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/jp/ - Otaku Culture


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21372269 No.21372269 [Reply] [Original]

Previous: >>21297576

>> No.21372272

WBaWC is good

>> No.21372446

to be fair bad ending in post-MoF games is harder to get than good ending.

>> No.21372449

>>21372269
This is one horrible final spell card

>> No.21372498

I hate kogasa spells cards in UFO extra stage, i know i suck

>> No.21372534

youmu feels even more awkward to play than in 13

>> No.21372571

Reimu is cute.

>> No.21372620

>>21372498
kogasa is the real extra boss, nue is just a delayed midboss

>> No.21372628
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21372628

This one spell keeps torpedoing my Phantasm runs because I'm too retarded to not panic when my pattern falls apart. What method of suicide do you recommend?

>> No.21373146

playing the first few windows games with midi sound is an interesting experience

>> No.21374234

>>21372534
Just use Wolf so your focus goes further than point blank

>> No.21375256

>>21372628
I dunno man, I've always done that card by panicking. How did you do Ran's version?

>> No.21375431

>>21372628
What pattern are you using? I always tried to go side to side and then up and down, but maybe just try to go up and down from the beginning since it's easier even if it'll take a little longer?

t. guy who died on it in his Phantasm clear

>> No.21375529

>>21373146
I use the Roland Sound Canvas VST with them, it sounds really nice, that's the synth it was originally composed for.

>> No.21375606

>>21375431
Yeah I've been trying to go side-to-side so I can reliably get shots on her, but trying to manipulate her spawn/aimed shot and dodging at the same time is too much for me. Last night after another dumb death I just tried running away up and down without trying to shoot her at all and I managed to run out the clock without dying again so I guess I'll try that going forward

>> No.21375637

>>21372269
I always start Touhou on hard mode am I autistic or is this the way to play the games?

>> No.21375660

>>21375637
The way to play it is to start on lunatic.

>> No.21375692

>>21375637
Don't forget to rip off the X key from your keyboard and to pretend that practice mode doesn't exist too, you wouldn't want to play the game wrong yeah?

>> No.21375740

Is there a way to manipulate Youmu's movement on her non spells so she never goes high? Trying to get the misdirections more consistent but when she goes high it trips me up with Reimu because she's too slow.

>> No.21375761

>>21372272
WBaWC is awful.

>> No.21375850

>>21372272
Correct.

>> No.21376007

>>21375606
I have done the phantasm stage on all shot types and just went up and down every time. Never had a problem with that card.

>> No.21376235

>>21375637
Hard mode's description in-game tends to be some variation of "This is for shmup/arcade players" so it's probably the best if you've played touhou before. I still like starting on normal since it tends to have different patterns compared to hard/lunatic.

>> No.21376586
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21376586

>>21376007
Up and down strat is working a lot better, I'm getting close now (FUCK)

>> No.21377210

I've 1cc'd most of the games on normal. Today, I fired up LoLK.

What is this nonsense difficulty? Overlapping random bullets and fuckfast lasers from every direction and puzzlecards everywhere.

>> No.21377212

>>21375529
Note only in EoSD were the SC88-Pro the originals; the later game MIDI tracks were composed for that as well but are self-arranges

>> No.21377239

>>21376007
>>21376586
With Ran you go between left to right and aim the shot downwards because by doing that the butterflies also shoot out horizontally, allowing you to sprint across the screen

With Yukari the lasers don't allow you to do this, so you do something similar by aiming the wave 30 degrees out so that the only thing going straight up/down are the butterflies. The reason you go up-down instead of left-right is just for there to be more room on the screen.

>> No.21377390

>>21377210
ZUN based it on games such as IWBTG so there's a lot of trial and error patterns intended to not be captured on a blind run. You should be fine with a bit of practice if you can clear most of the games, though a few of the patterns are noticeably harder on Normal than their Hard/Lunatic counterparts.

>> No.21377411

>>21377210
The first run is meant to be on pointdevice mode. It's very much inspired by IWBTG

>> No.21377467

>>21377390
Are some normal patterns actually harder than the harder difficulties? That seems weird.

>> No.21377482

>>21377467
Her first timeout definitely is because the stars are completely random whereas the spell is completely static on Hard and Lunatic so you can memo it. Second spell I guess can be argued but I find the smaller stars much harder to consistently weave through compared to the big ones.

>> No.21377499

>>21377390
I don't mind ZUN experimenting, but I'm glad he didn't stick with the LoLK style, it would have been a really awful direction to take the games

>> No.21377632

>>21377499
It even has a lore explanation, pretty much intended to be an one off thing

>> No.21378161
File: 592 KB, 1280x960, explorer_2019-05-19_20-55-43.png [View same] [iqdb] [saucenao] [google]
21378161

Guy from earlier here just to say I fucking did it bros. 極楽極楽 indeed. Ironically on the last run I messed up on Kamikakushi and ended up being forced into the left-right pattern and kind of started to get the hang of it, but it was damn close in the end. Time to start on IN.

>> No.21378523

Kikeijuu web trial up, surprisingly earlier than expected. (Steam and non-Steam, no changes from Reitaisai version though.)
https://kourindou.exblog.jp/28323776/

>>21375637
Oh hey しゅんウルフ, didn't know you posted here.

>> No.21380616
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21380616

fuck this gay card

>> No.21380634

>>21378161
What, did you actually beat PCB phantom stage before trying IN?

I'm so fucking jealous.

>> No.21380636

>>21372628
Yukari herself doesn't have hitbox, which gives you a lot of time to misdirect the shot.

>> No.21380650

>>21380616
It's just streaming

>> No.21380660

>>21380650
*Makes a quick RNG sidestep*
*changes stream targeting point which walls you off*
*moves at the very fucking top of the fucking stage*
fag card

>> No.21380686

>>21380660
There's literally nothing wrong with RNG, just ask the PoFVshitters

>> No.21380734

>>21372269
https://www.youtube.com/watch?v=osf1fa4UhP4

>> No.21380769 [DELETED] 
File: 28 KB, 478x290, c1ee359876f63bd28311d2e858f02a26.jpg [View same] [iqdb] [saucenao] [google]
21380769

What's up, I'm bad at shmups and for the life of me I can't finish Story of Eastern Wonderland, should I bear through with it until I do or just move on to the next PC-98 games? Or should I just drop that era completely until I'm past my salad danmaku days?

>> No.21380847

>>21380769
LLS is a quite easy and fun game. You could try it.

>> No.21380858

>>21380769
I don't think anyone will hold against you to leave SoEW or PoDD for later. I'd feel sad if you miss out on LLS and MS though, they're great. LLS is pretty easy too like anon said.

>> No.21380872

SoEW claiming yet another life.

>> No.21380884
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21380884

What's the best shot type in LoLK overall? Mainly for the extra stage, which shots is best?

Also wondering which shot type is the best in WBaWC demo?

>> No.21380903

>>21380884
Suppositories.

>> No.21380911

>>21380884
Reimu Otter

>> No.21380948
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21380948

>>21380847
>>21380858
>>21380872
Don't know why I deleted that post but sure, I'll dial it back to Mystic Square for now and then do Lotus Land story, then I'll decide about the other PC-98 games. Maybe shaking things up will help me get better.

>> No.21380965

>>21380948 (you)
uh, dial it forward to Lotus Land Story, sorry, confused

>> No.21380990

>>21380660
If that's the one I'm thinking of, yeah, you can't make any sidesteps, you just have to sort of recklessly charge forward the whole time and not slow down. It is pretty bad.

>> No.21381006

>>21380948
>>21380965
Godspeed.
Maybe, you could just make sure to leave MS' extra stage for later until you're done with all PC98 games. There's a reason but it's not much, so feel free to ignore this.

>> No.21381075

>>21380884
Reisen will trivialize it the most.

YoumuW is really strong, ReimuE eases stage portions with homing and anyone with Otter has great survival since you get extremely powerful bombs, an extra bomb per life and it extends the duration of the Otter roar which deletes bullets around you.

>> No.21381409
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21381409

>get past Green UFO Invasion without using any bombs or dying once since the start of the fight
>die to the non-spell afterwards with the fast blue bullets going diagonally since I had no bombs
>die again at the end of the non-spell a literal millisecond before the last bullets are cleared
>have to do Undefined Darkness at 2 power
>die again
>forced to use my last bombs on Rainbow UFO Invasion since I'm now at 1 power
>choke on the survival spell and die on the third wave

>> No.21381468

>>21381409
Whom quote?

