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/jp/ - Otaku Culture


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File: 223 KB, 600x848, AtelierLydie-1.jpg [View same] [iqdb] [saucenao] [google]
17553008 No.17553008 [Reply] [Original]

▶ Firis Artbook
mega.nz/#!hbhHAaLA!eXfdzHs2U6IeHfa9RmfhkcFagzVnp8U_1XCyUB36BMk
password: mybeautifulwifefiris

▶ Ar Tonelico for Lazy People Pack
pastebin.com/mSMzUqU4

▶ EXA_PICO Visual Collection
nyaa.se/?page=view&tid=782003
info: pastebin.com/UzwjkAUY

▶ Miscellaneous Translations
Flash Cosmospheres, Ciel\Ar novel, etc: ar-ciel.unit03.net/
Ciel Nosurge Story Summary: unit03.net/view/Ciel_nosurge/Story

▶ Mega.nz Folder of Ar tonelico / Atelier goodies
mega.nz/#F!9YhnxTDD!Mjt9m1Curpa42b-AxWXvlg
Flash Cosmospheres, AT3 Yokkora fan disc and original /jp/ stuff.

▶ [FLAC] EXA_PICO Autistic Music Collection
nyaa.se/?page=view&tid=772205
Info: pastebin.com/Pc88NuEC

▶ [MP3] EXA_PICO Musical Collection
nyaa.se/?page=view&tid=734422
info: pastebin.com/aPxrK3zh

▶ [MP3] Blue Reflection OST
mega.nz/#!TclFyRpY!s3tJSX9wc7WyKz0d7akIamf8d_1bCZ2WWerKvHsUhC0
mega.nz/#!2RMiXTzD!E9ab1lZpHHuy3mmkpQQdhs0s5q-qREn_iFkd5wMc5e4
mega.nz/#!TQlgiazY!CTrmvK-woCI4LCV1rSdJ-hLYF3_0yKyvDQlTHU4rex0

▶ Prepatched AT2
https://mega.nz/#!VItABZJY!DTk9B810St0hcNNfawSV3aS-iFp3BPFuEEMSyrSehjM

▶ [FLAC] Kaleido Sphere
mega.nz/#!NkohlKpa!67TyKh_KmeWXu
CQa2nHa_exzWt7BZldnvpy01XlBUKw
pass: gustt51

▶ Updated OP:
pastebin.com/FBYAuFjC

▶ Outdated links:
pastebin.com/X8zzKFNx

▶ Previous thread
>>17381658

>> No.17553476

>>17553008
unit03.net can't be accessed.

oh man rip

>> No.17554088

Anyone else getting the Switch version?

>> No.17554220

>>17554088
Of the new Atelier? I'll probably do PS4 and Switch. Sane thing I'm doing for YnnK2.

>> No.17555198

BLUE REFLECTION SOON

>> No.17555557
File: 3.19 MB, 1920x1080, Ar no OS Crash.png [View same] [iqdb] [saucenao] [google]
17555557

We ever going to see EXA_PICO again?

>> No.17555606

I want to fuck cake sophie!

>> No.17555730

>>17555606
She's still 1 year away from being a cake!

>> No.17555864

>>17555557
Not before 2020 (if ever)

>> No.17555891

>>17555606
Sophie's bed is for Prachta only

>> No.17556022

>>17554088
The switch is an underpowered device.
It's fine for the games that Nintendo puts out, but I have no confidence that it can run PS4 games without severely cutting polygons.
You're probably going to get Vita tier graphics.

>> No.17556420

>>17554088
I am, I like the portability it has and I never had a Vita. I just hope it runs decently enough.

>>17556022
This games aren't AAA, there should be no problem, look at Extella for example. Only problem is that Gust games hardly run well even on PS4.

>> No.17556448

>>17554220
I'm getting Switch and Vita. Even if I have a PS4, I rarely have the chance to play it.

>>17556022
Vita's CPU and GPU combined has approximately around 20-25 GFlops of compute power, assuming you're really good and can pull multi-core magic with its CPU. The switch's GPU alone can do 170+ GFlops in handheld mode, twice that when docked - which makes it approximately equal to the PS3. Except the Switch is much easier to program than the PS3 (easier to get better performance), and it has 10x more RAM.

I'm thinking we'd get something like Sophie. The PS4 version will run at 60 fps possibly with extra graphic effects thrown in, the Switch version will run at 30 fps, and the Vita version will have a lot of graphic effects removed and 3d assets scaled down, and ocassionaly fps will drop below 20.

>> No.17556643

>>17556420
>Only problem is that Gust games hardly run well even on PS4.
They run perfectly fine on the PS4, what are you talking about?
https://www.youtube.com/watch?v=ExZgL1YbyJg&t=190s

>>17556448
I should hope so, considering the Switch is 6 years newer, and is basically a rebranded Nvidia Shield (identical CPU).

I have Sophie and Firis on the Vita and the FPS has been stable at 30 FPS. I don't understand why people want to lie about FPS dips.
The only Gust game that I have FPS complaints about is Nights of Azure on the Vita, that was a shitshow on the Vita.

>> No.17556739

>>17556643
I haven't started Firis. Sophie does have occassional fps dips iirc, but not too noticeable.

>> No.17556759

>>17556643
There are very choppy animations on even on PS4 anon, you see this from the first second of the game. Sure, it actually maintains stable 60fps through the game, which is far better than the PS3 ateliers, but they could refine it a bit more.

>Vita and the FPS has been stable at 30 FPS
Anon, please, game slows down during entire areas at moments.

>> No.17557408

>>17556643
The difference between PS4Pro and standard PS4 versions is pretty huge.

>> No.17557836

>>17556643
Damn I wish game would run this well on PC. I still have PTSD outbreaks from 8fps in forest areas.

>> No.17558355

>>17555198
5 months ago, dubfag.

>> No.17558358

>>17558355
The localized version doesn't have a dub though.

>> No.17558365

>>17558358
EOPfag.

>> No.17558423

>>17556022
Gust have yet to make a game that is better than Vita tier graphics so I don't see the problem.

>> No.17558428

>>17556643
https://youtu.be/arEmqZt52yQ

>> No.17558763
File: 2.90 MB, 1571x1980, cute.jpg [View same] [iqdb] [saucenao] [google]
17558763

>>17558355
>Playing the translated version of a Japanese game automatically somehow means you use the dub

Not that anon but come on. I would never defend dubs but using the original voices while playing the translated version has always been acceptable. And like that anon said, they're not even wasting their time with a shitty EN dub.

>>17555891
mein nigga

>> No.17558989

>>17558763
>Plachta's feet
a-anon, this is a blue board!

>> No.17559004

>>17557836
How is it that the game doesn't runs well on PC to begin with?

>> No.17559129

>>17559004
Because KT.

>> No.17559211

>>17558428
christ this looks awful, how the fuck did anyone play this?

>> No.17559332

>>17558423
Blue Reflection. Although most of the processing power is spent on calculating and rendering summer uniform physics transparency and the underwear beneath it.

>> No.17559358

>>17559004
The PC ports are probably outsourced to some Pajeet studio in Bangalore. No point in trying so hard because they know it must be sold for cheaper price, and it'll get pirated anyway since the ones that will be buying them are a bunch of thirsty ironic weebs on Steam.

>> No.17560089

Sadly, I'm more looking forward to Xenoblade 2 on the Switch than LS.

If Tsuichiya made an EXA_PICO open world game like Xenoblade, I would suck him off, no homo

>> No.17560152

>>17560089
It's going to be a busy winter with both Xenoblade 2 and Atelier L&S.

>> No.17560291

>>17560089
>open world game
No

It's too difficult and expensive to do right. He needs to just craft another story with plenty of opportunities for (sometimes) world shattering music

Honestly, we should get a game in fantasy space. I mean, AT1 was the most fantasy-like. AT2 dropped a lot of stuff like the stone ruins facade common to the first tower along with the tower itself being a artificial floating landmass. AT3 was straight up magictech everything with anything old being more dilapidated modern than ancient ruins. Then Ciel takes place on a collection of in-atmosphere satellites and a single, dying city on the ground. Ar took place in space, but only within a very small area and with an important exception, took place entirely on a large ship, functionally identical to the towers of the previous games.

>> No.17560344
File: 140 KB, 500x396, 2342343.jpg [View same] [iqdb] [saucenao] [google]
17560344

>>17560089
>I'm more looking forward to Xenoblade 2

Absolute trash-tier character design and faggot shota-kun protagonist with token slut love interest. Maybe the pure game aspect will be okay but everything else looks like generic garbage.

I'm so glad Gust exists because literally nobody else can give us games like Lyide&Suelle.

>>17554088
PS4 version obviously. I don't really get why they're putting the third game in a trilogy on Switch when the other two aren't on it. I mean, I don't really care as long as it's not negatively impacting development or anything but it would make more sense for the next trilogy to start as PS4/Switch.

>> No.17560351
File: 73 KB, 429x600, Ar_tonelico_3_conceptart_NlvJZ.jpg [View same] [iqdb] [saucenao] [google]
17560351

>>17560344
>I don't really get why they're putting the third game in a trilogy on Switch when the other two aren't on it.
Yeah that can get real stupid real fast

>> No.17560359
File: 90 KB, 1280x720, 1497133457791.jpg [View same] [iqdb] [saucenao] [google]
17560359

>>17560344
I don't understand what your problem is. Rex looks kinda dumb, but Homura is cute.

>> No.17560367

>>17560291

You do know these differences comes from how different the civilizations were from a Tower to another, no?

Sol Ciel was the region that lost most of its population, territory and technology, while on the other hand Metafalss at least managed to do some advancements with the creation of a song server that was independent from the first tower, while Sol Cluster pretty much retained all of the technologies the researchers had managed to take from Sol Ciel prior to the Grathnode Inferia.

And ultimately, AT1 is no more fantasy than any of the other EXA_PICO games once you go beyond the surface and see that everything is magitech.

Besides, what could justify a game in space when interstellar exploration was never a concern of the Ar Ciel civilization, and the Ra Ciela civilization did nothing more than use Oversight to find inhabitable planets?

>> No.17560395

>>17560367
>You do know these differences comes from how different the civilizations were from a Tower to another, no?
Yes but, the different civilizations didn't come about in a real world, they were all engineered by someone. "I want the next region to support the change in style for reasons beyond 'so things look new'"

>And ultimately, AT1 is no more fantasy than any of the other EXA_PICO games
But the outward style was still more fantasy than the rest of the subsequent games.

>Besides, what could justify a game in space when interstellar exploration was never a concern of the Ar Ciel civilization, and the Ra Ciela civilization did nothing more than use Oversight to find inhabitable planets?
What justified the inclusion of Ra Ciela in the first place?

As much as I respect and enjoy the worldbuilding in EXA_PICO, I refuse to believe that the idea of Ra Ciela beyond maybe a handful of seed ideas was already in place just to justify the existence of the Teru from the very beginning.

Ra Ciela was a level above Ar Ciel, and proved there are humans tooling around the galaxy/universe already (since there were people already on Ar Ciel before the Ra refugees went through the wormhole) there's nothing to go against the idea of yet a third civilization a level above Ra Ciela in its golden age where creating the Singing Hill and the evacuation plan wasn't beyond the scope of their capabilities.

