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/jp/ - Otaku Culture


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20828585 No.20828585 [Reply] [Original] [archived.moe]

Old: >>20797579
What are you playing today, /jp/?

>> No.20829270

>>20828585
Since when is /jp/ so fast anyways, been lurking here for about 3 years and I have never seen threads die that early in all that time.

>> No.20829331

>>20829270
It did die surprisingly abruptly, something must have caused a spike in thread creation or something.

>> No.20829334 [DELETED] 

>>20829270
>>20829331
Idol Generals and VYT shit have been speeding up ludicrously. This is /jp/'s future, sadly.

>> No.20829356

>>20829334
The idol sewage really does need its own board. It would benefit both sides.

>> No.20829371
File: 136 KB, 1280x960, reimua.jpg [View same] [iqdb] [saucenao] [google] [report]
20829371

In the interest of getting this thread on topic, I got my first EoSD 1cc while we were gone.

>> No.20829392

>>20829371
Nice job! What's next?

>> No.20829406

>>20829392
Might try to work on HSiFS extra, I've gotten reasonably close to beating it so I think I can probably manage it if I actually put the time in. Otherwise probably going to move on to PCB.

>> No.20830254

>>20829371
Nice! I was the other anon gunning for it last thread. I just died to the final spell, with no bombs left and most of Remilia's health down. Pretty frustrated, but I shall persevere.

>> No.20830258

>>20830254
I had lost a game under basically identical circumstances before I ended up actually getting it. You can do it, anon!

>> No.20830923

Visible hitboxes were a mistake that never should have happened and definitely shouldn't continue.

>> No.20830959

>>20830923
Why is that?

>> No.20833888
File: 194 KB, 1242x912, 1519121002239.jpg [View same] [iqdb] [saucenao] [google] [report]
20833888

>>20830959
It's because I was hoping to generate discussion so the thread wouldn't die while I was asleep.

>> No.20835195
File: 2.07 MB, 640x480, reverse subsun.webm [View same] [iqdb] [saucenao] [google] [report]
20835195

Please stop dying.

>> No.20835279

>>20833888
You can just make new threads when old ones die, you know.

>> No.20835926

>>20835195
Utsuho has got to have some of the best looking patterns in the series.

>> No.20837864

>>20835195
Get good then.

>> No.20838299

>>20829270
There are some generalfags there are bumping dead threads to speed up this board but they don't bump gameplay threads. See it's happening again. Page 6 in 90 minutes.

>> No.20838428
File: 97 KB, 256x488, Th08Reimu.png [View same] [iqdb] [saucenao] [google] [report]
20838428

Or, you know, it could be the fact that we know who's making these shit threads now. >20660020
Last thread even began with an invitation to shitpost, what more do you need?

That would take the motivation for posting out of anybody that's not a tourist.

>> No.20839628

Get a job, try to have a life and my Touhou skill went heavily down as a result. I'm back to Normal mode.
That said, Normal mode is nice if you want to take it easy.

>> No.20839763

it's taken me about 50 attempts to even reach hecatia in LoLK with reimu
someone just fucking euthanize me already

>> No.20840362

Does Good Omen have anything resembling a strat or is it just a pure skill check?

>> No.20840626

LoLK stage 4 chapter 2 lasers are aimed at you but for some reason last two lasers feel like they aren't aimed at you? Are they random instead or some bullshit

playing normal

>> No.20840686
File: 230 KB, 640x480, Touhou Fuujinroku ~ Mountain of Faith 16_2_2019 10_28_30.png [View same] [iqdb] [saucenao] [google] [report]
20840686

fucking finally, second lunatic 1cc after IN
what's next bros

>> No.20840712
File: 49 KB, 488x550, Yuyuko (3288).jpg [View same] [iqdb] [saucenao] [google] [report]
20840712

>>20840686
Amazing, congrats anon!
PCB
>>20840626
On lunatic the first lasers of the same wave are aimed around you with the second set being aimed at you, not sure if its the same for every mode.

>> No.20840714

>>20840686
Pick another game and keep going.

>> No.20841606

When is ZUN releasing LoLK on Steam? It's not like he does any Steam-specific shit, how hard can it possibly be for him to accept my money?

>> No.20841983

>>20841606
Just purchase hard copies on the internet. I'm sure you can find them on Amazon and the likes.

>> No.20842431
File: 453 KB, 640x480, th000.png [View same] [iqdb] [saucenao] [google] [report]
20842431

Why does this default to on in PCB? I thought my gamepad was broken at first.

>> No.20842885

Can someone please tell me where to download the original Japanese games? Every site I find has only the English translated versions.

>> No.20842906

>>20842885
I have mine on disk, but I think most of the patches keep the untranslated files around, so you probably just need to rename something.

>> No.20842911

>>20842885
There's a torrent on nyaa.

>> No.20842957

>>20842911
Perfect. I got it. Thanks.

>> No.20842960

>>20842906
They don't work on my computer, currently running fucking Windows 10, so I'm trying changing my locale to Japan to see if that helps.

>> No.20842982

>>20842960
It should. Most (all?) of the games don't work unless you change your locale or launch through like thcrap or something.

>> No.20843632

CTRL and Z speed up replays, but is there a way to slow it down?

>> No.20845962

>>20843632
Shift, if using vpatch.

>> No.20847046

Why does vpatch even exist for games after STB? It seems to actively make input lag worse.

>> No.20847586

>>20828585
Just got to the fifth stage in UFO.
Man... That game is hard.

On a related note, what the fuck is the purpose of the Blue, Red, and Mixed UFO's? The moment I realized the Green UFO just gives you a free bomb, I stopped bothering with the others... Am I missing something?

>> No.20847602

>>20847586
A red ufo gives you a life piece when you fill it and another one when you destroy it.
Blue ufos are for scoring.
Rainbow ufos give a changing ufo token when filled and another when destroyed. Rainbows also swap the contents you fill it with, so you can use it to regain power back faster, or for scoring.

>> No.20847703

>>20847602
Oooooh. Okay yeah. That would have taken me a long time to figure out.
Thanks mate.

>> No.20848889

Is PCB an outlier in how quickly you gain points? I've more than doubled my EoSD and HSiFS high scores without even having a 1cc yet.

>> No.20848950

>>20848889
Raw score numbers aren't comparable across games since they have completely different mechanics.
And HSiFS has the highest achievable numbers, by the way.

>> No.20849056

>>20848950
>Raw score numbers aren't comparable across games since they have completely different mechanics.
That's fair enough, I assumed they'd trend towards similar numbers.

>> No.20851116 [DELETED] 

>>20847703
Do people no longer reads manuals or what? I see a lot posts that are like "I don't know this game works, help."

>> No.20851125

>>20847703
Do people no longer read manuals or what? I see a lot of posts that are like "I don't know how this game works, help."

>> No.20852297
File: 6 KB, 640x400, peanut butter.png [View same] [iqdb] [saucenao] [google] [report]
20852297

5:25. same length as the second-round yumemi i dropped earlier this week.

i think she was being nice.

>> No.20852498

>>20852297
How do I git gud in podd Yumemi kicks my shit in every time

>> No.20853392

>>20852498
she'll do that, especially if she decides to repeatedly use her hardest boss attack. she's also supposed to live forever on her first life.

