and somehow choked with the stupidest fucking death i've had in a while

>> No.35796121
File: 3.23 MB, 480x360, ten things.gif [View same] [iqdb] [saucenao] [google]
35796121

Name ten bullet hell that aren't touhou?

>> No.35796645

>>35796121
>>>/v/

>> No.35798524
File: 619 KB, 1024x576, zoon.png [View same] [iqdb] [saucenao] [google]
35798524

>>35666699
Sega Saturn model 2 and Xbox 360 controllers are widely regarded as the best controllers for shmups.
ZUN uses SNES and PS3 controllers to play touhou

>> No.35799138
File: 45 KB, 640x480, 1617397578287.jpg [View same] [iqdb] [saucenao] [google]
35799138

>>35798524
>Xbox 360 controllers
>best controllers for shmups
Dafuq? Its D-pad sucks ass.

>> No.35803906

>>35784412
Reaction time peaks at about 17, memory and processing speed in your early 20s. By about 23 you're as good at this kind of game as you'll ever be, and it's all downhill from there.

>> No.35804057

>>35803906
Reaction times really aren't important at all for 99.9% of shmup related achievements. Unless you're an old man and they seriously start to get degraded
SOC is in his late 20's, there are many japanese score players in their 30s as well

>> No.35804289
File: 213 KB, 436x726, 40219.png [View same] [iqdb] [saucenao] [google]
35804289

>>35803906
>tfw exactly 23 and still slow as shit
i knew i was never gonna make it but thanks for helping me come to terms with it

>> No.35804613

>>35804289
>>>/v/

>> No.35805922
File: 89 KB, 234x325, niggerman.png [View same] [iqdb] [saucenao] [google]
35805922

Disgusting, horrible, awful, vile, abominable cat.

>> No.35805967

In UFO, should I start spawning bombs when I have 3 extra lives or better to wait for 4?
>>35805922
Stop shitposting please

>> No.35806060

>>35805922
my day gets ruined whenever I see this god-forsaken creature

>> No.35806091

I've been stuck on Clownpiece's first nonspell for a while.
I'm not sure why I decided to replay LoLK even though I hate micrododging.

>> No.35806095

>>35745130
>Youmu is usually the real run-ender for me on Normal.
This, oh my god
None of her patterns are particularly difficult to deal with but she is so tanky I fall victim to my own impatience 9 times out of 10

>> No.35806688
File: 73 KB, 250x333, 1621629196351.png [View same] [iqdb] [saucenao] [google]
35806688

>>35805967
>Stop shitposting please
Fuck you, cunt, I just wasted SEVEN lives of this piece of shit cat and still haven't unlocked her stage for practice.

>> No.35806992 [DELETED] 

>>35806688
https://maribelhearn.com/replays/gensokyo/14425/th11_udNe06.rpy

>> No.35807002 [DELETED] 

>>35806688
https://maribelhearn.com/gensokyo?player=NoDodge&game=SA&nd=on

>> No.35807014

>>35806688
https://maribelhearn.com/gensokyo?id=14425

>> No.35807303
File: 22 KB, 800x600, 1621443335334.png [View same] [iqdb] [saucenao] [google]
35807303

On my last 1.00 [P] of my last life managed to slaughter that stupid ass cat so I can finally practice her shitty stage.
>>35807014
>ReimuA
I better not be some gap abuse fuckery, I don't like this shot.

>> No.35807376

>>35806688
Use an unlock code
https://tcrf.net/Touhou_Chireiden:_Subterranean_Animism

>> No.35807641
File: 1.43 MB, 1253x949, momoyo.png [View same] [iqdb] [saucenao] [google]
35807641

Her survival is a joke when you have Raiko.
Also without Mokou I wouldn't have won, but feels good to have an extra that I didn't abuse a bug for

>> No.35807675

>>35807641
You fighting Momoyo is pretty close to abusing a bug.
Congrats on the extra clear, though.

>> No.35807710

>>35807641
I wish I could play as Sanae too, but I still haven't beat thu10 and don't know her lore.

>> No.35807887
File: 30 KB, 800x700, 1590191086921.png [View same] [iqdb] [saucenao] [google]
35807887

Needle Mountain is an absolute asscancer. This abomination is literally undodgeable.
Also, fuck zombie fairies.

