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17540039 No.17540039 [Reply] [Original] [archived.moe]

Visual Novel translation status

>Aiyoku No Eustia - 20.45% Translated, 13.45% edited
Amagami - 1st day patch Released for PS2/PSP, "2181/2308 original edition scenario scripts translated (94.5%)"
Clover Day's - 100% translated, editing + TLC still to go
Daitoshokan - 100% translated and edited, images, engine work and QC remain
Gakuen Heaven 2 - Demo released
Heart no Kuni no Alice - 91% translated, 4rd partial patch released
Junketsu Megami-Sama - partial patch released
>Kanojo to Ore to Koibito to - 8% (2443/28887) lines translated
>Koiken Otome Revive - 9% (2324/27095) lines translated
Lovely x Cation - Being restarted from 12,000/26,959 lines translated, Sera route - 1,200/4,565 lines translated
>Lover Able - 86.48% translated
Maji Koi A-3 - Starting up
Majo Koi Nikki - 92% (37080/40208) lines translated, prologue patch released
Mahou Tsukai no Yoru - 3 semi-active projects, one project released ch 1-7
Monster girl quest paradox - Part 1 patch released
>Nursery Rhyme - 100% translated
Oreimo Tsuzuku - All scripts through TLC+Editing, 207/268 scripts finalized
>Pure Pure - 25,75% translated
Sansha Mendan - 100% translated, editing and some technical work remain
>Sayonara wo Oshiete - 108553/257436 (42.2%) characters translated
Shin Koihime Musou - Partial patch with first chapter of Shoku's route
Sukimazakura to Uso no Machi - 13,183 / 30,513 Lines (43.2%) translated, 1 route translated, partial patch released
>Tsui Yuri - 50% (2927/5872) QC
Tsujidou-san no Jun'ai Road - 39.67% translated, common route patch released
>Tsuriotsu - 3905/31643 (12.3%) lines translated, 2618/31643 (8.3%) lines edited
Ushinawareta Mirai o Motomete - 34% (11889/35476) lines translated
>Venus Blood Chimera - 58,9% (21731 / 36862 Lines) translated, partial patch released
>Witch's Garden - 30% (15985/53677) lines translated
Yosuga no Sora - Translation status is Common route 100%, Sora route 100%, Nao 100%, Kazuha 100%, Akira 89.88%, Motoka 39.91%, Common and Kazuha fully edited

Official work

Bocchi Musume x Produce Keikaku - September 8th release
Kuroinu - Chapter 1 Released, Chapter 2 finished Beta
Higurashi Hou - chapter 5 released. chapters 6-8 through TLC+Editing
Umineko - Released chapters 1-4
Bokuten - Port in progress
SukiSuki - In Beta
Imouto Paradise 2 - 100% translated and edited, in scripting
Fata morgana fan disc - 77% translated, 44% edited
Sorcery Jokers - 100% translated and edited
Maggot Baits - 49% translated
Hapymaher - 90% translated, 81% edited
Hadaka Shitsuji - In testing
Hadaka Shitsuji fandisc - Picked up
Shiei no Sona-Nyl - Translation started
Hashihime - 96% translated, 19% edited
Trinoline - 32% translated, 3% edited, 2017 release
Kyonyuu Fantasy Gaiden - 100% translated, 62% edited
Evenicle - 100% translated, 63% edited
Magical Marriage Lunatics - 85% translated, 82% edited
Damekoi - 100% translated and edited, in scripting
Space Live - Through testing, applying fixes
Koropokkur - In development
Sonohana Maidens of Michael - 100% translated and edited
Supipara ch 2 - 100% translated
Ritaania no Seirei Tsukai - 100% translated and edited
Room No.9 - Picked up
Sengoku Rance - 3% translated
Rance Quest - 4% translated
Overdrive's Final title - English release planned

Eiyuu*Senki - In preorder, Summer release
Princess X - Fall release, in Beta
Princess X fandisc - Picked up
Flowers - Volume 2 Winter release, 60% translated
Katahane - Fully translated, in editing + QC, Early 2018 release
Majikoi - 2018 release
>Trample on Schatten- Translation 100%, in editing, porting complete
Django - Waiting on translation.
Sweet Home - 100% translated, debugging script
Sumaga- Fully translated, 70% edited
Machine Child - Announced

>> No.17540040

>SakuSaku - August 31th release
Nenokami - Part 2 August 31st release
Ley-Line: The Borderline of Dusk - In QA, fixing Engine issues Summer release
Ley-Line: Daybreak of Remnants Shadow - 75% translated
Ley-Line: Flowers Falling in the Morning Mist - Picked up, Kickstarter finished, Winter 2018 release
Riajuu Plus - Release "within a couple months"
Grisaia no Rakuen - Roughly 1/3rd of the new work on the R18 version is finished
Hoshizora no Memoria - 100% translated, Kickstarter finished, Fall 2017 release
Hoshizora no Memoria Eternal Heart - Kickstarter finished
KaraKara 2 - 100% translated, late 2017 release
Miko no Kanata - 2017 release
Nanairo Reincarnation - Early 2018 release
Baldr Sky - Combined release of Dive 1 + Dive 2 in mid 2018
The Bell Chimes For Gold - 62% translated
Memory's Dogma - Code:01 Released, 02 onwards upcoming
2236 A.D. - 100% translated, Engine/QA work ongoing
Maitetsu - In QA, Denpa version announced
Kokonoe Kokoro - 100% translated, engine work
Creature to Koi Shiyo - 100% translated, engine work
Tenshin Ranman - 99.01% translated, Denpa version announced
Koikuma - 74.19% translated, 2017 release
Fault - Silence the Pedant - Demo released, Q4 release
Fault Milestone 2 - Side Above released, GE still to come
Fatal Twelve - voiced demo released
Her and Her and My 7 Days - 70% translated
Girls in Glasses - Picked up
CyberRebeat - Picked up
G-senjou no Maou - Denpa version announced
Re;Lord ~Herford no Majo to Nuigurumi~ - 100% translated
Nekopara Vol 4 - Announced
Rewrite+ - Picked up
NarKarma EngineA - Announced
Dracu-Riot - Picked up
Senren * Banka - Picked up
Ninja Girl - Announced
Island Diary - Announced

