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1958357 No.1958357 [Reply] [Original]

I think we can all safely agree that SWR had by far the worst soundtrack of all the Touhou games.

>> No.1958366

I think we can all safely agree that I could really go for some peaches right now.

>> No.1958367

lol no

>> No.1958373

I always thought that besides Suika's theme, Demystify Feast, and Evening Star, IaMP had the worst soundtrack.

>> No.1958377

I think we can all safely agree that IaMP and SWR are the worst touhou games.

>> No.1958383

>>1958373
Septette for the Dead Princess would like a word with you.

>> No.1958387

>>1958383
I like the SWR version better.

>> No.1958388

Better than IaMP

>> No.1958394

>>1958383
That's an EoSD track.

>> No.1958393

>>1958387
That's what I was talking about.

>> No.1958396

I liked that one song that plays when you're fighting Aya in story mode.

>> No.1958398
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1958398

I think we can all safely agree that after IN it has all been downhill.

>> No.1958400

>>1958398
lol no

>> No.1958407

>>1958373

Funny considering those songs were the only ones ZUN did.

>> No.1958410

I want to see Graze Dat in the next Touhou game

>> No.1958418

>>1958394
I was thinking about http://www.youtube.com/watch?v=kjzZi-n24mk&fmt=18 then, it's called "Lobby in Scarlet Devil Mansion"?

>> No.1958422
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1958422

>>1958357
The arrangements were too weird for me. Needed more rock or synths like Casket of Star. The originals by ZUN were pretty good though.

>> No.1958446

Crimson in the Black Sea ~ Legendary Fish is awesome, fuck you guys.

>> No.1958457

Enjoy your mexican arrangements of all your Touhou songs.

>> No.1958466

>>1958457
I will, thank you very much.

>> No.1958531
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1958531

The fighters were shitty, and this is coming from a series which is mediocre at best

Good art at least

>> No.1958550
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1958550

>>1958531
Yeah, we should be playing a real game, like Street Fighter.

>> No.1958552

>>1958446
Of course, the only good songs are the ZUN ones.

>> No.1958569

>and this is coming from a series which is mediocre at best

Go eat a dick. I got more enjoyment out of Imperishable Night and Perfect Cherry Blossom than all the PC games released between 2004 and 2006 combined. Zun's been in a slump lately, but nothing can change that this series used to be fucking incredible.

>> No.1958590

>>1958569
You have problems.

>> No.1958606
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1958606

Who cares about the game when it has delicious Tenshi in it?

>> No.1958634

>>1958569
I don't get it, what was worse about MoF and especially SA?

Well, it's all up to preference anyway, I think all of the touhou games are good.

>> No.1958655

>>1958634

- Only the two most boring characters as playable
- No spell "practice" mode (actually spellcard collection mode, very addictive)
- Character art has somehow gotten even worse
- Combining the power meter with the bomb counter is just bullshit
- No English patch


There have been improvements too, mainly in the sprite art, but those are the reasons why MoF/SA are not on the level of IN.

>> No.1958662

>>1958655
>Character art has somehow gotten even worse

And that matters how? The art was always bad anyway.

>> No.1958672

>>1958662

Umm... Changes for the worse are generally a bad thing? I don't really see what's the part confusing you here.

During IN character art was bad, but tolerable. I could pretend it wasn't bad if I squinted a little bit. In MoF/SA, it has devolved into distractingly bad. It's adversely affecting my enjoyment of the game.

>> No.1958682

>No English patch

The MoF English patch is apparently coming out this Sunday. SA probably won't be that long to follow since it uses the same engine as MoF.

>No spell "practice" mode (actually spellcard collection mode, very addictive)

Sure, it was a nice addition, but no necessary. ZUN spoiled us a bit in IN.

The Grimoire of Marisa could very well be a universal spellcard practice, but who knows.

>> No.1958685

>>1958655
I think SA is the best touhou game after PCB.

>> No.1958690

>>1958655
>No English patch

The MoF English patch is apparently coming out this Sunday. SA probably won't be that long to follow since it uses the same engine as MoF.

>No spell "practice" mode (actually spellcard collection mode, very addictive)

Sure, it was a nice addition, but not necessary. ZUN spoiled us a bit in IN.