New civilization, new song magic system, new languages, new cultures, new challenges. Although, seriously, how many languages are in this series already? I can think of at least 5 (Hymmnos, Pastile, Ar Ciela, Keihan, Reon) and I haven't even looked that closely. AT1 and 2 dealt with contained civilizations trying to survive. AT3 was healing the planet. Ciel was evacuating a doomed world, Ar was creating a new one. I want to see someone sing a star into existence. Screaming to EXA_PICO itself for power.

>> No.17560429

>>17560359
Fanboys will be fanboys. Gust has had their share of shitty character designs, Atelier games included. Why he acts otherwise is beyond me. Xenoblade 2 looks good just like the previous two did.

>> No.17560514

>>17560344
>I don't really get why they're putting the third game in a trilogy on Switch when the other two aren't on it.
Someone mentioned on /vg/, that Gust (or was it KT) mentioned the Switch version was to "mitigate financial risks" during investors meeting. I'm thinking they have internal numbers of how much their fans are gaming exclusively on portable systems, but they also realize how dead the Vita is.

>I mean, I don't really care as long as it's not negatively impacting development or anything but it would make more sense for the next trilogy to start as PS4/Switch.
Falcom tried going exclusively PS4 for Sen no Kiseki 3, and they got a lot of flak for that. I remember YnnK2 was changed from "PS4 and Vita" to "PS4 and Switch" for a very brief moment, then changed to "PS4, Switch, and Vita". I might have remembered it wrong, but if it did happen, then it's most likely because they don't want to receive the same flak from their diehard Vita fans, which could be quite significant in numbers. They'd rather wait until these people gets disillusioned and make the jump to another system. They'll decide once the sales numbers and survey results for YnnK2 and Atelier L&S came in.

>> No.17560554

>>17560395
>Yes but, the different civilizations didn't come about in a real world, they were all engineered by someone. "I want the next region to support the change in style for reasons beyond 'so things look new'"

This kind of mentality is so stupidly toxic that you give no reason to bother answering the rest of your post.

>> No.17560576

>>17560554
Certainly saves time disregarding everything for half-baked reasons

>> No.17560583

Where's my yorukuni 2 copy?

>> No.17560685

>>17560576
>>17560395
How do people like you enjoy anything with that sort of mindset?

It's the same stupid way of thought as the SJWs that ramble that the series is objectification and innuendo while disregarding what these elements mean in-universe.

>> No.17560699

>>17560576

If by "half-baked" you mean "actually paying attention to how the cultures and civilizations developed in the game world instead of just going "hurr-durr this was made this way just because!""

So you have no right to be talking about the series' universe development while spouting nonsense like that.

>> No.17560774

I feel like there are some miscommunications going on but the hurt feelings and baffling hostility kill any desire to straighten this out

I am laughing that I got to see the words SJW and Toxic in a fucking GUST thread, though

>> No.17560798

>>17560395
Six depending on how you count

Central Standard Note Hymmnos
New Testament of Pastalie, which is very similar to Central
There are also theoretically other dialects of Hymmnos like Metafalss and Kurt Ciel, but those get even less exposure

Ar Ciela
Carmena Foreluna which is very similar to Ar Ciela.

Keihansoukaishi
REON-4213

>> No.17560811

>>17560291
Even being able to walk around AT1 and see the tower in first person would have been amazing.

Imagine being in Nemo and looking up at the tower, or looking down on the Wings of Horus from the Frozen Eye.

Of course, that would have been difficult back then, but that should be very easy now. XC1 was on the fucking Wii and it was able to render that, I refuse to believe that Gust/KT can fuck that up on a PS4.

Half the fun of XC1 was just looking at the world.

>> No.17560844

>>17560429
Designs are shit, just accept it.

>> No.17560929 [DELETED] 

>>17560554
>>17560685
>>17560699
He is right, though. It is you throwing out buzzwords like "toxic" without actually meaning anything by them.
Lore is made by writers. If they want to, they can change the lore to fit the story and the atmosphere. That's easy.
Sure, some things about a setting do arise from internal logic. But I dare you to seriously argue that the whole "giant magitech tower" idea wasn't made before the rest of the setting, just for sake of being cool. It fits in the setting, yet it probably arose from what the writer wanted to convey, not from some "development in the game world". It's like you lack understanding of basics of writing. People write what they write for a reason, and the reason is not always to simulate logical progression of events in the world, but sometimes to convey an idea. If they're good writers, they also wrap it up in lore because that way it's easier to convey this idea, but it's sometimes entirely postfactum.
>It's the same stupid way of thought as the SJWs that ramble that the series is objectification and innuendo while disregarding what these elements mean in-universe.
Well, perhaps they were right. I don't care a lick about "objectification", but it's pretty obvious all the sex appeal stuff was included mostly for out-of-universe reasons, that is, to sell. I mostly ignore this fact because I don't hate fanservice, it fits the themes of the setting, and because the games have plenty of heart to them anyway, but it's not like they're wrong that the author could change it if he wanted and that it's normal to judge what hew wrote from that perspective.
They're not right in this particular case, in the end. But it's not because people can't argue Doylist about a work, but because the whole thing fits well enough in the games, and because authors really shouldn't be restricted from topics. That is, it doesn't actually take away from the work, but adds to it, so it doesn't matter as much what were the real reasons for writing like that.
If the setting doesn't outright forbid it, they could easily go to space if the writer wanted to. And they could do it even if the setting forbids it, for a price of readers believing in the setting less. Hell, Nasu does that all the time.
I don't even care if they go to space or not, but you're retarded.

>> No.17561065

>>17560685
>>17560554
He just analyses stuff. The only toxic people here is you.

>> No.17564489

>>17561065

If he actually was analyzing these games' universe, he would take in account its in-universe development and the way Gust staff worked on its creation out-universe, supporting it with stuff like developer interviews or the multiple Ar Portal columns chronicling these games' creation.

Instead, he went for the lowest effort approach and decided to only write a bunch of baseless conjecture. So that's not an analysis of anything but a bunch of bullshit instead.

Also, good going with being an enabler for him.

>> No.17564678

>>17553476
>unit03.net can't be accessed
fixed. i noobed up a recent server logging change and apache was crying because its logging dirs weren't there.

i need to setup a monitoring service. -__-

>> No.17564693

>>17564678
or not. maybe it is rip time. fucking linux.

>> No.17565926

>>17564678
>using apache
There's your problem. Have you tried nginx?

>> No.17566072

Tgs needs to be here already. LydieSuelle trailer and gameplay is coming on the 24th.

>> No.17566223

>>17564489
Nice games' universe analyzing post here.

>> No.17567488

Where's my matured cheese Firis gust! I want her now!

>> No.17567509

>>17567488
>matured cheese
Potatoes don't age the way cheese does.

>> No.17569357
File: 142 KB, 640x426, IMG_4011.jpg [View same] [iqdb] [saucenao] [google]
17569357

Pick one

>> No.17569367

>>17569357
Why not both?

>> No.17569414

>>17569357
They pick each other.

>> No.17571042

>>17569357
Well it looks like left an heroed so I guess I choose right.

>> No.17571491

>>17569357
I want to tickle Lydie's sides.

>> No.17573840

>>17560774
>I am laughing that I got to see the words SJW and Toxic in a fucking GUST thread, though
You're laughing now, but wait until you see them in every thread.

>> No.17574733

>have to own all 3 bishoujo matsuri games to download yorukuni 2 crossover costumes
Isn't it enough that I own blue reflection(the premium box too), yorukuni 2, and am going to buy lydie & soeur? Fuck firis.

>> No.17574831

>exclusive familiars in dengeki playstation and famitsu volumes
gust why

>> No.17574966
File: 14 KB, 593x321, Koei_Tecmo_Holdings_logo_20090401.png [View same] [iqdb] [saucenao] [google]
17574966

>>17574831
I'm sure you know the answer to that

>> No.17575061 [DELETED] 

>>17574733
>bishoujo matsuri
>atelier firis
Blue Reflection is chock full of bishoujos, and YnnK2 characters are pretty even though they don't fall within my strike zone, but Firis is just… no.

>> No.17575461

>>17574831
I miss games before DLC/exclusive items.

I suppose AT has that going for it. The Surge games got off pretty easy too

>> No.17576937

>>17575461
But Ciel Nosurge was almost entirely DLC.

>> No.17577084

Yoru 2 OST when?

>> No.17577170
File: 2.22 MB, 1366x768, Win Screen.png [View same] [iqdb] [saucenao] [google]
17577170

I was playing Blazblue and, unless my eyes deceive me, there's goddamn hymmnos there. I can make out some Os and Ns as well as some letters I need to check.
Is there a higher resolution version of the splash screen?

>> No.17577215

>>17569357
Left
Energetic ones are the best

>> No.17577284

So how is yoru2 switch?

>> No.17577521

>>17576937
Ciel nosurge DLC was different and you know it.

Telling players that the game will be released in 12 parts up front, where each part contains a shit ton of content, is not the same as pushing dozens of $10 USD costumes.

>> No.17577626

>>17577170
I'm pretty sure it's not Hymmnos. Sure, some of that gibberish seems to resemble letters like the o, the f or the a, but overall it doens't have the same feel you would get from actual Hymmnos texts.

>> No.17578620

>>17577284
Haven't bought it yet. I didn't really like the first one, so I wanted to wait and see for the second one. Around half of the Amazon reviews are disgruntled PS4 owners giving 1 star reviews for both PS4 and Switch version because "the Switch version is dragging the game's graphics down / caused further delays". The rest have some good points, but not enough for me to decide.

>> No.17578989

>>17578620
I didn't like the first one either, but 2 is good. I started a second playthrough as soon as I finished my first.

>> No.17579102

>>17578989
How different is it from 1? I actually enjoyed the original so I'm hoping they didn't fuck with it too much just to appease nonfans.

>> No.17579432

>>17579102
I can't see how anyone could like 1 while not liking 2. It's not like they removed much besides transformations, they just improved on everything. The level up system is more normal and the areas are less hallway-y. The only thing I really hate is how you almost always have to use the demons thay can get past certain obstacles and you can't even have all of them at once so you have to go back(and probably reload and lose progress since you have a limited number of days) and get the one that can get past a certain obstacle. There's also one that literally only has one obstacle in the game you use it for.

>> No.17579771

So that bishoujo matsuri thing consists of Firis, Yorukuni2 and Blue Reflection. What do they have in common? How are they different from their other games? I don't get what they meant by that "festival".

>> No.17579775

>>17579771
It's so they can make you buy all 3 games for the themes and crossover costumes.

>> No.17579828

>>17579775
This. Buy all 3 to get special themes and DLCs for each game.

>> No.17579993

I wanted to get into Atelier so I purchased the Arland trilogy, then belatedly realized my PS3 is busted. Welp.

Is it a good idea to start with the latest trilogy on PC instead, or should I look into Iris?

>> No.17580674

>>17579432
I liked how the original was relatively simple. It was fun in a turn your brain off kind of way, the same way running solo dungeons in PSO was years back. Having limited days seems like a shitty change. That works for Atelier but I don't see any way it would benefit YnnK. As long as there aren't too many drastic changes though I should be good.

>> No.17580738

>>17579993
Sophie wouldn't be a bad intro to the series, Firis tries something more unique.
Iris and Mana Khemia are quite different than the rest of the series.

>> No.17580904

Yoru 2 OST when

>> No.17580911

>>17579993
Can't PC emulate PS3 or Vita games? Arland and Dusk are better than the more recent stuff, although Sophie isn't a bad starting point if you have no other options. Firis isn't as bad as game as people say but I've heard the PC port is awful.

