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/jp/ - Otaku Culture


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16991602 No.16991602 [Reply] [Original]

Translation is coming along nicely

Previous thread
>>16983319

>> No.16991617
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16991617

>> No.16991623
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16991623

God, the title theme is so loud at times

>> No.16991635

What's people's thought of the shot types this time? I kinda felt the season types to be kinda useless, they really didn't add much or spice the basic ones enough.

>> No.16991642

>>16991635
Fall > All

>> No.16991645
File: 419 KB, 1280x960, th16_011.jpg [View same] [iqdb] [saucenao] [google]
16991645

I'm really enjoying the game so far.
Aya + autumn is my favorite, if I stop bumping into the boss or fairies while trying to sweep the screen it would be good.
Slowly I'll be able to beat on hard.
Post scores.

>> No.16991648

Please stop calling Tanned Cirno "Cirno". Her name is Tanned Cirno, as written right in the character selection screen by ZUN himself.

>> No.16991659
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16991659

>> No.16991667
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16991667

Fairy, not a youkai

Stop the Wriggle shipping

>> No.16991676

>>16991659
oh exploitable

>> No.16991693

>>16991667
Not even a youkai.
Truly Wriggle's onahole.

>> No.16991697
File: 128 KB, 963x720, scores.jpg [View same] [iqdb] [saucenao] [google]
16991697

>>16991645
I'm still dying way too often while chaining releases. Aiming for at least 500m.

>> No.16991707

Ugh... You guys are going all MarisaB with Fall, aren't you?

All characters and seasons btw:
http://srv.thpatch.net/lang_en/th16/title/

>> No.16991719

I never realized that releasing also instantly grabs all the items on the screen, including leaves. You really are meant to spam the heck out of them.

>> No.16991724

>>16991719
I'm waiting for someone to do the math and quantify how much power the sub-seasons grant.

I want to know when I need the power and when I don't.

>> No.16991726

>>16991635
ReimuSpring > all

>> No.16991736

>>16991726
If you want your generic Reimu survival shot, sure.

That's how I usually play Touhou, but this game is breaking that trend. You don't need to be safe. Be greedier than in UFO. Play characters and shots you don't usually even consider.

>> No.16991741

>>16991635
I feel the exact opposite, I love the variety the season options add to the regular shottypes. Winter can be used to bolster a strong shot already, or cover the weaknesses of Reimu and Cirno's spread. Autumn is high damage but only on your sides, which gives you a lot of leeway to stray to either side of the boss (it's especially good against Aunn's first streaming pattern, as you'll be deal max damage to her for longer before needing to restream). Summer destroys the stage segments but does poorly against bosses. And Spring of course compensates for players who have trouble staying underneath the bosses while helping a lot in the stage portions, but not to the extremes that Summer provides in either aspect.

>> No.16991763

I can graze the early barrages and get a ton of meter right off the bat, or I can kill the fairies and get significantly more score/powerups. This is so counterproductive.

>> No.16991788

>>16991763
Assuming you're playing Fall:
>for more score
Nah. That score is not worth building up season and dumping it on the midboss to raise your PIV.
>for more power
Building up season is equal to building power provided you don't spend the season. You should still be able to get enough power to hit 2.x after the midboss without killing too much of the first two fairy waves. You might not hit 3.x after Etarnity's first spell but it's not very consequential. You're guaranteed 3.x after stage 1 provided you don't die and don't play too poorly.

>> No.16991806

>>16991736
I tried doing that and the results I got were
*Reimu is really fun even with the non-homing subs
*Marisa sucks
*Cirno sucks
*Aya is goddamn garbage if I use anything but the Winter options

>> No.16991892

>>16991707
I'm going to get my first 1cc with Summer, at least. I bomb defensively all the time, loved SA Marisa-A for its bomb capacity and having up to six minibombs at a time is right up my alley.
I want to say it will be Cirno with Summer, but Cirno seems really weak to me and I don't know if I want to put myself through the agony of using an overly-weak shottype after I spent a month trying and failing to beat DDC on Normal with Sakuya-B (which anons tell me is a harder feat than just playing DDC on Hard with a good shottype).

>> No.16991899

>>16991726
Cirno spring is fucking OP

>> No.16991925

>>16991707
I'm gonna use Autumn Reimu for my first 1CC since it just reminds me of her needles and I love that shot type.

>> No.16991939

>>16991763
Graze first wave, get bar. Release through second wave of bullets and eat all the fairies, get new bar. Repeat for every wave of fairies afterward.

>> No.16991984

>>16991635
I feel like you either always get Winter or always get Spring, not much use in going Fall and Summer.

>> No.16992004

>>16991602
Why did you start a new thread before the old one expired and also leave the subject empty? Are you a crossie? You're a crossie, aren't you? Please leave /jp/ as soon as possible.

>> No.16992005

>>16991892
Just to make sure I'm not going crazy, has anyone here been able to capture the Stage 3 boss's first spellcard on Normal with Summer Cirno without spamming releases? I've been unable to deal enough damage without standing in the middle and just releasing whenever the bullets get too close.

>> No.16992062

>>16991892
Summer is the most fun Lunatic subshot in my opinion. You can release 7 times in the first half of the stage and still clear midboss with 3 stocks.

>> No.16992086

>>16991984
>not much use in going Fall and Summer
Fall and Summer are prime scoring shots. Which means you get more lives.

>> No.16992091

>>16992086
Yeah, after posting that I actually got back in and played around with them for a bit.
I retract what I said, I wasn't releasing as much as I could.

>> No.16992093

>>16992004
This thread is kuso, I'm staying in the old one.

>> No.16992216

Why is Cirno so slow? I keep dying to those triple shot fairies because I can't cross in time.

>> No.16992520

>>16992216
Because she's small. So she's having to cover more ground to get between spots.

>> No.16992922

I've found that summer Reimu works pretty well on lunatic. Summer in general has a very nice release.

>> No.16993014

>>16992922
Try Marisa autumn in lunatic, you may as well call it easy mode, bosses become a joke.

>> No.16993053

>>16992922
Her forward damage might not be as good against bosses, but stacked releases can make up for it.