>> No.35814148
File: 35 KB, 377x311, 1552024269521.png [View same] [iqdb] [saucenao] [google]
35814148

Megumu + Tsukasa + Byak starting card combo should be considered bug abuse in the same manner abusing unfocused MoF MarisaB is. Both let you completely skip entire bosses by not having to dodge even a single wave if you choose so, and get a "1CC" off it. The absolutely minimal amount of resource management this card combo requires don't make the run one bit legitimate.

If you actually clear the non-spells you'll even have enough bombs to get past all annoying stage sections, this is dumb.

>> No.35814798

>>35814148
Welcome to newhu. You can basically avoid dodging anything in every game from TD onward. Some would even argue this has been the case since MoF.

>Both let you completely skip entire bosses by not having to dodge even a single wave if you choose so, and get a "1CC" off it.
By that metric, the entirety of HSiFS is bug abuse too.

>> No.35815769

>>35814148
I've tried this setup before but it always goes badly for me and caused my worst run so far. I'm terrible with actives and bombs, so going full familiars/Momoyo and shredding everything before I need to use any bombs works out a lot better.

>> No.35816291

>>35807303
The only 1cc on Hard I have on that game was with Reimu A. I clearly remember using her gimmick only once in the entire run and died inmediately after I warped to the other side kek
Regarding Orin: Her mid spell, the very last one and maybe the first one are absolute bullshit. At least I had a chance with the remaning but those 3 fucked up my ass several times. Make sure to get to stage 5 with at least 4 or 5 lives and turn it into a bombfest if it is neccesary. I remember I had to practice Satori in order to get a decent run where I unlocked stage 5 for grinding.

>> No.35817291
File: 229 KB, 640x480, th10_30 (MoF) Lunatic 1cc - MarisaA.png [View same] [iqdb] [saucenao] [google]
35817291

MarisaA won't bully me ever again

>> No.35817790

>>35814148
>Megumu + Tsukasa + Byak starting card combo should be considered bug abuse
Runs should only be labeled bug abuse if you're constantly using an actual bug. Just because something is op doesn't make it a bug.
>>35817291
Congrats anon!

>> No.35819145

>>35817790
>>35814798
Some things are just developer oversights where something doesn't get tested or slips past testing even though it breaks the game. MeguTsuka combo on its own is strong and was clearly meant to be, but it's Byakuren that pushes it over the edge. Maybe the cooldowns part was slapped on at the last moment, maybe ZUN just didn't test that card combination. Things like Reimu-O from WBaWC might be very imbalanced, but you are still playing the game. If you're, with no exaggeration, skipping whole boss fights, then I think that goes past the line of bug abuse. You're not playing the game anymore. It shouldn't count.

>>35815769
I felt the same at first but the problem was the mindset. You're not really playing the game, so don't bother trying to clear anything challenging, just bomb. If anything, active card switching feels clumsy until you get used to it.

>> No.35819569 [DELETED] 

>You're not playing the game anymore. It shouldn't count.
This sounds pretty arbitrary. The combination is too broken so the 1CC doesn't count? What's the cut off for that? There's so many broken stuff in UM. Rem and Okuu's cards are literal spellcard killers where I barely have to dodge anything outside of braindead non-card patterns. Raiko's drum and Sumireko's cards are on rather short cooldowns for what they do, esp Raiko. Also, I don't even think this combination works for Sakuya, does it? Her bombs do like no damage. I'll try it out later but I don't think strong combos invalidate 1CC runs. Can always do no-cards run if you want 1CCs that are always "playing the game".

>> No.35819576

>>35819145
>You're not playing the game anymore. It shouldn't count.
This sounds pretty arbitrary. The combination is too broken so the 1CC doesn't count? What's the cut off for that? There's so many broken stuff in UM. Rem and Okuu's cards are literal spellcard killers where I barely have to dodge anything outside of braindead non-card patterns. Raiko's drum and Sumireko's cards are on rather short cooldowns for what they do, esp Raiko. Also, I don't even think this combination works for Sakuya, does it? Her bombs do like no damage. I'll try it out later but I don't think strong combos invalidate 1CC runs. Can always do no-cards run if you want 1CCs that are always "playing the game".

>> No.35819975

>>35819576
>This sounds pretty arbitrary The combination is too broken so the 1CC doesn't count? What's the cut off for that?
It is arbitrary. Each person playing these games would give you a different answer. As far as my experience goes, this card combination is too much. And yeah, it doesn't work on Sakuya, since her bomb doesn't really damage bosses in the first place. Marisa is probably the best for it because of master spark, but Sanae should be almost as good with much better overall shot.

