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/jp/ - Otaku Culture


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21524624 No.21524624 [Reply] [Original]

>Wanna learn how to play?
Rules: http://mahjong-europe.org/portal/index.php?option=com_content&view=article&id=30&Itemid=166
Play against bots: https://www.gamedesign.jp/flash/mahjong/mahjong_e.html
(alternative HTML5 version in Japanese: https://www.gamedesign.jp/flash/mahjong/mahjong.html))
>Wanna play against other people?
On Tenhou: http://tenhou.net/0/
Private lobby with English people: http://tenhou.net/0/?L7447
Mahjong S*ul: https://mahjongsoul.yo-star.com/
>Wanna read more about mahjong?
Strategy book for beginner to intermediate players: https://dainachiba.github.io/RiichiBooks/
Strategy articles: https://osamuko.com/
Pastebin with the rest of the information:
https://pastebin.com/rLTVrQC7
>Wanna watch pro mahjong?
https://abema.tv/now-on-air/mahjong

Feel free to share your daily/weekly/monthly successes and failures.

>> No.21525255
File: 1.02 MB, 1188x1089, you_should_be_able_to_solve_this.png [View same] [iqdb] [saucenao] [google]
21525255

>> No.21526060

>>21525255
Manzu may look suspicious to the opponents, so I'll discard the 5m.

>> No.21526501
File: 135 KB, 1080x1080, nemata.jpg [View same] [iqdb] [saucenao] [google]
21526501

>another day passes by
>the wait continues
pretty sure I missed out on the reprint. hope they reprint it again since it sold out so fast

>> No.21528247

Fuck Mahjong Soul

>> No.21528667

How do I become Akagi tier at mahjong?

>> No.21528721

cheat

>> No.21528846

new fag here
can I use a Chinese set to play riichi?
If so, how?

>> No.21528920
File: 64 KB, 560x420, 1549899557892.jpg [View same] [iqdb] [saucenao] [google]
21528920

>>21528846
Yes, just take out the flower and season tiles. The only thing you'll be missing is akadora (red fives) but that's an optional rule anyways. If you want you can just mark one five in each suit with a little sticker or something. I've heard of some people painting them red with nail polish, but I've heard very mixed results from that.

>> No.21529557

Is planning around other players a true, viable strategy compared to just hand building quickly? Does betaori win more than it loses?

>> No.21529578

>low IQ chink crap invented by starving peasants
play chess, the game of kings.
losers.

>> No.21529588

chess lacks realism. unforseen conditions effecting the battlefield is more real

>> No.21529654

>>21529557
Yes

>> No.21530251

Hand sequencing I get, but how do people do it quickly? Especially making sense of tanyao near-iipeiko clusterfucks where you have sequences of pairs/triplets. Do they just memorize common sequence forms individually?

>> No.21530266

post memes

>> No.21530417

Whenever I get a starting hand that's half terminal with no sets I want to die.

>> No.21530552
File: 47 KB, 341x499, yomi.jpg [View same] [iqdb] [saucenao] [google]
21530552

Finished reading. Great book, I learned a lot. It really helps you pay attention if you actually know what to look out for. It does take some getting used to, but it's definitely worth it. Yomi ups both your pushing and folding accuracy.

>> No.21530804

so, I know about that graph with the saki-san kawaii, but what other mahjong memes are there?

>> No.21531030
File: 1.53 MB, 1367x768, 1542280511176.png [View same] [iqdb] [saucenao] [google]
21531030

>>21530251
The riichi book linked in OP goes into it quite well. The short answer is just practice though, it almost becomes like the Tetris thing where you'll play for a while and close your eyes and see yourself reading mahjong hands and optimizing groups and discards.

Really what you're doing is identifying 5 potential groups in your hand and discarding whatever tile is the most distanced or useless from them. Generally those 5 groups won't be apparent right away unless you get really nice starting tiles, but after a few discards it generally becomes quite clear and once you have a feel for what patterns are ideal and which ones aren't you can start to do it pretty quickly.

>> No.21531039
File: 238 KB, 560x319, 1545244802700.png [View same] [iqdb] [saucenao] [google]
21531039

>>21530804
The /v/ threads have a lot of OC, but most of it is Mahjong Soul specific

>> No.21531592

>>21531039
what about mahjong quotes?

>> No.21531621

>>21531592
麻雀でズルくないと勝てない

>> No.21531821

>>21531621
is this from Tetsu?

>> No.21531952

>>21531821
I heard it from the king of NEETs 木原浩一. It could easily be a quote from anywhere, but I have no idea

>> No.21532325

if I give up my life could I become a neet king too?

>> No.21533195

>>21524624
michi

>> No.21533952

>>21531592
Yeah I saw this in the /v/ thread too and I still have no clue what you even mean

>> No.21533977
File: 63 KB, 278x263, 1558898711775.png [View same] [iqdb] [saucenao] [google]
21533977

>>21531592
Something like this?

>> No.21535073

The best thing about Mahjong Soul is that now there's a bunch of english mahjong play vods with commentary I can study without the pressure of a real game.

>> No.21535289

>>21535073
i fucking hate mahjong soul

>> No.21535354

>>21535289
RIICHI-NYAA

>> No.21535415

>>21535073
Just play dude, don't worry so much about winning and losing, you won't get better without playing

>> No.21535480

>>21535073
Whose VODs are you looking at? They're probably a scrub giving bad advice. Try this channel instead.
https://youtube.com/channel/UCTeJux2XoQa4ANvH0hVlkLw/videos

>> No.21535608

>>21535480
Nobody in particular, really just any shitter in Twitch's Mahjong Soul vods archive. I'm so fresh to the game that any kind of advanced commentary will go over my head anyway. Watching people play lets me grow my familiarity with the game in a low-energy, low-stress fashion, and even really basic commentary can give me a generalized feel for how people tend to think about the game.

So really the term study was a bit much, if anything it's like passive learning.

>> No.21535798
File: 129 KB, 955x641, sanankou hand.png [View same] [iqdb] [saucenao] [google]
21535798

What are my possibilities here? I went for delicious free sex sanankou.

>> No.21535833

>>21535480
Is he not a scrub?

>> No.21536153

>>21535798
you could try dama and see if you can change the hand into a yakuman, but riichi is fine for just winning the game

>> No.21536271
File: 111 KB, 750x713, cappucino.jpg [View same] [iqdb] [saucenao] [google]
21536271

Mahjong is too fast. I can't sort out my sequences in 5 seconds, I just get numbers close together until the riichi button appears, then hit it because the game won't tell me what to cut for tenpai if I don't.

Why is the "easiest" hand also the hardest?

>> No.21536308

dont lewd chiori

>> No.21536396
File: 2.22 MB, 2719x2905, naki.jpg [View same] [iqdb] [saucenao] [google]
21536396

this is such a weird book. I didn't expect this format at all. Each theme is just an exercise with the solution telling you about what to do in such a case. It also has a "mini-column" on almost every single page talking about all kinds of mahjong stuff, not just calling. I've only read the first 20 or so pages, but this book is packed to the brim with info.

>> No.21536658

>>21536396
Is the pdf for this up anywhere?

>> No.21536742

>>21536658
it's on kindle unlimited. find someone who has kindle unlimited and ask them to rip it, or just buy it and rip it for us

>> No.21536766

>>21536742
I can only find it on Amazon Japan's Kindle store, which can't be subscribed to if you live outside of Japan.

>> No.21537092
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21537092

what is this?

>> No.21537122

>>21537092
Season tiles.
Even though they're not used in riichi, they're usually included in riichi sets anyway because the tile printing machines create sets of 144 tiles neatly arranged in 4 trays of 36, and having to cut 4 would complicate things.

>> No.21537158
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21537158

M-Leaguer vs Virtual Youtuber live streaming now
https://www.youtube.com/watch?v=17NYVGtzKI8

The horse doesn't really know how to play

>> No.21537210

>>21537158
Fucking Shiratori booli vtubers instead of prepare for RTD this weekend.