>> No.17581108

>>17580911
>Can't PC emulate PS3 or Vita games?
The audio doesn't work correctly among other things.

>> No.17581143

>>17580911
It can't yet, mostly.
Some games on PS3 can kinda be emulated, but emulator is years away from completion. The architecture of PS3 is really just way too complex (in a retarded way, one might argue) for anything resembling easy emulation. Still, some games can be kinda played at stable framerates now. Not sure about Arland and Dusk in particular, they don't seem like they're abusing the hardware specifics much, so they might be easily emulatable, unless their code is buggy in general (buggy code requires bug-to-bug compatibility which is extremely hard to keep up, ask the Wine project).
I haven't heard of a single Vita emulator as of now. Probably because it's been unhackable for so long, emulation requires insight into hardware and software, and Vita was kinda niche too, so enthusiasts might be lacking, or maybe people just still don't know enough about its peculiarities. In any case, on the bright side, portable systems are overall easier to emulate, since they're using less resources, and emulation usually requires something like exponential increase in computer resources for correct emulation (don't quote me on that).

>> No.17581274
File: 358 KB, 1296x758, totori.jpg [View same] [iqdb] [saucenao] [google]
17581274

They are kind of playable if you really want to.

>> No.17581304

>>17579993
Just buy a new PS3. (Or rather, a used one, they shouldn't be that expensive nowadays.) Atelier Totori is a great game.

>> No.17581319 [DELETED] 

>>17581304
>Atelier Totori is a great game
Why would you lie to him like that?

>> No.17581493

>>17579993
Emulate ps2 ones. They are better games anyway.

>> No.17581642
File: 1.03 MB, 1288x745, 2017-09-04_213635.png [View same] [iqdb] [saucenao] [google]
17581642

AnS shows a huge progress in recent months too (10-25 FPS on quite a weak machine, 60 FPS in opening).

It seems the only PS3 Gust game that is far from being playable with emulator is ATQ.

>> No.17581871

>>17579993
I agree with >>17581304
Get a cheap PS3 and play through the ones available for that. All six (you can skip the original Rorona and play Rorona Plus instead) are worth playing. Those are some of the best in the series. Ignore >>17581493 as the PS2 games are unlike the rest of the series and aren't particularly good outside of the MK games, which are good but overrated.

>> No.17581981

>>17581871
You know you could just express your own opinion without shutting other people up.

>> No.17582104

>>17581871
Not that guy, but I've been wondering, will I miss anything significant if I stick with the PS3 and don't play the Plus versions? (Rorona aside of course.) My Vita recently shat itself and I'm not sure when I'll have a good chance to buy another one.

>> No.17582128

>>17582104
Nothing significant, just costumes mostly.
If you're playing English releases, Ayesha on PS3 is dub only for some reason. Ayesha Plus has both.

>> No.17582178

>>17581981
Yeah that was kind of dickish. I was in an argument in another thread and brought it here. Sorry anon.

>>17582104
Exactly as >>17582128 says. The bonuses are nice but nothing too substantial. Ayesha Plus has the original audio which is nice. I got through the dub on PS3 without being too bothered by the voices. It's what you'd expect but some of them fit well enough. However there's a lot less voiced lines in the dub compared to the original audio which rubs most people the wrong way.

>> No.17582284

>>17560844
Artist is saitom so the girls will be good.
The MC does looks like shit however.

>> No.17582493

>>17582128
>>17582178
Cool, thanks. I do prefer Japanese voices but I can deal with a dub for one game as long as it's not ear-searingly bad.

>> No.17582595

>>17582493
You can just turn the voices off if they're bothersome.

>> No.17583098

>>17582104
Totori Plus and Meruru Plus added nothing aside from costumes. Shin Rorona changed some of the game system, rebalanced things, and added extra scenarios, but it's also available on PS3. You're not going to miss anything playing the PS3 version of Arland ateliers.

Ayesha Plus, E&L Plus, and Shallie Plus has more playable characters. Events for those characters are adjusted accordingly too. You might want to get the PSV versions of these.

>> No.17584254
File: 1.74 MB, 3840x2160, 527280_20170622200935_1.jpg [View same] [iqdb] [saucenao] [google]
17584254

>>17557836
I haven't played Firis yet, but Sophie and Nights of Azure both run really well on PC. Is Firis really that different?

>> No.17584677

>>17583098
>>17582128
>>17582104
I've always wondered, Meruru PS3 added some graphical effects which reduced the framerate compared to Totori. Does Vita Totori run smoothly like the PS3 version, or does it have the graphical 'improvements' that make it run at an inconsistent framerate like the others?

I've also been wondering about the alchemy system. Meruru added some things that made it more complex (IMO just a tad too complex, makes it take more time); are these new features (like combining traits) in Totori Plus as well? (From what I heard, Ayesha PS3 used an Arland-style alchemy system rather than the element-based system used in Ayesha Plus, so I wonder if the systems have been changed in other games as well.)

>> No.17584988

>>17584677
>I've always wondered, Meruru PS3 added some graphical effects which reduced the framerate compared to Totori. Does Vita Totori run smoothly like the PS3 version, or does it have the graphical 'improvements' that make it run at an inconsistent framerate like the others?
Vita Totori has a bit of frame rate and fonts-too-small issues because it's GUST's first attempt at bringing their games to Vita. Meruru Plus is slightly smoother compared to Totori.

>are these new features (like combining traits) in Totori Plus as well?
No. Vita ports of Arland Ateliers are just straight up ports. Shin Rorona is a remake, but is also available on PS3.

>> No.17585286

>>17584254
Yes.

>> No.17585652

I want an Ar Tonelico RTS

Imagine it during the war. Superweapons are song magic or something powered by song magic

REPLEKIA

>> No.17587268

>>17584677
I think it's less that they added graphical effects and more that the Vita is a little weaker than PS3.

>> No.17587652

>>17585652

Replekia would only work if it was during the First War Against the Goddess that Infel led, and even then, there are no records to indicate if she used it more than once.

>> No.17587719

>>17587268
PS3 Meruru had performance issues, though, even in relatively simple places like the atelier itself. And it has this bloom effect that Totori didn't have.

>> No.17588498
File: 3.02 MB, 1920x1080, 764b70f41f8491a1b1cbbe2c8256056eab55b1d5e86b2c319e18f2324a9208e.jpg [View same] [iqdb] [saucenao] [google]
17588498

Got the true ending. Kamige!

>> No.17588566

The construction of the Yorukimi premium box confuses me a lot. I might be an idiot.

>> No.17588892

>>17588498
I don't think a game that can be beaten in a few days is a kamige, or rather a person who beats a game in a few days has no right calling a kamige.

>> No.17588900

>>17588498
>Kamige!
Curious, what aspects of the game you liked that makes you consider it a Kamige?

>> No.17589106

>>17588892
That's some twisted logic. A few days is a lot of hours.

>> No.17589111 [DELETED] 

>>17588892
Length has nothing to do with quality.

>> No.17589191

>>17588892
I beat every game in a few days, a few days can be a week. And I have 35 hours in it and still haven't platinumed it.
>>17588900
Soundtrack, story, characters, gameplay.

>> No.17589288

>>17588900
All aspects, by definition. Music, art, gameplay, characters, plot, pacing, etc.

>>17589106
I suppose that's fair if you are in a position to play games all day, but if if a game can be 100% in <10 hours then that's not much better than an average mobage/Facebook game with a full wallet to burn worth of content. To reach kamige, which is admitted subjective, the game has to be a lot more than just good, so I'd really only seriously consider games with 30+ hours at least. Lower than that, most good games tend to be good but too short. Like Portal, for the sake of an easy example.

No, grinding achievements does not count as content.

>> No.17589292

>>17589288
SMB3, Sonic Mania, MGS? Those are short.

>> No.17589306

>>17589288
But it does take 30+ hours to 100%, even without counting trophies. I'm a NEET so I can play for like 12 hours a day.

>> No.17589359

>>17589191
>Soundtrack, story, characters, gameplay.
>>17589288
>All aspects, by definition. Music, art, gameplay, characters, plot, pacing, etc.

From reading Amazon Jp's reviews (I know, I know. I do filter out reviews that don't give sufficient explanations) it's a mixed bag. Some people liked it, other people find it not up to their standards. I haven't tried browsing 2ch threads yet. If anyone has, what's the general consensus there? I want to wait until Media Create's and Famitsu's numbers are released this week before deciding to buy it.

>> No.17589443

>>17589292
>implying any of those games are kamige

>>17589306
Length doesn't make a game good.

Or we can do what the AAA industry does and give everything 100 points, everything is a kamige. Fucking rank inflation. Maybe that's why everything has a shitload of achievements nowadays, so we can throw around platinum trophies, as if ticking of checkboxes were some kind of achievement.

>> No.17589529

>>17589443
But I thought "kamige" basically means "the game is ok I guess", that's how I've seen it used everywhere. It's a buzzword.

Under your definition, what even qualifies as kamige, among recent examples?

>> No.17589604

>>17589529
>But I thought "kamige" basically means "the game is ok I guess"
I thought it's "the game is godlike".

>> No.17589943

>>17589443
Maybe Mania isn't but the other two are.

>> No.17589960
File: 49 KB, 424x299, 1387605489399.jpg [View same] [iqdb] [saucenao] [google]
17589960

>>17589443
>Length doesn't make a game good.

>> No.17590369

06./00. [PS4] Nights of Azure 2: Bride of the New Moon # <RPG> (Koei Tecmo) {2017.08.31} (¥7.300) - 18.207 / NEW
11./00. [PSV] Nights of Azure 2: Bride of the New Moon # <RPG> (Koei Tecmo) {2017.08.31} (¥6.300) - 7.168 / NEW
16./00. [NSW] Nights of Azure 2: Bride of the New Moon # <RPG> (Koei Tecmo) {2017.08.31} (¥7.300) - 4.463 / NEW

こりゃヒドイ

>> No.17590403

>>17590369
rip weeb games on the switch.

>> No.17590412

>>17590369
I don't like this series so I am glad this happened.

>> No.17590421

>>17590369
It's not that surprising. I'm glad actually.

>> No.17590462

>>17590369
Good now focus on Atelier so shit like Firis doesn't happen again. I don't want titty fanservice games.

>> No.17590524

>>17590369
Can they drop the vita already?

>> No.17590541

>>17590524
Not yet considering that one sold better than the switch version. They'd probably drop it if the vita people transfers to the switch or when the Vita isn't sold on retailers like the ps3.

>> No.17590547

>>17590524
Them dropping Switch after A19 seems more probable.

>> No.17590552

>>17590462
I liked Blue Reflection though.
I just think the game needs more polish, and that they shouldn't have ended the story that way. The ending kinda killed any chance for a sequel.

>> No.17590917

>less that 30k
Fuck, there goes any chance of a YoruKuni 3. We probably won't get Blue Reflection 2 either since the first game's sales were below expectations. Back to just Atelier, if Koei Tecmo doesn't shut Gust down.

>> No.17591129

>>17589960
I'm sorry you have trouble understanding basic propositional logic.

Really good games are long is not the same thing as long games are really good

>> No.17591427

>>17590369
Just like I said after firis and whatever their magical girl game called, japs got tired of gust bullshit

>> No.17591429

>>17590917
>Fuck, there goes any chance of a YoruKuni 3
Why would even want second game after garbage first one was?

