[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture


View post   

File: 2.50 MB, 600x450, You are doing it right.webm [View same] [iqdb] [saucenao] [google]
19636305 No.19636305 [Reply] [Original]

Previous: >>19477933

Do you like VD?

>> No.19636415

I don't know how to teleport because I can't learn Japanese.

>> No.19636458
File: 456 KB, 600x535, -lae1Cuzu_H-uoXZr5HcMzMwe9-swUkpyzIQ1cBLbl4.png [View same] [iqdb] [saucenao] [google]
19636458

>>19636415
double shift
yes, its a shit mechanic

so.. what did really happened to the chuuni? is she rip for real?

>> No.19636615

good god i'm glad i youtubed the last 2 scenes. it's literally more braindead recycled shit and not worth the effort of getting those clears at all

>> No.19636637

How are you supposed to do Wrong Sunday 6? I skipped it for now, but can't figure it out at all.

>> No.19636730

>>19636458
The protag Sumireko we were playing as was the Dream World Reko all along and just kept wondering why everyone is trying to kill her. Real Sumi pops up as a disembodied soul supported by Doremy and reveals she'd been trapped for over 3 weeks ago after DW Reko ran off. DW Reko had in the meantime due to the hijack went a bit loopy believing she was the real Sumi and wants to make the change permanent.

Dream 4 has you changing perspectives back to playing as real Sumi vs DW Reko and it's revealed that Okina was the one powering up DW Reko in order to let her live long enough to remember who she was until the encounter with real Sumi.

It's all a direct sequel to Sumireko's route in AoCF and the little chapter about the Dream bubbles in WaHH and probably the conclusion to that story.

>> No.19636732

>>19636305
Has it been translated yet?

>> No.19636767

>>19636305
VD? But I haven't even have sex.

>> No.19637002
File: 1.18 MB, 1280x960, grazing.png [View same] [iqdb] [saucenao] [google]
19637002

>> No.19637009

How do you patch the game? I see no avaible patch yet.

>> No.19637021
File: 27 KB, 400x327, Chxfe6iU4AQBAfo.jpg [View same] [iqdb] [saucenao] [google]
19637021

>>19636305
Yes. Very good game and the sountrack is great. I hope we see more of the nerd in the future.

>> No.19637249

Holy shit nightmare saturday, this is where I hit the limit

>> No.19637261

>>19637249
>Your girl friday needs naptime

>> No.19637327

>>19637261
Please do not abuse the quote function

>> No.19637342

>>19636730
So was Okina a good or bad guy?

>> No.19637380

>>19636730
>>19637342

Okina was good in the sense she helped real Sumireko

She is about as coldhearted as Yukari though in the sense that she was basically leading Dream Sumi on just to have her killed by the real one.

>> No.19637387

>>19637249
*Friday

>> No.19637413

>>19637387
Nevermind, let's say it's both of them, fuck

>> No.19637529

>>19637380
Touhou is morally grey!

>> No.19637567
File: 1.73 MB, 1280x960, 20-18-08-11 16-57-52.webm [View same] [iqdb] [saucenao] [google]
19637567

One shot one kill no luck just skill

>> No.19638791

>>19636458
I finally figured out why it's so bad. Double tap shift demands a fast input, then you're actually supposed to hold down you direction for a moment to warp, which is real fucking weird in a micrododging game like Touhou but going after a double tap just feels worse

>> No.19638828 [DELETED] 

>>19638791
more info here
https://www.shrinemaiden.org/forum/index.php/topic,21516.msg1407749.html

>> No.19638835

>>19638791
more info here
https://www.shrinemaiden.org/forum/index.php/topic,21516.msg1407748.html#msg1407748

>> No.19638924

>>19638791
I really don't think the double tap itself is particularly bad, even though using C or something would probably be better. It's the fact that once you press the direction that should signal the player's intention to teleport there at that instant, not after holding it four frames later. Accidental activations are already covered by the setup so I can't really tell why it's here. It isn't like it's a bug either, it's clearly intentionally done this way.

>> No.19638933

>>19638924
I think it's for diagonal teleports but it's still stupid

>> No.19639162

>>19637380
>she was basically leading Dream Sumi on just to have her killed by the real one.
she says that after depowering the dream sumi that she's peacing out and doesn't give a shit who wins, whoever came out on top would become the real Sumi so Okina did sorta screw leave real Sumi to potentially be killed and taken over.

>> No.19639215

>>19638933
That would make sense, I'll chalk it up to that. Having that short period is more or less fine, but having to hold the buttons for that time is the main issue because if you fail to do so you just don't teleport and will likely die. There's plenty of time to input the direction to begin with, so once you hit a direction input, five frames to input another for a diagonal should be all that's needed; if you press a wrong direction that's on you.

>> No.19639299

>>19639162
Why is Okina such an ass? When will Yukari put her in her place?

>> No.19639385

>>19639162
>Dream Sumi "depowered"
>Still has teleports and shit
? I thought we were playing as the real Sumi in the final stage.

>> No.19639425

>>19639385
Bullet cancel and cheating death are the Okina powers

>> No.19639561

>>19639215
>>19638933
If you tap a direction for fewer than five frames, but by the end of the window you haven't pressed another button, it should just teleport you in that direction. That would leave diagonal teleporting unaffected, but fix the issue of tapping shift-shit-direction too fast and getting stuck taking a bullet to the face (unless one hits you within a quarter of a second).

>> No.19639659
File: 56 KB, 719x719, Yuyuko (2727).jpg [View same] [iqdb] [saucenao] [google]
19639659

>>19636305
Very good game. Waiting for the soundtrack to hit yt

>> No.19639690
File: 60 KB, 400x600, CkluDGQUYAAh-uc.jpg [View same] [iqdb] [saucenao] [google]
19639690

>>19639659
?
https://www.youtube.com/watch?v=PwlS4MpxocM&list=PLi9BKWWSufBEOYAOPVSKavA9eGRSso5yN

>> No.19639695

It's a not so good game. I'm hitting breaking point somewhere during Wrong.

>> No.19639706
File: 58 KB, 715x715, Yuyuko (2728).jpg [View same] [iqdb] [saucenao] [google]
19639706

>>19639690
ty anon.
>>19639695
I don't think this is the game's fault

>> No.19639709

>>19639695
>It's a not so good game.
>I'm hitting breaking point somewhere during Wrong.
So it's a "not so good game" because you can't git gud?

>> No.19639718
File: 1.53 MB, 1280x960, Th165 Screenshot 2018.08.12 - 03.27.23.78.png [View same] [iqdb] [saucenao] [google]
19639718

>>19639385
only for the final final spellcard.

>> No.19639770

>>19639709
It's a not so good game because teleportation is a pain to use.

>> No.19639791

>>19639770
git gud skrub

>> No.19639796

>>19639162
>she says that after depowering the dream sumi
deflowering

>> No.19639875

>>19639791
Fuck off. ZUN could have very well mapped it to C for blink-of-the-eye use in tough situations but nope, had to use double shift, which is impractical as fuck.
I'm at Clownpiece right now and could have really used a remapping of this button.

>> No.19640016

>>19639875
Boy if you can't properly teleport there just give up because piece is the dumbest tutorial.

>> No.19640032

>>19639791
It's really fucking clumsy.

>> No.19640044

Not really, it's ZUN's laziest game. While double teams is an interesting idea, it's just the same rehashed shit over and over. Also doesn't help that there is no musical theme variety at all.

>> No.19640051

>>19639718
Woah what the fug. Did we banish the real Sumi to the shadow realm by beating this game?

>> No.19640074

My 16.5 runs at 69 FPS. Any idea why this is? TH16 didn't have this problem.

>> No.19640085

>>19640074
96* fps

and it's because my monitor is running faster. Weird, TH16 didn't have this problem.

>> No.19640176

Never played a photo game, trying to figure out TH16.5 controls. Is this correct:

- Z = Shoot
- Shift = Focus
- Tap X when at 100%, focused = Take quick photo
- Tap X when at 100%, unfocused = Zoom photo
- Shift + X = Charge mode

>> No.19640211

>>19639561
Yes, that's what I suggested.

>> No.19640218

>>19640051
no

>>19640176
Tap X for a quick photo, hold it to zoom. Basically there's no difference it's just a matter of when you let go.