hard to summarize getting good; podd has a rabbit hole's worth of info. easier to address specific questions if you have them.
here's a start though:
--stuff is more likely to be aimed in your general vicinity. so, with shitstorms, either get near enemy explosions for cover or use macro/misdirection. don't sit at the bottom of the screen and try to micro everything, especially against chiyuri since you'll end up getting trapped.
--i'm usually looking above midscreen whenever precise micro isn't required. tough to react in time to fast bullets otherwise.
--enemy order is set at the start of each round, so if you get slightly behind the ai then you can use your peripheral vision to know what's next. also, the next enemy formation is delayed if the previous one wasn't destroyed.
--focus on killing bosses; use bombs/hypers when things go south. for characters that have lingering charge attacks (ex: kotohime), plant those on top of the boss for max damage. optionally, use a lvl4 spell to save a bomb if it's safe to do so (ex: if the ai gets a full gauge, it will immediately charge a lvl4, so you can keep tabs on this and be ready with yours right after). lvl2s are for scoring and lvl3s are worthless.
--when you get better with chaining, you can keep these going for boss reversals, and sometimes that's easier than killing a boss. 51k spell points summons a boss, then it's +51k for each reversal until a boss dies or leaves (ex: ai summons for 51k, you reverse for 102k, ai reverses for 153k, and so on). this also tells you that if you've seen multiple reversals and then your chain drops, you'll probably have to kill the boss. lvl2s can help with spell points but, since they work (when they work) by sending fireballs and pellets back at you, they can be troublesome for survival.
--you have a large degree of control over the difficulty via chaining/spell points and if/how you use lvl2s. ex: chaining only happens when enemy/fireball explosions cause damage, so at one extreme you can kill chains with shots and charge attacks, and at the other you can cause your spell points to jump by destroying a group of fireballs that was damaged by an explosion. the game shines when you ramp up the intensity, but even then it becomes a matter of balancing scoring with how much you can handle.
--dick around in match mode and watch videos/streams of good players to figure out how to deal with specific spells/boss attacks and to learn which boss attacks are telegraphed (ex: yumemi's cross and aimed attacks).
--there are six frames of invincibility after a charge attack/spell. this is particularly useful in hopping over yumemi's spiral boss attack, which sometimes seems impossible to dodge.
--bombs/hypers don't register during screenfreeze, but they'll register as soon as it's over if x is held down (no need to mash).
--esc fast-forwards through s8/s9 cutscenes and 2x esc skips them.

>> No.20853757

>>20842960
Unfortunately they took the ability Win7 ultimate had to run programs in different locales from the system one.
There are a few way to do it but I personally prefer this
https://github.com/xupefei/Locale-Emulator

>> No.20853967

I beat PoDD recently and thought I was hot shit
Then it got to the clear screen and I found out the game defaulted to easy difficulty

>> No.20854196

>>20851125
It's probably the same people that do their first plays in Japanese despite not knowing any Japanese.

>> No.20856556 [DELETED] 

Don't you ever get bored of this shit?

>> No.20857157

>>20856556
go back
>>20853967
Beat it first try with MIMA(on normal) and it was absolutely glorious. Great game.

>> No.20857197

Why can't ZUN release a nice, laid back rpg or adventure game? Shooting games are too stressful! I just wanna take it easy!

>> No.20858241

>>20857197
That's what fangames are for dumbo

>> No.20858895

>>20858241
I haven't come across one yet that isn't buggy as shit. Guess I'll just have to keep on looking.

>> No.20858925

>>20858895
Touhou Mother is an Earthbound styled RPG. Shanghai.exe is a Megaman Battle Network Styled RPG. Bouhou Koumakyou and Bouhou Youyoumu are decent metroidvanias.

>> No.20858957
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20858957

>>20858925
They look good. I just hope I can make it to the end without them crashing.

>> No.20858994

>>20858925
none of them crashed for me, except Shanghai, which will never be finished

>> No.20859008

>>20858994
>>20858957
whoops wrong quote, but if you want what's complete of the game https://mega.nz/#F!YLxVDaSQ!wu9q9xiL-S6HC_usscHobA

Also play the one labeled English, until it tells you the demo is over, then transfer your save over to the one not in english, which you'll have to either know japanese, or press 'L' and use a translation program

>> No.20859280

>>20859008
Arigatougozaimasu kind anon

>> No.20859309

>>20859280
just remember, if you're stuck somewhere story wise, look everywhere and talk to everyone. Also the english mode on the .5 demo works but crashes in certain areas.

>> No.20859486

>>20858895
Games made by ZUN arent any less buggy lol

>> No.20861851

>>20859486
I'm not sure what kind of bugs that other anon is complaining about, but bugs in the official Touhou games generally seem pretty minor.

>> No.20862897

>>20859486
>>20861851
I tried Gensou Shoujo Taisen, the first I managed to make it to nears the end before it crashed and I lost an hour of progress, 2 and 3 wouldn't start at all. I tried the first Touhou labyrinth, the fullscreen version didn't work and the windowed version was so small I couldn't make out any text without pressing my face close to the screen. The second Touhou labyrinth crashed every 10 minutes.

All you have to do in ZUN games is edit a file or two in the older ones and you're good to go. I've never had a problem with them.

>> No.20864357
File: 694 KB, 640x480, Screen Shot 2019-02-19 at 7.45.03 PM.png [View same] [iqdb] [saucenao] [google] [report]
20864357

>>20828585
I'm enjoying Double Spoiler so far, but I think there's a bug. All the pictures I have are weirdly off-center (and they go into the side of the screen). I'm running this through WINE, if that makes any difference. Is this a known issue?

>> No.20864406

>>20842885
Just click on the "thxx" application instead of the one with e ir patch next to the name

>> No.20864969

>>20859486
But at least, they are well optimized. My toaster can run ZUN's games perfectly, even the latest ones, but I cannot run Hollow Song of Birds at non-potato FPS.

>> No.20865104

>>20864969
Ido/Gore's games run like shit on anything

>> No.20865567

>>20864357
https://appdb.winehq.org/objectManager.php?sClass=version&iId=19657&iTestingId=100912
It's a wine issue, I managed to make it work with dll overrides on my older setup, but sadly can't remember the exact ones right now.

>> No.20865819

>>20865567
Oh no worries, mate! Thanks for the help. I booted it up on my windows partition and it works fine, so I guess that's solved.

Back to gameplay, I'm struggling a bit on Stages 4+5 of Double Spoiler... How long does it usually take until you unlock the purple bird?

>> No.20865952
File: 260 KB, 640x480, th13_2019_02_20_16_03_43_609.jpg [View same] [iqdb] [saucenao] [google] [report]
20865952

This caption right in my moving path is infuriating. Can I somehow mode it away?

>> No.20866137

>>20865819
Beat the game lol

>> No.20866140

>>20865952
Ignore it as if it's the background?

>> No.20866174

>>20828585
I don't think my fingers are fast enough for LoLK, twitchy games aren't my forte

>> No.20866183

>>20866140
Are you retarded?

>> No.20866197

>>20866183
Are you bothered by the lamps coming down on the side too?

>> No.20866204

>>20865952
Deal with it anon, the text is fading out by then, not even that bad.
>>20866197
retard

>> No.20866230

>>20866204
So your advice is, equivalently, to not pay attention to it because it disappears quickly, yet it somehow holds more water than "ignore it"?
Fuck me, I guess.

>> No.20866917

>>20866230
yeah anon, fuck you

>> No.20867826
File: 27 KB, 480x311, image.jpg [View same] [iqdb] [saucenao] [google] [report]
20867826

Is there a good way to re.map keys without using external software, because re last time I used one it has this weird thing with the keys they appear to be "stucked"until you press it again.

>> No.20867872
File: 47 KB, 601x268, Yuyuko (3254).jpg [View same] [iqdb] [saucenao] [google] [report]
20867872

>>20867826
Was is GlovePIE? because that would be my recommendation.

>> No.20867890
File: 263 KB, 800x720, 7035_841f.png [View same] [iqdb] [saucenao] [google] [report]
20867890

>>20867872
I used some very simple script.
Thanks for the recomendation, i will try it

>> No.20867923

>>20867826
There going to be input lag, no way around it. Buttons stucking can be solved although I don't remember exactly how, because I just stole ath script from the web and lost it since then.
>>20867872
A piece of garbage software with same issues as autohotkey but with no ways to solve them.

>> No.20869423

>>20867923
>There going to be input lag, no way around it.
Unless the Windows APIs are doing something completely retarded (which is completely possible since they're Windows APIs), there's no reason you shouldn't be able to have button remapping that is completely transparent to a 60fps game.

>> No.20869998

Trying to expand outside 2hu, I tried dodonpachi but hated the chaining system. Where do I go from here?

>> No.20870015

>>20869998
go play mars matrix

>> No.20870139

>>20869998
>>20870015
Fuck off.

>> No.20870160

What's the hardest touhou game

>> No.20870164 [DELETED] 

>>20870160
Ellen-only Phantasmagoria of Dim.Dream Lunatic

>> No.20870432

>>20870139
? I've 1cced many 2hu games, the fuck are you on about

>> No.20870558

>>20865952
Who even cares, TD extra is the easiest until you get to mommyzou anyway.

>> No.20870676 [DELETED] 

Still no webm of Kaguya shaking Hayasaka?

