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/jp/ - Otaku Culture


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2766623 No.2766623 [Reply] [Original]

Making a danmakufu game.

What kind of shot types would be cool? It'd be shame to directly rip off the ones already used in Touhou, but if it's too weird, nobody will ever use it anyway.

>> No.2766625

It's not like all the touhou shot types were ripped off something else, anyway...

>> No.2766633
File: 50 KB, 502x401, Japanese Bird Forever.jpg [View same] [iqdb] [saucenao] [google]
2766633

>> No.2766637

Really depends on what's firing the shots, unless you mean the default little blobs of color.

That works well enough for most games anyway, Anon.

>> No.2766638

cheese burgers, fries, milkshakes shit like that.
have a ronronru theme going.

>> No.2766642

Beam style. Homing shot style. Straight shot, high power, slow bullet style.

>> No.2766648

try
spirals
45° shots bouncing of walls.

>> No.2766656

>>2766642

That's three. I'd need at least six.

>> No.2766664

Wriggle gets homing suicide fireflies that tighten into more of a Sakuya A type aim on focus. Rumia gets two lasers in a V shape that narrows on focus. Cirno gets a spread shot with bullets that slow down or stop moving on focus. Do it.

>> No.2766672

>>2766638
Been done.

>> No.2766679

Stop making that, make it Ikaruga style.

>> No.2766692

>>2766664

Wow, those are pretty good

>> No.2766701

PCB sakuya b style

>> No.2766712

Make a sword shot. Like the swordsman in valkryie sky. Short range, but dispels shots. Actually, that would make a touhou game too easy.......

>> No.2766726

I always liked silly rotating bullets as shields, but I can't say I ever found them to be a good choice.

>> No.2766778

Make a game(or minigame) where you have no shots and simply must run into the boss to defeat it in melee combat.

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