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/jp/ - Otaku Culture


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20892077 No.20892077 [Reply] [Original]

Who shall you side with when Gensokyo is burning?

>> No.20892183

Moriya Shrine. When I eventually install the mod

>> No.20892485

Current progress: I haven't had time to test anything yet, but I believe the new companion dialogue and likes/dislikes and such should now be in place. I also changed the appearance of ransom brokers, modified some tournament entrants, opened up marriage options, and added advanced formations to the mod. I'm in the middle of editing the intro slightly so that it at least isn't referencing native locations, which shouldn't take long.

I also started building a new castle for Misty Lake, and I may or may not now understand how to revise tournament weapon loadouts. I'll test something later and see just how badly it breaks the game.

>>20892183
Sometimes I regret not being allied with them when facing Kanako and Sanae.

>> No.20892932
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20892932

I only have to defeat the netherworld and the SDM will rule all.

>> No.20893059

>>20892485
When you get married the cutscene is fucked because the touhou's don't have their cosmetics on.

>> No.20893075

>>20892077
>>20892485
Which mod is this and where do I get it?

>> No.20893170

>>20893059
Noted, that should be simple enough to fix so long as I can figure out where the script that hands out wedding items is located.

>>20893075
This is Touhou Origins, a mod for Mount and Blade: Warband. The original developer abandoned the project ages ago after releasing what was essentially a beta version. I recently decided to start polishing it up a little bit and adding some features. In my heavily biased opinion, this process has been going well despite my complete lack of experience at modding.

As it stands, the mod has several very obvious flaws, but it's also one of the more ambitious and imaginative Warband mods I've encountered. I've had a lot of fun with it; otherwise I wouldn't be putting so much effort into addressing its problems.

Here's a link to the mod and a "patch" to put in its directory. I'll most likely be uploading and updated version sometime this week.

https://mega.nz/#!vDRQkYaQ!aRjuZ1gA-q1-X6Xh8-n220ltNjaLb7cbF6zAS9gN7oE

https://mega.nz/#!yeBBRS7S!AacAPkqLdkDwIFzDPfgQqWp7C3o817b-gviMSfQenG8

>> No.20893691
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20893691

What are some things a beginner should keep in mind when playing this game?

>> No.20894533

>>20893691
This mod in particular, or Warband in general?

>> No.20894595

>>20893691
Never ever auto-resolve a battle, no matter how many more troops you have. Even if you have 5000 troops and the enemy has 3. This is true for the base game and every single mod of it.

>> No.20895401

After fiddling around a bit, it appears I have successfully worked out how to revise tournament weapon sets the way I want. I can set how much each weapon type is favored by each kingdom, including ones that were just using a "default" setup previously, and introduce new weapon sets to tournaments. Just over-writing the default weapon sets would have been a lot easier, but I felt that approach would have been a bit ham-fisted. Right now, this is how I'm thinking of setting things up:

Hakurei Shrine: Tons of ranged weapons, with daggers and/or polearms as backup.

Netherworld: Traditional Japanese weapons. Real ones, not practice weapons.

Underworld: Lots of heavy blunt weapons, especially tetsubo.

Senkai: Heavy on staves and swords, some thrown weapons and crossbows.

For the moment, I don't have any particular plans in mind for modifying the others. The SDM feels like the most appropriate faction to have the typical default tournament sets, with everyone fighting on horseback with lances and swords.

>> No.20895611

>>20895401
No lances please.

>> No.20895726

>>20895611
It's an idea I'm willing to entertain, at least, depending on how people feel about it. I don't mind using lances, but the AI is awful at using them in an arena environment. It's always kind of sad when all the tournament contestants get stuck on a wall ten seconds in.

>> No.20895792
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20895792

I keep getting my shit fucked up in this game. Always getting captured by roving bandits and losing all my party. I tried taking a bounty to get some money but ended up getting knocked out instead. I never thought being a warrior would be so hard...

>> No.20895794
File: 232 KB, 1600x900, 20190225132916_1.jpg [View same] [iqdb] [saucenao] [google]
20895794

Chaos Knights > Mecha > literally every other faction unit > Daoshi

Also defenders are in unreachable locations in the great mausoleum.

>> No.20895837

>>20893691
Don't get too big of an army until you have enough money to support it.
Don't get too attached to army units, they will die.
OPEN A BANK ACCOUNT WITH THE GUILD MASTERS. If you put money in there and let it multiply the game will eventually be impossible to lose.
Maids and Miko are good and cheap units that are easy to get. You'll want them to be a 4 or 5, 1s are fodder.
Calvary will eat you alive if you don't have your own calvary or upgraded units. The easiest calvary to get a bunch of is Maid Knights and Youkai Hunter, but you want an ok income before having lots of calvary.
DO NOT ENGAGE FACTION PATROLS UNTIL YOU HAVE A COMPETENT ARMY WITH GOOD RANGED UNITS AND CALVARY.
DO NOT ENGAGE LORDS UNLESS YOU CAN EAT ARMIES THAT ARE 80+ FOR LUNCH.
Mecha 2/3 are extremely good. Go to the towns near genbu ravine to recruit kappa 1's and upgrade them to mecha.
Myouren Cemetery has cheap salt, human settlement has cheap dye. Cart that around for easy early game cash.
Onmyoji spawn Jiangshi for free. Buy a couple and you can have free troops that are easy to upgrade regularly.
Don't bother doing anything in hell, it takes to long to go places in there and the Kasha 2/3 will eat your armies.
Buy land in Nexus of Boundaries to make dyeworks, you can get easy income from that.
You don't need to pay soldiers stationed at outposts. Put your ultra expensive calvary there.

>> No.20895872

>>20895837
>>20893691
For easy armor, get a follower and steal their head armor and body armor, the game will give them back a free set when you go into battle.
Specific units to watch out for:
Chaos Knights and Scarlet Knights, they eat other units alive. Don't engage Luna Knights or high ranking SDM lords unless you have very good calvary or a horde of mecha.
Mecha have extremely good gear and can engage really bad odds and win.
Moon Rabbits have nice guns and shoot far. They are also pretty easy to get from Eintei castles.
Kasha are horse archers from hell. Don't engage them if you don't have shields.
Youkai Hunters/Exterminators aren't as insane as Chaos Knights but they are pretty good.
Werewolves and Mermaids aren't as good as Mecha but are still pretty strong.
All archers and Gunners can ruin your day if placed correctly.

>> No.20895875

>>20892077
Keep your war out of my eastern utopia, thanks.

>> No.20895898

>>20895792
Use lots of cannon fodder soldiers at the start.
Blocks or lines of infantry usually defeat whatever haphazards charge the AI bandits throw at you.
Don't forget to backpedal while fighting and attack the very moment your block deflects the enemy's blow.
And then add brainybots to the game and watch as your ass gets kicked by trash mobs.
Some lord quests are a good source of revenue at the start, like the message quest and killing that guy who hides in a village.
Guildmaster delivery quests in towns are also profitable, with the exception of cattle delivery due to the annoying minigame.
If you manage to find a good trade route then trading will net you plenty of money at low risk.

>> No.20895906

>>20895792
The early game can be pretty rough, especially if you aren't all that experienced with Warband to begin with. If you aren't already, I would place a high priority on recruiting a companion who has high pathfinding. Pathfinding allows you to better choose your battles, and not get wrecked just because you accidentally wandered too close to some Luna Knights.

>>20895794
Chaos knights and mecha are pretty absurd, but I think you're underestimating daoshi a bit. They have decent swords, strong shields, and the best crossbows in the game. At minimum, I would rate them more highly than sohei, and in most cases I would rather use them than earth rabbits as well.

>> No.20896066

Is it normal for an outpost to spawn with units?

>> No.20896310

Whoops. Adding in one item set worked fine, but adding in several has resulted in some weirdness. Now tournament participants are all getting equipped with 2-4 random weapons, some of which aren't even mentioned in the "set items for tournament" script, and there are contestants trying to fight bare-handed for some reason despite being equipped with three longaxes.

I'll probably shelve this idea for the moment.

>>20896066
I don't recall seeing that before, but there are several oddities with outposts. Is it a typical little garrison force, or something more unusual?

>> No.20896322

>>20896310
It was an assortment of 120 units that seemed similar to the set in my other garrisons, so a bunch of SDM/hakurei calvary and a variety of other calvary units and mixed infantry.

>> No.20896338
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20896338

>>20896322

>> No.20896476

>>20894533
Preferably Warband, but tips for this mod is fine too.

>>20894595
>>20895837
>>20895872
Much appreciated.

>> No.20898159

>>20896322
>>20896338
I'm not sure what to make of that. I would have some theories if they were at least all units from the same faction. I tracked down the original forum thread where the outpost kit was developed, but it wasn't too informative beyond the general consensus that the outpost kit has a lot of bugs.

>> No.20898964 [DELETED] 
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20898964

I was wondering why Satori hasn't attacked my city.

>> No.20898974
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20898974

I was wondering why Satori never attacked my city

>> No.20899004

all the geography in this mod is flaring up my autism too much for me to actually enjoy playing it.

>> No.20900225

>>20898974
Caravans sure have a rough time in this mod. Any giant soldier stack that forms inevitably seems to include a ton of caravan guards in its ranks, and to have a ton of caravan guard prisoners. At some point, you would think they would give up on the idea of sending caravans down to Chireiden.

>> No.20901990

>>20899004
You just need to use your imagination a bit more! Gensokyo has obviously been reshaped by the war. The SDM was burnt down and rebuilt on a different part of the shoreline, Yuuka had the Garden of the Sun uproot itself and walk elsewhere, Rinnosuke moved back into the middle of human lands when he became a lord, etc.

>> No.20903194

>>20893691
Some tips I've personally noticed.
-This one is just a suggestion, everyone may have different preferences, but I like using 1h swords with high range on hits. One that can be used as a 2-handed weapon as well are nice. I currently use a pretty fast 1H sword with 153 range and 50 damage on slash.
-I use a shield as well. Tengu shields are nice for the aesthetic. Mecha shields are probably better overall, but heavier and can obstruct some vision. The invisible ones jiangshi use are good, but they have low durability. I wouldnt really recommend putting points into shield either. Spend your level up points on other things.
-I use a bow. Sword of Hisou(Ranged) is pretty cheap, low reqs, but also the best bow you will find for a long time(or ever?). 28 damage, 99/98 speed. I use keystones for ammo which are +8 damage. You -can- use flying onibashira which are like +30 damage or something, but you get much less ammo-wise. Be sure to max out horse archery and the archery skill in general. My bow skill is sitting at around 300 right now, and I can get perfect accuracy on horses at full speed.
-This is the real important part. Have a melee and a ranged weapon of some kind, hence why I brought up my loadout. When doing sieges, you will probably want to take out all of the archers and such on walls that the AI soldiers ignore. You can minimize casualties on your side that way. Likewise, have a nice melee for both the fact ammo is limited, and for any close fights. Likewise, in the field, enemies with shields are much easier dealt with by ride-by sword swipes. I don't like crossbows or throwing items, so I cant really comment on those, but hopefully that helps with doing sieges.
-One last tip, if you are defending on a siege, you seem to have a pretty good advantage. I've found that I've been able to defend cities/castles from 400+ armies with <100 (good)troops. It's mostly because they are forced to come to you and you often have a height advantage.