>> No.20871082

>>20869998
This general is for touhou games discussion, you may ask in /vg/shmupg/.
That said, I recommend CCWI, game is fun. ZeroRanger might also be good.
>>20870558
Skyfish

>> No.20872134
File: 1.17 MB, 1280x960, what caption.webm [View same] [iqdb] [saucenao] [google] [report]
20872134

>>20865952
Find a different path.

>> No.20872257

>>20872134
oh, ty for reminding me why the caption never bothered me anyway.

>> No.20872467

>>20829371
You and me are in a similar position! I normal 1cc'd all the characters and now I'm trying to clear extra. Maze of Love was the final straw in making me download SpoilerAL for practice...

It's my first Touhou game by the way.

>> No.20874223

>>20870432
Why are you surprised that someone doesn't want you talking about games that aren't Touhou in a thread about Touhou games?

>> No.20874660

In the process of attempting to beat my first Touhou game I have made a very important observation, calming down and observing how the pattern moves at large rather than just bullets that are near me has made me slightly gudr

>> No.20875051
File: 526 KB, 640x480, IN_Nether_Spells.png [View same] [iqdb] [saucenao] [google] [report]
20875051

Just unlocked Mokou's final spell card after much practice; straight up milled a fresh life accidentally running into a non-card pattern and had a laugh that that blunder is saved in this replay.
Accidentally overwrote my clipboard as well before saving my screencap, lel.

Have my spell practice screen instead; can't wait to capture Imperishable shooting, it seemed fun from what little I survived of it.

>> No.20876890

>>20872467
Seems unnecessary. Most people move on other games to clear before extra.

>> No.20877204

>>20875051
>Accidentally overwrote my clipboard as well before saving my screencap, lel.
You do know that every Touhou game after EoSD has a built-in screenshot function, right?

>> No.20879244

>>20870164
this

>> No.20879774

sometimes I feel like reimu is the hardest boss in IN other than mokou

>> No.20880752

>>20862897
Sounds like bollocks. I have played these games and not a single crash have occurred to me. Are you sure it's not your PC? What's your OS?

>> No.20880813

>>20880752
Windows 10. I play all kinds of galge and use emulators on it all the time, so I don't think it's my PC that's the problem.

>> No.20880899

>>20874223
Imagine getting this triggered over nothing

>> No.20881582
File: 432 KB, 1272x965, FINALLY.png [View same] [iqdb] [saucenao] [google] [report]
20881582

>>20830254
After many runs ending just like this one and a week long break, I finally got my first ever 1cc.

>> No.20882601

>>20880813
>Windows 10
>so I don't think it's my PC that's the problem
Are you goddamn sure about that?

>> No.20882740 [DELETED] 
File: 1.46 MB, 1920x1080, MetroExodus_2019_02_23_02_02_14_550.jpg [View same] [iqdb] [saucenao] [google] [report]
20882740

>>20870432
I NNB'd every touhou lunatic.
Hey guys what do you think about Metro Exodus?

>> No.20882782

>>20882740
>NNB'd every touhou lunatic
retard

>> No.20884793

>>20881582
Congratulations anon! What's next for you in your Touhou career?

>> No.20884915

>>20884793
I'm making light practice on 7 with MarisaB since I liked her in 6. My test playthroughs with both Sakuya shots got me to final boss, but I don't want to keep relying on her generous bomb count.
As for Flandre, she can wait for now. I'm getting a bit exhausted from her game.

>> No.20885044
File: 32 KB, 272x263, Oh+yeah+im+awareits+just+a+joke+name+for+this+_205a1c89ac58733e4ce43837580c5d88.jpg [View same] [iqdb] [saucenao] [google] [report]
20885044

>>20877204
I...uh....do now.
What key is it

>> No.20885049

>>20885044
Home/P depending on the game.

>> No.20885088
File: 447 KB, 850x786, 1384914263145.png [View same] [iqdb] [saucenao] [google] [report]
20885088

>>20885049
This is wonderful, thank you anon.
My days of cropping are over

>> No.20885102

>>20885088
Get something like shareX or greenshot and your cropping days will fuck off forever outside of touhou too

>> No.20886407
File: 90 KB, 640x480, th006.jpg [View same] [iqdb] [saucenao] [google] [report]
20886407

Got a PCB Normal 1cc with SakuyaA. Had a much easier time getting it compared to the other games I've 1cc'd (HSiFS and EoSD), despite having way less consistency in actually playing it. Had a lot of fun with it though, and might keep with it and try getting 1ccs with other characters, or maybe try for a hard 1cc or something, before moving on to IN. Or maybe just move on to IN.

>> No.20887144

>>20828585
I'm lacking motivation and can't really get myself to keep playing and working on it. But I'm trying PCB Hard, TD Hard or maybe PCB Extra.

>> No.20887862
File: 367 KB, 1100x1388, __chen_yakumo_ran_and_yakumo_yukari_touhou_drawn_by_e_o__de6dac13e8c1ef591c88fcf7ccc2d398.jpg [View same] [iqdb] [saucenao] [google] [report]
20887862

>>20886407
You must do the Extra stage anon, and then grind them spell cards for Phantasm!

>>20887144
You too, PCB Extra and then Phantasm!

>> No.20887872

>>20887862
Maybe I should. On an off run, I did get to Ran's survival card, but I haven't gotten close to that again. I just really want to break into hard mode, since all I have is HSiFS and then Reisen LoLk and Sakuya A DDC

>> No.20889057

>>20887862
>You must do the Extra stage anon, and then grind them spell cards for Phantasm!
But I'm a shitter, how am I supposed to beat Extra?

>> No.20890300

>>20889057
A lot of it might be memo, so just work on it. Ran's first card is very easy, but Chen and Ran's other cards give me a lot of trouble, personally. As for the spell cards, I already have them so that shouldn't be a big deal for you, either, just play Easy Mode if you have too much trouble with capping enough normal/extra/hard cards

>> No.20891505

>>20890300
>Ran's first card is very easy
It took me forever to find an easy way to cheese that card, there's so much going on that's irrelevant.
And yeah, Extra stages themselves are all memo basically.

Also I found Phantasm easier than Extra personally, I feel Ran trains you Yukari.
Fuck the circling lasers, still no idea how to do those

>> No.20891760

>>20891505
>Cheese
Dude I know this is a meme, but it's just streaming. It's just there to trick you into thinking it's something more.

>> No.20891771

>>20891760
I dunno, the way I do it is very timidly tapping left/right and staying almost still from what I remember.
I can't even see bullets or my hitbox I just found a system that works even though it looks like I should be getting hit.

I call patterns I don't feel like I'm doing right cheese

>> No.20891774

>>20891771
yeah, thats called streaming and thats how the pattern is meant to be done

>> No.20891785
File: 642 KB, 498x280, ConsiderateFarawayDutchshepherddog-small.gif [View same] [iqdb] [saucenao] [google] [report]
20891785

>>20891774
Well then, the more you know.

>> No.20891826

>>20891771
what >>20891774 said, but it's cool that you figured that out on your own. I wouldn't have if no one told me about streaming.

>> No.20893438

I played pofv with a friend for the first time and had a blast.
Is there a group that still netplays anywhere?

>> No.20893582

>>20886407
Sakuya A is really strong in PCB to be honest. She's not DDC Sakuya A, but she's pretty much up there in terms of shot effectiveness due to spread, strong homing, 4 bombs per life, etc. Consider trying Reimu or even Marisa to accurate gauge your ability, the difference between Sakuya and Marisa is quite absurd.

>> No.20894046
File: 565 KB, 640x480, based.png [View same] [iqdb] [saucenao] [google] [report]
20894046

same guy
>>20840686
pcb done!

>> No.20895219

>>20894046
What's next, bro?

>> No.20896064

>>20894046
>>20895219
HSiFS should be easy for you.

>> No.20897724

>>20828585
I'm struggling through Double Spoiler and UFO. I'm really enjoying the games, but I have to ask... How the fuck do you guys dodge the curvy lasers?

>> No.20897925

>>20897724
take the derivative of the line in your head to predict where it will go

>> No.20897943

>>20897724
Press X

>> No.20898038

>>20897724
just move.

