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/jp/ - Otaku Culture


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18637150 No.18637150 [Reply] [Original]

A thread to talk about Ar Tonelico and other Gust made games.

>> No.18637212

>>18637150
I love Iffy.
I don't care if she's flat

>> No.18637245

>>18637150

The Atelier Marie & Elie patch is out now!

>> No.18637394

>>18637245
I actually didn't even know it was being worked on...

>> No.18638217

So how much different is there in AT1 between putting purging in either girl/hanging out with them during part 2?

>> No.18638223

>>18638217

The Purger choice only affects which Reyvateil you will have for the final Phase 1 boss battle and which version of the song you will hear during it.

On the other hand, the girl you pick in Phase 2 determines which route you will follow and the endings you'll be able to get.

>> No.18638269

>>18638223
Oh, I figured implant choice affected whose brain mir took up residence in. That's neat though. Went with Aurica for part two and kind of regretting it since Krusche and Jack are way more fun to be around. Ayatane's p gud too though.

>> No.18638284

>>18638269

There's also that Aurica's route is the canon route and the one that explains the story the better. Misha's route assumes you already saw the events from Aurica's.

>> No.18638341

>>18638284
What, does misha have you just suddenly show up in Palatina when suddenly KNIGHTS TEMPLAR BTW?

>> No.18638350

>>18638341

Something like that happens, yes, and every bit as abrupt and unexplained as it sounds.

>> No.18638369

>>18638350
Seems good. Would you recommend running it after clearing through aurica p2 or just skipping entirely?

>> No.18638375

>>18638369

It'd be better if you did after you have finished the full game.

>> No.18638384

>>18638375
What, and clear through all of part 3 again for the different endings?

>> No.18638428

>>18638384

It's the only way if you want to see everything.

>> No.18639237
File: 111 KB, 640x480, Atelier Marie.jpg [View same] [iqdb] [saucenao] [google]
18639237

>>18637245
Nice. Link for those interested: http://ateliertraduction.forumactif.org/t31-release-of-the-atelier-marie-elie-s-english-patch-on-ps2

>> No.18639940
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18639940

>>18638384

Yes.

Also, on that 2nd playthrough make sure to go kill the final boss as soon as part 3 starts for one additional ending -- one of the few instances where the combat will be a challenge

>> No.18639992

>>18639940

Though that difficulty spike is the developers' way of telling you: "You screwed it up big! Go back to the drawing board!"

>> No.18640021

>>18639940
Yeah the combat thus far has been pretty incredibly unthreatening. The only bits I can remember at all have been the boss with the STOP USING RED MAGIC DUMBASS gimmick and a bit where you didn't have a singer for infinite healing, and that was just bring some potions instead.

>> No.18641193

>>18639940
>spoiler
Wait, what? That's the first I've heard of this.

>> No.18641740

No one watching the Gust livestream I presume?

https://www.youtube.com/watch?v=eRRNwZNNaNM

>> No.18641795

>>18641740
Is Mel Kishida bffs with Gust now? He shows up pretty much in every Gust stream.

>> No.18641861

>>18641795
Mel will be back for the next Atelier trilogy, I guarantee it.

>> No.18641941
File: 421 KB, 3840x2160, tsuchida.jpg [View same] [iqdb] [saucenao] [google]
18641941

>>18641740
Oh god it's tsuchida

It's a collaboration event of Trinary Girls and Surge Concerto

He also says he's already dead by the time we watch that video, please support the Trinary Girls.

>> No.18641979
File: 440 KB, 3840x2160, inoue.jpg [View same] [iqdb] [saucenao] [google]
18641979

And this guy is the overall Producer for the Atelier series. Please send your gripes to him.

>> No.18642142

Dear lord, Gust is possibly making yet another new series ("It will be different from what we've had until now") - one of the directors in the stream

Get a grip, Gust, you can barely handle more than 2 at once.

We'll hear an announcement from them about this in May or June.

>> No.18642216

>>18641193

You seriously didn't know that's how you trigger the bad ending?

>> No.18642385

BR2 and NoA3 with no Dusk 4. Why even live.

>> No.18642580

>>18642142
>It will be different from what we've had until now
I'm looking forward to Gust's rhythm game.

>> No.18642751

>>18642142
The way to make up all the lost caused by failure is to create something new and hope this time it will sell.

>> No.18644100

It's time for Gust to get bought by Idea Factory.

>> No.18644105

>>18641941
>please support the Trinary Girls.
I really want to but I can't get it to run.

>> No.18644230

>>18644100
Sounds nice. Think of all of the assets they could reuse.

>> No.18646026

>>18644230
Which one? IFI or Gust?

>> No.18646111

>>18644100
I suppose at this point that is the only way the games could get worse.

>> No.18647493

>>18646026
Both

>> No.18647674

How much does synthesized item quality matter in AT1, aside from recrystalization?

>> No.18647842

>>18647674
Synthesis in AT is about the talk topics, it's pretty much the exact opposite of Atelier. I don't even remember item quality being a thing in AT1 so it can't have been that important.

>> No.18647873

>>18641941
>gets pulled away before the last thing
Please be more EXA_PICO

>> No.18649516

>>18647674
It only affects the price at which you can sell an item.

>> No.18654241

>>18649516
Gross. I figured it affected how well it worked, just not very much. Time to continue using the lowest possible grade of crystals for absolutely everything.

>> No.18654275

>>18654241
Excluding the reyvateil, you only really need HP and defensive stats. None of the character damage comes close to song magic. Item stats are the same no matter the quality, but to get set up perfectly you end up using a lot of maxed items anyway.

>> No.18657619

>>18654275
I'm actually getting attack numbers way above some red magic damage. A fully charged limited cast is still hitting hardest, but basic attacks are doing a bunch more than stage four basic spell. Doing a bunch more than skills, too, since those seem to not include elemental damage buffs.

>> No.18659132

How do I become broken in Firis ?

>> No.18659274

According to Wikipedia, Atelier Lydie & Suelle releases in less than a week, though I haven't been hearing anything about it and there's no page for it on Steam. Is it still planned for release on the 27th?

While I'm at it, what's the verdict of people who played it in Japanese? I saw some initial impressions on here around the Japanese release which seemed to be more positive than Firis at least, but I've barely heard anything else about it. Is it any good?

>> No.18659599

>>18659132
Earliest way is going for 999 quality on items, after that you need to branch out and farm rare traits while maintaining 999 quality. The traits are pretty rare, you need to grind for a pretty long time to get them.

https://barrelwisdom.com/firis/Endgame_Farming

You might not be able to kill all the monsters outright, so find out which monsters you can kill and use their drops to progress.

>> No.18659823

>>18659599
Does quality also affect armors and such ?

>> No.18659995

>>18659823
Yes, counts for everything.

>> No.18662653

>>18659995
Good to know, thanks.

>> No.18662985

>>18659274
I played it in Japanese. I'm only about halfway through (got distracted by Valkyria Chronicles 4 lately).

No more grinding synthesis and open world, so that's a good start. You have a new class of ingredients (in addition to reagents) called activators, that can change groups of color to another color.

Some pointless traits have been removed, but then some monster-type-specific traits have been added too (I never used any of them).

It was a little disappointing that you're no longer in Sophie's lineage of alchemic tutelage, your teacher is Ilmeria. Also, cake Sophie is so fine.

>> No.18665068

>>18659274
Sophie and Firis didn't have steam page until like day before release irc.

>> No.18665789

>>18642385
Dusk is my favorite Atelier sub-series, but it needs to stay buried. Same goes for Arland and now Mysterious. Those settings were played out. The next game will supposedly shake things up a bit, which has me wary. Hopefully it's nothing too radical.

At least we're getting more Blue Reflection in some form or another.

>> No.18665947

>>18641861
Pretty sure he's doing BR2. So maybe the trilogy after the new one. I'd rather have him do the new trilogy though. Hidari is probably going to be working on art for Toukiden 3 at some point I'd imagine.

>>18665789
From Gematsu: "It will have a different disposition and offer a different experience compared to previous games in the series. It was described as having a “festive feeling.” Which pretty much tells us nothing so we'll find out in May or June.

>> No.18666133

Will the DLC for LydieSuelle be available on the 27th with the English release? There's no dubbing to do so it shouldn't take long, right?

>> No.18666277 [DELETED] 

>>18665789
Dusk was NOT played out. That's whole fucking point of anon's complains.

>> No.18666605

>>18665947
The “festive feeling” comment really made me think of the start of Meruru's OP.
>>18666133
There hasn't been any comment on it.

>> No.18667274
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18667274

>>18654275
>Excluding the reyvateil, you only really need HP and defensive stats.

Only because the struggle in AT1 is in making the enemy live long enough to get to max loot rewards in combat.

>None of the character damage comes close to song magic.

Not quite.... Equip Ryner with a few of the infinity edges, an all mighty power, and then the remainder 100 agi in the rest of the slots, and you can do 4-6 attacks...each of which is strong enough to literally kill the final boss in the first hit, before even the 3rd Reyvatiel's ultimate song can deal 10,000 (including max upgrades).
Note that the 5x attack gem isn't listed.....if the first hit 1-shots, then none of the elemental or secondary attacks tied to the attack will trigger (which is a shame). Also, the display number maxes at 99,999 for each attack but the attacks will do their full amount to the boss's hp bar.