>> No.20903230
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20903230

Iku will never walk you down the aisle to marry Sakuya.

>> No.20903256
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20903256

>>20903230

>> No.20903415

>>20903230
is the bishop a sinsack

>> No.20903649

>>20903194
So, of course right as I write this, I find a Strong Lunar Bow which has 31 power. Requires 6 power Draw though. Also, managed to defend against 1000+ troops with about 230~. For whatever reason it's way easier to defend than to attack. Something to keep in mind if/when you decide to defect and make your own faction.

>> No.20904384
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20904384

>>20895726
>>20895611
I actually enjoy lances, if the map is conducive.
While SDM is thematically fitting, their maps are some of the worst for lancers. On the other hand. Tengu Settlement would be damn good with a little modification and Moriya Shrine is basically perfect. Maybe make them the only faction with lance tourneys.

>>20895837
>>20895872
Holy shit you can hire kappa instead of bludgeoning machine war parties?
Also
>calvary
stop that

>>20903194
If you are a cheap faggot like me. Just fill your personal belongings with kappa laserguns and ammunition.
I just race around on a rocket with a backpack full of blasters and just drop them when empty (they have a clip of 12) until I have one left before actually getting ammo to reload. With Horse Archery at only 5 I can reliably hit most targets with the margin of error mostly being a matter of leading the shot.

>> No.20904582

>>20904384
>While SDM is thematically fitting, their maps are some of the worst for lancers. On the other hand. Tengu Settlement would be damn good with a little modification and Moriya Shrine is basically perfect. Maybe make them the only faction with lance tourneys.

I'll keep that in mind. I do intend to revisit the tournament scripts before too long and see if I can figure out what went so hilariously wrong last time. Adding one weapon set worked fine, so I can't have been too far off the mark.

>> No.20905067

>>20904582
If you really want to make it balls to the wall, maybe copy 1257's tourney code that makes you enter with all your equipped gear on. Watching all the lords of a 2hu kingdom go ham in an enclosed space sounds like a real corn popper.

>> No.20905145

>>20893691
remember that Bannerlord is never coming out, and thus the Bannerlord version of this mod :-)

>> No.20906231

What version of mb does this need? I'm getting Unable to open file CommonRes/wb_mp_objects.brf

>> No.20906336

>>20906231
The original version says 1.158.

>> No.20907247

>>20905067
That is a thought, though it would also homogenize tournaments quite a bit.

>>20906231
It looks like that file was added in 1.153.

>> No.20908688
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20908688

Why does the text look like garbled Chinese?

>> No.20908759

>>20906231
Works fine on 1.170.

>> No.20908796

>>20908688
That is a good question. If you go to Configure from the launcher, is your language set to English?

>> No.20908800

>>20908796
The mod choosing launcher doesn't work for me because Arch Linux doesn't package a 32-bit version of qt5-base so I just manually edited the file that sets the current mod. Guess I have to also figure out where the file that sets the language is!

>> No.20908829

>>20908800
Or rather fuck it, I'll just run it on windows

>> No.20908833

>>20908800
You might be able to just delete the contents of the languages folder in the mod directory.

>> No.20908866

>>20908688
>>20908800
Why would you even ask such a general question when your user experience is completely different from the average? What's more, you are actively fucking with files and wondering why it won't work.

>> No.20909265

>>20892077
Why do I get a box that just says "Not set" every battle? I can click ok and it goes away but it is a little annoying

>> No.20909274

>>20909265
Oh great, I tabbed out for this without saving and when I opened it again it crashed

>> No.20909385

>>20909265
I'm not sure what causes that yet, but it seems to stop happening after a few battles, so it's just a minor nuisance when starting a new game. My suspicion is that it's from a tutorial that was never fully implemented. I might try to fix it at some point.

>>20909274
Using alt+tab with Warband is a bad idea. Use alt+enter instead to enter windowed mode.

>> No.20909585

>>20909274
>>20909385
My system is hilarious.
I alt tab and the computer freezes for a sec before a popup tells me my GPU driver crashed and recovered.
Warband is still running.
I tab back in and after a brief black screen it is working normally as it was when I tabbed out.

>> No.20909910

Two questions...
One: why is there so much cavalry without horses?
Two: How the fuck does routing work? Why do my guys run away from easy battles? Do they hate winning?

>> No.20910018

>>20909910
their morale is probably low, the party menu will show it to you

>> No.20910022

>>20909910
>why is there so much cavalry without horses?
Why would they ride horses when they can just float around at high speed?

>Why do my guys run away from easy battles?
I'm not sure why the AI is so flighty. I messed around with the unit courage calculation script recently, but I haven't done enough playtesting to know how much of an impact those changes will have in practice.

>> No.20910583

>>20910022
>Why would they ride horses when they can just float around at high speed?
I don't mean the floaty ones, I mean the guys with guns and other random walking people. There's a bunch that are designated as cavalry that should clearly be infantry or archers.
>I'm not sure why the AI is so flighty. I messed around with the unit courage calculation script recently, but I haven't done enough playtesting to know how much of an impact those changes will have in practice.
Is there a way I can just turn routing off? It's really annoying since it's basically impossible to win tough battles now, since you just know your guys will run away instead. Can only take the easy fights which takes a lot of fun out of the game.

>> No.20910753

>>20910583
>There's a bunch that are designated as cavalry that should clearly be infantry or archers.
Oh, those, right. I actually hadn't noticed much strangeness there while playing, but that might just be the result of my preferred troop types. I might examine it at some point, but offhand I actually don't know much about how/where the game sets troop classes. They aren't defined in troops.py with the rest of the troops' information for some reason.

>It's really annoying since it's basically impossible to win tough battles now, since you just know your guys will run away instead.
I have never had this much trouble with my own troops' courage, and I frequently engage in battles where I suffer 90%+ casualties. I'll typically have some of my troops try to retreat 1-3 times or so over the course of a hundred days of game-time. You might have a serious morale problem or something, check your morale modifiers under Reports.

My tinkering with unit courage has mostly had the goal of making enemy faction patrols not completely panic after one person gets shot with a musket.

>> No.20910821

>>20910753
Maid 3 is an example of a unit that's designated as cavalry for no discernable reason (none of the other maids are).

Is there a good way to compare different units? There's so many and it's hard to tell which ones are good and which ones aren't. Also, I wish setting the deployment order was easier, since it fucks it up when you upgrade units. I've lost battles already by accidentally deploying only cavalry and then only archers as reinforcements.

>> No.20911055
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20911055

Remember kids, bring lots of ranged units to sieges.

>> No.20911057

>>20911055
>that map
That's not even a bad one. Normally, I would just kill all of the unreachables myself. One of the maps has a sheer cliff where none of your units will walk up so you essentially have to go up yourself, and even then it's very difficult.

>> No.20911248

>>20910821
Generally, foot melee units become weaker and less useful the more the game drags on as ranged weapons become more and more accurate and dangerous, alongside maps like >>20911055 negating them entirely.
Kappa mechs in particular are hard to take down without cavalry due to being semi-automatic and heavily armored.

>> No.20911451

>>20911248
If you line up a bunch of moon rabbits in front of your mecha it's even more bullshit.
Set them to hold fire until the cavalry closes then open up at once before going melee only again. They will shred the front line of horses with their incredibly high damage guns and then skewer what's left with their incredibly high damage bayonets.

>> No.20911929

>>20910753
I hired some yamabushi (3?) a while ago and they were set as cavalry too.

I haven't had any noticeable morale problems in regular battles, but faction patrols are very flighty indeed. Very low party morale should generally lead to most of it deserting.

>> No.20911986

>>20911929
>Very low party morale should generally lead to most of it deserting.
I mean, for player's party.

>> No.20912122

>>20893691
Allow quitting without saving, and just make money by save scumming bar bets.

>> No.20912705

>>20910821
You can talk to units to see their stats and skills, but it's not an especially convenient way to compare them. As in Native, unit stats are also somewhat randomized when the game starts, which can impact their utility somewhat.

>>20911248
I wouldn't underestimate melee infantry too much. A bunch of fully upgraded oni or meidos will stomp most anything, and while there are castles with unreachable units, there are also some without good locations to place ranged units.

>> No.20913350

What does "book r-18" do? I'm tempted to buy it but it's 12k

>> No.20913564

>>20913350
It's used for changing your cosplay, whatever that does.

>> No.20914473

At a glance, it doesn't look like I broke anything significant recently, so here's a new version of the mod.

https://mega.nz/#!6W4EHA4B!pKPWhftyPxBjvjJN3noXO6tvZVManbYtA2b72wkAeSI

Companions having dialogue and generally being revamped a bit is the major new addition. I also enabled advanced formations, rebalanced some things, fixed the appearance of various characters, expanded marriage options, and fixed some minor bugs.

A few notes on companion dialogue: a few of the replies are lengthy enough that the text gets pretty tiny, which I'll probably fix at some point. It was hard to get a feel for what effective character limit I was working with. There are also a few lines that might not flow very well, particularly the ones brought up if you ask a companion to tell you about their history again. This is because the game uses one particular line from their intro for part of that, and I didn't realize that until late in the process and didn't account for it. The Intel Mission lines are still the default Warband ones, because I didn't notice them until later on and didn't feel like messing with them. I'm pretty low on ideas there anyway: a lot of the companions aren't from Gensokyo, so I'm not too sure where exactly they would be getting intel from. I also never really send my companions on intel missions anyway, so it's not something I felt like putting much effort into.

I made it so that all the companions are considered to be "nobles," so you won't suffer any penalties if you make them into lords. I couldn't think of any reasonable way to make a distinction between noble and non-noble characters, and for the most part I think it best to not even try. I might adjust things later so that you lose some relation when promoting people who aren't native to Gensokyo to lordship.

I removed the ride skill from a bunch of infantry who had it, which may or may not help the game figure out that they are not cavalry, and tinkered with unit courage, which may or may not have a measurable impact on routing.


Next, I'm going to focus on scene creating/editing, and mess with various random side-projects for times when I get bored with that. A couple questions:

-Does anyone have any ideas regarding what to do with the pretenders? I have some thoughts on how to flesh out the Hakurei and SDM pretenders, but that still leaves the ones for the Underworld, Netherworld, Youkai Mountain, and Myouren Temple. I might see if I can just disable some of them without breaking anything.

