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/jp/ - Otaku Culture


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File: 1.97 MB, 640x480, 舞い上がる因果交流のひかり.webm [View same] [iqdb] [saucenao] [google]
22607615 No.22607615 [Reply] [Original]

Previous: >>22323621
Got a spell you like? Try timing it out!

>> No.22607831 [DELETED] 
File: 160 KB, 640x481, pofv cirno for ants.jpg [View same] [iqdb] [saucenao] [google]
22607831

>>22607615
Just cleared PoFV on lunatic with Cirno. I got lucky that Reisen and Yuuka choked early on, hence so much lives are left. But then I also cleared with Tewi and Mystia. Wasn't expecting to succeed with them. At some point I thought I'm going to see the future with all those quick bullets that I had to dodge.

>> No.22607839
File: 160 KB, 640x481, pofv cirno for ants.jpg [View same] [iqdb] [saucenao] [google]
22607839

Just cleared PoFV on lunatic with Cirno. I got lucky that Reisen and Yuuka choked early on, hence so many lives are left. But then I also cleared with Tewi and Mystia. Wasn't expecting to succeed with them. At some point I thought I'm going to see the future with all those quick bullets that I had to dodge.

>> No.22607944

>>22607839
Wow, good job, anon!

>> No.22608074

>>22607615
Do you use any particular settings when encoding your webms? Mine tend to be a bit too heavy I feel.

>>22607839
Neat! I tried Mystia recently too and she's surprisingly fun to play. Had a 3+ minutes Eiki too, compared to only 2+ with Reisen, for some reason.

>> No.22608163

>>22607944
>>22608074
Thank you. One thing is, I also tried to clear with Yuuka, but I used up all my 4 lives on Eiki and failed. You would think her shot will come in handy, but I noticed I had to dodge walls of white bullets quite often, probably because she just kills enemies too effectively, and it allowed for some white bullets to get to the bottom unscathed. And she is slow too, got me sometimes.

>> No.22608252

>>22608074
>Do you use any particular settings when encoding your webms?
Not really. I use xmedia recode, and the most I do is fiddle with the bitrate until it fits under 3MB because I can't find a "pick a bitrate for me to fit under a given filesize" option.
There's probably better programs out there but I'm too lazy to look any up.

>> No.22609005
File: 467 KB, 640x480, Screenshot (18).png [View same] [iqdb] [saucenao] [google]
22609005

This took me way too many fucking tries. Making small movements with Sakuya is a huge pain in the ass.

>> No.22610263

Is Ten Desires one of the easier games? I just started it today and got to Miko on my second try without a full understanding of the resource system.

>> No.22610291

>>22610263
Yes

>> No.22611962
File: 2.66 MB, 300x169, 1558620978014.gif [View same] [iqdb] [saucenao] [google]
22611962

I DID IT BROS! I 1CC'D EoSD! I CAN MOVE ON FROM MY DREADED ANGST!

only about 12 more games and their extras to go now...

>> No.22612694
File: 34 KB, 460x343, 1548816893417.jpg [View same] [iqdb] [saucenao] [google]
22612694

SA extra, took a break from it for a while but went back
how the fuck do you do genetics

>> No.22612718

>>22612694
The path she moves in is always the same, so memorize it and move accordingly.

>> No.22612992

>>22612694
Her path and bullet pattern are static. When you hear a charging sound, she will go straight to you, so misdirect her.

>> No.22614850
File: 201 KB, 620x550, 07263947.png [View same] [iqdb] [saucenao] [google]
22614850

The only good part of LoLK is the extra.

>> No.22615199

What do you think is more productive for getting better at Touhou for a new player, playing one game repeatedly until you clear it, or switching between games to expose yourself to more patterns?

>> No.22615591

>>22615199
Two things. One, playing PoFV Lunatic to get better at raw dodging and to get used to bombing when you’re in a pinch. Two, using stage and spell practice for parts of the game that give you trouble while watching replays/videos from people better than you to learn about how they deal with those attacks.

But if it’s between those two choices, focus on one game. Don’t divert your attention across multiple games when starting out because a large part in getting a 1cc is being familiar with every pattern, which comes from practicing the attacks from that particular game.

>> No.22620058

>>22615199
>>22615591
Focusing on one game is more efficient since it helps you memorize patterns faster. Plus you only need to handle one set of gameplay mechanics.

>a large part in getting a 1cc is being familiar with every pattern, which comes from practicing the attacks from that particular game
This is key, and as you go through the games you'll notice similar if not identical patterns.

>> No.22620223

was having fun with the lolk extra until junko showed up to ruin it
oh well

>> No.22620467
File: 159 KB, 1900x1418, 45590.ngsversion.1422031605520.adapt.1900.1.jpg [View same] [iqdb] [saucenao] [google]
22620467

>>22620223
don't worry, you'll learn to hate hecatia too

>> No.22620507

When did the trend of making nonspells harder than the actual spells begin?

>> No.22620584

>>22615199
>>22620058
Thanks for the thoughtful responses.
PoFV is what got me into Touhou back in the day, revisiting it is going to be fun.

>> No.22620630

>>22620584
>PoFV is what got me into Touhou back in the day
That’s pretty cool to hear, it’s an overlooked game but is probably one of my most played 2hus so far. Good luck!

>> No.22620730

What are some fun character/shot type combinations for WBaWC? Youmu+otter made the game way too easy with bomb and hyper spam

>> No.22620754

>>22620730
Wolf for no-hyper survival, Otter for easy 1ccs, Eagle for “fun”. YoumuEagle is tremendously underpowered.

>> No.22620764

>>22620507
The Prismrivers

>> No.22620791

>>22620730
Marisa eagle is fun. It has nothing on wolf, but it's not a complete shitfest like the other eagle shots.

>> No.22620884

>>22620467
Maybe, but I doubt she'll ever come close to how much I hate fighting Junko.

>> No.22621672

>>22620754
>YoumuEagle is tremendously underpowered
I dunno it's not like she's totally useless. She's definitely at a disadvantage compared to other Youmus but she has the strongest point-blank damage of the game and her slash has still enough damage make many stage parts easy and cheese any spell with ceramic minions.

>> No.22621897

>>22621672
She doesn’t have the strongest anything in the game, YoumuOtter actually does.

>> No.22621950

>>22621897
I don't have my computer with me right now to test that but can she really deal more damage than YoumuE with all her subshots on the boss?

>> No.22622004

>>22621950
Check this out, it might be an eye opener.
https://www.youtube.com/watch?v=Q7CN9ZGAiHY

>> No.22622132

>>22622004
That's interesting, thanks! Didn't think Otter's slash could outdamage Wolf's so I just assumed Eagle's shot was better than both.
The video compare some YoumuE's nonfocus kill times at not-quite-point blank range. I can't tell, is the huge variance due to tiny little differences in positioning or just random?

>> No.22622171

>>22622132
>is the huge variance due to tiny little differences in positioning or just random?
I'm not entirely sure why, but it seems consistent with the positioning. I can't read Japanese, maybe someone else who can will confirm what it is?

I believe this kind of damage variance with being at different areas of the screen vs. point blanking is present in other games as well, like for that and Reimu's unfocused shot.

>> No.22622231

>>22622171
I think I understood that the frame damage cap makes the options' position relative to Youmu have a huge impact. Having multiple options, or the main shot, hit the boss on the same frame can go over the cap, but I don't quite get why it's even more jarring with YoumuE since she has a small damage cap (60 vs 160). Do the bonus Eagle shots not count toward that cap or something?
Anyhow I'll give that a go in practice mode, I might have to change the way I stack my options.

>> No.22622257

>>22622171
>I believe this kind of damage variance with being at different areas of the screen vs. point blanking is present in other games as well, like for that and Reimu's unfocused shot.
That's something the video seem to bring up too, also explained through the damage cap. MoF Marisa's 3.0P bug is due to an absence of a cap.
I'd really like to know how all this is figured out. Looks like the guy does TAS, maybe those are all indirect observations and not decompilations or something. I dunno.

>> No.22622264

FUCK Eiki, but FUCK Reimu too.

>> No.22622280

>>22622264
Reimu's lv2/3 are nuts. It overly restricts positioning and I always realize that too late, when the pattern seem to unfold into a straight fucking line.

>> No.22622713
File: 1.90 MB, 1280x960, preview.png [View same] [iqdb] [saucenao] [google]
22622713

Hello people, for those of you that like and use the practice patches made by Riri and ACK that let you skip to non spells and spells in practice mode while having some other neat options, I'm sure you will love this: https://mega.nz/#!llJjxQTI!pdIFVCp4aDkPFuiUTnUS2K3s19MPD9TWjb3o0amkmg0

This is an universal practice patch, it gives the same options as the previous ones (for EoSD, PCB, MoF, SA, UFO and LoLK) but for every game, including GFW which is probably the best part since that game only had some .dats to practice.
its super easy to use, I included a read me with brief instructions in the download!

no it's not a goddamn virus, windows.

>> No.22622821

>>22622713
Looks real nice, thanks for sharing! I'll give it a go soon, always wanted to try practice tools. I just hope it'll play nice with wine.
Does it lets you skip to arbitrary stage sections? If not, how hard would it be for an user to add a specific point to the "warp" option I'm seeing?

>> No.22622858

>>22622821
For now, skipping to stage sections can only be done with spoilerAL and if the game has the ''frame skip'' option.

>> No.22623194

>>22622713
a user-friendly GFW practice tool? aw shit, time to get all those gold medals.

>> No.22623204

>>22623194
Aren't most of them straight up impossible?