>>18657619
That was my experience as well. Do a few low level charge orbs, and then once the loot is at max, use a buffed up revive channeling skill to make the physical guys finish the fight.

There is so much customization available, and so much room for different styles of building a character that it really is a shame that overall the difficulty scaling is so low, and with no options to increase it so any of it matters.

>> No.18667776

>>18667274
Oh, I hadn't realized it was that broken. I was hitting the damage cap with song magic, and the seemed to be unable to keep up. Maybe I'll try it again someday.

>> No.18668069

>>18667274
>Also, the display number maxes at 99,999 for each attack but the attacks will do their full amount to the boss's hp bar.
Wait, does that apply to song magic too? Ar Tonelico songs magic hits that cap really early.

>> No.18670612

Is it necessary to play the Atelier games in order?

>> No.18671454

>>18670612
You can start with any series, but you'd want to play said series in order.

Iris is the only exception to this since it doesn't carryover characters or setting.

>> No.18674351

Has anyone's Lydie & Suelle copy shipped from the NISA store yet?

>> No.18674688

>>18668069

Both the damage display effect, and the 1-shot preventing multi-hit overkill damage from going apply to all damage types and sources, including song magic.

>> No.18674758

>>18674351
>buying from NISA

>> No.18674847

>>18674351
No

>>18674758
They managed to have a security breach right after I ordered. Hope KT can take control of LEs.

>> No.18674877

>>18674847
Import the Japanese premium box and just buy a normal English copy. Who cares about localized limited editions, they're always trash anyways.

>> No.18676297

>>18674877
Yeah but so are the Japanese ones.

>> No.18676414

>>18674847
Glad to know I'm not the only one. Bummer since the store is usually on top of shipping preorders in time

>> No.18676473
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18676473

>>18665947
>It was described as having a “festive feeling.”
Atelier Santa.

>> No.18676640

>>18676297
Not really and its better to have the original if you're going to collect them.

>> No.18676739

>>18676414
Mine didn't ship either. I'm assuming since it releases Tuesday it'll ship tomorrow or Monday.

>> No.18677700

>>18676739
>>18674847
Just got an email confirmation about my order being shipped

>> No.18678592
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18678592

>>18665789
Wilbell will never get the earth spirit.

>> No.18679470

>>18678592
Actually I changed my mind, Dusk can come back if it's a Wilbell spinoff game.

>> No.18679680

Do you gain anything from these games by playing the earlier ones? I'm thinking I'll just play whatever the latest one is if not

>> No.18679966

>>18679680
The Atelier games are released in subseries and you should always start with the first game in each subseries and play in order, because recurring characters and associated development are a big element of them.
The Ar tonelico games are story-heavy JRPGs so obviously they should be played in order.
Also you don't want the latest Atelier anyway because the new games have been bad for a while.

>> No.18680032

>>18679966
They've been fine.

>>18679680
Just play Arland, Dusk, and Mysterious.

>> No.18680687

>>18679966
Atelier has seen a definite drop in quality (although I hear Lydie & Suelle breaks that trend) but the newer games are still worth playing.

>> No.18682472

>>18674877
Just pay double anon :^)

>> No.18683131

Are Atelier Iris worth playing through ?

>> No.18683239

Any tips for going into Atelier Marie?

>> No.18683528

>>18682472
Welcome to being a buyfag.

>> No.18685613

I avoided the newer Ateliers after hearing how bad they were but finally caved and got Sophie. I'm only about five or so hours in but so far it seems fine, if a bit directionless. Is Firis significantly different and/or worse?

>> No.18685631

>>18685613
Sophie is good, stop listening to all the hate wank. Firis isn't though and it's a lot different because of the open world.

>> No.18685693

>>18685613
Firis gets shat on because it introduced grindy pointless mechanics, and at that time "open world" games were the trendy meme.
Lydie and Suelle quickly threw those out and went back to Sophie-style gameplay.

>> No.18685781

>>18685613
>if a bit directionless
That's Sophie's biggest issue, yes.
>Is Firis significantly different and/or worse?
Firis took every good idea Sophie had and threw it out, while also making its own unique fuck-ups. So yes, Firis is a lot worse than Sophie.

>> No.18685821

>>18685693
>introduced grindy pointless mechanics
Wait, is recipe levels not standard atelier procedure? I should really play one that isn't firis.

>> No.18685910

>>18685821
No. That's why Firis' system sucks, to be able to do anything with the items in synthesis you first have to grind out levels for them to be able to move traits around. It's fucking retarded.

>> No.18685916

>>18685821
No. In Sophie, your alchemy improves by making better cauldrons, in L&S your alchemy improves with levels.

I really liked Sophie, I spent a ton of time trying to get perfect cauldron builds early in the game.

>> No.18686395

How the hell do you change your party formation in Marie outside of battle? Is there even a way to do so?

>> No.18687717

>>18686395
In the Camp menu you can always bring up when you're out of town.

>> No.18691310

Guys, should I buy Lydie and Suelle? It'll be my first Atelier.

>> No.18691407

>>18691310
No, dumbass. Either start with Sophie if you insist on Mysterious or start with the first entry of one of the older series.

>> No.18693464
File: 867 KB, 976x710, pcsx2_2018-03-25_18-35-18.png [View same] [iqdb] [saucenao] [google]
18693464

I don't understand Marie and Elie. I can barely go anywhere and I can barely make anything. The bar rarely gives me requests that I can accept and the ones I can give pitiful amounts of money. The bar rumours open up some new areas, but almost all of them have enemies so strong they just instantly push my shit in before I can even get there to gather anything, even with the strongest available adventurers, and the adventurer costs are so high that they quickly burn through any money made from requests. Then there's the academy only accepting random items as sellable each day and they give fuck all money for them too.
What the hell am I missing here? Am I supposed to just have meta knowledge about which textbooks are the best ones to buy at the start? Was that in the game's manual or something?

>> No.18694215

>>18693464

You didn't bother reading the tips Ingrid left you in the paper next to the workshop's door? And anyone would tell you blowing the money you get at the start only in books is a terrible idea.

>> No.18694229
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18694229

>>18694215
>You didn't bother reading the tips Ingrid left you in the paper next to the workshop's door?
I read all of them in both games. They're all extremely basic and general tips that don't do anything to help me out here.
>And anyone would tell you blowing the money you get at the start only in books is a terrible idea.
Then what am I even supposed to be doing?

>> No.18694513

>>18694229

Buy only the first two books and spend the rest of the money in synthesis tools. Afterwards, limit your explorations to just Hebel Lake and the Nearby Forest because the monsters are too strong to travel to other areas (though you might still be able to travel to Media Forest, Strudel Waterfall and Elfin Cave if you've got people like Kugel and Hallesch with you).

Just with that you'll get enough materials to start synthesizing stuff you can turn in to complete jobs in the bar, which you can use to buy the other books as you progress. As for visiting other areas, particularly Mt. Wieland, wait until 9/30 and 3/30 in each year in the workshop until Schia tells you the knights are killing monsters, as that will rid the whole world from encounters for a single outing.

>> No.18694561
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18694561

>>18694513
>Buy only the first two books and spend the rest of the money in synthesis tools.
That's what I did.
>Afterwards, limit your explorations to just Hebel Lake and the Nearby Forest because the monsters are too strong to travel to other areas (though you might still be able to travel to Media Forest, Strudel Waterfall and Elfin Cave if you've got people like Kugel and Hallesch with you).
Also pretty much what I've done so far.
>Just with that you'll get enough materials to start synthesizing stuff you can turn in to complete jobs in the bar, which you can use to buy the other books as you progress.
Well here's the problem then, of the materials I can gather and the items I can synthesise I'm only being given requests that I can actually fulfil maybe half the time the bar requests refresh, and they typically only give me ~150G in rewards, with the best ones only being around 250G. So I'm barely making enough money to offset needing the cheapest swordsman guy to go to Hebel Lake.
> 9/30 and 3/30 in each year
Guess I should start over, I've gone past the first one in Marie already before Schia even mentioned it, and I had no idea of the dates. Actually I just looked through my screenshots and I was in town on 9/30, so are you sure about those dates? Or do you need Schia to tell you about it before it starts happening, whatever the trigger for her telling you is?

>> No.18694628

>>18694561

Don't have anyone aside of Schia come with you to Hebel Lake, as the Punis are weak enough that you don't have to waste money hiring adventurers for it.

As for 9/30, the first time the date comes by the event won't trigger. However, for Schia to come and tell you about the knights, you need to have heard the rumor about it, and be in the workshop in the dates indicated without being asleep or in the middle of a synthesis.

>> No.18698411

So Lydie and Suelle comes out tomorrow. Should it be my first real Atelier? I've played Mana Khemia and liked it.

>> No.18698532

>>18698411
see
>>18691407

>> No.18698817
File: 132 KB, 600x800, Mel Kishida the immortal.jpg [View same] [iqdb] [saucenao] [google]
18698817

>>18641795
Who wouldn't want to be bffs with Mel Kishida the immortal?

>> No.18698934

>>18698817
The guys just a wacky dude with insane art skills. I think he's just friends with a lot of people there.

>> No.18699196

When's the atelier game with human transmutation?

>> No.18702318

>DLC isn't available
>absolutely zero information on when it will be

Fuck this gay earth. I want to start it but I don't want to use Alto and Mathias.