>> No.19640243 [DELETED] 

>>19640218
>Tap X for a quick photo, hold it to zoom.
That makes so much more sense now, thanks.

>> No.19640256

>>19640218
>Tap X for a quick photo, hold it to zoom.

But it's not letting me zoom while focused. I can only tap X for a quick photo. If I hold X, nothing happens.

>> No.19640533

>>19640256
pressing X when you are focused is for charging your camera faster

>> No.19641327

Teleporting can be pretty frustrating, really should've been mapped to C but other than that it's pretty good.

>> No.19642836
File: 410 KB, 640x480, 1565484.png [View same] [iqdb] [saucenao] [google]
19642836

Too close for comfort but at least, I managed to stay cool during the last spell despite doing it with zero bombs nor lives. That one barrier saved my run.

>> No.19642873

>>19641327
>really should've been mapped to C
SPEAKING OF
https://www.shrinemaiden.org/forum/index.php/topic,21537.0.html

>> No.19643026
File: 65 KB, 787x545, Junko flop.jpg [View same] [iqdb] [saucenao] [google]
19643026

Rings

>> No.19643160
File: 195 KB, 630x390, 1526905936081.png [View same] [iqdb] [saucenao] [google]
19643160

Rings!!

>> No.19643237

People keep saying "map teleport to C", but I think that's missing the point. Do you really think that such a thing didn't occur to ZUN, especially right after making 16? No, obviously he chose to use the more cumbersome control scheme on purpose. Consider what >>19639875 said:
>for blink-of-the-eye use in tough situations
That's exactly why. It's not meant to be a survival mechanic that you use reactively in tough situations; this is a puzzle game, and teleporting is a tool that you use proactively in specific places to solve puzzles. Knowing when to use it ahead of time and giving yourself the space to use it is part of the challenge.
And whether you agree with that analysis or not, I think it's fair to say that since this >>19642873 patch changes an action from two button presses to one, it should be considered cheating.

>> No.19643501

Are there more unlockable endings stages after you beat 70 dreams and diary-4 or that's it?

>> No.19643509

Teleport should have never existed in the first place. It's irrelevant in nearly everything that isn't [blatantly obvious impassable junko wall].
And even if it was supposed to be cumbersome, why the unholy fuck would it be mapped to buttons that are ALREADY used for other functions? Move your autistic 3-4 button combo over to C+direction for all I care, I don't need to fucking teleport just because I'm tapping shift to micrododge.

>> No.19643546
File: 643 KB, 878x1080, Junko vs Okina.png [View same] [iqdb] [saucenao] [google]
19643546

>>19643160
Donuts!

>> No.19643553

>>19643237
Just for the record, even though I gave a link to the "teleport with C" mod, I don't use it and I fully agree with what this anon is saying.

Thankfully replays made with the mod are incompatible with the vanilla game (I assume because they desync) so it'd be easy to prove if someone was pretending to be playing the game legitimately but was actually using this.

>> No.19643578
File: 1.62 MB, 1280x960, Th165 Screenshot 2018.08.12 - 13.48.56.38.png [View same] [iqdb] [saucenao] [google]
19643578

I love how Dream Sumi acts all normal and cute but when she finds out the truth she goes evil. I would have liked her becoming the real Sumi instead but that would be too dark for touhou.

>> No.19643765

>>19643578
I hope she isn't truly dead.
It's not fair we get regular and dream variations of every 2hu but Sumi.

>> No.19643837

>>19643765

Real sumi said she "finished off" her dream version. But Doremy told Dream Sumireko that if she dies she'll just be replaced by another.

That Dream Sumi is dead, I think.

But a new one will replace her.

>> No.19643859
File: 302 KB, 1286x987, Fuck.jpg [View same] [iqdb] [saucenao] [google]
19643859

>>19643237
Different anon here. I perfectly agree this is (even) more a puzzle than usual Touhou games, and that teleport is not a survival mechanic but should be used in specific places after careful analysis of the pattern. Combined with the choice of shot and bullet cancel, that's probably what makes this game so much fun.
But I still want to punch ZUN in the face for choosing THAT one keystroke. My hand is hurting, and I can't teleport reliably more than 30% of times. Wrong Sunday Nemuno is literally handing my ass to me, maybe I'm doing it wrong.

inb4 >git gud
Fuck double tap focus. And fuck you.

>> No.19644006
File: 2.61 MB, 640x480, 2018-08-12 14-40-28_1.webm [View same] [iqdb] [saucenao] [google]
19644006

>>19643859
You are doing it wrong if you're teleporting.

>> No.19644553
File: 170 KB, 1000x1106, f6a76b867dd8322da291a40dcc67cff58b3a0fb5.jpg [View same] [iqdb] [saucenao] [google]
19644553

What is the best Touhou game to play with a friend, either at the same time or taking turns? I've been trying to figure out the 2 person controls for ULiL so I can play that with my friend, but for now, we've been taking turns on PCB and whenever one of us dies, the next guy starts over.

>> No.19644590

>>19644553
Phantasmagoria of Flower View, obviously. The single-player is a bit of a drag since the AI effectively cheats and it just becomes a time-out survival game, but playing against a human opponent is great fun. In fact, it's probably the most fun I've had with any Touhou game, full stop.

>> No.19644613

>>19644553
You must be pretty special if you can't figure out ULiL, of all things.

>>19644590
>In fact, it's probably the most fun I've had with any Touhou game, full stop.
That's because you're a normalfag, not because that RNGfest is any good.

>> No.19644630

>>19644590
Thank you for your recommendation.
>>19644613
I fiddled around with it for like 5 minutes, calm down. I don't understand how the 2 player controls work and I can't find a helpful guide that explains it.

>> No.19645211
File: 458 KB, 707x520, Religions.png [View same] [iqdb] [saucenao] [google]
19645211

Please give Miko and Hijirin a like an Twitter.

>> No.19645219
File: 2.71 MB, 640x480, Teleportation.webm [View same] [iqdb] [saucenao] [google]
19645219

>>19644006
Thanks for your help. You're right, but in my defense I was going for a good score, and the teleport looked like a good idea on that card.
In the end I was able to capture it like I wanted.

>> No.19645225 [SPOILER] 
File: 1.36 MB, 1280x960, 1534109637476.png [View same] [iqdb] [saucenao] [google]
19645225

I'd feel bad for her if she just wasn't a meme loving fuck

>> No.19645260

>>19645211
I love how she goes #ThatWasClose #ThatWasReallyClose #IThoughtIWasGoingToDie

>> No.19645443
File: 861 KB, 831x643, Frog and Spook.png [View same] [iqdb] [saucenao] [google]
19645443

>>19645211
How can Taoism ever keep up on social media with being a frog loli and having a ghost friend?
#2spooky

>> No.19645505

Fuck VD so much, I just got to the first day with duos (after over 400 attempts at Okina 6). These are all impossible.

>> No.19645556
File: 159 KB, 612x396, fluff.png [View same] [iqdb] [saucenao] [google]
19645556

>> No.19645574

Did everything except Wrong Saturday 1, I hate this card so much it's absolutely not fun.

>> No.19645582

>>19645574
Just circle my dude.

>> No.19645583

>>19645556
>#GetARoomYouTwoLOL
I ship it.

>> No.19645640

>>19643578
Then what's the point of this game? It's story goes nowhere

>> No.19645646

>>19645582
I know it's stupid but this type of card is really my weak point.
And this one takes forever

>> No.19645663

>>19645640
It's just a spinoff that ties with AoCF.
It pretty much does nothing like the Aya ones and SW. Still we get to see some random Okina.

>> No.19645694

reminder that Marisa 750m is entirely possible in eosd and I will prove everyone wrong

>> No.19645716

>>19645640
That happens quite often in this series.

Not everything needs to be a masterpiece of storytelling, you know.

>> No.19645731
File: 1.12 MB, 1280x960, th165_2018_08_13_02_02_57_989.jpg [View same] [iqdb] [saucenao] [google]
19645731

>>19645574
I thought it was one of the easier ones. Still has a bunch of shit that I don't even know how to clear such as nightmare wednesday 3
>>19645582
Didn't work for me, the damage is just not enough to "kill" her in time.

>> No.19645752
File: 142 KB, 620x620, youmumun.jpg [View same] [iqdb] [saucenao] [google]
19645752

NIghtmare Diary is surprisingly easy so far. Diary 3 just kinda gives up trying to do anything special once you take out the 2nd character. I thought she would keep summoning other characters at first but just nothing happens.