>> No.21381513

>>21380884
eagle is generally best, Marisa is broken, Reimu and to less extent Youmu make stages really ez.

wolf is alright, especially for Youmu.

otter is very situational.

>> No.21381516

>>21381409
Who are you quoting?

>> No.21382635 [SPOILER] 
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21382635

>>21381006
>a reason
well the music was nice, at least

>> No.21383909

>>21381513
ReimuE's fuck huge amulets make the stage pretty damn messy. The damage is great still

>> No.21384882

In UFO stage 4, what's the best way to get the extra life from the midboss if you're at low power?
I realized that if I actually need the life then it's because I've been dying a lot, which means I'm not going to have the power for the usual strats.

>> No.21384929

>>21384882
The thing I hate about asking for advice on /jp/ is that I'm guaranteed to find the solution I need immediately after asking.
Seems that killing the third fairy that spawns in each wave opens up enough space to avoid having to perform any crazy dodges.

>> No.21385222
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21385222

Would touhou vets be interested in watching a series of video essay-y videos about each touhou games as a total noobie works his way through the series?
I'm gonna make them either way, just wondering if y'all would like to see them when they're done.

>> No.21385409

Haven't played touhou seriously in something like 6 years. Nice to have a few new games to get back into. Been trying HSiFS normal, seems mostly manageable. If I can remember to use BOMBS the 1cc should come pretty soon I feel like...

>> No.21385576

>>21385222
Depends on the quality. I could use it as background noise for something.

>> No.21385593

>>21385222
I'd watch/listen to them, could be pretty interesting.

>> No.21385632
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21385632

>>21384929
and now I just accidentally summoned a UFO during the midboss, with the cancel from the UFO fucking up my read of the bullet patterns and getting me killed. It's kind of amazing how easily everything can go downhill in this game.
Thankfully I (barely) didn't need the extra life since I actually played decently against Byakuren for once.

>> No.21385795

>>21385222
don't advertise your shit here.

>> No.21385829

>>21372272
It's interesting seeing a lot of stuff from older games taken in and adapted for it. Also I like playing Youmu.

>> No.21385854
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21385854

>>21385222
Just don't make it a screamfest where you die repetitively for 10mn and don't use cartoon avatar and we'll be ok. Too many blind playthrough end up being just " waah wtf this is too hard pls blue thumb "

>> No.21385889

>>21385222
The only way I could be convinced to watch a newbie video is if the person making it had a very noticeable degree of experience with STG-like aspects but little to not experience with STGs themselves, particularly bullet-hell style ones like Touhou.

I'm not entirely sure how a video essay would turn out different from a normal video but the field of "I downloaded Touhou and WHAAAAAAAAAAAT is this?!?" is an already heavily explored topic without what I stated above.

>> No.21386006

>>21385222
Something like this?
http://nico.ms/sm26463345

>> No.21386538

>>21385632
That's your first clear? Congrats!

>> No.21386794

>>21385222
if you don't hurry up I'm stealing this idea faggot. I may not ever publish it but I'm doing it now with failed replays

>> No.21386941

>>21385795
Well I want people to watch what I make 'cause that's the purpose, I don't see it as "advertisement", it's not like I'm gonna get money of it. I use copyrighted music in all my videos 'cause it makes them fun, but that makes all of them unmonetisable and I don't care.
>>21385854
That's fair. I didn't have in mind something like that though, those are annoying
>>21386006
I can't understand what he's saying so no clue lmao
>>21386794
Do it! It's a neat idea which is why I wanna do it but if someone else does it their own way that'd be neat too.

>> No.21387099
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21387099

>>21386794
This reminds me that I deeply regret not saving replays when I got into the series. It would've been neat to compare my current playthroughs to the older ones.

>> No.21387141

>>21386941
>I can't understand what he's saying so no clue lmao
To sum up his videos, a complete beginner to Touhou picks up the games to play in order, comes up with routes and strategies with a little bit of help from comments, does tons of practice and manages to 1cc the game in Hard mode (+ clears Extra) in the end, before moving on to the next.
It's interesting to see him improve little-by-little each video, learning from his mistakes, optimizing his runs and pushing himself, even if just a bit, farther than where he died the previous time.

>> No.21387151

>>21386941
>>21385222
You mean review format like matthewmatosis and such?

>> No.21387479
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21387479

>>21386941
You seem like a genuinely nice guy, do what you want and have fun doing it.

>> No.21387534

>>21387141
I actually just watched しゅんウルフ's entire EoSD series yesterday because someone mentioned him earlier in this thread, and it was strangely satisfying. I guess it's relatable to watch someone struggle as much as you did in a game; I actually fist-pumped when he finally 1cc'd it.
The best part is his postive attitude though, I think I could learn from his ability to laugh at his own fuckups. I was punching my desk playing EoSD Extra, not laughing.

I probably wouldn't watch an English LP of any Touhou game though

>> No.21388135

>>21387479
After a long and tiring day of being cute, Reimu likes to relax on the swings.

>> No.21388420

>>21387141
Sounds really neat. I'm planning to get the good ending for each one but it's a bit more what >>21387151 said

Gonna take me a little while though lol. I just got the idea yesterday and at the moment I'm beating my head against Prayers and Wonderland. They're different enough that one serves as a palate cleanser for the other one.

>> No.21389764

What uh...keyboard do you guys use? Mines too sticky...yeah. Seriously though how do you guys hit keys for such precise movements? I always end up going further than I intended too and strafe straight into a bullet.

>> No.21389954

>>21389764
Just gotta tap the keys quickly, at least that's what I do

>> No.21390206

>>21389764
USB Saturn controller

>> No.21391147

>>21389764
A cheap mech keyboard with blue switches. You just play a lot and eventually you'll build muscle memory for how fast you need to release the key for a small tap.

>> No.21391148
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21391148

why can't i finish a game

i've been practicing a handful of the games since last september on a gamepad now

i can memorize the patterns and sometimes i am really on the ball, walking into stage 4/5 in a given game with no misses

but most of the time i normally back into a bullet or lose focus during the stage. once i've lost a life at all it usually goes downhill, it makes me feel stupid that i've been doing this for months but haven't finished a game yet. this is such an internalized struggle for me now. i'm not getting any younger

>> No.21391210

>>21391147
switch type is mostly personal preference. reds should be just as good (if not better) but would require a lot more getting used to, and browns have basically the same tactility as blues (using cherry mx terms). brand quality is more important, but even then it shouldn't be that big of a deal, especially when compared to difference between mechanical and rubber dome.

>> No.21391213 [DELETED] 

>>21391148
Try sticking with one game then. You should never die on any stage portions, so practice your routes more unless you have everything memorized or learn them if you don't have any. Press X any time anything looks like it might hit you against a boss, don't bother trying to do a risky dodge because there's no reason if you've got bombs in reserve unless you're doing a challenge run.

>> No.21391245

>>21391213
I don't recommend sticking to one game. Sure your brain will memorize, which is essential, but it also takes away your adaptability. Even if you can't 1cc something right away, it doesn't matter. It's all about training your reflexes and calculation/computational abilities.
Touhou doesn't use hyper fast bullets usually. Reading patterns and predicting how they will "unravel" is half the work, I'd say.

>> No.21391257

>>21391213
>You should never die on any stage portions
maybe on normal? but that's horseshit as a general statement and isn't needed to justify your later point.

>> No.21391273

>>21391245
all i could say is StB completely changed how i read patterns

i would have gone crazy if I stuck on EoSD and never left when I picked the games back up. I try to jump around through them all.

>> No.21391469

>>21391257
Post was deleted but yeah that's bullshit
I've had 1cc's where I died on stage 2 and 3
It's how you play after dying on a stage portion that matters, because if you don't recover and get frustrated you're going to just die more and more

>> No.21392605
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21392605

Way easier than I expected, only took a few days, Reimu A is too good

>> No.21392643

>>21392605
Only worthy shot type in the game desu

>> No.21393304

>>21389764
I use an arcade stick. Lel

>> No.21393326

>>21392643
Counterpoint: It's being used by a filthy shrine maiden.

>> No.21393549

>>21393326
True but Marisa is not lucky in this game. Besides Nitori her shot types are really meh.