>> No.21537253

>>21536271
I felt this way a few months ago too, just keep playing, you'll get faster. Majsoul has a 20 second timer if you want it, but everyone will make angry emotes at you if you take 20

>> No.21537329

>>21537210
you do know that RTD is pre-recorded?

>> No.21537340

>>21537329
I dont desu. And here i thought its live.

>> No.21537380

>>21537158
>clear obvious pinzu chinitsu with 3 open calls + 3 dora
>discard it anyway
Yeah nah they're throwing the game.

>> No.21538022

>>21537158
shiratori + yuumin is a very cute team. SEX when?

>> No.21538864

>https://twitter.com/16003200/status/1140441732556787712?s=20
do you believe her? also, I love how edgy some of these nips are

>> No.21539747

>>21537122
I don't understand why they don't just leave the extra 4 tiles blank or something, they're essentially useless since you need 8 of them to actually play with flower/seasons and nip sets only come with 4. Is there actually anything you can do with them at all?

>> No.21540301

>>21539747
As a house rule, you could use it as an additional dora

>> No.21540707

>>21540301
You really can't because adding four tiles makes the walls not an even number.

>> No.21540738

>>21540707
I thing other variants address this by using them as bonus tiles. In other words if you draw one, you would immediately set it aside and draw another tile.

I do wonder how it would be treated in the dead wall now that you mention it...

>> No.21540764

>>21540738
>I thing other variants address this by using them as bonus tiles. In other words if you draw one, you would immediately set it aside and draw another tile.
Well yeah, but the point is they use 8 of them instead of 4 so it still has regular walls. You really can't add 4 tiles on, it has to be multiples of 8.

>> No.21541648

>>21526501
>>21530552
Where do you get these books?
For free.

>> No.21541723

>>21541648
at the money store

>> No.21541858

Anybody know what happened to the mahjong threads on /v/? They disappeared all of a sudden, and I miss playing friendly matches in MS.

>> No.21541885

>>21541858
They got moved to /vg/
>>>/vg/256702436

>> No.21541889

>>21541885
Oh, no wonder I couldn't find them. Thanks for the heads up.

>> No.21541893

>>21541885
No they didn't, several threads before got moved to /vg/ and nothing ever changed. I don't know why people are suddenly giving up now.
Make a new one if you want, there's constant smash and FFXIV threads so there's no reason this can't be there too. They're just gonna die out on /vg/ with no new players.

>> No.21543990

>>21541893
This, no reason to not have both.

>> No.21544095
File: 257 KB, 1920x1080, Saki Zenkoku-hen - The Nationals - 06 (18).jpg [View same] [iqdb] [saucenao] [google]
21544095

/a/ /jp/ /u/ /v/ mahjong team tournament when?

>> No.21545329

>>21531039
Is /v/ full of weebs?

>> No.21545596

>>21545329
>is any board on an anime website full of weebs?
yes

>> No.21546184
File: 952 KB, 2551x3070, IMG_20190619_094611.jpg [View same] [iqdb] [saucenao] [google]
21546184

Special guests coming to LAPOM?
https://twitter.com/LAPOM2/status/1141126287689310208?s=19

>> No.21546220
File: 1.18 MB, 1599x763, comeback win.png [View same] [iqdb] [saucenao] [google]
21546220

Games like this are really something. I usually shy away from Kan but this time it was the extra push I needed.

>> No.21546851

>>21546220
Always good when someone raqequits

>> No.21547711

Are there any official cases where a person intentionally did a noten riichi or "accidentally" noten riichi to their possible benefit in a relatively high-profile setting?

>> No.21547938
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21547938

>>21546184
I just want more news on the NA Amos auto tables
I hope this isn't that though because August is far away

>> No.21547977

I feel like the secret to enjoying mahjong is paradoxically to not care about mahjong. If you get invested in every sand castle you'll never make it.

>> No.21548050
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21548050

>>21547977
>I feel like the secret to enjoying mahjong is paradoxically to not care about mahjong.
Can confirm this
When mahjong soul came out I got really sucked in with the big shiny badges for each rank tier and seeing the rank points progress bar after each match, and I quickly found myself just playing only to climb in rank and getting irrationally pissed off every time I didn't get first or second and always chasing losses and having zero fun and ruining my mood for entire days. Eventually I just started feeling like I hated mahjong and I caught myself on it, and just switched back to occasionally playing on tenhou just when I felt like playing mahjong and ignoring rank since it's a lot less in your face over there than majsoul. The absence of emote spamming and screeching chinese "anime" girls helps too.

The real big dick solution is to just only play irl where there's no rank and not stats, but I don't get to do that often enough to scratch the itch.

I really miss the /v/ threads, I almost liked hanging around there and answering people's questions and help them shop for irl sets more than actually playing the game

>> No.21548075

>>21548050
I agree. I don't even touch mahjong soul, after getting the motivation to learn how to teach the game. Now I just play irl. My only regret is that they won't gamble on the games with me

>> No.21548095

Where can I read/listen about chanta and general terminal/honors-based strategy? I feel like that's where my game lacks the most and curiously it's also where the book in the OP has no input. There's all sorts of info about edge waits and sequence building but very little about the yaku where that isn't reliable.

>> No.21548120

The right way is to play to play well and not to win by all means.
>>21548095
what the fuck do you want to know? combine with sanshoku and dora for big points, sometimes a quick open chanta can be quicker than tanyao, keep your eyes open for when you can add +1/2 han to your already open hand with one more tile

>> No.21548225

Y'all are some gay ass niggas

>> No.21548230

>>21548120
Open vs closed, pond reading, when to go for junchan, what kind of waits are ideal to maximize the chance at related yaku, whether you hold yakuhai singles to attempt completing them, when to bail out for an orthodox hand or commit hard and stop dropping center numbers, in addition to anything else I wouldn't know to ask specifically.

>> No.21548361

>>21548230
Here's a specific example of terminals-specific strategy I found out from some random guy's 500 view tutorial series on youtube:
>When trying to complete Chanta an edge wait can be punishing because if you draw the 4 or 6 you will not only not have chanta if you win off of it, but discarding it puts you into furiten

So side waits go from being unreliable to downright detrimental in this case, in direct inverse of conventional tanpin wisdon.

>> No.21548415

>>21548230
open vs closed: same as every other hand, get a feel for it.
pond reading: if someone discards middle tiles they might be chanta/junchan/kokushi
yakuhai singles: depends on the rest of the hand, others' discards, dora. if you get a yakuhai pair you might abandon chanta for speed unless you need points
orthodox hands are almost always better, exceptions are certain haipai+dora configurations

it's the same as basically every other yaku. you have to balance "having a dream" vs "reality", and even if you read a thousand explanations, you won't know it really until you do it yourself a thousand times

>> No.21548786

>>21548225
>Y'all

>> No.21549269

>>21548075
fight me, win 20bux

>> No.21550180 [DELETED] 

>>21524624
Poo mahjong when

>> No.21550823

I miss the /v/ threads.

>> No.21551386

>>21550823
make one

>> No.21551396

>>21547938
LAPOM has Tenhoui coming over

>> No.21551399

>>21551396
I don't know what that is

>> No.21551775

>>21551399
Two of the strongest players in the world

>> No.21552867

Just got triple ron'd on Tenhou, didn't realise it nullifies the hand when that happens. I'm a gigantic retard to play into all three players at once but I've never felt so lucky at the same time.

>> No.21552977

>>21552867
You pay the full triple ron in Majsoul, just so you know.

>> No.21553042

>>21552977
And that's bullshit and yet another reason to not play mahjong soul

>> No.21553119

>>21553042
Because when you manage to deal into all three opponents at once you should instead get off free?

>> No.21553157

>>21553119
At least when you're playing for rank or competition, as many things that create RNG spikes should be eliminated from the game as possible. Anyone who's adept enough to even break out of kyu will only discard live tiles as an ABSOLUTE last ditch during betaori, so dealing into a triple ron is just shit circumstances unless you're a total shitter and then you won't get high enough for that to matter anyways.