>> No.22623222
File: 79 KB, 756x1000, 1452491838612.jpg [View same] [iqdb] [saucenao] [google]
22623222

>>22623204
that won't stop me!!!

>> No.22623226

>>22623222
Godspeed you absolute madman.

>> No.22623273

>>22623204
Most of them aren't straight up impossible, but it's more like 10-7 ISC no item level bullshit. Some of them like Luna Child's last spell in route A may as well be impossible for humans.

>> No.22623320

>>22622858
Ah that's too bad. Could be a real help for stuff like the end of HSiFS stage 4.

>> No.22623771

>>22623273
>10-7 ISC no item level bullshit.
At least is not 9-1 level bullshit

>> No.22623797

>>22623771
9-1 was pretty easy if you knew how to misdirect the red mentos. No light speed dodging necessary.

>> No.22623813

>>22623797
The red mentos are not the problem, the problem is that if she doesn't give you the right lane for the yellow bullets, you straight up die to them or die to the mentos you misdirected if you go either left or right, no skill can help you there.
For 10-7 as long as you go far from Miko there will always be gaps for you, sometimes really fucking hard but not straight up death like in 9-1.

>> No.22623825

10-4 though

>> No.22623826
File: 730 KB, 426x239, 1565705970713.gif [View same] [iqdb] [saucenao] [google]
22623826

>>22623813
About Zasalamel....*scrape*

>> No.22623829
File: 1.37 MB, 512x512, d1ahvgr-cff3bee6-57bc-408e-a941-0b38e13dc93d.gif [View same] [iqdb] [saucenao] [google]
22623829

>>22623825
Didn't you hear, I don't play video games.

>> No.22623843

>>22623813
I'm pretty sure the fast yellow bullets were aimed, or at least always fired the same way, and the slow ones you can trivially macrododge. I don't remember it all that well, and I don't have the game anymore to test it, unfortunately.

Pretty much any no item clear of it on YT clears it the same way.

>> No.22623850

>>22623843
Well I'm doing the same strat, doing it the same every time but I get different patterns on yellow bullets, therefore random and bs.
I have way more fun dying to 10-7 or 10-4 than this since at least those give me a chance.

>> No.22624009

600 tries
600 fucking tries
Fuck you Kanako unfair cunt

>> No.22625783
File: 2.11 MB, 1282x987, file.png [View same] [iqdb] [saucenao] [google]
22625783

Someone teach me how to do this kuso spell consistently I'm wasting so many NN attempts on it.

>> No.22625849

>>22625783
Glance at the bottom 2 corners, decide which one has the bigger gaps, then go decently far into that one. Stay around the level where the bottom of the 東 is, not close to the corner of the screen. When the bullets start speeding up, go down so you dodge the bullets in the corner you're at, go left/right so you dodge the bullets from the other bottom corner, then dodge the few bullets from the top corners. This way, you don't get trapped by multiple dense waves of bullets at one time. Starting from the middle, you'll end up making a sideways-U/arc shape for each iteration. With Reimu, I usually only need to dodge 2 iterations of the attack.

The bullets in the top corners also have a larger hitbox compared to those in the bottom corners.

>> No.22625885

>>22625849
>decide which one has the bigger gaps
Sometimes I feel like I'm getting fucked by this when I get walled in after going to what seemed like bigger gaps.

>> No.22625909

>>22625885
Yeah, sometimes both bottom corners look pretty bad. If it's picking the wrong corner or not moving carefully enough initially, maybe spending more time in spell practice will help. There were rare instances when dodging at the top looked like a safer option, but it's harder and not ideal because the bullets there are bigger, Junko's in the way, and you end up dealing less damage, potentially forcing you to dodge an extra wave.

>> No.22625911

>>22625783
don't get baited by the slower bullets in the inner part of the pattern, they're (mostly) harmless

>> No.22626096

>>22625909
Hmm it still feels like I need to rely a lot on bullet path RNG, but I'll do some more spell practice grinding tomorrow. My best run today is also a 2 miss to the last non and the survival (somehow capped PDH on 3 power) so I have plenty of other problems to deal with too. Gonna be a hell of a grind.
Thanks for the tips.

>> No.22626760

>>22625783
Are you going for a NN with Reisen or is that just a random picture? If it's the former I'm curious, why not Reimu?

>> No.22626796
File: 663 KB, 1000x1300, 1568776574364.jpg [View same] [iqdb] [saucenao] [google]
22626796

>>22607839
Kudos man. Last time I tried Hard, Eiki destroyed me on the last round after a draw. It still hurts.
>>22611962
That's great man, congratulations.

>> No.22627345

>>22626760
First of all in case it wasn't clear I'm going for a Junko NN not an LoLK LNN. I wish I was even close to being good enough to try the latter.
I'm switching between the two once in a while since they both have their advantages in my opinion. Reimu has a smaller hitbox(right? the uniform hitbox change didn't happen until HSiFS, right?) but Reisen can guarantee a 2 cycle on the spell in that pic, and has a faster last non cap, a faster Pristine Lunacy cap (though admittedly this rarely results in having to dodge one less wave), and an empirically higher PDH cap rate.

>> No.22627415

>>22627345
>Reimu has a smaller hitbox(right? the uniform hitbox change didn't happen until HSiFS, right?)
I'd like to know too. I keep hearing conflicting statements about which game have and doesn't have different hitboxes.
Thanks for the numbers, I'll try her out when I get back to LoLK, I've been wanting to play other characters than Reimu recently.

>> No.22627912

>>22627345
Yes, it started on HSiFS. And everyone has the same focus speed from DDC onwards.

>> No.22628513

>>22627345
>LoLK LNN
I’ve LNN’d all the stages individually myself, but I’m not nearly consistent enough at a few parts of the game to try for full runs yet. Practicing later stage portions is a pain.

I think Reimu’s smaller hitbox is why she’s considered the LNN shot in the first place for most people. Otherwise I’d use Sanae or Reisen instead.

>> No.22628614

>>22611962
Congratulations!
How is the next game coming along?

>> No.22629996
File: 332 KB, 437x413, cIrAvhf.png [View same] [iqdb] [saucenao] [google]
22629996

How the FUCK do I beat her in Cherry Blossom ? It doesn't matter even if I have infinite amount of life she just get rid of them all. She seems so fucking difficult to me no matter how much I grind her. I probably just suck but she is an almost insurmountable difficulty spike for me, the final boss is easier in my opinion. Yes I am tilted right now.

>> No.22630336

>>22629996
She's tricky. Which attacks do you struggle with? Do you allow yourself to use bombs?

>> No.22630382

>>22630336
I don't know the name of her attacks by hearth so bear with me.
I have trouble with a lot of them. For starter, her signature move (if you can call it like that) when she shoots two different color orbs that form long half circle that meet in the middle, followed by a second double color orbs followed by blue/red arrows. I feel completely overwhelm by the orbs, I can manage to dodge the arrows (sometimes) as the blue targets you and the red go at your side.
The second one is the one where she slashes in the middle then a LOT of arrows go in all direction and time slow, I just go somewhere and hope for an opening, but I feel sometime it's unsolvable, so I don't know how to solve it before choosing a spot. Not to confuse with the one where she slashes in the middle and there are small white petals, this one is easy.
Third one is where she throws big purple orb that have a hitbox much smaller than it looks and she transform some of them into small and big red orbs. Same things than previous attack, sometimes there is just so much of them and I feel like I have to take a gamble.
Last and not least is the one where she slashes at the bottom first than go top and throw three line of big red orbs, she just NEVER stops throwing them and when I concentrate on them I get rekt by the random spawning small white petals going from bottom to top.
Hope I was clear enough, I couldn't find a glossary for official names of the bullets or attacks (if there is one). I'm playing on normal.

>> No.22630448

>>22630382
The orbs are actually aimed, so you can actually misdirect them. Stay on top of her in dialogue, then move down as they came and you can at least get rid of one wave. You can even go back on top for the second wave and trivialize the orbs entirely.

>> No.22630523

>>22630448
That is good to know. It will helps me with that one, at least. Feel like a cheese, but heh

>> No.22630564

>>22630382
>The second one is the one where she slashes in the middle then a LOT of arrows go in all direction and time slow, I just go somewhere and hope for an opening, but I feel sometime it's unsolvable, so I don't know how to solve it before choosing a spot
It's easiest to dodge at the far sides. What you want to do is book it over to the other side as the pattern unfolds, then the slowdown happens, Youmu will slash over to the side you're on and you stay there shooting her until the next pattern starts unfolding.

>Third one is where she throws big purple orb that have a hitbox much smaller than it looks and she transform some of them into small and big red orbs
This one is just kind of difficult. Note that you can't damage her immediately, so at the beginning either you want to shoot her unfocused for more cherry or just hang out on the right and wait for her. Like the other one you want to alternate sides.

>Last and not least is the one where she slashes at the bottom first than go top and throw three line of big red orbs, she just NEVER stops throwing them and when I concentrate on them I get rekt by the random spawning small white petals going from bottom to top
This is where you do a thing called streaming. You know the red orbs are aimed at you, so once she starts firing them all you have to do is tap once over to dodge the whole line. You approach the pattern by starting at the left (since Youmu starts there) and slowly inching your way to the right, meaning you don't have to pay much attention to the red orbs and can focus more on the petals. If you go too fast and begin to run out of room, you want to go extra far to the right to give yourself room to come back going left.