The Grimoire of Marisa could very well be a universal spellcard practice, but who knows.

>> No.1958697

>>1958373
WHAT???

>> No.1958699

>>1958690
I think Grimoire of Marisa is going to be a book more than a game. With Bohemian Archive ZUN made StB to accompany it, but now with Reitaisai 6 coming in a little more than a month, I don't think he can pull off something more than TH12...

>> No.1958700

>>1958398
SA was awesome you idiot

>> No.1958704

>>1958685
You got it right sir

>> No.1958708

>>1958655
>Combining the power meter with the bomb counter is just bullshit
it add strategy to just spamming overpowered bombs all over difficult danmaku, you faggot just like it easy

>> No.1958717

>>1958685
Fuck yeah Nuclear power

>> No.1958721

>>1958699
Unless of course, it's TH11.5. But yes, It's probably going to be a book.

Though, didn't it say it was due for next spring? As in 2010? It seems a bit early to announce it.

>> No.1958722

>>1958700

I gotta disagree there. I can't convince myself that SA's even better than Mountain of Fail, let alone anything remotely on the level of IN. Too little content, bullshit power meter punishes bombing so much that you might as well not do it at all... Nuke-tan was a nice boss, suitably epic and fun to watch, but everything before her is a blur of insignificance punctuated by four fights against the ridiculously hard ultrabitch Orin. The special abilities of the modes make them somewhat interesting, but I'd still prefer actual playable characters over modes any day.

There are ingredients of a good game in SA, but it's rushed and half-cooked. I don't like it.

>> No.1958749

>>1958373
I thought the IaMP soundtrack had good arrangements ;-;

>> No.1958750

>>1958722

I've never understood why people think bombs being riskier to use is a bad thing.

You're not supposed to bomb through danmaku games you dipshits.

>> No.1958755

>>1958722
In during opinions.

I get more enjoyment out of SA than IN, but that's just like, my opinion, man.

>> No.1958759

>>1958699

What's this Grimoire of Marisa thing? This is the first I've heard of it.

>> No.1958763

You're all being way too fucking picky of a shmup series. First off, the lack of characters - I get where you're coming from, but there are 2 characters and 3 shot types for each. That's a lot of variety despite being only 2 characters.

A lot of doujin shmups I've played, the most you get is maybe 2-3 different shot types with only like 2 different ships/characters.

>> No.1958764

>>1958722
>>I'd still prefer actual playable characters over modes any day.

What. It's like you don't play on lunatic, or you've barely played any decent STGs before.

>>anything remotely on the level of IN.

So I was right.

>> No.1958766

>>1958722
This is ZUN not only putting us more challenge, but trying something new, even though Orin is fucking difficult, I had fun with the challenge. The new bomb system is fine for me, as I agree with >>1958708 , it makes you think whether it's suitable to use a bomb and how fast you are going to recover the wasted power. As for the soundtrack, I liked it a lot, as much as PCB's.

>> No.1958768

>>1958763
>but there are 2 characters and 3 shot types for each

Was referring to SA.

>> No.1958773
File: 31.00 MB, 1424x2000, 1232672027567.jpg [View same] [iqdb] [saucenao] [google]
1958773

>>1958759
Seems it's gonna be a spellcard guide written by Marisa, but the details are blurry.

>> No.1958776

swr is one of my favorite touhou games

>> No.1958779

>>1958768
But it's also true for PCB and MoF.

>> No.1958783

ITT: That's like, your opinion, man

>> No.1958786

>>1958773
Awesome, and what's blurry in there?

>> No.1958792

>>1958773
Translation, too lazy to read kanji

>> No.1958803

>>1958786
By blurry I meant not very detailed. He mentions Marisa having a grimoire with spellcards she has seen and impressions. And that's it, by that one can conclude it's going to be a spellbook guide, but who knows...

>> No.1958814

>>1958803
Sounds like something I would actually buy

>> No.1958831

>>1958814
Oh, I found the translation.