Tenhou and chiihou also shouldn't be any more than a mangan because it's just pure fucking chance. That stuff's fun for casual games or for gambling, but in competitive play it has no place. Yakuman stacking is also stupid, it's why I don't play majsoul

>> No.21553180

>>21553157
So when you deal in it's an RNG spike, but three people not getting their completed hands because you dealt into them all at once is anti-RNG. Interesting.

>> No.21553191

In a real game the 4th person not in riichi could technically just call riichi and get the hand nullified, then pay the chombo penalty for noten. That is, assuming they haven't called tiles.

>> No.21553192

>>21553180
>So when you deal in it's an RNG spike
No idiot, when three people are waiting on your last ditch safest live tile discard that's an RNG spike.

>> No.21553259

>>21553192
If you begin presuming perfect play then you define the entire game as RNG, it's a moot issue as there's literally no functional difference between losing once and losing thrice in a round. Those three hands could add up to less than a single mangan.

You sound like someone that doesn't like the reality of gambling, bashing the core concept of the game to justify wanting to remove the ability to lose too hard. Even tenhou is fine as anyone can and will get tenhoued and will do the same to someone else. It doesn't skew the final percentages in any meaningful fashion, just eat the novelty punch and keep playing.

>> No.21553279

>>21553259
RNG =/= RNG spikes, and nobody has "perfect play." Skill in any game that isn't solved is getting as close to perfect as possible, but being actually "perfect" is effectively impossible.

The goal is to weaken the impact of chance and strengthen the impact of good play and decision making.

>You sound like someone that doesn't like the reality of gambling, bashing the core concept of the game to justify wanting to remove the ability to lose too hard.
Competitive mahjong isn't gambling. I JUST said that this kind of game design is great for playing casual or gambling, bad for competitive. What are you not getting about this?

>> No.21553311

>>21553279
>RNG =/= RNG
Lol. Spikes of RNG are, in fact, RNG. By complaining about RNG "spikes" in an RNG game you are trying to have your cake and eat it too. I'd be far more pissed off by some stupid rule that nullifies my hand because my opponent found a way into a position where they had to play a tile that is unsafe against literally every player, because it would be a pointless exception to the core ruleset for appeasing sore losers.

>Competitive mahjong isn't gambling
It's no less gambling than competitive poker. You can't un-gamble mahjong. If you want an esport you're probably better off playing something else (not that null hand for triple ron makes sense even in a competition context).

This is like saying football shouldn't allow more than X scores per hour as anything more than that would just be bad luck between optimum level players.

>> No.21553377
File: 217 KB, 372x334, 1451262881012.png [View same] [iqdb] [saucenao] [google]
21553377

When a player ron's another player, they are achieving the core purpose of their moves until that point. It means they played as the game intended, and played well, and achieved their goal of having a hand with a wait for a tile that was played.

A player who gets ron'd on the other hand is not doing so, using safe tiles can never be "perfect play" as the ideal for the game is not to never get ron'd, but to complete a hand. Ergo the purpose of the game is such that the goal is not to survive, but to destroy others before they destroy you. In this sense, the player who gets ron'd has inherently failed the goal in the first place. This is also why the exhaustive draw tenpai check exists.

Having a rule where getting ron'd by three players at once nullifies the hand goes against the entire core intent of the game. It means that in a triple/quadruple tenpai situation, the safest tile becomes the worst possible one. It also creates conditions in which there is a major frontrunner that all three players want a direct hit on, they have it in their interest to contradictorily not all call ron on a tile that said frontrunner has played, which is another thing: Ron is optional and thus the rule asks players to not call a win when they've achieved one.

Ergo it's a stupid fucking rule and MahSoul not following it is literally a direct improvement from a fun, gamble, and competition standpoint.

>> No.21553415

stop calling unsafe tiles "live tiles"

triple ron ryuukyoku wouldn't make you want to not ron, as you cannot know whether the other two are going to ron too, and even if they do, it's better not to let anyone get points

>crying about tenhou and chiihou
>noten riichi enthusiast chimes in

>> No.21553431
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21553431

>>21553311
>Lol. Spikes of RNG are, in fact, RNG. By complaining about RNG "spikes" in an RNG game you are trying to have your cake and eat it too.
RNG spikes are a specific kind of RNG that can be weakened by disallowing things like multiple yakuman.
Getting three dora in your opening hand is RNG, winning with a 6x tenhou yakuman is RNG. See the difference here? One of those is much more of a spike, and it's one whose impact on the game can be significantly reduced with a simple rule change and it's the reason pretty much every professional ruleset doesn't allow multiple yakuman. It moves win potential away from chance and towards skill.

Are you legitimately not capable of understanding this or are you just continuing to shitpost after realizing you were wrong because you're a /v/ crossboarder or something? This is a very simple concept.

>> No.21553471

>>21553415
In real games people do not ron in unison, if you're at table and two people behind you in score both ron on the game leader who you also have the ability to ron, you are directly incentivized to keep silent and let them collect points as if you never had a winning tile. In other words, it's a rule that for no established purpose tells you to forfeit your win in order to win, or forfeit everyone's win (including your own) and directly benefit another player on the table in the process.

In other words, it's a stupid fucking rule.

>> No.21553484

>>21553431
Getting three dora in your opener is far more likely and affects far more games than tenhou. You are making no point whatsoever.

>> No.21553489

>>21553431
>>21553484
I mean seriously, you want to complain about RNG swaying games, how about fucking ura dora? If tenhou and a 1 in 100 game multiron get you in a tizzy then uradora probably gives you an aneurysm.

>> No.21553581
File: 27 KB, 302x389, 1553251554823.jpg [View same] [iqdb] [saucenao] [google]
21553581

>>21553484
>>21553489
Because it has FAR less impact than something like a multiple yakuman, and the impact it does have is is cumulative and spread out across entire games instead of one giant spike so it can be played around.
Are you retarded?

>>21553489
Because ura dora is at most 4 han when other players aren't bad and don't kan for no reason. It's also balanced by riichi because it gives everyone the sign to fold, especially if there are any kandora.

>> No.21553590

>>21553581
>[dora] has FAR less impact than something like multiple yakuman
Now that's just false. Yakuman are a meme that people get to laugh about once every 100 games, dora defines mahjong.
>balanced by riichi
Then multiron is balanced by multiple people having to get tenpai without playing into eachother's hands.

>> No.21553594

>>21553590
>Now that's just false. Yakuman are a meme that people get to laugh about once every 100 games, dora defines mahjong.
That's exactly my point you idiot. Dora are a persistent part of the game that averages out very quickly and that's why it's regular healthy RNG instead of an RNG spike that lets chance swing an entire game when it comes up. Please actually read my posts before replying to them

>> No.21553620

>>21553471
nobody was talking about real games, majsoul and tenhou were mentioned. pro games basically all have atamahane
>>21553594
I have a feeling this is the short-tempered autist from a few months ago. Please keep riling him up, because it's painful to read posts like this.

>> No.21553635

>>21553620
>>21553620
Atamahane is okay because it follows other cases where only one person gets to call a tile, getting rescued entirely for playing the worst possible tile is a handicap that punishes people for winning.

>> No.21553639

>>21553620
>I have a feeling this is the short-tempered autist from a few months ago. Please keep riling him up, because it's painful to read posts like this.
This isn't an argument. Are you finally admitting you were wrong?

>> No.21553641

>>21553620
Please pretend-deanonymize people somewhere else, like discord. Thanks.

>> No.21553739

The important thing to remember is that no matter how much people argue on 4chan, tenhou and mahsoul won't change their rules and will each get the appropriate level of success accordingly. Isn't capitalism a wondrous thing?

Mahsoul will win by the way, not because of rules but because it lets you gamble for currency to buy anime girl pngs with.