>> No.20898695
File: 80 KB, 498x270, index.png [View same] [iqdb] [saucenao] [google] [report]
20898695

Started playing 2hu last week and I'm pretty close to beating touhou 7 without continues using Sakuya. Is she the noob choice because of her targeted attack? I feel like Marisa is the hardest to master because her movement is so fast.

>> No.20899311

>>20898695
sakuya A is simply the easiest character in PCB

>> No.20899703

I'm starting to be more interested in the music and written works than the games. I even bought almost all of ZUN's official albums, save for Dolls.
Help me.

>> No.20900071
File: 119 KB, 640x480, 20190226122543_1.jpg [View same] [iqdb] [saucenao] [google] [report]
20900071

Is this the easiest extra stage? Even after a lot of fuckups I still managed to get more than 200k using Reimu

>> No.20900149

>>20899703
why not dolls?

>> No.20900700

Suggest me some cool fanmade touhou games, please. I 1cc'd Fantastic Danmaku Festival and Hollow Song of Birds, enjoyed both very much.

>> No.20900784

>>20898038
Oh! I hadn't thought of that one... I'll have to try that out!

>>20897925
The derivative of a line is a constant, but I see what you mean.

>>20897943
But you don't have bombs in Double-Spoiler, unfortunately.
I'll have to see someone else play those stages and see how they do it.

>> No.20901006

>>20899703
Out of stock.

>> No.20901047

>>20900071
it's super easy with reimu. It's not that okinas spells are easy, but the stage just gives you a ton of lives and reimus petals btfo okina on a few spells
It's about on par with other extras on any other character

>> No.20901141

>>20900071
>200k
You mean 200m? The WR is something like 3 billion so it's not anything to get excited about. Survival wise though yeah it's the easiest extra if you use Reimu.

>> No.20901281

Is Luna Nights fine to speak about? It has gameplay!

>> No.20901579

>>20900784
derivative of a curve is a line

>> No.20901628

>>20901579
Might need to retake that course, anon.

>> No.20901694

>>20901628
dy/dx of x^2 is 2x...

derivative of a curve is a line

>> No.20901730

>>20901694
What about y=x3? y=sin(x)?

>> No.20901734

>>20901694
f(x)=x^3 is also a curve anon.

>> No.20901736

>>20901694
Cool now could you tell me what line x^4 differentiates into or is that not a curve?

>> No.20901761

>>20901730
>>20901734
>>20901736
a singular curve can only have one concavity

expressions of higher order consist of multiple curves

>> No.20901804

>Touhou Gameplay Thread

>> No.20901811

>>20901804
whomst doest thou quote?

>> No.20901843
File: 35 KB, 1009x577, file.png [View same] [iqdb] [saucenao] [google] [report]
20901843

>>20901761
>a singular curve can only have one concavity
Not true, but here's your one concavity curve. What line does this differentiate into?

>> No.20901887

A derivative is taken at a point, not over the entire curve you stupid cunts.

>> No.20901912
File: 328 KB, 472x461, 1546721124142.png [View same] [iqdb] [saucenao] [google] [report]
20901912

>>20901843
>hyperbolas are curves

>> No.20901969

>>20901811
Newfag.

>> No.20901972

>>20901887
You're thinking of a tangent. Nowhere in his original post >>20901579 did he specify "at a single point".
>>20901912
http://mathworld.wolfram.com/Curve.html
Definition 3.

>> No.20902135

/jp/ - danmaku and mathematics.

>> No.20902193

>>20902135
You probably need to really know your way around parametric curves to make nice looking danmaku patterns, actually.
Or you could just make random ones and hope something sticks. I wonder which one ZUN opts for.

>> No.20902203

>>20901761
>expressions of higher order consist of multiple curves
Only if the 2nd derivative change signs. Inflection != undulation points, f''(x)=0 gives you both

>> No.20902210

>>20902135
fucking Σ-celebs.

>> No.20902212

>>20902193
I would say both. Depending on the type and pattern.

>> No.20902320
File: 2.85 MB, 640x480, choke_4chan.webm [View same] [iqdb] [saucenao] [google] [report]
20902320

Just choked on my LNN attempt. That's the first time I get a perfect going that far though, that's comforting.

>> No.20902476

>>20902320
what the hell? you can change between chars?

>> No.20902482

>>20902320
is it really choking if you get randomly walled to death?

>> No.20902582

>>20902476
Have you not played IN?

>> No.20902614

>>20902482
I dunno man, looking back at it I had plenty of room to the left just before dieing, and I should know I musn't take any chances with this pattern.
But yeah, that super tight dodge at the beginning didn't help me, it just added to the panic I already had reaching Kaguya untouched. Well, if I didn't die here, there's good chances I would have died later since I just couldn't keep my calm.

>>20902476
yea dude mad hacks don't tell anyone
lunarians are too much for one human alone

>> No.20902621

>>20902476
Just imagine having never played IN.
Wow, that's quite something.

>> No.20902647

>>20902320
I don't get why you didn't dodge to the left. There was a huge empty space that could have allowed you to stay safe AND redirect the aimed shots. Definitely choked on that one.

>> No.20902704
File: 64 KB, 230x230, 32e.gif [View same] [iqdb] [saucenao] [google] [report]
20902704

>>20902647
Can't help it, can't keep my cool on good runs. Sometimes I just imagine reaching Kaguya's last spells on a perfect run and the thought ALONE makes my blood boil.
At this point practice isn't much about dodging anymore, it's also to get used to the tension.

>> No.20902770

>>20902704
>practice isn't much about dodging anymore
Ammending to that cause I'm exagerating a bit ; I stil can't reliably clear Tewi first pattern and Eirin midboss non, but I feel I'm getting there these days... I think?
Also there's Buddhist Diamond but this one's probably illegal in some countries because of gambling laws so I won't count it.

>> No.20902863

>>20902770
>buddhist diamond
???

>> No.20902938
File: 127 KB, 640x480, mpv-shot0002.jpg [View same] [iqdb] [saucenao] [google] [report]
20902938

>>20902863
Ye, her second pattern, the one with the star falling down and the lasers trapping you. When I dont't react fast enough and/or stars block my way, I can get squeezed tight between two close lasers and just eat it.

Forgot to mention the very last part of Kaguya's final last spell in my previous post too.

>> No.20903996
File: 1.78 MB, 1282x987, Untitled.png [View same] [iqdb] [saucenao] [google] [report]
20903996

nice bird

>> No.20904529

>>20903996
Is this game any good?

>> No.20905162

>>20904529
Not him but I enjoyed it very much, some patterns are truly beauriful. Runs like shit though cause it's made in Danmakufu. No slowdowns but a few stutters during levels and it always stutters during loading. Running on a i7-3770k

>> No.20905854

>>20904529
Talking about Hard mode. Some patterns are very good, but a lot are completely negligible, even in the later stages. But it kinda feels "artificial" because the later ones are extremely colorful to point where they feel lackluster in terms of personality.
That said, the game is hard and it feels like it's only starting on stage 5.

>> No.20905957

>>20905854
damn crappy bug type cards amirite

>> No.20906026

>>20905957
I was more baffled by the fact that the game made blatant ripoffs of actual canon spellcards like Subterranean Sun.

>> No.20907013
File: 204 KB, 690x690, 1549821577673.jpg [View same] [iqdb] [saucenao] [google] [report]
20907013

>>20900700
Shinning Shooting Star

>> No.20907115

how do Linux users play these?
wine?
most games are fairly old so I don't think it would be a problem. I'm a newbie that got interested

>> No.20907265

>>20907115
From my experience wine works fine for touhou 8 and 16 (and thus probably all games inbetween), without any noticeable lag or framedrops and even with vpatch and thcrap, provided your wine build has the necessary 32bit dependencies/drivers. I built mine from source but the one incldued in your distro repos is probably enough.

>> No.20907305

>>20904529
Definitely worth checking out at least. Personally I had fun but the slowdowns/frameskip kinda soured the experience. The game gives way too much life and bombs too and I felt this straight up killed the tension lategame.
I've heard people say they feel the game gets a bit too crazy and flashy past stage 4 and I can understand this.

Honestly if the slowdowns weren't there I would've tried and practice a no-bomb run, but as it is now I don't feel like replaying the game.

>> No.20907395

>>20907115
The only problem I've had with wine is that the English text is just boxes, games run perfectly though

>> No.20907470
File: 12 KB, 197x29, Screenshot_2019-02-27_19-04-46.png [View same] [iqdb] [saucenao] [google] [report]
20907470

Post small achievements.
Practice matters.