>> No.16993102

>>16992520
She has the same hitbox as everyone else though.

>> No.16993478

Can I get some tiers of character/season combos, I've been rolling with Autumn Reimu so far because fuck aiming and I need the meme release to beat Hard because I'm a shitter.

>> No.16993624

>>16993478
Autumn > Summer = Winter > Spring

Reimu = Aya > Marisa > Cirno

Now try the mixing/matching yourself, it would take ages to make a proper tier list of every combo, and a lot of them would be arbitrarily placed.

>> No.16994610

>>16993624
Is Fall rated so highly with Lunatic in mind? For the life of me I can't make it useful on Hard, left alone on Normal.

>> No.16994667

>>16994610
>Is Fall rated so highly with Lunatic in mind?
ye

Spring and Summer are overall better.

>> No.16994746

>>16993624
There's only sixteen combinations. Still a lot, but I've seen much, MUCH larger tier lists.

>> No.16995105
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16995105

https://www.youtube.com/watch?v=WMh0GHU5O2w

Look at that fucking score. Holy fug

>> No.16995424

>>16994610
Yes.

Autumn has a shitty shot, but the absolute best release. Just run into bullets and get a billion season points back.

Summer has a decent shot for stages, but is horrible against bosses. The release is good because you don't blow your entire load at once, and you still pick up items from it. Very easy to chain, but not as easy as autumn.

Winter has an amazing shot and a somewhat shitty release. Release is more important than shot, so that's that.

Spring has a mediocre shot and a mediocre release. The release is like a mini-bomb that wipes out the screen of bullets depending on your season level, which sounds nice, but it's hard to chain and also removes your no-bomb bonuses during boss fights, which is EXTREMELY counter productive, since you get lives from score.

I'll do characters in a little bit.

>> No.16995557
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16995557

>>16995424
But you get points from cancelling bullets with the releases, on top of it increasing your PIV at the same time. So wouldn't it outscore the spell card bonus if you used the Spring release at the right time?

>> No.16995608

>>16995557
Potentially, but it lasts the shortest out of all the releases, so if you need to use it at an inopportune time to save yourself, you're shit out of luck. You lost your bonus, a chance to chain, and your sub-shot.

>> No.16995985
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16995985

Please stop bullying spring. Spring is good. Look at this 2 miss no release replay if you don't believe me.
http://www.mediafire.com/file/mzz7tmi6r9sr81q/th16_05.rpy

Fuck those were 2 easily avoidable misses.

>> No.16996358

>>16995424
>and also removes your no-bomb bonuses during boss fights
To be fair, the spell capture bonuses certainly aren't shaping up to play a major role in scoring this time around. They're downright tiny compared to the mountain of points you can rack up by spamming releases for PIV.

Also, spring release only fails spell captures if you let it overlap the boss, which is also true of the other three seasons. It's just that spring is more likely to hit the boss, due to its larger area.

>> No.16996389

>>16995557
>>16995424
>>16995985
You don't necessarily need to use it against bosses, there are times when fairies will vomit respectable amounts of bullets on to the screen as well. You won't get Fall or a properly-played Summer's level of PIV but you might get surprisingly good results out of it regardless.

The main thing is both Summer and Spring are releases that are very hard to use effectively (for scoring) if you don't know stages ahead of time though. Spring somewhat less so, since the theory is you just wait until you see a ton of bullets and pop it (knowing ahead of time would mean knowing when and how to specifically get the most bullets at the most convenient timing) while ideal Summer usage involves eating entire spreads at or near point blank, which is obviously very dangerous.

Fall basically plays itself because you only have to get an idea of how many bullets need to appear for a full/near-full refund and the timing for becoming unsafe again, then you just cleave through a wave every time you see an opportunity.

Winter I'd say is just 100% for survival and/or the "I don't want to bother much with this gimmick" option.

>> No.16996399

>w-winter release s-sucks!
t. brainlets

https://www.youtube.com/watch?v=Tmuge5vwodE

>> No.16996411

I choose Reimu + spring because I can't focus on dodging and hitting things at the same time.

>> No.16996417

>>16996399
>Meme run. Please don't take it too seriously.

That said, winter certainly does look like the go-to subshot if your goal is going fast.

>> No.16996426
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16996426

>>16996417
But the entire point of Autumn's release is that it makes the player go really fast.

>> No.16996440

>>16996358
I've definitely used spring without overlapping the boss and had it fail the card, and basically the entire strategy of winter revolves around putting the release on the boss. Spring only always fails cards because it's the only one that gives you invincibility.

>> No.16996452

>>16996426
Autumn is for score farming. But if you just want to shitstomp through all bosses in 0.1 seconds then Winter is godmode.

The issue is that both basically feel like bug abuse, however even then score farming can still be legit, much like speedruns making use of bugs, whereas Winter is basically cheating just to "beat" the game (while avoiding the content).

Either way, people thought winter release sucks, and they got BTFO now.

>> No.16996457

>>16996399
It disappoints me that people are going to be using that blind spot to farm PIV in scoring matches.

>> No.16996491

>>16996399
It's starting to look more like releases in general are broken. Fix this shit, ZUN. Make bullets canceled by a release not drop season power.

>> No.16996497

So, do we know for sure what makes the PIV increase with season releases? Because I did some testing with Spring in the part of stage 2 right after the title card, and I noticed I got less PIV increase if I don't shoot and let the screen fill with bullets and enemies (and release when the two fairies come from the sides) than I did if I did fire and stopped the spirits from flooding the screen.

>> No.16996950

This would have been a great game, if it wasn't a mainline game. This should have been 15.8, not 16. As a mainline game these gimmicks stick out way too much to be considered good.

>> No.16997339

>>16996491
An important part of the season power that Summer and Winter generate comes from dealing damage to targets, not just erasing bullets.

>> No.16997428

>>16996950
I'm not going to take this post seriously.

>> No.16997473

>>16996497
It's based on the type of bullet absorbed and the number of bullets.

>> No.16997480

>>16996950
I still think it's going to be a great game, though it is a little jarring because ZUN said this was going to be a "return to his roots" and a "simple STG with no tricks".