>> No.21553951

>>21553739
>Mahsoul will win by the wa
In China maybe

>> No.21553962

>>21553951
The west possibly as well, since it has better english quality of life and newbie support, as well as trendy aesthetic.

>> No.21554246

>>21553962
>The west possibly as well

Wow they got all 20 of us

>> No.21554455
File: 75 KB, 989x549, flash game.png [View same] [iqdb] [saucenao] [google]
21554455

I finally beat those bullshit bots.

>> No.21556178
File: 1013 KB, 4160x2340, b096addb26c18491755bc06c58d430f91c44c88af3fbcf79f47577db61467b43.jpg [View same] [iqdb] [saucenao] [google]
21556178

Is anyone up for a game of minefield mahjong?
https://pwmarcz.pl/minefield/#

>> No.21556801
File: 64 KB, 500x382, 1535550928569.jpg [View same] [iqdb] [saucenao] [google]
21556801

I wanna eat mahjong tiles!

>> No.21557132

>>21556801
I wanna caress Hatsu!

>> No.21557423

>>21556801
where can I buy these yummy strawberry milk tiles

>> No.21557806

>>21553739
Mahjong soul will win because of it's modern interface and english ui, not because of jpgs. Tenhou is like world of warcraft and mahjong soul is fibal fantasy lv.

>> No.21558426

>https://twitter.com/Futokunaio_Sota/status/1141760878334734336
first double tenhoui

>> No.21559207

>>21557806
Majsoul will win nothing till it adds the same champ lobby for people to make private tourneys like tenhou has OR better, something which also counts averages for you the way you ask it to would be absolutely sick.

>> No.21559236

>>21559207
It does have a tournament mode now, though you have to pay real money to get the in-game currency required to setup a tournament. I have no idea what the other thing you're asking for is supposed to be.

>> No.21559282

>>21559236
Some sort of calculator tool included.

>> No.21559407

At how many honors in your hand do you start trying to incorporate them instead of spending half the round tossing them?

>> No.21559648
File: 171 KB, 1159x939, 1517297203556.jpg [View same] [iqdb] [saucenao] [google]
21559648

>>21553739
Mahjsoul's business model is capable of generating far more revenue than Tenhou.

For Tenhou to compete, maybe Tsuno should start charging tokujous into paid Tenhou. Imagine that hell?

>> No.21559682

>>21559407
Just follow basic efficiency. If you've got blocks of honors, use them, but if they're just individual tiles then toss them.

>>21559648
Not like anyone knows how much either of them make. I will say though that Tenhou seems like a fantastic source of passive income for Tsuno, while Majsoul is run by a company that needs to keep adding new characters and cosmetics and frequently run new events in order to keep the whales whaling lest it go the way of JRM.

>> No.21559697

>>21559648
JRM didn't kill Tenhou. Pairon didn't either. SEGA MJ can't kill Tenhou. It sounds cocky, but you looked at wrong picture if you think Tenhou has commercial orientation like Majsoul does.

>> No.21560813

>>21559648
>Mahjsoul's business model is capable of generating far more revenue than Tenhou.

Capable sure, but the way it's set up it won't. There's barely any cosmetics in the game, it's not worth the money to roll on the gatcha at all

>> No.21560855

>>21559697
>JRM didn't kill Tenhou
I still have no idea what happened to it. It was such a great mahjong platform, even fresh majsoul would have trouble competing against it.

>> No.21560879

>>21560855
paid accounts getting better draws.

>> No.21562700

>>21559697
>implying Tenhou can be killed

>> No.21562740

tenhou is a corpse already, it can't be killed

>> No.21562802

>>21560879
I hope this happens in majsoul too, I want to see it crash and burn

>> No.21562817
File: 82 KB, 240x240, nadeshiko-5.5.png [View same] [iqdb] [saucenao] [google]
21562817

>>21562802

>> No.21562890

>>21560879
How could it possibly be considered a good idea to do this?
>lets sell a mahjong platform
>and then ruin the mahjong

>> No.21562908

>>21560879
Source: your ass

>> No.21562959

>>21562908
I wasn't around while it was a thing so I don't care either way. I have heard a lot about it being rigged however.

Any client that offers both free and paid services have a built-in conflict of interest that very well could lead to these types of shennanigans. There's no concrete proof of this currently happening in MS or tenhou at this time, but let's not be too naive about the possibility here where money is involved.

>> No.21562992

>>21562959
What conflict of interest? The pay2win model doesn't work when it's secretly pay2win, mobage and the like sell their advantages openly by necessity. You could make a better case that due to the superstitious nature of gamblers, a free/pay player dichotomy causes paranoia and drives away players that way.

I mean sure any platform can and most probably do sell rank privately, but that's just good old fashioned ubiquitous nepotism.

>> No.21563150
File: 189 KB, 1249x937, 1534531279833.jpg [View same] [iqdb] [saucenao] [google]
21563150

For people who play irl, what tile size do you like? I'm thinking of getting a set but I'm not sure what to go for, the Japanese tiles look teeny but most Chinese ones look like bit fat duplo blocks.

I actually like the size and shape of American tiles a lot but I don't want it to be numbered and them having pictures of dragons instead of the characters is an affront to nature

>> No.21563236
File: 174 KB, 684x522, 1547159867330.png [View same] [iqdb] [saucenao] [google]
21563236

Riichi is out, Max Mahjong is IN
https://www.kickstarter.com/projects/1698069926/max-mahjong/

>> No.21564709

>>21563236
Why do Americans think they have to ruin mahjong to make it accessible? Just better access to rules in English and communities set up around it would do a much better job

>> No.21564918

>>21564709
I'm fairly convinced this was a joke kickstarter
Like, numbered tiles with pictures of dragons for the "dragons" already exist, and american mahjon is already a thing, there's literally no reason to change the symbols

>> No.21565104

>>21564918
You underestimate them.

>> No.21565256

>South 4
>100 points
>get dealt 5 pairs with 2 dora
>draw the 6th on my first turn draw
is this the power of magical sands?

>> No.21565766

>>21565256
sounds like you would still probably lose

>> No.21565975

>>21563150
Normal japanese size tiles allow play without automatic table, that's all they need to provide. But sometimes they are too small. Smaller than YMI is too small.

>> No.21566291

How commonplace are mahjong parlors/ meetup groups in Japan? Like if I was living in a smaller rural town would I have people to play with?
>>21563150
I have a big chinese set and I hate it. The tiles are way too big and it leaves almost no room for play and makes the tiles hard to shuffle. The maybe faux bamboo ones in that pic look nice.

>> No.21566563

>>21548050
But what if you want to be competitive?
Of course you gotta care about your losses if you want to play better. And playing better translates to higher rank.

>> No.21567689

How do you evaluate games with following scenario
>rekt because of riitsumo galore, especially when it happens early to mid stage
>games with a lot of backfires
>games that had a lot of knowingly-made bad decisions but somehow they worked out
I want to get some lessons from those games, but I don't know how.

>> No.21567822

>>21567689
when you get riitsumoed every round you might have made mistakes in tile efficiency. I sometimes skip a pon/chiiten and then realize afterwards that it would've been better to take it. you might've been just unlucky too, but otherwise you just have to get good at being faster than your opponents.
>lot of backfires
depends entirely on what kind it was. there's the kind that you just can't help, and the one that you could've avoided. for example one very subtle "mistake" I often see myself making is discarding some random yakuhai before a terminal with a crappy hand, and then drawing the yakuhai again. what seems like a choice that really doesn't matter can decide whether you agari a fast one or some other dude tsumos 3000-6000

>> No.21567989

>>21567822
>I sometimes skip a pon/chiiten and then realize afterwards that it would've been better to take it
How do you usually evaluate that decision? Maybe I should read one thing or two about discard reading because I can't gauge how fast or expensive one's hand is.