>> No.21393772

>>21393549
Marisa is fine and Nitori is her worst shot type by a long shot. Terrible damage and her bomb is mediocre. Patchouli is great, water element is good enough to where you can justifiably ignore every other element since it does good damage and has great coverage for stages. Alice also has decent damage and her high power bombs let her cheese through spells.

>> No.21393862

>>21393772
I really didn't like Alice. I didn't test Patchouli enough but maybe I just used a shitty sign. But honestly Yukari is truly the best shot.
Satori with Patchouli was awful though.

>> No.21393875

>>21393772
>Patchouli is great, water element is good enough to where you can justifiably ignore every other element since it does good damage and has great coverage for stages.
gross, the wood/earth shotgunning is what makes patchy fun
>>21393862
satori is where the fun stops with all of marisa's shot types

>> No.21393923

>>21393875
>satori is where the fun stops with all of marisa's shot types
all those flavors of patchouli and he chose undine
and including straw doll kamikaze must have been one of zun's drunker decisions

>> No.21394040

>>21393875
Shall we talk about how disgusting this fight is with Suika? Patchouli is a walk in the park compared to it.

>> No.21394051

>>21394040
Suika overall is fucking terrible, never bothered with the 1cc with her. It's not even true homing.

>> No.21394169

>>21394040
Even if Suika was good, those StB cards in the Satori fight would still keep me from ever using her.

>> No.21394174

>Patchouli is great
Every fucking time I read this shit I have a feeling that played some other game with Pacho. At least Suika allows you to bombspam.

>> No.21394447

>>21394040
favorite satori fight. only way i'd like it more is if the the second spell were replaced with vvvvvvvvvvvvvvvvv.
also unfortunate that both of satori's macro spells (of three in the entire game) went to reimu. basically no point in picking fast ship. sadness.
>>21394174
you can bombspam with it, but you have to plant bombs on the bosses' faces (and switch to a shot type that has high skirt-sniff damage), which means planned bombs, tighter routing, and less room for error.
i'd still put it at second hardest l1cc even with bombspamming, just a bit harder than suika and a bit easier than nitori (assuming you can't consistently double-bomb). and that's after you get used to shot switching, which is a chore... patch could have taken it easy with me; all i needed was a three-day-weekend magician.

>> No.21395398

I am playing Story of Eastern Wonderland for the first time. I am having so much fun. Feels like I'm discovering it all over again. Beating this will grant me the right to overspend on Touhou merch when I get to Japan. Also, the stage 1 theme is so powerful, have been listening to it on repeat all day.
https://www.youtube.com/watch?v=7n3O9pUxxns

>> No.21396039
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21396039

>>21394040
Suika has the easiest Satori fight.

>> No.21396100

>>21396039
Funny way to spell Yukari

>> No.21396118

>>21396100
I never have and never will capture Double Black Death Butterfly, it just makes my brain short circuit
The other two cards are fairly easy

>> No.21396839

>>21392605
Nice! I came close today, but died on the last spell.

>> No.21397312

>>21394174
MarisaB's strengths shine more when you're doing LNB or LNN where her superior control over stage portions with the elements significantly decreases your chance of death.

>> No.21398434

>>21397312
easiest s4 ofuda and s5 orbs; easier s5 popcorn (with ma; easiest is rc) and both s6 crows (with ra,rc,ma). first crows aren't bad, not much of a difference in ofuda, and popcorn can be minimized and second crows can be skipped by spending more time on the midbosses.
it's something, but patch looks better more from aya and alice looking worse without bombs than from anything patch can do.

>> No.21398477

>>21395398
That's how I felt when I played Mystic Square properly for the first time. Be sure to try it if you haven't already.

>> No.21400620

Just started IN Extra today... and just finished it. Only took about two hours. I know IN is easy, but having access to spell practice really triviliazes the fight when you can just experiment freely with each spell card until you get a pattern down. Fujiyama Volcano was giving me trouble so I just did it about 50 times in practice, and on the next run I cleared it. It's definitely nice to have, but I guess I can also see why ZUN doesn't always want to include it.

>> No.21401976
File: 150 KB, 600x803, soul and beer.jpg [View same] [iqdb] [saucenao] [google]
21401976

>only 2 uncleared scenes left in StB
>8-7 and 10-5
>both are just streaming with some RNG
>took less than 200 shots to clear Kinkaku-ji
am I a hack?

>> No.21402224

>>21401976
Who are you quoting?

>> No.21405112

>>21387099
Thanks, I had look at my own first 1ccs and holy Jesus. Patchy took 2 of my lifes and I even had to bomb Meiling's last spellcards.

>> No.21407078

>>21372498
>>21372620
But extra Kogasa is easy? Only her mid spellcard can be somehow wacky.

>> No.21409102

>>21407078
How wacky do you think Kogasa is?

>> No.21412157

How do I configure a fightstick in SWR? I use joytokey but it somehow still recognizes it as a pad and when I use the default pad controls the movement doesnt work?

>> No.21412178

>>21412157
Does your fightstick have an option to toggle input to be considered as left analog? That should work, otherwise I have no idea.

>> No.21412406

>>21412157
You play a better game

>> No.21412546
File: 1.49 MB, 346x261, 1558736370449.gif [View same] [iqdb] [saucenao] [google]
21412546

Hey guys, I'm new to Tohou and I recently downloaded the full collection of games.

Where should I start?

>> No.21412573

>>21412546
6 and play them in order

>> No.21412586

>>21412546
EoSD, hold shift for focused movement.

>> No.21412610

>>21412546
LoLK

>> No.21412617

>>21412573
what is the order?

>> No.21412669

>>21412617
what number comes after six? you should be able to solve this

>> No.21412702

>>21412669
>what number comes after six?
five

>> No.21413445

>>21412669
he hasn't played 6 yet, he doesn't know about the decimal system

>> No.21413465

>>21412546
4
Playing 4 and 5 first lets you meet a few recurring characters and makes a few moments later in the series way more powerful, particularly IN stage 4 and UFO stage 6
Also they're easy and don't have any real gimmicks compared to later games

>> No.21413699

>>21412546
UFO

>> No.21414062

i hate not being able to 1cc eosd on normal i just want to get this monkey off my back

>> No.21414143

>>21414062
What's your shot type?
What boss(es) are you struggling with?

>> No.21414769

>>21414062
Learn routes for the stages if you haven't already. 3 and 4 are just streaming, and 5 can be trivialized by sitting at the top of the screen.

>> No.21417308
File: 7 KB, 640x400, nice..png [View same] [iqdb] [saucenao] [google]
21417308

nice.

>> No.21418669

Is it wrong to just remove the PoFV box from my 1cc chart? I just played it for the first time and I don't think I want to ever play it again

>> No.21418685

>>21418669
just play as aya or medicine

>> No.21418772

>>21418669
Spam level 2 bomvs. It's a different game so it requires different approach.

>> No.21418833

>>21418685
Don't you have to unlock them?

>> No.21418938

>>21418669
No, it's a piece of fucking shit.

t. actually beat the thing

>> No.21420323
File: 69 KB, 506x800, 1556562860631.jpg [View same] [iqdb] [saucenao] [google]
21420323

I have only cleared 4,5 and 6 on normal so far, but I got pretty close to 1ccing 4.
Is 4 one of the easiest to 1cc ? It seems a lot easier than 6. And speaking of which, how hard is 6 compared to the rest of the windows games ?

>> No.21420428

>>21420323
6 feels about average, or somewhere in the middle maybe. It's low on gimmicks and high on random-ish stuff. No visible hitbox when you focus either.

>> No.21420487
File: 33 KB, 416x480, 132516612852.jpg [View same] [iqdb] [saucenao] [google]
21420487

I dont want to grind out bullet hells but Id rather experience the story. Is there software that could play flawlessly for me?

>> No.21420496

>>21420487
Get the fuck out.

>> No.21420501

>>21420323
6 is one of the easier games if you're using bombs. If you aren't using them, it's one of the tougher ones because a bunch of the patterns can randomly decide throw walls at you. The rank system also makes certain patterns quite a bit harder to deal with due to the increased bullet speed causing them to travel further which can be problematic if a boss is low on the screen.

>> No.21420513

>>21420496
I didnt think my request was that outrageous anon. Touhou seems interesting but gameplay is so so

>> No.21420526

>>21420487
Aren't there patches that skip gameplay parts?