>>20907115
Games run normal. I had a problem with certain resolutions on fullscreen but other than that it's fine.

>> No.20907683
File: 164 KB, 640x480, rA (8-50).png [View same] [iqdb] [saucenao] [google] [report]
20907683

>>20907470

>> No.20907704
File: 89 KB, 743x101, file.png [View same] [iqdb] [saucenao] [google] [report]
20907704

>>20907470

>> No.20907728

>>20907470
I forgot to take a screenshot, but I beat PCB on easy yesterday. It's my first Touhou, gonna try for 1cc now.

>> No.20907805

>>20907115
I use wine (specifically lately I've been launching through Steam's Proton just because its more convenient). There are a couple bugs in some games, but for the most part everything runs fine. You'll need Japanese locale installed and to run with eg. `LC_ALL=ja_JP.UTF-8 wine thXX.exe` or some such to play the Japanese versions properly, I'd imagine the English patches should work fine without forcing locale.

>> No.20908622

>>20907683
where can one get this patch/mod? not seeing it on the github or wiki, and my google-fu is failing me.
been using the books practice patch and spoileral, which works, but what you have seems nicer.

>> No.20908901
File: 514 KB, 640x960, 462208.jpg [View same] [iqdb] [saucenao] [google] [report]
20908901

With all the touhou fan games on the switch you would think someone would attempt porting the pc 98 and windows games? Would be pretty nice to have them on the go desu. What do you think is stopping them it can't be zun can it? Or is it Nintendo?

>> No.20909140

>>20908901
>playing touhou with something other than keyboard

>> No.20909193

>>20908901
I'm pretty sure ZUN's stance on fangames is that they need to be original. Even if that wasn't the case, I feel like Nintendo would be wary of licensing it.

>>20909140
I play with a gamepad, don't >> me.

>> No.20909211

>>20909193
>>

>> No.20909438

>>20909140
>playing touhou with something other than arcade stick

>> No.20909604 [DELETED] 

>>20908622
Here, but for some reason a lot of people have trouble running it.

>> No.20909608

>>20908622
https://mega.nz/#F!Ulw2kKpK!NGRXQaC7AxfQgygIBAPhKw
Here, but for some reason a lot of people have trouble running it.

>> No.20910223

>>20909608
thanks! works. being able to switch to any non or spell on the fly is fantastic, and it works with spoileral to boot.

btw: only the game exe is different. none of those other files are needed; dat files (and cfg and custom.exe) are just from the untranslated game. any issues running this are probably just issues running the untranslated game or vpatch (like mojibake file names when in japanese locale or when using applocale).
the only quirk i noticed is that the process sometimes stays active for a while after the game is closed, and eosd won't run more than one instance, so you have to kill the process (or wait a minute for it to end on its own) before you can play again.

>> No.20910884

>spend a few days away from touhou
>launch a game
>it's like it's my first time playing all over again
Why does it feel like my skill degrades so much more quickly in touhou than in anything else?

>> No.20910948

>>20909608
This is great, thank you.

>> No.20912223

>>20910884
How long you been playing? I've been playing for a few years and when I quit playing for a few months nothing changes whenever I return

>> No.20912255

>>20910223
>>20910948
I left those since people were having trouble running the exe alone, also people want to run it with vpatch too and np guys

>> No.20912587

>>20876890
Perhaps it is. I'll give it a few more weeks and if I really feel like I'm making no progress I'll consider moving onto PCB. I keep consistently getting a little further each time I play though so I'm feeling like I should capitalize off of that. I can get up to Catadioptric decently consistently so I'm relatively close, though I know the last spell is a killer.

I'm autistic about these things and have trouble playing multiple games at once or putting one aside until I've accomplished all my goals for it

>> No.20912983

What's the name of that TD mod that enhanced the game a bit?

>> No.20913023

>>20912983
"not playing TD"

>> No.20913140

>>20912983
arrange mode patch?

>> No.20913253

>>20913140
Yes, thank you, anon.

>> No.20914843

>>20876890
>Most people move on other games to clear before extra.
Do you have any evidence at all to back this claim up?

>> No.20917148

>>20914843
It's pretty much standard consensus. Just browse older threads with charts if you want some rock hard solid evidence.

>> No.20917217

>>20909140
Stick for life boyo, though I use a ps3 controller.
My keyboard movement is too jagged and less graceful.

>>20909438
>tfw no custom touhou cabinet
A whole stick though feels a little obtuse to just using thumb though, innately a bigger stick makes me feel like I wouldn't be able to make such small precise movements.
Still though touhou cabinets make me fucking wet

>> No.20917241

>>20912587
I was the same as you anon and for the longest time literally only played EoSD because I couldn't beat Flandre and didn't want to progress before I did because I would be unworthy.
Same reasoning as to why I couln't use visible hit box mod or anything.

Flandre walled me so hard it made me put off touhou for years until eventually I was able to revisit it and feel the catharsis seeing Flan's tattered up and defeated face.
PCB and IN's Extra were far easier for me than Flandre, and going into those games after EoSD kinda felt like the equivalent of grinding in the first world so long you nuke everything in the second.
I also probably enjoy those two more than EoSD, but I'm not sure how much of that is just over exposure of the former.
At any rate I just want you to realize the boat that you're in anon.

What's you normal life/bomb count look like when you get to Flandre?
How many spells can you consistently capture?
You only have 3 more cards anon, her second to last one requires knowledge of it to capture so expect to die the first time on it.
If you can make it good and still have a full life leftover by the time you make it to her final spell card it should be fine.
Ripples are only really bad when it gets really close to the end.
Study your replays and make sure you scout out the stage and Patchouli well enough too, though I usually end up bombing through the latter.

>>20914843
>>20917148
Personally I don't like leaving a game while it has what I consider "unfinished business"
I'll happily be with the autistic few who don't leave until at least Extra is complete.

>> No.20917732
File: 479 KB, 640x480, th002.png [View same] [iqdb] [saucenao] [google] [report]
20917732

Way too close and fucked up some really really easy shit on Yuyuko but I did it I guess.

>> No.20918321
File: 415 KB, 600x600, Yuyuko (3253).jpg [View same] [iqdb] [saucenao] [google] [report]
20918321

>>20917732
That looks really close anon, GG!

>> No.20919139

>>20917241
>What's you normal life/bomb count look like when you get to Flandre?
4 lives, but usually only 1-2 bombs. I usually bomb on Philosopher's Stone and the last big bullet spread from the fairies.

>How many spells can you consistently capture?
Fairly Consistent: Silent Selene, Royal Flare, Lävatein, Four of a Kind, Kagome Kagome (minus the occasional cunt pattern)
Sometimes: Philosopher's Stone, Starbow Break
Rarely: Cranberry Trap (need to find a good path), Maze of Love (have a good strategy and am getting better, just need to get gud after the first spin), Catadioptric (I know about the right-hand side being a safe spot but haven't gotten the hold of it yet)

>Personally I don't like leaving a game while it has what I consider "unfinished business"
I'll happily be with the autistic few who don't leave until at least Extra is complete.
You get how I feel! I don't know if I really would feel "unworthy," I just want to finish this one all the way before moving onto something else (though I want to try Hard and Lunatic someday, but would rather focus on Normal in other games first). Of course I have nothing against those who do, it's just the way I am. I can play multiple games at once, but not multiple ones from the same genre at once generally.

>At any rate I just want you to realize the boat that you're in anon.
Good to know.

>> No.20919740

i thought i was getting better but it turns out the framerate was just dropping

>> No.20919792

>>20919740
How terrible is your computer?

>> No.20921451

What's the easiest game to 1cc on normal? I've started playing with EosD and wanted to see the good endings before moving my way up on the series but constantly replaying the first 3 stages is killing my motivation.

>> No.20921465

>>20921451
IN is the traditional response to that question.

>> No.20921472

Finally picked up UFO, curved lasers are so ridiculous.

>>20921451
Imperishable Night, the bombs and lives system is extremely forgiving.

>> No.20921672

>>20921451
side note: only lls, eosd, and mof give bad endings on easy (and only lls and eosd end early on easy), so you can dial it back on the other games while you're getting used to shmups and still see good endings.
not that you should settle for easy - you can nail just about any normal with practice once you get past the beginner hurdles - but you can start there if you need to.

