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/jp/ - Otaku Culture


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File: 24 KB, 414x599, 414px-P4-Adachi.jpg [View same] [iqdb] [saucenao] [google]
3432111 No.3432111 [Reply] [Original]

How does /jp/ feel about Persona 4?

I'm just wondering

>> No.3432114

FUCK THE UGLY LOLI

>> No.3432118

Kanji is mai husbando.

>> No.3432119

I like it.

This isn't much of a conversation really.

>> No.3432122

No Elizabeth = Not good.

>> No.3432123

I liked it, but then suddenly lost the will to play at the videogame dungeon when I realized I have to run each dungeon twice or my level will be too low to continue.

>> No.3432127

>>3432119
This

>> No.3432128

>>3432114

um okay?

>> No.3432129

I hate the Persona series. Not enough happy endings.

>> No.3432132

Adachi is a pretty cool guy.

>> No.3432133

>>3432123
Play on easy.

>> No.3432135

>>3432122

What the fuck happened to her? Was this ever said?

>> No.3432139
File: 11 KB, 251x217, 1117222-1249044112585s_super.jpg [View same] [iqdb] [saucenao] [google]
3432139

>>3432111

>> No.3432144

>>3432135
supposedly according to margaret she went to find a way to free arisato.

>> No.3432147

>>3432123
Yeah, I've dropped both personas halfway through because of that.

>> No.3432148

>>3432144

Wait what?

>> No.3432151

/v/ shit

>> No.3432153
File: 93 KB, 396x265, 1765105.jpg [View same] [iqdb] [saucenao] [google]
3432153

>>3432135
She went to save P3 MC, tear down the wall and all that stuff because she loves him. You learn that after fighting her sister.

>> No.3432154

>>3432147

I've played through Persona 3 and 4 but I dropped Devil Summoner after two hours. That game just feels broken.

>> No.3432170
File: 1.03 MB, 1205x1777, 3618560.jpg [View same] [iqdb] [saucenao] [google]
3432170

My waifus.

>> No.3432173

>>3432148
what >>3432153 said.

margaret also goes on to say that if seta was ever in the saposition she'd do the same for him, there's a video of this scene on youtube.

>> No.3432193

i like, haven't beaten it tho =( i got distracted my another game with like 2 floors to go in the final dungeon

>> No.3432210

Better gameplay than the rest of the SMT games but lacks the epic story or original characters. The whole game feels like a huge "okay guys let's play it safe since this may as well be our last persona on ps2"

>> No.3432224

>>3432111
First somewhat upbeat Megaten Game.
Interesting cast, not as interesting build-up.
Very enjoyable.

>> No.3432258

>>3432224
>Interesting cast
Cast wasn't very interesting. They were, however, a rather well done.

>> No.3432271
File: 295 KB, 1181x1748, 5617001.jpg [View same] [iqdb] [saucenao] [google]
3432271

I only like Persona 2.

>> No.3432272

It's shit.

>> No.3432277

Pretty nice. Plays almost like a VN, however...
I don't know about you guys but the dungeons are so fucking awful.
Why didn't they atleast change the enviroment at Floor 6+?
Just played until the Floor 6 of the Void Quest Dungeon or whatever it was called and had to stop. The idea itself was pretty awesome, but IT'S THE SAME FUCKING SHIT OVER AND OVER.

On a side note.
Who likes Yosuke as much as me?
Damn, I wish I had a bro like him in real-life.

>> No.3432287

>>3432258

Can you elaborate on what you're trying to say?

>> No.3432293

>>3432277
Quite annoying most of the time.
Less annoying than Junpei at least, his bitch died fast at least.

>> No.3432297

I hate games with these I ENJOYED OUR TIME TOGETHER BUT I HAVE TO LEAVE NOW endings.

They break my heart.

>> No.3432304

>>3432287
They were a rather standard set of anime cliché. They were, however, a very well written, not annoying or boring set of cliché.