>> No.18702333

>>18702318
Who are you quoting?

>> No.18702375

>>18702333
What? I'm complaining about the DLC not being available.

>> No.18703497

How much 姉妹百合 is there in new Atelier, this is important.

>> No.18703764

Are the free updates that include the new abilities, Sophie fight, level cap increase, etc. in the English version or do we have to wait for that too?

>> No.18706389

Wow translation really suck this time. I'd rather have Esty Dee than something that barely have anything to do with what characters are saying.
Also 30fps lock. At least PC version not filled with bugs and runs better than Firis.

>> No.18706643

>>18706389
How long until the industry standard is pc ports that aren't absolute garbage?

>> No.18706770

>>18706643
Just post 50gb of loli porn in their support tickets. It's seems to work.

>> No.18708144

>>18706389
It's long past the time to learn Jap. Localizations are almost never good. Even a big game like Breath of the Wild, which I thought Nintendo would have been able to spend sufficient money to get right, has some glaring errors, like translating a key story sentence with the opposite meaning.

>> No.18708328

>>18706389
It's not that bad and nothing as bad as Esty Dee has come up. It's been mostly accurate except for a few lines where they add stuff in like "so cool" from Suelle at the end of a sentence. It's not a complete rewrite and not filled with memes at least.

>> No.18708694

>>18685781
>That's Sophie's biggest issue, yes.
Funny that Totori had the same problem but everyone loved it.

>> No.18708804
File: 1.37 MB, 1920x1080, Atelier_Lydie_and_Suelle_2018_03_28_21_57_36_965.jpg [View same] [iqdb] [saucenao] [google]
18708804

>>18708328
He's been only screaming and didn't actually said anything.

>> No.18708815

>>18708328
He didn't said anything about feeling of defeat, repeated "what do" twice and didn't scream.

>> No.18708828
File: 1.28 MB, 1920x1080, Atelier_Lydie_and_Suelle_2018_03_28_22_02_36_467.jpg [View same] [iqdb] [saucenao] [google]
18708828

>>18708815
Forgot screenshot.

>> No.18708865
File: 1.09 MB, 1920x1080, Atelier_Lydie_and_Suelle_2018_03_28_22_05_06_021.jpg [View same] [iqdb] [saucenao] [google]
18708865

>>18708328
She only said "this is true but..."
This is just first and beginning of the second event I encountered after reading this post, and there were a bunch of lesser ministrations in between. Only 1/4 of sentences is actually correctly translated while 2/4 translated poorly and 1/4 is this level of degeneracy.

>> No.18708902

>>18708865
I'm not saying it's the best but there has been games with far worse translations. Shit like this is annoying but I know enough Japanese that I can tell when they're doing this. I've only played for like 4 hours so far so I'm still really early in.

But yeah, I don't know why they do shit like this since there isn't even a dub. You'd think since they skipped the dub they would just do a better job at translating it.

>> No.18708925

>>18708902
There were NO Gust game with this level of misstranslation. Not even NISA fucks up this hard. Period.

>> No.18708952

>>18708925
Wasn't AT2 literally a rewrite at times? I've never played it but I heard that NISA completely fucked it up beyond repair and that's why there was the whole retranslation project. And fully changing a characters last name for the sake of a sexual joke is way worse. Again though, I've hardly played any of the game yet so I guess we'll see how it goes as I progress. If the game starts fully changing plot details and completely not even getting the original meaning close to what's being conveyed then that's when there will be a severe problem.

>> No.18709027

>>18708925
They're just trying to add context to try and pick up some of the nuance for people who don't understand Japanese at all. It's not like the translations are flat out wrong, they're just played up.

>> No.18709243

>>18709027
How are they adding context to convey the nuance when they're inventing new dialogue for a character doing nothing but screaming?

>> No.18709397
File: 161 KB, 1920x1080, pamera.jpg [View same] [iqdb] [saucenao] [google]
18709397

This is your okaa-san for last game

>> No.18709985
File: 1.32 MB, 1920x1080, Atelier_Lydie_and_Suelle_2018_03_29_01_59_11_064.jpg [View same] [iqdb] [saucenao] [google]
18709985

>>18709027
>"ohohoh I came here to play"
Wow this really makes things more clear

>> No.18710015

>>18709985
I mean it's pretty much the same thing. She didn't actually come over to play with toys like a little kid. It makes sense.

>> No.18710025

>>18710015
You're hired.

>> No.18710079

>>18710025
I'll never understand why people want an exact translation when things like "I came over to play" have completely different meanings in the west.

>> No.18710143

>>18709397
Don't tell me it's the exact same model again.

>> No.18710148

>>18710079
Because rewriting isn't translating and your defence of acttil's consistently shitty work is retarded.

>> No.18710170

>>18710148
Except it is translating. They took a Japanese sentence and replaced if with an English one with the same meaning. If they did exact translations the characters would sound like robots.

>> No.18710176

>>18710170
Except they didn't keep the same meaning, which was just shown to you. They replaced it with something else, which took character away from what was said.
>She didn't actually come over to play with toys like a little kid.
You're the retarded one if you hear "play" and can only imagine toddlers playing with trucks.
Note that you also didn't respond to >>18709243

>> No.18710193

>>18710176
I didn't respond because that post wasn't replying to me. I don't know what bumfuck part 3the world you live in but saying "I came over to play" is not the same as stopping for a visit in the west.

>> No.18710216

>>18710193
I don't know how stupid you are to not get this but saying "I came over to play" doesn't mean that she literally came over to play choo choo train with them. And you're still refusing to address the other post.

>> No.18710221
File: 1.45 MB, 1920x1080, Atelier_Lydie_and_Suelle_2018_03_29_02_57_39_461.jpg [View same] [iqdb] [saucenao] [google]
18710221

>alright, open your eyes and see the huge and beautiful world

>> No.18710300

>>18710221
Can't you see? The western world isn't huge and beautiful, and Americans would be happier to hear about being free, so this is much more understandable.

>> No.18710348

>>18710216
The other post wasn't responding to me you dunce. "I came over to play" doesn't sound natural in the context she's using. It means different things here than in nip land.

>>18710221
This is inexcusable however.

>> No.18710355

>>18710348
>The other post wasn't responding to me you dunce.
Right, it was a different person arguing the same thing in the same way in the same reply chain right before you jumped in. Makes sense.
>"I came over to play" doesn't sound natural in the context she's using.
Yes it does.
> It means different things here than in nip land.
No it doesn't.

>> No.18710365

Why is Lydie so lewd? Would you let your daughter dress like that?

>> No.18710373

>>18710355
We weren't arguing the same thing. He's defending the translation in general. I said one specific line wasn't bad. Fuck off.

>> No.18710802
File: 163 KB, 576x136, 1390246397362.png [View same] [iqdb] [saucenao] [google]
18710802

Christ, all I was saying that it wasn't "THAT bad" and that there's been far worse in JRPGs. Maybe I'm just used to this kind of thing from playing Japanese games all my life but at least there isn't straight up memes and shit. I'm not defending the translation and I believe there should be a balance. It shouldn't be "robotic and stiff" but at the same time the translator shouldn't take too many liberties either. The examples posted are indeed retarded and could be made more accurate while retaining the meaning and sounding natural at the same time. On the other hand, they're not drastically off and not literally every line is this bad. After experiencing a Neptunia game, basically any translation is better than what NISA does.

>> No.18710839
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18710839

>>18710802
>It shouldn't be "robotic and stiff" but at the same time the translator shouldn't take too many liberties either.
The irony is that acttil manage to do both at the same time. Plus their horrendous record of QA since taking over.

>> No.18710963
File: 1.04 MB, 1920x1080, Atelier_Lydie_and_Suelle_2018_03_29_05_35_53_003.jpg [View same] [iqdb] [saucenao] [google]
18710963

>>18710348
Except she's been coming to play. Literally.

>> No.18711203
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18711203

>>18710963
Embarrassing.

>> No.18711523

>>18710963
Well shit. I stand corrected.

>> No.18711666

Prism garden sure is a chore to clear through.

>> No.18712366
File: 282 KB, 1244x716, cutecostume.jpg [View same] [iqdb] [saucenao] [google]
18712366

>> No.18712459

Holy crap this thread lights up after an English release. I guess Steam has made Atelier a lot more mainstream.

>> No.18712556

>>18712459
there was a 500 post thread on /v/ yesterday
Though it was mostly shitposting about how bad Mysterious trilogy is

>> No.18712641

>>18708144
Nintendo's localization team is literally cancer so I don't know why you'd be surprised.

>> No.18712655

>>18710079
>things like "I came over to play" have completely different meanings in the west
Maybe in your backwater shithole they do.

>> No.18713687

>>18712459
Aren't the Steam ports terrible? I don't know why anyone would bother.

>> No.18713701

>>18713687
Sophie was okay other than 720p 2d assets. L&S is pretty much flawless.

>> No.18713728

>>18713701
So Firis was the only problem one? I don't plan on ever playing them on PC but that's good TK got their shit straightened out in terms of porting.

>> No.18713738

>>18713728
For atelier it is. BR and Yoru 2 had terrible optimization as well.

>> No.18713739

I am trying to make friends with the ancient alchemist loli ghost, where do I gather meat to unlock the meat recipe?

>> No.18713779

>>18712366
Cute breasts. I appreciate the shading detail. Would fondle.