>Subahibi - August 30th release, Kickstarter Ongoing
Sharin no Kuni - December release
Island - 100% translated, 40-50% edited, 2018 release
Momoiro Closet - 2018 release
2 upcoming secret announcements

Visual Arts
Little Busters - Late August release
Angel Beats - 50% translated

>Muv Luv Alternative - Beta out for backers, September 18th release, R18 patch to follow
Muv-Luv Photonflowers - Translation started
Muv-Luv Photonmelodies - To follow Photonflowers
Schwarzesmarken - Through Greenlight
Kiminozo - Picked up

Bad Apple Wars - 9/29 release
Code: Realize fandisc - 2018 release
7'scarlet - 2018 release
Kokuchou no Psychedelica - 2018 release
Haitaka no Psychedelica - 2018 release

SeaBed - December 26th release
Seven Days - Late 2017 release
Chuusotsu! 1st graduation - Kickstarter finished, demo released, late 2017 release

>Ken ga Hana ni Shizumu Toki - Released
Tayutama 2 - Summer release
Utawarerumono: Futari no Hakuoro - Sept 5th release
Danganronpa V3 - 9/26 release
Chaos;Child - September release
>Dies irae - Released, uncut patch late September
Magical Charming - Fall release planned
Song of Memories - Fall release planned
>Hemoimo - Roughly 50% translated, late 2017 release
428: Shibuya Scramble - 2018 release
Sakura Sakura - Kickstarter started
Love Sweets - Picked up
Noratoto - Picked up
Himawari to Koi no Kioku - On Steam Greenlight
Harumade, Kururu - Seems to have an English release planned
Moenovel is working on another new title related to astronomy
Monmusu - Announced
Taisho Alice - Volume 1 released
Lucky Dog - Possible iOS released based on the ongoing text only fanTL
>Stuff like this has been either added or updated since the last thread

>> No.17540042

I think this girl is cute~

>> No.17540223

>Little Busters - Late August release

The August of 2018?

>> No.17540238

What manner of diseased mind can come up with this kind of garbage?

>> No.17540258

sayooshi never

>> No.17540334
File: 234 KB, 636x1317, lazy furfag.png [View same] [iqdb] [saucenao] [google] [report]


>> No.17540428

With the trend of more and more JP devs partnering with EN companies to bring stuff to the west, I do honestly wonder

Is it still too hopeful to think that maybe Eushully stuff might get to the West?

Sorry, I thought this was one of the better places to ask such a question

>> No.17540431

What, no? It's possible. It is considered a miracle that AliceSoft wants to deal with the west suddenly, so I guess it's entirely within the realm of possibility that Eushully gets picked up by someone in the future. Perhaps if the AliceSoft gameplay titles sell well, well enough to cause a buzz.

>> No.17540552

They're selling absurdly well, Rance VI anyway. The gameplay stuff has much more potential to sell in the west than traditional vns too since shit like JRPGs might as well be what is considered gameplay VNs.

>> No.17540864

Yeah, most of Compile Heart's repertoire, of which at least Neptunia is extremely popular here, might be considered gameplay VNs.

>> No.17541275

I'm not sure if they'd sell nearly as well as Rance, since Rance is practically a meme and is super famous in the west. Gameplay titles have a history of selling well for MG though, so it's very likely they'd still do well.

>> No.17541411
File: 45 KB, 171x732, 8262017.jpg [View same] [iqdb] [saucenao] [google] [report]

Key used to be really adamant about going to the West, so it's possible that Eushully will come around even if they were full "baka pirate gaijin" when Aroduc tried to contact them a few years ago. I wouldn't bet on it, but it's a possibility nonetheless.

Rance VI sales are crazy. Haruka sold enough to be the top seller of 2016, but it didn't do nearly this well. It's probably why Alicesoft okay'd Evenicle, Sengoku Rance, and Rance Quest all at once.

I think Eushully games will at least sell as well as Haruka. That's extremely well by MG standards, though whether or not that will be enough for Eushully is anyone's guess. It helps that from what I've seen, there are a significant amount of people that prefer Eushully over Alicesoft in the West.

>> No.17541461
File: 63 KB, 1280x720, 1467925418108.jpg [View same] [iqdb] [saucenao] [google] [report]

>Mahou Tsukai no Yoru - 3 semi-active projects, one project released ch 1-7

it's been over a year now.

>> No.17541503

I always wonder just what is the profit margin for companies like MG and Alicesoft and other such companies

They arent big anyway, so I was thinking if its really rather low

>> No.17541516

It's a work of passion after all.

>> No.17541520

I have the faint idea that MG actually puts more effort into their translation than bigshot companies like ATLUS or BANDAI NAMCO.

>> No.17541547

I think it depends on the project and on the translator. Generic moege or nukige #9597459 aren't likely going to have a ton of extra effort put into them. It's when the translator is a fan of what they're translating that they tend to put extra effort in.

>> No.17541578

Of course, but it's not hard to be better than those guys. I've read most of MG's catalogue, and played plenty of games which were brought to the west by Atlus/NISA/etc. Not counting title localization, I'd say it's like this (1-5, 1 being the best)
Bigshots = localization - 5; translation - 4
MG = localization - 2 (exceptions exist), translation - 3
I include editing, TLC, and QC under translation.

>> No.17541706

Atlus probably not. Bamco mostly likely, really depends on the game.
Atlus games tend to get a lot of flack, but there's certainly a lot of though put into both the editing and the TL. But there's not consistency between projects, just like how some MG releases are terrible with poor editing jobs and mistranslations while others are nearly perfect on release. It completely depends on the particular staff for a title, and the title itself. As another anon said, the localization in most big companies is usually leagues better than a VN release as well, whether you love it or hate it.

>> No.17541736

Subahibi just reached $100k with about 12 hours to go. It would take a considerable but possible late surge to get to the $120k stretch goal during the Kickstarter, however Frontwing has already indicated that Backerkit funds will count as well and that they'll be open through the end of September, so it should be reached during the backerkit stage. The $180k stretch goal appears it will likely be out of reach.

Sakura Sakura is up to $10.5k and should reach halfway during the week. It should be able to reach its goal with the help of a late push, though it isn't likely to eclipse that goal by all that much.