>> No.17591479
File: 1.14 MB, 1920x1080, Atelier-21.jpg [View same] [iqdb] [saucenao] [google]
17591479

This is why KT needs to stop fucking with them. I don't have proof but there's a good chance that some higher-up is the one responsible for splitting them on multiple projects. They've still got 40% of LydieSuelle left to develop so they better not fuck it up. I do like what I see so far though so that's good.

Sophie has been there only good PS4 game in my opinion and actually one of my favorite Atelier games in general. Not above Totori/Meruru but still good. Firis was one of the worst though.

Another thing to consider though is that BR, yoru2, and Firis didn't have PS3 versions and I think the Japanese have been slower to transition to PS4.

>> No.17591484

>>17591479
>Sophie has been there only good PS4 game in my opinion and actually one of my favorite Atelier games in general
Opinion discarded

>> No.17591562

>>17591484
Right on time. Thanks anon who I'm sure I've argued with before.

>> No.17591578

>>17591429
2 is good.

>> No.17591598

>>17591479
As far as we know, there's nothing major in the way of L&S at this time unless KT is already pushing for more.

Just mobile game stuff (primarily writing), and Atelier Online which has third party assistance.

>> No.17591627

>>17591479
Thats some really garbage opinion.

>> No.17591635

>>17591598
Yeah, I'm hoping it's just LydieSuelle and Atelier Online on their plate right now. They said they were developing differently this time and it's the anniversary game too. I fear it might still get low sales though because Firis didn't do well.

>> No.17591647

>>17591627
Why do you fags consistently get triggered over people liking Sophie? History keeps repeating itself. It was a solid game though not as good as Arland.

>> No.17591650

>>17591635
Sophie did well, a good followup to Sophie would have appeal.

>> No.17591740
File: 14 KB, 281x307, 1265257747806.jpg [View same] [iqdb] [saucenao] [google]
17591740

>>17591647
>stop disliking my favorite game

>> No.17591770

>>17591740
You must be new here. Take your hostility back to /v/.

>> No.17591778

>>17591770
Pottery.

>> No.17591800
File: 138 KB, 830x505, title.png [View same] [iqdb] [saucenao] [google]
17591800

Bishoujo Matsuri was a complete failure, sad.

>> No.17591832

>>17591800
>small dev takes on 3 games at once
>one is open world

Wasn't' the smartest idea.

>> No.17591926

>>17591800
The year has been huge for Gust.
BR, YnK2 and Firis all sold around 30k, which is fairly standard for Gust. Not sure about mobile titles.
Western releases of Atelier Sophie, Nights of Azure (PC), Shallie Plus and Firis have come out this year. Blue Reflection and Ynk2 are both also set for western releases this year.

This year is probably the best financially they've done in a long time.

>> No.17592204

>>17591926
But it's also the most they've spent, and Koei Tecmo said that Blue Reflection's sales were below expectations. I'm sure they're also disappointed with YoruKuni 2's sales considering it sold less than half of what the first game did in it's first week and had a bigger budget.

>> No.17592211

>>17591926
Rorona: 43
Totori: 53.8
Meruru: 82.5
Ayesha: 75.8
Escha & Logy: 57.5
Shallie: 44
Sophie: 68
Firis: 43.5

YnK: 79
Ynk2: 29.8

Blue Reflection: 48.4

AT3: 81
CnS: 33.3
AnS: 27

No, it's really not good.

>> No.17592257

>>17591926
Sophie(170k) sold more than all the Bishoujo Matsuri games combined and Yorukuni1(150k) is probably about equal to them.

>> No.17592648

>>17591429
The first one is decent.

>> No.17593368

>>17592648
First one was a passable attempt. They advertised it as an ARPG, everyone imagined the usual GUST story writing and music, except now in ARPG instead of normal turn based RPG or SRPG. It was also announced around the time Falcom teased Ys 8. So everyone was hyped. When it didn't live up to the hype, we defended GUST, saying it's their first attempt at making ARPG, and the sequel would be better. This was before GUST did the entire bishoujo matsuri thing.

>> No.17593475

>>17592648
It was garbage with zero redeeming qualities other than music and the worst game gust ever made.

>> No.17593510

>>17593475
>worst game gust ever made
Look at all the shit they made before Atelier Marie like Welcome House.
>>17593368
The sequel really is a lot better though.

>> No.17593654

Famitsu Sales: Week 36, 2017 (Aug 28 - Sep 03)

06./00. [PS4] Nights of Azure 2: Bride of the New Moon # <RPG> (Koei Tecmo) {2017.08.31} (¥7.300) - 20.982 / NEW <60-80%>

11./00. [PSV] Nights of Azure 2: Bride of the New Moon # <RPG> (Koei Tecmo) {2017.08.31} (¥6.300) - 9.544 / NEW <40-60%>

13./00. [NSW] Nights of Azure 2: Bride of the New Moon # <RPG> (Koei Tecmo) {2017.08.31} (¥7.300) - 4.413 / NEW <40-60%>

So including digital it's around 35k.

>> No.17593676

>>17593654
Are those percentages it's sell-through rate? If it is, I guess it met expectations.

>> No.17593810

>>17593654
rip switch

>> No.17593955

>>17593810
For a platform with very little track record of having otaku pandering games, in addition to opening the preorder 6 months late, I'd say it did quite ok. The real test will be LydieSuelle assuming they don't screw it up.

>> No.17594031

>>17593475
>the worst gust game ever made
Oh fuck you. The game was mediocre at worst, and far better than shit like AT3, Firis, and the Iris games.

>> No.17594085
File: 134 KB, 600x600, lFPbMJW.jpg [View same] [iqdb] [saucenao] [google]
17594085

>SophiePlachta tapestry literally never

Still cute as fuck though. That Corneria, goddamn.

>> No.17594184

>>17594085
Why is Sophie smug 24/7?

>> No.17594211
File: 986 KB, 1225x1517, 6454898.jpg [View same] [iqdb] [saucenao] [google]
17594211

>>17594184
Because she gets to tongue Plachta's butt on a regular basis.

>> No.17594225

>>17594031
>the Iris games
Thank you, I hate how Iris and Mana Khemia are always praised by burgers despite being the 2 worst Atelier series.

>> No.17594599

>>17594225
Both are somewhat enjoyable once you throw out all the expectations you'd normally have for an Atelier game, and just think of them as a normal mid size budget JRPG.

>> No.17594620

>>17594085
Because she knows she's the best Atelier MC and the only one who managed to become a cute milf without being fucked over one way or another.

>> No.17594729

>>17594225
They are good though. Shame you have shit taste. And not even burger.

>> No.17594739

>>17594620
>Sophie
>milf

No. 24 is not milf age nor does she fit that image.

>> No.17594822

>>17593810
It is a sequel of a niche game on a platform without the original, looks about right to me.

>> No.17595523

>>17594031
Yeah no, all those are better games.

>> No.17596231

>>17594822
Wasn't very niche, it sold around 150k in Japan and the rest of Asia.

>> No.17597128

>>17594729
Burger here. The Iris games are some the blandest shit I ever played. They aren't horrible but they sure as hell aren't good. MK games are a bit better but still worse than most of the stuff Gust have put out since then.

>> No.17597299

Soundtrack was uploaded

https://www.youtube.com/playlist?list=PLVRMPXM0Qd1ciHUN9_3RHYqge5nogVsVW

>> No.17598022

>>17593955
how could they screw it up?

>> No.17598342

>>17597299
Nice, that means there should be a proper download for it soon, right?

>> No.17598604

>>17596231
>Wasn't very niche
>sold around 150k in Japan and the rest of Asia
Sounds niche to me.

>> No.17598738

>>17598022
Delaying it more than once, releasing the product still full of bugs, etc.

>> No.17598834

>>17598604
Do you know how game sales work in Japan? That's above average.

>> No.17599164

>>17597128
Well, I got interested in Gust because of their JRPGs. I don't really like the "core" Atelier gameplay.

>> No.17600111

>No Blue Reflection LE in Europe
Sad...

>> No.17600622

>>17597299
Disappointing. I mean, good in its own right, but it doesn't even hold a candle to the original's OST.

>> No.17600886

>>17600111
That's what you get for being a dumb EOP.

>> No.17601150
File: 193 KB, 700x809, list_zoom08.jpg [View same] [iqdb] [saucenao] [google]
17601150

I want it.

>> No.17608780

I honestly hope the next atelier flops and Gust goes down. It's been over 5 since the last good Gust game. Stop shitting on my favorite series, just let it die already.

>> No.17609011

>>17608780
Dumb anon, Ar nosurge came out 3 years ago.

>> No.17609075

>>17608780
How about you hope Koei Tecmo sells them instead?
>>17609011
I liked Blue Reflection and YoruKuni 2.

>> No.17609103 [DELETED] 

>>17608780
How about you fuck off to whatever series you do like? The only stinker they've released is Firis and even that was more mediocre than anything.

>> No.17609548

>>17608780
>wanting one of the few good devs to die

>> No.17609575

>>17608780
Other than Firis their games have been consistently solid. It's cool if you don't like them anymore but then move on instead of wishing it to be ruined for everyone else.

>> No.17609929

https://www.youtube.com/watch?v=kvYASnPP2Lk

>> No.17609930

>>17608780
Someone else should give Total Command and Nakagawa a fucking job already

>> No.17610073

>>17609575
But Firis was good.

>> No.17611433

>>17610073
I felt it was mediocre. I don't hate it like a lot of people here seem to but I think it falls short of being good. It's the weakest of the HD-era Ateliers IMO but I did get some enjoyment out of it. That's on PS4 though. I hear the PC and Vita versions have more issues.

>> No.17615562
File: 128 KB, 563x800, BoPlRIrIMAEY8a5.jpg [View same] [iqdb] [saucenao] [google]
17615562

anyone got clean version of this?

>> No.17618516

>>17608780
They should just stop porting games to PC and allocate their talents to polishing the games

>> No.17618548

>>17618516
I don't think Gust does the porting.

>> No.17618579

>>17618548
>>17618516
Gust doesn't do them

>> No.17618641

>>17618516
They need to drop to one or two projects at a time, no more. And they need to spend a little more time with each one. But TK will never let that happen.

>> No.17619449

>>17618516
So this is an intellect of an average console /v/arrior?

>> No.17624077

>>17619449
Go back to /v/

>> No.17627230
File: 320 KB, 1001x1438, luca is a good girl_.jpg [View same] [iqdb] [saucenao] [google]
17627230

>> No.17628570

There was a couple seconds of Atelier footage in the nintendo direct.

>> No.17628578

>>17628570
https://youtu.be/qPaYuT_5ULU?t=40m56s

>dat Suelle acrobatic gunslinging with the underskirt facing at the camera

>> No.17628583

>>17628570
Fuck I missed it. It's a shame they don't focus a minute or two on the game in one of the Directs. It would do wonders for the game's sales.

>> No.17628589

>>17628583
We'd get more this coming TGS.

>> No.17628654

>>17628583
https://www.youtube.com/watch?v=rPF86bJzebk

Starts at 1:15:20. Doesn't really show much. Can't wait until TGS for the actual trailer, info, etc.

>> No.17628746

>>17628578
>>17628654
Thanks.