>> No.18713820

>>18703497
Not much. Those are bait for pre-order bonuses.

>> No.18713940

Whats the best way to find gust music? importing?

>> No.18713977

>>18713940
If you want the physical CDs it's basically the only way. Outside of Japan, the soundtracks are limited to the collector's editions and are incomplete.

Alternatively, you could just use the torrent.

>> No.18714024

>>18713977
The only one that is actually complete is nights of azure 2 OST in the western LEs.

>> No.18714041

>>18714024
Though I guess it doesn't include certain sound effects that they usually include in their official OSTs. Oh well.

>> No.18714623
File: 240 KB, 1920x1080, gay.jpg [View same] [iqdb] [saucenao] [google]
18714623

>>18703497
they yuri for each other

>> No.18714892

So what the hell happened to Okamura? They need him back as director.

>> No.18715175

Is english version on ps4 1.00 or 1.01? Because PC got 1.00

>> No.18715330

>>18713701
>L&S is pretty much flawless.

>-The graphic customization is non existent, and any further graphical tweaking requires you to edit an .ini file, that only has AA and DoF (which for some reason doesn't work)
>-Game runs fine except a few frame drops but they are negligible especially in a turn based game where quick actions are not necessary.
>There is also one bug currently which i encountered once which makes the game run in 50% speed But it's easily fixed by restarting the game
>this game requires the same minimum requirements of Atelier Sophie and my atelier Sophie run at 60FPS and this one run at 10FPS and you cant even change the graphics
It's not a good port. It might be less shit than KT ports usually are, but it's by no means a good port.

>> No.18715350

>>18714892
Okamura was the director Rorona through to Sophie and then he became the producer for Firis, so I'm not sure what you're talking about, unless he's not involved with L&S and you're specifically referring to that.

>> No.18715669

>>18715330
>-The graphic customization is non existent, and any further graphical tweaking requires you to edit an .ini file, that only has AA and DoF (which for some reason doesn't work)
It's an 1:1 port. Not having something that wasn't here to begin with isn't a flaw.
>-Game runs fine except a few frame drops but they are negligible especially in a turn based game where quick actions are not necessary.
Hence "pretty much"
>There is also one bug currently which i encountered once which makes the game run in 50% speed But it's easily fixed by restarting the game
Hence "pretty much"
>this game requires the same minimum requirements of Atelier Sophie and my atelier Sophie run at 60FPS and this one run at 10FPS and you cant even change the graphics
The game have a fucking dynamic shadows, dynamic lighting and bunch of other shit while Sophie is basically PS2 game in it's core.
>It's not a good port
It's not a good port, but it's pretty much flawless.

>> No.18715687

>>18715669
>It's an 1:1 port. Not having something that wasn't here to begin with isn't a flaw.
Do you work for NISA?
>The game have a fucking dynamic shadows, dynamic lighting and bunch of other shit while Sophie is basically PS2 game in it's core.
You missed the point entirely. If the requirements to run it are higher then the listed requirements should be higher.
>It's not a good port, but it's pretty much flawless.
It's a mediocre port and calling it a good port is insulting to developers that actually make good ports.

>> No.18715714

>>18710802
Going for true route.
If i stop being lazy and do it.
I still need the other dungeons DX

>> No.18715744

>>18715687
k

>> No.18715840

>>18715687
?

>> No.18715969

I don't really have a problem with the translation other than the fact that they translated Voltaire as Borthayre, how do you even fuck something up that badly

>> No.18716223

>>18715175
1.00

>>18715350
I just didn't know if he was still with them or not.

>> No.18717623

>>18715969
By being acttil. Remember that acttil is a company made up of NISA's rejects. Atelier went from being handled by NISA to the people who weren't even good enough for NISA.

>> No.18717662

>>18715969
Is it really like that in game? By searching for that all I can find are sites reporting on the Japanese DLC trailer.

>> No.18717698

>>18717662
What do you mean? Lucia is ルーシャ・ヴォルテール
Just google ヴォルテール

>> No.18717711

>>18717698
I know what the Japanese is, I'm asking if her name is really given as Borthayre in the localised game.

>> No.18717718

>>18717711
Yeah it is, it's pretty jarring

>> No.18718408
File: 1.49 MB, 838x1200, 1521991985590.png [View same] [iqdb] [saucenao] [google]
18718408

>Cornelia's voice actor does eroge vns
Hmmm

>> No.18719233

L&S feels kinda disappointing. It's like Gust don't care anymore.

There are less playable characters and barely anything new. Most of them are returning ones and they got the same events as previous games. Oh yeah, Drossel get's lost, and Pamela is ghost and Hagel is bald. How many times they gonna reuse those jokes.

From new characters there is token tsundere rival (with annoying voice), a receptionist and 2 whatever guys. No one memorable or interesting.

Story feels weak too. They want best atelier cause of the promise with mom, but it's mentioned few times and then forgotten. There is some evil god or something too. Comedy is weak, no emotional moments, it's hard to care about anything that is happening.

Nothing is happening in painting worlds. Sometime you talk with some npc, but when you finish world the game doesn't care about them anymore. You meet some girl that hates humans and spent years alone, fix her teddy bear and promise to be best friends ever and game forgets about her 5min later.

Maps are just corridors. I kinda liked Firis world but now it's back to generic gathering zones. They could do something creative with paintings but it's just ice, fire, more ice, forest, more forest, even more forest etc.

Crafting is the same as always, but with extra layer of grind and some stupid icons like jupiter, mars. There is little point to even playing with this, it's better just to wait till you get better mats. I don't think they even added any new traits or effects.

The combat is the worst of them all. At chapter 7 there doesn't seem to be any finishers. Everyone got 3 boring attacks. Each fight is just spamming strongest bomb. I remember when in dusk bombs got different animations, but now it's just different color explosion. Where did all the cool character attacks went?

Ad there are some things like no vita release, price, planned dlcs, no dubs (don't care about those but it's another thing they don't seem to care anymore) and bad translations.

I wonder how bad the sales will be. I liked the series but have kinda doubts about the future of the series. It's like all the creative people left Gust and it's just bunch of guys that copy previous games. Pity, cause there wasn't anything even similar to this series.

>> No.18719249

>>18719233
It's better than Firis in every single way possible, and better than Sophie in various ways.

>> No.18719332

>>18719233
>Ad there are some things like no vita release, price, no dubs and bad translations.
These have nothing to do with Gust.

>> No.18719357

>>18715714
Aha. 15 hours.

>> No.18721901
File: 437 KB, 626x644, 1467573022957.png [View same] [iqdb] [saucenao] [google]
18721901

>>18718408

That's not a surprise. Most seiyuus use a pseudonym when voicing eroges, but the voice generally comes through in an unmistakable way.

>> No.18723295

http://www.jp.playstation.com/psn/playstation-music/special/psgamemusictaisho/

PSN Japan is having a music award. If you have Spotify, go and listen to the tracks on loop; the number of plays will decide the winner.

>> No.18723331

Gust should release an Ar Tonelico collection for Switch or PS4. Have an itch to play Ar Tonelico 3 and PS3 emulation is still in fetal state.

Buying a PS3 for one game may be viable because they are not that expensive but finding a new system is impossible and also would be worried about a preowned one dying on me due thermal paste issues and such.

>> No.18723778

>>18723331
KT doesn't have the rights to it.

>> No.18723859

>>18723331
I tried playing AT3 again about a year ago and the gameplay is so much worse than I remembered. Don't do it.

>> No.18724124

>>18723859
The thing I remember from that game is how empty the world looked. Going from at2 to that was something else.

>> No.18724230

>>18724124
I'll take clustania district over randomly placed cubes of AT2. AT3 was just fine outside of gameplay that wasn't strong point of the series to begin with. The music and setting were still here.

>> No.18724317

>>18724230
Oh absolutely, the music and setting is still there. And the finishers looked great, I still remember Sakis cute finisher. But I liked the sprites in at2 very much as well.

>> No.18724328

>>18724317
>But I liked the sprites in at2 very much as well.
But they looked awful compared to the sprite work in 1.

>> No.18724338

>>18724328
I preferred them over that, but I can see why you would like the first ones as well.

>> No.18724363

>>18724338
How amicable of you. The difference between Gust threads on /jp/ and Gust threads on /v/ is truly like night and day.

>> No.18724370

>>18724363
This thread usually is even worse.

>> No.18724380

>>18724370
At least it comes in a slower pace then.

>> No.18724416

how to turn off screen shake

>> No.18724587

>>18723859
But the stripping mechanics tho. Want to see cute Saki in her undies and jiggling while she power ups her Harmonics.

>tfw solaris has a preowned PS3 super slim for only 20k yen
So tempting, I trust them more with preowned stuff compared to those poor PS3 that look beat af from ebay.

>> No.18724639

I want traditional world maps dotted with small and large gathering areas back. In Her Shadow from Totori is godly. Meruru had such a good looking fun and colorful map. Ayesha and Sophie also had fantastic world map bgms. Open world from Firis was terrible. The map in LS is so bland.

>> No.18724854

Is anyone beat L&S on PC yet? I need a save data so I can unlock "very hard" right off the bat.

>> No.18725469

>>18723295
Can't listen to any of it.