>> No.21568075

>>21567989
I think one of the Hirasawa Genki books had a graph that basically said that around round 8 it's better to take a 2000 chii/ponten than keep a mangan iishanten. Rounds end in the 11-12th turn on average (gets closer to 11 the better the players are), so even if you cannot read your opponents' hands, you should strive to tenpai before that.

I've seen in the janngoroK-nisi book that if you have mentanpin, you shouldn't take chiiten until the third row or something, but I haven't read that book yet, only flipped through it, so I might be quoting it wrong.

Suphx became 10dan today, maybe in the near future we'll be able to see his answers to such problems. Sooner or later we'll get each of these mahjong bots in a mahjong analyzer app, I hope.

>> No.21568366

>>21568075
>ounds end in the 11-12th turn on average (gets closer to 11 the better the players are), so even if you cannot read your opponents' hands, you should strive to tenpai before that.
That's quite an insight. Thanks, anon.

>> No.21568880

>>21565766
It actually almost put me into third but I was few hundred points short

>> No.21569485

How hard is it to get to 2000 rank in FFXIV mahjong? I want the shiny "mahjong master" title

>> No.21570045

>>21569485
I haven't played Doman mahjong but as I understand it the R formula doesn't have any decay after a certain number of games, so it should be much easier to get there than Tenhou.

>> No.21571237

saikyousen live on abema, B table soon

>> No.21571247

>>21570045
How does that work? You still lose points when you lose.

>> No.21571261
File: 458 KB, 680x680, 1513303936060.png [View same] [iqdb] [saucenao] [google]
21571261

>demonlished by turn 3 riichi one game
>clean sweep the next one
>clean sweep again
>next game shimocha gets 60k points off fucking dama hands and then you get knocked out by someone getting 2 turn 3 riichi mangans in a row
Mahjong is hell.

>> No.21571547

epic oorasu. newcomer ebihara got his first agari and he gyakutenned ishibashi

>> No.21571610

Are there more games or did this turn into an infomercial?

>> No.21573034

>got beaten by dealer tsumo bust on South 3
>could have won it on earlier round if I riichi'd instead of staying dama
>but then if I declared riichi probably I would not get any ron or tsumo
Damn this is conflicting.

>> No.21573312

>>21573034
I had the opposite, I chased with a bad shape mangan, but if I stayed dama it might've come out since it was genbutsu. stupid

>> No.21573485

>>21569485
It's much easier than Tenhou because the players are worse. I know a couple 2 dans that got it pretty easily.

>> No.21573961

in the span of a single day I get to see ishibashi drop out from saikyousen in oorasu and tsumo a yakuman in RTD. what a wonderful world

>> No.21574875

>>21525255
>>21526060
I wouldn't be able to put this kind of thought into it in a game but this is how I interpret it:
There are 2 6, 2 3, and 1 7 sou already in the pond and 4 sou are ponned, meaning most tiles near 5 sou are gone. 5 man is the more dangerous discard but they're both dangerous, however it's also less likely to win. Since you're in 3rd with a mangan hand you should take the better wait/more dangerous discard. Afterward if you draw a better tanyao tanki you should keep it, as the difference between a 4 han toitoi and a 5 han toitoi is miniscule.

Ideally you would have kept the 3 pin really, it was live and the least likely tile for anyone to want because of 2 being ponned AND 3 of 4 being in your hand, and let you dispose of the dangerous red fives sooner.

Am I reading the situation correctly?

>> No.21575029

>>21574875
I drew 4p this round if you take another look. last round I had the two red fives, the two 4p and tsumoed the 3p. Discarding one of the red fives wouldn't have been bad either in the previous round, but they are more likely to extend horizontally. tanyao+2aka would've been fine for tsumo/direct hit, no need for toitoi. also, I don't think I realized that there's no north round on tenhou, so I didn't need to go over 30k to win.

I discarded 5m because I saw that the area near 5s was heavily visible in the pond and thought that could mean it would come out easier, but I was too tired to check tsumogiri/tedashi and this was a misread in fact. Shimocha had an 5s pair I think, and both 6s were tedashi iirc. In the end, kamicha's 6s turned out to be a taatsu otoshi, and after he took an 123 chiiten he dealt into my 5s tanki and dropped to last place.

>> No.21575155

>>21575029
True, I looked at the board state but didn't account properly for draw order. I still think I would have cut one of the floating fives, as 344 is a good tanyao shape anyway and the fives are both very poor tanki/pon waits. Particularly when everyone knows tanyao toioi is probable. Having 2 floating tiles when iishanten with three calls seems greedy. Technically the 3 pin could be considered the safe play but you're in too deep to betaori with that kind of hand anyway.

Honestly I think the most interesting decision was the previous turn. You had the 344 shape which made for the best toitoi wait, but you also had two live, dangerous floating red fives to choose from. The 5 sou was also very different/less bad as the two 6s weren't played yet.

>> No.21575192

>>21575155
I don't think I would try to win kuitan dora 1, it'd be more of a fallback option if the toitoi plan fails.

>> No.21575989

>>21573485
Neat
Maybe if I only play on Tuesdays it'll be even easier because I'll get paired with people who barely know how to play and are just going the MGP weekly

>> No.21576749

>>21553191
But why would you want to? Are you assuming that all players would have hands that are a Mangan or higher?

I've been in that situation twice and surprisingly I was able to actually nullify the hand with a legitimate riichi (the Kami cha also open riichi'd in both situations which helped in choosing what to discard). It feels quite nice to find a way out of the situation like that.

>> No.21577536

>>21575155
344 is a good tanyao shape but not when 2 and 5 are both ponned

>> No.21577900
File: 224 KB, 611x575, Jade in 112.png [View same] [iqdb] [saucenao] [google]
21577900

Post your stats

>> No.21578186

someone queue on XIV, it's taking forever

>> No.21578507

>hit betaorifest ranks
Where did all the fun go?

>> No.21578623

>>21578507
mahjong is not just about pushing as hard as you can. if you want that you can try getting pregnant

>> No.21578657

>>21562908
It's called Janriggedmon with good reason

>> No.21578671

>>21578623
>you can try getting pregnant
Any tips on how?

>> No.21578873

>>21578623
Actually most mahjong is about that, just not Riichi.

>> No.21579083

>>21578873
why do you push in other versions?

>> No.21579185

>>21579083
cuz everyone pays even on ron

>> No.21581446

>>21579083
no furiten and everyone pays no matter who deals in

>> No.21581447
File: 998 KB, 657x4096, so_many_books.png [View same] [iqdb] [saucenao] [google]
21581447

The books that would probably be the most appropriate for my level are all out of print. Fuck 洋泉社. Interesting how (almost) all their books are dead while other publishers have way older books that are still alive.

My next order probably won't be a big haul. I've already read enough books that diminishing returns are starting to kick in. At the moment I don't feel like I need any new knowledge, I just need to apply myself and play more solid. With that said, I think I'll definitely get the third ウザク book, but I'm still unsure about what else I should get. Feel free to give suggestions.

>> No.21581567
File: 53 KB, 680x435, 1532491705026.jpg [View same] [iqdb] [saucenao] [google]
21581567

when are the amos NA sales happening
I have money set aside and I have space set aside, I want my auto table

>> No.21581690

>>21581447
Are those all the ones you're interested in getting? I've got a number of them, I'll give some comments in maybe 11-12 hours.

>> No.21581837

>>21581690
Yeah, they're all books that I'm considering buying. I'd appreciate your comments.
(Anything that's not on the list is something that I either have already or something that didn't seem that good. I have about 16 books at the moment.)

>> No.21582258

>>21524624
https://jccc.on.ca/tjff/a-gamblers-odyssey-2020/
Is this film any good?

>> No.21582379

>>21582258
Dunno, but it's on my list now!

>> No.21582507

>>21546184
https://www.mjstars.net/riichi-mahjong-saikouisen-tournamen

>> No.21582787
File: 14 KB, 480x360, 1556850056977.jpg [View same] [iqdb] [saucenao] [google]
21582787

>try to play too fast
>click the wrong tile
>deal in

>> No.21583942

I hate this. I keep losing and I don't know why.