-Do you have any thoughts on the idea of opening up the Underworld a bit? Thematically, I kind of like how it's set up and how remote it is, but making the trip to Chireiden and back can get obnoxious pretty quickly. It's also kind of silly that their strongest lords effectively have to march a distance equal to the length of the entire map just in order to reach their nearest neighbor, and caravans going to or from the three deep cities are basically doomed from the get-go.

>> No.20914502

>>20913350
Travelers can upgrade your "cosplay" items that make you resemble other characters. To do this, you need to have the items in question placed in the first two slots of your cosplay storage, and a "book R-18" to serve as payment, because travelers only accept payment in the form of lewd Reimu pictures. Your items will get an upgrade quality, which...probably does something. I haven't investigated that just yet, and the game does not make it at all clear.

The books occasionally drop after winning battles, so I probably wouldn't spend a ton of money on them.

>> No.20914513

>>20914473
Also: as usual, a lot of changes will require a new game in order to take effect. This version won't break existing saves, though.

>> No.20915223

There's a bunch of places in sieges where you get stuck in an infinite falling animation. This happened to me in Shining Needle Castle (which is really cool btw), in the room where the final enemies are. Your troops can't get into there very well and I got stuck in an infinite falling animation with no bolts left. Had to wait until I got shot to death with just 2 defenders remaining

>> No.20915231

How do I easily recover morale? All my guys are running away now. I really don't want to lose more battle maid 7s

>> No.20915283

>>20915231
Look at your morale report, and see what issues there you can address. Past that, the simplest ways to improve morale are buying a wide variety of food items and winning battles.

>> No.20915285

>>20915283
Kind of hard to win battles when all your best troops are just deserting, but thanks

>> No.20915293

>>20914502
>The books occasionally drop after winning battles
I never got one and I'm about 400 days in. Who do I have to fight for Reimu lewds?

>> No.20915331

>>20915285
Party size is a morale factor, so if need be you might dismiss some recruits to help keep your better soldiers around.

>>20915293
I've never paid close attention to precisely who all can drop them. At minimum, I know I've gotten them from the loot pile after defeating SDM lords before, and I think I've even gotten them early on from trash like yamauba. They're pretty rare, though, I usually only get a handful of them during the process of unifying Gensokyo.

>> No.20915844

>>20914473
Could you give a 'patch' download that is only the changed files?

>> No.20915939

>>20915844
Sure, this should work.

https://mega.nz/#!SXo0QIRI!uKMF6MjTe-D4BAzVqk6j9lEA-LHAUQPwUSxSNAI9Qd4

This also includes some changes I made in the past few hours since uploading the last version. I fixed an issue that was preventing some lords' specialty troops from spawning, and gave a few more lords specialty troops for fun. I haven't tested how it will change the overall game dynamics, but nothing looks broken, at least.

>> No.20915957

>>20915939
ty

>> No.20916039

>>20915223
Yeah, I've run into that a few times as well. I'll fix the few instances of it I'm aware of eventually, but that sort of thing is hard to spot when just glancing over a map in the editor.

>> No.20916047

>>20916039
There was also another part somewhere, I don't recall where exactly, in the final part of the siege (when you enter the castle). It was a big open space and my troops wouldn't really move. It had a few infinite falling areas that you could get out of but more interestingly it had a part that teleported you if you got close to it, so the enemy troops kept walking there and teleporting back. When I walked there I got teleported into a wall or something but I managed to get out.

>> No.20916056
File: 377 KB, 1920x1080, Best waifu team.jpg [View same] [iqdb] [saucenao] [google]
20916056

I'm liking the new companion dialog.

>> No.20916169

>>20916056
Whats up with Daiyousei's wings?

>> No.20916320

>>20916169
There are ice wings that can be equipped as a mount.

>> No.20916324

>>20916169
That's a mount you can get.

>> No.20916518

>>20914473
The underworld might as well be a giant block of 'fuck you' in the current form. Adding in more paths would elevate it from 'never go to' to 'visit very occasionally'.
As for pretenders, wouldn't you need to put in effort with new models and lots of dialogue?

>> No.20916564

>>20914473
if there was a way to give it 1 way exits (or entrances for thematic reasons), that would be nice.

but maybe just give them shortcuts through the spiral with sturdy fortresses inside the shortcuts.

>> No.20916575
File: 198 KB, 672x314, WaHHUnderworldLayers.png [View same] [iqdb] [saucenao] [google]
20916575

>>20914473
Make the Underworld more like pic related. The problem isn't that the area is isolated, but that all the towns are mashed together at the bottom. If you had Former Capital near the top close to Onsen town, then Chireiden as a midway point, and the Nuclear Furnace at the bottom of the pit it would be much easier to traverse. You could make the area smaller as a whole too but that isn't too necessary.

>> No.20916665

Combine both >>20916564 and>>20916575
to make it a series of circles, with the only way in or out of each one through a major town, kind of like a giant nut that you have to crack the shell on

Though that would eventually lead to some funny stuff if say the SDM captured one ring, and the shrine captured the one outside that, and then they couldn't get out because they were at war.

>> No.20916678

>>20916518
>As for pretenders, wouldn't you need to put in effort with new models and lots of dialogue?

Whether or not new models are needed depends on the direction taken, but it would probably be necessary if they aren't going to be OCs or something. There are models for a few unused characters in the files, but I'm not sure why people like Rikako or Mugetsu would be trying to overthrow Satori (and have some support from her vassals.) Pretenders have much less dialogue than companions, so that part isn't a particularly big deal, at least.

My 3D modeling skills are definitely not up to the task of adding new stuff to the game, but even if they were I'm not sure there are any characters that would make sense for those roles. Right now, I'm leaning towards fleshing out the Hakurei and SDM pretenders, and seeing if I can just disable the rest, but I thought I would see if someone had some sort of brilliant idea I'd overlooked.

My 3D modeling skills are probably up to the task of some minor map editing, though. I'll try that out and see how it goes. I think a few minor changes could could make the Underworld about as accessible as the Netherworld, if not moreso.

>> No.20916718

>>20915293
>>20915331
I have found 3 just smashing faction patrols with my looting at 10.
I'm guessing it's due to the way the loot algorithm works.
Certain high rank faction units could possibly 'drop' doujinshi, but there'd be difficulty due to the obscene price of the items and likely short list of elites they drop from.
Loot's total value is based on the size of your defeated enemy and your loot skill, so killing a shitload of garbage units in one gowith high skill would drop a couple expensive modifiers on cheap equipment to balance out.
Likewise, very expensive items very rarely drop from small skirmishes due to them likely being more valuable than the total value of the loot pool alone.
TL;DR: get your loot skill really high and tackle (and actually beat, not rout) a huge number of elite enemies in one go.

>> No.20916930

Making some edits to the map was indeed pretty easy. Moving castles/towns/villages might be a little more annoying, but shouldn't prove unmanageable.

>>20916564
Having one-way exits is an interesting idea, but it's not feasible to implement. From what I understand, trying to do anything fancy with overland map features is extremely difficult because a lot of it is hard-coded.

>>20916665
I think I'll try to implement something along these lines. The Underworld being more open means they won't constantly get their asses kicked due to logistics issues, and the towns not all being in a blob both makes more sense and is more convenient.

>>20916056
Glad to hear it.

>> No.20916956

What's the latest touhous included in the mod? I think we'll need a 3D modeler somewhere down the line anyway to fix the defalt male villagers so they don't look like Oblivion characters that don't fit the established aesthetic.

>> No.20916961
File: 99 KB, 299x301, 1502716383355.png [View same] [iqdb] [saucenao] [google]
20916961

I started in Chireiden by accident. How fucked am I?

>> No.20916967

>>20916961
Just walk to the magic library/great mausoleum/human settlement area

>> No.20917008

>>20916956
It has the Ten Desires cast, Kokoro, and Seija (or her model, at least) so it's actually not all that far out of date in the grand scheme of things.

>>20916961
The good news is that you're right next to two other towns. The bad news is that everything else is really far away, and there is a lot of scary shit around. Corpse Collectors have a high map speed and are very bad news for a starting character. Yurei are also fast, and can be tough to handle right off the bat. Onimusha are slower, but will absolutely annihilate you if you engage them.

So, just avoid all those things while in an enclosed space with low pathfinding, and everything will be fine. Maybe you'll get really lucky and have someone like Renko start in one of the three nearby taverns.

>> No.20917032

Is it possible to make the companions not get so pissed off with each other?
Sure banter and complaints are cool, but having them run off all the time from low morale is one thing I hate about the base game.

>> No.20917089

>>20914473
>expanded marriage options
Could you elaborate on this a bit?

>I made it so that all the companions are considered to be "nobles," so you won't suffer any penalties if you make them into lords.
Guess it's time to pump charisma for some of these guys.

Also, any plans to remove/change some of the absolutely ridiculous maps? Examples would be Mayohiga which is near impossible for both sides to fight properly and one of the Tengu maps, I forget which, but you have to climb this insanely steep ladder just to get to the enemy. Think, a couple inches every second up a 7 story ladder. I think the map would be cool if replaced with a staircase instead.

>> No.20917124

What does the Blessed Shide with the "witch" effect do?

>> No.20918122

Are patrol troops (Youkai Hunters etc) still supposed to be hostile when you're mercenarying for their faction?

>> No.20918481

>>20918122
Yeah how do they actually work? They're still hostile if you're a mercenary for their faction but I think they stop being hostile if you ever aid them in a battle, interestingly enough. Also once they stop being hostile you can't fight them anymore; when you walk into them you do get the "surrender or die" option but then after that your only option is to leave.

>> No.20918839

>>20917089
>Could you elaborate on this a bit?
Nearly all lords should now be marriageable other than faction leaders. Previously, which characters were marriageable and which weren't was a bit unpredictable due to some oddities with the skin system.

>Also, any plans to remove/change some of the absolutely ridiculous maps?
Yes, and it is helpful when people bring up examples like this. I don't have all major map issues documented, and I would prefer not to have to load up every single one in the editor to look them over.

I switch around between projects a bit depending on what seems interesting to me at the time, but I'm currently putting together a new castle for Misty Lake.

>>20917124
It's a quest item. If you talk to Reimu in the Hakurei Shrine while you have it equipped, it will start a short quest line where you play as Marisa during some flashback sequences and witness the start of the war.

The quest-line is a bit buggy, so you should be careful with your save file before messing with it, and so far as I can tell the last quest is impossible to complete. It's worth playing around with once, though, because while playing as Marisa you can fly and use spellcards.

>>20918122
>>20918481
I haven't looked at them too closely yet, but the patrols all belong to their own separate factions. This is why defeating them doesn't harm relation with their "parent" faction, and why you can gain relation with them and render them friendly even while at war with their parent faction. They are set to be intensely hostile to everything not belonging to their parent faction. I'm not sure why that includes the player even while you're on that faction's side, but I've noticed that behavior as well.