>> No.19645794 [SPOILER] 
File: 1.35 MB, 1280x960, 1534115955633.png [View same] [iqdb] [saucenao] [google]
19645794

This fight is very interesting, we can assume this is how your shots actually look like to the bosses.

>> No.19645818
File: 1.91 MB, 1271x953, NW3.png [View same] [iqdb] [saucenao] [google]
19645818

>>19645731
Nightmare Wednesday 3 didn't take me long, just resist the more you can and tank with the deathbomb. The spell gets easier with the time as they stop throwing their shit at the same time don't worry.

>> No.19645841

>>19645582
I really lose patience and eventually fuckup after a while

>> No.19645876
File: 1.31 MB, 1280x960, how.png [View same] [iqdb] [saucenao] [google]
19645876

How the hell do you beat this?

>> No.19645878
File: 53 KB, 1280x720, 123123.jpg [View same] [iqdb] [saucenao] [google]
19645878

>>19645818
Thanks but I can't survive even two seconds in this one.

>> No.19645883

>>19645876
Keep warping left and right at the bottom of the stage and hope the game registers your inputs for teleports about 15 times in a row.

>> No.19645884

>>19645876
Just stay at the bottom and teleport on a side, then return in the center.
Rip fingers though

>> No.19645888

>>19645731
How did you beat it without circling?

>> No.19645912

>>19645878
Hmmm, I did it again to see.
Charge your photo at the beginning, and then try to do left/right moves in the middle.
It's not a card with a special trick, you have no choice but to bear the hell beginning with the deathbomb.

>> No.19645919
File: 2.83 MB, 600x450, th165_2018_08_13_02_40_47_615.webm [View same] [iqdb] [saucenao] [google]
19645919

>>19645888
You can also just teleport up and down without even moving but the window is too tight for my reaction.

>> No.19645926

>>19645919
That's what I'm trying to do right now, fuck circles.

>> No.19646098 [SPOILER] 
File: 1.43 MB, 1280x960, 1534119232258.png [View same] [iqdb] [saucenao] [google]
19646098

Well, I finally did Wrong Saturday 1 with teleport and finished the game gg.

>> No.19646099
File: 2.84 MB, 320x240, 2018-08-13 02-06-25.webm [View same] [iqdb] [saucenao] [google]
19646099

>>19645884
>>19645883

Fucking finally, thanks.
My fingers started failing towards the ends, I lost towards the very end once and it was really frustrating.

>> No.19646105

Okina had the best patterns in this game. Why is Okina so good?

>> No.19646108

>>19646098
Do you have a replay of that?

>> No.19646161

>>19646108
Yes, I'll try to upload it.

>> No.19646190

>>19646161
Thank you

>> No.19646471 [SPOILER] 
File: 734 KB, 320x240, 1534123398853.webm [View same] [iqdb] [saucenao] [google]
19646471

>>19646190
Well I tried but all I got was a super shitty webm.
I'm sorry I'm not used to it at all.

>> No.19647634

Any advice for the Ran / Satori card? I can't get a good route for it. I haven't got stuck on anything yet until this.

>> No.19647654

>>19647634
Oh, I just got it. Nevermind.

>> No.19647790

Experiencing heavy framerate drops during Sagume's card. I guess my laptop isn't enough for this game.
What's the achievement to improve the shot ppower?

>> No.19647828

>>19647790
Nevermind, I got the Pyrokinesis. Sumi just needed a confidence boost.

>> No.19647954

I actually like the teleport. tying it to double tapping shift was dumb but the mechanic itself was fine and I only fail a teleport 1/10 times now after getting comfortable with it. The one thing I would change about it would be to get rid of the stun after teleporting. In high-speed or dense patterns the teleport itself is often fine but you die from being unable to move afterwards and a bullet you could easily see coming will kill you so the teleport is near useless outside of the patterns that it's mandatory for.

>> No.19648424

>>19643509
It has way more uses than just that you can do a good amount stupid shit with it, in Aunn, Mai and Satono scenes. Maybe someone will be able to use it to score in new, more aggressive ways.

>> No.19648465

>>19647954
Stopping your movement after teleporting is probably a consequence of having to hold the direction, since you don't want to teleport and keep moving in that direction unintentionally.

>> No.19648667

>>19647954
My complaint is the double tap, I ruined my hand with Junko and Okina's cards when they would have been jokes if the move was tied to a single press.

>> No.19648956

>>19648667
This. A thousand times this. I actually stopped at Okina's cards, because I couldn't take it anymore.
We had more buttons before, so I have absolutely no idea why ZUN put it on touble tap slow.

>> No.19648963

how do I play 11 without crying?

>> No.19649188

>>19646471
Why not just circle around?

>> No.19649192

>>19649188
not him but circling around was way harder than just porting back then moving up

>> No.19649240

>>19649192
Way harder? Really? You never have to dodge a single bullet, just circle. I would never guess that people would prefer the lamented teleport mechanic over that.

>> No.19649676
File: 620 KB, 1280x960, th165_001.jpg [View same] [iqdb] [saucenao] [google]
19649676

Say hi to Piece. She was so nice to award me the 100k points achievement.

>> No.19649705

>>19649676
You unlocked the next day with just one card?

>> No.19649734

>>19649705
Not him but I completed every scene in a day before moving on to the next and it always unlocked in 1 scene for me.

>> No.19649868

>>19649705
Exactly what >>19649734 said. All scenes before this are already done.

>> No.19649996

>he's a reimu main

>> No.19650070
File: 102 KB, 427x364, 2018-08-13_163218.jpg [View same] [iqdb] [saucenao] [google]
19650070

>>19649676
This is my highest scoring photo and I didn't even do anything in particular

>> No.19650251

Ran is dork and every spellcard involving her is pain in ass.

>> No.19650541

Why has nobody questioned the fact that Ran is in Chireiden for no real reason?

>> No.19650660

>>19650541
they're dreams my dude they ain't gotta explain shit

>> No.19650726

>>19649996
Who are you quoting?

>> No.19651138

>>19649240
Not him but thats how I was trying to do it first, and the spell would go on forever and the circling is pretty tight. Got it on my second try of teleporting.

>> No.19651150
File: 917 KB, 862x691, Twitter star.png [View same] [iqdb] [saucenao] [google]
19651150

Even Sumireko looks shocked at how popular drummer Yuuka and Iku are on twitter. Look at how many # it has.

>> No.19651342

>>19651150
>うあー、目が、目がー!
Balus!

>> No.19651506

>>19651150
Every single viewer liked the photo!

>> No.19651544

In case anyone cares, the total score is calculated as
[views] + 5*[likes] + 10*[faves].

>> No.19651635
File: 15 KB, 278x100, over a million.png [View same] [iqdb] [saucenao] [google]
19651635

>>19651544
Thanks, motivated me to get my first over a million photo!

>> No.19651665

>>19651635
What spellcard is that

>> No.19651709

>>19651665
I rather not say, wouldn't it ruin the fun?

>> No.19651723

>>19651150
Are those hashtags supposed to be put by Sumireko herself, right?

>>19651342
Sumi confirmed for an anime loving otaku!

>> No.19651746

>>19651709
Makes it more sound like it's just cheated.

>> No.19651795

>>19651746
How about you look around and perhaps you'll find an even better one, the game is fresh, there's no telling if what I played is among the best scoring scenes.

>> No.19651819

>>19637567
damn man, the confidence in slipping between those bullets

>> No.19651829

>>19651709
It's either flying right into Remilia's face when she is the only one left and abusing the fact that she can never hit you there or some other buggy card.

>> No.19651834

>>19651795
Or you could share what you found for interest's sake. Pretty much no one here is going to try to beat your score or anything anyway. But sure, if these 15 minutes of fame are so important to you, keep it in wraps until some trueautist like chum comes along and crashes the game's scoring scene with no survivors.

>> No.19652460

i think i discovered a cheese method for the Hecatia / Suika card which I think is the hardest in the game. it works about 10% of the time

https://streamable.com/afvs4

Before Hecatia starts moving randomly, you can route one lap around the field since it's the same every time. You can get two photos off. Then, teleport inside and park under Hecatia. Suika will move around you but usually her bullets won't hit you if you don't move. So, now you just hope the stars and lasers don't hit you (RNG) until Hecatia dies in 5 seconds. If you do get hit you can quickly charge your shield back.