>> No.16997534

>>16996497
>>16997473
I think the manual also mentioned you get more PIV for higher level releases. Also enemies drop more season pieces the faster you kill them, not sure if that carries over to green items.

>>16997480
To be fair it's still a lot more straightforward than LoLK, especially if you go for a no-release run. I still had a lot of fun with my first playthrough when I didn't know releasing was a thing you could do

>> No.16997543

>>16997480
Never trust ZUN when he says that

Remember when DDC was going to be a return to his roots as well?

>> No.16997578

>>16997543
Am I missing something when I say that it seems relatively classical compared to TD and UFO? Granted I've not seriously worked with UFO, but the poc mechanic is not that hard to work around and the only point of grief for me was stage 5's reversals and stage 6's survival card.

>> No.16997715

>>16996950
>>16997480
The gimmick is actually really tame though, it's just an optional minibomb and you get more shots if you don't to use it. The only problem is the minibombs are overpowered as hell.

>> No.16997731 [DELETED] 

Warlusts are so silly.
>have 1k range sniper rifle
>go run into melee range like a talon

>> No.16997776

>>16997480
It's just the cherry border thing from PCB mk2.

>> No.16997835

>>16997776
I'd describe it more as MoF bombs 2.0, or perhaps a hybrid between the two

>> No.16997847

Why does the winter bonus thing looks so much like bullets

>> No.16998142

>>16997715
If absorbing bullets with release didn't refund your release, the entire gimmick would be perfect.

>> No.16998442

>>16996491
Does ZUN usually change gameplay after releasing the demo?

>> No.16998446

>>16998442
No, sometimes he adjust the difficulty a bit if everyone complains.

>> No.16998546

I'm actually liking the first stage theme more the more I listen to it.

>> No.16998555

>>16998546
The tune is nice and catchy.

>> No.16998589

Is it just me or does it seem like the bosses have a lot more HP than usual in this game? I've been timing out on a lot of attacks and that almost never happened to me in the others.
Using Winter Marisa on Hard, just FYI

>> No.16998596

How would you rank the newhus?

>> No.16998598

>>16998596

Aunn girl of the year

>> No.16998607

>>16998596
Trusty lion doge > smelly bug fairy > hobo Sakuya

>> No.16998636
File: 7 KB, 344x36, 137m.png [View same] [iqdb] [saucenao] [google]
16998636

Come on /jp/ post your scores.

>> No.16998802

>>16998596
Mountain MILF > Shrine Pupper > Stinky Fairy

>> No.16998806

>>16998596
Auaun >>>>> Murder hag > Butterfree

>> No.16998819
File: 478 KB, 640x480, th8_ud0048 (IN) LUNATIC 1cc (Final B) - Yuyuko.png [View same] [iqdb] [saucenao] [google]
16998819

YEEEEEEEEEEEEEEEESSSSSSS
FIRST LUNATIC 1CC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
NO WORDS, ONLY JOY
WOOOOOOOOHO
http://replays.gensokyo.org/download.php?id=43134

>> No.16998838

>>16998819
Congratulations.

>> No.16998868
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16998868

>>16998636
Best I got so far. I kept trying to pull of some of those fancy scoring techniques in stage 2 +3 but it often resulted in my games being over pretty quickly. It looks so easy to pull off but if your timing is even slightly wrong or if the boss moves in the wrong way it's a death for you. Nothing quite as fun as crashing head first into Lily White because she slightly moved to the side.

>> No.16998896

Why the heck do the demos not have practice modes.
At this point I've perfected stage 1 and am completely clueless at stage 3 boss.

>> No.16998911
File: 331 KB, 1280x480, IN_all_spells.jpg [View same] [iqdb] [saucenao] [google]
16998911

>>16998819
Good job anon. IN was my first Lunatic 1CC, too. Have you captured all the spellcards yet?

>> No.16998954
File: 50 KB, 392x752, Touhou Checklist.png [View same] [iqdb] [saucenao] [google]
16998954

>>16998838
Thank you!
>>16998911
No, but I'll get to that. Now I can look up have to unlock Yuyu's Last Word and challenge it too! I was holding myself back from doing that until I get the first lunatic 1cc so I'll check on that later today. I should also do lunatic with a team that fights Reimu and go for final A to unlock the remaining spells, luckily I got to see all of kaguya's in this run!

btw, this is a good moment to post progress updates!!

>> No.16999000

>>16991726
This man gets it. It even looks like the prettiest of all the shots.

>> No.16999253

>>16997847
You mean the snowflakes?

>> No.16999264

>>16998868
>1.3% slowdown ratio

>> No.16999273

>>16999264
No clue why. Think my laptop is shitting itself a little with the releases eating up a million bullets.

>> No.16999275

>>16998596
The one with the boobs > the ones without the boobs

>> No.16999298

>>16999253
Yes

>> No.16999426
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16999426

>>16998636
I need to work on using releases more during stages.

>> No.16999484

>>16997339
The problem is that bullets canceled by a release fuel the release gauge, making it spammable. Damage has nothing to do with it.

>> No.16999785

>>16998954
Why do you have LLS and MS on your chart but not HRtP, SoEW or PoDD?

>> No.16999821

>>16998596
Aunn! > Eternity > Nemuno

I really hope Aunn becomes the Hakurei shrine "mascot" of sorts.

>> No.17000091

>>16998819
Gratz buddy.


Anyone able to give me a quick rundown for the seasonal options? Thats all i'm really interested in as far as the translation goes.

>> No.17000254
File: 42 KB, 200x200, gods.png [View same] [iqdb] [saucenao] [google]
17000254

>>16996950
Hi there

>> No.17000257

>>17000091
Spring grows bigger the more release you have stored up to the point that it is like a mini bomb at 6 charges.

Summer only uses up 1 release charge level every time you use it, allowing you to store up to 6 uses.

Autumn moves around with you and makes you faster while it is active. By far the best season for score runs.

Winter stays in place and buffs your attack while you are inside it. It can end spellcards really fast.

>> No.17000295

>>17000257
Nifty, thanks.