>> No.20918893

>>20918839
>and why you can gain relation with them and render them friendly even while at war with their parent faction
Can I do the opposite and antagonize them again? They usually have a ton of prisoners so I like to hunt them down if I need to recruit some new people

>> No.20918921

>>20918481
Becoming a faction's vassal makes its patrols friendly.

>> No.20919042

>>20918893
Unfortunately, I'm not aware of a way to do this, which is why I never "befriend" them. The patrol factions have no units or holdings aside from the patrols themselves, and you can't attack the patrols while they are friendly.

>> No.20919280

>>20919042
That's annoying. I have to take care never to accidentally befriend the rabbits then since they're worth hundreds as prisoners and a crapton of XP

>> No.20919582

Anyone else notice their party moving much slower on the map compared to Warband? Almost everything is faster than me, even large armies.

>> No.20919652

>>20918839
>Yes, and it is helpful when people bring up examples like this.
I figured this might be the case. I'll bring examples as they come up when I play.

>> No.20920274

>>20918839
>The quest-line is a bit buggy,
I can't find whatever I was supposed to find at Aogashima. Also, Engrish as fuck.

>> No.20920370

>>20920274
Is that the first part after showing the shide to Reimu? You need the shide equipped for every leg of the quest. If you do have it equipped, walking into the village center should switch you to Marisa, and in my case the quest completed after I talked to the two NPCs present a couple times.

>> No.20920393

>>20892077
The humans.

>> No.20920400

>>20919582
You shouldn't be any slower than usual, but other parties are a bit faster on average than in Native. Armies composed mostly or entirely of cavalry move quickly, and there are a number of those around (namazu, yurei, luna knights, etc.) Some lords also recruit a ton of cavalry, and some lords have a few points in pathfinding, whereas in Native all lords have 0 pathfinding.

>> No.20920410

Myouren Temple siege map has a few oddities. There is a ladder leading towards the defenders which the besieging troops never take, choosing a highly roundabout route instead. I didn't get to check if it's accessible.

There are also a few spots where the defenders may get stuck (by the stairs way in the back of the map and behind those shield things, like the one on the right of OP picture).

>> No.20920478

>>20919582
Item weight effects travel speed

>> No.20920617

A few more map problems I've encountered.

Untrodden Valley is nice in concept, but large groups of spawned attacking troops can get stuck at the spawnpoint. Likewise, there are a few areas on the way to the 'upper platform' where the player can get indefinitely stuck. Specifically in between the hexagonal rocks.

Magician's Manse is relatively okay, but attacking troops will get stuck when trying to go into the tower, and likewise, nothing will want to come out of it.

Nameless Hill, I'm not sure if it was the enemy type, but most defending troops won't even fight. Generally, you can go against an even amount of defenders or more and finish with zero casualties.

>> No.20920937

>>20919582
use ctrl + space for faster map movement once you click a destination

>> No.20921320

>>20914473
I love the tiny immersion improvements. Denars finally being named mon, for example. And the new companion dialogues are fun!

>> No.20921437
File: 292 KB, 1919x1080, platform time.jpg [View same] [iqdb] [saucenao] [google]
20921437

How in gods name am I going to talk to anyone at this feast?

>> No.20921461

>>20921437
Some of the platforms are actually impossible to reach, unfortunately. This was the first castle I entered. It was so cool up until I started until I realized I couldnt go pester Miko. I think it's a relic from back when the creator intended to add flight to some degree.

>> No.20921501

>>20920937
That's a great way to ram yourself into a patrol if you're not careful. I learned that the hard way.

>> No.20921511

>>20921501
yeah i use it in bursts, i wish there was a way to turn that speed down to half

>> No.20921514

>>20921501
Up your spotting.

>> No.20921592

I forgot how fucking slow this game is. Wish the fucking AI would actually follow through and capture the shit they can easily take, or at least take my advice.
Other shit I hate:
It's impossible to tell who will join in on a battle, enemies seem to be able to join in from quite far away while my allies won't join in unless they're basically on top of me.
Can't stop in the middle of looting.
Allies don't seem to be able to join you when you assault a castle? Even if they're sieging with me they don't.
Speaking about sieges, I've literally never seen a siege go on for more than a few days. Why even have the mechanic when no siege will ever last a full month?

Also, the lords in this mod are so fucking strong. Kaguya legitimately defeated like 15 of my troops at the same time and then bashed my fucking head in in one hit

>> No.20921630

>>20921592
Yeah, the game was never the most polished. Not to mention the bugs. It's always had a nice following from doing something no other game really does in this specific way though, along with being so moddable.

As for the lords, yeah, mostly the rulers. A lot of the rulers can one-shot you, but not as hard as the rulers and with the sheer amount of hp they have. They also seem to get some custom units? Reimu gets Oni-Mikos for instance. I've seen Living Gods among Youkai Mountain troops too.

>> No.20921644

>>20921630
Yeah it's a shame because I actually really like how the game works. I love it's focus on tactics and having all the distinct little lords running around that you can interact with. I don't even mind that it lacks polish that much but I really don't like how long it takes to get out of the midgame and how little strategical depth there is in the endgame.

Other games have some of the things I want but lack others. For example I like CK2 for its focus on individual characters and strategical depth but the combat is garbage and Paradox games generally have too much shit going on for my liking

>> No.20921749

>>20921630
from what I can tell reimu has about 300 -350 HP

>> No.20921770

>>20918839
There is this village map, I can't remember what its name was, but you and the bandits are spawned in two opposing sides of a massive lake with a sheer drop, meaning all units can't traverse it.

It would have been almost fine if we could then take potshots at each other, but there was also a big ass mountainside between us, meaning the only way I could even finish the damn quest was if I drop into the water and snipe the bandits one by one from below (but, in hindsight, even this was probably impossible, not only because I didn't have enough bullets at the time, but also because some of the bandits ended up hiding in the far back, where I can't shoot them)

>> No.20921923

So, these updated patches I can just put over the existing patch I have?

>> No.20922027

>>20921923
Yeah, just paste them into the directory and overwrite the old files.

>> No.20922106

>>20922027
Cool.


Also, ran into a few bugs I think. I had Kurumi as my advisor, which I switched to Akyuu. Kurumi was supposed to return to my party, but she never did and none of the travellers say anything about her. Is she just gone? Secondly, it was mentioned that all companions were made 'lords' correct? It's saying Gengetsu is 'of common birth' still when I talk to other people.

>> No.20922185

There's a bunch of characters who are referred to as "lady" in some contexts but are then marked as someone's "borther" elsewhere or adressed as "him" by other characters. Not a big issue but it does make me wonder how gender is actually stored.

>> No.20922231

>>20922106
Try asking a traveler about Kurumi and see if that does anything, supposing that option is there. I've heard of weirdness happening in other mods when dismissing a companion from the seneschal post, and sometimes that can fix it.

I'll investigate the noble/commoner issue later, since the script looks fine. Just to be sure: did you start a new game after the last update? That sort of thing is set during initialization.

>> No.20922238

>>20922231
>Try asking a traveler about Kurumi
I did. Nothing. Oh well. I'll try later then.

>did you start a new game after the last update? That sort of thing is set during initialization.
Nah, I just started playing. I managed to find info on them in the troops.txt and figured I could manually set some flags. Any way to retroactively set that manually?

>> No.20922255

>>20921749
What's the average HP of a unit in warband? There's something off with Reimu shrugging a bullet to the head off like the Terminator.

>> No.20922263

>>20922255
40-80hp roughly. Lords have much more, Rulers are beyond. Funny enough, your companions with high morale can reach 200% hp, so they can get around 150 each.

>> No.20922270

>>20922238
>I did. Nothing.
That's probably bad news. Gekokujo used to have a bug where you could permanently lose companions that way.

>Any way to retroactively set that manually?
You would have to edit the save. There is a good save game editor available, at least, if you want to put in the effort. You would need to edit the troop slots for those characters. In particular, slot_lord_reputation_type needs to be set somewhere in the 1-7 range.

It's possible that Kurumi's disappearance could be solved with the same tool, but that would be much less simple.

>> No.20922284

>>20922255
Woe to the fool who thinks mere bullets will stop the Crimson Slasher.

>> No.20922305

>>20922263
It's one thing that kind of bothers me about a game that's otherwise at least kind of realistic. I don't mind it as much in the Touhou mod of course but in the base game I don't really like having rulers be literal walking Gods on earth capable of taking on an entire squad alone with ease

>> No.20922306

>>20922270
Now that really sucks. Kurumi is one of my favorites. Thanks for all the help anyways. I'll try to see what can be done.

>> No.20922311

>>20922305
I mean, it makes sense for the youkai/demon characters to have that much health until the race changes come online to give them innate bullet resistance, but characters like Marisa certainly shouldn't have more HP than a lord because it undermines the fact they're supposed to be human to begin with.
At least, I think. Isn't Marisa MIA in this game?

>> No.20922315
File: 354 KB, 1920x1080, Remeber this.jpg [View same] [iqdb] [saucenao] [google]
20922315

sometimes watching my companions fight is rather amusing.

>> No.20922323

>>20922311
Eh, I don't think it needs to stick to actual Touhou lore that closely. Pretty sure Kaguya also isn't known to beat people over the head with a metal bat in the canon either.

>> No.20922327

>>20922323
Kaguya is also an immortal who has spent multiple centuries perfect the art of killing on Mokou. What's to say she doesn't have a metal bat in her inventory, while her abilities support her being a damage sponge.

>> No.20922340

>>20922305
Lords in Native and most other mods are nowhere near as tough as they are in this mod. If you shoot King Harlaus in the head with a siege crossbow, he'll probably go down.

>>20922311
>Isn't Marisa MIA in this game?
No, she's one of Reimu's most powerful vassals, and one of the overall toughest lords in the game. If I remember correctly, I gave her 0 ironskin, but a ton of points in riding, power strike, pathfinding, engineering, etc.

>>20922315
There is something I find immensely satisfying about watching Akyuu slowly strut around the battlefield while blasting youkai with a flintlock pistol.

>> No.20922349

>>20922340
What I dislike about lords in this mod is that they keep fucking up my archers. I don't mind them being tough but they'll just walk straight through my front lines to go fuck up my archers

>> No.20922371

>>20922340
Sounds a bit overkill, don't you think? Marisa's crafty, but she certainly isn't an engineer on the level of Nitori, Rika, or even Rinnosuke. Touhous should have skillsets that compliment their personalities, rather than what strictly makes them the biggest, baddest dude on the battlefield.

>> No.20922382
File: 1.49 MB, 1400x1600, 72875929_p0.png [View same] [iqdb] [saucenao] [google]
20922382

So when are we getting the Lunarians as dark knight invaders?