>> No.19652556

>>19652460
>which I think is the hardest in the game
Is it harder than that Mai spellcard that was beyond bullshit in HSiFS and is still beyond bullshit in this game?

>> No.19652968

>>19652556
bamboo labyrinth? killed me the most in this game, ~48 times, though I only did 71 spell cards.

>> No.19653045

I love that card where Narumi tries to stomp you. It looks hard at first but then you just bottomhug and all your problems go away.

>> No.19653060

The teleport is wonky and annoying, but the real problem here is that when your camera's done charging, you can't go into charging focused again and you're knocked out of it if you were on that speed already. Made me bump into shit when I shouldn't have.

>> No.19653082

>>19652556
the one with stars? that's just RNG. its one of the harder cards

What did you guys think were the hardest cards?
1. Hecatia / Suika
2. Koshi / Ran
3. Star Festival (Mai)
are mine

>> No.19653114

>>19652460
That one is really annoying I agree, you can't react to the lasers you just have to pray but Hecatia dies kinda quickly so it's not that horrible.
The card that took me the most attempts is Wrong Monday 2.
But clearly I think the most annoying card is Nightmare Friday 5 with Satori/Ran. This one and the cards with Tenshi in general are a real pain.

>> No.19653186
File: 976 KB, 1056x670, random stars.png [View same] [iqdb] [saucenao] [google]
19653186

>>19652556
I honestly don't even know what you are supposed to do there. I just won eventually by teleporting back into a face and not telefragging in some star at the end.

>> No.19653194

>>19653186
her face I mean

>> No.19653200

>>19653186
I forget if you had the shield at that point, if you do its much easier. I feel like you don't have it which is what makes it seem so hard without it.

>> No.19653282

So, is it just me or Clownpiece's lasers in Wrong Monday 2 give you zero reaction time. Also how hard am I supposed to press the direction I want to teleport to. Most of the time it doesn't register.

>> No.19653292

>>19653282
you have to hold the direction, don't just tap it. yes, it's shitty.

I recommend you go to an easy stage and just practice it for a few minutes, then you'll have it.

>> No.19653361
File: 179 KB, 566x800, mikohold.jpg [View same] [iqdb] [saucenao] [google]
19653361

I took a grand total of 1 image (right at the start) in the Miko + Remilia spellcard because I was too scared to ever move even just slightly up. Feels kinda wrong to beat a card by just shooting in this game.

>> No.19653374

>>19653282
Just like in LoLK!
No, sorry, that's unfair, Clappy's spells in this game are actually doable and even a little bit fun.

>> No.19653398

>>19653374
Clappy 3 is one of the easiest attacks in the game

>> No.19653402

>>19653361
I think the game would be 5 times better if it ditched the shooting and was just a pure photo game like StB or DS.

>> No.19653423

>>19653402
I liked the shooting though because it means you have multiple ways to approach cards

>> No.19653817

>>19653282
Those lasers form a static pattern, you just need to analyze it and find a path. Hint: they always shoot in a pair, from opposite directions, and "move" in a clockwise pattern. My solution took that into consideration.

>>19653374
>>19653398
So true, it really surprised me, considering how much I hated her in LoLK.

>> No.19653977

>>19653817
So 2 cups of beer, a hint, and my thinking teleporting should go fuck itself made that spell pretty damn simple. Thanks.

>> No.19653979

I'm probably really fucking stupid, but how you do Wrong Saturday 2?

>> No.19653986

>>19653402
That's stupid. Let people have their easy modo bullet shooting and get into scoring VD if you want to test your photo shooting.

>> No.19654167
File: 1.94 MB, 1280x960, th165_004.png [View same] [iqdb] [saucenao] [google]
19654167

Fuck this spell. I've cleared through Wrong Thursday, and so far this one single spell accounts for almost a quarter of my total play time and more than twice as many death as my next-most-failed card.

>>19653398
I don't know about that, it still has the issue that if you're in the wrong place when the lasers appear, you're out of luck. But yeah, overall, not bad. It makes a good tutorial for consistently teleporting in fast-paced situations.

>> No.19654174

>>19654167
just start at the very top, you'll never need to teleport.

>> No.19654211

Just wanted to say fuck you to Clownpiece because her spells are kinda easy once you get the hang of them despite looking hard at first glance. Capturing the murrica lasers was a disappointment.

>> No.19654565

last December I could barely clear a game on normal, now ive cleared some games on lunatic, all games on hard, all extras, and 16.5 was really easy. feels good to be honest, bragging is fun.

>> No.19655183

So, I've noticed VD spells get harder the more photos you take regardless of whether you actually shoot the boss or not. Wouldn't tying phases to remaining health make more sense? At least that wouldn't punish you for playing defensively.

>> No.19655209

>>19655183
i dont use photos defensively unless the card requires it, getting the auto-photo shield is much better in a lot of cases.

>> No.19655220

>>19655183
>VD spells get harder the more photos you take
For which spells is this true? Most of them don't change at all and those that do look time based.

>> No.19655311

>>19655220
It was very noticeable on Tanabata Star Dream, Aunn's spells (the ones with homing bullets), Sagume's spells (all of them) and the second Doremy encounter. Though I suppose I could try waiting them out to check if it's just time based (that'd have to be tomorrow, though).

>> No.19655345

>>19654167
I took several times as many tries on Okina 6.

>> No.19655396

>>19655311
I remember kinda cheesing the second Doremy encounter by shooting her while dodging as to kill her faster because once I took too many pictures it just got too dense, so I know phases don't go by health. All that's left is waiting it out and see how fast it changes (or getting as many pictures as fast as you can and see if that makes the later phases show earlier. I dunno much about scoring but perhaps forcing the later phases of certain spells as early as possible and then clearing it may increase overall score.

>> No.19655455

>>19655311
Sagume's is HP based

>> No.19655567

>>19655345
Sure, but isn't that a few days later? It's not that I expect that one Satono spell to be one of the hardest in the game or anything, it's just disproportionately hard for its stage.

>> No.19655845

>>19655455
Sagume's yellow orb spell appears to be photo based at least.

>> No.19655849

>>19653045
I want to see a fanart of Narumi performing the Inazuma Kick

>> No.19655850

>>19655845
it only appears that way because Sumi can't shoot past her enemies after a certain point due to Sagume making too many of them at once

>> No.19655877

>>19655850
Wrong.

>> No.19655971

What the heck is Wrong Saturday 2? The aimed shots come at you from a full 180 degrees, so it doesn't seem possible to stream them or avoid them in any way except lucky panicked flailing. How can you even get more then one photo, let alone the five or six necessary to clear it?

>> No.19656064 [SPOILER] 
File: 1.37 MB, 1240x739, 1534231816928.png [View same] [iqdb] [saucenao] [google]
19656064

Did ZUN just give up on the difficulty in Nightmare Diary? This should not just take 3 tries.

>> No.19656105

>>19655971
You're supposed to lead her around and teleport to the sides of the screen

>> No.19656113

>>19656105
Like, the little wedges in the bottom corners? And she follows you?

>> No.19656171

>>19656113
yes

>> No.19656255

>>19655845
It was 100% photo based. Shooting her for first 1/4 hp and only then starting to photo what exactly how I managed to clear it.

>> No.19656258

>>19656255
>was*

>> No.19656413

Just did a test on Sagume. Her second and third cards increase in difficulty depending on how many photos you take. It's possible that damage plays a role as well, but the photos seems vastly more relevant. This means that you want to avoid taking defensive pictures as much as possible.
Anyone have some tips for the Tenshi+Kaggy combo? Cancelling every rock-wave is impossible, and Kaggyspam + fireballs from the back + having to find the gap in the rocks is too much for me.

>> No.19656555

>>19655220
Test it out on Eternity's one with the butterflies. You can see easily it's based on hitting with images and not on HP or time

>> No.19656942

>>19656413
Tenshi+Kaguya is the hardest pattern in the game for me. Don't try going through the gap in the rocks, never stop shooting so that you'll break some rocks. Only take a photo in the beginning or if you get an opening where rocks will be in the pictures as well is what worked for me.

>> No.19656953

>>19656064
Well, it seems that story based cards are pretty easy (even though it's dumb since you need 70 cards to get there). This happened in DS too, where the Aya vs Hatate duel was more "cinematic" than anything.