>I couldn't find a glossary for official names of the bullets or attacks
https://en.touhouwiki.net/wiki/Perfect_Cherry_Blossom/Spell_Cards

>> No.22633308

I reinstalled some 2hus yesterday after some years and I got a problem. Basically I can hear all music and sound effects fine, except the firing sound and the bass sound when you hit the boss. Not being able to hear if you're hitting the boss makes me ultra mad. I tried 10 desires, IN and MoF and all have this issue.
Got them off moriyashrine (the english patched versions)

>> No.22633364

>>22630564
Thanks for the tips anon, I'll keep them open for my next grind session. I loved to play as Youmu in th13 but I didn't know she was such a bitch in boss form.

>> No.22633956
File: 562 KB, 1350x1350, 1574862143311.jpg [View same] [iqdb] [saucenao] [google]
22633956

>>22612718
>>22612992
okay i did it, i ate a couple lives on it and deathbombed once but i think i get it now
unfortunately i had to play with sound off and couldn't hear the cues so that fucked me over royally
i died promptly on philosophy but i figured i would with no practice

>> No.22634073

>>22633956
She always charges at the same places. The first time is when she’s in the top right corner, the second is when she’s on the right side around the middle of the screen. You should be able to finish the card by then.

>> No.22634804
File: 631 KB, 1050x1280, 1576730727060.jpg [View same] [iqdb] [saucenao] [google]
22634804

>>22628614
PCB has some pretty smooth controls and having a visible hitbox is very helpful. I'm having much less difficulty with this game than EoSD since the controls are more responsive and bullets come at a very slow speed. I think I might be capable of getting a 1cc within three days tops.
Alice and Yuyuko have amazing soundtracks.

>> No.22635015

>>22634804
You are using vpatch right?

>> No.22635271

>>22635015
Maybe? I need to bomb about 0.5 seconds ahead if I want to not lose a life on EoSD, but on PCB I can trigger life saving bombs pretty consistently.
I run the game with th_crap, so I'd figure that it's in there.

>> No.22635376

>>22635271
haha, no.
Please look up vpatch and use it, it will change the whole experience

>> No.22635419
File: 19 KB, 479x357, 1564676893004.jpg [View same] [iqdb] [saucenao] [google]
22635419

>>22635376
Oh wow I'm a dumbass. So THIS is how the game is suppose to play like. I was wondering why I had so much difficulty beating this game. Thanks by the way.

>> No.22636452
File: 291 KB, 900x1272, 1564680532919.jpg [View same] [iqdb] [saucenao] [google]
22636452

>>22634073
alright i'm starting to get it more consistently
i still keep dying on the second part of philosophy. it's such a cool spell card but so damn hard to get to and practice

>> No.22636645
File: 651 KB, 1282x987, junko NN.jpg [View same] [iqdb] [saucenao] [google]
22636645

My right wrist and middle finger hurt a little right now, but I'm glad I kept going today.
Always remember to complain on /jp/ for the best results!

>> No.22636664

>>22636645
Congrats!

>> No.22637479

>>22636645
Nice, what's your PHD cap.

>> No.22637611

>>22636664
Thanks!
>>22637479
10-15% on average.

>> No.22639532

Just cleared A1 on GFW. Wow, it's quite a fun game. And to think that I thought I wouldn't like it.

>> No.22640247

Guys I am a bit of a novice but there is things I do not understand, what is vpatch ? Also I use the (th-patch).exe and it works once, after which it doesn't work anymore. I get my games from moriyashrine

>> No.22640259

>>22640247
https://en.touhouwiki.net/wiki/Game_Tools_and_Modifications#Vsync_Patches

>> No.22644532

What the fuck, how did I miss that. Time to play boot up TD.

https://en.touhouwiki.net/wiki/Ten_Desires/Spell_Cards/Overdrive

>> No.22644712
File: 581 KB, 640x480, 1568922032120.png [View same] [iqdb] [saucenao] [google]
22644712

Damn, I believe in Santa now

>> No.22645037

FUCK recent wine update killed off BGM.
How will I play my touhous now?

>> No.22645469

>>22645037
What, really? Which version, and are there any good reasons to upgrade?

>> No.22645470

>>22644532
have fun with overdrive seiga

>> No.22646972

>>22645469
>are there any good reasons to upgrade?
Other programs + bug fixes I guess. Some update between last night and a couple months ago did it, only 6+7 are affected

>> No.22648452

>>22646972
I hope they fix it. Has the regression been reported?

>> No.22648882

>>22648452
I don't see it. Winetricks -> directsound did the trick for 7, but now it's running slow. 6 still doesn't work, and midi's never worked.

>> No.22649352

MoF's hitboxes feel kinda off

>> No.22649469

>>22644712
Congrats!
Good Luck with Extra.

>> No.22649516

>>22649352
They seem fine now, I guess complaining does help

>> No.22650609

anyone else feel like you're not worthy of masturbating to a character if you can't beat them in the games?

>> No.22650709

>>22650609
define beat

>> No.22652207

>>22650709
I'm content with just getting through a character's fight on normal but if you're feeling hardcore you can raise the bar to lunatic

>> No.22654044

Anyone have a webm of a normal clear of Murasa's last spell? The replays i found on youtube all died to her and I've only managed a single capture myself out of more than a hundred attempts.

>> No.22654300

>>22650609
Do you know that it's easier to beat them in game if you fap to them prior right?

>> No.22654399
File: 192 KB, 640x480, th000.jpg [View same] [iqdb] [saucenao] [google]
22654399

Another lunatic clear. Lyrica strong! It's funny how characters like Tewi, Mystia and Lyrica have an easier time on Eiki because they spawn less bullets, meaning that Eiki reflects less too, so the screen is cleaner from her EX bullets.

>> No.22655219
File: 2.09 MB, 1280x720, murasa_final_spell_normal.webm [View same] [iqdb] [saucenao] [google]
22655219

>>22654044
I 1CCed UFO about a month ago. This is from my replay. More experienced players probably know of easier strategies, but this sort of works.

>> No.22655238

>>22655219
Nice! Looks sorta similar to what I've been doing, guess I just need to practice more.

>> No.22655242
File: 506 KB, 640x480, murasa_final_spell_normal.png [View same] [iqdb] [saucenao] [google]
22655242

>>22655219
This is what I do in the video expressed in words. I should warn you that I'm improvising some during the last 15 seconds, but I think the basic idea should work.

>> No.22655256

>>22655242
Thanks, I'll definitely try it out.

>> No.22655340

>>22655256
I'd be interested to know if you find a better strategy for the last 15 seconds. I feel that this is a spell that you'd be able to do 100% consistently with a good strategy, but I've sort of landed at about 33% consistency with intuition and gut-feeling. I wasn't even aware of what I was actually doing until I looked at my replay just now.

Also, favorite shot type in UFO? I love how Marisa A makes destroying UFOs consistent thanks to the piercing lasers.

>> No.22655479

>>22655340
I've been using SanaeA since her sorta-homing shots make clearing lots of enemies easier and thus picking up UFOs easier. Used to like ReimuA the best due to her powerful bomb but I've had a lot more success with my stage routes since switching to Sanae.

>> No.22655651

>>22655219
>>22655242
Managed to get another 3 captures with this strategy! the last ~7 seconds or so continue to spell my demise but at least now I should be able to get through it with only 1 bomb which is good enough for me.

>> No.22657430

>>22655651
That's nice!
Do you have any webm of what you did previously? After 100 attempts, you should have some subconscious strategy, and it'd be interesting to see how it differs.

>> No.22657438

>>22654399
Nicely done!
I remember struggling for about a weekend to get my normal 1CC, and it still felt mostly like luck in the end. How impossible would a lunatic 1CC be?

>> No.22658115

>>22657438
would probably feel exactly the same

fuck pofv

>> No.22658316

>>22658115
I think it's pretty fun, as long as you don't have any larger ambitions. The RNG makes it interesting to just play over and over. This is also why I like UFO.

>> No.22661228

>>22658115
Like the anon above said, PoFV is hot garbage if you’re trying for a no-death/1-death run without using the broken characters, or a scorerun. Otherwise it’s pretty fun.

>>22658316
I don’t understand how to get the fucking UFOs to stay on the screen for the life of me, or how to manipulate their vertical position. I heard getting close to it lures it towards you, but it sometimes still flies away with over 1 second left on its timer...

>> No.22663341
File: 67 KB, 450x600, 1444610878644.jpg [View same] [iqdb] [saucenao] [google]
22663341

I'm determined to 1CC EoSD before the end of the decade, but Sakuya keeps kicking my ass before I can even get to Remilia. Any useful tips?

>> No.22664084

>>22663341
Use practice mode. Use bombs. If you can get to Sakuya comfortably, you should almost have enough resources to bomb your way through her and Remilia, as long as you can do the easier spell cards without bombs.

>> No.22665711

>>22663341
>>22664084
To add to that, MarisaB is the best shot type when going for the bomb spam route.

>> No.22669771

>>22665711
Definitely consider Marisa B for a first 1CC, if you are not already using that. If you rely on Reimu A's homing amulets, it might take some time to adjust to Marisa B, but it'll be worth it as the higher damage makes most spell cards go faster, and the bomb is strong enough to clear most spell card on its own.

>> No.22674535
File: 649 KB, 4160x2340, IMG_20191229_144020.jpg [View same] [iqdb] [saucenao] [google]
22674535

Hello /mkg/ here. I made a gamepad specifically to play touhou. I hope having the bomb button on the thumb will help me learn deathbombing. Currently trying to 1CC MoF on normal.