Memory's Dogma got a mostly unnoticed Kickstarter update last week noting that the sales of the first title were below expectations, and it may end with Code 02 instead of proceeding beyond that as had been planned. Before Sekai's bundle, it was at roughly 3.5k on Steamspy (which would have included a couple thousand keys distributed through the Kickstarter). It's now up to around 75k owners thanks to the bundle, although it remains to be seen how much the bundle sales contributes to the sales of the sequel (something also true for KaraKara and to a lesser degree Fault).

>> No.17541738

No, I said the localization is terrible. Localization being character name changes, honorifics, onigiri->jelly doughnuts, and other.

>> No.17541808

That's pretty unexpected. Were they hoping for Nekopara money?

>> No.17541856

It was Monocroma (Littlewitch) that Aroduc talked to and said they wouldn't release games in English and that anybody who wants to play their games should move to Japan, not Eushully.

>> No.17541966


That is the Kickstarter update in question for Memory's Dogma, but the main thing seems to be that they made the title into an ambitious project and budgeted it for higher sales expectations that were commonplace on Steam during its development. Before the bundle, there had look to been roughly 2k keys distributed on Kickstarter, along with a rough estimate of another 1.5k sales on Steam. I doubt they expected or needed Nekopara like numbers, a better comparison would probably be the successes of titles like Fault (which had roughly 25k pre-bundle) or WEE that found great success on Steam, and even a title like KaraKara found quite a bit more success on Steam being roughly 11k before the bundle. It also seems like it didn't have much of a presence in the Japanese market as a title largely developed for Steam, as opposed to many localizations which profit in the Japanese market and then make some extra revenue from the West.

>> No.17542069

>and to a lesser degree Fault
The Fault games sold well before bundling, so probably to no degree.

>> No.17542499

This. I remember Kyonyuu Fantasy having issues not related to the title. I think that they already ironed out those issues though.

JAST USA's releases tend to be a bit better overall. It doesn't make up for how much time they take, but I'd rather have them than Sekai.

Sekai Project is probably about as bad as Atlus USA, other than the fact that the people Sekai has in charge seem to hate their consumer's guts. As far as big shots go, Atlus USA isn't that bad, but Xseed is substantially better (if only because of Tom). Idea Factory international is probably better than Atlus USA tlwise, but not so much when it comes to technical issues. NISA is NISA. It goes without saying that they should be burned on the stake.

>> No.17542515

>I think that they already ironed out those issues though
If you mean in Kyonyuu Fantasy, I wouldn't know. I read it before any patches were released. If you mean in general, I disagree.

>> No.17542538

You should change your grading scale. Lower numbers should equal lower quality.

>> No.17542608

Lower numbers equal higher grade in glorious germanic lands.

>> No.17542793

It depends. My American Elementary School used 1 as being best.

>> No.17542818

18+ Tayutama 2 when

>> No.17542884

>Tayutama 2
Translation when? Iirc they promised summer release?

>> No.17542909

Shouldn't everyone that wanted Rance have bought it by now? How the hell is it still in the weekly ranking?

>> No.17542917

How is Marina's Cuckold Report still in the weekly ratings? Rapists and Cuckolds never get enough, they buy multiple copies each.

>> No.17542940

Huh, is it? I get the feeling word spreads anyway and more and more people decide to buy it

This is basically good news is it not?

>> No.17542945

Maybe. Rankings mean very little if you don't know the exact amount of sold copies. Could be as little as 10, could be 50.

>> No.17542952

Games that sell better upfront usually have longer tails too.

>> No.17543181

Huniepop is there too, and that honestly makes less sense since there is a Steam version anyways.

It's still there because Rance VI is probably the best gameplay title the MG store has. All of the other gameplay titles MG has are indie in comparison.

Based on the data of the order numbers, there are approximately 2k sales per month. What percentage the top 5 take from that 2k is anyone's guess though.

>> No.17543190

Fault should be 65k pre-bundle, it was the sequel that was 25k before the bundle.

Obviously Fault was successful long before the bundle, but the bundle is still responsible to the majority of even Fault Milestone One owners on Steam, and it will still be a useful metric to see how much of a boost the bundle boosts future releases. Though obviously KaraKara and Memory's Dogma will be much bigger tests because of the significantly larger percent of owners getting it through the bundle.

>> No.17543247

It would be funny if MG was forced to expand the top 5 into the top 10 because Alicesoft games kept dominating. I don't think Rance VI will consistently be in the top 5 once Sengoku and Quest start being sold, but Huniepop has lasted this long.

>> No.17543329

SukiSuki literally never ever

>> No.17543346

>all those SP's Steam cash grabs
Who fucking cares?

>> No.17543491

Who the hell are you quoting?

>> No.17543532


>> No.17543571

Eat shit, Dovac.

You too, Doddler.

You're everything that's wrong with the industry.

>> No.17543575

Doddler tries his best. But all that lolige he imports into Canada every day isn't free, he needs to make money somehow.

>> No.17543627

Did they really need to come up with such a contrived reason for the MC to stick stuff up her butt?

>> No.17543643

Plot is important.

>> No.17543759

The title is catchy so they just went with it.

>> No.17544164

In the Kickstarter comments Frontwing stated that a standalone digital version of Subahibi (with no patch needed) will be released, probably around the end of the year.

>> No.17544174
File: 331 KB, 1880x1840, corporatestalking.png [View same] [iqdb] [saucenao] [google] [report]

Top 5 Ranking: https://pastebin.com/qU3TQaEg
Popularity Sort: https://pastebin.com/5Y8itT2p
Full Data Point List: https://pastebin.com/WimUpUP2

As always, this tracker is powered by anonymous like you, so post order numbers if you've got em'.

>> No.17544233

I hope they sell it on MG. I don't want to deal with Steam.

>> No.17544304

They mentioned in an update that the Steam patch will be downloaded from JAST's site so I'm guessing they'll sell the standalone version too

>> No.17544558

Subahibi live countdown stream just started on their kickstarter page

>> No.17544660

>"My little sis got hemorrhoids so, I stuck a suppository up her ass."

I suddenly feel that I've wasted my life.

>> No.17544745

Most useless post on this thread, worse than insem's tweets.

>> No.17544838

>1,260 backers pledged $105,928 to help bring this project to life.