>> No.21584420

>>21583942
try posting a game and maybe we'll tell you

>> No.21584503
File: 1.70 MB, 1600x900, pon nya.png [View same] [iqdb] [saucenao] [google]
21584503

>>21577900
It's kind of spooky how fast rank up in this game is, I feel like I'm going to find myself outside my depth.

>> No.21584715

>>21584503
Silvers are disgusting ippan level players.

>> No.21587153

Yesterday I read about the proper way to assist. The ラス本 mentioned it briefly, but this book (鳴きテク) had way more info on it. Hope I'll get to use it ingame.

>> No.21589149

https://mahjongsoul.game.yo-star.com/?room=25525

2/4

>> No.21589777

I just realized the ink isn't all black and red on amos sets, the 1sous have some kind of brown shade for the plumage.
Why the fuck can't they have green then?

>> No.21590656
File: 206 KB, 675x1200, D5DtfuaU4AE55Mp[1].jpg [View same] [iqdb] [saucenao] [google]
21590656

>>21581447
>>21581837
Sorry for the delay. I'll skip the books that are out of stock and the ones I don't have yet. My latest shipment is still on its way and includes a number of books on this list.
>魔神の読み
Fantastic book on discard reading. Shibukawa's a master of the craft. It can be quite tough to actually apply a lot of the techniques though, since you really need a lot of experience and attentiveness. Given that you've already read Hirasawa's book on discard reading you should already be aware of all the caveats around trying to do it.
>実戦でよく出る
If you've ever watched any of Yuuse's replay review streams on Nico, you'd know he's a very analogue player. I'll have to re-read it as I honestly can't remember much in the way of specific details from his book but I do remember that it was rather eye-opening and that it challenges your preconceptions. Books like this one and JangoroK's are very much "nu-meta", so to speak, which goes against what previous digital theory taught. The theory around chase riichi, for example, conflicts with the traditional theory of needing half their expected value with a good wait but it's based on the stats from Meaning's 統計学のマアジャン戦術 which you're already familiar with.
>黒いデジタル麻雀
>進化するデジタル麻雀
I've been told Ishibashi's books are very advanced so I've only read the first few chapters of 黒いデジタル and flipped through the rest to see what it was like. It's a comprehensive-style book with lots of minutiae (for example when comparing different shapes). It probably sits somewhere between Nemata's 現代麻雀の技術論 and Hirasawa's よくわかる麻雀の勝ち方 in terms of both detail and readability - I found the former to be super detailed but pretty obtuse and hard to read, while the latter is simpler but a lot easier to digest.
>強者の最新手筋100
I haven't read this one yet but Nakashima Shunya, author of 論理的思考で勝つ麻雀, was the one who recommended it to me (along with よくわかる麻雀の勝ち方) so I'm sure it's good. I'm still waiting for my copy of Nakashima's book to arrive actually.
>仕事が麻雀で麻雀が仕事
I don't have this one but I've heard it's not actually a mahjong strategy book. Looking at the chapter list in the description on Amazon, it looks like it's just a business management sort of book, but with mahjong analogies.
>鉄押しの条件
>序盤の鉄戦略
These two are very similar in format - you're presented with a WWYD and Hirasawa and a few tenhoui discuss their opinions. I'm sure there's value in it, and it's great to see how tenhoui think, but it's kind of hard to extract useful rules of thumb from it. From memory you've got lessons along the lines of "you should push a 3900 iishanten against an early riichi" but this sort of push/fold choice is conditional on so many things that it's difficult for mere mortals like us to make judgments as accurately as a tenhoui. Sometimes the tenhoui disagree with each other too.
>ゼロ秒思考の麻雀
zeRo, similar to Yuuse, is very analogue, but he's also a lot more aggressive than Yuuse and his (first) book reflects that. The toitoi dash, calling kan immediately, and keiten theory are examples. It's quite easy to read and lots of the lessons are easy to pick up and apply, so I'd recommend it. There's not much in the way of statistical backing though. I'm still waiting for his second book to arrive.

Hope this helps. Buying mahjong books has become something of a slippery slope for me, and I haven't read all the books I've already got. By the way, would you be interested in contributing to mahjong.guide? We're always looking for more people who can write up content from reputable Japanese resources.

>> No.21592382
File: 689 KB, 1387x1108, Screenshot_2019-06-27 天鳳 Web版.png [View same] [iqdb] [saucenao] [google]
21592382

What would you do here?

I went for riichi here. My reasoning was that I couldn't really defend with this hand (no terminals or honours, except for the 9m dora), so I might as well force other players to. It unfortunately ended up with shimocha winning a houtei off toimen.

>> No.21592663

>>21590656
Hey, thanks! I knew that the Fujita book was more of a self-help/business book, but I've seen it praised a lot so that's why I added it. I decided not to buy it this round though, as I haven't even read Ooi's similar bio/nonfiction book yet. Also skipped Hirasawa's tenhoui books this time based on your description.

All in all I got:
ASAPIN books (1-3)
Nemata 2 (gotta get this one before it goes out of stock forever)
ZERO 1-2
Uzaku 3
強者の最新手筋100
Ishibashi 1-2
Yuuse
Shibukawa's yomi book
Nakashima book (I wasn't sure whether I should buy this one, but the fact that you mentioned it made me reconsider, and I decided to get it after watching Hirasawa's review on YT)

>Buying mahjong books has become something of a slippery slope for me, and I haven't read all the books I've already got.
Yeah, I always wonder whether I'm buying too many mahjong books, but I've conpletely read 9/16 of the books I already have, and there are only about 3 that I haven't even opened yet. If we look at it digitally, this is probably way better than most people's books read/books bought ratio, and it sure beats my non-mahjong book numbers.

>would you be interested in contributing to mahjong.guide
Well, it sounds fun. How does it work? Do you have people just write whatever they want?
>>21592382
riichi. you're oya, it's the fourth turn, you have a sanmenchan, and your objective at the moment is to get as many points as you can to beat kamicha. if you tsumo this, you have a realistic chance of getting 6000 all, killing toimen and winning instantly. with a hand like this, you'd have to actively look for a reason not to riichi, and there's nothing of the kind here as far as I can see. I don't see why you would think about "defending" at all in this case.

>> No.21594178

>>21592382
3 sided wait and tsumo+ura/ippatsu or a direct hit ends the game.

>> No.21595165

Would riichi be a better competitive game if it didn't have the dora system?

>> No.21595308

>>21595165
I don't think so. You'd still have to get lucky to get big points (e.g. get honitsu haipai), except you'd have one less thing to pay attention to, making the game more shallow. The amount of mangan routes would decrease dramatically. Just like in the competitive rules that don't have ura, riichi would be a lot less useful overall.

>> No.21595545

>>21592382
Early tenpai with a very good wait. Instariichi.

>> No.21596294

>>21592663
>Well, it sounds fun. How does it work? Do you have people just write whatever they want?
You might already have an idea who I am so if you get in touch with me we can have a talk about what kind of topics you'd be interested in writing about and go from there.

>> No.21602547

>>21595545
Until you get ippatsu

>> No.21603801

>>21547711
Saw it on youtube somewhere where Kojima Takeo did it accidentally and actually paid 8k to everyone else when the round ended in a draw. Seems like he saw his tiles wrongly

>> No.21605511
File: 10 KB, 113x113, images.jpg [View same] [iqdb] [saucenao] [google]
21605511

>> No.21609425

>>21605511
I fucking hate that emote. It's like a person is expressing disdain to the game itself.

>> No.21612736
File: 64 KB, 240x240, 1559096192433.png [View same] [iqdb] [saucenao] [google]
21612736

>>21609425

>> No.21613027

>>21609425
Disdain is the exact emotion I wish to express when using that emote. As it happens, it's pretty much the only emote I use in ranked games.