>> No.3432308

>>3432287
Not that guy but I would have said the same.
They are your typical "friend of the main-chara" people however they feel so fucking alive. It's really like you really have friends. ;_;

>> No.3432309

>>3432277

It's better than Persona 3. Practically the same fucking dungeon (and music) for 160+ floors with just minor variations. Christ.

>> No.3432314

I've never had to grind floors in 3 or 4, only gone back to finish quests while ignoring most of the enemies.

>> No.3432315

>>3432297
sounds pretty much like life.

>> No.3432319

I felt so godamn bad about trying to catch Adachi, I relate with him so fucking much.

>> No.3432324
File: 12 KB, 470x457, 1250737365127.png [View same] [iqdb] [saucenao] [google]
3432324

>>3432315

Lux Pain ended like that but they took it to another level. He didn't even say goodbye.

I was thinking OKAY AWESOME, HE'S GONNA RETIRE FROM FORT AND LIVE LIFE NORMALLY WITH HIS FRIENDS. GOOD END but nooooooo.

They had to go and break my heart. I though Lux Pain would be different.

>> No.3432325

>>3432309
Don't get me started on the music.
The music itself (expect for the dungeon music - minus the void quest music) is pretty damn good. But not so good if you have to hear it 50 fucking times in an hour.

>> No.3432342

>>3432309
There were a few new songs added with FES you could just change on the fly. Some of them were fucking awesome even for a SMT game

>> No.3432346

>>3432297
Same here.
I'm bad with farewells anyway, but those endings are just... sad.
Because we know that we won't ever find friends again. ;_;

>> No.3432350
File: 66 KB, 599x605, 1240280438979.jpg [View same] [iqdb] [saucenao] [google]
3432350

>>3432319
>I relate with him so fucking much

>> No.3432354

>>3432350
>Alicia Melchiott !ALICia.JPo

>> No.3432361

>>3432350
Just greentexting + reactionimage.jpg without saying anything to the topic. Yes, that's a tripfag how I know it.
No, fuck off.

-
Did anyone actually play through the game twice and got the ultima weapons?
How do they look like?

>> No.3432367

>>3432346

I'm glad someone feels the same.

>> No.3432383

>>3432361

Were there any in Persona 4? I never bothered to play through it again.

>> No.3432395

The game was ok, but I hate how nothing you do actually has any effect. I always had a hard time suspending my disbelief, when after dating most of the girls (taking them home she says she loves me kiss etc screen darkens) then it switches to the main plot, and it's like it never happened.

>> No.3432407
File: 68 KB, 500x1100, p4-ayane-matsunaga1.jpg [View same] [iqdb] [saucenao] [google]
3432407

best girlfriend.

>> No.3432410

>>3432383
Yeah. I heard you can get them from a monster called "Death" in each dungeon. He just pops randomly out of chests here and there.

>> No.3432423

>>3432383
Ultimate Weapons - Defeat Death to unlock the ultimate weapons.

Play the game all the way through and start a new game plus, and Death will appear in random treasure chests. If Death is inside of a chest it will prompt you when you go to open it.

>> No.3432438

>>3432407
That reminds me.
I was so fucking excited as I saw all the different clubs.
"Fuck yeah. Maybe I can even join the student council. Jesus, I can't fucking decide!"
...
...Persona 4... I am dissapoint.

>> No.3432472

It was better in terms of game play than Persona 3 (FES and original). I didn't like the story as much (in P4), but I could better relate to the characters. Also, the voice acting and art was better in P4.
It's a pretty close call. I'd say P4 was more emotionally attaching and fun, but P3 was more gripping and I wanted to know what happened next.

>> No.3432475

>>3432438
P3 has student council.

>> No.3432510

>>3432154
Same here. The concept was pretty cool, but the battles were just too hard to work around.

>> No.3432769

>>3432123
>>3432147
You 2 suck at vidya games

>> No.3432775

>>3432769
>JRPG
>suck at vidya.
Yeah, no.

>> No.3432795

Next Persona I want one of the social links to be a street gang, complete with some teenage biker chick you can hit on.