>>17628589
I meant the Switch version specifically. Nintendo doesn't do TGS if I remember correctly. They really need to keep all third party support they have, and this Atelier looks like the last hope for TK support (outside of stuff Nintendo co-develops, like FE musou) since YnnK2 bombed. Featuring it on a Direct would greatly help boost sales of the Switch port.

>> No.17629525

I'm buying Lydia and Suelle on Switch to support Nintendo

>> No.17629710

>>17629525
Thanks for the update.

>> No.17629720

>>17629525
Buy every version of it to support Gust.

>> No.17629758

>nintendrones in my gust thread
It's over.

>> No.17630673

>>17628578
god Suelle is delicious

>> No.17630678

>>17618516
Yes, because the people porting the games are all designers and artists.

>> No.17632314

>>17628746
If Sophie and Firis don't get port to Switch, will Switch user bother to buy a PS4 to get a full triology experience or only 1/3 story at all?

>> No.17632389

>>17632314
Will depend on sales, if it's a repeat of Yoru2 then KT probably won't bother to publish the backlog.
I don't think Firis would run well on Switch.

>> No.17632913

>>17630673
Yes we know, Lydie.

>> No.17634479
File: 995 KB, 960x1335, Ion.jpg [View same] [iqdb] [saucenao] [google]
17634479

How long would I have to study Japanese in order to play through Ciel no Surge?
I've gone through a 2000 core word deck of terms and a grammar guide, which is sufficient to read stuff like Yotsuba, but I hear there's a lot of political terminology and technobabble in CnS.

>> No.17635020

>>17632314
The port is probably fairly easy to make, it makes little sense for a small company like Gust to bother with it otherwise. I don't think they are expecting that much sales.

>>17632389
It runs on PSVITA.

>> No.17635076

Where's Trinary anon? Are you guys up to 300 ACT yet? Anything interesting happen after the yellow reveal?

>> No.17637171

>>17634479
I just play games in Japanese while knowing less than a Japanese preschooler and don't give a shit.

>> No.17643703
File: 1.75 MB, 4087x6000, 1505403408754.jpg [View same] [iqdb] [saucenao] [google]
17643703

>>17637171
Well yeah, I used to do that too (played through Mother 3 while only being able to read Katakana) but CnS is a story-based game and I'd like to comprehend what's going on.

>> No.17644522

What are my options for gust vidya on PC? Just the atelier series on steam? Are any of the newer ones good? I've heard very mixed things.

Last one I played was shallie and it was okay. It felt like you skipped a ton of progression of gear/items being made like being able to make those aoe full heals just hours into the game.

>> No.17644530

>>17644522
Emulate Ar Tonelico and Mana Khemia.

>> No.17646206

>>17634479
>>17643703

the technobabble isn't too bad.
For the most part, it's just a super long noun phrase or in katakana, and you have a text box and a pronunciation.

They also generally explain most of the more important concept-babbles (ignore where they conflict with reality), so you shouldn't get lost at all.

>> No.17646221
File: 48 KB, 385x532, 1492240187078.jpg [View same] [iqdb] [saucenao] [google]
17646221

>>17644522

ps2 emulator for AT1 and AT2, psx simulator for the older altier games.

save states also make things much better.

>> No.17647097

>>17646206
Except generally no such conflicts exist in the terms explained within the game.

>>17646221
Only the original releases of Marie and Elie would require a PSX emulator. All other games got released in the PS2, and even Marie and Elie have been ported to PS2.

>> No.17648294
File: 162 KB, 944x709, DJw_3E7V4AEw05S.jpg large.jpg [View same] [iqdb] [saucenao] [google]
17648294

>> No.17649842

Is Firis really that much worse compared to Sophie? Sophie pleasantly surprised me after I kept hearing shit about it.

>> No.17649869

>>17649842
Play it and form your own opinion. If you want other's opinions, I liked Sophie more than the previous trilogy but Firis was crap. Firis the person in particular is a shitty MC.

I hope LydieSuelle goes back on track.

>> No.17650429

>>17649842
Well I'm glad you didn't let the dedicated Sophie hate squad influence you. My opinion is surprisingly quite similar to the anon above. I really liked Sophie a lot. I liked it more than the Dusk games but I still think the Arland games are the best. Specifically Totori and Meruru. That being said, Firis honestly wasn't good. Open world really messed the game aspect up in my opinion and it didn't feel like an Atelier game. I've said it before but open world is not something they can handle nor is it a good fit for the series. I also personally didn't like Firis and especially Liane. Opinions on this series are always varied as fuck though so yeah, play it and form your own opinion. It's still kind of okay and the combat is back to normal. I didn't really dislike deciding all actions at once though but I do prefer individual turns.

Really hyped for LydieSuelle and it has potential to be the best Mysterious game. So far I like what I see.

>> No.17652096

>>17649869
>>17650429
I can understand liking Sophie more than Escha & Logy and Shallie, but more than Ayesha? Really?

Anyway to answer >>17649842 Firis is definitely a step down from Sophie, and probably the weakest modern Atelier overall, but it's still an okay game.

>> No.17652287

Is the Blue Reflection Preorder bonus worth it?

>> No.17652498

>>17608780
I just want Mysterious to end and them to throw out all the staff involved in that series' direction when they make the next one.

>> No.17652551

>>17652498
Has the staff even seen many changes since the Arland or Dusk days?

>> No.17652568

>>17652551
From what I remember the key staff has been largely consistent ever since Arland, usually with a few people being in game A but not game B and then back in game C, while the new people in B aren't in C but are in D. But that said, there's obviously been changes in their direction and production quality given how different Mysterious is and how lacking its been in areas they used to do well with (QA especially), so there must be something going on.

>> No.17652594

>>17652568
>there must be something going on
Gust has been stretched too thin. They are taking on more projects plus the size and scope of the Ateliers have gotten bigger than the budgets and dev cycles can handle. They need to reign in the size of the maps, go back to smaller areas, and maybe even go back to fixed camera angles. They simply don't have the time and resources to do what they're doing and do it well.

>> No.17653026
File: 764 KB, 965x699, blue steam.png [View same] [iqdb] [saucenao] [google]
17653026

7 DAYS REMAIN

>> No.17653031
File: 55 KB, 1280x720, [HorribleSubs] Noragami Aragoto - 02 [720p].mkv_snapshot_14.37_[2015.10.10_23.19.51].jpg [View same] [iqdb] [saucenao] [google]
17653031

>>17653026
Gust costume bonus bundle: Blue Reflection & Nights of Azure2
This special bundle contains;
- BLUE REFLECTION (base game)
- Nights of Azure 2: Bride of the New Moon (base game)
- Aluche themed costume for Hinako (a DLC for BLUE REFLECTION)
- Blue High School Uniform (a DLC for Nights of Azure 2)

The two special DLCs above are only available when purchasing this bundle. You cannot receive these two DLCs even though you own the two games if you purchase the two games separately. Please be careful if you would want to own these two DLCs.

Nights of Azure 2 and the two DLCs will become available on October 24th, PST.

>> No.17653044

>>17653031
If they make the bundle almost a two for the price of one deal like they did when the Sophie/Nights of Azure bundle came out, it might not be all that bad.

>> No.17653045
File: 53 KB, 1301x619, buy nakedness.png [View same] [iqdb] [saucenao] [google]
17653045

HIGH IMPACT SEXUAL NUDITY

>> No.17653318

>>17653045
It's Totori all over again

>> No.17653437

>>17653026
Weird, can't fine the steam page for BR.

>> No.17653440

>>17653437
Tell me what opening this does:
http://store.steampowered.com/app/658260/BLUE_REFLECTION__BLUE_REFLECTION/

>> No.17653441

Sophie milf doujins will never be real, why live?

>> No.17653442

>>17653437
*can't find. Anyone here mind linking it?

>> No.17653447

>>17653440
Loads just fine. Google probably hasn't indexed it yet. I didn't try searching directly on Steam. Thanks.

>> No.17653502

>>17653026
More like -6 months, dumb EOP.

>> No.17653661

>>17653441
Sophie is not a milf, she's an unsoiled girl aged 24, perfect for marriage.

>> No.17653721

>>17653661
She's for Plachta only.

>> No.17653724

>>17653661
>24
>perfect for marriage
11 years too old, anon.

>> No.17653775

>>17653721
Agreed, it was just an observation.
>>17653724
Anon please, 13 is girlfriend stage, not wife.

>> No.17654334

>>17653724
I like to think 8 years, but yeah, past 20 and it's already rotting.

>> No.17655576

To those that have played it, or just know alot about it how was Blue Reflection? I was thinking about picking it up but don't know much about it past magical girls fighting, creatures, and it having an amazing UI.

Just wanted to know some opinions since I'd be jumping in all but blind.

>> No.17656107

>>17655576
good

>> No.17656321

>>17655576
It's a bit short. Fights are fun and the soundtrack is stellar, though.

>> No.17656689
File: 82 KB, 1234x616, br.png [View same] [iqdb] [saucenao] [google]
17656689

>>17655576

>> No.17656711

>>17656689
So the only positives are fan service and music. Swell. And how is having fixed camera angles a bad thing?

>> No.17657343

>>17653026
Do I get this for PS4 or PC? It's a KT published game so I'm scared the PC port will be garbage fire tier again

>> No.17657408

>>17656711
If the main selling point is the cute girls and cute uniforms, being about to move the camera freely is pretty damn important.

>> No.17657471

>>17657408
>being about to move the camera freely is pretty damn important
Gust is better at making fixed or limited angle environments.

>> No.17657898

Sucks to hear BR didn't have the gameplay to back it up. Both the girls and the music are already pretty bad and starkly inferior to Ar tonelico/Atelier.

>> No.17657978

>>17657898
All music is going to suck if you use Ar tonelico as the measuring standard.

>> No.17657997

>>17657978
You have a point

>> No.17658151
File: 411 KB, 800x793, list_zoom11.jpg [View same] [iqdb] [saucenao] [google]
17658151

Is there a lossless version somewhere of this album? I'll be going to TGS this weekend. If I can't find any, I might as well as buy it together with the cute Sophie wallscroll

>> No.17660475

>>17657408
>If the main selling point is the cute girls and cute uniforms
Gust sure have fallen off if that's the main selling point of the game. Even YnnK had more going for it.

>> No.17660718
File: 60 KB, 406x406, Blue-Reflection-Sword-of-the-Girl-Who-Dances-in-Illusions_2016_08-28-16_009.jpg [View same] [iqdb] [saucenao] [google]
17660718

>>17653318
Totori was sexual violence from slime tentacle things grabbing the girls in specific ways.


>>17653045

I'm curious what their definition of nudity is. If it turns out to be AO due to 2/3 of a buttcheek not covered by creative sun-ray censorship, I'm going to be sorely disappointed.

>> No.17660773

>>17660718
>If it turns out to be AO due to 2/3 of a buttcheek not covered by creative sun-ray censorship
That's exactly what it is.

>> No.17660775

>>17660718
>Totori was sexual violence from slime tentacle things grabbing the girls in specific ways.
No, Totori was because of the legendary drunkard scene, not the tentacle monster scene.

>> No.17660826

Is Blue Reflection even worth it? I cant decide if I want to get it for pc or ps4.

>> No.17661496

>>17657343
Wait until it comes out and I'll answer that question for you

>> No.17661500
File: 76 KB, 600x337, lydie.jpg [View same] [iqdb] [saucenao] [google]
17661500

https://www.youtube.com/watch?v=CFveujzrz5U

>> No.17661628

>>17657978
Objection!
General AT soundtrack outside of vocal songs was quite average while Atelier had some of the best battle themes in vidya though. It's only natural to complain that music in recent Gust games isn't on par.