>> No.22675744
File: 56 KB, 840x990, 6b7b4a39de5ebc16aaa8c307918fa9b5.png [View same] [iqdb] [saucenao] [google]
22675744

>>22665711
>>22669771
Holy shit. I played Marisa B after months of Reimu A, and I managed to get to Remilia on my second try. I underestimated this Western Oriental Magician. Now all I have to do is get into the habit of actually using my bombs.

>> No.22676016

>>22675744
Congrats! First 1cc?

>> No.22676457

>>22676016
Nope, I just got to Remilia on Stage 6. I had no extra lives and a single bomb left.

>> No.22676504

>>22674535
Neat! How do you make your own gamepad? So, what do all the buttons do: I can sort of guess which ones are 'shift, 'z', 'x' and the arrow keys. Are the two extra buttons q,r, ctrl or c?

>> No.22677486

>>22674535
In my opinion, the most important part of deathbombing is anticipating when you want to press X, just like with normal bombing. Knowing which attacks you can do and which ones you should bomb will make the 1cc a lot easier to obtain.

There's also a scoring incentive with deathbombing for MoF specifically. Normally, using a bomb will eat up 3k faith (the amount each point item is worth when you autocollect it), but deathbombing forgoes that. Extra lives are tied to score up to 150 million points, so use it as you will.

>> No.22677914

>>22654044
>>22607615
This shit looks like a massive pain in the ass

How do you virgins do it? -- honest question.

>> No.22677930

>>22677914
>>>22654044
I meant >>22655219

>> No.22678680

>>22677486
I'm not the poster with the cool controller, but there are definitely cases where I sort-of anticipate the death, but my pinky hasn't yet applied enough force to press down 'x'. No idea if the thumb-bomb would help, but maybe.
I'm pretty sure death-bombing without anticipation is nearly impossible: 8 frames is too little time to react.

>> No.22679409

>>22678680
>but my pinky hasn't yet applied enough force to press down 'x'
>pinky
wat

>> No.22679894

>>22676504
>How do you make your own gamepad?
Basically an arduino, mechanical keyboard switches (they cost next to nothing), a 3d printer and a soldering iron. The extra buttons are esc and enter, but all the buttons can be remapped in the firmware.

>> No.22680859

>>22679894
It looks really cool. How ergonomic is the controller to use? I might want to have something to rest my wrists on, but if the controller is relatively thin, the table it stands on is probably good enough.

>> No.22680989

>>22674535
I like the shape but if this is supposed to be used like a hitbox then it looks kinda small

>> No.22681320

>>22675744
you can do it anon, go get the vampire!

my only new tip is if you can stream from your machine, the twitch "Touhou" category is full of people that will gladly give pointers out

>> No.22682280
File: 2.24 MB, 640x480, colorful_critters_of_good_game_mechanics.webm [View same] [iqdb] [saucenao] [google]
22682280

Had a survival run going a little too well tonight, otters decided to trash it.

>> No.22682377

>>22682280
Shame Keiki's last couple spells arent like Saki's final, then the other hyper wouldnt matter

>> No.22683286

>>22678680
Deathbombing isn't intended to be something you do deliberately, it's supposed to be a grace period to account for human reaction time. Of course when you get gud you can deathbomb deliberately but in the beginning just worry about bombing to not die, and as you learn hitboxes better you'll slowly tighten up your timing until you eventually start deathbombing like it was nothing.

>> No.22683339

>>22683286
>until you eventually start deathbombing like it was nothing
then you try other shmups and curse profusely because of the bad habit you learned

>> No.22685145

Doesn't a new demo for 17.5 come out today? Or are they just making the old one public?

>> No.22685682
File: 198 KB, 640x480, 1cc.png [View same] [iqdb] [saucenao] [google]
22685682

Got my first lunatic 1cc! Really wanted to give it a try before the year is over and I actually managed to clear it.

>> No.22685705

>>22685682
Congrats! EoSD's Lunatic is a tough one.

>> No.22685727

>>22685682
Noice. I starting loving Remi after I tried beating her numerous times.

>> No.22686634

>>22685682
Nice, that's very impressive!

>> No.22690777

>>22622713
Thanks for the tool anon, it's really good. The fast snappy resets make it very useful, and being able to skip to specific nons in IN as well as setting gauge is super good for practice.
That said, I'd like to mention a few things that you may want to look at if you want to make it a go-to practice tool, at least for IN:
Frame warp is almost a requirement for a practice tool to make stage section practice very amicable.
On the topic of stage sections, IN has a few goofy sections which can break, including in your tool, when parts of the stage are skipped. For example, in stage 3 after the midboss, some of the fairies just don't spawn (the second and third familiar cancel ones on the right). Along with this, in stage 4 post midboss, some fairies don't spawn correctly during the intermission phase (the blue aimed arrowhead ones). Having a skip to this middle section so players don't have to go through fader or event horizon would be really useful, as this section is the hardest stage section of IN in score runs and so having a way of efficiently practicing it (frame warp in spoilerAl doesn't work) would go a long way.
I write this because I see myself using this tool a lot, especially if these issues get fixed.

>> No.22692088
File: 766 KB, 932x656, BadFuto.png [View same] [iqdb] [saucenao] [google]
22692088

I wanted, if not 1cc, at least beat my score at Hard TD before 2020.
This was the weirdest run, I lost lives to Kyouko and Futo while making a very okay performance in stage 3 where I usually do all my errors.

I hear a lot that TD doesn't give a lot of ressources but I don't think so, I usually make 3~4 additional lives in a run. Sure it's not a DDC level of ressource abundance but it's okay.

>> No.22695271

>>22692088
>I hear a lot that TD doesn't give a lot of ressources but I don't think so, I usually make 3~4 additional lives in a run
That's still least lives from mainline. Other games gives you more than 6+ lives. ZUN at least made TD very easy probably because it was post UFO game. Which reminds me that we got 2 easy games after LoLK so 18 will be probably another hard as balls game.

>> No.22698812

>>22690777
Thing is that I didn't make this hack, and contacting the maker is impossible to me (I dont speak chinese)
This is an early version so I expect some of those to get fixed, but I wouldnt expect all of them since this guy seems very focusing in survival alone.

>> No.22698822
File: 770 KB, 865x1280, Yuyuko (4199).jpg [View same] [iqdb] [saucenao] [google]
22698822

>>22685682
Congrats anon!!

>> No.22699236

>>22692088
When I was playing TD on Hard, I noticed an unusual increase in difficulty. Has it happened to you too? It's quite strange.
>>22695271
>18 will be probably another hard as balls game.
I hope so! It's really fun this way!

>> No.22699496
File: 217 KB, 640x480, invincible but can't shoot.png [View same] [iqdb] [saucenao] [google]
22699496

>>22622713
>>22698812
thanks for the mega.
would you please post the link where the creator uploads these? i'd like to keep up with updates.


other discoveries for those interested. comparisons are to the single-game practice exes.
--vpatch.exe is built-in and auto-launches if the ini and dll are detected. if either is missing, the game launches without vpatch.
--tab switches warp organization (either by stage section first or by non/spell first).
--top-row 1/2/3 switches languages.
--power/life/etc menu values no longer wrap between min and max. still no way (that i can find) to make larger jumps in values.
--only works with original jp game exes.
--still compatible with some modified dat files (ex: sprite mods). some mods depend on the game, working with some but not others.

eosd fixes/bugs from cursory testing:
--spoileral invincibility+hitsound option no longer crashes the game.
--slideshow (on my machine) if vsync=1 in vpatch.ini.
--still loses certain sound effects if warp to certain later nons/spells (ex: s5 boss s2/n3/s3).

mof fixes/bugs from thorough testing:
--s4 post-midboss works properly now when warping to s4 midboss.
--if warp to s3 midboss, enemies enter the screen and start firing while post-midboss cutscene is still onscreen (pic related). the mof-only practice exe does not have this bug.
--s4 boss and s6 boss nonspell backgrounds now start with their boss non/stage backgrounds when warping to those. when warping to other midbosses/bosses, non/stage backgrounds still start as they were at the start of the stage (probably applies to all games).
--seems like there are no longer instances where bosses drop way more power than they should. now, they drop at most .05 too much, and this only seems to occur for a single spell and only when warping directly to it or to the non before it. (not sure if was/is an issue with other games)

>> No.22700184

>>22699236
Yeah I can feel it too. Maybe Normal was meant to give an easy 1cc while the real deal starts in Hard ?

The change is mostly in early stages, which hurts a lot since TD isn't very forgiving with early errors.
Kyouko non-spells are actually challenging (I bomb them most of the time).
I have no hope of capturing any of Yoshika timeout spells. I usually blow 2 bombs on the last one.
Stage 4 feels mostly the same as in Normal ? I guess ? Same for Stage 5.
I have not yet trained for stage 6 but some spells that were very doable in Normal now look straight up impossible (looking at you Halo of Guse Kannon).

>> No.22702810

>>22685705
>>22685727
>>22686634
>>22698822
Thanks anons! I really appreciate it.

>> No.22703065

>>22683339
Poster wasn't necessarily implying deathbombing overtakes planned bombs

>> No.22703384

>>22700184
>looking at you Halo of Guse Kannon
I had some trouble with it, but, not using focus made it a lot easier for me, due to constantly having the same speed. Perhaps, you might find it easier too, that way. Keep the down key pressed to move a little slower, if you think you move way too fast, but keep a stable speed.

>> No.22705639

Does anyone have the captcha meme with the image replaced with a touhou boss you have to clear?

>> No.22705687
File: 1.90 MB, 396x586, please_capture_devils_incantation.webm [View same] [iqdb] [saucenao] [google]
22705687

>>22705639
This one?

>> No.22705938

>>22703065
neither was i.