>> No.19656981

>>19653402
I like the multiple ways of clearing a card though, also you get lower scores if you just shoot, so that's your punishment.
If fact it'd be even better if the teleport only spellcards were actually very very very damn hard to dodge so people could try to just photo those too.

>> No.19657004

How do you beat that Okina spell where she stays at the bottom and throws a shitload of homing purple danmaku?
You can't play defensively because you'll never hit her that way, but you can't stay nearby either.

>> No.19657019

>>19656942
That was one of my personal favorites, its just so fun.

>> No.19657039

>>19657004
See >>19656105

>> No.19657046

>>19656942
The problem is that sometimes one of the enemies will be so low that I can't shoot down the rock in front of me. Thanks for the advice though, I'll try that.

>> No.19659255

>>19656953
1 and 5 were cinematic but the rest of the spoiler stage cards were legit cards. Illusionary Dominance was a great finale.

>> No.19659427

Waiting for the OST to hit DDL. That's all I'll be able to care about for a while. Looking forward to listening, though, especially with all the hate it's getting.

>> No.19659681

>>19659427
I mean, I didn't think it was bad, but it's certainly quite different from the rest of the series. I can see why it gets some hate, and it's certainly not the best soundtrack ZUN has put out, but I thought it fit the atmosphere the game was going for. It's probably one of the least flawed aspects of the game.

>> No.19660411

You know, I was thinking Junko's spells were pretty fun until the last one happened. What the fuck, ZUN?

>> No.19661264
File: 636 KB, 1280x960, Satono.jpg [View same] [iqdb] [saucenao] [google]
19661264

Do I really suck or is just Satono a bitch?

>> No.19661311
File: 2.05 MB, 1282x987, file.png [View same] [iqdb] [saucenao] [google]
19661311

>>19661264
Probably the former.

>> No.19661580

>>19661311
A bit of both, really. The lasers linger forever and if you place yourself a certain way (which would be the one that nets you photos worth lots of points) you're gonna get walled by amulets. Also it's kinda hard to tell when the lasers are aiming at you and when they aren't.

>> No.19662092

Feel free to jump at my throat if I'm wrong, but is this the first time ZUN uses music tracks from his CDs in a game and not the other way around?

>> No.19662260

>>19662092
I forgot if the PoFV demos had it but if they didn't, the Wind God Girl actually shows up first in BAiJR and then in the game (as the "Short Version").

>> No.19662597

>>19661264
Wow you suck.

>> No.19662605
File: 1.88 MB, 1279x959, RNG.png [View same] [iqdb] [saucenao] [google]
19662605

Why couldn't ZUN leave this awful spellcard in the dumpster where it belongs?

>> No.19662796

>>19662605
Even better, this time it gets more dense for each photo you take! It doesn't even matter if Mai's in the photo.

>> No.19662810

>>19662796
What? No it doesn't. It's just as dense the whole way through.

>> No.19662849

do we know how scoring exactly works in VD and the multipliers?

>> No.19662867

>>19662810
Why yes, yes it does. Guess it was just my imagination.

>> No.19662881

>>19639718
Wtf since when did Sumireko get so cute

>> No.19662902
File: 297 KB, 500x750, 1534047071946.png [View same] [iqdb] [saucenao] [google]
19662902

>>19662881
she always was, it just takes time for people to realize it.

>> No.19662949

>>19662849
You mean this?
>>19651544

>> No.19663003

>>19662949
sure, but what about stuff like having sumi in the frame, centering of the boss, and having multiple colors of bullets? I can't imagine the scoring bonuses are the same as StB/DS.

>> No.19663113

>>19663003
Oh that. Yeah I don't think we know that yet, or at least it hasn't been posted here yet.

>> No.19664401

>>19656171
I must be misunderstanding you, because that's obviously wrong. I tried it several times, but the bullets fan out so much that you can't teleport from one side to the other. Do you have a replay or something demonstrating what you mean?

>> No.19664660

>>19664401
http://replay.lunarcast.net/replay/thx_ud0106.rpy
It's important to stay near the edge of the screen after taking a picture so that Okina doesn't move around too much.

>> No.19665381

>>19662605
Took me a while to figure this one out. I actually beat it by just getting lucky and charging the camera the first time.

>> No.19666371

How far along is the translation for VD? I want to delete my save file and play it again from start to finish but in a language I can understand.

>> No.19666603

>>19652460
>Hecatia / Suika
>hardest
Junk/Suika is harder because fuck teleport.

>> No.19666662

Help. How do I into Junko last and Okina Dupion? Only cards left.

>> No.19666722

>>19666662
teleport

>> No.19666751

>>19666722
Fuck. I can see that I just need to be more gud for Dupion, but how Junko? Her rings get quicker and I eventually run into them with teleport.

>> No.19666790

>>19666751
Teleporting diagonally up and away from Junko when it gets faster is how I did it.

>> No.19666959

>>19666751
https://my.mixtape.moe/mnziwh.webm
Side teleports. It's still just a git gud check.

>> No.19667642

>>19666371
It's already out there. It's the localized version though.
>>19666751
Her rings get quickler over time. You have to be fast. Try teleporting diagonally or teleporting two rings at the same time in the last round. I just needed to do that one time but it was more luck than anything, so good luck.

>> No.19667917

>>19667642
>It's already out there.
I know there's one, I wanted to know if it's done or at least close to done.
>muh localization
This isn't the thread for your crossie autism.

>> No.19667975

>>19667917
It's done. And I said that it was the localized one just in case you had a problem. I'm fine with it. Don't need to jump to conclusions just for that.

>> No.19668031

>>19667975
Oh. I apologize.
And thanks for the answer.

>> No.19669859

Compared to the rest of the Nightmare cards I've done so far, Remi+Flan seems particularly unreasonable. It's like the lanes in Remi's knives are specifically designed to be too fast to navigate focused, but too narrow to easily navigate unfocused. I figured out the strategy early on, but kept getting tripped up by clipping the edges of knives and unexpectedly deathcanceling before getting to take a shot, then scrambling (mostly unsuccessfully) to get back into the rhythm before Flan's shit started going all over the place. And then the first time I got close to clearing it, I made the mistake of beating Flan first.
Aside from that, Nightmare Week has been pretty fun so far.

>>19664660
Thanks, I was going about it completely wrong, but that did it.

>> No.19669924

>>19666959
>>19666790
>>19667642
204 attempts later, thanks, finally cleared Junko. Now let's try Dupion.

>>19669859
>Remi's knives
>difficult
>made the mistake of beating Flan
That was hard, I concede, but nothing mind-blowing. I'm scrub-tier and it only took me 30 attempts.

>> No.19670315

>>19669924
159 tries later, I finally beat everything. Anyone knows what Achievement 40 is?

>> No.19670661

You know that feeling when you just cannot stop fucking up against the easiest cards in the world?
I'm getting that on Dream diary 4

>> No.19670691

>>19669859
knives are ALWAYS shit danmaku. There isn't a single spellcard in the entire series that uses knives and can be considered good.

>> No.19670801

>>19670691
>knives are ALWAYS shit danmaku
git gud. No, really. You eventually get a feel of the knives hitbox, and somehow they feel easier to deal with than circular bullets.

>> No.19670843

>>19670315
10 hours of gameplay

>> No.19671116

>>19670843
Well, guess it'll go in hand with the missing Achievement 35.

>> No.19671274

>>19670691
>knives are ALWAYS shit danmaku
You spelt "lasers" wrong. Especially curved ones.

>> No.19671302

>>19671116
I'm writing down the achievements I'm getting, and considering 31 to 33 are for a single photo worth 10k, 50k and 100k points, I just shiver thinking how much it needs to be for 35.

>> No.19671379

>>19670661
Still playing in Japanese, what scene is that one?

>> No.19671395

>>19671379
The very last one. Its basically a cinematic compared to the stuff you do getting there, but I just can't stop screwing up.

>> No.19672230

>>19669924
>30
Over 130 for me, even though nothing else on Sunday or Monday took me more than 20. It's not really the knife bullets specifically, but the moving diagonally through lanes which are accelerating outwards. I often mess up Maze of Love and some of Rin's stuff in a similar way, although the speed and angle here were particularly unforgiving. If you could just focus and move sideways to dodge them, it would be much easier, but I guess that's the point.

>> No.19675267

I hope Sumi is playable in the next mainline game.