>> No.3432799

>>3432775
If you 2 had to grind to beat Persona 3 or 4, then yes I am afraid you do indeed suck.

>> No.3432834

P3 and P4 are some of the most mind-bogglingly overrated games of this generation.

They really do almost nothing different from other JRPGs aside from some cute aesthetics and exploring some more down-to-earth topics than your traditional fantasy JRPG does, but if you strip away all the fluff they're really nothing special.

They're good games, but they are way overrated in terms of critical acclaim they get.

>> No.3432835

>>3432799
Grind is something you do in them by default, because there is absolutely nothing in the dungeons outside of it. You can't not grind in Personas. Even worse in Nocturne.
I wish they dropped the "gameplay" part already.

>> No.3432847

>>3432835
HURDUR, I CAN'T FIGHT ENEMIES

>> No.3432849

>>3432834
I only played them for the dating sim elements.
>>3432835
Do you know what grinding means?

>> No.3432865

>>3432834
>exploring some more down-to-earth topics than your traditional fantasy JRPG

That's kind of what's special about them. I'm incredibly sick of the same old fucking thing with JRPG plots. Not that Persona 3 or 4 have the greatest stories ever, but at least they're somewhat fresh for the genre.

>> No.3432874

>>3432847
I don't want to fight them, because it's the same battle over and over and over again. Sometimes they change the enemy, I have to find new weakness and it's the same battle over and over again. They spoonfeed the grinding part to you.

>> No.3432884

>>3432847
Now you are just trolling.
Played it on easy and now you are feeling good, huh?
Come back then you played it on expert and tell me you didn't grind. For the Yukiko Shadow you have to grind atleast a bit. Trying her on expert with Level 6/7 won't work, trust me.

>> No.3432886

>>3432874
...So in essence, doing similar actions while fighting enemies is bad?

>> No.3432895

>>3432865
This.
The story and feeling was kinda better compared to all the overhyped jRPGs these days.
I'm looking at you Kingdom Hearts- oh wait it doesn't really have a story to begin with.

>> No.3432896

>>3432884
Clearing the floors on hard till you reach 13 does not take much 'FIGHTING 3 hours more'.
Killing every enemy till I reached the boss worked wonders.
Persona 3 and 4 are quite forgiving for Megaten games, instant death/advantage aside.

>> No.3432905

>>3432849
>Do you know what grinding means?
Repeating the same shit to be able to kill the boss/get new equip/whatever. Usually it's your choice to do it. Nocture, DDS, and DS force it down your throat. Persona allow you to "escape it", only not really.

>> No.3432906

I don't like Japanese RPGs, but I liked P3 and 4. So there must be something kinda special about them.

>> No.3432909

>>3432886
Running through a dungeon that has similar characteristics as the last one, fighting the same enemy (when you found ot their weakness) with the same strategy without any development just to finally get through it to spend more of your peaceful school-life... yes.

>> No.3432916

>>3432905
It refers to unnecessary amount that halts natural progress, regardless of how much you want to do in the game.
And only Nocturne did that to the point 'you won't get past at ALL if you do not'

>> No.3432924

>>3432886
Very. Extremely bad. The bane that is killing JRPGs since forever. Battles should be far more different. Pretty much every other genre at least tries to differentiate it. JRPGs shit in your face with random/half random encounters that always go the same way, and its horrible.

>> No.3432926

>>3432909
So, every encounter should be 100% unique so you continue your quest unhindered?

>> No.3432927

>>3432906
That's a weird thing to say on /jp/.
But if you enjoy VN's you might have enjoyed that part about P3/4

>> No.3432933

>>3432924
Dude, you have been playing some weird games if you think this is JRPG specialty.

>> No.3432937

>>3432906
Probably because the Persona series is more about ITS LIKE IM REALLY JAPANESE DATING than being an actual fighting RPG.

>> No.3432939

>>3432926
Not 100%, but atleast let's say... 40%
Or atleast change the dungeons a bit, I mean... god... with battles you always also think of the dungeons and if those dungeons don't suck that much you kind of forget the battles.
Example:
Zubat and Geodude - yeah don't have to tell you more, do I?