>> No.22706377

>>22705687
Thanks lmao

>> No.22706569

>>22705687
>You seem to have bombed the spellcard
Fuck you this is impossible you dumb bot.

>> No.22709386

>>22706569
Just press easy modo.

>> No.22710494
File: 103 KB, 350x439, 1471387094446.png [View same] [iqdb] [saucenao] [google]
22710494

Just got my first lunatic clear playing PCB. Ended up having to use a lot of bombs, but it was Reimu B and her bomb is pretty bad so I don't feel too bad about it. The jump in difficulty from normal to lunatic on stages 1-3 feels a lot higher than in 4-6, especially Alice and some of her nonspells

>> No.22710737

>>22710494
Congratulations! Don't feel bad for bombing if that's what it takes.

>> No.22714514
File: 41 KB, 474x684, Yuyuko (3944).png [View same] [iqdb] [saucenao] [google]
22714514

>>22710494
Congrats anon!!! Did you skip hard mode? Nothing wrong with bombing, that's why we have them.

>> No.22716968

LoLK frustrates me so much. On one hand stages 1-5 are fun and challenging while providing an incentive to graze for players who aren't scorefags. On the other hand fuck Junko, fuck micrododging and fuck her final spell. ZUN could've switched Junko out for three Clownpieces that all simultaneously use different spellcards and it'd still be more fun than fighting Junko.

>> No.22717266

>>22714514
I'd played hard mode a bit to get the spellcards to unlock the phantasm stage. I don't know if its better to try to gradually increase difficulty or to jump straight into lunatic. At least if i give up and go down to hard mode, I'll have honed my dodging skills on lunatic.

I know bombs are meant to be used, but its still a bit of a let down looking at the spell card clear count at the end and realizing I died to or bombed almost every spellcard post stage 3

>> No.22717556

>>22716968
>fuck micrododging
it's danmaku, what did you expect? go play gradius or something.

>> No.22717742

>>22717556
>it's danmaku, what did you expect?
after beating every other game, a fun final boss lmao

>> No.22717795

>Junko
Best final bossfight in the entire series, glad that she will filter scrubs for all eternity.

>> No.22717857

>Junko
>Junk
It’s right there in her name

>> No.22717956

>>22717857
>(You)
>A faggot
It's right there in your genetic code

>> No.22717971

>>22717742
I think you skipped a few if you never did any micrododging on Eirin/Kaguya, Kanako, or Okuu.

>> No.22718102

>>22717956
Your tiny brain can’t handle my facts and logic :)
>>22717971
there’s definitely tight dodges but it always looks harder than it is because of the tiny hitboxes, and there’s more going on than just rows of rings that murder you unless you play perfectly

>> No.22719554
File: 420 KB, 1200x1520, 75589088_p0.png [View same] [iqdb] [saucenao] [google]
22719554

>> No.22719656

>>22719554
>Koishi encrypted your precious data like documents
Oh no, she gained access to the one where I wrote that I love her!

>> No.22719675

>>22719554
>0.514 billion
Why's it this low? You don't even have to clear it to get that much. IIRC the UFO malware one also had this thing where the score requirement is like 1/10 the WR which made it realistic to do instead of being near impossible if they had just moved the decimal one place over. I feel the latter would have made a better joke.

>> No.22719922

>>22719675
Maybe the implication is they want you to try playing it at all?

>> No.22719951

>>22719922
Then the score requirement wouldn't make sense. Just telling you to 1cc it on lunatic would have been so much simpler.

>> No.22720031

>>22719675
Now you see how little of a shit people care about scoring in general. 514m in SA and 200m in UFO are very typical scores to get at the end of a survival 1cc. Only a few supreme autists care about what the WR is for anything in Touhou.

>> No.22720506

>>22719951
The guy who made that probably just guessed some number that seemed high to him and called it a day.

>> No.22720995

>>22718102
So tight dodges are perfectly fine until you can't do them anymore?

>> No.22721164

>>22699496
remembered another problem with mof: s4 boss' second non no longer has initial safespots at bottom corners. applies to both practice exes.

>> No.22721717

>>22720995
tight dodges are fine until they stop having interesting patterns and require pixel perfect precision

>> No.22721774

>>22721717
>stop having interesting patterns
That's more of a byproduct of the theme of the character.
>require pixel perfect precision
They don't, though? Even the third non on lunatic as Marisa with Junko as low as she can be on the screen still gives you more than enough space to weave through it as long as you can read the gaps fast enough, which isn't a big ask with how slow they are.

>> No.22721914

>>22721774
>That's more of a byproduct of the theme of the character.
Junko has uninteresting attacks because her character is about purity but that doesn't excuse her fight being boring.
>They don't, though? Even the third non on lunatic as Marisa with Junko as low as she can be on the screen still gives you more than enough space to weave through it as long as you can read the gaps fast enough, which isn't a big ask with how slow they are.
Yes it gives you a lot of time but it is still pixel perfect.

>> No.22721937

>>22721774
>That's more of a byproduct of the theme of the character.
I heard that a few times before. I get it but imo that doesn't suddenly make the patterns any more fun. I'd argue that PDH and her survival are the only spells that fit the simple-but-deadly theme while still being enjoyable to dodge.

>> No.22722093
File: 558 KB, 1440x1080, lower extreme.jpg [View same] [iqdb] [saucenao] [google]
22722093

>>22721914
>that doesn't excuse her fight being boring.
It's more of a reason than an excuse. I can't stop you if you still think it's a boring fight, but let's be honest, that's not what drove you to come complain about it.
>it is still pixel perfect.
I think the term you're looking for is "too precise for me". Again, even in the absolute worst case scenario, you still have about 1.5x your hitbox size to work with, and this non is probably as precise as it gets in the whole fight. If you picked Reimu or if Junko happened to be just the tiniest bit cooperative with her movement the gaps would be huge. Her patterns don't demand "perfect" precision, just more than usual. Even the guy that first complained about the fight being "pixel perfect" sucked it up and NNed it anyway. You can do it too. Or whatever goal you're aiming for here.

>> No.22722243

>>22721164
>>22721164
I dont remember that on the practice exe but I do on the spal ssg.

>> No.22722277

I want to 1cc lolk normal before i move on to the other games on hard but i'm absolutely retarded on ringos non spells and not sure what the best strategy is. i guess you want to pass through the lines instead of move with them but i'm not sure if thats always reliable on every wave

>> No.22722297

>>22722093
>It's more of a reason than an excuse
It doesn’t matter if there’s a reason for her fight to be boring because it’s still a trash boss.
>that's not what drove you to come complain about it.
Yes it is. Inchling has a lot of very tight dodges and a few spells that I think are straight up bullshit but she’s still one of my favorite bosses because unlike Junko she has interesting and fun attacks that keep you engaged and test your skill in ways that are enjoyable.
> I think the term you're looking for is "too precise for me"
More like “too precise to be enjoyable”
> Her patterns don't demand "perfect" precision, just more than usual
Which would be fine if her attacks were fun and made you want to put in the time to learn them.
> Even the guy that first complained about the fight being "pixel perfect" sucked it up and NNed it anyway.
If you mean Jaimers yes he perfected Junko but even after he beat her he said the only attacks that aren’t stupid are PDH and lilies of murderous intent.

>> No.22722301

>>22722243
take half a minute to test it instead of shitposting.
this fucking thread.

>> No.22722451

imagine caring about jaimers’s opinions (or any youtuber’s for that matter) about touhou

i shiggy diggy doo

>> No.22722701

>>22722297
>Inchling has a lot of very tight dodges
Okay, we clearly have different ideas of what is and isn't tight.
I still don't believe you when you say that it's just an enjoyability issue because the natural course of action in that case would be to just cheese through PD once and uninstall. There shouldn't be anything frustrating about a boring pattern unless you can't consistently do it.
>the only attacks that aren’t stupid
I believe the term he used for those ring sections was "boring", except in his case it means that "it's so trivially doable that it's boring", whereas yours, from what I'm gathering, is more of a "I'm struggling with it so I'll convince myself it's boring and not bother to learn it."

Honestly I should have just said git gud at the very start and been done with it and saved some time for both of us, but yeah that's mostly what I'm getting at.

>> No.22722841

>>22722701
>Okay, we clearly have different ideas of what is and isn't tight.
I guess? I thought Inchling had some pretty tight dodges.
> I still don't believe you when you say that it's just an enjoyability issue
Not sure I can convince you when you want so badly to believe I can’t possibly have my own opinion on how fun a fight is and only hate it because I’m bad.
> There shouldn't be anything frustrating about a boring pattern unless you can't consistently do it.
I can’t consistently do it because it makes me dread playing LoLK. I could grind it out and get all of Junko’s attacks consistent but unlike other bosses where I’m having fun while I get my ass beat her fight consists of making slight adjustments while hugging the bottom of the screen.
> I believe the term he used for those ring sections was "boring", except in his case it means that "it's so trivially doable that it's boring", whereas yours, from what I'm gathering, is more of a "I'm struggling with it so I'll convince myself it's boring and not bother to learn it."
The fun of the game comes from slowly getting better. If I didn’t enjoy learning bosses’ patterns I wouldn’t be playing touhou.
> Honestly I should have just said git gud at the very start and been done with it and saved some time for both of us, but yeah that's mostly what I'm getting at.
I never said I hated Junko because she’s hard. I hate Junko because she’s hard while also being boring.