>> No.17000340

>>16998596
1) Nemuno, she has the best song
2) Et(a/e)(r)nity, she has the best design
3) Komano, she is cute but that's it

>> No.17000410

>>16999785
I like LLS and MS but that's as far as I'm planning to go on PC98 games.

>> No.17000829

>>17000340
Music-wise, Komano >= Larva > Nemuno (not that any of them are bad)

The stage 1 theme is the best track in the game anyway

>> No.17000844
File: 10 KB, 400x1230, Touhou 1cc chart template ver 2.png [View same] [iqdb] [saucenao] [google]
17000844

I've expanded the chart that I created a little while back to include HSiFS. Don't want to include AoCF until we get the entire cast. I also went ahead and fixed a small inconsistency I noticed, and altered the layout slightly to be a bit more visually appealing. I know some people have added symbols for special 1ccs, like LNNN and the like, but I don't think there's one system that's been accepted by everyone using these yet, so I've left it out for the time being.

>>16995424
I find that the Fall sub shot is still decent.
Good power, high shotgun potential, and can give your shot some much needed spread without doing almost no damage like Summer.

>> No.17000847

>>16992004
Generals are not good.

>> No.17000878

>>16998596
Wriggle II > Mountain Hag > Lion Dog

>> No.17000881

>>17000829
>The stage 1 theme is the best track
I think you meant stage 3.

>> No.17000896

>>16992004
Anon that usually does these is also a crossie

>> No.17001027
File: 282 KB, 441x600, yuyuko_dance.gif [View same] [iqdb] [saucenao] [google]
17001027

>>16998819
Congrats!! and props for using best girl.

>> No.17002399

>>16997543
What did DDC have besides the Seija spellcards?
It was as back to the roots as it could be.

>> No.17002808

>>17002399
The stupid amount of resources you could get, not to mention MarisaB shenanigans.

>> No.17002922

I have never 1CCd anything on my life and I want to start with this game.

Who is the most OP character with which season?

I'm starting on Easy because I cannot see a shit in the screen sometimes due to everything moving.

>> No.17002960

>>17002922
Have you tried PCB? you can start doing your first normal 1cc there

>> No.17002975

>>17002960
Yes, and I couldn't 1CC it. Not even in Easy because LMAO Stage 4 and Yuyuko, the dumb ghost.

>> No.17002989

>>17002975
Actually Yuyuko is not that hard, I'd say Youmu is more difficult, if not try IN on Easy mode with Ghost or Border team, that might be one of the easiest of them all (even though Normal mode was harder than PCB's atleast for me)

>> No.17003006

>>17002922
The new game is just a demo with 3 stages. A "1cc" in the demo would just mean you cleared 3 stages with 1 credit.
If you really can't 1cc the games on easy (after a non-insignificant amount of effort) then maybe shooting games aren't for you, and that's not a problem. Is there any reason you're so intent on getting a 1cc?

>> No.17003040

>>17002922
Most people would not consider a single credit clear on easy to count as a 1CC.
Also please do not misuse the meme box function.

>> No.17003045

>>17002975
Please refrain from name calling and blaming characters because of your own incompetence.

>> No.17003047

Is it safe to say Touhou 16 is the most least popular demo so far? There has been little to no fan content created since it's release, from what I've seen.

>> No.17003080

>>17003047
>since it's release
You mean a couple days ago?

>> No.17003121

>>17002922
Have you tried Lotus Land Story? Yeah yeah, emulation, but when I started out it was the game that I found the simplest and easiest to get the hang of. The English patch files has instructions on how to set up any of the three major PC98 emulators.

>> No.17003527

>>17003040
>Most people would not consider a single credit clear on easy to count as a 1CC.
What the fuck? Are you daft? Of course that's a 1cc.

>> No.17003561

>>17003527

It's not even possible to get a good ending on some games if you play on easy.

1ccs start at medium and only count with default lives, that's the standard.

>> No.17003596

>>17003527
>entering a community you want the approval from to tell them their definitions are wrong
If you do it on easy it doesn't count.

>> No.17003605

>>16991635
The secret easy mode is actually Marisa Fall.

>> No.17003619

>>17003561
>medium

>>17003596
>If you do it on easy it doesn't count

So you're both retarded?
Yes, if you don't use default starting lives, that is not considered a 1cc because you aren't playing under the same conditions as other people. Clearing EoSD on Easy, having only five stages and getting a Bad ending for it literally does not matter. That is what that game on Easy is, and that is what it means to clear it.

>> No.17003650

>>17003619

Normal, whatever. It's the default setting and switching to easy mode is no different than increasing your starting lives. Both are options within the game that you are free to pick but completing it with them means you haven't achieved a proper clear. Same as any other game that lets you manually lower the difficulty from the default setting somehow.

>> No.17003685

>>17003619
There's a reason no 1cc chart includes easy, and if you come here and say you got a 1cc on easy expect nothing but to be laughed at.

>> No.17003690
File: 215 KB, 600x455, easy modo.png [View same] [iqdb] [saucenao] [google]
17003690

Reminder

>> No.17003773

>>17003650
The fact that you even for a second though it was called "Medium" is a serious mark on your credibility to talk about this.
>switching to easy mode is no different than increasing your starting lives
Of fucking course it's different. People don't compare between difficulties, that's stupid. A Normal 1cc is not the same as a Hard 1cc, which is not a Lunatic 1cc. Just as none of those are the same, an Easy 1cc isn't to be compared with Normal.

Giving yourself extra default lives is changing the conditions of that run that you will be juxtaposing with other people. The reason calling a clear with extra lives a "1cc" is "wrong" at all is that when you are interacting with the community the expectations of what it means to say "1cc" implies some default conditions, and that's what their 1ccs have been as well. If you were to say "Normal 1cc with 5 starting lives", that is reasonable because it explains what the conditions are, regardless of how that changes the game, because now people aren't going to compare it to other Normal 1ccs; it's not like it isn't a 1cc by definition, it's about people understanding what you're talking about.

>Same as any other game that lets you manually lower the difficulty from the default setting somehow.
These are valid too! They're Just! Other! Difficulties! Eschatos on Original Normal is different from Original Hard and they are both valid.