>> No.18725683

>>18724328
>>18724338

That's due to Gust overhauling their sprite designs. AT1 used the same style they had been using from Atelier Judie, being also the final game to use that style, while AT2 used the same style they began using in Atelier Iris 3.

But still, the battle sprites in AT2 use a similar style to the ones from AT1.

>> No.18726524

>>18712556
I'm playing Sophie and I'm liking it quite a bit, am I retarded? My first Atelier

>> No.18726541

>>18726524
Sophie is very cute.

>> No.18726573

>>18726524
No, it's best Mystery game. You should play Arland too since they're the best Atelier games in general.

>> No.18726874

>>18726524
No it's a good game. People greatly exaggerate the quality drop of the Mysterious games.

>>18726573
But Ayesha isn't an Arland game.

>> No.18727498

The drop rates for some items are reaching neptunia levels. Golden leaf and thread are impossible to find. The thread seems to be random chance from one box at the end of spooky area and I will probably fill the storage faster than find the leaf in the areas it supposed to be.

>> No.18727660

>>18726573
>>18726874
I see. Because I am enjoying trying to make good itens in the cauldron, how are the others better ? Genuinely curious

>> No.18728257

>>18727498
There is more than one box. I had 10 from just two visits of the area even without intention to farm them.

>> No.18728297

>>18728257
>10 threads*

>> No.18728894

>>18726524
If it's your first game you don't have any point of reference so there isn't much reason to hate it.

>>18727660
Much better battle systems, for one. That's something that Sophie really fucked up hard.

>> No.18729414

In atelier Firis, I'm missing what I suppose is a boss turtle. Does anyone know where it is ? I already killed the one on the floating island.

>> No.18729987

>>18729414
Found it. It was in the starting town. When you fish with the 3rd grade pole you have a chance to fight it each catch

>> No.18730095

Where can I download some Gust OSTs? I own the BR one and have the Ayesha ones one the way, but I'm not rich enough to buy them all (yet).

>> No.18730236
File: 118 KB, 787x830, sck.jpg [View same] [iqdb] [saucenao] [google]
18730236

>>18730095

>> No.18733338

What stuff can you process into itself to grind quality besides distilled water in firis?

>> No.18733365
File: 725 KB, 891x792, 935260.png [View same] [iqdb] [saucenao] [google]
18733365

She is still my favorite Gust girl

>> No.18733374

>>18733365
What was the point of making her the best girl and giving her so many events when she wasn't a romance option? Did they just want to piss everyone off?

>> No.18733852

>>18733365
I liked her too, anon.

>> No.18736168

>>18733365
>>18733374
>>18733852

A romance obsessed freak who can't take a hint when someone isn't interested in her? Yeah, of course.

>> No.18736979

L&S is a disaster. And this is supposed to be the 20th anniversary game too, what a joke. They better get their shit together with the next game. At this point I'm just forcing myself through it by playing it on easy.

>> No.18737057

>>18736979
I wish I could disagree but I'm also not feeling it
All the mysterious games were terrible in some way, and just felt like unfinished demos overall

>> No.18737139

>>18737057
Not Sophie. Overall two of the games were awful but I don't care what you say, Sophie wasn't bad. It still at least felt like an Atelier game and actually had a good, cute lead. They need goddamn Okamura to direct again. It also didn't have a shit ton of DLC either. Just a few costumes for Plachta and free map and after story event.

>> No.18737198

>>18736979
>>18737057
>>18737139
Sophie was good. Lydie & Suelle is better. Hell it's probably the best Atelier game since Ayesha, although it's nowhere near as good as that game.

>> No.18737204

>>18737139
Damnit, I just want some good Ateliers!

>> No.18737213

>>18737198
It's one of the worst. Both twins are fucking slut whores.

>> No.18737240

>>18737139
>and actually had a good, cute lead.
I don't know how some people like Sophie herself so much. Even Escha had more personality.

>> No.18737258

>>18737240
>Escha
>personality

Yeah, no.

>> No.18737266

>>18737213
Oh, you're just shitposting. Carry on.

>>18737240
She started off kind of bland but her relationship with Plachta and learning about her insecurities after her grandmother died made her more endearing. I mean, she's still a pretty shallow character but you'd be hard pressed to find an Atelier character that isn't. Plus I love her voice, which helps.

>> No.18737268

>>18737258
Yes, that was the point.

>> No.18737287

>>18737266
It's fucking bad. I was originally excited as fuck for it and they both ended up being terrible. I can't defend Mysterious series anymore except for Sophie.

>> No.18737311

>>18737240
I think Sophie was the most relatable main character. A young girl living in a little cottage near a small city with her grandmother. Then the grandma passes away and she's left to her own devices but tries to do her best.
Firis was unrelatable because she was a natural born genius and did everyhing on her own with ease.
Lydie and Suelle are unrelatable by nature, they are twins. Just how many people have a twin sister? And they already own an atelier in the middle of a capital city. There's nothing to relate to, while Sophie doesn't have anything unusual. She only became a great alchemist through having the most powerful alchemical artifact in the world by chance.

>> No.18737314

>>18737287
What makes it bad? There really isn't anything Sophie does better, except maybe music.

>> No.18737333

>>18737311
>and they already own an atelier in the middle of a capital city
Owning and running an atelier in general is unrelatable, so Sophie fails that as well.
>they're twins
And Sophie has a talking book. I mean I like Sophie better too because of her design and personality, but those are some flimsy reasons.

>> No.18737348

How's the combat in L&S anyway? Firis unfucked the turn order and support mechanics after Sophie totally ruined them, but the special attack system in Firis was pants on head retarded. Does L&S unfuck that too, or did it find something else to screw up?

>> No.18737361

>>18737333
Sophie doesn't start out running an atelier though, at best she's a herbalist living outside a small city. Again that's quite different from having a shop in the middle of a capital.
Having a magical artifact in a magical world is within reason but you could have twins in the real world, and you don't. It's more unusual.
I personally like Firis the most but I understand that Sophie is the most relatable of the heroines.

>> No.18737379

>>18737361
>Sophie doesn't start out running an atelier though
She's running her shop when the game starts. I forget if it was fatass or Linca with glasses but one of them comments on how her atelier has barely any customers in one of the first scenes with them.

>> No.18737396

>>18737379
She runs a "shop" but she doesn't know any alchemy, so again it's more like an out of the way herbalist. She can barely even make herbal medicine. Lydie and Sue are actual alchemists from the start, even if their dad is an idiot he's still an alchemist too and they work on requests from the townsfolk.
It's easier to relate to someone who just starts learning alchemy with the help of some deus ex machina than someone who's been working in an atelier since they were 9.

>> No.18737436
File: 174 KB, 1024x576, IMG_20180401_180701.jpg [View same] [iqdb] [saucenao] [google]
18737436

>>18737396
>she runs a "shop"
No, it's an atelier. The fucking intro cutscene even specifies it as such, and several characters refer to it as an atelier in the first hour of gameplay. Just because she's shit at it when the game starts doesn't mean she's not an alchemist or isn't running an atelier.

>> No.18737464

>>18737436
So you think Lydie and Sue are more relatable than Sophie?
I'm just pointing out the massive differences between them and how that makes Sophie more relatable.

>> No.18737509

>>18737464
More relatable? No. They aren't any less relatable either though. Sophie runs her own shop, has a talking book turned sex doll friend, and stumbles her way into becoming a great alchemist. That's not relatable. Again, Sophie is my favorite of the Mysterious protags (although I like all four) but there's no need to come up with silly (and false) justifications like that.

>> No.18737532

>>18737509
Well we have to agree to disagree then because I think Sophie is more relatable. Even though she's not my favourite,

>> No.18737542

>>18737532
I'm not the guy you're arguing with but I think you're vastly overstating the importance of relatability to the quality of the character.

>> No.18737556

>>18737542
I'm not saying it's extremely important but it's a thing that makes people like a character.

>> No.18737587

>>18737532
>agree to disagree
Fair enough.

>> No.18738741

>>18737348
You throw ori bomb for 20 hours and Firis finishes everyone with follow. Then you unlock some special attacks that probably need very hard difficulty to have time to charge because everything dies in two hits.

>> No.18738769

>>18738741
>tfw I just got a XL damage ori bomb with Cornelia's refill
hehe nothin' personnel monsters

>> No.18738865

>>18738769
I'm at rank B already and it feels there are only 2 of each elemental bombs and box of useless orbs. The combat is so boring I aready skip all of it. The items can be just gathered. There are no strong enemies or bosses anywhere either.

>> No.18738974
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18738974

gib save data with very hard unlocked

>> No.18739088

is seinarukana worth playing?

>> No.18739264

>>18738769
Who are you quoting?

>> No.18740476

Yano left Gust.

>> No.18740860

>>18740476
Literally who?
Had to ask google and apparently it's some KT compositor who's been only working on Mysterious. Considering it had the weakest soundtrack since Viorate I take it as a good news.

>> No.18741645

Anyone knows what are those rewards from red quests? Dunno if those are mats or items, cause I can't find them anywhere.

>> No.18742157

>>18740476
Gust's composers are freelance. I think even Achiwa isn't a full time employee anymore despite working on nearly every project.

>> No.18743172

>>18741645
battle mixes

>> No.18743542

>>18743172
Thanks. Battle Mix was so useless I forgot it existed.