>> No.17661681

>>17661500
Why aren't more people talking about this? Suelle is cute!!!!!

>> No.17661700

>>17661500
Hyped for yuri twins. Voices seem to fit and are cute. Sophie seems like she's still the same too so that's good.

>> No.17661721

>>17661628
Hold it!
AT's soundtracks have generally equated and even surpassed Atelier soundtracks in most departments, even leaving outside the vocal songs.

>> No.17661748

>>17661681
Because Mysterious has been disappointing so far and L&S hasn't given us any reason to be optimistic. And the designs are still awful.

>> No.17662003

>>17661748
The removal of open world bullshit and the painting world gimmick give me hope.

>> No.17662170

>>17661748
Or because /jp/ is just a slow board ya know. I think there's plenty to optimistic over. The designs look great too, what are you talking about?

>> No.17662309

>>17662170
>The designs look great too, what are you talking about?
The designs are still NOCO and Yuugen being obsessed with asymmetry and an excessive amount of adornments. And the side cut-outs on whichever one the purple one is look ridiculous.

>> No.17662310
File: 255 KB, 1108x1478, DKN5CIdVwAEJ4YO.jpg large.jpg [View same] [iqdb] [saucenao] [google]
17662310

>>17661500
I want to lick lydie's flanks

>> No.17662468

The designs are way better than the last 4 times
The music, on the other hand, sounds gay as fuck

>> No.17662478

>>17662309
I see no problem with asymmetry. Atelier always has elaborate outfits that people wouldn't wear in real life anyways. I like the colors and I think the twins outfits are cute. They kind of look like a mix between past designs.

>> No.17662488
File: 317 KB, 1570x842, arland knight and mysterious knight.jpg [View same] [iqdb] [saucenao] [google]
17662488

>>17662478
There's nothing wrong with asymmetry as only one aspect of a design. The problem here is that it's only part of NOCO and Yuugen making designs that have way too many elements crammed into them and end up looking messy as a result.
>Atelier always has elaborate outfits that people wouldn't wear in real life anyways.
Sure, but Hidari and Mel's designs were far more simple. Pic related shows exactly why I loved Mel's designs and can't stand NOCO and Yuugen.

>> No.17662564

>>17662488
>comparing a post industrial nobleman to a landsknecht
kek

>> No.17662586

>>17662564
Even if that was the intention it doesn't excuse almost every single character from Mysterious having an equally ridiculous outfit while almost every character from Arland has an equally subdued outfit.

>> No.17662642

asymmetry is pretty bad in general but there's literally nothing wrong with suelle's design

>> No.17662720
File: 1.02 MB, 1018x1200, Atelier-1.jpg [View same] [iqdb] [saucenao] [google]
17662720

>>17662488
Eh, well I like Mel, Hidari, NOCO, and Yuugen as artists. Honestly feels like nitpicking just to hate on the Mysterious series even more. Lotte's design by Hidari got bitched about if I remember correctly. On the other hand, Sophie has a more simple design. I care more about the face, body type, age, voice, personality, etc. The twins designs really aren't all that crazy either if you really look at it. Suelle's outfit has some similarities to Totori's. Lydie just has an asymmetrical sleeve and her top is unusual. Other than that it's not too crammed full of accessories. I actually like how they both have asymmetrical sleeves on the opposite arms. It kind of connects them together.

Mel is one of my favorite artist of all time though so I do understand why people like him a lot.

>> No.17662865

>>17662720
>Honestly feels like nitpicking just to hate on the Mysterious series even more.
I feel like that's a silly dismissal. I really, really liked Mel's designs in Arland, and I liked Hidari's designs in Dusk too. I saw plenty of Sophie's characters before I even played the game and I was put off by the designs even then.
>Lotte's design by Hidari got bitched about if I remember correctly.
Shallotte's design has a few too many adornments for my taste, and it's probably my least liked of all of Hidari's designs for the series. But I won't knock all of Hidari's designs for it. On the other hand, I dislike almost every design NOCO and Yuugen have made for Mysterious.
>On the other hand, Sophie has a more simple design.
Sophie's big jacket design is fine, but her other outfit made by Leon was just horrible.

Obviously you could just say I don't like their style, and you'd be right. Though really, the side cut-outs in Lydie's top are what bother me the most about those two; it just looks really tacky. Actually, Lydie's outfit in general bothers me a lot more than Suelle's, since it has more going on. Suelle isn't so bad.

>> No.17662884

I'm going to TGS 2017 this Sunday. What can I do at the Gust/KT booth?

>> No.17662905

>>17662884
Tell them to put Arland on PC.

>> No.17663010
File: 901 KB, 2002x2876, 12534re.jpg [View same] [iqdb] [saucenao] [google]
17663010

>>17662884
Tell them to beg Namco and/or Banpresto for an Ar Tonelico Trilogy release on the PS4/Switch and/or PC

>> No.17663308
File: 554 KB, 1280x720, youtu.be-nlrobyw2_1g.png [View same] [iqdb] [saucenao] [google]
17663308

>>17653045
Blue Reflection? More like White Opacity.

>> No.17663473

>>17662884
Tell them to give Tsuchiya and Nakagawa something to do so the latter doesn't have to put "please hire me" on his soundcloud. Tell them to hurry the fuck up with doa6 too

>> No.17663538

>>17663473
>goes to his soundcloud
>"If you need composer, e-mail me."
>"I hope that my musics will make you happy."
O-oh...

>> No.17665434

>>17662865
Well, suit yourself. They both are definitely good artists even if you don't like them. Still the best series when comes to art and music in my opinion.

>> No.17665479

>>17665434
>Still the best series when comes to art and music in my opinion.

*Meant Atelier series in general to clarify.

>> No.17666121

>>17662468
>The designs are way better than the last 4 times
They look better than Firis but not any of the others.

>> No.17666229

>>17662642
There's a huge problem with suelle's design. She's not on my bed.

>> No.17666259

>>17661496
It's out, EOP.

>> No.17667206
File: 3.72 MB, 2048x1152, atelier lydie.png [View same] [iqdb] [saucenao] [google]
17667206

>>17666259
But not even non-EOP can answer a question comparing versions of a game when not all versions are out yet.

>> No.17667320

>>17667206
Wait where's the switch version?

>> No.17667335

>>17667320
Switch and Vita isn't officially available in China.
Also, warmly waiting until someone exports the 3D models into CM3D2.

>> No.17667538

https://youtu.be/OFq2zAjWiqA

Gameplay from tgs. Annoying Japanese people won't shut up but I think it looks good. It's like they don't understand that I want hear the music and voices. I'm guessing every possible pair is going to have a unique combo attack. My party is going to be LydieSuelle, SophiePlachta, and I don't know about the last pair.

>> No.17667543

>>17667538
>Plachta
I don't think she's confirmed yet?

>> No.17667577
File: 52 KB, 546x472, s.jpg [View same] [iqdb] [saucenao] [google]
17667577

god that's the gayest UI in a modern atelier game yet. the blacks and thick borders are an eyesore. also that font sucks but everyone is still using it everywhere

and following atelier traditions the whole thing looks like yet another reskin. gust should ask KT to loan them one or two of their animators already

at least Suelle is a cutie

>> No.17667633
File: 142 KB, 915x1199, 2434234234.jpg [View same] [iqdb] [saucenao] [google]
17667633

>>17667538
I'm SO happy watching my favorite raibu's seiyuu playing my favorite RPG series.

>> No.17667699
File: 57 KB, 802x1197, 1442713115755.png [View same] [iqdb] [saucenao] [google]
17667699

>>17667633
>Sunshit

>> No.17667709
File: 88 KB, 715x668, how do I aimed gun.jpg [View same] [iqdb] [saucenao] [google]
17667709

>>17667577
I'm not sure why there are gears on the field HUD when it's about worlds in paintings. But yeah, it's a really lazy UI in general, which is a shame.

>> No.17668050

>>17661721
Yeah sure.
https://www.youtube.com/watch?v=winKFP3Pelg

>> No.17668171

>>17667538
>shitty weapon skill system still present
>3d models still looks as shit as in Firis
>animation approaches CH levels
>that interface
>that bloom
Oh maybe this game will stick to tradition of being nothing like in the trailers and end up being actually good unlike last 3 games.

>> No.17668289

>>17668171
>animation approaches CH levels
Sounds like any 3d gust game tbqh

>> No.17668729

>>17668050

And your point is? Leaving the rap aside, it's a solid battle theme for the portion of the game it plays in.

>> No.17668870

>Xenoblade 2 and Atelier
This is gonna be the best December.

>> No.17668983

>>17668729
The rap is fine if you don't understand English.

>> No.17669025

>>17668171
Models look way better and animations and interface look fine. It's like you need to find something to complain about.

>>17667543
She's not but I'm just assuming/hoping she'll be in.

>> No.17669254

I'm afraid KT is gonna do something to Gust if Lydie & Soeur fails after all the Bishoujo Matsuri games failed. Like lay off half the staff and move the rest into KT or something.

>> No.17669559

>>17669254
Well, Gust hasn't been doing anything meaningful for a while

>> No.17669586

>>17667699
Go back to /v/

>> No.17669626

>>17669559
Ar Nosurge wasn't that long ago.

>> No.17669655

>>17669626
Well I do hope they have been brewing and polishing another EXA_PICO game in that 3 year gap, because it looked like they were wasting all of their time on irrelevant shit

>> No.17669754

>>17669655
Sad to say EXA_PICO is probably dead.

>> No.17669814

Is there a translation for BR's OST?

>> No.17669882

>>17669559
>>17669655
Getting tired of all this doom and gloom. Sophie was solid and sold well too. I don't like yoru but the first one did sell really well. The 3 bishoujo matsuri games were indeed disappointing but that's because they took on more than they could handle. Yoru 2 was the only one that really bombed. Gust still is a good dev and it would be tragic as fuck if KT closed them down. There literally is no other series like Atelier and no other dev that's like them.

>> No.17669905

>>17669882
>Sophie was solid
No it wasn't.
>and sold well too
And Firis then sold terribly. It was the worst selling Atelier since original Rorona.

>> No.17669912
File: 32 KB, 660x630, the city of rehashes and anime tiddies.jpg [View same] [iqdb] [saucenao] [google]
17669912

>>17669882
>no other dev that's like them
This is essentially Gust every year they aren't doing EXA_PICO

>> No.17669918

>>17669912
Not in the slightest.

>> No.17669919

>>17669912
No matter how bad Gust get, they'll never be as bad as Compile Heart.

>> No.17669930

>>17669905
It actually was good. Also Firis didn't have a ps3 version and didn't look as good in general. Also launched buggy and basically unplayable on Vita.

>> No.17669952

>>17669930
>It actually was good.
No it wasn't.
>Also Firis didn't have a ps3 version and didn't look as good in general. Also launched buggy and basically unplayable on Vita.
Meanwhile Meruru released only on PS3 and that sold better than the three versions of Sophie combined. The two versions of Firis combined only outsold original Rorona by a few hundred copies.

>> No.17670011

>>17668983
As if ignoring it wasn't easy.

>> No.17670042

>>17669912
Nothing Gust has done is even close to being as bad as the average CH game.