>> No.3432942

>>3432916
Not true. Both DDS 1 and 2 had several segments which were virtually impossible to beat if you did not grind Mantras. Most of them being major boss fights, especially later on.

DDS2 is especially egregious in this regard because it really twists your arm because it constantly shuffles your party around, so you have to

A) Grind all your characters early game so they are up to the same level
B) Deal with it and do "catch-up" grinding later in the game when they force you to use characters you might not have leveled.

>> No.3432947

I liked Haruhi a few years ago. I don't like it anymore, but I still read doujins, and Yuki is still one of my favorite anime characters. Kyon is an idiot. I would punch him in the face. Fucking faggot.

>> No.3432956

>>3432926
Not 100% unique, but different. Action games, Shooters, WRPGs etc actually manage to do that to some extent because every goddamn area is more or less hand designed. Just putting the mooks in the different corners of the room already makes difference.
Personas only do something unique during the boss fights because everything else is semi-random.
Modern games have no right to do that kind of shit. This isn't MMORPG I'm playing.

>> No.3432968

ITT: People that picked up an RPG for the VN part of it complaining they actually had to play an RPG

>> No.3432973 [DELETED] 

>>3432959
Hey, I picked it up because I thought it would be a jRPG with some VN parts.
Not a VN that has only one route and a shitty dungeon-design.

>> No.3432971

>>3432939
>>3432956
You ARE delusional.
Actual variety of enemies (aka what you have to do to win) is big, in simple core elements.
Most action games/shooters are fucking redundant.
Outside of it being the same dungeon (for P3), your complaints make little sense.

>> No.3432975

>>3432933
Name me a genre that still uses the randomly generated enemies these days. I can only think about Diablo clones and MMORPGs.

>> No.3432977

>>3432968
Hey, I picked it up because I thought it would be a jRPG with some VN parts.
Not a VN that has only one route and a shitty dungeon-design.

>> No.3432982

>>3432975
Diablo-clones? Fuck you, they're rogue clones.

>> No.3432988

>>3432971
>what you have to do to win
Find weakness, repeat. Random encounters are not hard or problematic. They however are incredibly repetitive. Not even close to the redundancy of shooters or action games.
Only bosses need tactics.

>> No.3432990

>>3432988
Disregarding the fact you do not NEED to capitalize on weakness to win only, quite a few times is not possible either, right?

>> No.3433007

>>3432990
Well, if I won't do this the battles are just going to drag on and drag on. And if you don't use your Persona you can't do anything beside "Attack".

Oh, for those who are grinding and didn't know:
If you press triangle in battle you enable rush mode. Everyone just plain attacks and the battles fast forward a bit.

>> No.3433015

I like it

Persona 3 and 4

>> No.3433018

P3 and 4 were a good refinement of the JRPG genre, and it didn't hurt that the production design was top drawer.

Hopefully the next game will consolidate those strengths and move past the we-have-to-go-into-a-random-dungeon-for-some-reason thing.

>> No.3433024

>>3433007
Why, thanks, nobody would ever know.

I wonder what fucking games you played that you think this is a JRPG trope, and especially Megaten one.

>> No.3433025

>>3432990
>>3432990
>Disregarding the fact you do not NEED to capitalize on weakness to win only quite a few times is not possible either, right?
Right, but not that often. It's the key gameplay mechanic, and it works in majority of cases.

>> No.3433026

>>3432988
>Only bosses need tactics.
Not even that great of tactis.
All you need to do is to change your Persona to one that nullifies or drains the damage of the element the boss is using and always have Yukiko cast Media if the boss launched an AoE-attack.
The only thing that's kind of difficult is that the bosses have a huge amount of HP and you might (or might not) run out of SP. But that's what items are for, so...
The only challenging fight I had until now was the Yukiko Shadow and the extra boss in that stage.
Yukiko Shadow: Heavy AoE-spell and you didn't have Media yet so Seta and Yosuke were busy healing.
Extra Boss: Rampage instant-killed my whole group. But nothing too big that couldn't be solved with grinding. I even killed that boss in rush-mode afterwards.