>> No.20921989

>>20921672
How long does it take to get decent at touhou? Does the skill level carry well to all the games or is it more of a memorization thing?

>> No.20922002

>>20921989
>How long does it take to get decent at touhou?
Depends on you and what your definition of "decent" is.

>Does the skill level carry well to all the games or is it more of a memorization thing?
Memorization is a factor but a decent amount of the skill of a player will carry between games.

>> No.20922055

>>20921451
PCB or IN, PCB is straight up easier but IN has last spells which allow you to easily multiply your effective lives by 2 or 3.

>> No.20922122

>>20921451
MoF

>> No.20922142

>>20922002
>Depends on you and what your definition of "decent" is.
Let's say someone who can consistently 1cc normal mode and is making serious attempts at hard. Can you get to that level in a week of playing nothing but touhou or it will take a few weeks, perhaps months?

I see these madmen doing runs on Lunatic and can't help but wonder how long they've been at it.

>> No.20922176

>>20922142
You're not going to be able to consistently 1cc normal in a week, and you can get hard 1ccs before getting being able to consistently 1cc normal. Getting a hard 1cc is certainly doable in a few weeks to a month if you focus entirely on a single game, but most people tend to get normal 1ccs in several games before they try for a hard 1cc. An anon a few threads ago posted about how he had focused on IN exclusively and got a lunatic 1cc in 3 months which is definitely way below average, so if you're really focused on a single game you can climb the difficulty ladder much faster.

>> No.20922257

>>20922176
So that's how it is. Thanks for your insight anon.

>> No.20922259

>>20922142
If it helps, I'm a few months away from my 2 year mark, and I can consistently 1cc Normal and I'm working on Extra/Hard (at least, I should be, hard to find energy or time when you're in college) and even have some HSiFS lunatic runs.

There's no rush, anon. It takes as long as it takes you.

>> No.20922373

>>20922142
it's more important to have quality practice as long as it's at least semi-regular. an hour every other day where you stay focused and put in the hard work in stage/spell practice to improve your skills and shore up your runs is better than day-long marathons where you're just grinding runs. more is usually still better, but looking at in in terms of weeks or months is only giving you part of the picture (and can be an easy way to get discouraged).
>madmen
>Lunatic
heh.
the skill ceiling is ludicrously high. these madmen you speak of have madmen in their own eyes. just keep working and having fun and you'll progress (even if it doesn't feel like it at times), and try to look at those feats for inspiration instead of comparison.

>> No.20922402
File: 155 KB, 1280x720, 43536789.jpg [View same] [iqdb] [saucenao] [google] [report]
20922402

>>20921451
Death forest.

>> No.20922941

>>20922373
>but looking at in in terms of weeks or months is only giving you part of the picture (and can be an easy way to get discouraged).
This is a valid point but I think setting mid/longish term goals is a good thing, as long as you're realistic about it and not too hard on yourself if you fail to reach them.

>> No.20924055

>>20922055
>but IN has last spells which allow you to easily multiply your effective lives by 2 or 3.
Wat

>> No.20924730

>>20924055
the deathbomb window is like an entire second when you play as reimu and you get two last spells minimum per life

>> No.20924776
File: 236 KB, 1143x851, marisagyate.png [View same] [iqdb] [saucenao] [google] [report]
20924776

>get to stage 4 without bombing or losing a life
>lose half the lives i gathered to either the level itself, the boss, or a combination of both
>lose the other half to Youmu
>Yuyuko kills me
Basically how every single one of my PCB runs go
and thats on easy mode. i don't even make it to Youmu on normal. Am i that shit?

>> No.20924817

>>20924776
Yeah greentexting does that. Try not to do that next time.

>> No.20925280

What input method do you guys use? I've been using a PS4 controller for a couple of months now but I have hard time with micro adjustments especially on the classic era games. Can't tell if it's because I'm too shit at this or there's something else.

How are arcade sticks?

>> No.20925372

>>20925280
keyboard master race

>> No.20926310

What's the best sub-season in HSiFS? They all seem so samey to me.

>> No.20926336

>>20926310
Winter for no release runs, fall for everything else.

>> No.20926617
File: 1.36 MB, 1080x1288, 1533120639937.png [View same] [iqdb] [saucenao] [google] [report]
20926617

>die more to boss normal attacks than spell cards

>> No.20926637

>>20925280
Keyboard are best for performance, arcade sticks are slightly worse but a lot more fun, gamepads are definitely inferior but comfy as fuck.

>> No.20926730

>>20925280
Used to play with a self-made stick. Served me really well, but I ended up dropping it because of slight input lag (probably due to adapter) -- make sure you pay attention to this if you intent to make/buy one.
These days, I'm using a keyboard with movement remapped to WASD (ie. left hand, just like stick). I got used to it quicker than I imagined.

>>20926637
What's your metric for "performance"? Input lag shouldn't be an issue with good controllers.
Well, actually, I guess there's physical delay due to having to move the thumb/wrist vs. just having to press keys with readily positionned fingers. I don't really realize how much this comes into play.

>> No.20926818
File: 29 KB, 1025x682, Touhou 1.png [View same] [iqdb] [saucenao] [google] [report]
20926818

>>20828585
How do I fix this

>> No.20926903

>>20926818
Use T98.

>> No.20927142

What the FUCK is up with Past "Ancient History"? I always get hit even though I can capture several of Mokou's cards.

>> No.20927184
File: 185 KB, 850x1308, __konpaku_youmu_and_konpaku_youmu_perfect_cherry_blossom_and_etc_drawn_by_remil__sample-f4aa6366b2f4d01607e9bb8f4bdcf27e.jpg [View same] [iqdb] [saucenao] [google] [report]
20927184

>>20828585
this girl ruined my PCB run. I hate her.

>> No.20927214

>>20927142
The first spell? Be sure to stay focused (or unfocused if you live on the edge) since the bullet are fired with different speeds from one state to the other.
Other than that and the aimed shot intermission, the spell is consistent. Try finding a reliable route in spell practice mode.

>> No.20927229

>>20926818
probably need a font file. should be able to find it wherever you got your emulator; i have a font.rom with np2.

>>20925280
kb. should probably test my mech kb with shmups sometime; still using rubber-dome.
both kb and pad are used by top-level players (stick is also used by some top-level players in other shmups; not sure about toho). there are pros and cons to each but it's tough to say if there's an objective best. if anything, it's probably that one will have a slight edge over the others on any given game, but that edge will be less significant than personal preference/idiosyncrasies and the thousands of hours spent on a given input device.
there should be a much bigger difference between a garbage pad (360 pads are often cited, but i have no idea) and a decent pad than there is between a decent pad and a decent kb. but a kb should be slightly more precise for tapping, so you can try one and see if it feels better. the biggest difference by far though is going to come from getting good.

>>20927184
get myon'd on.

>> No.20927518
File: 1.31 MB, 1277x953, Summer lunatic.png [View same] [iqdb] [saucenao] [google] [report]
20927518

I did a random run of HSiFS Lunatic with a season not named Fall, and thought I'd game over stage 1. This is the greatest feeling in the world.

>> No.20927587

>>20927518
Now do it without releases.

>> No.20927618
File: 28 KB, 499x28, Screenshot_88.png [View same] [iqdb] [saucenao] [google] [report]
20927618

>>20927214
this spell is just retarded, most lunatic kaguya spells are less autistic than this one

>> No.20927621

>>20927587
That's far beyond my level, maybe when I manage to beat it with the other two seasons.

>> No.20927675

>>20927618
You just need a route and it becomes 99% consistent.

>> No.20927698

>>20927675
I don't like the kinds of spells where it's essentially impossible until you memorize the static pattern. Luckily they seem to be rather few in the games I've played.

>> No.20927753
File: 2.04 MB, 640x480, no safespot.webm [View same] [iqdb] [saucenao] [google] [report]
20927753

>>20927698
It's still not as bad as you say though. At its worst you're dodging like 2 seconds of moderate speed bullets then doing a streaming pattern. Once you realize those 2 seconds are actually static and find a safespot for it you'll never fail again. There's no way this can compare to lunatic Kaguya patterns except maybe Salamander Shield.