>> No.20922401

>>20922371
>Marisa's crafty, but she certainly isn't an engineer on the level of Nitori, Rika, or even Rinnosuke.
Bear in mind that "engineering" in this game has no real utility beyond quickly overcoming castle defenses. I happen to think Marisa should be pretty good at that.

That said, Nitori does have a much higher engineering score, and I think Rinnosuke's is in the same range.

>> No.20922450
File: 38 KB, 720x459, FB_IMG_1519983592472.jpg [View same] [iqdb] [saucenao] [google]
20922450

>>20922382
Lunarians? Lame. What we really need is the Golden Sinsack Rape Horde lead by the mythical faceless fat fuck with his huge cock and endless stamina to invade. I'm talking thousands of sin sacks. Every road, village, and town engulfed in a massive orgy. Many resist but all succumb to the cock. Although maybe this is just wishful thinking.

>> No.20922464

>>20922270
>>20922306
Update on this. Went into a save editor, changed the 'faction listing' and 'flag' to match party members that were in my party. She returned to me, albeit a few error messages popped up, but she's back and that's the only thing that matters.

>> No.20922468
File: 1.78 MB, 1920x1080, 1439532292865.png [View same] [iqdb] [saucenao] [google]
20922468

>>20922450
>What we really need is the Great, Big-Dicked, Faceless Musclebound, Untiring, American Space Force to team up with Hecatia and her new legion of fairies to invade.
Fixed.

>> No.20922532

>>20922185
The main issue there is that all of the generic lord dialogue, as well as the script that randomly sets family relations at game start, is written with the assumption that all lords will be male. I'll probably try to do something about it at some point, but I'm not sure how I want to approach that just yet.

>>20922464
Glad to hear it, sounds like it was a bit simpler to resolve than I expected. I fixed a similar issue once by forcing a character to appear in a particular tavern, which was a little trickier.

>> No.20922693

OP, unit types are a user defined value. They have default values but I suspect you will find those default values in a settings or user folder.

>> No.20923212

If I give gather enough faith for Moriya Shrine will Bannerlord be released?

>> No.20923222

>>20923212
Yes, but is it really worth feeding into the Moriya lie?

>> No.20923282

>>20922532
I'll help you look into it when I get less lazy and re-download Warband. This mod has definite potential and the engine is versatile enough that I feel we can do more with it for the authentic 3rd person shooter Touhou experience.

>> No.20923312
File: 746 KB, 1920x1080, the cutest army.jpg [View same] [iqdb] [saucenao] [google]
20923312

>> No.20923456

Game crashed when I talked to a Werewolf 2 troop.

>> No.20925120

>>20922255
The proper way to kill lords is to lead their horse into a tree and wail on them with your buster sword.

>> No.20925508

I had to make a few adjustments to the original plan due to some limitations I wasn't aware of regarding city placement, but I restructured the Underworld section of the overland map in a way I'm satisfied with for the moment. I might also revamp the Netherworld area a bit if I can decide how to approach it. I'm fine with how it's positioned overall; it's just kind of boring. The whole area is a giant, featureless, flat plain with a long string of Netherworld holdings.

I also finished putting together the inner keep/walls of a castle. I'll probably get the rest of its physical features in place before too long.

>> No.20925607

Some castles, like the Human Settlement, aren't really sieges. There's no advantage to the defender.

>> No.20925609

>>20892077
anon patching the chink/russian 2hu mod strips it out of all its soul

>> No.20925623

>>20925508
Thank you for your hard work.

>> No.20925633

>>20925609
I dunno about you but I prefer lack of soul over towns and villages using placeholder names
It's probably better if you are on Chinese/Russian language but none of us there is subhuman so it doesn't matter

>> No.20925674 [DELETED] 

>>20920400
>pathfinding
That's probably it. Who can I hire that has good pathfinding?

>> No.20925694

>>20920400
>pathfinding
That's probably it. Which characters can I hire that have good pathfinding?

>> No.20925744

>>20925508
I think if you gave the Netherworld more holdings on the other side of the Sanzu River it would be more interesting. They'd actually be more active in wars and they'd have more to lose.

>> No.20925910

>>20925744
Meanwhile, Lunarian Renegades has only one native city I think.

>> No.20926023

>>20925694
Renko and Gengetsu are both good at that.

>>20925744
That is a thought. I'm not sure I have ever seen the Netherworld lose a significant amount of territory without player involvement, and the way their holdings are distributed is probably a part of that.

>>20925910
They also have the fewest lords of any faction, the Hakurei Shrine outnumbers them 2:1. Despite that, they usually peform pretty well so long as Kaguya doesn't get imprisoned or something.

>> No.20926252

>>20926023
>They also have the fewest lords of any faction, the Hakurei Shrine outnumbers them 2:1. Despite that, they usually peform pretty well so long as Kaguya doesn't get imprisoned or something.
In my game Hakurei Shrine and the lunarians are both down to just a single castle. Senkai took over most of that territory with Youkai Mountain and the SDM fighting over Hakurei Shrine proper all the time

>> No.20926509

>>20925609
We need Russians to help complete it, then.

>> No.20926559

>>20926252
In my experience, the Hakurei Shrine usually has a very rough time. They border practically everyone, and the game often begins with 2-3 factions declaring war on them to "curb their power." I have one save where I'm aligned with them, and we're at war with every single faction other than Myouren Temple.

>> No.20926794

Bring a bow if you siege Great Masoleum, you’ll thank me later.

>> No.20926844
File: 306 KB, 1920x1080, 20190302230117_1.jpg [View same] [iqdb] [saucenao] [google]
20926844

Minor issue with the Seven Star Sword: unsheathing doesn't work properly. Note also the rays of light coming from Foot of the Mountain castle hall's wall.

>>20926794
I brought throwing needles instead. They worked pretty well.

>> No.20927316

>>20893691
For Warband in general:
1. Fuck King Harlaus.
2. Fuck feasts.
3. Fucking stop giving castles and towns I fucking took over to yourself, King Harlaus.
4. It's almost harvesting season.

>> No.20927362

Well this is weird. Apparently if you die to a bakeneko or whatever you revive as their ally and have to fight your own allies. The strange thing is I died to them, revived, died to my own allies and then the game suddenly decided that I won instead. I'm still confused about what just happened.

>> No.20927383

>>20927362
The power of friendship happened. You're now the bakeneko's totally-not-yuri best friend and platonic life partner.

>> No.20927533

>>20927362
When they kill an enemy, that enemy is resurrected on their team. Obviously if it happens to the player, weird shit occurs.

>> No.20927614

>>20922305
I don't think it's wrong for Reimu or Marisa to be able to take down squads of youkai on their own (since that's kind of what they do in the actual games), but when we get a better grasp on modding mechanics, it'll probably be another way than giving them meatpoints. I was thinking making them (Alongside Sakuya, Sanae, and Youmu) actually fly in combat and reducing their base health to 145 HP to make them more fragile than youkai lords, but extremely mobile on the battlefield and capable of raining death and doom from the skies, using the aircraft code from the WWI mod as a base.

Of course, I'm still playing around with the mechanics of other mods to see how well they apply to this one, so no promisses yet.

>> No.20927717

>>20927614
Doesn't the mod already have flying implemented with Marisa? Is it not usable? I remember someone mentioning Marisa flying last thread anyway.

>> No.20927767

>>20927362
Huh, didn’t notice that. What I did notice was the Orin party saying it had 12 people and then suddenly 30 spirits spawning on their side once the battle started.

>> No.20927821

>>20927614
That's an interesting idea. I actually wasn't aware that any Warband mods had functional aircraft, but I mostly stick to fantasy mods and Geokokujo. I briefly considered trying to make the broken castle sieges into "aerial assault" missions using the scripts for flying agents, but ultimately I'm just not that fond of how flying characters handle in that little questline with Marisa. It also seemed strange that everyone would just suddenly choose to fly when battling over two particular castles but nowhere else, and it would've been tricky to implement, supposing I could have actually pulled it off at all.

The mod is already a Frankenstein's Monster of code and assets ripped from countless sources, so stealing yet more things to add onto it feels appropriate.

>>20927717
There's a questline where you play as Marisa in which both you and enemies fly, but no one flies around outside of those specific missions. It's an amusing novelty, but that's about it.

>> No.20927933

>>20927614
There are other mods where you can fly?
Only other one with flying is Parabellum and I don't know if it even actually has flying or what

>> No.20927977

>>20927767
Kasha spawn spirits.
Taking a couple of them with you into battle is a great way to get some garrison padding.

>> No.20927992

>>20927977
Is there something that spawns jiangshi? I've been wondering why the fuck my party kept getting filled up with them

>> No.20927997

>>20927992
Onmyoji

>> No.20928943

Oni Miko are ridiculous, my Mecha 3 can't deal with them.

>> No.20929011

I still need to put some finishing touches on it, but the new Misty Lake castle is now in a functional state. Remarkably enough, everything appears to be working properly. Even the AI is behaving more or less how I wanted it to.

>>20928943
In my opinion, they are the most powerful units in the game. They don't have horses or shields, but they have so much armor that it's still hard to gun them down before they get into melee and kill everything.

>> No.20929019

>>20928943
They were indeed very hard to fight. They could 1-shot my level 40 character with the best armor available.

>> No.20929024

>>20929011
We clearly need a fried bean anti-oni throwing weapon.
Though, this begs the question why the Hakurei Hedgimony keeps getting its bloomers handed to it with all these tough units.

>> No.20929027

>>20929024
Can't be everywhere at once.
Hakurei covers a lot of land and has a front with almost every faction.

>> No.20929133

>>20929024
Their good units come late into the game and by then they don't usually have the resources to churn out said units in the numbers they need.

>> No.20929263

>>20929024
simulated battles are weird, and if the player isn't there the battles will be all simulated

>> No.20929269

>>20929263
I think simulated battles typically just calculate raw numbers and maybe unit types, to the point that like 100 peasants could beat your companions in top quality gear

>> No.20929504

Noticed the charleville rifles didn't have a fire FX, so I copied the trigger off of the versailles. Might want to slip that in, in your next big update, OP.

>> No.20929516
File: 361 KB, 1920x1080, 20190303115520_1.jpg [View same] [iqdb] [saucenao] [google]
20929516

That's new to me.
>>20929504
The Officer Pistol also lacks smoke and sound.

>> No.20929568

Good god the outpost code is so fucking shaky.
The only thing you should ever do with it is store troops and captives.

>> No.20929612

>>20929568
Yep, before we do major refinements to the code/rebalancing/additions, we need to squash bugs first.
Guy that is working on everything, think about hosting the code on tortiseSVN or an equivalent to make coordinated editing easier?