>> No.22723024

>>22722841
>Inchling had some pretty tight dodges
Maybe her first spell if you let it linger too long. Everything else is gimmicks/memo.
>when you want so badly to believe I can’t possibly have my own opinion on how fun a fight is
I'm convinced that you don't find the fight fun. What I'm not convinced is that you're frustrated enough to complain solely because of it, though I guess there's nothing stopping it from being a mix of both.
I would like to convince you that the micrododging components aren't as hard as you're making them out to be but outside of showing you that they're not pixel perfect gaps I have no real actionable advice. All I can say is godspeed and I hope to someday see your frustration move from dying to the micrododging stuff to having to go through all the micrododging stuff again because you choked on PDH. That's where the real pain begins.

>> No.22724772

>>22722297
>she has interesting and fun attacks that keep you engaged and test your skill in ways that are enjoyable
Finding out how truly big is your new hitbox is anything but engaging though, at least to me.

>> No.22725462

get over it nerds, play the games you like rather than argue over game mechanics on a chinese dating website

>> No.22727762

>>22725462
But how else will I convince a tiny group of autists that I’m not a casual if I don’t keep resetting the first 2 stages during a scorerun/LNN grind and bitch and moan about it?

>> No.22730319
File: 22 KB, 374x358, huh.jpg [View same] [iqdb] [saucenao] [google]
22730319

I got directed here from /v/, Hello /jp/ bros. I used to have a collection of Touhou games on my old HDD but it went and died. Would you fellas know where I may be able to find a download link/magnet for a collection? The post mentioned there even being a launcher nowadays? I used I believe DOSBox for the first game for sure I remember.

>> No.22730786

>>22730319
https://nyaa.si/view/1175232
https://en.touhouwiki.net/wiki/Game_Tools_and_Modifications#Touhou_Launcher

>> No.22730883
File: 602 KB, 963x720, 1558357503581.png [View same] [iqdb] [saucenao] [google]
22730883

>1cc'd TD in 2 tries
Is this one of the easiest games of the series?

>> No.22732932
File: 71 KB, 1080x1187, 1572313596807.jpg [View same] [iqdb] [saucenao] [google]
22732932

>>22730786
Thank you, friend!

>> No.22734346

>>22730883
It is, it's just stingy with resources.

>> No.22736180

I'm >>22654044, finally finished my 1cc of UFO after about at month's worth of effort. Feels good. Does anyone have a picture of the (normal) SanaeA ending card with the "I knew you could do it!" text and so on? I wanted to take a screencap myself but I just ended up with a picture of the game folder instead.

>> No.22739062
File: 1.05 MB, 868x1228, 1550318811221.png [View same] [iqdb] [saucenao] [google]
22739062

About Phantasmgoria of Flower View on Hard or Lunatic difficulties, what are your strategies?
I mostly play it for fun and practice, but I would like to clear Lunatic someday, for now my best was clearing Hard wirh Marisa.
I usually always use Marisa cause of her really useful activation area, I just keep shooting and bouncing bullets to the other screen until it becomes impossible to dodge, then I start spamming level 2 spells until I either die or overwhelm the opponent.
Is this how you are supposed to do it or am I retarded?

>> No.22739303

>>22739062
You could drag out the early fights to farm more score extends, but otherwise that's pretty much it. Marisa is probably the best character for a 1cc excluding the ones that break the AI.

>> No.22739572

>>22622713
Anon can you give us the source for this patch?
It would be greatly appreciated.

>> No.22739729

On 12.8, I picked Route A and then Sunny. Shouldn't it be A2? The game says I cleared B1 and it's caused some confusion to me.

>> No.22739929

>>22739572
>>22699496
I don't really have the source or any contact with ACK, just got it from some chinese friends on discord

>> No.22739936

>>22739729
This happens due to a bug in the game anon, triggered by you restarting the run after the first stage.

>> No.22739970

>>22739936
You're right. I did restart on the 3rd stage. I'll just consider it to be an A2 clear then.

>> No.22740314

>>22739062
if you can get your spell points to bonus and keep them there for a bit, then what you're doing is the best way to score (and get extends). the only other thing you'd want to do is work on getting long chains: lots of pellets and especially spirits in a chain will give a decent jump in spell points and score.

but if you can't keep spell points at bonus for any length of time, then you'll want to focus on boss reversals by timing 100/300/500k spell points (letting your spell points reset when over 500k whenever it's safe to do so). that's the best survival strat for legit clears since it keeps bosses off your screen as much as possible, so it's what you'll want to do whenever things get tough, and it's usually as good for score for the first minute-ish since there usually isn't enough stuff onscreen yet for bonus to have a significant scoring impact. so, the main times you'd want to use the scoring strat are on any rounds in later stages when you know you'll die anyway (probably most first rounds, definitely first-round eiki), since that way you're at least getting closer to the next extend. i also try to score on the first five stages, since they're easy and it gives me something to do, but it rarely makes a difference.

the other survival strat is near-pacifism, killing things only every five seconds or so to keep the ai timer ticking down. it's cheesy, though, since it's abusing the ai and making things way easier than they should be.

if you're using marisa (or reisen or yomu), you'll want to make use of her charge attack. unlike normal attacks and other characters' charge attacks, it treats all spirits like they're activated spirits and it doesn't reset chains. it's great for screen clearing, especially with marisa since you can zip across most of the screen unfocused with it. and any time you have to pop a l2, you can use the area cleared by it to jump at least a bit to the side to clear everything above that area.

other general notes. make sure you unfocus at least every couple seconds (releasing shift for a split-second is good enough), since additional lines of fairies won't enter the screen while you're focused. also, macro and misdirection are important (especially against eiki), since some pellets are aimed directly at you and most of the rest are aimed in your general direction, and since some ex attacks (like medicine's) are more likely to spawn in your general area. and if you're in a pinch without a l2, you can try to use a charge attack to hop over a bullet, since you get a few frames of invincibility after using a spell.

>> No.22742388

Do people still play PoFV online regularly? I remember participating in a PoFV tournament a few years back, it's been a while.

>> No.22752649

>>22742388
Can PoFV be played online over win10?

>> No.22752661

>>22752649
Yes, it just usually requires a bit of troubleshooting to get running correctly the first time.

>> No.22756004

Have to redownload several games after losing data for them from old computer

Is there a site people generally prefer to use or some big mega with them all? Haven’t had to download them in ages

>> No.22757589

When is ZUN putting SA on Steam? I want to give him my money.

>> No.22757662
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22757662

>>22756004
If you don't have an allergy to elvish, touhou-online.net has them.

>>22757589
I can't wait for this too. Can't wait to play it with Proton.

But UFO isn't even out so at least one year ?

>> No.22757667

>>22757662
Well last time he dropped games he did two at the same time, so I'm hoping he does the same for UFO and SA.

>> No.22757734
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22757734

>>22757662
>Can't wait to play it with Proton.
You can play non-Steam games with Proton, anon.

>> No.22757765

>>22757734
Oh

wow

thanks.

>> No.22757786

>>22757662
>>22757734
Does Proton have any differences with just using Wine?

>> No.22757794

>>22757765
The %command% workaround to fix mojibake if you're playing unpatched doesn't work, so you'll either need to edit your user_settings.py for whichever version of Proton you're using (which will affect every game running through that version of Proton), or deal with the mojibake.

>>22757786
Not really, it's slightly more convenient and has a few enhancements that aren't in mainline wine yet, but for Touhou it's effectively the same, but you dont have to install wine globally.

>> No.22758956

What is the best Touhou game and why is it HSiFS?

>> No.22759176

>>22758956
The Concealed Four Seasons

>> No.22760946

>>22758956
t. keenerautist

>> No.22762590

Is this infected or not? https://nyaa.si/view/1175232

>> No.22762721

>>22762590
It was made here on jay so it's obviously full of fairy lewds.

>> No.22764113

>>22762590
You can check the actual game executables against the hashes that thcrap uses. As for the tools, patches, etc. you're on your own.

>> No.22765190 [DELETED] 

’Twas brillig, and the slithy toves
Did gyre and gimble in the wabe;
All mimsy were the borogoves,
And the mome raths outgrabe.

“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”

He took his vorpal sword in hand:
Long time the manxome foe he sought—
So rested he by the Tumtum tree,
And stood awhile in thought.

And as in uffish thought he stood,
The Jabberwock, with eyes of flame,
Came whiffling through the tulgey wood,
And burbled as it came!

One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back.

“And hast thou slain the Jabberwock?
Come to my arms, my beamish boy!
O frabjous day! Callooh! Callay!”
He chortled in his joy.

’Twas brillig, and the slithy toves
Did gyre and gimble in the wabe;
All mimsy were the borogoves,
And the mome raths outgrabe.

>> No.22766047

Why do people say IN is the easiest? I'm having a much harder time with it than I had with PCB.

>> No.22766059

What 2hu game should i start with?

>> No.22766100

>>22766059
EoSD. If you want to buy something on Steam for some reason consider TD or maybe HSiFS, but you're better off just starting with EoSD and playing sequentially.

>> No.22766102

>>22766047
I've never seen anyone say that. If anything, IN is one of the hardest.

>> No.22766109

>>22766102
>I've never seen anyone say that.
How is that possible? People say it all the fucking time.

>> No.22766114

>>22766109
I see people say Border Team is easy, but never the game as a whole.

>> No.22766117

>>22766114
Pretty much every time I see someone ask "what's the easiest touhou game" IN gets recommended.