>> No.21420553

>>21420487
You can just read the scripts. They're on a wiki somewhere

>> No.21420638

>>21420513
If you don't like the gameplay I would not bother.
Practically all of ZUN's effort goes into making spellcards and music, which are meant to complement each other.
The plot and characterization in the games tends to be paper-thin, usually just some pre-fight banter and an incident which reverts to the status quo after adding some faces to the cast.
But you should try to finish a game anyway, it's very different from most other shmups.

>> No.21420649

>>21420513
You want to get into video game series without playing the video games so duh.

>> No.21420666

>>21420513
Try some of the official print media, there's some interesting stuff.
I particularly like Curiosities of Lotus Asia, it's quite comfy.

>> No.21420667

>>21420513
Just go read the wiki then. The amount of story in the games is nonexistent anyway.

>> No.21420829

>>21420323
7 and 8 are piss easy due to the abundance of extra lives in addition of easy to exploit gimmicks. 6 is slightly above average IMO in terms of difficulty.

>> No.21420872

>>21420829
What was the easy to exploit gimmick in 7?

>> No.21420888

>>21420872
The border makes some fights like Yuyuko significantly easier. Also, although it's not a gimmick, SakuyaA trivializes the game.

>> No.21420926
File: 14 KB, 166x166, 1428438639769.png [View same] [iqdb] [saucenao] [google]
21420926

>>21420323
all games are easy if you believe in yourself

>> No.21420947

>>21420888
What's the appeal people have with SakuyaA? I've tried her B shot after playing her A and it seems better in all aspects due to much better damage and equally good stage control.

>> No.21422331

>>21420947
Homing shot type in focused mode + high attack damage, also 4 bombs for easy panic clearance.

>> No.21422605

>>21422331
I don't really think homing is that necessary in PCB. The only really rough spot where it makes a noticeable difference is the spam in S6. Her damage also isn't high at all, it's the second lowest in the game only marginally exceeding ReimuA. Four bombs sure, but SakuyaB gets that as well, so I still don't understand why so many people flock to SakuyaA when B comes with basically all of the same advantages but way more damage.

>> No.21422893

>>21422605
I think you're underestimating how useful Sakuya's homing is for someone who is still pretty bad at dodging patterns. New players often do shit like get stuck in the corner during a boss and aren't able to see a way out, but Sakuya A makes your placement on screen basically irrelevant. Like for example on Youmu's 'Human Sword' card on Normal, with a non-homing shot you might have to cut back across the aimed red shots at least once, but with Sakuya A you're basically guaranteed to kill it just by the time you get to the right edge of the screen if you start on the left. Reversing a stream can be really hard for new players so that's a big benefit.

>> No.21423063
File: 96 KB, 506x379, 1554101229608.jpg [View same] [iqdb] [saucenao] [google]
21423063

>>21420428
I used the patch for that on my last playthrough, but i m not used to it yet, so I didn't use it much I feel
>>21420501
I feel like I use way too much bombs, but I ve been trying to do it less, does the rank system appear in later games ?
>>21420829
I probably will go into them blind next, I hope they are fun
>>21420926
Thanks anon, I will, and I will believe in you too !

Also, I've been playing those games on normal as Marisa with the laser shot type mostly, but i can only get to patchouli with one credit in 6 so far.

>> No.21423215

>>21423063
It remains in PCB for one boss only and disappears for the rest of the series

>> No.21423282

>>21423215
I've never paid close enough attention to confirm it myself, but I thought all the first-gen Windows games had a rank system. Do you have a source on that?

>> No.21423288

>>21423215
pretty good that it's gone then I think, it probably helps with 1ccs

>> No.21423384
File: 670 KB, 640x480, th012.png [View same] [iqdb] [saucenao] [google]
21423384

Fuck Subterranean Rose

>> No.21424718

>>21420947
The issue is you probably aren't bad enough at the game to see why people like it.

>> No.21424722

>>21423282
It's in PCB the whole time but for most of the game it doesn't significantly impact the patterns. There are a couple it does affect though, which is what the above anon is thinking about.

>> No.21425382

>>21423063
Rank is also present in 7 but it's much less apparent except for one specific instance if you're playing as Marisa. In most cases such as with Youmu's non spells, it will slightly alter how the pattern initially starts due to the very negligible change in bullet speeds but had I not even mentioned it, you wouldn't even likely pickup on any differences because they're so insignificant with regards to difficulty in it.

Lyrica who is an exclusively fought boss as Marisa in Stage 4 does however have a noticeably more annoying opener with high rank though.

>> No.21425660

>>21423384
did you timeout or honest though

>> No.21425947

>>21425660
Haven't timed out anything

>> No.21427771

>>21364340
Yes! Finally! I'm almost in tears. It feels so good. I did it!

>> No.21428933
File: 69 KB, 350x500, 200788.jpg [View same] [iqdb] [saucenao] [google]
21428933

>>21427771
Congratulations.

>> No.21429439

>>21427771
good job my man

>> No.21429623
File: 578 KB, 640x480, doned.png [View same] [iqdb] [saucenao] [google]
21429623

>all scenes cleared
been a while since I 100% a game
on a side note fuck this fucking RNG bullshit card

>> No.21429772

>>21429623
unironically the worst spellcard in all of 2hu

>> No.21429815

>>21429772
honestly not as bad as Eternal Meek or that Sakuya Coinflip card in StB

>> No.21429876

After a couple of weeks of EoSD normal, I finally got my precious first 1CC!
I played like crap against Remilia since I was so nervous, but I had a really good run up until her, so I had 4 lives going into the fight and was able to just bomb through everything.
Then I got destroyed by the extra stage, but that's something to leave for another day.

>> No.21429912

>>21429815
eternal meek at least has a safespot, it's kind of precise but it's better than playing the superman roulette

>> No.21430186

>>21429876
nice, firsts are always sweet.
and welcome to the suck.

>> No.21430464 [DELETED] 
File: 375 KB, 2048x1536, Yuyuko (3627).jpg [View same] [iqdb] [saucenao] [google]
21430464

>>21427771
Congrats anon!

>> No.21430752

>>21429815
>Eternal Meek
meek is fine dude

>> No.21430829

Is there a boss rush patch for IN?

>> No.21430850

>>21429876
on the other hand, flan stage is a high dose of get-good.

but I went through and got all my normal 1CCs on windows games before I came back and finished flan, totally valid to swap over.

it might not be the easiest, but TD is comfy and I want to do it for my first hard I think.

>> No.21431059

>>21429876
Well yeah you didn't clear it you one 1cc'd it, so normally you shouldn't even be playing the extra stage.

>> No.21431111

>>21431059
think long and hard about what "1CC" stands for

>> No.21431183
File: 84 KB, 1000x1000, 1476500037061.jpg [View same] [iqdb] [saucenao] [google]
21431183

>>21431111
one cute chen!!!

>> No.21431374
File: 478 KB, 655x1164, __clownpiece_touhou__bbf44d6de14b4d451e6f610d12cdfec4.png [View same] [iqdb] [saucenao] [google]
21431374

>>21431111
1 Cute Clown

>> No.21431643

I have been going at an Eosd lunatic 1cc for a year. I have my route and the consistency, but I’ve game overed on Gensokyo too many times. I just want to move on and play other games.

>> No.21431806

>>21431059
abort this post

>> No.21431861
File: 914 KB, 370x282, 1481112292692.gif [View same] [iqdb] [saucenao] [google]
21431861

>>21431643
You can do it anon !
I believe in you !

>> No.21432008

>>21431643
Which shot are you playing?

>> No.21432878

im gonna 1cc normal eosd today i almost did it but i died to the part where remilia shoots bats and fireballs and shit

>> No.21432922

>>21432878
The first part of that attack is the only hard part since it's random dodging. The bubbles and fireballs you can stream to dodge them easily.

>> No.21432969

>>21432878
>remilia shoots bats
bat on bat violence!

>> No.21433676

What does everyone think of rank? Is it a system you would like to see return in the modern games?

I'm of the opinion that it adds fun interactions to shmups and keeps people needing to be good enough to adapt to what's thrown at them. I do however think its original implemented was not handled the best as it seemed a bit lacking in testing as certain patterns could end up being more difficult if your rank was low due to the bullets travelling slower causing more density compared to high rank. The system certainly would need to be refined so that having a higher rank should always result in an increased difficulty.