>> No.20930608

>>20929019
That’s what drive-by sledgehammers are for

>> No.20931009

Ambushing bandits spawn right on top of the player in Moriya Shrine.
In the village of Tomari (near Eientei) bandit and player spawn points are right next to each other.
Also Oni Mikos seem to be misclassified as cavalry, but I don't have the newest fixes installed. It might have already been taken care of.

>> No.20931635

>>20930608
Not when you're on foot.

>> No.20931849
File: 327 KB, 1920x1080, 20190224225415_1.jpg [View same] [iqdb] [saucenao] [google]
20931849

Hot new lore

>> No.20933083

>>20931635
First, unless it’s a siege you have no business being on foot. Second, during a siege you should be spamming arrows from a roof or something while the AI can’t find a way to you.

>> No.20933215

>>20929504
>>20929516
I addressed both of these, and fixed a few other firearm-ish weapons that lacked the appropriate trigger. I also figured out why units were mistakenly being flagged as cavalry, so that should be fixed now as well.

>>20929568
I wouldn't even know where to begin with that issue, unfortunately. I checked, and the person who developed the outpost kit never updated it and doesn't recommend using it in its current state, which isn't especially encouraging.

>>20929612
I have started wondering about what would be the best way to coordinate my efforts with others, since it sounds like some people are starting to get serious about contributing. I'll need to do some research, since I have no familiarity with version control software beyond the basic concept, and I'm not too sure where would be a good place to upload things. I'll look into the TortoiseSVN thing. If anyone else has any other suggestions, feel free to chime in.

>>20933083
I always fight on foot, and typically spend sieges cutting down lines of soldiers with a longaxe if I'm defending.

>> No.20933261

>>20931635
Guns?

>> No.20933268

>>20922450
Cringe.

>> No.20933267

What's the deal with some of the dialogue? Other than the bank dialogue, there's some hot lines like "i have lost, get cosplayer."

>> No.20933323

Moon rabbit hideaway is a fucking slaughter, there's just a mountain of corpses

>> No.20933349

Where do I actually get mechs?

>> No.20933545

>>20933349
The villages around genbu ravine have kappa recruits, and Mecha is and upgrade to kappa 1

>> No.20933656

Just saw Remilia smashing a massive blob of units with one shot, all I saw of which was a massive smoke cloud erupting in the distance while a fuckhuge list of casualties rolling up my screen.

I was thinking of renouncing my oath to her just a few minutes ago but, somehow, I now feel a gush of loyalty welling up from within me.

>> No.20933746

So in my game the Lunarians are completely wiped out now (and I suspect Hakurei Shrine will soon follow since they're at war and have only 1 castle left) however there's still Lunarian lord walking around. What happens to them?

>> No.20933829

>>20933083
>First, unless it’s a siege
90% of the time I'm doing sieges, yes. I have my own faction at this point with roughly 30% of the map.
>Second, during a siege you should be spamming arrows from a roof or something while the AI can’t find a way to you
If you're defending, yes. Not if you're attacking, which I generally am 90% of the 90% of the time I'm doing sieges.

>> No.20933852

How can I become harder to kill? I bought expansive ass armour but I still go down very easily. Should I have invested points into ironflesh? Is it too late now (I'm level 23 or so)?

>> No.20933881

>>20933746
So, if I understand right, lords who have no fiefs lose relationship with their king everyday. Once a group loses most/all of its fiefs, the lords with slowly all begin to leave.

>>20933656
Yeah, she's easily the most powerful lord in the game. I think Flandre has something similar but I don't remember.

>> No.20933939

>>20933656
A while back I saw Remilia miss with Gungnir and blow up her own Scarlet Knights just as they were starting to charge. That ended up being a much easier fight than expected.

>>20933746
They will slowly lose relation with Kaguya, and eventually defect to another faction. Annoyingly, sometimes they will continue raiding villages and such in the meantime despite not having any soldiers.

>>20933852
Armor does help, but for the most part you can't really expect to just tank hits, especially not from things like high-end lords. No amount of armor or ironflesh is going to save you if you take a direct hit from someone like Flandre. A good shield or two can improve your survivability pretty dramatically, though, particularly against range attacks.

This is not to say that you shouldn't invest in armor and ironskin. Without it, even trash like bandits might one-shot you, and it gives you a chance to survive the occasional gun-shot or other heavy blow.

>> No.20933951

>>20933939
I see. Sadly I use 2-handed weapons mostly so I can't really use a shield... Might switch to a 1H weapon, but they're a pain to use on horseback.

>> No.20933976

>>20933951
I usually carry a shield even if I don't have any one-handed weapons equipped. There are times when it's really hard to advance without the ability to block projectiles, and I can just pull a 2H weapon out once I'm closing into melee.

>> No.20934030

>>20911057
I type this out while waiting for my fucking charleville to reload, but I now know the offending map. It's Nishimeya (bandit event), and, at least, this time I was able to roll kedamas, luckily, which means if I don't whiff too much, I can snipe all of them and actually win.

This map actually feels like a holdover from when flying must have been the intended mechanic. There is simply no way to traverse this map on foot, or, indeed, mounted.

>> No.20934055
File: 271 KB, 1920x996, THIS MAP.jpg [View same] [iqdb] [saucenao] [google]
20934055

>>20934030
Pic related. Where the others are standing actually forms the rough outline of a sheer cliff that separates us and the kedamas on the other side. It was a lethal surprise the first time I learned this.

>> No.20934411

>>20934030
It's not that one, but I was going to report that one as well. The one I was thinking of can actually be fixed a bit. There is a walkable path up to the right of where everything spawns. You just have to get them to follow you up the side of that mountain.

>> No.20934866

A bit more places to walk through some of the rivers and shit would be nice.

>> No.20934911

>>20934866
Speaking of. SDM has fleets of traders that keep getting caught on their lake coast like so many little loot balloons.

>> No.20935091

I have no idea what is going on with the AI sometimes. Almost every time I test the Misty Lake castle battle, one particular unit decides to run into a small depression, and then sit there blocking arrows until they die. The position is trivially easy to walk out of with no obstacles beyond a gentle slope, and it's always the same type of unit: a youkai hunter.

>> No.20935205

>>20935091
There's Youkai in them there hills.

>> No.20935240

>>20935091
If there are hexagonal rocks there, I've noticed that there's a pathing issue between hexagonal rocks where whenever you step from one to the other, you can get stuck 'between' the rocks, and so can the AI.

Sometimes it loops the jumping animations and you can often get out by spaming the jump command - something the AI absolutely never does, which is why it gets stuck.

>> No.20936084

It looks like the developer started another Touhou mod from scratch.
The forum post for the most recent version has the download and password to access it. There's only a baidu download link as far as I know.
https://tieba.baidu.com/p/6031206587?pn=1

>> No.20936110

Well then, it's a good thing we didn't get "too" invested in this version.

>> No.20936337

>>20936110
Let's wait and see if it's garbo too.
At least our garbo is charming garbo.

>> No.20936893

>>20936084
I think I’ll stick with the version I can actually read

>> No.20937650

>>20936084
Can't even use that baidu link for some reason. Auto-redirects to a home page.

>> No.20937820
File: 288 KB, 600x720, 61225326cffc1e1785e04af64790f603728de922.jpg [View same] [iqdb] [saucenao] [google]
20937820

>>20936084
If they just up and abandoned this version in the state it was before anon started working on it, they'll probably flake on that one too.

>> No.20937935
File: 1017 KB, 1425x737, Untitled.png [View same] [iqdb] [saucenao] [google]
20937935

https://www.bilibili.com/video/av44354858

Was able to find this video of the chink version. Seems to be more or less the same thing except the troop trees are reworked, UI looks significantly less like a shitpost, and there are lots of new items added. Looks like it would be worth ripping some code and models out of at the very least. Here's a google translate of the dev's notes.
>1. Add multiplayer online mode (please try to use genuine online, piracy support 1.173 and above)
>2. Add the main story of the Tianren Group.
>3. Add several regular tasks (lords, villages, mayors, etc.)
>4. Added private caravan function (conversation with the mayor)
>5. A lot of scene modification and repair (not 100% complete)
>6. A slight change in balance (referring to the strengthening of the Boli camp)
>7. Almost complete dialogue orientalization (emphasis)
>8. Many other surprises.

>> No.20938113

>>20937935
I want that UI change most of all

>> No.20938226
File: 1 KB, 145x44, textures.png [View same] [iqdb] [saucenao] [google]
20938226

>>20938113
Are you talking about inventory screen?
If yes just delete/replace these files from module

>> No.20938374

can be a really good mod if the constant crashes are fixed and maps are not shitpost-tier huge.

>> No.20938453

>>20927316
>riding with swadia, ever

>> No.20939231
File: 813 KB, 1280x715, Mount&amp;Blade Warband 3_5_2019 4_40_51 AM.png [View same] [iqdb] [saucenao] [google]
20939231

>>20936084
Tried it out and so far it seems alright aside from clearly unfinished stuff like this. The biggest difference so far seems to be character creation. It actually works for one and you can choose to be a human, fairy, youkai or tengu (it doesn't seem to actually change anything however) and choose your background like spirited away or just native to Gensokyo. There's also a chapter option at the start but I don't think it does anything other than start your character at a higher level and with some companions already recruited. The report menu also shows when your next weekly budget report is which is useful. Other improvements are listed in the dev's notes but I haven't tried anything yet. I don't like the new font though.

Anyway while it's a clear improvement to the previous mod, I wouldn't recommend playing it right now especially since you have to join the Chinese botnet to download it. I hope update anon doesn't stop improving the previous mod because it's always possible that the original dev will abandon this one too.

>> No.20939234

>>20935240
It's a patch of bare earth that is at a very slightly lower elevation than nearby patches of bare earth. Making the AI mesh slightly more complex seems to have fixed whatever was going on there, though. I think the map is pretty much done at this point.

>>20936084
Huh, neat, I'll have to check that out later. I'm not going to abandon what I'm doing now in favor of something that may or may not end up being an improvement (or end up being completed,) though. At minimum I'm still going to fix what broken scenes I can and overhaul tournaments a bit.

>>20938226
I've toyed with the idea of replacing that a few times. It's a nice piece of artwork, but it really doesn't fit well there.

>> No.20939276

>>20937935
Since no one is stopping us, we could always just rip out the good ones out and splice it with what we have.

>> No.20939418

>>20937935
>Tianren group
Probably means Celestials. Boli is Hakurei.

It must be easy to be a Chinese fan. They don't have to translate anything, just read it their way.
Reimu is Bólì Língmèng, Marisa is Wùyǔ Mólǐshā.