For the final total on Subahibi. It was exceptionally front loaded, perhaps because those who knew of the title already backed on day one, while those who didn't would have been hard to appeal to down the road, leading to an exceptional first 24 hours. Additionally, its potential later in the campaign was limited by the lack of something like a Vita release (obviously impossible for this title) to help with a strong finish.

To show how front loaded it was, it got roughly $70k within its first 24 hours, then just another $36k from the remaining 24 days, for a final total just over 50% higher than the day one total. To compare again to other recent Kickstarters, it is the lowest ratio from day 1 to the end by a fair bit as far as recent VN Kickstarters go (though many of those received a considerable boost from Vita boosts).

Day 1 total, vs final total
Libra - $32k, final total $183k (5.7 times day 1 total)
Root Double - $26k, final total $152k (5.8 times day 1 total)
Chrono Clock - $36k, final total $87k (2.4 times day 1 total)
Re:Sharin - $56k, final total $188k (3.6 times day 1 total)
Dies Irae - $63k, final total $224k (3.6 times day 1 total)
Ley Line - $72k, final total $135k (1.9 times day 1 total)
Phantom Trigger - $48k, final total $183k (3.8 times day 1 total)
Fatal Twelve - $19k, final total $50k (2.6 times day 1 total)
Chuusotsu - $5k, final total $24k (4.8 times day 1 total)
Hoshizora No Memoria - $29k, final total $88k (3.0 times day 1 total)
Subahibi - $70k, final total $106k (1.5 times day 1 total)

In sheer number of backers, it managed a grand total of 1,260 backers. That is very much in line with the other recent, full length, no Vita (or Grisaia box) VN Kickstarters, Chrono Clock managed 1,207 backers, Ley Line got 1,498 backers, and Hoshimemo managed 1,363 backers. It did happen to average a somewhat higher amount per backer (aside from the Ley Line trilogy) than those, but otherwise it did very much on par with other recent VN Kickstarters despite a much more significant reputation within the community. That said, with the Kickstarter finished, it remains to be seen though how the title performs going forward once it is on Steam.

>> No.17545305

>>Trample on Schatten- Translation 100%, in editing, porting complete
Oh boy! Is it actually happening?

>> No.17545328

Only 3 more years of QA.

>> No.17545413


Doddler simulator when

>> No.17546121

He can do better than some ugly uguu loli.

>> No.17546673

30 hours, 35 dollars, sounds like a triple A product. I'm not sure any localization company can afford the license for these legendary titles.

>> No.17547366

>No anal

>> No.17547599

>being gay

>> No.17548344

It looks like MG is getting some practice with promoting kickstarters. Hopefully this means Overdrive's title will do well when it launches.


>> No.17549368

I might break my nofap streak of 218 days while reading subahibi.

>> No.17549374

Subahibi isn't really fappable for the most part.

>> No.17549379

Whew, I'll try make it through those h-scenes then.

What about that new ammolite game MG released?

>> No.17549622

If they wanted to do a kickstarter they should've went with Sekai Project. MG doesn't have the know how or PR for this to succeed.

Overdrive's title doesn't feel like it'll make it either. Many people were upset about the idea of 2 crowdfunding campaigns for a single project idea.

>> No.17549642

What are the changes VisualArts releases official translations of Kanon and Air once they've gone through the rest of their catalog? Little Busters, Rewrite, and Angel Beats are all getting released. After that, the only things left are the aforementioned and Kud Wafter, which I don't think will ever get translated.

>> No.17550651

The art, resolution and engine hasn't aged that well and is unlikely to go over as well if put on steam, so is only likely to happen if they get some kind of remaster or use the original higher resolution art if they still have it saved.

>> No.17555039

That particular OELVN probably isn't doing well because it is so niche, but it's probably true that any newcomers this late in the game are probably doomed because of how Sakura Sakura is doing even with a low goal.

Frontwing and Sekai can rely on crowdfunding because they managed to establish a base of crowdfunders. This might also be true for Degica and Mikandi, but they haven't had a second project yet. Fruitbat only made 24k in their last KS, but if they keep goals low, then they might be able to rely on it to some extent.

When Mangagamer does try to crowdfund Koropokkur, I'd imagine they'll end up like Fruitbat Factory. They do have two major advantages though: being a more established VN company and Itaru art. I don't think they'll reach Frontwing and Sekai levels of 6 figs, but 40k seems plausible enough.

>> No.17555408

Little Busters delayed until autumn.

Announcement comes via VisualArtsUSA's facebook page.

>> No.17555415

Subahibi patch is now available for download from JAST.

>> No.17555427

Did the Jast download work for you? I just got an error page. I was able to download it fine through Backerkit, though.

>> No.17555433

Time to upload it then.

>> No.17555493

The patch is free. The game isn't even out yet, so it's currently useless.

>> No.17555950

What exactly is even in the patch by the way?
It seems too big to just unlock the rest of the game as it was for Dies Irae, maybe Steam downloads the whole game but aside from DtRH the rest would be left untranslated.

>> No.17556153

>Itaru art
Pick one

>> No.17556296

OP is a dumb faggot, there is only one active project. It's the one from Beast's Lair even though the translator is slow as fuck.

>> No.17556638

The Steam release is only Down the Rabbit Hole chapter. The entire rest of the game is in the patch, which means the Steam version didn't just lock the other chapters, but they were actually cut out to be the DLC.

>> No.17556668

The patch is only 139mb, though.

>> No.17556821

Maybe they're just bad at programming.

>> No.17556837

Yes. It's a fucking nukige, it's all contrived.

>> No.17556890
File: 107 KB, 1043x678, size compare.png [View same] [iqdb] [saucenao] [google] [report]

It is mostly just the scripts and the 18+ CGs and sprites from what I can tell. Seems most of the larger files will be part of the steam download and the 18+ patch just appends things with the extra content (notice things like data20920 in the original and then data20921 from the 18+release).I assume the BGI engine just reads them that way anyways.

>> No.17557704

We keep getting delayed for what's essentially the dangopedia. I'm kind of upset about that.

>> No.17557749

It is infinite delay on the adult version so any delays on all-ages just feels trivial in comparison.

>> No.17557773

Some imagery and script content has been edited to comply with international laws and regulations.

I thought only dog's CG was removed. It's seems game is butchered more than in one way.

>> No.17557829

>It's seems game is butchered more than in one way.
its almost 31 here where is SubaHibi?