>> No.22766126

>>22762590
All the games are verified clean disc rips, updated with patches downloaded from the official website where necessary. All the extra tools are downloaded from the most primary sources available, mostly the ones linked on the wiki or MotK. It's also all stuff I use personally, and I've never had any problems with it. (That said, the one thing in there I haven't actually used is the vpatch for adonis.)
However, considering that the retard on Nyaa provided no details, I suspect it wasn't a genuine warning. It could well have been that one poster from a while ago who kept insisting that thcrap is malware.
As for the other comment about some reupload having something in it, that's nothing to do with me; I've only ever uploaded those collections to Nyaa.

>>22766047
There are lots of helpful mechanics, but on the other hand there are so many mechanics that it can be overwhelming for a new player, and until you get a grasp on everything that's going on, it can seem quite difficult.

>> No.22766397

>>22766126
>(That said, the one thing in there I haven't actually used is the vpatch for adonis.)
don't worry, nobody plays pofv.

>> No.22766435

>>22766114
>I see people say Border Team is easy
Wrong again. People say that Border team is broken, mainly because of Youmu.

>> No.22766537
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22766537

With each passing day I grow more convinced I've been somehow cursed with an utter lack of consistency. Like, I can practice and play as much as I want, but dumb mistakes will still happen. A lot of them. Fuck me.
What can I do? I'm getting desperate here.

>> No.22769143

What's the best one gameplay wise?

>> No.22769412

>>22769143
UFO obviously

>> No.22769685

Is THCrap actually the best way to have English patches?

Windows 10 seems to hate it and it’s been a pain to troubleshoot for me

Or is there some alternative that won’t need to update constantly

>> No.22770007

>>22766537
Play stages on practice mode in order

>> No.22770405

>>22769412
He asked for best, not worst
>>22769143
IN

>> No.22772939

>>22769685
Rather than "best", it's more like "only". I don't think anyone really likes thcrap, but if you're not going to learn Japanese, then you'll just have to deal with it.
I've not had any trouble with it on Win10, though.

>> No.22773366

>>22769685
It's certainly better than the old hard patches.

>> No.22779033

>>22766537
They are definitely some days when you play worse no matter what, especially after good performance. Take a day off to rest.

>> No.22779437

are there patterns that are worth trying on hard if you've seen them on lunatic?
any others like vowg that are worth trying on easy?

>> No.22779627

>>22779437
Sagume's first spell is harder on hard than it is on lunatic

>> No.22779751

>>22770007
Sounds weird, but I'll give it a go.

>>22779033
It's been like a week straight of bad days maaaaaan, I hate this. Like, I suddenly can't do Yuchie's midboss pattern now, it's killing me.

>> No.22779915

>>22779627
Not him but that's pretty interesting. At least it's still routable though. That said it does makes me wonder if he intended the hard version to be the lunatic version and just accidentally swapped the two.

>> No.22779958

>>22779437
Kogasa's night train is way harder on easy than normal for some reason

>> No.22780113

>>22779958
Huh, just tried it and you're right, it is noticeably more difficult on easy. How does something like that even happen?

>> No.22780756

>>22780113
It's harder to gauge how easy something is when you're a veteran at it
And drunk

>> No.22784494

What's the best program for capturing gameplay and turning into a webm on windows?

>> No.22784620

>>22784494
Just use OBS my dude

>> No.22785684

>>22779751
Take it easy man. Playing angry or irritated is not good.

>> No.22788302
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22788302

motherfuckers.
some super slop, though: 4-miss stage 4 (excluding aya) and a slam into to the very first bullet in sanae's second non. but hey, remove the retardation and there were only four respectable deaths, which sounds pretty ok.

oh, and FUCK minoriko. i'd say fuck hina glowshit too but, after several iterations of the plan that took at least a half hour of grinding, i finally figured out what i -think- is a reliable checklist approach.

>>22699496
additions:
--mof practice replays now work. replays worked in all single-game practice exes except for mof's (and maybe sa's, which i couldn't get to run). unfortunately, mof replays from the older practice exe still won't work in the new practice exe. there's an extra line of code in the newer replays that lists stage, section, and other stuff, so maybe there's a way to append that to the end of an old replay and get it to work. but all i knew to try was opening/saving with notepad in jap locale, which didn't work because the game wouldn't recognize the replay after that... maybe someone who knows what they're doing could get somewhere with it.
--mouse controls work in practice menus, so large jumps in values actually are possible. some have to be drug, but others (like power) can be clicked to any value.
--at least with mof, things only seem to get off if you warp directly to an attack (also to the spell afterward with power items). that is, the initial safespots for aya's second non are death only if you warp directly to the non. that's probably the only attack in the game where that level of precision matters.

>> No.22790729

I accidentally just perfected HSiFS with Marisa Winter on Normal

>> No.22792454

Wow, I managed to get a 1cc on MoF Hard on my second try. Quite suprised me there.

>> No.22793188

>>22790729
As in no bomb, no miss? That's pretty nice, even on normal.
>>22792454
I'm always super impressed by people who can just improvise a 1CC like you just did. Even the easiest games, I have to thoroughly practice before I can do a 1CC. You must have a very good intuition for bullet patterns.

>> No.22794831

>>22793188
1ccing a game on hard isn't actually that hard if you already know the game from normal clear.

>> No.22795678

>>22793188
I didn't remember the game that much, but I did remember that you can be more liberal with the bombs. I pushed each life to it's limit, except for 1, or 2 misses.

>> No.22799408
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22799408

>>22788302
Is it fine if I add these observations in the read me?

>> No.22800436

>>22799408
Read me?

>> No.22804019

>>22800436
The info file

>> No.22804523

>>22607615
What's the point of activating the spirits in PoFV?

>> No.22804669

>>22804523
unactivated spirits destroyed by your shots have a very small explosion that doesn't reflect pellets (the explosion might simply be cosmetic; hard to tell). activated spirits, along with spirits destroyed in a chain or in an clearing wave from a spell, have much larger explosions and reflect pellets. this helps with chaining (which increases spell gauge, spell points, and score) and screen clearing.
you can also activate spirits and delay a bit before killing several in a larger chain for even greater benefits.

>> No.22806441

SA made me hate Orin. I hate SA.

>> No.22807302

SA made me love Orin. I love SA.

>> No.22807668

I started playing UFO's extra. It's really interesting so far. How many lives can you get on an average run? I can't really gauge this yet.

>> No.22807705
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22807705

Fucking Youmu in Perfect Cherry Blossom. I had 7 lifes up to her only to get to stage 6 without any. And then the fat ghost needed 2 continues to die.
Was my first won game ever. I feel fuzzy inside.

>> No.22807864

>>22807705
Good job anon
>continues
now it's time to get that 1cc.

>> No.22807886
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22807886

>>22807864
>now it's time to get that 1cc.
I need to get gud first. I find it really hard to make small movements on my keyboard.

>> No.22811104

>>22807705
>I had 7 lifes up to her only to get to stage 6 without an
Which means you had 14 bomb minimal, enough bombs to bombspam Youmu. Stop dying with bombs man.

>> No.22811488

>>22807705
Very rude post

>> No.22814210

>>22807886
Why not play with a gamepad?

>> No.22814825
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22814825

>>22811104
>implying I had so many bombs left
I'd rather waste a boimb than a life

>>22811488
corpulent ghost?

>>22814210
I only have a xbone controller and it doesn't work for for some reason

>> No.22816750
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22816750

At last, no-focus/bomb/hyper 1cc!
Pretty happy about the run. Idola Diabolus was really bad (4 miss and a roar cancel) but the rest of the run was excellent and tanked for it : perfect stage 1-3, only a miss on Yuchie, perfect stage 5, capped Idol Creature, and a 1 miss Geometric Creature with a really nice recovery.

>> No.22817044
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22817044

>>22816750
Congratulations, anon! Great job! It paid off!

>> No.22817183

>>22816750
Congratulations! That's very impressive, and way beyond my capabilities. How long did it take? Will you upload the replay?

>> No.22817224
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22817224

>>22817044
>>22817183
Thanks! The results screen read 43:40:17 of playtime after the fact. Still a bit on the fence about how well-spent those hours were, because WBaWC with those constraints is honestly dumb. Really wanted to play YoumuE though, and nofocus was the best justification for it.
I'm uploading a local, live recording on youtube, but in the meantime there's a VOD on my twitch with terrible quality :
https://www.twitch.tv/videos/538532744
As for the .rpy, I was wondering, is royalflare the best place to upload it?

>> No.22817660

>>22817224
>is royalflare the best place to upload
lunarcast and threplays (for 6-8,14-15) have nicer interfaces, at least for finding challenge runs, although i'd assume that royalflare would give more exposure.
i'd be curious to know if there are other replay uploaders, especially for easterners, since royalflare doesn't host stage or spell practice replays (unless i'm blind).

>> No.22817727

>>22817660
Thanks. I just checked, royalflare seems more about scores. I just uploaded it to lunarcast.
http://replay.lunarcast.net/replay/th17_ud0713.rpy

>> No.22817824

>>22817727
sort of, since everything's sorted by score, but i didn't mean to imply that survival challenges would be out of place. there are lots of nbs and such on there, you just have to ctrl+f (usually with several equivalent terms) to find them. just observations from downloading; never uploaded. still, the front page has this:
>Feel free to upload all kinds of replay-file, such as high-score attack, first clear, low-score attack, no-shoot, speedrun, etc.

>> No.22817833

>>22817727
>>22817824
Yeah, I just saw that royalflare also has a NFNBNH with YoumuE, so I uploaded mine too. Counting again, I misremebered Idola Diabolus -- 4 misses, but no roar cancel. In total, I had 7 misses and 1 roar cancel. Also, my replay desync if started from stage 1 (other starting points are fine though) ; I hope it's a common issue.
The youtube upload is ready : https://youtu.be/2PkIo4Jxt_Y

>> No.22818982
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22818982

>>22816750
Congrats! That's impressive!