>> No.21434121

>>21433676
all you need to force adaptation is have something onscreen that isn't purely static, aimed, or deterministic in an easily manipulable manner (ex: i think vowg is deterministic but good luck seeing the same pattern every time). rank can do that too, but it basically only works when a player messes up or doesn't sufficiently route. the former is a more a technicality: adapting to easier patterns demands less of a player, not more (and players already have to adapt whenever they mess up, rank or no rank). the latter works if a player learns the basics and wings the rest, but that's already improvising so rank isn't particularly impactful. otherwise, there's always an optimal route for whatever survival or scoring you're doing (and for whatever, if any, rank management is needed), and rank will be roughly the same at any given point across successful runs.

there is the argument for adaptive difficulty, but this is superfluous when the game already has difficulty settings. if it's too hard, you can pick an easier difficulty. and if you're looking for a challenge, rank (as it's usually implemented) punishes you for messing up by making things easier. it's unnecessary at best and counter-productive at worst. for devs (in general terms and across genres), rank can lessen the impact of difficulty imbalances, but even then it's obviously better to just balance difficulty.

there are implementations of rank that optionally increase difficulty (like rank only increasing with large score pickups) and there are other ways to optionally increase difficulty (like bosses giving a harder pattern when parts of them are blown up for score), although i can't think of any that would really gel with toho mechanics. if you could implement one then it might be interesting, but it'd be a different way to push your limits on scoring; it wouldn't be about adaptation. podd and pofv have this with trying to reflect as much as possible for score (not rank btw, just reflecting stuff; max rank becomes the norm so rank is only noticeable when someone is hit), but that wouldn't work in a standard shmup.

the true appeal of standard rank seems to be with systems that encourage rank management via planned suicides (like in garegga). i say 'seems to be' because i never got it, and i wouldn't like to see it in toho, but it's a thing.

>> No.21434255

>>21434121
You're right. I may have jumped the gun by assuming that people wouldn't really have close to consistent playthroughs which would result in differing rank values that would need to then be accounted. It would wind up being more difficulty inflation as opposed to adaptive which doesn't really add much value.

I can agree with that. I think having intentional deaths to reduce rank would be a bit antithetical for Touhou since the games are designed around successfully capturing patterns as opposed to bombing or dying to ones which border on inhuman difficulty. I'm not overly familiar with BG so I don't know how unreasonable the game gets if you don't intentionally lower your rank, beyond anecdotal hearsay however.

>> No.21434352

What's the "complete [difficulty] without missing" achievement mean exactly, anyone know?

>> No.21434429

>>21434121
>like bosses giving a harder pattern when parts of them are blown up for score
Boss with different parts is already a thing though, like Prismivers or Seiga

>> No.21434431

>>21434352
By "missing", understand "losing a life". Roaring cancels are fine.

>> No.21434509

>>21434255
i think your assumption is right (even the best players probably push themselves enough to mess up a lot), but the eventually runs will vary only around the more difficult parts, and they'll vary in basically the same way. i suppose you could look at it as slow difficulty inflation, but i see it as sudden easiness sadness (like when i die on or before flower dream vine).

>>21434429
point. i've always thought of the prismrivers more as a choose-your-own-adventure, but there's definitely a best choice for whatever you're going for. i'd forgotten about seiga; that's a neat spin on the idea.

>> No.21435148

>>21432008
ReimuB of course.

>> No.21435720

>>21435148
you could try mb or ra. rb is great for nb, but mb has the easiest clear. ra probably has an easier clear than rb too, but that's not as clear-cut.
if you clear with rb though you can know that you didn't take the easy route.

>> No.21435826

>>21435720
Not him, but what's the benefit of ReimuA? Bosses are generally nice about staying in front of you in EoSD, and if I wanted help on stages then I'd go for MarisaB since she tears through stage 4.

>> No.21435848

>>21435826
Easiest Patchy. Remilia can also have really terrible movement on Meister and the homing shots can salvage what would otherwise be many unsuccessful captures.

>> No.21436255

>>21435826
>Bosses are generally nice about staying in front of you in EoSD
Are you actually playing EoSD?

>> No.21437273
File: 56 KB, 128x252, Th06Sakuya.png [View same] [iqdb] [saucenao] [google]
21437273

>>21435826
*warps to the other side of the screen*
Heh, good luck getting that life, kid...

>> No.21438279
File: 48 KB, 350x350, 1532668664343.png [View same] [iqdb] [saucenao] [google]
21438279

>>21437273
All of her spell cards are insufferable, stage 5 is the reason I've never bothered with more than one 1cc in this game

>> No.21439481

>>21435826
what >>21435848 said (plus it's decent against kd, sg, and maybe vi too at l1cc level) and she has a decent bomb. if mb can bomb all the tough stuff, then ra can bomb almost all the tough stuff.
i'm not sure if ra actually makes stages easier at l1cc level, though. easier post-s5 midboss and s6 (and start of s5 if you aren't safespotting), but the end of s4 becomes tricky and pre-s5 midboss becomes trickier.

>> No.21439974

>>21439481
>(and start of s5 if you aren't safespotting)
nm, this seems to be about the same if not slightly harder

>> No.21440114
File: 1.13 MB, 1280x960, 1537438074459.jpg [View same] [iqdb] [saucenao] [google]
21440114

Finally cleared an Extra for the first time. Yay! I died to the dumbest shit on this run but made it anyway somehow. What's the next in difficulty, IN?

>> No.21440182

>>21435848
let's be real here, no one is capping meister on their first 1cc anyway

>> No.21440518

>>21440114
Personally I found Suwako, Ran, and even Yukari to be easier than Mokou. But sure, she's not a bad choice.

>> No.21440868

>>21440518
Having the spell practice feature goes a long way

>> No.21441368

>>21440868
Just download a practice patch or use SpoilerAL.
Mokou's spellcards are actually pretty difficult compared to other extras, but the extremely long deathbomb window (and border team) allows you to make so many mistakes and still win.

>> No.21441377

>>21440114
If you count the PC98 games, LLS is pretty easy. Otherwise I think Suwako would be next on your hitlist.

>> No.21441764

>>21440114
The extra boss in 16 is the same as the stage 6?

>> No.21441802

>>21441764
yes

>> No.21441819

>>21441802
whattafug zun??

>> No.21441896

>>21441819
in 2 it was the same as stage 1

>> No.21442050

>>21441819
5’s Extra is Stage 3 with a book

>> No.21443241

>>21441764
Yeah. I kinda think he should have kept the wheelchair. Would have made the part where she stands up in the extra a stronger moment

>> No.21444353
File: 191 KB, 500x500, sad.jpg [View same] [iqdb] [saucenao] [google]
21444353

Is there any way to make the D-PAD work for TH06 since it only responds to the analog stick? I've been playing for a while on controller so I feel like switching to keyboard now would be a mistake. Either that or I feel like I should get good in being precise.

>> No.21444483

>>21444353
>so I feel like switching to keyboard now would be a mistake
Your brain is way more malleable than you seem to think; it might give you a brief spot of trouble, but you'll get used to it just fine and it shouldn't matter in the long term.

>> No.21444559
File: 62 KB, 382x395, ehh.png [View same] [iqdb] [saucenao] [google]
21444559

>>21444483
I'll try then. I stressed out myself a bit too much with trying to make the d-pad work. I'm also quite incompetent on remapping the keys to get into playing with keyboard but I'll figure it out somehow.

>> No.21444592

>>21444559
This key remapper utility is extremely simple to use, just set the changes you want in the config file and then it remaps your inputs system-wide while running, so you don't have to worry about compatibility with any particular game or anything.
http://www.shrinemaiden.org/forum/index.php?topic=219.0

>> No.21446231

>>21443241
Why is she on a wheelchair if she can stand up?

>> No.21446753

>>21446231
It's purely symbolic and based on her real life counterpart I think

>> No.21446763

>>21446231
God of cripples
Okina is god of a lot of things

>> No.21447918
File: 163 KB, 1024x1022, chen egao3.jpg [View same] [iqdb] [saucenao] [google]
21447918

>>21444592
I somehow got it to work for the d-pad with this so thanks. Best of luck to you anon.

>> No.21450812
File: 891 KB, 1280x960, 1543842223555.jpg [View same] [iqdb] [saucenao] [google]
21450812

RNG in this extra is too damn high. Thankfully resources in Raiko's stage are dropping like popcorn.