>> No.35820447

>>35807376
>just cheat bro

>> No.35820688

>>35820447
Using a code put in by the developer to unlock the practice stages isn't a cheat, but the fact that you're quoting the voices in your head just makes me think you're an asshole. Have fun losing to Okuu over and over again because you don't have her stage to practice.

>> No.35821357
File: 3.89 MB, 1265x1740, 89610596_p0.jpg [View same] [iqdb] [saucenao] [google]
35821357

I beat Momoyo and I'm happy
Just wanted to tell someone, anyone

>> No.35821487

Is there any worse feeling than using the remi + sannyo card combo and dying the second the spellcard ends?

>> No.35821689

>>35821357
Congrats! Training paid off

>> No.35827861

>>35821487
sleep

>> No.35828253
File: 317 KB, 640x480, player data.png [View same] [iqdb] [saucenao] [google]
35828253

What are these numbers on the spellcard player data screen?
They've a different maximum for each character.

>> No.35828297 [DELETED] 

>>35828253
Times you captured a spellcard/Times you tried to do soarajy

>> No.35828309

>>35828253
Times you captured a spellcard/Times you tried to do so
also fuck new captcha

>> No.35828489

>>35828309
How do I capture a spellcard?
Wouldn't they be split evenly in that case?

>> No.35828500

>>35692245
>>35692506
Crossies OUT

>> No.35828714

>>35828489
Any spell card you beat without bombing or dying during it is considered captured. Different difficulties have unique spell cards so the different attempt numbers is from that.

>> No.35828756

>>35828714
Well, I don't really get it.

>> No.35829165
File: 30 KB, 167x424, 1626556235032.png [View same] [iqdb] [saucenao] [google]
35829165

I finished my easymode 1CCs in Subterranean Animism with every character, but is normal mode a joke?
I can't get farther than Satori if I'm good and die to Yuugi on a bad run.
Do you memorize every single stage over and over until you can barely play them without losing lifes or how do you do it?

>> No.35829284

>>35829165
I really recommend pressing x

>> No.35829345

>>35829284
Wait why?

>> No.35829369

>>35829345
When you press x, you bomb. Bombing allows you to skip stage sections and boss patterns

>> No.35829403

>>35829369
Well yeah, I wouldn't have been able to clear easy mode without that function.

>> No.35829479

>>35829165
bulbous

>> No.35829729

>>35829165
>I can't get farther than Satori if I'm good and die to Yuugi on a bad run.
Where are all your lives going, anon? Don't get me wrong, Yuugi still eats some bombs because I never figured out how to do her midboss card, Mt. Ooe, and her post Mt. Ooe pattern super consistently but you should be able to escape Stage 3 with 1 miss, max.

>> No.35829899

>>35829729
I do reach Satori, so I still have to deal with stage 4 up to her.
Stage 3 is pretty easy to manage, but I'm no good with the micrododging segments in Satori's palace.

>> No.35830043
File: 50 KB, 540x431, 030133bc824003112f9229afc24f03a3712e263b_hq.jpg [View same] [iqdb] [saucenao] [google]
35830043

>>35829165
>>35829899
Just bomb the green ofuda sections in Satori's stage and you should be fine.

>> No.35830257

>>35830043
I don't have infinite bombs though...

>> No.35830631

>>35830257
If you failed to to squeeze in between bursts of mentos you can slowly move to the corner of the screen and then reset your position with a bomb. Be patient and only bomb when you're completely cornered.

>> No.35830662

>>35830631
Well OK I'll try that tomorrow, once I'm done Orin can't be too hard in comparison haha.

>> No.35834036

>>35803906
Eh. I'm a lot better at shmups now than I was back in my "prime", granted that was only 4-5 years ago. Experience, pattern recognition and general awareness will always trump pure reactions.

>> No.35834604
File: 774 KB, 1266x954, remua.png [View same] [iqdb] [saucenao] [google]
35834604

I think I'm gonna stick with Reimu A when it comes to UFO. That small hitbox and homing shot took me to the middle of Shou's fight.

>> No.35836243
File: 54 KB, 800x795, 1CC.png [View same] [iqdb] [saucenao] [google]
35836243

Fuck it. Non-Touhou easymodo clear.

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