>>17003685
1cc charts don't include Easy because whoever wrote them up didn't want to bother. It means nothing. Just because many people think an Easy 1cc is relatively easy (who knew?) doesn't make it not a 1cc.

I cannot actually believe I have to explain this.

>> No.17004084

>>17003773
How about this then, a 1cc only count if it unlocks the Extra Stage.

>> No.17004184

>>17004084
That doesn't have anything to do with a "one credit clear" at all anymore. What do you even mean by "count"? Saying "count" suggests that you think a 1cc is some kind of singular goal with some arbitrary definition as though it were a speedrun, when it is not.

>> No.17004567

can someone beat the 1.588b run out there for me pls

>> No.17004574

>>17004567
Sorry, but I am not a robot.

>> No.17004579

>>17004574
same desu, yet I'm still trying in vain

>> No.17004590

>>17004579
What's your best score so far?

>> No.17004604

>>17004590
1.208b, think I'll just stop until full game comes out.

>> No.17004631

How high will the score grow in the full game? IN had over 6 billion for it's WR score in the end.

>> No.17004642

>>17004631
Depends on how good the patterns are for cancelling, if it's anything like stage 3, might hit counterstop with superplay??

>> No.17004888

>>17004184
I personally go for the happy medium; Easy is technically a 1cc, but because you have the last part of the game cut off you're not completing the full game, and so because of that and the easiness of it nobody will really care about an easy 1cc and won't take it seriously.

>> No.17004954

>>17004567
>1.588b run
Holy fucking shit. Video?

>> No.17004983

>>17004888
That only happens in EoSD I think, the rest of the games let you fight the final boss and have a good ending, Easy runs can technically be a one credit clear (except for EoSD because it won't let you finish the game) but they are not something to be proud or happy about. I always recommend beginners to switch to Normal forever right after their first "easy 1cc"

>> No.17005046

>>17004954
https://www.youtube.com/watch?v=c-mlF2nhlbk

>> No.17005066

>>17005046
If 1.58b is possible by stage 3 doesn't that mean the full game will score at least >5b? Or may be even more than IN.

Actually scratch that. Just noticed PIV capped at 500,000. So probably not qujite that much.

>> No.17005104
File: 15 KB, 168x201, sleeping_eternally.jpg [View same] [iqdb] [saucenao] [google]
17005104

>>17005046
Guy already had twice my score when he reached the stage 1 boss. Do you get a lot more points if you eat up bullets with a lvl 6 charge? The guy is spending half the spells trying to get to max charge.

>> No.17005120

>>17005066
Do note that the piv is not capped entering stage 3 and it still scores just below 1.3b alone. Besides, this was 3 days after the demo release, the score is not particularly optimized, I know for a fact you can go up to 1.8b in the demo and maybe even 2b. (but that's kind of pushing it)

It really comes down to the patterns of s4,5 and 6 if they're good or not, if they are as good as the stage 3 patterns, this will definitely surpass IN.

>> No.17005133

>>17005104
The score per cancelled bullet is the same regardless of what charge level you use, (piv/10 per bullet) but every level gives you far more piv than the last level. Early game comes down to using as many level 6 as possible in proper spots to cap your piv as quickly as possible.

>> No.17005181

>>17005046
I like how roughly 4/5 of the total score are from stage 3 alone.

>> No.17005509

>>17005066
Since there aren't any extra extends past 1b, even with the 1up that the stage 5 midboss will likely drop, there aren't that many resources available to dump into the later levels if they don't play the first few levels a bit more conservatively I believe. I do think 5b is doable though, and TAS can probably hit 10b+ since they can just sit in the cloud of bullets for extra gauge all the time.

>> No.17005533

>>17005509
You don't need high level charges once you're piv capped, resource usage is fairly minimal after you hit that cap aslong as the patterns are good enough to chain releases properly.

>> No.17005571
File: 36 KB, 640x400, ouch.png [View same] [iqdb] [saucenao] [google]
17005571

I-I just wanted to shoot at her...

>> No.17005701

>>17005181
every game with point item value works like that

>> No.17005782

>>17005046
290m points at the end of stage 2, only to go a fucking billion and a half by the end of stage 3.

I can only imagine how high the scores are going to be if ZUN doesn't do something about Fall.

>> No.17005813

>>17003773
>writing an essay to justify why it doesn't matter that you suck
wew

>> No.17005960

>>17005813
Nice, but I mainly run for LNBs. I shouldn't have even had to write a paragraph; basically any half-competent player is going to know what a 1cc is, these morons are just outliers. People not being able to understand the reasoning of "talking about 1ccs implies some default assumed conditions" and yet trying to apply that idea to other things despite not understanding it at all, is legitimately baffling. The only purpose to say an Easy 1cc somehow "doesn't count" is to shit on other people's goals and accomplishments, it's ridiculous.

And hey, if someone did just suck, who the fuck cares? You don't need to justify yourself to anyone. If anything, the people that should justify themselves are the ones using their own poor understanding to rip on other people.

>>17004888
That's more or less the case. Nobody is obligated to give a shit about your run but to say it isn't a 1cc is factually wrong. And if you think it's an accomplishment for you then you shouldn't need outward validation anyways.

>> No.17005985

Why isn't anybody trying to score with Spring

Is it because it actually takes effort to do?

>> No.17005996

>>17005985
Because Autumn gets you 10 times more score and people only care for the highest numbers possible.

>> No.17006045

>>17005985
Scores poorly and not that interesting.

>> No.17006053 [DELETED] 

>>17005960
W E W

>> No.17006061

>>17005996
This is stupid, this game offers way too many categories, why not enjoy them all.
The thing is scoring higher in that category, it shouldn't really matter which one scores higher overall

>> No.17006070

>>17006061
Only the absolute highest scores will be listed as the WR on all the wikis :3

>> No.17006085

>>17006061
It's not as fun and the numbers aren't as big. What more reason do you need? There will be people that score on other seasons but it won't be nearly as competitive as AyaFall. Zipping around the boss with fall is some of the most fun I've ever had in 2hu even if I can only manage a measly 350m.

>>17006053
Not the anon you're replying to, but present an argument or fuck off. A degree in gender studies might not be worth the paper it's printed on but to say it's not a degree is retarded. Similarly, an easy 1cc might not be worth the disk space the replay takes up, but to say it's not a 1cc is equally retarded.