>> No.17558010

>wanting key H scenes

>> No.17558383

I don't want my lewd figures from Little Busters to out-lewd the game.

>> No.17558492

>Umineko - Released chapters 1-4
When's chiru?

>> No.17558499

There would be nothing wrong with an optional patch. Some people would appreciate it and it wouldn't hurt anyone who doesn't want it.

>> No.17558517

This, I've been unironically waiting since.. 2011?!

>> No.17558828
File: 92 KB, 366x428, ST05A_B01_Lc1.png [View same] [iqdb] [saucenao] [google] [report]

This has to be an illegal listing.


>> No.17559060

>Some imagery and script content has been edited to comply with international laws and regulations.

This line from Jast 18+ subahibi patch site. While they said that only one CG will be removed and text remains intact - it seems that text will be altered too.

>> No.17559075

Remember when the localizers first thought more was getting cut than the one CG? Maybe the patch description was put up with the outdated info and just wasn't corrected.

>> No.17559144
File: 60 KB, 1363x593, difference.png [View same] [iqdb] [saucenao] [google] [report]

The text is the same for the dog scene, just the CG switch was basically removed.

>> No.17559360

Honestly I found the dangopedia in Clannad to be helpful. There were some references, especially to mythology and music, that I wouldn't have understood otherwise.

>> No.17559801

You can download Subahibi on Steam now.

>> No.17559811

Someone pls upload the steam files somewhere.

>> No.17559814

The best game ever made is finally here.

>> No.17559830

Go buy it. If it makes enough money we could get Sakura no Uta.

>> No.17559837

Muramasa TL when?

>> No.17559845

I would buy it if I could buy it anonymously.

>> No.17559957

Incoming screencap tweetstorm from Herkz the likes of which we have never seen.

>> No.17559988

"would not recommend" great thanks for that

>> No.17560013

Will you guys make Subahibi discussion thread here or should I go to /vg/?

>> No.17560056

You might want to avoid /vg/. Someone is going around spamming Subahibi spoilers.

>> No.17560159

/vn/ will be an even worse hell until you finish it. Probably best to find someplace else to discuss it.

>> No.17560335

Why on Earth would I want my friends to see I'm playing a porn game? Frontwing is fucking retarded to assume that people don't care about that.
Also, fuck Frontwing. They won't see a cent from me until they establish another platform to sell stuff outside of Steam (that also isn't Denpasoft, because DS's site is shit) and stop censoring content. If you don't have the balls to release an uncensored game, or at least patch the content back in, don't license it in the first place.

>> No.17560405

I will buy it soon. Have it on the wishlist.

>> No.17560414

>and stop censoring content.
It has nothing to do with having balls; it's fucking illegal. There's nothing they can do about it and you're blaming the wrong people. Besides, it's one goddamn CG.

>> No.17560420

Think about us poorfags. If I have to choose between several meals and one game, I will choose to eat. So fucking upload it.

>> No.17560444
File: 57 KB, 600x829, laughing_elf_man.jpg [View same] [iqdb] [saucenao] [google] [report]


>it's fucking illegal

>> No.17560461

Oh, yeah, that's right, I forgot that MG's staff got prosecuted for releasing BBH intact :-)
Considering that that's coming from the same company that said it wasn't legally possible to release Sharin in the west without mosaics, I'm gonna take that with a grain of salt.

>> No.17560486

MG made a hard copy of Haruka too at that.

To be fair, some states might jump at Frontwing, but as long as it's okay under US Federal Law, there's little to no risk. There's also the risk of another Rapelay-esque incident, but CNN is probably having too much fun with Trump to bother.

>> No.17560493

Poorfags aren't entitled to free shit.

It's technically okay under board rules.

>> No.17560752

Lol it is true. They should just call it Trump News Network because that's all they talk about anymore.

>> No.17560879

Heard we're gonna get it bundled with Django when it gets released.

>> No.17561105

I'm pretty sure the main reason subahibi got censored has something to do with the fact jast is involved with the distribution.

>> No.17561127

That doesn't fully make sense though since JAST is fine with making an unofficial patch themselves like they did for Starless.

>> No.17561142

>MG's staff got prosecuted for releasing BBH intact

>> No.17561154

Sarcasm, anon.

>> No.17562486

The patch JAST refuses to attach their name to or host on their website?

>> No.17562492

It is called unofficial for a reason. It still got done though.

>> No.17562553

Hi, can I buy Subahibi anywhere else than Steam?

>> No.17562569

I think they said they'd put it up for sale somewhere else later, but for right now it's Steam only.

>> No.17562623

Well fuck. What about Dies irae, when's mangagamer or someone else gonna sell it
I haven't read big VNs in months because of this Steam only bullshit

>> No.17562636

I think for Dies irae they're waiting for the 18+ patch to come out for it.

>> No.17562782 [DELETED] 

still no torrent?

>> No.17562799

Only DDL.

>> No.17562808

Never mind. Already on ED

>> No.17562892

because it's just 1 person and it's not his main priority,

>> No.17563472

1280x960 gives me horizontal black borders while 1280x800 gives me huge vertical black borders. The fuck, what resolution is Subahibi in?

>> No.17563476

Subahibi has peaked at 118 concurrent users thus far, but as usual for a project that was Kickstarterd the initial amount of concurrent users isn't as useful thanks to the initial swell from Kickstarter backers. Although for what it is worth, it seems like its sales will be boosted somewhat by Chinese sales, as it has roughly 50 Chinese reviews thus far.

>> No.17563589

Restoration patch with the dog CG.
Just copy everything to the game folder. The Save file is just there to test to see if it worked and will replace what ever is in the first save file slot.

>> No.17563660

>the dog CG
so it just three lines of text? I thoughts it actual sex scene like in Haruka. Sad!

>> No.17563673

I knew there was a dog scene, but I didn't know who was involved. Fuck me for spoiling myself.

>> No.17563677

It isn't even that. See >>17559144
It was just the removal of the CG itself from the arc file and the removal of the reference to the CG to make the image change.
If there are other changes in the script I don't know though, as I only checked around that one scene.

>> No.17563740

Why they even bothered to remove it? Literally 3 lines of text and not even really explicit CG with doggo.

>> No.17563825

Thank you brother, I appreciate this.