>> No.18743551

>>18743542
yeah, it was a cool idea but pretty pointless

>> No.18743586

>>18740476
They can probably just use him as a freelancer. I would think that would be the ideal for composers anyways since they aren't limited to one company. I want more Asano myself and hope BR2 (if we get one) delivers.

>> No.18743587

>>18743551
Maybe it would work if they didn't forget to add bosses.

Did anyone find crimson stone for philosophers stone?

>> No.18743616

Hot take: Atelier games would be better with kess combat and with an emphasis on avoiding monsters. At least for me, I have more fun going to areas with monsters I can't beat and stealthily my way through while gathering materials. Reminds me of placing probes in Xenoblade X.

>> No.18743665
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18743665

Is it just me or is lydie kind of shit. Lots of people were praising this game that it was a return to form and Gust finally making a good game but I don't see it. Mysterious is still shit and there's really nothing that makes lydie stand out as a fun atelier game. The pacing is absolutely terrible in terms of item progression. The large boring maps and slow movement speed combined with a shitty small basket size does not make for a fun time. 22 hours into lydie and I think I liked Firis more even with all its crippling flaws. I just don't see the love for this game.

>> No.18743670

>>18743587
it's cool that gust is trying to innovate but they always just come up short of completing it, even the devs said that they'd some more time for development

>> No.18743690

>>18743665
>Is it just me or is lydie kind of shit.
I disagree but you're not the first person I see claim this.
>22 hours into lydie and I think I liked Firis more
Nevermind, it's just you.

>> No.18743760

>>18743665
I feel the same. It feels like rehash of previous games. Most of the events are literally the same. Repeated crafting, animations, characters. There also seems to be no character development for anyone or any interesting new events. Do they have even any original ideas in this? It feels like a spinoff game and not end to series.

>> No.18743830

I think all Gust games are kind of shit even if some of them might have their good points

>> No.18743854

>>18743830
ar tonelico 1 is a Good Game
the worst things I could say about it is that it was graphically outdated by a decade when it released and it's easy as fuck

>> No.18743933
File: 182 KB, 408x700, Gust-6.png [View same] [iqdb] [saucenao] [google]
18743933

>>18743760
most atelier games are what you described but mysterious is exceptionally bad when it comes to that. Lydie just doesn't feel different enough. Every dusk game changed up a lot of systems up pretty drastically. Gust played sophie and lydie really safe and they really don't have anything that stands out. Firis was pretty ambitious but they had to ruin alchemy with tedious bullshit. The reason why I like Firis is because of how different it is from the rest of the series. The large map exploration was fun, especially when you got the flying broom. Maps in Sophie were never too big, but in lydie its just a chore to go anywhere. The lack of a map telling you where to find specific materials also makes it even a shittier experience. Want to get vegetable oil? Oh well you can pick it up from fruit on the ground but you can also get beehives or uni from the same graphic on the ground so good luck. Oh and your basket is small as heck so I hope you like dumping half of the shit you pick up.

Lydie is the weakest in mysterious for me, I'll rather take mass synthesis and trait grinding over lydies busted systems anyday.

>> No.18743993

>>18743854
It's not a good "game", it only became a cult classic because of the setting and music.
As for graphics, I think AT1/2's low res 2d backgrounds are infinitely better than AT3's 3d maps.

>> No.18744016

>>18743933
I liked Firis world too, it felt like adventure traveling through those maps. Alchemy was grindy, but I guess they wanted it slow so it fit long pace of the game. Still they somehow managed to make grind for materials worse here.
Also unlocking recipes was more fun in Sophie and Firis. There were different requirements, here you get recipe from gathering, book or crafting some trait.

>> No.18744069

>>18743993
>It's not a good "game"
Explain what makes it a bad game, ideally with more than "the combat is too easy".

>> No.18744114

I want porn, porn of Alt

>> No.18744146

>>18743830
I think Gust's only bad games are AT3 and maybe YnnK2. They had a few mediocre ones though.

>> No.18744190

>>18744146
Night of Azure 2 is better than the first one though.

>> No.18744207

>>18744190
It really isn't. Melee attacks feel better but the levels, bosses, servans, music, characters, and story are all better in the original.

>> No.18744221

>>18738974

>> No.18744232

I watched the 20th anniversary video that gust did. The "festive" thing was just them replying to a meme comment, all they said about the new atelier was that it's be revealed in may or june and it'll be a very different experience.

>> No.18744284

>>18744190
the fact that they made weapon swapping tied to different servans that drain mp automatically makes it a worse game. I still enjoyed the game but there were lots of things that made it a far worse game than the first one.

>> No.18744425

>>18744069
It's not bad, but the plot and combat are pretty generic jrpg stuff. I don't remember much in the way of game mechanics or plot points, but I do remember spending hours just wandering around with encounters off, listening to BGMs, almost feeling the wind on the Floating Wharf, than kind of thing. What I'm saying is, it wasn't the "gamey" qualities that made it along with AT2 my favourite game for a decade.

>> No.18744655

>>18744425

Considering the series as a whole is anything but standard RPG fare, you would do well in remember its main plot points.

>> No.18745560

the only good thing about mysterious is that it brought puni back.

>> No.18745579

>>18745560
I miss the sentient non-human species, I hope the next series will have beast girls

>> No.18745588

>>18745579
or just give us dusk 4 and give us a friggen ending!!! or give us a wilbell spinoff so she can finally get the earth spirit. she was voted as the most popular character in dusk, she deserves closure.

>> No.18745678

>>18745588
>mysterious doesn't have any ending either but nobody care because series is so shallow there was nothing to care about to begin with

>> No.18745723

>>18745678
its the same thing with arland, every game is a bunch of nothing. mysterious had potential to become something interesting with luard and his type of alchemy but gust does nothing with it. dusk overall was more story driven, every game had a pretty important goal for you to work to the entire time. each game added lots of interesting world building that got better in each release as well. gust was going in a really nice direction story wise with shallie plus. i would love to see atelier take its story much more seriously but I don't think gust wants to make the commitment to make anything interesting again since they will most likely drop the series shortly after due to low sales.

>> No.18745829

>>18745723
lydie and sue have a story though, even though it's not really related to the other two everything in the story connects and leads up to the climax, adalet looking for alchemists and paintings, the thunderstorms
the sales are pretty normal for gust, if they keep blue reflection going then atelier will run for another 10 years at least

>> No.18745844

>>18745829
>the sales are pretty normal for gust
How do you define normal?

>> No.18745896

>>18745723
Dusk games didn't have much in the way of stories either.

>> No.18745935
File: 64 KB, 336x701, atelier.jpg [View same] [iqdb] [saucenao] [google]
18745935

>>18745844
normal is normal, and these are console asia only sales, with everything added up it's completely normal gust sales, they just sell on more platforms now

>> No.18745991

>>18745935
Why would you compare first week sales to LTD sales? That's retarded. Here, have a proper comparison that isn't misconstruing the figures.
>with everything added up it's completely normal gust sales
If by "normal" you actually mean "the worst sales since Mana Khemia 2, and the third-worst selling title in the entire series". It's not normal no matter how you slice it, and I don't know why you guys try to argue against the facts so much.
>they just sell on more platforms now
Your image had the combined sales of all platforms already. The western sales are never made public and the only figure we have for those are SteamSpy which also show L&S selling vastly less than Firis and Sophie.

>> No.18745995
File: 56 KB, 491x1309, atelier sales.png [View same] [iqdb] [saucenao] [google]
18745995

>>18745991
Forgot the image.

>> No.18746071

>>18745991
other than meruru which was a huge anomaly there's less than 10k differences but if you want to harrow for the next 10 years that they're absolutely abysmal flops and gust will cancel atelier any minute now then go ahead, I'll just call you a retard every time for the next 10 years

>> No.18746082

>>18745991
also no if we follow steamspy trends then l&s is selling more than firis

>> No.18746088

>>18746071
>there's less than 10k differences
Between what?
> but if you want to harrow for the next 10 years that they're absolutely abysmal flops and gust will cancel atelier any minute now
I'm not doing that at all, I'm just stating the facts and calling you full of shit for spouting shit.

>>18746082
Don't be a daft cunt, trends mean nothing in the first week.

>> No.18746101

>>18746071
Not him, but the fact that L&S sold less than Firis despite being on an extra platform (which happens to be a hugely popular platform in Japan to boot) is not good news.

>> No.18746141

>>18746101
More platforms doesn't directly equal more sales. The audience and fanbase is the same either way.

>>18745723
They're just not climatic world-saving games. I don't know how you guys still don't get this.

>> No.18746161

>>18746141
>More platforms doesn't directly equal more sales. The audience and fanbase is the same either way.
No actually more platforms means the audience isn't the same, but is in fact bigger. Yet despite that the game sold less.

>> No.18746165

>>18746141
we get it, but gust is really bad at introducing characters/plots and just dropping or ignoring them entirely later on. dusk was interesting because its the least atelier series gust has done. the games actually connect and world building/lore carries through every game. the main plot of the series is rather dire and somewhat depressing as well so the entire tone is unique compared to other atelier games. im fine with happy go lucky nothing plots but gust just doesnt even respect its own worlds it makes in these types. why isnt julio or shanon shown at all even though you are in adalet? what happened to julios friend with the cursed arm? they hyped adalet up for 2 games and when we finally get there they do nothing with it.