>> No.21613837

>>21524624
What are some good mahjong video games? I've seen a lot of people posting mahjong souls, is that the more popular mahjong game for single and online multiplayer?

>> No.21614879

>>21613837
tenhou for real tryhards. if you want a fun (singleplayer) one with super powers, try mahjong club on steam.

>> No.21615010

>>21613837
/v/ here, single player isn't mahjong at all, might as well "play" solitaires.
If you are afraid to play live beginners because you are going to pick up weird habits you'll do the same and much more playing bots.

>> No.21615042

>>21609425
I only use it when I've fucked up in some obvious terrible way

>> No.21615520

>>21609425
I use it all the time. It's among my favorite Ichihime stamps, although I use it whenever people are taking too long to play.

>> No.21616999
File: 661 KB, 1327x888, 2019-06-30-163016_1327x888_scrot.png [View same] [iqdb] [saucenao] [google]
21616999

What's the Yaku on this pic and in the first example here? http://arcturus.su/wiki/Tenpai#Example_tenpai_hands

>> No.21617108

>>21616999
>What's the Yaku on this pic
Riichi? Is this a trick question? It's listed right there.

>> No.21617227

No I'm just confused. So if I keep my hand closed, I don't have to worry about having dragon/wind triplets or no terminals?

I'm guessing the yaku in the first example of that URL is the 1 through 9 sequence?

>> No.21617462
File: 505 KB, 1360x621, 1532815375267.png [View same] [iqdb] [saucenao] [google]
21617462

This worked out well complete with takame, but was it too reckless to declare riichi here? My thoughts were
>the wait was good, still 5 unseen tiles left
>the wait wasn't related to dora so it's probably easier to be discarded
>the 1st place still wasn't secured, even kamicha can still take over 1st place, so I'd like to get more point
>toimen and shimocha would likely go ori, but kamicha already stepped into offensive mode and wasn't likely to retreat

>> No.21617470

>>21617462
Forgot to write, I riichi'd and discarded 2s.

>> No.21617564

>>21617227
Completely closed hand counts as a yaku (menzen tsumo), but you can only win with that if you draw the winning tile yourself. If you want to win from other players' discard, you need another yaku, usually by calling riichi.

>> No.21617586

>>21525255
Easy when it's your turn say nothing for suspense, then in one furious burst you declare: 'RON!!!'. If you've done it right your tiles will flip over one by one and reveal your absurd hand and your opponents horrified faces.

>> No.21619168
File: 13 KB, 82x78, uah.png [View same] [iqdb] [saucenao] [google]
21619168

>> No.21619805
File: 100 KB, 973x148, 2019-07-01-011531_973x148_scrot.png [View same] [iqdb] [saucenao] [google]
21619805

Why does some discards become disallowed sometimes? Here I called pon on the 7s and I couldn't discard the 6 after.

>> No.21619895

>>21619805
Actually I think this isn't the round I couldn't discard. I can't find the right one in my log, but I think the tiled became grayed out instead of red. I can't figure out what the red means either though.

>> No.21619933

>>21619895
Red means it was a winning tile for someone.
Gray means you broke a meld, if you have 4-5-6 and someone drops a red 5, you can Chi the 5 but you won't be able to drop your normal 5 the same turn since it was part of the meld.

>> No.21620033

>Ron kamicha with a mangan
>Quits

For fuck's sake, you can easily recover from that. The fuck is with these thin-skinned fags that can't handle a little bit of adversity? Now he'll start dealing into the other two and become a liability.

>> No.21620289

>>21620033
At least if it's your kamicha you stand to gain the most from him being disconnected because it's easier to chii.

>> No.21621035

Kadokawa is the eighth team in the next M.LEAGUE season. The draft is on the 9th.

>> No.21621109

>>21621035
>MLeague gets a weeb team

>> No.21621163

>>21621109
They could get Kihara, he's a huge weeb and Kadokawa published his beloved Durarara. ASAPIN's taken but his brother Yuuse is also a weeb, but he's not a pro. The other ASAPIN is a weeb and and a pro, but he doesn't seem as famous as the others.

>> No.21621176

>>21621163
Kihara, FKMT, random gaijin in mahjong parlor, and youtuber girl(male) Majsoul player. There, that's your Kadokawa team.

>> No.21621362

>>21619805
read this
http://arcturus.su/wiki/Kuikae

>> No.21621681

>>21621362
Are there any benefits or strategies involving Kuikae or is it something you just shouldn't do?

>> No.21621705

>>21621681
Imagine kamicha riichi and discard a 5m, you dont have any genbutsu and you have 456m, you chi that 5m and discard your 5m, you keep your tenpai and discard a genbutsu and dont draw any bad tile.
This is why they have that rule.

>> No.21621714

I want to buy a set of mahjong, do you have a set recommendation on Amazon, with good size tiles and akadora?

>> No.21621759

>>21621705
I see, thank you.

>> No.21621839
File: 1007 KB, 1186x1087, wasted_potential.png [View same] [iqdb] [saucenao] [google]
21621839

>discards 4m
with a single click, I lost. how the fuck do I deal with mistakes like this? I'd never mess this up if I saw it in a book or in this thread.

>> No.21621915

>>21621839
wait, I rechecked, and 4m is the most wide ukeire, 17 vs 24 tiles.
let's see which is better if we calculate with calling in mind:
da4m: 47p7s chii: 3*4*2=24 ("chii = two times the speed") 56p89s tanki: 4*3-1=11 tiles
total: 35
da9s (or 8s for -1): 47m47p chii: (6+8)*2= 28 8s tanki: 3 = 31

well, it's tough. 8s/9s is probably the best because it will always have a good tenpai shape, and the tenpai speed is only a bit worse

>> No.21621982

>>21621915
I tried putting that hand into chinese calculator site and it showed this.
http://kobalab.net/majiang/dapai.html#m4406p06s8s9,s3-40,z555=/2/1/p4
Disclaimer, I have no idea how the site works and how it came up with those values, but looks like discarding 89s would be better choice.

>> No.21622194
File: 1.96 MB, 1920x1080, 1544005857159.png [View same] [iqdb] [saucenao] [google]
21622194

Was I supposed to deal genbutsu 3 man? I felt pretty confident with 11 live suji and hand situation.

>> No.21622239

>>21622194
slim chance of first vs decent chance of avoding last, your call

>> No.21622286

>>21622239
Yeah, I forgot to account that it is South 3 already, and even with dealer turn kept there isn't much time for an upset. Maintaining tenpai is a hell of a drug for silvershitters such as myself.

>> No.21622356

>>21622286
I've logged over a 1000 games and I still struggle with this. It takes a strong will to ori with a mangan, but it's often what you gotta do when you play last-avoidance mahjong

>> No.21623328
File: 603 KB, 741x963, 1388436953842.png [View same] [iqdb] [saucenao] [google]
21623328

>>21621035
Kadokawa can fuck off for preventing Season 3.

>> No.21623594

Best places to buy sets?

>> No.21624807

>>21623594
Amazon.jp

>> No.21625874
File: 1.34 MB, 1920x1200, zurui.png [View same] [iqdb] [saucenao] [google]
21625874

>> No.21625984

>>21624807
Is shipping going to be a gorillion dollars?

>> No.21626464

>>21625984
Yeah shipping costs nearly as much as the sets themselves

>> No.21626515

>>21625984
it was 4.8k for the set, 5.5k for shipping and 2.8k customs money (gave me back 18 yen) for me (EU)

>> No.21626525

>>21626464
still chepaer than american "mahh jong" set

>> No.21626580
File: 246 KB, 832x1178, the_sanma_book.png [View same] [iqdb] [saucenao] [google]
21626580

I want it even though I don't play sanma.

>> No.21626866

>>21626525
The yellow mountain import sets on amazon aren't that bad, and they're cheaper than the amos sets after shipping. That being said I still think it's worth a little more cash to get the better sets.