>> No.17670074

>>17670042
AT3's gameplay was an abstract kind of abomination. Everything they've done since AnS is either a lazy recycle, mindless fanservice or both. The two companies are guilty of the same things. Modern Gust is churning out passable games at the same rate as CH.

>> No.17670105

>>17670074
CH games aren't passable. And Gust are nowhere near as bad as CH when it comes to asset reuse. I can't think of any company that is.

>> No.17670113

>>17670105
This. CH games are almost all bad. The only exception, maybe, is Omega Quintet, and I'm convinced that turned out being passable by accident.

>> No.17670141

>>17670113
No, the exceptions are Fairy Fencer and Mary Skelter

>> No.17670601

>>17670074
So much shitting on AT3's gameplay when the battle system at the least was functional and it was possible to clear the game without much problem.

>> No.17670638

>>17670141
Wait, Mary Skelter is Compile Heart? That's amazing.

>> No.17670677

>>17670601
Not that guy, but I went and played AT3 again a few months ago and the battle system was way worse than I remembered. Everything about it was a mess. I suggest you give it another try too.

>> No.17670751

>>17670113
Omega Quintet is only good because Minase Inori is in it and plays best girl.

>> No.17670850

>>17670677
I did that recently. My opinion hasn't changed at all.

>> No.17670901

Lydie and Suelle got announced for PC, PS4, and Nintendo Switch for early 2018

>> No.17670950
File: 32 KB, 350x400, download.gif [View same] [iqdb] [saucenao] [google]
17670950

>>17670901

>> No.17670969

>>17670950

Please no bullying. I just found out about it now and I'm excited.

>> No.17671058

Finally getting some new info tomorrow. Or at least I hope so. Unless this is one of those things where they just talk and not tell us anything.

>12:30 to 13:30 – Atelier 20th Anniversary Special Stage – The latest information on Atelier Lydie & Soeur and Atelier Online with special guests.

>13:30 to 14:30 – Gust Special Broadcast – The guests from the Atelier 20th Anniversary Special Stage appear again for new information not shared during the previous stage event.

>>17670901
We're getting it earlier in the west than I thought we would. They'll hopefully give us the Japanese release date tomorrow.

>> No.17671185

>>17670901
Hopefully NA gets a collector's edition this time. I really should just learn Japanese and get it over with.

>> No.17671263
File: 642 KB, 1920x1080, 20170923153431.jpg [View same] [iqdb] [saucenao] [google]
17671263

Was supposed to buy Sophie related goods. The atelier remix and the tote bag are sold out. At least I tried out the new Atelier and got a badge.

>> No.17671294
File: 2.42 MB, 1920x2160, A18 2017-03-11 23-27-36.jpg [View same] [iqdb] [saucenao] [google]
17671294

>>17668289
Dusk had a really cool animations with weapons heaving a weight. Animation in CH games looks like weapons are made of plastic and we approaching this level. This is clearly a result of splitting resources on 3 games.
>>17669025
More like you just don't care and will eat whatever shit neogust throw at you.
The game uses same render as Firis and BR. Atelier models looks like a shit with dynamic lighting. It's out of the question. They should either adjust models like they did in BR or forget about dynamic lighting altogether.
>>17669919
I used to say the same 3 years ago but now I agree with this anon.

>> No.17671300

>>17670074
Combat was a small part of the game and other than that the game was solid and better than anything Gust makes these years. AT 1-2 combat wasn't the strongest part of the games either when it comes to this.

>> No.17671316

>>17671300
AT2 had a pretty good combat system, 2's problems were in all the other areas of its game design.

>> No.17671318

>>17671294
I care and it looks fine. Animation quality looks same as always and there's nothing wrong with the interface. Firis looked noticeably worse in terms of environment and character models. The lighting in Sophie was better and this looks like its back up to that level.

>> No.17671320

>>17671316
The most idiotic thing I've ever heard.

>> No.17671327

Gust games are fun.

>> No.17671330

>>17671320
Anon, please. Constantly going back and forth to the same tiny handful of areas was not fun. Getting locked out of Jakuri's cosmosphere if you miss an easily missable event that isn't marked as missable by the game and then needing to grind up 80 IPDs wasn't fun. The whole IPD system in general is anti-fun.
AT2 had good combat but the gameplay really fell flat outside of it.

>> No.17671451

>>17671330
I don't recall having much difficulty with the IPDs. You got a lot of them playing naturally if you weren't bum rushing the story, and I recall it only took ~30 min to clean up the rest, and most of that time was waiting for my emulator to load.

I don't even remember getting locked out of Jakuri's cosmosphere being a thing.

>> No.17671456
File: 302 KB, 1280x720, DKZDA0sVwAAm0Rn.jpg large.jpg [View same] [iqdb] [saucenao] [google]
17671456

Anyone else play pso2 here?

>> No.17671461

>>17671456
I hate what Sega did to PSO. Even Atelier costumes aren't enough to get me to pick 2 up again.

>> No.17671468

>>17671461
Eh, I dont mind it, I like how it became a glorified ad space for other games for crossover events like this. I'm loving my yuru yuri uniform

>> No.17671485

>>17671456
Those characters look really weird. They look like these cosplayers with kigurumi masks.

>> No.17671488

>>17671468
It just bums me out because the original is one of my favorite games ever. Then Universe was no good and we finally get an Online 2 and they turn it into an interactive billboard.

>> No.17671495
File: 113 KB, 641x900, 1449852997234.jpg [View same] [iqdb] [saucenao] [google]
17671495

>>17671456

>> No.17671500

>>17671451
>I don't even remember getting locked out of Jakuri's cosmosphere being a thing.
She has one necessary talk topic for her 8th layer unlock that is missable, but unlike other missable talk topics which are marked as such, this one isn't. It's only available during a very small window between other events, and if you don't get that one, you have to get 80 IPDs as the only other level 8 talk topic you can get to unlock the layer. And no, that took a good few hours of hunting them all down; I'd been going after them throughout the game regularly and still only had around 35 by the time that happened.
The IPD system in general was horribly implemented; there are way too many of them for how few areas there are, so you keep entering and leaving to fight them in the same areas since there's nowhere else to put them. Not to mention how they all just have very slightly different skills.

>> No.17671509
File: 1.10 MB, 1280x720, pso20150725_005830_001.png [View same] [iqdb] [saucenao] [google]
17671509

>>17671485
PSO2 is only good for the robots.

>> No.17672338

>>17671330
>>17671500

The same tiny handful of areas is the point of the game. Otherwise, how do you justify the need to create a new land?

And missing out that topic is your own fault for not exploring Mikry Forest well enough, as the game hints the existence of a sidequest in it right before the point where it falls in the story dialogue.

And the IPD system was good as it was. You clearly didn't go about hunting them as regularly as you say, as it's not unusual to have about 50-60 by that point in the game.

>> No.17673094

>>17672338
>The same tiny handful of areas is the point of the game. Otherwise, how do you justify the need to create a new land?
Sure, but that doesn't stop it from being boring in terms of gameplay.
>as the game hints the existence of a sidequest in it right before the point where it falls in the story dialogue.
No, it doesn't. And that also doesn't excuse a missable topic not being marked as missable by the game, when the game specifically has a system in place to tell you about missable topics so you know to look for them. And even putting that aside, making the only other possible topic being 80 IPDs was stupid in itself.
>And the IPD system was good as it was. You clearly didn't go about hunting them as regularly as you say, as it's not unusual to have about 50-60 by that point in the game.
That's all going to depend on what you consider "regular". I wasn't going out of my way to find and beat every available IPD up to that point, no. I was simply fighting them as I came across them.

>> No.17673142

>>17672338
>the game hints the existence of a sidequest in it right before the point where it falls in the story dialogue.
Ah, that explains why I didn't even know there was a missable.

>> No.17673338

>>17673094
>Sure, but that doesn't stop it from being boring in terms of gameplay.

As if AT1 wasn't guilty of that same thing with the first tower being horribly samey when it came to climbing it up and down.

>No, it doesn't. And that also doesn't excuse a missable topic not being marked as missable by the game, when the game specifically has a system in place to tell you about missable topics so you know to look for them. And even putting that aside, making the only other possible topic being 80 IPDs was stupid in itself.

Yes, it does. The mayor of Mint Block specifically tells the Maidens about wanting to take the Guardian of Mikry Forest with them before the area is forced to fall with Viena's singing, and with that you have already a hint of where to start searching. It's not the game's fault if you were stupid enough to mash through it, or if you were lazy enough to not bother checking the forest, especially after the slab that Jakuri destroys could be examined at any point before the game and get a remark from Croix about it being suspicious.

And there were also alternate topics about the Miros costume and some of Skycat's synthesis items. Again, it's your own fault if you failed to get them or if you took the hard way of going through level 7-P instead of level 7-C first.

>That's all going to depend on what you consider "regular". I wasn't going out of my way to find and beat every available IPD up to that point, no. I was simply fighting them as I came across them.

And that's why your IPD numbers were so pitiful for such an advaced point in the game.

>> No.17673386

>>17673338
>As if AT1 wasn't guilty of that same thing with the first tower being horribly samey when it came to climbing it up and down.
It wasn't, because even with the samey tower rooms there were still more areas to visit. And the whole tower being connected through rooms to other locations was also great, whereas in 2 everything is split by the world map instead. For having a bigger world, 1's felt much more naturally connected.
>The mayor of Mint Block specifically tells the Maidens about wanting to take the Guardian of Mikry Forest with them before the area is forced to fall with Viena's singing
I don't recall such a scene at all. And again, missable topic not marked as missable.
>And there were also alternate topics about the Miros costume and some of Skycat's synthesis items. Again, it's your own fault if you failed to get them or if you took the hard way of going through level 7-P instead of level 7-C first.
As if you would have any way to know not to go for 7-P first unless you were following a guide.
>And that's why your IPD numbers were so pitiful for such an advaced point in the game.
So what? There was no reason to even bother with them aside from that unfortunately necessary talk topic.

>> No.17673414

>>17673386
>missable topic not marked as missable
Why do you keep saying this? Gust games have a ton of missable content that is unmarked. If you want to play games that clearly marks every pixel of missable content then Gust games might just not be right for you.

>> No.17673437

>>17673414
The game specifically has a function for warning you when topics are available and can be missed if you keep progressing with the story, and then marks them as missed if you didn't get them in time. That topic is as far as I'm aware the only single one in AT2 that doesn't function properly as a missable topic. What's hard to understand about this?

>> No.17673592

Is it just me or are voice lines in Firis pretty inconsistent in volume levels?

>> No.17673939

>>17673386
It wasn't, because even with the samey tower rooms there were still more areas to visit. And the whole tower being connected through rooms to other locations was also great, whereas in 2 everything is split by the world map instead. For having a bigger world, 1's felt much more naturally connected.

It was, because all the rooms inside the tower were divided into metallic ones and the black ones with the red lining. How does that keep it from feeling samey? And only someone insane would even think of travelling through it to reach the other areas. Also, not everything was connected, as places like Karulu, Nemo, Skuwat or the Dragon's Nest were only reachable through the world map.

>I don't recall such a scene at all. And again, missable topic not marked as missable.

Here is the scene: https://youtu.be/ceMfJJJnBkY?t=3h5m39s
And you're completely wrong about how the status talk topics table works: how do you expect the topic to be marked as missable if it isn't one you're supposed to pick up from the map? The status talk topic markers for soon-to-expire talk topics only serves as a reminder for topics you picked up while walking or those that are available for viewing from having seen the prerequisite events for it, not for ones which trigger events you didn't even see.