>> No.17563851

So what exactly censored? Whole scene? Or just CG?

>> No.17563940

With all the torrent sites getting taken down in the past years how come ED is still alive? I know it's not anywhere near the same scope as torrent sites but you'd think VN companies would've tried to get rid of that guy already.

>> No.17563955

>how come ED is still alive
Based slavs dont give a shit.

>> No.17563957

I doubt VN companies care about piracy that much. At one point in time ED was mangagamers top affiliate.

>> No.17564005

I think 50% of the customers who play VNs are below 18. Those who buy VNs are of course all adults. But the piracy is really working great at getting people into the genre.

>> No.17564338


Individual staff members tend to bitch about piracy, but the companies themselves don't do much unless you try making a fan patch with a game that they'll likely license.

>> No.17564365
File: 57 KB, 591x331, Dovac4.jpg [View same] [iqdb] [saucenao] [google] [report]

>Individual staff members tend to bitch about piracy
Yea, I remember Dovac having a meltdown after how much 18+ patches were being pirated. I can also imagine the company at the time also had the same stance just less vocal since Dovac was the CEO.

>> No.17564947

So, I guess SakuSaku is getting delayed again, unless Sekai is planning to release it at 11:59PM. Sasuga, Sekai. Hopefully you'll remember Christmas this year and not have to delay something else.

>> No.17565043

It's 1280x960. Putting it in fullscreen works fine for me and running it in Linux of all things. Not sure what your problem could be.

>> No.17565063

I'm super upset about that. I was planning of spending the weekend reading it in quiet and peace with snacks and drinks and stuff and it got ruined. Fuck you Sekai.

>> No.17565363

I almost forgot about that. Sekai was the only company that bothered to go after 18+ patch makers, which I sort of find funny both because of how easy it is to just pirate the full game instead of paying for the all ages version and pirating the patch and because how little said patches sold in the first place. Paid patches are probably way more trouble than they are worth.

I also find it kind of funny that MG is using their free patch system to get people to sign up for their store, much like how they used bundles. Gotta put in your foot in the door somehow.

>> No.17565392

I can see plenty of people using their new MG accounts for the free things like the 18+ patches and demos, but I know plenty of people who would never give MG their CC info, because they think the site looks like it has bad security due to it looking so outdated.

>> No.17566131

Yeah, it's actually my monitor.

>> No.17566210
File: 8 KB, 211x50, firefox_2017-09-01_04-35-17.png [View same] [iqdb] [saucenao] [google] [report]

i cri

>> No.17566283

Delay Project

>> No.17566465

I told you about Yuuki. You didn't listen.

>> No.17566827
File: 33 KB, 410x522, 1504269913552.png [View same] [iqdb] [saucenao] [google] [report]

Frontwing DMCAed it it seems.

>> No.17566961

Fucking faggots. Here's to hoping they go out of business.

>> No.17566974

Maybe they don't understand the concept of fan mods.

>> No.17567013

Is there another link?

>> No.17567020


Wow, literally why would you do that

Their PR guy is the only one who knows how to navigate 4chan too so I bet he's the one who did it.

What a 100% certified cocksucker. I hope he gets bedbugs.

>> No.17567032

Maybe the link got posted elsewhere and they noticed it somewhere else.

>> No.17567036

I told you to ban plebbitors.

>> No.17567038

There's a torrent up on nyaa.

>> No.17567110

I fapped an hour into the game.

>> No.17567202

The once the actual story starts it become a mind screw series.

>> No.17567239

Are you implying lesbians are not already mind screwed?

>> No.17567262

Why didn't they listen?

>> No.17567375

I'm pretty sure it's just the PR guy. I really doubt they'd take it down so quick if it wasn't somebody from /jp/ that pointed it out.

>> No.17567413
File: 499 KB, 500x281, 1353626845377.gif [View same] [iqdb] [saucenao] [google] [report]

Fuck. I opened the link when I woke up. But it turns out I never actually downloaded it. And now it's gone.

>> No.17567423

Can't someone re-upload it to uguu.se or something at the very least?

>> No.17567430

It was bundled into one of the nyaa torrents so you can probably get it that way.

>> No.17567500

I'd hate to have to torrent though. Especially for such a small file.

>> No.17567505

just download only 3_0711_trans and ev8108 files from there.

>> No.17567508

At least try reading the thread.

>> No.17567529

>the following filetypes are not allowed: exe, scr, rar, zip, com, vbs, bat, cmd, html, htm, msi, dll.
Would have to be somewhere else.

>> No.17567578

Just convert it to an mp3 or something.

>> No.17567600

I was expecting more strict file upload checking than just looking at the extension.
Just change it back to zip.

>> No.17567638

>Just change it back to zip.
Well that worked splendidly. So sincere thanks to you. You made my day.
That said. Uguu no longer allows zip files or what was this mp3 stuff for?

>> No.17567647

But why? There's literally no reason why they should have bothered. It's not like they would lose money.

>> No.17567663

>Uguu no longer allows zip files or what was this mp3 stuff for?
The guy suggested changing the extension to mp3 so is what I did. Looking at the source it just blacklists based upon the extension as part of the page upload and zip is covered under it.

>> No.17567710

>[email protected]
I found out that likely is Dario Nitri and they seem to be "Production progress cooperation" (google translate) from
and is listed as "special thanks" on
Is he part of the Jap side of the company rather than the US branch? Might explain why they went for the takedown.

>> No.17567828

surprised moogy/vvav havent reviewed the game yet

>> No.17567864

conjueror's """review""" had enough cringe for the two of them combined, so they needn't bother

>> No.17567946


I did some digging for you anonymous, and I think that might be https://twitter.com/DariodomsH

Now there's no DIRECT evidence since he's smart enough to not list who exactly he works for in his profile(and also all his shit that I can find is private, so he's pretty smart), but here's some food for thought:

>He PCゲーム会社に転勤
>Followed by the director for Corona Blossom
>This interesting post https://steamcommunity.com/app/658620/discussions/0/1471966894862031573/

As to which "branch" he'd be a part of, to my knowledge there currently aren't different branches to the company as they all live in japan. He's Italian-born though and looking at some of the other english stuff he's written it seems his english command is a little bit stilted though.