>> No.19675658

>>19675267
Same but I think Violet Detector will wrap up sumi's plotline and we won't see her again for a long while.

>> No.19676376

>>19675658
Unless the new fighter uses a new engine, she's gonna appear in the next fighter

>> No.19676403

>>19657019
It's pure RNG. Just like the rest of Kaguya's combos, there's no puzzle to it, no strategy, you just have to marathon dodge a bunch of spam. But in that one in particular, Kaguya keeps you glued to the bottom of the screen, and Tenko makes the bottom all but uninhabitable, so there's nothing for it but to try hundreds of times and hope that the stars will align and you don't get killed by a purple bullet from all the keystones exploding right next to you.

>> No.19676405

>>19675658
But it doesn't wrap up anything. Yeah we kill Dream Sumi because Okina is an asshole but I don't see why that should change anything plus we know she'll regenerate.

>> No.19676483

>>19676403
>hundreds of times
You might just be bad. Kaguya's super easy. Tenshi's a little tricky but it's mostly just whether or not you remember to shoot down the rocks before they get to you.

>> No.19676567

>>19676483
>Kaguya's super easy
On her own, sure, but she zones you to the part of the screen where Tenko's clusterfuck of random bullets decide your fate. And yeah, it's easy to shoot down the keystones right in front of you, but when the ones across the screen send purple bullets at you sideways anyway, that's not helpful.
The more I attempt this card, the more I get the same feeling I did from Junko's curvy lasers from LoLK. You can't do anything to get better at it, you just have to sit there and go through the motions until it lets you win. It's soul-crushing. Mai's (Satono's?) with the random green stars was similarly bad, but at least that one could be finished off quickly, so you only needed to get lucky a couple times, and there there was some measure of skill involved in dodging around the stars. But this card is a absolute disgrace. The only one so far that I think really doesn't belong in the game.

>> No.19676626

>>19676567
>Calling Tenshi Tenko
Stop playing Danganronpa

>> No.19676898
File: 60 KB, 571x1002, Yuyuko (2726).jpg [View same] [iqdb] [saucenao] [google]
19676898

>>19676403
Kaguya's bullets have a pattern tho, but yeah it does feel rng nonetheless and its very fun because of that.
Bottomhugging helps as long as you keep shooting btw

>> No.19677066

>>19676626
Whom quote? She's been called Tenko since before danganronpa came to existence due to the way her name written in kanji.

>> No.19677073

>>19676898
stay comf yuyuko

>> No.19677189

>>19676898
I don't see what's fun about the feeling of success or failure being entirely out of your hands. Even if a card is difficult and takes many attempts, I like being able to go into each attempt thinking "Okay! This time I can do it! I just have to not fuck up!" But in this case, it feels more like trying to flip a coin over and over and get ten heads in a row.

>>19676626
Sorry, I don't know a thing about Danganronpa, Tenko is just a cuter name.

>> No.19677223

>>19677189
Chances are the guy you're arguing with just got lucky early on and didn't think much more about the card.

>> No.19677493
File: 1.95 MB, 1280x960, file.png [View same] [iqdb] [saucenao] [google]
19677493

>>19677223
I don't know. Did another dozen caps and it really doesn't feel that bad once you get used to it. If you guys think this is 10 coin flips in a row wait until ISC 10-7.

>> No.19677513
File: 421 KB, 679x889, 999.9% MAD.png [View same] [iqdb] [saucenao] [google]
19677513

>Perfect Mind Control

>> No.19677732

I really like wrong week, really fun spellcards and a great theme. Nightmare week is such a disappointment in comparison.

>> No.19677744
File: 2.94 MB, 500x374, th165_2018_08_17_03_51_52_783.webm [View same] [iqdb] [saucenao] [google]
19677744

Nice spellcard.

>> No.19677745
File: 178 KB, 693x503, sumiten.jpg [View same] [iqdb] [saucenao] [google]
19677745

>>19677493
I think you're right. I must have been playing really poorly the other day. Perhaps the beer? You inspired me to try a dozen clears and did it, best was 3 in a row. First clear took over 230 tries.

>> No.19677783

>>19677493
I don't particularly remember that one, but then again I didn't even try finishing ISC with no items. 10-2 and 10-4 were much worse, IMO.
I finally cleared this one after 391 attempts; still don't think it got any easier or that I could clear it again without another 400 attempts. For comparison, my stats for the rest of the day were 7, 105, 29, 13, and 32, respectively. But I was really dumb on Tenko+Shinmyoumaru, and after realizing that I was doing it wrong, it only took around 20 attempts.
Anyway, sorry to blog, fuck that card though.

>> No.19678055
File: 1.15 MB, 1280x960, th165_2018_08_17_04_47_49_614.jpg [View same] [iqdb] [saucenao] [google]
19678055

Is this supposed to be hardest spellcard in the game? Koishi-Ran was 10 times harder.

>> No.19678542

>>19677513
Yeah, how are you supposed to do that?

>> No.19678805

>>19678055
Why is the "Girls are now praying - Loading..." text all over Sumi's face? Is that a joke or did someone fuck up big time?

>> No.19679595

>>19678055
Took me 17 tries. Meanwhile I get completely fucked by Koishi and Satori.

>> No.19679655

>>19677744
I honestly think Eirin solo is harder than most of the duo spellcards that Eirin takes part in. Completely fucks me up.

>> No.19679685

>>19679655
I never saw Eirin solo

>> No.19679719

>>19679685
It's basically her shooting really fast bullets at you while still doing her trapping spell. It's really annoying to dodge.

>> No.19679910

So what do you all think of VD?
Everything I like about the game is about its concepts; a photo game with ISC-like gimmicks is something I would like to see again. Making interesting challenges out of simple patterns with the dual bosses is something I enjoy a lot.
Unfortunately the execution of almost everything is bad. My most common cause of death by far is getting a speed boost while moving due to getting to 100% charge. I don't know what possessed ZUN when he decided to throw away the DS photo mechanics and use something worse instead. I also believe that the game would improve by removing the shot entirely, which would also prevent the player from dying to DS muscle memory (though this isn't a flaw of the game itself). The teleport controls are wonky. You do get used to them after a while, but I still sometimes activate it by accident because I use shift as a break when macrododging. The dual bosses ended up disappointing as well. A large amount of nightmare scenes are trivial if you just supercharge as often as you can. Most rage modes are trivial (Okuu, Marisa, Miko, Byakuren) as well, except when they're harder than the actual spell (Tenshi).

tl;dr VD buried some good ideas in bad mechanics and as such is not very enjoyable.

Finally, why did Suika appear again, using the same spell she's used in all the previous photo games, when Yuuka not only hasn't appeared in photo games at all so far but also would only require ZUN to make 2 patterns for her? It's such a shame. Also no Kasen or Kokoro.

>> No.19680405
File: 2.92 MB, 480x360, th165_2018_08_17_05_12_03_589.webm [View same] [iqdb] [saucenao] [google]
19680405

Am I doing it right?

>> No.19681029

>>19677513
>>19678542
>>19679595
You have to stay "in the middle" of the hearts and dodge there. They will eventually desynchronize so keep that in mind.
>>19678055
I find Hecatia-Suika and Tenshi-Kaguya much more difficult. I did that in just 5 tries while Hecatia-Suika 184 and Tenshi-Kaguya 410 (and still haven't cleared).
>>19679910
I think you explained pretty much everything I think about the game. I feel like the dual bosses are a big waste of opportunity and it just feels rushed.

>> No.19681058
File: 2.34 MB, 1280x960, th165_000.png [View same] [iqdb] [saucenao] [google]
19681058

I dont know how you guys complain so much about Koishi and Ran when Satori exists, this thing took me so long

>> No.19681152
File: 1.87 MB, 1277x743, I_hate_this_spellcard_so_much.png [View same] [iqdb] [saucenao] [google]
19681152

It hurts

>> No.19683334

>>19679910
>i can't git gud therefore the game is bad lmao
I'm a terrible fucking player but even I understood to watch out for my camera charge so the 100% speed change doesn't trip me up after the first two times it happened to me, what the fuck is you people's excuse?

I can understand some of the other complaints but to take them to such an extent that you're basically saying the game is almost wholly bad because it's not that difficult and because your waifu isn't in it is ridiculous.