>As if you would have any way to know not to go for 7-P first unless you were following a guide

As if getting egged by Miros about Jakuri's past wouldn't be incentive enough to do it.

>So what? There was no reason to even bother with them aside from that unfortunately necessary talk topic.

Replekia. The Guard+ and Instant Kill girl powers. But just keep making excuses for being such a lousy player.

>> No.17674619

>>17673939
Fuck, now I feel like replaying AT1 and 2 again

>> No.17674635

>>17673939
>It was, because all the rooms inside the tower were divided into metallic ones and the black ones with the red lining. How does that keep it from feeling samey?
Because the world is bigger. I already said that bit.
>And only someone insane would even think of travelling through it to reach the other areas.
You have to at a few points in the story.
>Also, not everything was connected, as places like Karulu, Nemo, Skuwat or the Dragon's Nest were only reachable through the world map.
I didn't say the whole world map was connected.
>https://www.youtube.com/watch?v=ceMfJJJnBkY#t=3h5m39s
Alright, fair enough. I missed that. But I don't think it excuses needing to get 80 IPDs to make up for it.
>how do you expect the topic to be marked as missable if it isn't one you're supposed to pick up from the map?
By the game knowing what event makes it available and what even it stops being available? This isn't exactly complicated.
>As if getting egged by Miros about Jakuri's past wouldn't be incentive enough to do it.
It obviously wasn't, or we wouldn't be having this discussion.
>Replekia. The Guard+ and Instant Kill girl powers. But just keep making excuses for being such a lousy player.
Skills that are totally needless since Replekia is insanely strong from the moment you get it and the game isn't particularly hard? Like I said, no reason to bother with them.

>> No.17674693

https://www.youtube.com/watch?v=4-oWi2hPz5Y

Atelier stuff is starting.

>> No.17674694

>>17674635
>Because the world is bigger. I already said that bit.
The world in AT2 is small, that's kind of the point. They don't have a tower like Sol Ciel does.

I still don't know why you are complaining about missables not being marked. None of the EXA_PICO games nor Atelier games that I know of have marked missables.

The talk topic expiration in AT1/2 is when you already unlocked a talk topic, the game tells you when you can't view it any more due to plot reasons. It never told you if you were going to miss a trigger for a talk topic.

Again, if you want your missables clearly marked, then these games aren't for you. Hell, AnS has a missable talk topic right at the beginning of the game with zero warning.

>> No.17674719

>>17674694
>The world in AT2 is small, that's kind of the point. They don't have a tower like Sol Ciel does.
But that makes it boring to keep going to the same few areas over and over again, which I already said.
>I still don't know why you are complaining about missables not being marked.
Because the game specifically has a function for telling you about missable talk topics which doesn't list a missable topic as missable, which I already said.
>The talk topic expiration in AT1/2 is when you already unlocked a talk topic, the game tells you when you can't view it any more due to plot reasons. It never told you if you were going to miss a trigger for a talk topic.
Well it could certainly afford to work better, couldn't it?
>Again, if you want your missables clearly marked, then these games aren't for you. Hell, AnS has a missable talk topic right at the beginning of the game with zero warning.
Missables aren't the problem, the problem is specifically AT2 having one particular missable talk topic that forces you to spend hours working on an incredibly tedious sidequest if you miss it and didn't make the "right" choice on the previous layer. Obviously if I was anal about missables I wouldn't be playing Gust's games at all; I'm simply pointing out that this one instance is a pretty notable departure in lenience compared to the rest of the game and series.

>> No.17674725

>>17674719
No, it lists expiring, unlocked talk topics, not missable, locked talk topics

>> No.17674731

>>17674725
Well it could certainly afford to work better, couldn't it?

>>17674693
Totori was shown more times than anyone else in that reel. She's someone's favourite.

>> No.17674737
File: 215 KB, 847x543, atelier brand.png [View same] [iqdb] [saucenao] [google]
17674737

>> No.17674761
File: 203 KB, 1381x681, fired.jpg [View same] [iqdb] [saucenao] [google]
17674761

Nice job, graphic designer-san.

>> No.17674764

>>17674761
Not so smug now, eh, Sophie?

>> No.17674771

>>17674761
Atelier Plachta.

>> No.17674780

Finding out that Yuugen is a guy and NOCO as a girl makes Lydie and Suelle's designs suddenly make a lot more sense.

>> No.17674786
File: 54 KB, 695x297, fixed but broken.jpg [View same] [iqdb] [saucenao] [google]
17674786

>>17674771
Now it's Sophie & Sophie.

>> No.17674802

>>17674786
They have to be doing this on purpose.

>> No.17674809

>>17674786
Double the smug

>> No.17674816
File: 69 KB, 645x705, yuugen and noco.jpg [View same] [iqdb] [saucenao] [google]
17674816

Yuugen looks like a nerd, I bet Mel could beat him up.

>> No.17674818

>>17674816
Mel is real life Sterk so yeah.

>> No.17674860

Chronos Materia never, Atelier is going down mobage hell

RIP Gust

>> No.17674861

I guess they're not going to show anything new here.

>> No.17674863

>>17674860
Chronos Materia was already official cancelled a while ago.

>> No.17674864

>>17674860
This is not Gust's first mobage.

>> No.17674867

>>17674861
There's another part after this one. I didn't expect much but I'd really like a a release date at least.

>> No.17674872
File: 216 KB, 1357x761, peppermint.jpg [View same] [iqdb] [saucenao] [google]
17674872

Peppermint is cute! Cute!

Atelier Online looks alright, guess it depends on what money-sucking systems it goes for. Probably won't come west though.

>> No.17674879

What's this Rorona promotion about?

>> No.17674884

>>17674872
10 JPY for an Uni, 100 JPY for a stamina recharge, or something like that?

2000 JPY for a costume gacha ticket

>> No.17674909

Oh, we're getting Trinary info.

Too bad I stopped playing.

>> No.17674922

Yeah, they're just going to talk and not tell us anything new as usual. They just keep showing the same stuff.

>> No.17674926

>>17674922
They showed us a little bit of new information on Online, but that's it.

>> No.17674929

>>17674926
Guess we're waiting for the next famitsu or dengeki scans.

>> No.17674934

>>17674719
>But that makes it boring to keep going to the same few areas over and over again, which I already said.

Complaining about it is idiotic and missing entirely the point the game is trying to make.

>Well it could certainly afford to work better, couldn't it?

That's how it has worked in all of the four games in that universe that are more RPG than VN. Suck it up.

>Missables aren't the problem, the problem is specifically AT2 having one particular missable talk topic that forces you to spend hours working on an incredibly tedious sidequest if you miss it and didn't make the "right" choice on the previous layer. Obviously if I was anal about missables I wouldn't be playing Gust's games at all; I'm simply pointing out that this one instance is a pretty notable departure in lenience compared to the rest of the game and series.

You're being anal about playing through a Cosmosphere in a way that's unadvised for first-timers and missing a minor sidequest that the game hints to. It's your own fault if you didn't pay attention and take the hint seriously, much like those idiots who complain about getting locked in the AT3 bad ending route for not paying attention to Katene's warnings.

Plus, it would defeat the point of Jakuri being who she is if she was as easy as the other heroines to complete her Cosmosphere.

>> No.17674945

>>17674731
She's my favorite too.
Rearranged tracks from Totori also appeared in Musou All Stars alongside the Sophie tracks. No others.

>> No.17674948
File: 96 KB, 243x243, 1407114637286.png [View same] [iqdb] [saucenao] [google]
17674948

>>17674945
She's everyone's favourite.
>Rearranged tracks from Totori also appeared in Musou All Stars alongside the Sophie tracks. No others.
Neat, I'll have to look those up.

>> No.17674961

What's the point of showing literally the exact same stuff two times in a row?

>> No.17674992

>Make Tsuchiya sit through 1 hour of Atelier
>Make him give an 8 min intro of Trinary
This man doesn't deserve this.

>> No.17674995
File: 2.78 MB, 3920x2204, DSC_0124.jpg [View same] [iqdb] [saucenao] [google]
17674995

The KT merch booth at TGS is completely disappointing. The only thing that sold out was the Atelier special remix Cd and one other thing.

>> No.17675006
File: 778 KB, 2000x1391, TotoMimi.jpg [View same] [iqdb] [saucenao] [google]
17675006

>>17674945
She's too cute. I think she was shown like twice in the montage like everybody else though.

>> No.17675007

>>17674995
The only thing I'd want is the wall scroll but it's still disappointing that they won't give me one with just Sophie and Plachta on it.

>> No.17675036

>>17674945
Yet another reason All Stars was a disappointment.

>> No.17675087

>>17675036
The arrangements suck anyway, just shitty electric guitar versions.

>> No.17675089

>>17674995
>The only thing that sold out was the Atelier special remix Cd and one other thing.
You're going to upload it for us, right?

>> No.17675258

>>17675089
Maybe. I actually have two CDs I have yet to rip, because my optical drive is broken and I don't feel like buying another one yet.

>> No.17675451

https://www.youtube.com/watch?v=gD4tRbgoF8Y

>> No.17676128

I decided to check back on Trinary after the TGS event.

Still no Kagura channel?

>> No.17676241
File: 122 KB, 749x771, dangerous homo.jpg [View same] [iqdb] [saucenao] [google]
17676241

I just started playing Firis. Liane is not what I expected based on her artwork, in character or voice, but in a good way.

>> No.17677270

>>17674934
Not him, but I too picked the other route from the start.
Saying I was wrong in my choice just because it was a hint, or something, really doesn't make sense. The hints weren't even that prominent, and if they're giving choice, then it's normal for me to choose. You can't people idiots for picking whichever route they liked first, and not thinking "well, where did they want me to go to?"
Also, I think his worry is more that IPD grinding is obnoxious than the fact that Cosmosphere is harder than others. I beat up all of them purely for autism, and yes, they become really obnoxious at some point through sheer numbers and repetitiveness.
Though the whole idea that she needs more talk topics than other heroines was kinda cool, I would say. It's just that the design of where talk topics are puts on the forefront the downsides of IPD mechanic. If you just needed to beat an extra hard minigame to have talk topic, it would make more sense.

>> No.17678729

>>17674694
>>17674934
God you're such a stereotypical fanboy. I bet you found some kind of message in shitty combat and backtracking through Clustania District in AT3 too,

>> No.17678755

>>17678729
You know you're out of arguments when you resort to meaningless comparisons and call others fanboys.

>> No.17678829

>>17678755
As the guy who you were arguing with most of the time, that wasn't me. I stopped replying because I didn't want to go into the symbolic tying of gameplay and story not necessarily making for good gameplay. And I also have to grind the fuck out of this Starlight Stage event before it ends.

>> No.17678913

>>17674929
Dengeki and Famitsu issues release on the 28th so we should be getting scans soon.

>> No.17679031

>>17678729
Understanding the plot reasons for why the world is small and being capable of basic reading and human compassion makes me a stereotypical fanboy?

I mean, sure, the average person is capable of doing those things so in that sense, yes, those things make me a stereotypical fanboy insofar as those things make me a normal human being.

>> No.17679088
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>>17679031

>> No.17680323
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17680323

>>17680319
>>17680319
>>17680319
>>17680319
New thread

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