>> No.17006113 [DELETED] 

>>17006085
W E W
E
W

>> No.17006290

it's impossible to become good at these games. either you get decent scores and lnbs in ~20 hours of playtime at most or you're cursed to be shit forever. practicing is just a meme, good players practice stuff for 2-3 hours at most

>> No.17006371

>>17006290
I started playing on easy and played on and off on weekends, but I got my first Normal 1CC exactly a year later
Practicing is less about getting good at reaction dodging and more about learning which bullets you should be paying attention to

>> No.17006379

>>17006371
so it took you a full year to 1cc normal? some people get LNNs after practicing for ~50 hours

>> No.17006433
File: 138 KB, 850x548, IMG_0039.jpg [View same] [iqdb] [saucenao] [google]
17006433

>>17006379
Like I said I've played really infrequently, and I didn't have any experience going in. The point is that it's still possible to improve without being particularly talented

>> No.17006440

>>17006371
Don't get baited, anon. This one ends up in every iteration of the gameplay threads saying almost literally the same thing each time. I only replied to >>17005813 to solidify what I was saying using their post as a springboard, no need to reply further.

>> No.17006454

>>17006433
that's not improving, most people get their first normal 1cc after putting one or two credits into the game with no experience going in. practicing didn't help you get better, it just helped you memorize enough of the game that you could endure the few parts that were actually difficult
an unskilled player can get lunatic no bomb clears, maybe even LNMNB, if they practice for an unreasonable amount of time and get suffienctly lucky. their skill level is still low however and they'll probably suck at the next game they pick up, practice ten times more than decent players, and achieve worse results

>> No.17006473
File: 2.44 MB, 384x450, Cage2.webm [View same] [iqdb] [saucenao] [google]
17006473

>> No.17006523

>>17006290
Why even try if your mindset is like that? Just quit then. The sooner you do the less regrets you will have if you're never going to be satisfied. I'm like literally in an enlightened state since quitting Touhou *tips fedora*. Although I do have to recognize that finding a category you like and scoring in it can be an amazing feel. Guess I'm just kind of bitter after putting all this time into these games and getting nothing out of it.

>>17006379
Stop exaggerating. Nobody gets that in ~50 hours. Maybe a couple hundred.

>> No.17006629

>>17003006
>Is there any reason you're so intent on getting a 1cc?
Anyone who hasn't 1cc'd is a secondary. You can not claim to like 2hu and not have gotten one.

>> No.17006762

>>17006523
>Stop exaggerating. Nobody gets that in ~50 hours. Maybe a couple hundred.
Some people have gotten LNNs after a week or so, it can't be much more than 50 hours. 100+ hours is for games like LoLK or if you're unskilled (in that case it can easily take several hundred hours)

>> No.17006811

Is this that "danmaku is a skill you're born with" meme again?

>> No.17006881

In absolute terms, I'd say I surpass 80%, even 90% of people who play Touhou. However, the top 10% are unfathomably above me. I don't feel skilled.

>> No.17006899

>>17006881
What's the craziest, most unfathomably skilled replay you've seen?

>> No.17006912

>>17006881
To be honest, just being able to beat any game on Lunatic makes you better than most players already, especially in the west.

>> No.17006919

>>17006899
Latest was the UFO WR.

>> No.17006949

>>17006912
that's only because no one even plays these games. 1ccing lunatic takes a lot less time than even completing some random jrpg

>>17006811
it's true though, no amount of practice will fix you if you're unskilled

>> No.17006985

>>17006629
>You can not claim to like 2hu and not have gotten one

Well that depends, it took me like a month and a half to get my first Normal 1cc but if you asked me if I like Touhou while I was still trying to get it why would I say no? There are some new players that actually want to improve in the game and are willing to be patient, practice and not blaming the game for their lack of experience.

Even though I can agree with you if someone has Touhou profile pictures and post memes about it without ever playing the game, or the ones who start crying and bitching about it being difficult and give up to never try it again.

It's just something I've been thinking about, some players don't deserve to be trashed for being rookies, however the ones who whine and are not even trying to get better are just asking for it.

>> No.17007167
File: 19 KB, 552x627, 1478047106648.png [View same] [iqdb] [saucenao] [google]
17007167

>> No.17007292

So, about that translation guys...?

>> No.17007324
File: 14 KB, 400x1080, progress.png [View same] [iqdb] [saucenao] [google]
17007324

Are we posting progress?
PoDD(read: Yumemi) is impossible no matter what character I use. I fear my "1cc lunatic 1-15 doesn't matter how broken your shot is" dream might end here.

>> No.17007346

>>17007292
http://www.mediafire.com/file/lszb7ww5110rca9/th16+%28thpatch-en%29.zip

>> No.17007402

>>17007324
use yumemi

>> No.17007403

I wish I could find some skilled summer gameplay. It's my favorite release overall but the execution involved in it is beyond me.

>> No.17007407

>>17006949
>no amount of practice will fix you if you're unskilled

Thats a lie and you know it

>> No.17007450

>>17007402
I tried, but I still choke on Yumemi in stage 9. My best run got to her with 3 extra lives and I still couldn't finish her off. Hell, I've never even gotten her down to half a heart before. I'm going to keep trying of course but it's getting a little demotivating since the only real progress I can make is actually succeeding.

>> No.17007609

>>17007407
i probably play these games more than you do yet i bet you're better than me by a fair amount. it's easy to think practice fixes everything when you're naturally talented

>> No.17007660

Is PoDD really easy on normal or something?
It's the only game where I got 1CC

>> No.17007714

>>17007609
Took months to 1cc a Normal mode, and can LNB in around 2.5 years. It's called skill growth, not to say talent doesnt exist, because it does but its not the main factor to a player's ability.