>> No.18746168

>>18746088
between the first week sales
nah you're just saying bullshit, crying that the sales are too slow and they'll cancel making games, even though series that had less sales are announced to get sequels, you're an idiot
>>18746101
oh no it sold a few k less in japan first week, according to some barely reliable data, pack it up boys, it's over

>> No.18746179

>>18746161
>No
this could've literally been your entire post, the rest added nothing to it

>> No.18746198

>>18746168
>oh no it sold a few k less in japan first week
The majority of sales are made first week. Notice how the game plummeted off the charts immediately after that? And a few thousand sakes is pretty fucking significant when the game is only selling a few thousand to begin with.
>according to some barely reliable data
You're a fucking idiot.

>> No.18746206

>>18746161
Like if they put this on XB1, how much more do you think it would sell? I'm just saying that the majority of Atelier fans have always been on PlayStation. When they suddenly throw the games on Steam and Switch midway through the series, of course they aren't going to do great. Having it on more platforms gives you a larger potential audience but that definitely doesn't mean you're actually going to get those sales. And I don't even like LS either.

>>18746165
The writing in Arland was the best.

>> No.18746218

>>18746206
Even if you ignore the PC and Switch releases and only compare PS4 to PS4 and Vita to Vita the game still sold less compared to Firis.

>> No.18746227

>>18746206
Arland was boring af plus dat terrible combat system and missable events due RNG. Atelier was not truly good till Dusk.

>> No.18746230

>>18746198
if by "the majority" you mean 1/4th then sure
>Notice how the game plummeted off the charts immediately after that?
just like any gust game? because they're niche games?
>only selling a few thousand to begin with
>few thousand
ok so you're actually just retarded
>media crate toplist numbers are a 100% accurate representations of every single copy sold
nah you're the fucking idiot here

>> No.18746234

>>18746218
Yeah, I'm not disagreeing with that. Both Firis and LS aren't good and I'm placing a lot of hope on the next game.

>> No.18746235

>>18746168
>between the first week sales
What? Can you not count?
>Rorona
43243
>Totori
57831 (+14588)
>Meruru
82585 (+24754)
>Ayesha
75874 (-6711)
>E&L
57550 (-18324)
>Shallie
43774 (-13776)
>Sophie
68106 (+24332)
>Firis
43525 (-24581)
>L&S
37171 (-6354)
Of all those entries the only ones with less than 10k differences were Meruru to Ayesha and Firis to L&S, so you're already wrong. Not that it even has anything to do with the fucking point that L&S has sold poorly and is not in any way normal.
>crying that the sales are too slow and they'll cancel making games
Please point to me where I said this, because I don't remember saying such a thing, and it'd be a pretty stupid thing to have said.

>> No.18746249

>>18746227
I liked Ayesha and especially Shallie but not EL. Shallie had a really good battle system and I liked the alchemy as well. But overall I still think Arland is the best series and pinnacle of Atelier.

>> No.18746262

>>18746235
so like I said, less than 10k except for 1 or 2 cases, so then only like 2 games out of 19 are "normal" and the rest are abysmal flops, okay
> I don't think gust wants to make the commitment to make anything interesting again since they will most likely drop the series shortly after due to low sales.
inb4 "but that wasn't me I'm just defending the same argument without pointing out how I don't actually agree with it"
you're a massive retard either way, but we can meet again next year when you tell me how atelier flopped and will be canceled and I call you a retard again

>> No.18746266

>>18746227
>>18746249
Arland was the better trilogy, but Ayesha is IMO the best game in the series. But E&L was decent and Shallie was mediocre.

>> No.18746279

>>18746249
ill never replay arland games simply because they are too much of a chore if you want to 100% them. if they got rid of the time limit it would be more tolerable since it will give you more freedom with your time to screw around and do whatever.

I never had an issue with the time limit in dusk, but thats because the game didnt have any tedious grinds or annoying events. gust really fixed the series with dusk and carried it over into mysterious.

>> No.18746285

>>18746262
>so like I said, less than 10k except for 1 or 2 cases
You're seriously illiterate. It's more than 10k except for 2 cases.
>so then only like 2 games out of 19 are "normal" and the rest are abysmal flops, okay
I can't even figure out your retardese at this point. That is the opposite of the case. The games that have sold the worst are the flops. That's why they're flops. The games that have sold within the normal range of the series are the normal ones. The games that sell the most are the best selling ones. L&S is among the worst selling games, so it's a flop. Please tell me what part of this is hard for you to understand.
>inb4 "but that wasn't me I'm just defending the same argument without pointing out how I don't actually agree with it"
It wasn't me, but no, I'm not defending his argument, I'm just providing the facts of the figures and calling you out on claiming L&S sales were "normal". So good job, idiot.

>> No.18746288

>>18746262
Most of them were more than 10k, and again the drops are significant chunks considering how low Atelier sales generally are relatively speaking.
And it's pretty obvious that anon meant they won't develop fleshed out stories (and they won't) because if sales remain low they drop the sub-series (and they will).

>> No.18746301

>>18746266
Ayesha had a godly opening but my favorite games still goes to Meruru.

https://www.youtube.com/watch?v=MQNuGj8cbKs

>> No.18746306

>>18746266
Arland cant be best trilogy with two mediocre tier games like Totori and Rorona being part of it. Having one (1) good game a good trilogy does not make.

>> No.18746309

>>18746285
>You're seriously illiterate
nah you are
and l&s are not even near being the worst out of the 19 games and aren't significantly behind the new games, especially with pc sales
I understand that you're a fucktard and you want to call everything a flop that sold less than meruru
you mean you provide bullshit to defend a retarded argument, good job idiot
>>18746288
ok welcome to 15 years ago, keep saying the same shit for the next 10 years then

>> No.18746313

>>18746279
Arland is a little dated mechanically speaking. Say what you want about Dusk and Mystery but they definitely brought a ton of good quality-of-life improvements.

>> No.18746328

>>18746306
Arland has two great games: Rorona Plus and Meruru. Totori is mediocre.
Dusk has one great game: Ayesha. Escha & Logy is decent like I said and Shallie is mediocre.

>> No.18746341

>>18746285
Not the anon you're arguing with but I won't consider any of the sales posted in >>18746235
as a "flop". Rorona, Shallie, and LS didn't do great but I wouldn't say they flopped.

>> No.18746349

>>18746328
Totori is not mediocre.

>> No.18746393

>>18746349
I should clarify that I meant that its better than mediocre. It's the least mechanically refined Arland game only because Rorona got overhauled with Meruru mechanics. But the writing, art, music, charm, etc. is all still there and I like it more than Rorona. The only bullshit thing is simply locking you into a single ending once you get the requirements but it's certainly better than mediocre.

>> No.18746392

>>18746309
>no u
Good argument.
>and l&s are not even near being the worst out of the 19 games and aren't significantly behind the new games,
>I understand that you're a fucktard and you want to call everything a flop that sold less than meruru
The only games that sold worse than L&S at launch are Mana Khemia 1 and Mana Khemia 2. Of 19 games, only 2 have sold worse than L&S at launch. Of 19 games, 16 sold better than L&S at launch.
The average first week sales, which most would call normal, of the games Rorona through to L&S, is 56628 sales, which L&S is 19457 sales below. The average first week sales of all games in the franchise is 51045, which L&S is 13874 sales below.
Lydie & Suelle has the third-worst first week sales in the franchise. Lydie & Suelle's first week sales are well below the average for the franchise.
Lydie & Suelle's sales are not normal. Stop denying reality.

>>18746341
Something being a flop or not has nothing to do with hard numbers, it's all relative to expectations. No Atelier that sells 100,000 would be a flop. A Call of Duty that sold 100,000 would be.

>> No.18746400

>>18746392
>The average first week sales, which most would call normal, of the games Rorona through to L&S, is 56628 sales, which L&S is 19457 sales below. The average first week sales of all games in the franchise is 51045, which L&S is 13874 sales below.
Of course I forgot to mention that this was excluding all Plus releases and other later ports.

>> No.18746426

>>18746349
>>18746393
I actually thought I was being generous. Outside of music and a few characters Totori is easily my least favorite. The original Rorona is a much better game IMO, let alone Plus and Meruru.

>> No.18746435

>>18746392
well that has been your argument for a while now
and the 2 iris games, and between elie and totori 40k was normal
so if you ignore 15 out of 19 games then it's not normal, okay
>>18746400
yeah sure let's ignore pc too, that's convinient after all

>> No.18746445

>>18746392
Yeah so in the above case Firis would be the only one that flopped since it showed the sharpest drop. Dusk gradually dropped while Arland gradually grew. But LS sold about as much as Firis and I'm sure they didn't expect they'd achieve Meruru numbers with it. I still think that part of the drop from Firis was due to losing the PS3 platform. Not all fans were quick to upgrade.

>> No.18746455

>>18746426
Pretty sure I've argued with you in some past Gust thread since I don't see many people say they thought original Rorona was better than Totori. It's all preference really, I loved Totori and Rorona would be my lowest Arland game (it's still good though).

>> No.18746472

>>18746435
PC sales have been dropping since Sophie as well.
>>18746445
>But LS sold about as much as Firis
Except this is completely untrue, as has been pointed out numerous times. Lydie & Suelle sold worse than Firis even with the benefit of being released on the Switch.
>>18746455
Yeah, that's why I made sure to not it was just IMO. The games really aren't hugely different in terms of quality and it really just comes down to what approach you prefer more.