>> No.3433027

I didn't like P3 and P4 because of all the repetitive bullshit.
I didn't like P2 because of the whole POKEMON GRASS effect EVERYWHERE.

>> No.3433034

>>3433025
Yes, but making it seem like 'Guaranteed win', like every group just needs a little spell, is stupid oversimplifying.

>> No.3433038

>>3433026
Except most bosses are not restricted to a single element and it's random what they cast.

>> No.3433040

>>3433024
Don't know about you, but I enjoyed the dungeons and fights in almost all 3D Final Fantasy games.
I kind of understand that they focused on the VN parts of the game but that doesn't make the dungeons any better. I wish they would have put more effort in those. But oh well, let's see if P5 is going to be cut out that crap.

>> No.3433049

>>3433040
...Seriously?
With the most unpersonal game mechanics ever and enemies whose variety is the HP pool most of the time?
And not even mentioning FF12...
Wow. Your opinion man.
I just can't take it seriously at all anymore.

>> No.3433059

I like 3and 4
I'm paling 1 on the psp now and liking it to.

>> No.3433072

>>3433049
Alright. Everything expect for FF12. That was utterly crap. Even forgot about that one.
But as example FF7 and FF8.
You might know these both.
FF7 was pretty simple. Nothing that big. But I liked the idea about the Limit attacks and the Materia overall.
And then there was FF8. Most people don't like it, but I kind of enjoyed it. The guardians (let's just see those as Persona here) had their own HP-Gauge and those could be drained because they are on the field while they charge their attacks. And pressing R1 to get extra damage was... okay too. Atleast it was a bit more active and even if you hated that they still gave you an option to let the CPU do this but without the double damage. SO either you do it on your own and might miss or get double damage or you let the CPU handle the R1-trigger and it's always just a normal hit.
And the dungeons were... okay... atleast they didn't look and feel the same.

>> No.3433080

>>3433024
>I wonder what fucking games you played that you think this is a JRPG trope
He isn't me, so you are addressing to the wrong person.
>Action games, Shooters, WRPGs etc actually manage to do that to some extent because every goddamn area is more or less hand designed.
Well, with the exception of Bethesda games. They still live in 90ties.
Outside of simply changing the enemy type to the next one from the pool and may be mixing them a bit, there are also different environments and placing for monsters. Even crazy repetitive games like F.E.A.R. have that.
A bit of personal touch is important.
JRPGs don't have that, because they still dwell on random encounters and combat that happens in some kind of arena without any shit on the field.

>> No.3433082
File: 229 KB, 790x1000, 1239681320564.jpg [View same] [iqdb] [saucenao] [google]
3433082

>>3433049
>>3433072

Why does everyone hate on FFXII? I fucking loved FFXII.

>> No.3433084

>>3433072
I have played them.
That's why I say they are bad.
FF7, outside of limit breaks, was completely dependent om Materia, and getting stronger attacks.
No tactics at all, enemies just had different looks.
Same with FF8 with Junction. Summons, while usable, are USELESS in the late run, and you rely on their stat-buffs and abilities(materia alike).

And you just run around the world fighting random encounters till you get the plot BOSS fight.
Standard trope, with even worse mechanics.
And most 'dungeons' are different colors of walls, and the outworld is either a forest, desert etc.
IMPERSONAL.
At least P4 had THEMES.

Defending the 3d FFs and accusing P3&4 of tehse specific issues raised is retarded.

>> No.3433087

>>3433082
Cause it's a game where you are doing well when NOT playing, and the characters you lead are just...dissapointing, most of them.

>> No.3433095
File: 144 KB, 667x800, 1240515927623.jpg [View same] [iqdb] [saucenao] [google]
3433095

>>3433087

Eh, Gambits are just streamlining. I don't consider waiting 30 seconds to enter a battle, 2 seconds to hit X and kill one enemy, and 20 more seconds to exit the battle an efficient process. Besides, try to manage Gambits alone against any boss past Judge Bergan and watch yourself get eaten over and over.