>> No.17007721

>>17007450
Just keep trying, you'll get a run where yumemi will fall. I believe in you

>> No.17007741

>>17007714
being able to get an LNN in either 100 or 500 hours is a pretty big difference for example. the talented player is able to concentrate on other things as well, like scoring, after being done. since he already learns faster to begin with there's a gap that only gets bigger and bigger between the two players

>> No.17007874

>>17003773

If you say "I've 1cced EOSD" and you've only beaten stage 5 on easy then that's a misleading statement because the underlying assumption when you say you've 1cced something is that you beat it on the default difficulty or higher. Of course you can technically get an "Easy mode 1cc" but you'd have to specify that as part of your statement, just like how if you beat any other game on easy you can't really say "I beat this game" without the qualifier that you played on a lower difficulty. It's exactly the same as playing with a different amount of lives because Easy is not part of the "default conditions" you yourself just mentioned as being required.

>> No.17007913

>>17007874

If someone says "I've 1cced EoSD" then you say "cool, which difficulty?" because that's an ambiguous statement. Then they say which difficulty it was and you say "ah, cool." Who cares if they played easy or normal or hard or lunatic. Worry about yourself.

>> No.17007983

>>17007913

If that's the case should you ask someone how many starting lives they chose every time they mention they 1cced something too? You shouldn't have to ask for clarification because the statement that you 1cced something has an assumed meaning by the community, If they lowered the difficulty from the default then the onus is on the person claiming they achieved something to specify that.

I mean I don't care if people play on Easy. I honestly don't buy that it actually makes you worse either, it can probably help some people ramp up to normal clears. But claiming you "1cced x" or "beat x" brings with it certain assumptions of the conditions you 1cced or beat it under. That's the case with any game where completing it is considered an achievement.

>> No.17008042

>>17007983

I don't think the generic term "1cc" implies any specific difficulty level in Touhou. I do think it implies the normal number of starting lives, because the whole point of a 1cc is that your lives are limited.

I guess my issue with this whole conversation is like, if someone says "I got the EoSD 1cc, baby!" you can pretty easily assume they didn't do it on lunatic or hard because they definitely would have said so. And if you're some kind of ridiculous Touhou Seriousness Status Guardian Enforcer then it shouldn't even matter if it was on easy or normal because that's all baby shit to you, you incredibly cool person who super isn't a weird off-putting asshole actually.

>> No.17008082

>>17008042

If someone said "I got the EoSD 1cc, baby!" and it turned out they only beat it on easy they'd be rightfully told off for it.

I've never claimed to be any kind of Enforcer, I'm just talking about the way words are used and the expectations behind them. I don't care how people want to play the game but when they're comparing their achievements to others the meanings and expectations behind terms are important.

>> No.17008113

>>17008082

Telling them off for it is weird. You assumed something about their generic statement, and the thing you assumed was not the case, and that's pretty much the end of the story. Now you know what their thing is. I guess people think there's an implication being made where "I got a 1cc" is intended to be read as "I got a 1cc, and it's as good as all YOUR 1ccs, suckers." That isn't the case. You don't need to track people down and tell them that their thing that they did isn't as good as a different, harder thing. They probably already understand that. If they don't, you should leave them alone, because they're not a human being with a human brain, they're an android with a basic learning A.I. that's attempting to imitate real humans and they're definitely, definitely going to kill you if you find out.

>> No.17008338

>>17006473
Great shottype taste anon, is that ultra?
If yes, where can I get it?
>>17006811
yee, one of the funniest from the ironical ones

>> No.17009622

>>17008338
Pretty sure that's standard lunatic. If you let those fairies live too long their bullets pile up really fast.

>> No.17009897

>>17008338
talent meme is real though
have you wondered why theres only 1 western player that has a truly spectacular WR?

>> No.17009928

>>17009897
Turska is so talented, right?

>> No.17009962

>>17009928
>gfw
>spectacular
anon...

>> No.17010028

>>17007874
>If you say "I've 1cced EOSD"
Then you're being ambiguous for not including the difficulty.
>underlying assumption when you say you've 1cced something is that you beat it on the default difficulty or higher
There is no "default" difficulty. There are a set of difficulties. Your argument isn't even consistent under the assumption that Normal is "default" because you then decide to say "default or higher" when then it's still ambiguous.

>>17007983
>If they lowered the difficulty from the default
Again, above. There is -no such thing- as a default difficulty. This shouldn't have to be explained to you.

>>17008082
>If someone said "I got the EoSD 1cc, baby!" and it turned out they only beat it on easy they'd be rightfully told off for it.
No, that would make you a shitter for assuming Normal and then yelling at them just because your assumption was unwarranted. If someone said "I got my first EoSD 1cc", it's likely that they were playing Easy or Normal, and maybe just considering how many people go straight to Normal, it is more likely to have been Normal on average. But that is your unwarranted assumption nonetheless.

>> No.17010337

>>17010028
>There is -no such thing- as a default difficulty
retard.

>> No.17010379

>>17006070
Isn't it highest scores for each shottype? Or are they not counting seasons as individual shottypes?

>> No.17010398

>>17010337
Haha, please. Having your only argument seemingly hinge on there being a "default" difficulty that you increase and decrease from, rather than there simply being four difficulties, I'm sure you wouldn't mind expanding on why you think that's the case.

>> No.17010466
File: 112 KB, 375x374, C9tZnk3V0AMoPMn.png [View same] [iqdb] [saucenao] [google]
17010466

85m ReimuSpring NM Hard 1cc GET

It's no Fall-tier score, but it was really satisfying getting it that high, on top of not dying at all during the run. This shottype is really fun, it's a shame no one will ever play it since there are better options both for survival and scoring.

>> No.17010480

>>17010466
I feel like Winter will be the least often used shot type for scoring in the end.

>> No.17010512
File: 32 KB, 400x400, 1374316037626.jpg [View same] [iqdb] [saucenao] [google]
17010512

Regarding Touhou 16, is it more impressive (at least within the demo) to have a LNNN or to capture every spellcard? No matter how hard I try I cannot capture Aunn's first spellcard with Summer Cirno (on Normal) unless I use releases for invincibility purposes.
I'm a scrub who can't play for score but I at least want to punch around my weight as a Normal shitter, so getting whichever of those two is more of a feat on Normal will satisfy me until the full game comes out.

>> No.17010522

>>17010512
Just beat the game without any releases. No one really cares about capturing spells. Even the score runs fail some on purpose for more release energy.