"Marisa Kirisame is another of the main characters in the Touhou Project. She loves being showy and is a seriously hard worker (though this is an unprecedented side of her), and she collected her writings into a book. This is the Grimoire of Marisa. Apparently, she extensively chronicled material on what is believed to be the many spell cards she's observed to date, from her research to her miscellaneous impressions...
From these concepts came entirely new publication the Grimoire of Marisa (working title). Currently in laid-back production to reach you next spring!"

>> No.1958853
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1958853

>>1958773
>>1958831

Awesome.

>> No.1958857

>>1958831
Have I told you you're my favorite tripfag?

>> No.1958867

>>1958763

Honestly, I couldn't give two shits about the shot types if they don't come with a different sprite, different dialogue, chara art and preferably an unique boss. Any loser can just make up a new weapon, that's not interesting content by itself.

SA improves things somewhat over MoF by giving the modes/shot types different special abilities but still a shot type is about 5% of a character, and that's being generous.

My main problem with SA/MoF is not any specific detail about how this and that pattern is arranged, or whether this or that mode is tactically not worth the risk. Those are minor details. My problem is how little damn content it has. IN had enough replay value to last me a whole year and then some - eight playable characters, ten or eleven bosses (depending on whether you count Keine twice), spellcard collecting. Compared to that, MoF/SA are minimalistic, like EoSD (which I don't like either). They only attempt to do a small part of everything they should do, and they cock even that part up in certain ways.

>> No.1958879

>>1958867
so your complaint is with every single game except IN?

>> No.1958886

>>1958831

Sounds like Shoot the Bullet, part deux. Only without camera this time.

Maybe it really is a multi-game spanning spell practice modo.

>> No.1958889

>>1958879

I do consider IN to be the best Touhou game, yes.

>> No.1958903

Every good STG has enough replay value to last a lifetime, because you're supposed to play for score. IN is the worst Touhou game because of spell practice.

>> No.1958923

>>1958889
ok, I knew you were a faggot but this tops it

>> No.1958926
File: 29 KB, 626x489, 1232673868642.png [View same] [iqdb] [saucenao] [google]
1958926

>a shot type is about 5% of a character, and that's being generous.

>> No.1958934

>>1958357
Shut up. The Invisible Full Moon 'remix' is fucking awesome.

>> No.1958933

No fuck you

>> No.1958932

>>1958867
lol u trol me

Clearly someone doesn't play any Shmup besides Touhou. Shmups are about dodgan bullets, getting high scores, trying to beat on higher difficulties.

I do wonder myself why ZUN stopped making more than Reimu and Marisa playable, but it's not fucking game-breaking. I consider IN to be the weakest. Fuck you.

>> No.1958958

>>1958867
>>My problem is how little damn content it has. IN had enough replay value to last me a whole year and then some - eight playable characters, ten or eleven bosses (depending on whether you count Keine twice), spellcard collecting.

Except on the content that actually matters (gameplay) IN is one of the weakest in the series. It's dull and the patterns lack the variety of the other games; this is especially apparent when you play on Lunatic. Even Japanese ZUN himself felt the game lacked focus due to all the extra frills. This is why he wanted to "return to the series' roots" with MoF and SA (which were much more satisfying games). He did this through a variety of ways, and have only Reimu/Marisa selectable was one of them.

It's fine that you play these games for the variety of characters; I enjoy this aspect of Touhou as well. Just keep in mind that they're not the most important aspect of a STG.

>> No.1958976

I consider PCB the standard, and I know ZUN mentioned that it would be odd for sakuya to appear in those games, but I miss the 3 chars with 2 shot types, considering marisas and sakuya script are extra lolworthy. This is just my opinion but I hate the new bomb/life sytem, I find that it punnishes you WAY to much.

>> No.1959027

>>1958934
Yeah? Go suck my groovylicious spaghettios

>> No.1959033

I like StB the most. People may hate Aya, but when you get down to it, she's the best character.

>> No.1960099
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1960099

>>1958958
>Even Japanese ZUN himself felt the game lacked focus due to all the extra frills.
>Japanese ZUN

>> No.1960793

>>1960099
We have our very own ZUN.
Although I suggest Real ZUN/TripZUN

>> No.1960795

>>1960793
Stop trying to impersonate me.

>> No.1960809

>>1960795
I'm not.

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