>> No.17567962

>He's Italian-born though
Saved me some time.
I read "Lo zio del giappone" ("Japanese uncle/uncle of - or from, according to the context - Japan") in his bio and started looking through his profile to see if it there were some clues to this regard, but I cannot read Japanese.

>> No.17567978

You can quit spying on some guy just because a MEGA patch got taken down. The complete version is still on nyaa.

>> No.17567993

Hi Dario.

>> No.17568000


To be honest I'd still put it on that speedbeatz PR guy ratting out the link. This dario fella don't seem like the type to be 4channin'.

>> No.17568007

>Accusing some random guy based on some guesses

we /pol/ now

>> No.17568077

Well I'll be. Archives really are blocked now.
That didn't use to be the case. What a shame. Oh well.

>> No.17568396

>good writing, good translation
Thanks for the laugh.

>> No.17568421 [SPOILER] 
File: 37 KB, 846x276, 1504303509176.jpg [View same] [iqdb] [saucenao] [google] [report]

Wow, so SubaHibi is actually a sequel to Wagamama Highschool.

>> No.17568576

Sekai appears to have botched up the Ne no Kami launch too. It's available on Denpa, but it's not on steam due to an "unforseen QA check", or so their twitter says. That sounds like a code word for "we forgot to submit it to valve". Neither Ne no Kami nor Saku Saku even have their steam store pages available yet.

>> No.17568681

Wonder if the guy who is meant to submit stuff to steam went on holiday or something. They have had weeks to sort this shit out. SakuSaku is an even more sorry excuse since it has been delayed 3 times now.

>> No.17568898

They amaze me with their stupidity each and every time.

>> No.17569006

Who's the artist of HemoImo?

>> No.17569055


>> No.17569067

You mean illustrater, right?

>> No.17569076

Has sekai project ever made a release date? I could see it if they announced these releases months in advance, but they're announcing them like a few weeks ahead (sometimes as close as days in advance) and they're still missing them. And sometimes they miss them several times in a row, for months on end.

>> No.17569091

Only Nekopara, I think. And even then the last one had a delay.

>> No.17569127

You can just get rid of the extension all together instead of changing it to .mp3 and then changing it back. 7-zip can extract a file even without an extension.

>> No.17569444

MG did their usual progress updates. Nothing particularly noteworthy, although a bunch of titles are nearing 100% translated again and the Rance titles are making relatively brisk progress.

>> No.17569447

I would really appreciate any info on SukiSuki. I'm guessing they might not be able to say anything because of an NDA

>> No.17569468

Kuroinu chapter 2 has completed its beta testing.
Space Live has completed its beta testing and is applying fixes.
Naked Butlers is in beta testing.
Imopara 2 has entered beta testing.
Sorcery Jokers is in scripting.
Damekoi is in scripting.
The Spirit Master of Retarnia is 100% translated and edited.
A Kiss for the Petals – Maidens of Michael is 100% translated and edited.

It's going to be a very busy next few months.

>> No.17569473

Surely they're going to do at least one or two months where they squeeze in 2 "big" titles, right? I don't see how they're going to optimally get through all these otherwise.

>> No.17569499

Aside from perhaps a few releases near end of the year like last year, I doubt they'll sway much from their regular release schedule even if they have a backlog of titles to release.

>> No.17569537

Well yeah. They can run into dry periods of nothing being read though, so it makes sense if they hold some titles back so they don't run into any releaseless months.

>> No.17569724

RQM is going fast, but that's only because the translator is TLC'ing her old translation. It should stop rising so fast after 60%.

>> No.17570518

>Ley-Line: The Borderline of Dusk - In QA, fixing Engine issues Summer release
>Summer release
What went wrong, again? It was initially supposed to be out in spring.

>> No.17570532

It's still summer.

>> No.17570546
File: 113 KB, 450x456, firefox_2017-09-02_05-30-16.jpg [View same] [iqdb] [saucenao] [google] [report]

>What went wrong

>> No.17570808

Delay Project. The only consolation is that they aren't operating on JAST time.

>> No.17570916

Sekai Project still suits them the best. Its like motto, no matter what we promised, no matter what we agreed onm no matter what the deadline we set ourself our releases are still in faraway future. Dovac had great insight when he was choosing company name.

>> No.17571121
File: 124 KB, 1145x760, subahibi error.jpg [View same] [iqdb] [saucenao] [google] [report]

Third line.
Originally, she asks Yuki if she's be happy now that summer vacation is coming so she finally won't have to go to school.
In the translated version, she asks Kagami if she's happy about Yuki skipping school (since Yuki is smarter, so Kagami will have an easier time to catch up).
Explaing how exactly they got to that. The next line doesn't even match with their rewrite.

>> No.17571130

I mean fourth line, tehe.

>> No.17571225

Herkz, please kindly go fuck yourself in your fat asshole.

>> No.17571273

Welp, so much for reading Subahibi. A damn shame. Now I have to find something else to do with my time.

>> No.17571280

Friendly Frontwing employee, I am not herkz. I hate all of the cartel faggots, and especially herkz. I am just pointing out obvious bullshit, so stop making excuses.

>> No.17571298

>DI TL was shit
>SubaHibi TL seems shit as well
So much for translated kamiges for EOPs.

>> No.17571377

It's ironic when someone takes pride in knowing the languadge and then abuses the quoting function with /v/ meme because he can't be arsed to type a coherent post. You surely shown them EOPs whos the boss of jay.

>> No.17571431

.7z is not blocked though. And even when/if it gets blocked, as long as the server only looks at the extension, using any non-blacklisted one will work. It can even be something like .7zip (which doesn't exist but hints on what to do with the file)

>> No.17571607

What I find really ironic is that the those guys criticize other people's work for silly mistakes, like Ixrec, but they never admit their own fuckups like pic related.

>> No.17571627

is this vvav's mistake or moogys or FW's?

>> No.17571643

They wouldn't get that desperately needed, temporary sense of superiority if they were upfront about their own mistakes.

>> No.17571838

Part of the problem is that Sekai needs to estimate release dates for Kickstarters well in advanced. If MG had to make estimates about a release window for a title that isn't fully translated yet, they would usually be wildly off, especially for titles where they need to wait on the Japanese companies to do something.