>> No.20939494

>>20939234
Are you going to add looting fix or is it already added?
https://forums.taleworlds.com/index.php?topic=377065.0
https://forums.taleworlds.com/index.php?topic=369571.0
https://www.reddit.com/r/mountandblade/comments/8p48ge/kill_order_effect_on_looting_and_mod_solutions/

>> No.20939604

>>20939494
I was not aware of that issue. It doesn't look like a particularly significant problem, though, and for the purposes of this mod I don't think the proposed solution would actually be beneficial. It's a good solution for mods where higher level units universally have better equipment, but there are a lot of cases where that isn't true in Touhou Origins. Mecha and Tsuchigumo aren't especially high level, but they are extremely effective units because they have great equipment. Lowly caravan guards wield excellent weapons, fairy bandits/mercenaries have fairly strong armor, gun samurai are extremely high level but carry mediocre guns, etc. That fix would actually make some of the more desirable equipment in the game more difficult to acquire.

>> No.20939646
File: 218 KB, 1600x900, 20190304162350_1.jpg [View same] [iqdb] [saucenao] [google]
20939646

Units can spawn fucked in Tengu villages.

>> No.20939663

>>20939604
It is relevant, though, when you're trying to find some elite loot. Normally, those units are the types that stay till the very end. If what they're saying is true, then they will consequently also get the worst chance of dropping.

>> No.20939706

Has anyone managed to get the armor from the mecha?

>> No.20939995

I made a download of the new Chinese version. I assume no one wants to mess around with Baidu crap so we can use this.

https://mega.nz/#!hpIFVAyT!JInB4U_cahzDzexa-bp9-YraIZyv-0RfQYxuFZFuRAQ

There's a lot of good stuff in there. They added new models, new weapons, the map is new. But there are also a few steps taken back, like none of the towns are even named.

>> No.20940118

There are a whole bunch of custom-added stone stairways in the scene props, yet I can't find a single one that AI troops are actually capable of ascending. I guess I'll be using other resources to fix the Hakurei Shrine siege scene.

>>20939663
It depends on the situation. Elite units often have high ride or athletics, so it's not all that uncommon for them to reach the front lines first and take a casualty before any lower-tier units do. Flawed though they are, the current loot mechanics at least allow for any particular unit type to potentially be at the top of the loot stack.

>>20939995
It appreciate the link, I wasn't too eager to mess with Baidu.
>like none of the towns are even named.
They didn't have names in this mod either until I added them.

>> No.20940130
File: 290 KB, 1440x900, 20190304182835_1.jpg [View same] [iqdb] [saucenao] [google]
20940130

>>20940118
This is how they redid Chireiden in the map. Can't say it looks all that good. They opened it up a bit, but probably too much. They also made it border the Netherworld for whatever reason.

>> No.20940238

>>20937935
>multiplayer mode
now we can make our own 2hu and kill each other!
>>20940118
are you going to add some stuff that was from the chinese version?

>> No.20940264
File: 288 KB, 1440x900, 20190304192444_1.jpg [View same] [iqdb] [saucenao] [google]
20940264

>>20940238
Apparently there's a server.

>> No.20940397
File: 1.33 MB, 1366x768, Screenshot (206).png [View same] [iqdb] [saucenao] [google]
20940397

>>20940264
Join the game anons
It also has proper character creation for multiplayer
for some reason I can't respawn but the bots could

>> No.20940404

>>20940397
Sure I'll hop in.

>> No.20940485

I found out how to make server,

Open your browser type in your router IP for example mine would be 192.168.1.1 It will prompt you for you're router Username and Password. Example Username: Admin. Password: Password here.
Go to Port Forwarding/Triggering. Click add custom service as it shows on mine. Port number is 7240 set at UDP. Starting Port 7240: Ending port 7240. Got to CMD (you can search in your start bar or type in run-cmd- and follow instructions) type in ipconfig hit enter find your IP address it will be the .
Then put your IPV4 Ip Address In the Server IP address spot. Now for the last part. Click save, exit router, go on MB: Warband, go to Multiplayer, Host Game, Set it up as you wish and check the box at the top saying "ADD TO OFFICIAL GAME SERVERS LIST" Don't know if you have to uncheck Steam anti cheat, but I do. So there you're done!

Have fun!

>> No.20940562

>>20940485
Still getting the same issue with players not spawning.

>> No.20940597

>>20940562
cursed mod

>> No.20940737

How do you enable multiplayer in a mod? I want to try the first version.

>> No.20940907

>>20940737
It depends on how it has been disabled. In the case of the older Touhou mod, all you have to do is put the multiplayer button back within the screen boundaries by editing game_variables.txt. Look for initial_multiplyer_button_position.

Multiplayer mode is useful for scene editing and testing, so I enabled it in one of my copies of the module.

>> No.20941149
File: 372 KB, 1600x900, 20190304214103_1.jpg [View same] [iqdb] [saucenao] [google]
20941149

So, we got the touhou origins to work in multiplayer, but the troops aren't properly set for the factions. How do we make it so we can select each faction troop?

>> No.20941191

>>20938226
I mean more of making all menu screens not just seemingly random pictures of 2hus

>> No.20941200

>>20941149
I haven't really examined any multiplayer features, but at a glance the issue may just be that the multiplayer_AI troop types appear to all have the default equipment setups. It wouldn't take me much time to change this, so I might go ahead and do so.

>> No.20941306

>>20941191
I guess the main offenders in my case are the main menu, the escape menu, the talking with people menu, and specifically the background of the inventory screen

>> No.20941351

>>20941200
We were thinking of doing that ourselves, but I haven't messed around with that sort of tools for modding. If you made it so the multiplayer/custom battle buttons showed up on the menu and put the different faction units from their tree in multiplayer do you think we could get some people playing in thread?

>> No.20941352

>>20916575

Wow, scarytown must be a real shithole.

>> No.20941377

Anyone know the name of the Fight_5 music?

>> No.20941383

>>20941377
I don't recall the name, but I think its from Great Fairy Wars.

>> No.20941427

>>20941377
A Midnight Fairy Dance. Had the same problem a few weeks ago.

>> No.20941549

>>20941351
I would play multi, maybe we could have some anons on vg to join?

>> No.20941566

>>20941549
This has never been a good idea in the entire history of this suggestion being made.

>> No.20941598

>>20941351
A few people have expressed interest, and I don't mind messing with it. It's a nice change of pace from extending AI meshes everywhere and safety-proofing bridges so troops can walk over them without getting stuck. I was forgetting that I needed to mess with the multiplayer script to accomodate these item sets, though, so I'll probably return to this tomorrow.

>> No.20941604

>>20941566
I've never gone to MnB /vg/ general, I was hoping they would be different than usual /vg/ general since it's a niche game.

>> No.20941783
File: 300 KB, 1600x900, 20190305020136_1.jpg [View same] [iqdb] [saucenao] [google]
20941783

Myouren Cemetery has a very silly bottleneck.

>> No.20941787
File: 438 KB, 1600x900, 20190305015821_1.jpg [View same] [iqdb] [saucenao] [google]
20941787

>>20941783

>> No.20941818

The Marisa quest is weird, has anyone gotten past the "parade" segment?

>> No.20941923

>>20941818
Does the new version have it too?

>> No.20941933

>>20941923
i haven't tried the new one.

>> No.20941994

For anyone who downloaded Touhou Tinder (the Chinese thing), I spent a few hours adding some of the things that were in Anon's fixes for Touhou Origin. I mainly added proper names for settlements, units, characters, factions, and parties.

https://mega.nz/#!ptBFWQaL!jHw952KhhD8dkari4xPuzI3RTpEcO8O1a-gpqB5nO0Y

It's still nowhere near what the other Anon did, item names are all fucked up, most of the village names aren't there, and absolutely nothing was balanced. My hope is that people can use this patch to explore the game at least a bit.

>> No.20942004

>>20941994
I appreciate the effort, but I have no interest in wading through chinkshit. If anyone finds anything worth stealing from its files for OP to put in his one, I'll gladly wait for that.

>> No.20942042

>>20942004
The new models and items are worth porting. After a quick restat and rename, of course. I also don't know about you, but I rather prefer its chireiden than OPs, if only because I wouldn't have to avoid the entire area like the plague, as I do now.

>> No.20942120

That fucking maze at Eientei castle. I just want to greet Kaguya at her own fucking feast...

>> No.20942215

Is there a way to change my character's gender to male and all the lords female, or atleast the one I plan on marrying?

>> No.20942313

>>20942215
I had no problem just marrying Flan out of the gate. I think OP's already made all lords (not faction leaders) marriageable.

>> No.20942341

>>20942215
Issue is that there is no default male face model, at least not in the main fork. Maybe the Chinese version has one?

>> No.20942384

>>20942313
anon thats because you're a girl and use the girl voices and as far as the game is concerned flan is male

>> No.20943178

Was sieging clock tower but once it got to the "retreated to the castle" stage one enemy was inaccessible (stuck in a wall probably) and I had to retreat

>> No.20943229

Isn't the bank super overpowered?

>> No.20943239
File: 1.91 MB, 2325x1080, orderly queue.png [View same] [iqdb] [saucenao] [google]
20943239

>>20943178
Attempting to siege Waterfall of Nine Heavens.

>> No.20943245
File: 1.14 MB, 1530x1080, stairway to heaven.png [View same] [iqdb] [saucenao] [google]
20943245

>>20943239
With the slow procession being chewed down by Tengu archers as they reached the top. Only time auto-battle has worked in my favour.

>> No.20943270

>>20941818
The farthest I got was the assault on Clock Tower where you fight Flandre. I couldn't figure out a way to win that one.

If I remember correctly, for "parade" all you have to do is walk around the streets of Hakurei Shrine (not the castle) to start a short event.

>>20942042
It'll probably be a while before I get around to trying to port anything over. There's some other stuff I'll likely try to get finished first, and adding new items breaks compatibility with old saves, which is always annoying.

>> No.20943295

>>20943239
>>20943245
I'd been trying to remember which castle that was for a while. I approve of the defenders having a significant advantage, but that place is unassailable.

>> No.20943403

What are the best infantry units

>> No.20943450

>>20943229
The deposit grows by 10% every week, right? That would mean 10k gold turns into 100k after about 6 months, and a million after a year, and that's assuming you don't add any more money. So yeah, somewhat.

>>20943403
Oni and maids are some of the best.

>> No.20943601

Is there a downside to buggering all the lords to give you every fief every time?

>> No.20943602

>>20942042
Op said he’s gonna try to rework the underworld anyways, so you may as well stick with what we’ve got.

>> No.20943611

>>20943403
Mecha are pretty great and cheap too

>> No.20943616

Ok what the fuck is with misty lake

>> No.20943941

>>20941994
Likewise, I'd like to stick with OP's progress.

>>20942120
From where you spawn, turn around and make the first left. The first person to enter the castle should be there. Usually this is Kaguya. Otherwise, once you reach that person, make a left turn. Other NPCs are found at the next left turn after that.

>>20943239
>>20943245
I mentioned that one needing a rework in the last thread. The only good advice I can give is that you move a little faster holding forward and a side key.