Also, I loved the characters and the fact that the storyline wasn't THESE SIX WHO SAVETH THE WORLD again. Felt more like a real war when there were many other figures who drove the story around.

>> No.3433102

>>3433095
Except the story was bad.
And the only difference was healing manually while the gambits run on harder battles.

>> No.3433105

>>3433084
Hm...
You might be right, but still the dungeons felt different compared to the P4 dungeons.
I kind of loved the "themes" in P4 I have to agree with that but they were to repetitive for me.
But, man, those are really just opinions. I won't say Persona 4 is a bad game, not at all, it just had its flaws as a jRPG.
I'm glad I had atleast a bit of a discuss here.
You know, over there in /v/ it would have just been
>implying FF7 and 8 were good reactionimage.jpg
Don't have anything to say anymore. Like I said, it's just opinions in the end.
I'm out now, bro.
Hope we see again in a Persona 5 thread that is going to come up when it gets released.

>> No.3433107

>>3433084
>Defending the 3d FFs and accusing P3&4 of tehse specific issues raised is retarded.
Just for the record, if it wasn't obvious before, the guy that accused them of those issues and the guy that used FF as an example are different people.

>> No.3433110

Adachi is a /jp/er.

>> No.3433113

>>3433110
Sluts and hags. Sluts and goddamn hags, man.

>> No.3433116
File: 12 KB, 300x300, 0009.png [View same] [iqdb] [saucenao] [google]
3433116

>>3433102

I suppose I'm not as good a Gambiteer as you, as I found that 9/10ths of the time I had to hijack my automated characters to implement spellslinging and recovery. If I was just going to spam attack anyway, I'm fine with it being automated.

And the story was just less personal and fantastic. I enjoyed it.

>> No.3433117

>>3433105
Flawed as a JRPG is fine with me if the Final Fantasy series is going to be the standard we use. Not that I hate the series or anything (at least not until FFX) but the whole thing just gets old. We need more developers willing to innovate.

Of course, Persona 4 wasn't much of an innovation from Persona 3, but it was an improvement, so I can kind of overlook that.

>> No.3433125

>>3433116
Well, if you liked the story, what can I say...
Just keep in mind, fresh for FF, but much better done in other games. Suikoden LIVES trough this kind of story.
>>3433117
Persona has the benefit of being a small line of games of the overall franchise, and the themes/mechanics are divided (1&2 and 3&4 are very different).
And FF lost whatever was fresh and interesting at 6 and original Tactics.

>> No.3433129

I liked both P3 and P4 but I have to say I think I'm leaning towards 4. I found myself more attached to the characters and just the big happy gay atmosphere was a nice change from the super serious impending death that was P3.

>> No.3433139

>>3433125
Full Tactics Remake where?

>> No.3433186

I haven't played many JRPGs, but I liked both Disgaea games for the ps2 a lot. I didn't like the Persona series so much, though. I haven't played anything else, and I figured it'd be better to ask here than to start a new thread. Can anyone recommend me something? ;_;

>> No.3433266

>>3433186

If you liked the Disgaea games, I guess you can't go wrong with other Nippon Ichi titles. Look up Makai Kingdom, Phantom Brave and Soul Nomad; they're all done in a similar style but the gameplay is quite different. Not as good as Disgaea, though.

>> No.3433294

how about some xenosaga? runs like shit on the emulator and my ps2 isn't modded so I never got past the cathedral ship. Did it get even more awesome after that part?

>> No.3433307

>>3433294
Allen grows balls eventually.

>> No.3433308

>>3433266
I'll try those, thanks.

>> No.3433314

>>3433294
uh, the first game is alright all the way through pretty much.

after that it dips pretty far downhill at breakneck speed. third game's passable though.

>> No.3433430

I can't believe anyone over the age of 16 plays FF games anymore. The last few were horrendous.

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