>> No.21451491
File: 7 KB, 640x400, the tenth letter!.png [View same] [iqdb] [saucenao] [google]
21451491

learning the alphabet with mima!

>> No.21451708
File: 560 KB, 640x480, PCB1ccRA.png [View same] [iqdb] [saucenao] [google]
21451708

Finally 1cc'd PCB on normal! It was with ReimuA but I'm still not good against Youmu where I lost half of my full lives. Also I ran out of bombs during Yuyuko's last spellcard and thought I was dead but the cherry blossom barrier came on at the last second when the red ball danmaku was about to kill me in the last couple of seconds. Kind of weary now of doing the other stories since they don't have homing.

>> No.21451741

>>21451708
I don't think you'll have as much of an issue as you think. ReimuA is a mediocre shot in PCB because of how low her damage is and her best use is for easing a couple stage portions. Once you learn some stage routes for the forward focused shots, you'll be able to fare better off against the bosses with the increased damage. Youmu is also cake on normal once you know how to deal with her patterns. Her only one that should realistically kill you is her last card. Use this video for all of her non spells and you'll rarely die to them once you've got the movement muscle memory. https://www.youtube.com/watch?v=s3A8i2_-zHc

>> No.21451802

>>21451741
>PERFECT
I fucking hate when they do this for attention whoring and muh views

>> No.21452268

>>21451491
Very nice
checked those mad trips too

>> No.21452702

Eika is horrible in Lunatic mode when you play Youmu. The charged shot doesn't reach and you pretty much have to stay in focused mode during the nonspells.

>> No.21454138

>>21440114
I have been beaten! :D

>> No.21455135
File: 240 KB, 960x720, th16_nb_nr_clear.jpg [View same] [iqdb] [saucenao] [google]
21455135

Finally got my no-bomb no-release 1cc and my first clear of HSiFS with that! Super sloppy Okina (missed on all her spells but the second), but the 7 extends I managed to save reaching her carried the fight hard. My arms were shaking hard and felt super heavy when I entered stage 6, that was dumb and definitely didn't help.

>> No.21455177

Just finished my first LOLK pd normal with the best touhou. And I still can't do an 1cc normal on PCB again after I accidentaly alt-f4'd the game before the credits scene.

What do you think? Should I skip PCB and try 1cc IN?

>> No.21455379

Hold the fuck up, is Extra Okina's Danmaku Dupion just designed around the release's bullet cancel? I don't see any way out of the loops.

>> No.21455433

>>21455177
Sucks about PCB. You can try some more but honestly, if at some point you stop having fun replaying a game you already effectively beaten, I don't think anyone would hold it against you to skip it.

>> No.21455458

>>21455177
Dude. It's annoying to say it everytime someone's coming up with something like this but:
It's NOT good to force yourself into playing the same game over and over again. It's only going to break any genuine will you could have at playing the game for fun, and it's only going to make you into a one-trick poney.
Do other games, play around, have fun!

>> No.21455473

>>21451741
I'm not that anon, but I'm trying to 1CC normal PCB myself at the moment.
At least psychologically, PCB is a lot harder on me than EoSD, in the sense that I can't even figure out what to do against the large majority of the PCB spellcards in level 4 and beyond: I just get trapped in a situation I can't get out of comfortable, and I can't tell if I'm supposed to gitgud enough to pass through the bullets, or if there is a movement I need to make to not get trapped. Should I just cave in and look up a guide?

>>21451708
Teach me, senpai!

>> No.21455558

>>21455473
Consulting replays is one of the best things you can do unless you have some strange morale obligation to do everything yourself. People who are better than you are have already figured out the best strategies, so employing them is only going to help you out as a player. The important thing to remember is that knowing what to do is only half the battle, you still need to be capable of executing your gameplan correctly and having the experience for how to adjust if you make a mistake.

>> No.21455574

>>21455458
I'm having fun, anon. I already played all the games and try others for a bit, the thing is that I'm aiming to 1cc PCB now.

>> No.21455587

>>21455433
I'm just whining, anon. I think tonight is the night I'll do it!

1cc EOSD was harder to be honest, I don't get why I still struggle with micrododging.

>> No.21455650

Just getting into Touhou, I'm starting with EosD but I feel like I'm hitting a wall with stage 4 on hard. Everything up to it has been pretty smooth when I'm not screwing myself over but fug.

Should I switch off to normal or keep on trying? I've played quite a bit of bullet hells so I defaulted to hard but I didn't expect such a spike. And since it only gets harder from here I'm worried. I'm enjoying the struggle but I don't want to burn out too fast.

Haven't been playing for too long so I might just need to go at it more.

>>21444353
Which controller do you use? I use a ps4 controller (has the best d pad imo) with ds4 windows and I map the keyboard arrows to the d pad and it works great. I'm sure there are other input mapping software for different controllers too.

>> No.21455653
File: 1.94 MB, 1300x1400, cb5020b04ff247f63af84ad19cc32e67.png [View same] [iqdb] [saucenao] [google]
21455653

>>21455587
>>21455574
Go get em champ

>> No.21455720

>>21455558
It's not really a moral obligation: I looked up strategies for a couple of spellcards in EoSD. The difference is that this time, it's almost half the spellcards.
I'll figure it out soon enough. I think I just need to get into the mindset that I have to actually reflect on how the spellcards work to make progress in this game.

>> No.21455790

>>21455650
Just start on normal and up the difficulty or switch to an another game after you get a 1cc.

>> No.21455982

>>21455650
Might as well try normal, EOSD hard and normal aren't too different in difficulty compared to later games
Or try another shot type since patchy's spells change depending on which one you're using

>> No.21456219

>>21455379
You don't get out of it. Just sit on her head and don't eat the yellow balls. "Just sit on her head" applies to a very large chunk of the spells in hsifs extra

>> No.21456235

>>21456219
Oooh, of course. Dunno why I failed to see that. Thanks!

>> No.21456262

>>21456235
Or you can stay in between her legs and she'll end up being flattered enough that she'll cancel the spellcard.

>> No.21456441

What's the easiest route for GFW? I'm thinking C2 since it gets Spring Path out of the way first and doesn't have Luna as the final boss, but I'd like to know if there's a route that's generally considered easier than the others.

>> No.21456481

>>21455982
>>21455982
Played normal for a bit, already made it to stage 6 on almost a 1cc. I wanted to unlock 5 to practice so I just continued.

This is a bit better, I feel like I can learn patterns a bit more since I'm not dodging for my life. Def a better way to start since I can take it slightly easier. Makes me excited to go back to hard when I'm done.

I started with Marissa B since I like the speed and power but I felt like it was letting me get away with sloppy play at times so I tried out Reimu B and I like it a bit more since it requires a bit more control.

>> No.21456699

For the first time in hundreds (thousands?) of attempts, I finally got past PCB Phantasm's pre-Yukari bullets without spending a bomb. In that attempt, I also cleared Phantasm itself for the first time. A+ bullets, 10/10, would recommend.

>> No.21456772

>>21456699
That seems like a bizarre way to do it; from the very beginning I budgeted three bombs to the stage, and still had plenty to get through Yukari herself. Were you just restarting on principle if you died during the stage?
Either way, nice work on clearing it.

>> No.21456814

>>21456772
I think you're misunderstanding. I just had a lot of problems with those specific bullets, and by the time I 1) decided I should deal with them instead of bombing, 2) realized what pattern I needed to follow, and 3) had the dexterity needed to pull it off, I was ready to beat all of phantasm.

>> No.21456912
File: 27 KB, 400x400, cover.jpg [View same] [iqdb] [saucenao] [google]
21456912

I replayed lotus land story today. A couple of attempts before I got the 1cc, but man that game has charm. Alice maestra is such a good track and Yuukarin is a great 5th and 6th stage boss, even if she's a little easy.

>> No.21457043

>>21456912
I did this exact same thing an hour ago and had the exact same thoughts. Who are you and why are you in my head?

>> No.21457072
File: 537 KB, 640x480, it looks like this because of a program that increases the game's internal resolution and also an aya mod.png [View same] [iqdb] [saucenao] [google]
21457072

Can someone post the current version of that 1cc chart? I want to fill it out since I just cleared phantasm for the first time.