>> No.20928205

>>20925280
I also use a PS4 controller. I play fine with it, but the d-pad being so mushy definitely makes micro dodges harder than they should be. I'm thinking about getting a Saturn pad to mitigate this issue. Never tried one myself, but people think very highly of the d-pad.

>> No.20929204

>>20925280
I use an xbone controller. I'm sure I could probably play better on keyboard, but I dont think that it makes that much difference, especially not at the level I play at, and using a pad is way more comfortable for shooting games for me.

>> No.20929242
File: 440 KB, 986x1378, 1511118571375.jpg [View same] [iqdb] [saucenao] [google] [report]
20929242

>>20927184
I understand, just practice stage 5.

>> No.20929254

>>20929242
I have just returned from a stage 5 wrecking to see those post pop up. Fuck Youmu, for real. I have gotten a little better though.

>> No.20929632
File: 454 KB, 640x480, th015.png [View same] [iqdb] [saucenao] [google] [report]
20929632

Choked on so many spells this run, final Kaguya card was intense.
Second hard 1cc, all I have left now are Remi and Raymoo.

Marisa is such a different playstyle at times due to her non-existent range, though I guess that's Alice's problem technically.

>> No.20930803

>>20924817
duly noted.

>> No.20930819

>>20925280
Keyboard but i use a hard remapper because older 2hus won't let me change the controls, which are kind of shit given how used i am to moving with WASD instead of the arrow keys.
Do the newer games fix this?

>> No.20931207
File: 206 KB, 1600x1200, uyaej809sb521.png [View same] [iqdb] [saucenao] [google] [report]
20931207

>>20908901
There's a group on reddit planning on remaking LLS but they seem to be going at such a snails pace that it might as well not be happening
All they seem to have so far is some soundtrack remixes and sketches of Reimu and Marisa
https://m.soundcloud.com/ayanami-sadness-941158196/re98-bad-apple

>> No.20931254

>>20931207
There's also a project to reconstruct the PC98 games from disassembly, with the idea of having easily "moddable" game code. It's also far from done (it's already a lot of work, and it's by the same guy who's already busy maintaining thcrap).
https://github.com/nmlgc/ReC98

>> No.20932975

>>20925280
I use a shitty logitech PC controller, which actually works in my favour because the D-pad is large and clunky like a stick. I also used to use a keyboard and it makes no real difference whatsoever once you're used to both.

>> No.20933874

>>20925280
>Everyone talking about their d-pads on their controllers
>I use the the joystick on my ps4 controller

>> No.20934095

>>20933874
I use the thumbstick on my xbone controller because the games dont detect the dpad buttons as valid buttons for some reason.

>> No.20934453
File: 1.64 MB, 1280x742, th165_Wrong_Saturday_2.png [View same] [iqdb] [saucenao] [google] [report]
20934453

What's the secret, /jp/? I'm having a lot of problems clearing this one.

>> No.20935401

>>20934453
Get lucky or get good trying.

>> No.20936809

>>20934453
https://my.mixtape.moe/oxuqfp.webm

>> No.20937600
File: 585 KB, 960x720, 1524933646763.png [View same] [iqdb] [saucenao] [google] [report]
20937600

>>20936809
That's some big brains. Thanks anon.

>> No.20937985

>>20929242
Stage 5 doesn't give me as much trouble as Stage 4 desu

>> No.20938016

>>20927184
>girl who simply slows down time manages to be more difficult than the one who stops time
why are all of Youmu's spellcards so terrible to deal with?

>> No.20940060
File: 568 KB, 640x480, th003.png [View same] [iqdb] [saucenao] [google] [report]
20940060

>>20917732
I guess ReimuB is a bit easier than SakuyaA. Would have been with 2 lives left but got slightly too excited on last wave of butterflies. Oh well.

>> No.20940465

does MoF barely feel like a real touhou game to anyone else

>> No.20940499

>>20940465
I mean wow I picked it up and immediately got bored and put it down even though I could have easily beaten it. No other touhou game has so utterly failed to engage me on everything.

>> No.20940519

>>20940499
As opposed to PCB, IN, PFoV, ESoD, LLS, SA, and DDC which all engaged me immediately enough to seriously enjoy them, with PCB and ESOD being the most engaging.

>> No.20940640

>>20940499
it's the bombs

>> No.20940662

>>20940640
I wasn't even using the wonder bombs because I far prefer the bombs system from ESOD to IN over the power for bombs system.

The music is trash, the backgrounds have way too much shit going on to the point where my eyes start hurting attempting to track background elements as part of the stage, all the bullets are tiny, movement is somehow jerky and leads to a ton of retarded clipping deaths far beyond the worst of ESOD, there's no good atmosphere or characters, and all the animations seem sped up, not to mention the way the bullets are shat out at the speed of light only to instantly slow down in a predefined radius outside the boss or whatever instead of just moving fluidly in a constant velocity. SA has a couple of these issues but I was engaged by that far more.

>> No.20940959

>>20940662
Okay I'll bite.
>The music is trash
Way too vague of a complaint. Stage 3 theme is consistently top 10 in votes and Sanae's/Suwako's themes both do well as well.
>the backgrounds have way too much shit going on
There's enough contrast between the bullets and the background that this should not be a problem once you're used to the background, which takes a handful of runs at most.
>all the bullets are tiny
Utter exaggeration and not really a flaw even if it were true.
>movement is somehow jerky [...] clipping deaths [...] beyond the worst of EoSD
With vpatch it's just as fluid as 6-9, and without it it's not particularly worse. "Clip deaths" are a joke excuse that really just means "I thought I dodged it but actually didn't and don't want to take responsibility."
>there's no good atmosphere or characters
I don't think you can judge either before you even clear it.
>all the animations seem sped up
Keyword here being seem.
>bullets are shat out at the speed of light only to instantly slow down [...]
Off the top of my head this seems to only apply to Kanako's 2nd spell, and is also not really a flaw. If anything constant velocity bullets would be far more boring.

Also don't triple post like that.

>> No.20940960

>>20940662
You have a lot of wrong opinions in this post.

You sure your MoF is running smoothly? Get the vsync patch if you haven't already. I never felt movement in MoF to be a problem. Also play on hard or above since that game is too easy on normal.

>> No.20940981
File: 62 KB, 428x243, reimuthinking.png [View same] [iqdb] [saucenao] [google] [report]
20940981

>>20940519
>>20940662
>ESoD

>> No.20940994

>>20940959
>As fluid as 6-9
In what world is EoSD fluid? It's the one that feels the most clunky and slow (not counting PC98s, of course)

>> No.20940999

>>20940994
As in if you vpatch all of them they're pretty much the same and if you don't vpatch any of them they're about equally as shit.

>> No.20941291

>>20940465
>>20940499
>>20940519
You know a post can hold more than one line, right? Also, no, you're retarded.

>> No.20941380

>>20940662
bizarre post
The bomb/power system in MoF and SA is unpleasant for a lot of people and stage 4 is a bit taxing on the eyes, but everything else is very wrong

>> No.20941438

>>20940465
felt the same, it seems like the EoSD-equivalent of an "era 2," where everything is stripped down and the mechanics are just going through the motions rather than bringing something fresh

>> No.20941529

>>20940959
>Off the top of my head this seems to only apply to Kanako's 2nd spell, and is also not really a flaw. If anything constant velocity bullets would be far more boring.
There are actually a ton of patterns in MoF that do this, so I'm not surprised it's pointed out. It isn't a bad thing though, of course.

>>20941438
That's because it was? The fresh thing it bought was a completely new everything.

>> No.20944594

So many new players complaining about Youmu. It almost feel nostalgic.
>>20940662
>The music is trash
Is this nigga seriously shitting on MoF extra?

>> No.20944650

>>20944594
Doesn't sound like he beat it, so he never got to Extra.

>> No.20945709
File: 10 KB, 640x400, zun rates it 88.png [View same] [iqdb] [saucenao] [google] [report]
20945709

close.

>> No.20945882

>>20945709
Nice work, what difficulty?

>> No.20946168
File: 4 KB, 640x400, 62m was 100, curve is fucked.png [View same] [iqdb] [saucenao] [google] [report]
20946168

>>20945882
lunatic.
meant close to 90m, the next milestone, not close to a record in hard. the thought made me laugh though; thanks for that.

>> No.20946177

>>20946168
Ah, score running, sorry anon, I'm still trapped in trying to 1cc that so I forget that some people are good enough to score it.