>> No.22820780

thprac (practice exe): https://tieba.baidu.com/p/6228085664.. baidu account required to dl. dl link in seventh post (https://pan.baidu.com/s/1JwK_u9INhczPUKMWjmlkZg)), extraction code is sniv.
current version is 1.0, uploaded 16 aug 2019. creator is ack7139.
was also added to chinese wiki's tools page: https://thwiki.cc/游戏攻略/STG常用工具. added on 10 jan though, so the tieba thread (or his tieba profile page) seems like the better bet for staying current. i don't know if this info is hosted elsewhere. dl link and code will be different for each new version, and he's killed links to outdated versions of another of his projects so i assume he'll do the same with this one.

i don't have a baidu account (won't bother until a thprac update, at least), and i know zilch about chinese websites or the chinese toho scene, but i think that should be all you need to keep up to date.

>> No.22823602
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22823602

>>22611962
As someone who just got done with this, trust me that they will be completed exponentially more quickly as you've built up a lot of fundamentals

(but SA will whip you into shape as will LoLK if you go all the way with it [I didn't])

And having recently done it, I'm ready for a short 2hu hiatus in favor of some arcade shmups and other doujin stuff before going back for PC-98 and higher difficulty levels. It was an amazing experience.

>> No.22824298
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22824298

>>22823602
Well done, hope you enjoyed the ride!

>> No.22824790

Started playing a week ago, PCB straight into hard because I'm not a baka casual.
Chen pounded my ass for two days straight, finally beat her and one shot Alice today. Now I'm getting raped by generic enemies in later stages.
It's pretty fun so far

>> No.22825153

>>22824790
Nice! Alice can be tricky, so that's pretty impressive. If you feel like it, I would strongly encourage you to spend time in practice mode, so you can master the later stages without having to redo the earlier ones repeatedly.
Also, from my own experience, I'd suggest you at least partly embrace the fact that you probably are a 'baka casual', and bomb, practice, watch other peoples replays. You know yourself best, of course, but keep that in mind if you ever burn out playing the same stages on hard over and over.

>> No.22825160

Is there an order I should play 2hu in?

>> No.22825176

>>22825160
It's usually recommended to start from 6, which is where the series soft-rebooted. The games are not that story heavy, so it doesn't matter that much. 6 is also a solid first game in terms of difficulty and mechanics, meaning that it is not too difficult and quite basic.
Thirteen is probably the easiest, so that might also be a good introduction, although the story isn't as fun as in 6; again, this may not matter to you, but I think the dialogue in 6 helped endear the characters to me.

>> No.22825693

>>22825153
Good thinking I'll watch some replays, no point reinventing the wheel.
Never been ashamed to bomb, the game doesn't hold back on me why should I ? I might actually bomb too much

>> No.22831980

What gamepad do you use? I always used keyboard but I'm tired of wrecking my wrists. I tried the dpad on my PS3 gamepad but it was a harrowing experience. I'm tempted to buy an adapter for my mega drive gamepad.

>> No.22832060

>>22831980
Be sure to do some research before you buy an adapter, they can come with input lag.
I don't really have any experience with pads, but if you allow me to suggest other alternatives, you could look into arcade sticks too. You can even make one yourself, it's lots of fun and not overly expensive. You could also try using a software key remapper to get an hopefully more confortable keyboard layout.

>> No.22832173

>>22832060
Thanks for the suggestion, I haven't touched an arcade stick since the 90s though so I don't really want to invest in that right now. You are probably right on the input delay though, I may end up going for the new native usb model.

>> No.22832215

>>22831980
I use a ps4 gamepad.

>> No.22832248
File: 225 KB, 720x480, _20180622125716_microsoft_sculpt_ergonomic_wireless_keyboard.png [View same] [iqdb] [saucenao] [google]
22832248

>>22832173
I have an arcade stick, a dualshock 4 and keyboard, and I honestly prefer the keyboard.
I don't think the stick is very good for doing all those small adjustments I'm used to doing with the keyboard. I could see a dpad working if you claw it so you can tap both up-down and left-right at any moment, but just using my thumb wasn't doing it for me.
If your wrists are killing you, I'd just suggest getting a more ergonomic keyboard, and maybe use software to remap your keys when you play touhou, if those keyboards aren't that ergonomic while using the arrow keys. Pic perhaps related? I haven't tried it or anything, but its probably not a bad idea to get an ergonomic keyboard anyway, to avoid problems later in life.

>> No.22832288

>>22832248
Its much easier to do that movement with a circle dpad.

>> No.22832340

>>22832288
I'm not thinking about just going diagonally, but mostly diagonally while adjusting by going purely left-right or up-down, like for navigating some of Orin and Seija's non-spells.
I'm pretty sure dpads are very viable, but I'm just so used to the keyboard. Still, it is better to save those wrists, even if it means having to re-learn how to do some movements.
Also, after looking around just a little bit, I haven't really found any ergonomic keyboards that look like they'd be good for Touhou. This might be a good DIY project.

>> No.22832360

>>22832340
This >>22674535 looks pretty cool although it looks like it could benefit from being a tad bigger.

>> No.22832394

>>22832360
It's cool (and inspiring), but I don't think it is designed to be good for your wrists. I don't know anything about ergonomics of keyboards, though, so I'm a bit at a loss. Maybe tilt the arrow keys slightly so that your hand can be in a more natural position? I'm not sure how weird it'd feel playing like that, though.

>> No.22832451

>>22832394
Perhaps you could have the arrows and the other buttons in different chassis so you could angle them whoever you wanted and set them at the separation you need. It may be awkward to keep in place and use though.

>> No.22832665

>>22831980
Xbone controller in very bad shape

>> No.22832690
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22832690

Touhou scrub coming through. Should I download the old pre-translation patch for the games or the japanese iso and patch it myself? Not sure if the pre-patched version is super outdated or something.

>> No.22832696

>>22832340
>like for navigating some of Orin and Seija's non-spells.
I didn't know standing in front of her was so hard

>> No.22832713

>>22832690
Just get it from Nyaa.

>> No.22832734

>>22832713
I don't trust nyaa after reading the comments.

>> No.22832784

>>22832734
Then tell your handler to get you whatever version you want.

>> No.22839093
File: 1.04 MB, 640x480, oh no it's retarded.webm [View same] [iqdb] [saucenao] [google]
22839093

vowg blog.
found a heartbreaker... nearly a marisa no-focus vowg timeout: https://www.youtube.com/watch?v=0aBWzC_Kc6c&t=24m9s.. dude also has a 110fps cap with needles.

watched all the lunatic vowg stuff i could find. there are roughly 60 players with timeouts across gensokyo (archive), yt, bili, and nico (no unique ones on twitch; none on royalflare, lunarcast, or afreeca); "roughly" since a few looked sketchy. 5-7 no-focus, one no-vert, one 75fps, and one with marsia. curious that there aren't more marisa timeouts. the hitbox makes it harder, but harder than a reimu no-focus? i dunno. maybe folks just don't appreciate the joys of fast ships.

strat spoilers?
approaches varied widely on micro/macro and positioning/reaction scales. surprising, though, that nobody tried to stay outside. a couple generally stayed a bit left, and another was a wild man, flying across the entire god damn screen, but otherwise folks mostly stayed under center. maybe it's bias, but i think that's the hard way. the center is nice because you have equal dodging opportunities on both sides, bullets come at less of an angle, and you've already practiced it that way for caps in full runs. but on the outside, visibility is much better, micro gaps are bigger, macro openings are usually bigger, there's more room (so there are often more macro opportunities), and you only see angled waves from one side instead of two. i also think that the rhythm is easier, although this might be due to manipulating the aiming of the waves (which i didn't notice from anyone else, although i easily could have missed it). can't prove that the larger down-left/up-right macro (especially jumping a little extra right if the return jump wasn't large or if i dodged differently) actually does manipulate the patterns into allowing more of that same macro, but it feels like it does, just like it feels that micro begets more micro. hard to be sure with the randomness in bullet spawns and the delays from spawn to targeting to approach.

here's mine, ctrl'd to fit in one webm: >>>/wsg/3258738. considered not memeing but, when the length from recording start to the last moment before the loading screen turned out to be 42.69 seconds, i decided it was meant to be.
also, attached is the seemingly mandatory pre-success choke from the day before. the left side is scary, and nerves didn't help, but still.

>> No.22839300

>>22839093
Thanks for the in-depth post. I have nothing meaningful to say since I'm a noob, but its fun to read and watch content from good players. Do you have a link to the wild man?

>> No.22839814

>>22839300
sure: https://www.youtube.com/watch?v=UdUT94irMss (replay id=14990)
rewatching it, i guess it wasn't all that crazy, just a lot of sweeping movements, and to both sides instead of preferring one. he might have had the same idea that macro seems to lead to more macro openings, even though he still ended up microing half the time, and then he was just good enough to dodge everything anyway and time it out before refining his system.

worth noting that earlier timeouts like that were done before practice tools, so it was a hell of a lot harder. it was a no-go back then for me with just stage practice, and it still would have been a no-go now. we're living in fortunate times.

btw, for anyone looking to track down eastern timeouts, the best search terms seem to be 風神様の神徳 耐久, 风神之神德 全避, and 풍신님의 신덕 for vowg/virtue of wind god and timeout, respectively.

>> No.22840689

>>22839093
Interesting. It's probably my favorite spell. The intensity, the movement, the music and the fast reading it requires make it so pleasurable to play.

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