Their new problem of putting out a release date in the short term and delaying it (Wagahigh, SakuSaku, Chrono Clock being released before completion) seems to be the product of them wanting to release a title the moment it is finished, and thus putting out a release date before it is finalized as they target the earliest date they potentially could release it. I'm would think for MG something like Fashioning Little Miss Lonesome was completed before the September 8th release date went up. Although the question is why they are doing this, and what comes to mind are either deadlines imposed by either the Japanese side of things or internal deadlines they try to maintain) or they just are trying to rush projects out because people laugh at their backlog and they are shooting themselves in the foot in the process.

>> No.17571905

> I'm would think for MG something like Fashioning Little Miss Lonesome was completed before the September 8th release date went up.
Eh, MG has plenty of times where they did things pretty last minute. Doddler posted about it plenty of times, and the programmer for New Generation has a whole blog post about what he did.

It's likely that what MG has to do last minute once they announce a release date is consistently less than what Sekai has to do though. I've never seen an MG release be late, but it's not like I've watched them too closely.

>> No.17572280

The only time I can recall is Haruka's release date, when their payment processes went down.

>> No.17572359

MG seems to be the only visual novels-related company that respects its customers.
The rest just seem to not give a fuck: delays out of nowhere, ridiculous pricing, kickstarters set up for no reason,etc.

>> No.17572363
File: 576 KB, 949x935, Capture.png [View same] [iqdb] [saucenao] [google] [report]


>> No.17572379
File: 745 KB, 1545x624, salt.png [View same] [iqdb] [saucenao] [google] [report]


>> No.17572424
File: 17 KB, 100x100, sachikong.png [View same] [iqdb] [saucenao] [google] [report]

Funnily enough he did Damekoi, a moege, after Dies.

>> No.17572442

MG has the years of experience and top brass who actually give a shit.

>> No.17572457

Sure, the company which pushes Yuki instead of Yuuki.

>> No.17572546
File: 23 KB, 770x108, jajaja.jpg [View same] [iqdb] [saucenao] [google] [report]

I would say it's the translator's and TLC's fault. Maybe QC's as well, considering they didn't notice the lines don't flow together.
Another one here. The retarded way of translating spoken English into Spanish text is something herkz came up with, I'm sure. While I don't think that's the way it should be done, the problem in this case is that the last sentence is spoken in Japanese.

>> No.17572609

>into Spanish
Dropped. Fuck FW.

>> No.17572696

They all do that though. Or have you forgotten Yuri and Yuma? Maybe if you went back in time and established your ideals of translating Japanese names first, people wouldn't have various ways of doing so.

>> No.17572745

It's because they don't know any better. MG actively shot down logical arguments in favor of translator's autism right after the project's announcement. If you point out any future projects with fucked up names, I bet I can convince them. SakuSaku is almost released, not to mention that it's the original translator's fault. I didn't check anything Libra related before it was released.

>> No.17572799

Golden Fantasia when?

>> No.17572873

that is both retarded and americentric. if you were trying to convey "cultured and worldly" as a foreign language wouldn't you go with french?

>> No.17572895

No. Stop shitting up translations, damn rewriters.

>> No.17572901

It should be English in italics.

>> No.17572921

WTF. Does nobody know that you translate English into quoted English in translations? The reason Japan uses English is because it is simple words everyone knows. Since when does everyone go around and know Spanish "because it is cool" in the west?

This is almost as bad as changing meters into yards and such that they did with boob fantasy. (Sorry, I can't remember their stupid translation title because it was a too obscure word).

Another is of course removing honorifics. It is like these translators are terrible at leaving good things alone instead of rewriting content that was never there.

>> No.17572955

American companies thinks that only amerisharters know English

>> No.17572989

So I just installed ITHVNR and my firewall (ZoneAlarm) keeps auto-deleting vnrhook.dll Is there a way for it to not treat it as an std? Or is there another option? Right now my plan is just to just extract it from the zip while I momentarily turn my firewall off whenever I want to load a VN which seems to work.

>> No.17573000

>Or is there another option?
Get a better firewall

>> No.17573018

english should be translated into shouted memetic japanese


>> No.17573030

They didn't remove honorifics in SubaHibi. And don't reply to me with that spacing ever again.

>> No.17573095
File: 49 KB, 794x760, motherfucker.jpg [View same] [iqdb] [saucenao] [google] [report]

>And don't reply to me with that spacing ever again.
>triggered enough by properly formatted paragraphs to shitpost about it

>> No.17573342

How long would you guys say Subahibi is?
A more accurate estimate than "Long (30-50 hours)" is much appreciated.

>> No.17573375

When indentation is impossible, the convention is to separate paragraphs via spaces. Is English your second language, or are you American?

>> No.17573385

Please. americans are exactly the kind of morons who think spaced paragraphs is the norm. It makes everyone else's eyes bleed.

>> No.17573439

[citation needed]

>> No.17573578

Seconding this. Also, does anyone know how long each individual chapter is?

>> No.17573703

Don't read it. I expected mindfucks like Tsukihime or Euphoria, but it's actually spooky. I can't go to sleep now.

>> No.17573721

I'm reading it right now, what I really want to know is how long Down the Rabbit-Hole I is. It's a bit boring so far, but I've heard it picks up with chapter 2.

>> No.17573741

2-3 hours, maybe not even that. It seemed really short.

>> No.17573756

>Uncultured moron
Find something else to pretend to be angry about

>> No.17573774

Which part of my post are you quoting, exactly?

>> No.17574287

>If you point out any future projects with fucked up names, I bet I can convince them.
It didn't work for the title of Funbag Fantasy and it won't work ever. They're not going to cave to such requests, because then it sets a standard of allowing people to nitpick localization choices.

>> No.17574447

>"Como Estas"
It lacks diacritic marks.
That's redundant.

Goddamnit, they have no fucking idea what are they doing.

>> No.17574816

What does that stand for?

>Little Busters - Late August release

>> No.17576810

It's also up on ED

>> No.17577520

JAST = Just Another Stalled Title

>> No.17577617

The thing is, it isn't a localization choice in the first place, which implies choosing one out of several equally 'valid' options.
It's literally renaming a character, i.e.replacing one name with another name with the reason "because I said so, deal with it"

>> No.17577694

I still find it ironic that I can never remember that title because the name is so stupid. Yet I should be able to remember they tried to go for Final Fantasy sounding title.

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