>> No.21628453
File: 1.21 MB, 1387x1102, dilemma.png [View same] [iqdb] [saucenao] [google]
21628453

Ponning this seems pretty nice. 3467s east north haku hatsu chun (1m 19s are decent too) tsumos all give better waits than kan5p, and kan5p only gets better with 3p and 6p.
I passed ingame, got aka 5s, then got 3p and dealt into kamicha with 6p. first rasu of the month (´・ω・`)

>> No.21632607
File: 218 KB, 767x564, Screenshot_20190703-120741~2.png [View same] [iqdb] [saucenao] [google]
21632607

>>21577900
I just hit Expert.

>> No.21633580

>>21632607
>9.88% deal-in rate
how?

>> No.21634553
File: 14 KB, 80x79, image.png [View same] [iqdb] [saucenao] [google]
21634553

>> No.21634907

>>21633580
Paranoia and calling far less than I should.

>> No.21635604

Is there any good basic Yaku cheatsheet I can print to play with friends offline?

The pastebin says this about Mahjong S*ul (is there a word filter?):
>For those wondering, the game seems to be set up so that China and English versions play together in the beginner rooms, while Japanese play separate. After you rank up to the Gold room or higher, all nations play together.

That's curious. Why would they do that?

>>21617564
>>21619933
>>21621362
Thanks for answering my noob questions. I'm starting to get better at it.

>> No.21635711

>>21635604
>>21635604
I found this that looks good for my own use, but I'm looking for something simplified for beginners: http://mahjong.dk/filer/riichisheet.pdf

>> No.21635799

>>21635711
go ask the /vg/ mahjong thread they have a pretty datailed and beginner-friendly yaku sheet there.

>> No.21635901

>>21635799
Thanks, I didn't think of checking /vg/. I will ask there.

>> No.21637209
File: 1.39 MB, 3000x2400, YakuSheet.jpg [View same] [iqdb] [saucenao] [google]
21637209

>>21635604
this was good enough for me when I started out

also, amaazon.jp is having a kindle book sale. mahjong books are dirt cheap. I haven't decided what to buy yet, but if you've got any requests I might consider buying them and sharing

>> No.21637560

>South-1
>dealer
>haven't had any good hands, no houra
>still 5k ahead of kamicha, I have 16800
>toimen pons south and east
>get riichi nomi kan7p tenpai in twelfth turn
>riichi (puts me to 15800)
>next turn toimen tsumos shousuushii
>tobi
I keep getting this gay fucking pattern repeatedly, where I miss out on some big hand by a hairbreadth and then I sink to the bottom with tsumos. Yesterday a dude got oyaman three times in a row, renchanned 5 times and I just died. Getting tired of this shit.

>> No.21637716

>>21617462
No it's a good riichi.
Lead is small, good wait, and you're dealer.

>> No.21638068
File: 12 KB, 622x289, Mangan.png [View same] [iqdb] [saucenao] [google]
21638068

Which mahjong pro would you mangan?

>> No.21638399
File: 50 KB, 340x500, 51lq68qQNnL.jpg [View same] [iqdb] [saucenao] [google]
21638399

Nabbed this book. I'll share it tomorrow if anyone's interested.

>> No.21640012

>>21638399
Please share it dear anon-san.

>> No.21642560

Just noticed I can get a free trial for kindle unlimited. That means I (and anyone else in the thread) could get most popular mahjong books for free. What an opportunity! Gonna try it out later. In theory you just get unlimited -> "buy" the book for free -> remove drm. It's a pirate's paradise if it works. You could get all the unlimited books if you made a script (or made a community effort).

https://mega.nz/#!diQR0QLY!aToMHhBfyZ-_N4NJ74L_CndcP-waJpJP_JaqUI_KEF4
This is the book. Enjoy.

>> No.21642625

>>21642560
How do you use it for JP region?

>> No.21642652

>>21642625
You sign into the Japanese site and set your location to Japan (fake address if needed). Afterwards you just activate unlimited and get all the books.

>> No.21642670

>>21642652
I tried, do I still need to put my credit card info?

>> No.21642676

>>21642670
Probably. I think the trial automatically starts taking your cash when it ends. That's how subscription based services work usually.

>> No.21642719

>>21642676
How do I download the book?

>> No.21642745

>>21642719
Kindle for Windows. This thing works exactly as I thought it would. Enjoy the free books.

>> No.21645073

>>21642560
You can get only kindle unlimited books, not kindle-only

>> No.21645092

>>21645073
*I mean most of popular books are not kindle-unlimited

>> No.21646809

>>21645092
"Most" is subjective, but I got like 40 mahjong books out of which 12 are ones I already purchased on paper (yet it's nice to have a digital copy of things like ウザク's books), about 10 I was interested in but didn't have yet, and the rest ranges from hidden gem to pure trash. Still, the new asapin book came out about 4-5 days ago and the 2択 book this year: both on unlimited. If you were to start Mahjong from zero (not referring to the guy, but his books are also on there), you wouldn't need to buy any books for at least half a year, you could just get by with all the unlimited loot.

>> No.21647018

>>21646809
>no books on unlimited related to tile reading
Feels kuyashii man.

>> No.21647183

>>21647018
https://www.amazon.co.jp/dp/4839954682/
granted it's not as acclaimed as デジタルに読む麻雀 but it's free. although, 748 jpy is worth it for this latter book, I'd urge you to buy it if you really do care

>> No.21647198

come watch ekiden on abema

>> No.21647260

>>21647018
oh and 勝ち組の鳴きテクニック has lots of mini-columns on yomi too. might be too advanced if you don't know much though. also check out the YT videos of hirasawa genki and うに丸, watch pro games, watch 麻雀の匠, read >>21638399

>> No.21649929

>>21647198
Link please

>> No.21651676
File: 491 KB, 1360x621, 1562015900744.png [View same] [iqdb] [saucenao] [google]
21651676

Pass for chiitoi or call to secure yakuhai?

>> No.21651872

>>21651676
Pass and see how your hand develops, there's still another pei in the game so no need to rush it just yet.

>> No.21652365

People who leave mid game should be shot.

>> No.21652676

>>21651676
I would call. It's all last, it would be best if shimocha didn't renchan and kamicha is coming to get you too. You need speed.

>> No.21653015

>>21651872
>>21652676
I did pass but for chiitoi. I thought with those leftover from 5 pairs, it's easier to make chiitoi than normal shape hand (later on there's ton discard and I passed that too).
It ended up being non-factor because toimen won by cheeky pinfu dama, but this kind of scenario always drives me crazy.

>> No.21653382

>>21651676
It's S4 and first place is so far away that even a direct hit mangan isn't enough to make a comeback, so your goal should be to secure second place. Even with five pairs on the third turn, chiitoi is too slow. You've got an A-class ryanmen and three other pairs that are easy to pon (though ideally you should keep the east pair in your hand as safe tiles) so opening up your hand here is the best choice.

>> No.21653508

>red 5m riichi
>uh that means 4m will definitely be safe!
maybe I should stop playing first thing in the morning before everything else gets flipped

>> No.21653709
File: 1.06 MB, 1182x1087, never_wins.png [View same] [iqdb] [saucenao] [google]
21653709

I can't win.

>> No.21654613

I can't win consistently in silver room tables. I seem to be dealing into everybody's hands all the time. What are some beginner texts I can read in order to be able to read other players' hands?

>> No.21654661

>>21654613
>beginner texts
>read other players' hands
That's not how it works. Defense is about knowing what's safe rather than what's dangerous, and whatever's not the former is the latter. Reading hands is, if not quite fiction, something limited to the very top players, and only in exceptional circumstances.
http://justanotherjapanesemahjongblog.blogspot.com/p/list-of-defence-theory-articles.html

>> No.21655387

>>21654613
there's several reasons:
your tile efficiency is bad (meaning you miss out on being the fastest)
your push-fold judgement needs work
even when you decide to fold, you don't discard the right tiles, or you cut them in the wrong order

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