>> No.19683531

>>19683334
>watch out for my camera charge so the 100% speed change doesn't trip me up
That doesn't help when you're in the middle of a dense pattern where you want to keep your slow speed. Also you can't supercharge immediately after taking a photo, which is again awful when any kind of precision is required. The reason I dislike it so much is that ZUN already got it right in StB and DS and then suddenly decided that you should be able to take pictures while in focus mode even though you're not moving while doing so, leading to the disaster that is VD photo controls.

The last line is entirely subjective and does not affect my judgement of the game's quality, though Suika using the same pattern 4 games in a row is boring.

>> No.19683885

>>19683531
Oh okay, so the game isn't 1:1 to your adored photo games, even though it's balanced differently specifically because it wasn't meant to be, therefore it's a disaster.

>> No.19683998

>>19683885
I'm not talking about balance at all. Give me 1 reason why the VD photo mechanics shouldn't just be the DS mechanics. I'm only talking about the "can't take a picture while focusing but have access to slow speed any time" part here, not about the presence of the shot or what button the photo requires.

>> No.19684275

>>19683998
>Give me 1 reason why the VD photo mechanics shouldn't just be the DS mechanics.
Because this isn't DS.

Might as well say HSiFS is a disaster and the execution of it was almost entirely bad because it doesn't have the same resource system as LoLK.

>> No.19684432

>>19684275
Are you just trolling? I'm not saying VD is bad because it isn't DS, I'm arguing that some of its mechanics are bad by providing an example of a superior execution of the same mechanic in a different game. I'll try again.
I mentioned that the teleport controls are a little wonky. While I don't like this I can look past it because 1) I get used to it eventually and 2) I can't think of a strictly better implementation. The arrow key(s) must be held for more than one frame so that diagonal teleportation doesn't become a frame-perfect manoeuvre, and it must prevent movement for a bit after teleporting so that the held arrow key(s) doesn't kill you.
For the photo mechanics however ZUN decided on an implementation that gives the player less control and less options without gaining anything in return. I can't look past this because it is a strict downgrade.
To reiterate, I'm only talking about the controls here, and not the games in their entirety. If you want to argue that the VD implementation has advantages over the DS version then please do so, but if you want to keep insulting some imaginary strawman I can't stop you.

>> No.19684454

>>19683998
It is a matter of balance. I've almost completed VD, and there has not yet been a single time when I wanted or needed super-focus to dodge something. In fact, on the contrary, needing to supercharge and thus not being able to move fast enough to dodge has killed me many times over. The patterns in this game just don't require precise micro-dodging beyond what can be achieved with normal focus.
At the same time, letting you take photos while focused makes it easier to position yourself and quickly take photos, especially at a distance, in dangerous situations.
I understand your frustration that this feels like a photo game, and so your muscle memory is kicking in and making you mess up, but >>19684275 summed it up pretty well: this isn't a traditional photo game, and there's no reason why ZUN should have to limit himself based on decisions he made for those games when this one is fundamentally different.

Also, I think a lot of people are severely underrating the Nightmare cards. Yeah, they're not all winners, but I thought it was really neat to see how four simple patterns, each basically nothing on their own, could all be combined with each other and interact in different ways to provide a variety of types of challenge.

>> No.19684540

>>19684432
And the LoLK resource system has advantages over the HSiFS resource system too.

>> No.19684589
File: 2.88 MB, 640x480, dunbshtdf.webm [View same] [iqdb] [saucenao] [google]
19684589

dumb spellcard

>> No.19684642

When some of the pairs don't mash well, personally it reminds me of AoCF where some of the tag teams didn't work very well in-story. Even Sumireko comments in her diary how some of the pairs seem forced.
A really good example in my opinion is Kanako + Eiki spellcard where they pretty much cancel each other's strengths, not to mention they stay close to each other as well, making it easy to finish them off.

>> No.19684730

>>19684454
>The patterns in this game just don't require precise micro-dodging beyond what can be achieved with normal focus.
I was going to ask you how you did Junko 2 without focusing, but after trying it I found out that the bullets are actually aimed. I have to admit that I was quick to blame bad mechanics when I died to the speed boost on some cards, so part of my frustration is my own fault and I may have been too hard on the game. I still can't bring myself to call a mechanic that changes your movement speed despite constant input good. Just because you can avoid having to use bad controls doesn't mean they're not bad.
>letting you take photos while focused makes it easier to position yourself and quickly take photos
I disagree. You can just position yourself while focused and then let go of shift as you hit the photo key. I had to do this a lot in StB and DS and it wasn't a problem.
>there's no reason why ZUN should have to limit himself
How is using a good control scheme a limit? If he doesn't want me to dodge with supercharge he could freeze you in place instead of giving you slow movement. He could also nerf supercharge speed or photo damage to encourage a different playstyle, and none of those things result in inconsistent controls. So if the goal of the mechanics change was to nerf DS-style play (i.e. supercharge-photo-supercharge-etc.) then I can only call it bad game design.

>>19684642
>Kanako+Eiki
I actually liked that one; because the lasers linger so long and you don't cancel them near the bottom of the screen, Eiki always has a chance of backstabbing you by hitting them with her bullets.

>> No.19684835

>>19684730
>if ZUN wants me to play by his game's rules then that's bad game design

>> No.19685114

Imagine if ZUN spend the same amount of time on VD as he did on PCB or IN. It would have been completely amazing and possibly included literally every character in the series since he just needs to make 1 or 2 patterns per lategame touhou.

>> No.19685214

I can't wait for TH17 and the inevitable onslaught of literally the exact same shitposts again.

>> No.19685277
File: 999 KB, 837x652, Spellcard confirmed to be Hitler.png [View same] [iqdb] [saucenao] [google]
19685277

holy fug this spellcard. 80 of those deaths are me fucking up in the first 10 seconds.

>> No.19685295

>>19685277
It's hard for me too, but then after 2 waves, they desync so much that it becomes much easier.

>> No.19685360

>>19681029
>You have to stay "in the middle" of the hearts and dodge there.
There it is. Thanks!

>> No.19685371
File: 45 KB, 345x395, sad Sukuna.png [View same] [iqdb] [saucenao] [google]
19685371

This game is actually bullying the tiny 2hu in a very subtle way by making any spellcard with her in it really easy. This is very rude and has to stop.

>> No.19685388

>>19685277
I just noticed ZUN drew Sumi's lips (one of them at any rate).
This is the first time this happened, righ?

>> No.19685537

>>19685371
I don't know. The Shimmy+Eirin one seems impossible to me.

>> No.19685568

>>19685537
Someone posted the solution to that spell in this thread already.

>> No.19685579

>>19685537
Make large, fast movements. The moments when each of them aim at you are different, so you can misdirect Shinmyoumaru safely away first, then just sit still in Eirin's vortex and charge up.
There is also a way to cheese it by barely moving, but IMO it's harder and less consistent than doing it the "hard" way.

>> No.19686121

>>19685537
Dude this card is second easiest after Narumi's foots >>19677744

>> No.19686994
File: 1.38 MB, 960x720, th165_000.png [View same] [iqdb] [saucenao] [google]
19686994

>>19650070
i feel like a lot of the high scoring photos don't look very good

>> No.19687006

Has anyone else tried VD through Wine?

Everything works fine for me except when I take pictures the resulting photograph isn't what I was aiming at, its always from the corner of the screen and half of it is the games border. It doesn't seem to affect the score but its still looks really off.

>> No.19687162

>>19686994
Maybe she's showing them to really pretentious art critics.

>> No.19688062
File: 494 KB, 1280x960, Honeyview_th165_009.jpg [View same] [iqdb] [saucenao] [google]
19688062

>> No.19688065
File: 593 KB, 1280x960, Honeyview_th165_008.jpg [View same] [iqdb] [saucenao] [google]
19688065

>> No.19688102

what is this alphes shit

>> No.19688150
File: 5 KB, 640x400, thchart.pi.png [View same] [iqdb] [saucenao] [google]
19688150

Nice, Violet Detector done and dusted.
While I agree with what some others have said, that the game could have been more polished or full-featured, I still enjoyed 95% of what was there and found it perfectly fun and fulfilling for a spinoff game. That bit when you enter Nightmare Diary 4, and Okina's theme starts playing, that was top-notch. In fact, I think that whole stage was pretty much perfect.

>> No.19688169
File: 778 KB, 886x465, file.png [View same] [iqdb] [saucenao] [google]
19688169

>>19688150
>14.3
>74/74
?