>> No.20944119

>>20941383
>>20941427
Yeah but its some kind of remix, anyone know the name of the remix?

>> No.20944140
File: 325 KB, 1440x900, 20190305130143_1.jpg [View same] [iqdb] [saucenao] [google]
20944140

>>20942004
>>20943941
That's fine. I have no intention of replacing the OP's work. From what I've found of the new version it had quite a few QoL, content, and balance improvements so I'm enjoying my playthrough of it much more than the original. I'll keep working on improvements based on the OPs work for Tinder so that people can enjoy both of them.

>> No.20944490

>>20943601
You need to pay for the garrisons.

>> No.20944522

>>20944490
Yeah but money is really easy to come by with the bank and they mostly pay for themselves anyways

>> No.20944543

>>20943601
What I did a lot of the time was tell them I'd pick whoever they would to get the fief. You can build up tons of rep that way. Before I left Lunarians, I had roughly 80 rep with kaguya and about 60 with most of them.

And then I betrayed and took all of their land.

>> No.20945598

Some people expressed an interest in messing around with Touhou: Origins' multiplayer, so here are some files to help facilitate that. It should add the multiplayer button to the main menu, and make the class choices represent actual classes from the mod rather than the default Warband ones.

I didn't put spend a whole lot of time on this, so there are a few issues. First, Senkai and Eientai lack any unit classes, so don't use them. I also didn't spend any time worrying about balance or whether or not the additional items available to each class made any sense, so there are certain to be issues there. Netherworld troops will look bad with a female skin, and almost every other loadout will look bad with a male one. A few will probably look bad no matter what you do.

I could polish this up further later if there's much interest.

https://mega.nz/#!mPgkBQzC!RSydyxNr3KlpI6upsepoM8VwAYOdYqHZKTnkCBvXfb8

>> No.20945647

>>20943616
Now you understand why I've been building a new castle from scratch for that place. There's not really much I could try to salvage from that.

>> No.20945737

>>20943229
>>20943450
Or maybe the businesses you can run are just underpowered. I've only run into one investment in the entire game that can actually give a better return every week than the bank.

>> No.20945792

>>20945598
Pretty neat. Is it possible to have more than three classes per faction?

>> No.20945808

Could OP post the module source for the mod? I'd like to play around with it, maybe even help out here or there in the future.

>> No.20945821

>>20943270
>It'll probably be a while before I get around to trying to port anything over. There's some other stuff I'll likely try to get finished first, and adding new items breaks compatibility with old saves, which is always annoying.

That's cool. I get where you're coming from.

>> No.20945848

>>20944140
my only question, does the new one have better base fortresses?

>> No.20945868
File: 341 KB, 1440x900, 20190304184212_1.jpg [View same] [iqdb] [saucenao] [google]
20945868

>>20945848
Do you mean siege maps, or like the interiors to castles? Not sure what the question is specifically but most of the dysfunctional scenes were reworked to at least be more playable. For example they remade the Moriya Arena.

>> No.20945906

>>20945792
I haven't looked into it, but I would guess that it's both possible and relatively simple to implement.

>>20945808
Sure, this is up to date as of right now:
https://mega.nz/#!XHBWSS7D!qgE0ZsZCsYnXRfZpdKqxQ3_1vaqsGQrpEaQMs0qxc-I

>> No.20945925
File: 280 KB, 1600x900, 20190305161621_1.jpg [View same] [iqdb] [saucenao] [google]
20945925

Fucking Youkai Mountain

>> No.20945941

>>20945906
Thanks, OP

>> No.20946261

>>20945868
I was asking about both siege maps and places like the Moriya arena

>> No.20946583

>>20945906
Are you using any tools to compile dialog, or are you just editing that stuff by hand?

>> No.20946632

My IP range remains blocked from making threads, so someone else will have to start a new one if they want to continue the discussion sometime after this one dies.

>>20946583
Editing it by hand. I got to play a fun game of "find the missing parenthesis somewhere in the entire giant block of companion dialogue" at one point.

>> No.20946644

>>20946632
No worries, OP. This thread still has a good several hours to a day even while autosaging.

>> No.20946690

>>20945737
>>20943450
It's 10% every month.
That's actually only as half as effective an investment as a velvet shop making ~500 a week, especially the Netherworld one giving you >1000.

>10,000 into workshop
>500 a week return
>20 weeks to pay off and profit

>10,000 into bank
>1000 a month return (250 a week)
>can be withdrawn and spent at any time right up to bank day

Ultimately: keep all your spare cash in the bank (in thousands at a time or decimals start getting fucky) and try to buy up every workshop possible first before leaving the profits in the bank.

>> No.20946740

>>20943270
>I couldn't figure out a way to win that one.
assuming it's just a fight and not a cutscene trigger issue, couldn't you just cheat?

>> No.20946843
File: 244 KB, 1440x900, 20190306001617_1.jpg [View same] [iqdb] [saucenao] [google]
20946843

Update for Touhou Tinder. I literally went through and fixed all of the troop names, weapon names, added town names, faction names, parties, etc. Took like 10 hours or something, even just mostly using the names from OPs mod. But as a result of it, it somehow unbroke the broken questlines that you can access in the New Game menu. In the New Game menu you have two continue options, the top one lets you choose like 3 starting quests and the bottom one just has you start the game normally. Still haven't fixed any of quest character names and stuff like that but the quests seem to work regardless.

https://mega.nz/#!NgYUSIjQ!gnL1TdlJlF5xBOuvXdTiJ84Fi7j3bm68TY5anIvOvoQ

>> No.20946847

>>20946690
No, it's 10% every _week_.

It may have been intended as every month, but it's not. It triggers every week and this is the reason why it's overpowered.

>> No.20946846
File: 179 KB, 1440x900, 20190306000502_1.jpg [View same] [iqdb] [saucenao] [google]
20946846

>>20946843

>> No.20946848

>>20946740
I determined that Flandre is unkillable, so presumably the intended way to clear the mission is to just survive all of Flandre's spellcards. Unfortunately, those spellcard attacks pierce through walls, hit hard enough to one-shot Marisa, cover practically the entire map, and bring my framerate down to a crawl. I could probably have made myself invincible with cheatengine or something, but by that point I was just tired of messing with it.

>> No.20947012

I want to do terrible things to Remi.

Like swearing an oath to her, only to befriend all of her vassals, and then bringing them along with me when I turn coat and join her enemies!

>> No.20947318
File: 165 KB, 288x411, kamen rider gundam.png [View same] [iqdb] [saucenao] [google]
20947318

>>20939706
Yeah. It gives +80 to all armor but weighs a lot which doesn't really matter I guess.

>> No.20947542

What are the papers from the paper merchant for?

>> No.20947554

>>20947542
Special faction stuff
Which faction though, is unspecified

>> No.20947590
File: 451 KB, 1280x960, mb3.jpg [View same] [iqdb] [saucenao] [google]
20947590

>>20946848
if you knock her out some script stuff pops up. seems like there's a coding error in there.

>> No.20947638

>>20947318
That's one kawaii Kampfer you got there.

>> No.20947764

Should I post everything that I find that's broken/flawed in some way, or are the problems with most locations already known?

>> No.20948008

>>20947764
We won't know if we already know it if you don't post it.

>> No.20948036

>>20947764
I more of meant as my playthrough went along because I just started and am basically blind, but for starters the clock tower arena is goofed and someone can spawn outside the walls, the scarlet devil mansion start has looters spawn in places the AI can't reach, plus the balls of light there tank framerate if you get near them.

>> No.20948487

>>20947318
Huh. Since its power armor, maybe it should get an effect that increases the wearer's strength, a-la Fallout 3/NV?

>> No.20949036
File: 365 KB, 1920x1080, 20190306182429_1.jpg [View same] [iqdb] [saucenao] [google]
20949036

me and my beautiful wife Yukarin

>> No.20949089

>>20949036
What's her faction/abilities? Did she get kicked out of sage duty?

>> No.20949506

>>20949089
She's helping Yuyuko conquer Gensokyo. She specializes in sending endless waves of poorly-equipped troops at her enemies.

>> No.20949628

>>20949506
Sounds pretty lame. Shouldn't she be using gaps to bypass defenses?

>> No.20949678

>>20946632
I’ll make new thread if you keep up the great work OP

>> No.20949697

>>20949628
Consider it separation of gameplay and story, or some other stupid explanation like it being 55d chess.

>> No.20949727

>>20949628
Coding a teleporting lord would be quite an undertaking. The best thing I could think of to do with her is to make her the master of logistics: she can field and maintain a huge army, her army moves quickly despite its size, she can replenish casualties quickly, she breaches castle defenses quickly, etc. She's not really one of the tougher lords to deal with for the player (though her personal combat abilities are very high,) but due to the way autobattle calculations are done she'll kick the crap out of most other lords.

>> No.20949878

>>20949089
she's a vassal of Yuyuko-sama, the lord of Netherworld faction.
I think she'd be better as a faction claimant though.

>> No.20950013

>>20949878
I not only second that idea but also think she should be the claimant for the hakurei shrine as well, just explain it as gaps and master plan shenanigans.

>> No.20950023

>>20950013
I don’t think you can make claimants work that way, besides, she isn’t a claimant to the shrine, she just wants control over it.

>> No.20950048

>>20950023
no like literally just stick a second Yukari character in, yes if you decide to put both in power both can fight each other, it's gaps she doesn't have to explain shit.

>> No.20950060

>>20950048
Why not make everyone a Yukari and rename it to Touhou & Blade: Gapband

>> No.20950134

>>20950013
the problem is that ran & chen would have to be removed from netherworld faction as well, as it would make no sense for them to serve under yuyu
also mima should be the hakurei shrine claimant
and mokou for eientei
flandre for SDM
seiga for taoists
suwako for youkai mountain
no idea about myouren temple though. guess any makai pc-98 character can fill this gap

>> No.20950246

>>20950134
they can already join a different faction than the one yukari is in so you can just say they're currently acting independently.

>> No.20950581

I finished restructuring the overland map a bit. I liked one person's suggestion that the Netherworld have more territory on the other side of the river, so I went with that. I also tried to make the Netherworld section of the map a little more interesting in general, by adding in some terrain and positioning their holdings differently. It's hard to say how much it will impact the game, but I like how it looks, at least.

Overall, both the Underworld and Netherworld should be more accessible, in no small part because their cities are staggered out more rather than clustered in the furthest reaches of their territory. Former Hell and Hakugyokurou remain remain pretty remote, though Former Hell at least is still a bit easier to reach than it was before.

>> No.20950586

>>20945598
thank you for trying to implement mp, can't wait to bother my buddies to play this
its hard enough getting them to try other modules but maybe they'll like tuhu

>> No.20950632

Someone make a continuation thread!

>> No.20950637

>>20950632
On it

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