>> No.20946284

>>20946177
many hours.
podd's a little bizarre. you'll get there; if it's your cup of tea then you'll start seeing through the madness. shoot if you have specific questions/troubles.

>> No.20946579

>>20946284
Is there any trick to Yumemi? I always game over with her at her last sliver of health, and it really discourages me.

>> No.20946713

>>20938016
Scratch the spell cards, how do I dodge her normal attacks? They gave me more trouble than most of the spells

>> No.20947688

>>20946713
It's actually pretty easy all you need to do is practice playing the game more.

>> No.20949069
File: 95 KB, 640x659, _.jpg [View same] [iqdb] [saucenao] [google] [report]
20949069

Best site to download the classic era-games? Am afraid of viruses

>> No.20949855

>>20949069
Go ask in dedicated subreddit.

>> No.20949860

>>20828585
Trying to get back into playing after not touching the game for years. Trying to finally clear PCB on normal but I keep getting tilted and ragequitting every time I die with bombs left midway through the game...

>> No.20950080

>>20949069
moriya shrine

>> No.20950431
File: 417 KB, 640x480, (th08) Touhou Eiyashou ~ Imperishable Night Screenshot 2019.03.06 - 23.27.00.45.png [View same] [iqdb] [saucenao] [google] [report]
20950431

Second hard 1cc, other was PCB
Final B next

>> No.20950669

>>20946168
>PoDD scoring
Can you do your best to explain to me how is a man led to such a path?
Only half joking here, I'm curious because PoDD really didn't strike me as a game it would be sane to play for score. I remember my Lunatic runs were 30% dodging (with lag due to emulator) and 70% hoping the AI doesn't decide to throw the harder patterns too often.
Still, I would be lying if I didn't have fun playing it. Moments where I managed to pull mad ass dodges while bosses are triggered back and forth felt repeatedly fucking sweet, and Yumemi's fight felt like a long, rewarding marathon. But still shit man, I can't really wrap my head around scoring.

>> No.20950698

>>20950669
>Still, I would be lying if I didn't have fun playing it. Moments where I managed to pull mad ass dodges while bosses are triggered back and forth felt repeatedly fucking sweet, and Yumemi's fight felt like a long, rewarding marathon.
felt the same about PoFV

>> No.20950714

>>20950698
Yeah me too, but I felt that just the fact that spells doesn't clear bullets made things an order of magnitude crazier.

>> No.20951037

>>20949069
Download them from wherever you want and then check their hashes against the hashes that thcrap uses to determine which game is which.

>> No.20952758

>>20946579
aside from general advice from the large post earlier in the thread, it's mostly just familiarity. spells are aimed, so you can learn when to not move (and how to adjust if you had to move when you shouldn't have). ex-crosses (like all/most ex attacks) are slightly more likely to spawn close to you, so if a bunch are incoming then you can preemptively move to the other side of the screen, other factors notwithstanding. cross and aimed boss attacks are telegraphed (watch a video; it'll make sense); you can practice herding boss crosses to learn spacing and timing and how to adjust for other stuff happening onscreen, and if you can't macro her aimed attack (like if a spell is onscreen at the same time), you can try to tap-dodge it since it has small gaps (two of which are immediately left/right of center). for her spiral attack, using post-charge/spell invincibility frames (or bombing) is the only reliable solution if she's low on the screen. her other two attacks are just dodging; the one with pellets usually becomes just bombing unless explosions happen to cancel enough pellets. overall, just try to terminate her boss as quickly as possible. if you're emulating with np2 then you can make a savestate prior to facing her (and prior to chiyuri for that matter) then use that for later practice (vs mode works too but it'll start at a lower spell and boss rank).

she lives the longest (and should live forever on her first life), her spells and ex-crosses can trap you, and most of her boss attacks are hard on their own. she's supposed to humble you, so don't feel too badly when she does. you'll get her with practice. btw, some characters have a better chance at hitting the ai (before the ai is supposed to get hit) than others, so if you need to get that clear then have a go with reimu (or yumemi if you gotta go fast).

>>20950669
>sane to play for score
it isn't, at least not with the common expectation that score should be a basically dead-accurate representation of (scoring) performance. but bear in mind that podd isn't a good shmup when evaluated with the common expectation of a tightly constrained and consistent challenge, so the perceived issues with scoring are largely the same issues with the overall game. if you can evaluate the game in a different light, seeing the fun and reward in it, then scoring will look commensurately better, too.
>I can't really wrap my head around scoring.
it's like rank control, but in the opposite direction: the fun direction. use l2s to ramp up the difficulty as much as you can stand (with some tl;dr details). rng is a thing, but it tends to roughly even out over the course of a run (at least on higher difficulties and not at wr-level). and when it doesn't, well that's a segue:
>Can you do your best to explain to me how is a man led to such a path?
i score as an excuse to push myself in a game i enjoy. if i pushed myself to achieve a score in podd, i think i'd be pushing toward insanity. i still see the numbers, so i admit that i do play tee-ball to an extent, but if i have an intense run with some great dodging then i feel great regardless of score (or zun rating, what a troll).
podd has its flaws, but with fast bullets, constant reading and reactionary dodging, flying around the entire screen, and being able to dial it to 11 in the first half-minute... it's not for everyone, but if it's for you then there's nothing else quite like it.

>> No.20952771

>>20952758
Thanks anon, I'll try fighting her again with that in mind soon. Once I get through the last few lunatics in HSiFS. I really do appreciate it in advance!

As far as characters go, I've taken a liking to Kotohime. I'll try with Reimu next.

>> No.20953207

>>20952771
kotohime is a great choice. fast enough to misdirect and macro shitstorms (although tapping is obviously tougher), and shitstorms are less frequent since only one of her boss attacks has reflectable pellets. shouldn't cheese the ai, though, so that's why the game's been making you really work for that clear.

also forgot to mention that you can sometimes luckshit your way through a shitstorm by tap-dodging (some pellets are aimed). probably seems both intuitive and stupid, but it can be a last resort when boxed in by crosses. definitely praying by that point.

>> No.20953751

I know this isn't gamplay or anything but that the all-in-one touhou launcher finally gets updated. Letting people here know since I find it to be very convenient.
https://github.com/David-JonesDVN/Touhou-Relauncher/releases/tag/v1.0-pre

>>20949155

>> No.20953770

>>20952758
>the perceived issues with scoring are largely the same issues with the overall game
>i score as an excuse to push myself in a game i enjoy. if i pushed myself to achieve a score in podd, i think i'd be pushing toward insanity
I kinda expected you'd say something along those lines and I totally understand. Thanks dude, I appreciate your insight, you're making me want to give PoDD a go again. Maybe I'll try spicing it up with lv2s this time, I only used the max charge before.
Still have to figure out the best way to emulate PC98 on linux though.

>> No.20955015

anons you will decide for me, should I keep playing on normal and smacking my face into the brick wall that is stage 4 pcb, or should I play on hard to force myself to get better?

>> No.20955099

>>20955015
You should use stage practice on normal for stage 4 and route it/look up routes and learn them.

>> No.20955238

>>20955099
alright, but before I do, is stage 4 the only one that really needs a consistent "route" to deal with all that bullshit.

>> No.20955361

>>20955238
You may want to practice stage 5 too

>> No.20955362

>>20955238
Learn streaming man.

>> No.20955392

>>20955362
I've somewhat learned streaming, but I definitely need to learn how to "break" a stream in order to not get walled and die.

>> No.20955469

>>20955392
So I went into practice mode, and while I 100% cannot beat stage 5 or 6 outside of practice mode yet, I actually beat them unlike stage 4. why am I so retarded?

>> No.20956234

>>20947688
thanks sherlockkun

>> No.20956630

>check a video on stage 4
>he just keeps going from one side to the other
>try it
>nearly flawless

man i really am retarded aren't I.

>> No.20956640

>>20956630
Who are you quoting? Also are you talking about PCB? That technique is called Streaming, you use it to deal with a large mass of aimed bullets. Remember it, because it's useful in every game (Start of every Extra, for example)

>> No.20956725

>>20956640
meant to quote myself>>20955469 and yeah PCB, but the thing is I wasn't really streaming, i was just killing everything and they were all dead before I had to move, so it basically diverted 90% of the actual streaming effort

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