>> No.21457200

>>21457072
it also looks like that because thcrap uglies up the sidebar (and title screen and maybe more) with romaji

>> No.21457241

>>21457200
Yeah, messing with the logo is retarded. Good for silly mods like this though.

>> No.21457690
File: 99 KB, 1200x797, 1412859967561.jpg [View same] [iqdb] [saucenao] [google]
21457690

>>21455135
Impressive, nice job anon.

>> No.21458266
File: 375 KB, 2048x1536, Yuyuko (3627).jpg [View same] [iqdb] [saucenao] [google]
21458266

>>21451708
>>21455135
Congrats anons!
>>21456441
Both A routes are generally considered easy, they also have Luna right at the start if she is a problem to you.

>> No.21458305
File: 254 KB, 891x669, 00956d8fe7d141f020dc27552e2bf8add795459d.png [View same] [iqdb] [saucenao] [google]
21458305

Fellas is there a way to properly remap the controls? I'm so used to moving with WASD that it's impossible to switch over and the control remap in the options doesn't work either (is this fixed in later games?)

>> No.21458314

>>21458305
There is a perfect solution to your problem already posted in this very thread. Don't take after the dummy in your image, open your eyes and read.

>> No.21458344

>>21458314
Oh. didn't see that.
i are very smart.
but seriously though is that issue fixed in later games?

>> No.21458385

>>21458344
nah, japan doesn't believe in wasd

>> No.21458405
File: 1.53 MB, 1897x1356, Q22.png [View same] [iqdb] [saucenao] [google]
21458405

>>21443241
>I kinda think he should have kept the wheelchair.
The manga's got that covered

>> No.21458515

>>21458405
Does this segment mean that the Cirno route is the canon one?

>> No.21458541

>>21458515
I think Extra Aya and WaHH implies every routes in HSiFS are canon

>> No.21458639
File: 849 KB, 1004x1443, x17.png [View same] [iqdb] [saucenao] [google]
21458639

>>21458515
I think it's this >>21458541 But her route was implied to have canonically happened way back even when the game released.
https://mangadex.org/chapter/47714/1

>> No.21458819

>>21458515
>>21458541
>>21458639
all good endings in the series are canon in the sense that the information they give and events they portray all happen even if they seem mutually exclusive and it's basically always been this way

>> No.21459747

>>21458819
>what is UFO MarisaB

>> No.21460046

>>21459747
A shot type nobody ever got a 1cc with?

>> No.21460249

>>21458405
We don't deserve Hirasaka

>> No.21460289

>>21458405
Okina has found new onaholes to use!

>> No.21460307
File: 118 KB, 500x500, artworks-000515735523-oe08h7-t500x500.jpg [View same] [iqdb] [saucenao] [google]
21460307

This game is amazing omg how come I didn't play it before?
Play it if you haven't anons

>> No.21460556

>>21460307
It looks like a shitty fangame for secondaries like all other shitty fangames for secondaries. No thanks.
>omg
You have to go back.

>> No.21460598

>>21460289
Okina cannot feel her dick!

>> No.21460661

>>21460556
You sound very narrow minded.
Some fangames are better than some of the mainline games, but people like you that disregard games automatically for not being official can't see that.

>> No.21460687
File: 2.88 MB, 400x400, passingthrough2.webm [View same] [iqdb] [saucenao] [google]
21460687

It happened again!

>> No.21461425

>>21460661
You sound like you have to go back.

>> No.21461862

>>21460661
This isn't the thread for good games. If that were the case, no one would be discussing any games past SA.

>> No.21461920

>>21460661
This isn't the thread for good games. If that were the case, no one would be discussing any games before UFO.

>> No.21462445

>>21459747
all of them, not just one, please read

>> No.21462947

>>21460661
This isn't the thread for good games. If that were the case, no one would be discussing any games past HRtP.

>> No.21463305
File: 942 KB, 978x686, pre ufo.png [View same] [iqdb] [saucenao] [google]
21463305

>>21461862

>> No.21463320

>>21460661
This isn't the thread for good games. If that were the case, this would be the Len'en Gameplay Thread.

>> No.21463324

>>21460661
This isn't the thread for good games. If that were the case, no one would be discussing DDC.

>> No.21463335

>>21460661
This isn't the thread for good games. If that were the case, no one would be discussing Touhou.

>> No.21463580

>>21460556
Just try it. It's not as great as the original game but it's worth playing, and Yuyuko-sama is more graceful and gorgeous than ever in it.
Also, some of the spellcards are downright amazing.

>> No.21463848

Ugh, I wanna play but I don't know what to do, everything is either too hard or stuff I have already done before.

>> No.21463878

>>21463848
Play the fighters

>> No.21463894

>>21463878
No, I can't stand those.

>> No.21463954

https://store.steampowered.com/app/1043230/__Ten_Desires/
oh neat guess we're getting the rest now

>> No.21463973
File: 92 KB, 377x300, 1554266903906.png [View same] [iqdb] [saucenao] [google]
21463973

>>21463954
>steam

>> No.21465035
File: 143 KB, 850x478, Yuyuko (3657).jpg [View same] [iqdb] [saucenao] [google]
21465035

>>21463580
>Yuyuko-sama is more graceful and gorgeous than ever in it.
That's debatable, but she is indeed beautiful and its a sight to behold.

>> No.21465066
File: 30 KB, 178x227, 1558527906089.jpg [View same] [iqdb] [saucenao] [google]
21465066

>>21463954
>steam

>> No.21465085
File: 659 KB, 901x1000, 1555674133249.png [View same] [iqdb] [saucenao] [google]
21465085

>>21463954
https://store.steampowered.com/app/1043240/__Double_Dealing_Character/
both TD and DDC coming out on the 4th of July

>> No.21466154
File: 625 KB, 1001x753, poor yuyuko.png [View same] [iqdb] [saucenao] [google]
21466154

>>21455574
Finally. I beat her again, and I didn't fucked it up closing the window without watching the credit scene.

Here I come Eirin!

>> No.21466201

Man, playing without using bombs is much harder but so much more fun. I can dodge in peace without having to constantly worry if I should bomb a part or not or feeling super guilty about messing up and dying with bombs left.

>> No.21466355

>>21466154
you don't have to worry about taking a screenshot. just press home and the game creates a bmp in its snapshot folder (pcb and later). and even if you forget you can always fast-forward through a replay and take a screenshot then (except for special summary screens, but afaik eosd was the last one with one of those).

>> No.21466509

I have a question

If I google "touhou download" there is a community website that lets you download the games for free.
Am I supposed to buy them somewhere? I've searched for a while and I don't see anywhere I can buy them.

>> No.21466532

>>21466509
Search more.

>> No.21466542

>>21466509
You can't get them all yet, but have a little look above your post.

>> No.21466546

>>21466509
They're all sold at events. ZUN allows moriyashrine to exist because he doesn't expect anyone to fly to Japan to buy the physical copies.

>> No.21467630
File: 1.70 MB, 1280x960, 純粋なる狂気.png [View same] [iqdb] [saucenao] [google]
21467630

Could somebody help me figure out how to approach Junsui naru Kyouki? I'm specifically having trouble understanding the behavior of the second wave of lasers once you're pinned down by the straight ones. If there's any kind of pattern to where they decide to go I haven't been able to find it, and if they're random I'm not sure where I should be looking to prepare for them.

I'm playing on Hard right now if the spell works any differently on other difficulties.

>> No.21468161
File: 398 KB, 1285x1796, 9efd51fdd1ed8efb8b735e8cd007c500.jpg [View same] [iqdb] [saucenao] [google]
21468161

Hi touhou newbie here.
I've been getting my butt kicked on the second game for a couple of days, but I wanna see it through to the end and maybe even the entire series. I love the songs, the subculture, and I would marry Reimu were she real so I am dedicated.

But I have A LOT of questions:
1. Is keyboard the best/preferred way to play these games? I have a bunch of console controllers if those are considered better, but I'm not sure.
2. Are bombs best used against bosses or mobs?
3. Is playing with 5 lives considered not-standard or an inferior way to play? I know that to get the true end you need to not use continues, and I wanna get that, but getting it with just 3 lives seesm impossible right now.

And just any other general tips are appreciated!

>> No.21468197

>>21468161
Keyboard is good, bombs are best used when you're probably going to die, use 3 lives. The newer games don't let you pick life count at all, so it's not something you should crutch on.