>> No.18746496

>>18746472
Keyword is "about". It did worse but not THAT much worse than Firis.

>> No.18746497

>>18746472
they still make up way more than 13k
you're being overly hysterical for no reason
did l&s sell less on first week than some people expected? yeah
is it the worst selling game in the series? nah
is it abnormally low and mean gust will cancel atelier? hell no

>> No.18746582

>>18746497
>you're being overly hysterical for no reason
All I'm doing is pointing out your bullshit. I love the gane and don't really care if it sold well or not.
>gust will cancel atelier
Nobody here said this. This isn't /v/.

>> No.18746600
File: 20 KB, 480x320, 1507882324166.png [View same] [iqdb] [saucenao] [google]
18746600

>>18746435
>yeah sure let's ignore pc too, that's convinient after all
Yes, let's ignore it, because the only figures we have are unofficial, those figures are only LTD, those figures are worldwide, and they're completely unrelated to the other numbers provided which are all Japan-only first week console sales. Retard.
But good work though, you've convinced me that there's no way for me to get through to you, because any amount of logic will only be met with deflections and nonsense tangents. Pic very related.

>> No.18746624

>>18746582
that's where the whole debate started though, some guy said that they'll cancel it because of low sales, I said the sales were normal and you started saying that they're not they're abysmal flops, even though if you exclude the actual abnormalities that sold 80-100k the first week then it's perfectly normal among 15 games, maybe slightly below average but not nearly flop level
>>18746600
>let's ignore unofficial numbers
then let's ignore every number because first week sales are based on media create estimations and those aren't official in any sense, in an interview a dev said that l&s sold above 40k first week, is that official enough? or a concrete number?
we don't have any concrete numbers that aren't at least 7k in give or take
maybe you shouldn't be spouting hysterical bullshit and I wouldn't say it's retarded

>> No.18746707

>>18746624
>you started saying that they're not they're abysmal flops
You're the only dumbass saying this. The game did flop compared to ever other Atelier in the past decade, but it's nothing "abysmal". You're the only one acting hysterical, screeching over the fact that somebody pointed out the series has been selling worse with each new installment for a while.

>> No.18746747

>>18746707
you define "flop" then, because in my book a flop is a complete failure that is either 0 profit or such a minimal profit that it wasn't worth being made
a "slightly less than average" is not what "flop" means, it's being overly dramatic because you want to meme about it

>> No.18746767

>>18746747
You have no idea how much, if any, profit the game made. All we have to by are comparing sales numbers, and no matter how you spin it the gane underperformed. It's the worst selling Mysterious game. It's the worst selling Atelier since the series left the PS2. Unless KT and Gust were expecting the game to sell worse than every other Atelier since 2009, it did indeed flop.

>> No.18746779

>>18746767
>we have no idea
>but it flopped
okay retard

>> No.18746780

>>18746779
It sold worse than every Atelier since the PS2 days. It flopped.

>> No.18746793

>>18746780
>I'll stop talking to you now
>but actually I'll repeat the same bullshit 10 more times just in case
you have autism, but again if you wanna keep saying that atelier will be canceled any second now for 10 more years then go ahead, I'll just call you a retard every time

>> No.18746834

>>18746793
Please show me where I said Atelier will be canceled.

>> No.18746851

>>18746834
flop = abysmally low sales = cancelled franchise (this being their most popular one) = bankruptcy
that was the argument I called out by saying
wasn't a flop = sales were normal = franchise keeps going = company is fine
I'll believe you once gust files for bankruptcy, until then I'll treat everything you say as bullshit by a retard

>> No.18746871

>>18746851
>that was the argument I called out by saying
Except nobody in this thread made that argument.

>> No.18746884

gust games dont have a large budget so low sales are still a profit for KT. gust released 3 games last year and they were all considered successes by KT i believe. These speed release kusoges arent going anywhere.

>> No.18746891

>>18746871
>i would love to see atelier take its story much more seriously but I don't think gust wants to make the commitment to make anything interesting again since they will most likely drop the series shortly after due to low sales
except that was literally the post I replied to and people saying that flop=atelier cancelled=gust bankrupt, which you defend, demanding to define my terms while you're unwilling to define yours
you just keep backpedaling the second it's addressed and keep just spamming flop flop flop flop flop flop flop flop

>> No.18746899

>>18746884
Nights of azure 2 was probably the only one that didn't meet their expectations. Honestly I would prefer 2 games a year speed for them, more than that and the quality takes a hit somewhere even more.

>> No.18746915

>>18746871
Just give up man, he thinks there was only one person talking to him this entire time and he won't listen to anything anyone has to say because in his mind the worst sales in 8 years and ranked 17/19 is normal, and anyone who says otherwise wants Gust to die and Atelier to be cancelled.

>> No.18746927

>>18746915
define flop then already, does it actually mean "slightly below average" to you?

>> No.18746985

>>18746927
L&S first week sales are actually more than 27% less than the average, actually. It sold less than 3/4 of what the average Atelier game does. The difference is even great if you compare it to just the games from Rorona onward. In that case L&S sold 34% less, meaning it only sold 2/3 of the average.

>> No.18747001

>>18746985
sold more than 4 games, sold significantly less than the 4 outliers that sold significantly more than all the other games, and didn't sell significantly less than the rest 10 games
but that's a flop, atelier is over, pack it up guys it was a good run but now the company is bankrupt
and you still haven't defined what you mean by a flop

>> No.18747009

>>18747001
oh and of course we must completely disregard pc for those stats because it's "unreliable" meanwhile every other stat is based on
>Because there are three different tracking firms, there will always be three different sales numbers for any software and hardware title. Which company to trust is a matter of debate, as none of the three major trackers are ever 100% accurate and whoever tracks the highest amount of sales for a given title fluctuates.
because that's reliable

>> No.18747400

>>18746985
>>18747001
L&S is the 20th anniversary game though; isn't that supposed to mean something? The fact that sales are steadily decreasing without even a hype bump for the 20th anniversary is worrying.

>> No.18747837

Do people actually not like L&S? I think it's a huge step up from Firis, and probably as good as Sophie, but I'm only like 10 hours in.

>> No.18748142

>>18747837
I love it. It just didn't sell well.

>> No.18748147

>>18747001
>atelier is over, pack it up guys it was a good run but now the company is bankrupt
You are the only one saying this.
>>18747009
Including PC only makes L&S sales look worse.

>> No.18748326
File: 190 KB, 480x480, 58510804_p4_master1200.jpg [View same] [iqdb] [saucenao] [google]
18748326

>mfw don't participate in special olympics

>> No.18748345

>>18748326
Who are you quoting?

>> No.18748417

>>18748345
ur mom

>> No.18748820

>>18747837
Hmm, I do enjoy it. But I do also enjoy almost every atelier I play, it's my go to yearly series after all. I should probably play Marie&elie later this year since for the last three years I've played 2 ateliers/year but now that they don't do plus versions anymore might as well try that out.

>> No.18750495
File: 82 KB, 900x784, DTaR0N4VwAAefuS.jpg [View same] [iqdb] [saucenao] [google]
18750495

>>18747837
Enjoying it quite a bit, honestly alot more than I thought I would. It's loads better than Firis but that wasn't too hard to begin with. It feels like they gave a bit of a fuck about the characters from the past two games unlike Shallie and I don't feel like the 'main' characters are pointless.. Well aside from Mathias I guess.

My only real complaints are delayed/DLC. Lucia not being playable. And V.Hard mode not being available from the start.

Honestly I'm impressed they were able to make something this good after last time. But the sales are an issue yeah. All-in-all it's been great for me

>> No.18750640

>>18747837
It's a good game, it improves on things that are weak in Sophie and Firis. L&S would've done so much better if Gust had time to flesh out the writing for each painting.

The 2D artwork is the most disappointing part, Yuugen's event CGs look so rushed. It's a shame because he's very capable but it just doesn't show in L&S.

>> No.18750766

>>18750640
>Yuugen's event CGs look so rushed. It's a shame because he's very capable
Good one.

>> No.18750788

>>18747837
I don't like it.

>> No.18751003

How much new stuff did Shallie Plus add? I played the original on PS3 and liked it but is Plus worth playing?

>> No.18751451
File: 1.57 MB, 2920x2064, .jpg [View same] [iqdb] [saucenao] [google]
18751451

>>18750766
Genuinely do think he could do better, his quality between the start of the series and end dropped off a lot.

>> No.18751697

>>18750766
>>18751451
I keep getting them confused. Yuugen is the Sophie designer or Plachta designer? If he's the latter his art is okay but his designs are spotty.

>> No.18751703

>>18751697
NOCO is Sophie, Liane, and Suelle.
Yuugen is Plachta, Sophie's second outfit, Firis, and Lydie.

>> No.18752251

>>18747837
It's okay. Still mad they didn't bring Leon back.

>> No.18752839

>>18752251
Yeah that's a shame, Leon was one of my favorites.

>> No.18752951

>>18747837
Both it and Firis are really bad. Sophie is the only good one and then they just completely gave up after that.

>> No.18753343

>>18746101
That extra console, Switch, only had a small stock so much so that the game was sold out by years end and people were force to buy digital.

http://www.siliconera.com/2018/03/04/atelier-lydie-suelle-physical-copies-sold-switch-still-mainly-sells-ps4/

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