>> No.19688178

>>19688169
Am I retarded? The answer may not surprise you.
Thanks for pointing that out.

>> No.19688184

>>19688150
Speaking of charts, was VD added to the big one with all the games yet?

>> No.19688206
File: 466 B, 51x52, file.png [View same] [iqdb] [saucenao] [google]
19688206

>>19688184
I don't know but I made this for myself.

>> No.19688964

Not sure if relevant, but

>Downloaded FMWS
>Runs at like.. 3-5 FPS
Help?

>> No.19689523
File: 1.53 MB, 1277x741, 8945465498454.png [View same] [iqdb] [saucenao] [google]
19689523

What's the highest score achievement? Those pictures only unlocked the 100万 one

>> No.19689528

>>19689523
Oh wait, I'm stupid, that was the global value achievement. I've unlocked the highest "one photo" achievement.

>> No.19689604

Those Junko rings are actually good to train at quick teleport. Still a stupid card though.

>> No.19689630

https://youtu.be/kPdKpKVjEMA

I bet you lunatics can't beat this challenge.

[Shivering, Trembling Hell]

>Go to Wrong Friday

>Second Stage

>You must not take any photos of Junko.

>You must take 9 photos of the bullets until you start attacking.

>Death Cancel is allowed, but beware that you're on a time rush.

>When Junko dies, you must take one last photo to complete the gallery.

This took me almost 129 tries.

>> No.19689683
File: 485 KB, 635x360, ShiveringHell.png [View same] [iqdb] [saucenao] [google]
19689683

>>19689630
Forgot image attachment

>> No.19689704

Okina is basically
>one stupidly easy
>the rest is hell
I'm also lagging because I'm playing on a laptop since the very beginning so I'm virtually impossible for me once enough bullets appear. It's preventing me from using teleportation correctly, among others.

>> No.19689882

>>19681058
I agree Satori and Ran are much harder and brutal.

>> No.19690621

>>19689683
Man, what kind of Windows is that?

>> No.19690827
File: 824 KB, 637x479, ShiveringHell.png [View same] [iqdb] [saucenao] [google]
19690827

>>19690621
Windows 7 with PC-98 quality my nigga.
But here's a better quality image

>> No.19690915

>>19689630
https://my.mixtape.moe/inbruh.webm
Live, not replay, 1 deathcancel, 6 tries. No deathcancel is pretty doable too but I don't really want to bother.
If you want a real challenge try this: https://my.mixtape.moe/kkbdpy.webm
Junko+Hecatia no teleports.

>> No.19690995

>>19690915
Legend. Not everyone's as good as you lol. Anyway, good one.

Junko + Hecatia with no teleports is more of a chore more than anything and is not as fun, imo

>> No.19691374
File: 682 KB, 638x478, bullethell.png [View same] [iqdb] [saucenao] [google]
19691374

>>19690915
>>19690995

update: Just beat it, while it did take way more tries than the other, I found it easier (most of my retries where failed shots, no timeouts).

PS: Holding three buttons at the same time is not challenging

>> No.19691433

>>19691374
Not him, but you took more effort and attempts on something that's not super luck based, yet it's still easier? How does that make sense? Holding buttons might not be hard but there had to have been something hard in it to require those attempts, be it the necessary precision, timing, or whatever.

>> No.19691465
File: 19 KB, 800x639, 2huChartBlank.png [View same] [iqdb] [saucenao] [google]
19691465

>>19688184
i made this one a while back but apparently i used an older chart as a base and now im too lazy to make another one

>> No.19691531

>>19691433
Actually Ultramarine Orb Sign "Pure and Impure Danmaku" (This spellcard) is much more luck-based than the previous one, because of the movement they make matters a lot (The lasers Hecatia will shoot and how safe you are when charging your photo with Junko).

Here's the thing, 80% of those fails were because I timed it wrong.

However with the previous one it's much harder for me because I am easily distracted and I have vision problems, so my eyes hurt and I have to blink, but by blinking I am extremely likely to miss, if I cancel death, the blinking "Failed" and the energy being absorbed is distracting and thus I fail.

>> No.19692555

Drop the mental gymnastics please.

Hard things are hard.

Just. Git. Gud.

>> No.19693004

>>19692555
Who are you talking to? Learn to use 4chan

>> No.19693128
File: 14 KB, 203x248, 1226134340806.jpg [View same] [iqdb] [saucenao] [google]
19693128

>>19693004
It wasn't meant to be aimed at a specific anon, but rather as a guideline for future behavior for all posters who felt that they fit the bill.

>> No.19693257

>>19693128
Actual autism, people like you ruin jp.

>> No.19694073
File: 682 KB, 639x479, 98751465721321584.png [View same] [iqdb] [saucenao] [google]
19694073

Can you guys do better? Getting Center shot could certainly rack up to 150K or 160K.

Getting #ROFLInTotalBulletHell is impossible I reckon

>> No.19694803

How the HECK do you do Wrong Sunday 6

>> No.19694828

>>19694803
Short Answer: Kill Flandre first then focus Byakuren.

Long Answer: As you focus on Flandre, you must make sure her bubbles aren't too much of a pain, teleporting to them when they explode is a nice and safe evasion, assuming they are hitting the bottom of the screen, so focus your shot and photos in Flandre, after that, Byakuren-solo is pretty easy, if you find it hard, always keep charge at 100% to relly on death cancel.

>> No.19694859

>>19694828
That's Nightmare Sunday 6, that one is ez.

>> No.19694907

>>19694859
Nibba Wrong Sunday 6 is even easier. Not really, but here's a tutorial:

You MUST focus on getting your shot as ready as possible, also, you must decorate the moments she throws the white wall at you. Basically you wanna periodically switch between teleporting the wall and taking a photo of it, be aware that the wall release and the knifes have a difference timing.

https://youtu.be/iVnpniIr9F4

I made a video showcasing it, but sorry for the shit quality. Hope it helps anyway.

>> No.19694980
File: 2.83 MB, 640x480, 2018-08-18 18-46-08_1.webm [View same] [iqdb] [saucenao] [google]
19694980

>>19694803
Try this instead. Don't make it harder on yourself by teleporting. All you're dodging here is 3 sets of "walls" which have huge gaps.

>> No.19695012

>>19694980
>Pyrokinesis
You don't unlock that until the middle of the game, which is after that.
You could cheese, but it's not as fun, now is it?

>> No.19695027

>>19694980
I thought you actually needed to take a photo of the boss to clear a scene all this time. Wow.

>> No.19695033

>>19695027
You just need to take a photo, doesn't have to have the boss in it.

>> No.19695036

>>19695012
Okay? 5, 6 sets of walls then? Does that make it better?

>>19695027
You just need to take any photo. You could also take a photo of the boss as the first photo and it might end faster that way.

>> No.19695037

I was told that DDC was the easiest; wtf is this restart after too many deaths bullshit???

>> No.19695059

>>19695037
DDC is far from being the easiest.

Also, that's called a game over, ever heard one of those before?

>> No.19695076

>>19695059
game overs are dumb

>> No.19695176

>>19695076
You could always go back to AAA games that won't game over you even if you tried.

>> No.19695201

>>19694980
This worked. Thanks. I can't believe how much easier it is when you stop trying to teleport.

>> No.19695341

What am I doing wrong in the first Aunn encounter? I can't get close to her no matter what, teleport seems completely useless, and erasing bullets doesn't work when they immediately get replaced by new ones. My high score is 6,000, because the only #DoggoPhoto I've managed to take gave me 3,000 instead.

>> No.19695548

>>19695037
I'd suggest you just give up and start playing some generic waifu collector instead.

>> No.19695606

>>19695341
Teleporting close for a finishing photo works for me.

>> No.19695639

>>19695606
Eh, guess I'll try it again later. That pattern is overwhelming for me. I can't even see a gap to teleport into, and just avoiding is out of the question.

>> No.19695687

>>19695639
Just supercharge and take a photo at the very beginning, then hang out at the bottom and take her out with your shot. There are huge gaps at the bottom, so if even that is "overwhelming", then you simply don't stand a chance.

>> No.19695764

>>19695687
Yeah, shooting her is really easy, but I can't seem to charge fast enough to take a photo at the beginning, and then it's just hopeless.

>>
Name
E-mail
Subject
Comment
Action