>> No.21468210

>>21468161
Second game? You mean SoEW? You better start with first Windows games.
Most people play with keyboard but anything is preferable. It depends on you.
Bombs is your panic button, use it when you need it. Also learn death bombing.
Play with default lives.

>> No.21468223

>>21468197
Oh ok, good to know. Yeah, I'll switch to 3 then. I think if I eat shit now it'll be easier later.
>>21468210
Yes, eastern wonderland. Why should I start with the windows games?

>> No.21468296

>>21468223
Eastern Wonderland is kinda clunky and unpolished even among PC-98 games. People usually recommend EoSD because shot type balance with no gimmicks.

>> No.21468450

>>21468223
the series changed considerably between pc-98 and windows, with the first windows game being sort of a bridge between the two. bullets generally become slower and more numerous, mechanics and qol features (like a visible hitbox) are rolled out, and the level of polish increases. overall, it's probably easier to cut your teeth on shmups with the windows games. and from a story perspective, pc-98 is mostly forgotten whereas windows games (and manga) share the same world and characters.

you can start anywhere, but eosd/pcb/in (and sometimes mof), in that order, are generally the recommended entry points (with pofv and photo games being things to maybe try later or on the side). starting there gives a better feel for the series. ultimately, yes, you should play what you enjoy, since that's what will keep you motivated. but you won't know until you try, so i'd recommend dropping a credit in at least eosd and pcb to see if they tickle your fancy. and like >>21468296 said, even if you find yourself preferring pc-98, soew is a bit rough (and doesn't even have focused movement) so ms/lls should be nicer to start out with.

just remember to use vpatch for the early windows games so you don't have massive input delay. and if you're looking for beginner tips, i'd recommend prometheus' "full extent of the jam" for its techniques section (and only for that section). it's a bit longer than it needs to be and it omits misdirection, but otherwise it's solid and, in particular, it breaks down streaming (he calls it bullet herding) with pictures and explanations so you'll understand how to execute it and the principles behind it. the only thing to keep in mind is that he's using a different bullet hell shmup for his examples, where the equivalent of unfocused movement is shot and focused movement is laser, but other than that everything directly applies to toho.

>> No.21468509

What's the most broken shot type in DDC? Any videos?

>> No.21468545

>>21463320
How often do those even pop up?

>> No.21468654

>>21468450
Different guy here. Personally when I first got into the series I struggled with the first three windows games for a while. I mainly put a lot of time into 6 and 7, as well as a little bit of 8 and 10. After getting tired of them and having no 1cc's I decided to check out PC-98. I randomly picked LLS for some reason, and immediately felt a 1cc was doable. It was easy, but that gave me confidence. I 1cc'd 2 and 3 next, but somehow 5 felt more difficult, and that's where things sort of "clicked."
After getting a 1cc in MS I went straight back to early windows and got 1cc's in 6, 7, 8 and 10 with relative ease.
I think stages 3-6 in MS teach a lot of valuable skills (stage 3 streaming, stage 4 get-the-fuck-out-of-the-way, stage 5 a mixture of both, and stage 6 kinda just trains your eyes to look for paths through bullets) and once cleared smoothly they make going back to EoSD very interesting because the bullets feel a bit slower. That's on normal, at least. Any higher difficulty and the speed goes back up.

All that being said, it also feels cool to start with windows 2hus and go back to something with similar gameplay with the retro aesthetic. The windows games also leave a great first impression.

>> No.21468679

>>21468509
sakuya b

>> No.21468774

>>21468654
i undersold lls and ms. sorry about that.

>> No.21468879

>>21461862
past eosd*

>> No.21469153

>>21468161
Personal preference. There are good shmup players that use controllers as much as there are ones who use keyboard.

Bombs are best used as a defensive option. If a pattern looks too difficult, hit X. If you get lost trying to read a bullet pattern, hit X. Touhou games are very generous with resources compared to other shmups so you can be fairly liberal with your usage. It's always better to die with no bombs unused.

>>21468509
SakuyaA
https://www.youtube.com/watch?v=m7Lg88pv2lE

>> No.21469536

>>21469153
I love Reimu’s giant gohei and its bomb. Selectable bombs when

>> No.21471426
File: 69 KB, 1280x800, k... but only in choke.png [View same] [iqdb] [saucenao] [google]
21471426

a choke, two flustered bombs, and a final choke (with a bomb in stock) for good measure after the run's fate was already sealed.
just want that last letter, though this could have even been a wr. part of the process i suppose but augh.

>> No.21471434
File: 1.37 MB, 1023x600, thisfuckingshit.png [View same] [iqdb] [saucenao] [google]
21471434

>>21467630
This infographic is for Lunatic, but maybe it'll help.

>> No.21471445

>>21471426
Sweet! How does scoring work on this stage? I can guess staying at max Dream and triggering and collecting as many points items is most of it, but what about bomb usage for instance?

>> No.21471497

>>21471445
>Sweet!
(°□°)︵ ━

>> No.21471509

>>21471497
can't even tableflip on 4chan orz

>> No.21471532

>>21471434
>ここを見る
Yep, that's a disgusting orgy of curvy lasers alright.
Is there not some text description that's supposed to go along with that image?

>> No.21471563

>>21471532
There was, but I don't remember where I got that. I honestly have yet to try it myself, but the annotations look pretty explicit already : line yourself with the circled gap by going either up or down the straight lasers and you'll be safe from the curved ones.

>> No.21472234

So I was thinking about playing Mountain of Faith as my second Touhou game because the lack of bomb actually enthralls me. The problem is that every downloads I find of it all have that thcrap shit. And when I try to install the vpatch in any of them it keeps getting an error, and when I try with the japanese version it works except it's in full screen with no borders and thus causes screen-tearing (unlike with PCB who had a perfect resolution with good black borders).

So is the thcrap shit infecting every touhou games after MoF or what ? If there's a place specifically without it I'll search for it, but I have to know if it even exists.

>> No.21472269

>>21472234
There are hardpatched versions of every game through 13 readily available; I can't believe that you've properly looked and not found them.
Incidentally, you can use vpatch with thcrap, but there's some hoop you have to jump through, I think using a modified vpatch.exe or something.

>> No.21472290

>>21472234
as far as the jap version goes, you can set it to windowed/fullscreen in custom.exe, enable/disable windowed in vpatch.ini, and change window size in vpatch.ini. vpatch shouldn't have any positive impact on input delay from mof onward, though, so you can do without it unless you need windowed (for the custom window res).
not sure if you're doing something weird trying to install it, since it just sits in your folder and it launches the game. maybe you're missing the dll.

>> No.21472324

>>21472234
>>21472269
For thcrap, it's the normal installation. You just need to edit games.js to open vpatch.exe instead of thxx.exe

>> No.21472380

Alright so I got the screen tearing fixed but it's still borderless, which fucks me up coming from PCB.

>>21472290
>change window size in vpatch.ini
By default it says 1280 x 960, but it still takes the entirety of my screen without borders.

>> No.21472798

>>21472234
Edit the thcrap/game.js file and change the thxx.exe executable to vpatch

>> No.21472841

>>21468774
You were right about the big change though. The main thing MS taught me to do was to start looking further away from my character.

>> No.21473242

>>21472380
Finally got the borders in full screen, but now there's screen tearing.

Is MoF even worth the bother ? I don't get it. I literally had to change nothing for PCB to work out flawlessly. Meanwhile there's always an issue that pops up when I fix one with MoF.

>> No.21473389

>>21473242
Holy fuck, I try not to rudepost but how retarded can you be? Set the game to run in windowed, enable windowed mode in vpatch, set the resolution to 1280x960, run vpatch. Done. It should work perfectly on any version of Windows.
>Is MoF even worth the bother ?
If you have to ask then don't even play Touhou.

>> No.21473432

>>21473389
That's one of the first things I did you retarded mongoloid
If your braindead solution had worked I wouldn't still be posting about it, dumbfuck

>> No.21473468

>>21473432
>Finally got the borders in full screen
You clearly didn't.

>> No.21473515

>>21473468
Set the card to GPU instead of Display in nvidia open panel shit
and change the v-sync from 0 to 1, now screen-tearing happens only for one line at the very top which nobody cares so it's fine now
runs at 59.9 fps though, guess that 0,01 fps is why I can't get past stage 3, the mental placebo is strong

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