>> No.17010571
File: 98 KB, 850x850, Yuyuko (604).jpg [View same] [iqdb] [saucenao] [google]
17010571

>>17010466
>This shottype is really fun, it's a shame no one will ever play it
I hope by this you meant high level scorers because a lot of casuals (myself included) really liked ReimuSpring

>> No.17010593

>>17010398

That wasn't me, but it's literally called "normal" dude. Furthermore it's where the selection starts by default when you begin a run unless you've been playing another difficulty already. The reason it's "default or higher" should be obvious too if you think about it but at this point you're trying to argue that a difficulty called normal is not the default difficulty so I'm done.

>> No.17010748

>>17008338
Yep, it's ultra. You can get all the ultra patches here:
http://cheater.seesaa.net/category/9478192-1.html

>> No.17010777

>>17010480
Isn't it the second best scoring subshot in the game right now? Or was that Summer?

>>17010571
I got the impression most people were using ReimuWinter. My bad.

>>17010512
LNNN.

>> No.17010820

>>17010593
>Furthermore it's where the selection starts by default when you begin a run
By this logic there is also a "default" character and "default" shot type. It also ignores that once you play another difficulty it star-
>unless you've been playing another difficulty already
Well yes, that. So you have to fall back to "the difficulty initially selected when you launch the game".

I asked for an explanation because this would inevitably be the only response. If you have to resort to talking about how the game lets you select things rather than the contents of the game itself, you have nothing to say. If on a fresh launch the cursor started on Easy mode, would you then be arguing that Easy is the "default" simply because of that? Or if Lunatic were initially selected, and you had to descend to the other difficulties? What about if the difficulty names were random words? No, because then it would be more obvious that this whole discussion makes no actual sense because it isn't even about the game at all, which is my point.

There is nothing here that makes an Easy mode any less legitimate of a mode to play on. This is just an attempt to steer the argument away from calling an Easy 1cc "not a 1cc" in order to try and win a smaller different argument and pretend that the original one succeeded.

>The reason it's "default or higher" should be obvious too if you think about it
If their argument was truly about Normal being the "default" and that saying "1cc" implies it only because it's the default, then to be consistent they would have to also have to say Hard and Lunatic would be misleading, because their point is that they assume Normal. They say "or higher" because they're making it an issue of boasting (since it's "better than default"), when it isn't. None of this matters at all because exclaiming "I 1cc'd game" is just a generic expression of satisfaction for having completed the goal regardless of difficulty.

>> No.17011814
File: 25 KB, 483x130, vpatch_2017-05-12_17-52-54.png [View same] [iqdb] [saucenao] [google]
17011814

Why won't this shit stop popping off

>> No.17012212

>>17011814
maybe you should reconfigure your patch stack

>> No.17012710
File: 86 KB, 1280x800, yumemi.jpg [View same] [iqdb] [saucenao] [google]
17012710

Somebody shoot me I even had a bomb in stock and could have easily built up to a hyper. I lost my cool so hard after this I got perfected twice in no time flat afterwards. I somehow managed to save all the lives you can get for her and still threw. God damn it.

>> No.17012769

>>17012710
PoDD is a harsh and uncaring mistress of RNG.

>> No.17012801

I'm still not really understanding what the best seasonal type is.

All I know is that Aya is fun as fuck to play. Not really feeling Cirno though, I can't tell if it's just me or if she doesn't really feel all that powerful.

>> No.17012929

>>17012801
Winter is great for shotgunning and a high-risk playstyle.

>> No.17013001

Anyone got this running on linux at not a million FPS?

>> No.17013049

>>17013001
Use an older version of Wine. 2.7-staging is giving me the million FPS problem with all the newer games (DDC/LoLK/HFiFS), but that doesn't occur in previous versions - I had 1.8.5 lying around, which is working nicely and another anon mentioned that 2.0 wasn't broken either.

>> No.17013110
File: 67 KB, 500x500, 1493997003051.jpg [View same] [iqdb] [saucenao] [google]
17013110

>>17012801
she's slow and weak, truly the worst girl

>> No.17013264

I actually felt pretty confident after my normal mode attempts for the demo. It's really chilled out compared to LoLK's normal mode.

I tried out hard/lunatic and just got my ass handed to me, so I guess I'll practice normal for the moment.

>> No.17013592

>>17012801
Aya + Autumn is the best in terms of scoring.

>> No.17013646

>>17013592
But Aya's primary is awful.

>> No.17013654

>>17013049
Thanks!!

>> No.17013685

>>17013646
Doesn't matter since you either shotgun enemies or spam releases.

>> No.17014018

>>17012212
maybe I need to learn how first, the thcrapa site didn't give me a lot of answers to this

>> No.17014083

Who has the most spammable release?

I'm not very good but so far for me it's MarisaxSummer.

>> No.17014095

>>17014083
Autumn Aya on Lunatic

>> No.17014104

>>17014095

Aw, i can only do hard...

>> No.17014119

>>17014104
Don't worry it doesn't take skill at all

>> No.17014127

>>17014104
Aya/Marisa Autumn on Lunatic are easier than playing on normal.
It's almost MoF Marisa B levels of easy.

>> No.17014162

>>17014127
What's the best shot type for doing it no release LNB style?

>> No.17014163

>>17014162
ReimuWinter, I say

>> No.17014227

>>17014095
>>17014119
>>17014127

I must be using Aya wrong. I still get more releases from Marisa's Summer shot even when comparing them on lunatic. I do very poorly on that setting however and barely beat stage 1.

>> No.17014500

>>17014227
I'm pretty sure you can get a lot more releases out of a well-played summer than fall, fall just has much higher quality releases because you can dive into walls of bullets while it's active for tons of PIVs. Fall wastes a significant amount of season waiting for good release opportunities while summer just keeps stockpiling them and always uses the optimal amount.

>> No.17014678

>>17014500

Yeah, that sounds right. I sometimes die getting too aggressive with Summer.

>> No.17014755

Is there a vsync patch for th16?

>> No.17015073

Is there a way to remap releases to the A key? About half of the time I end up bombing by accident and the controls can only be changed in-game on a gamepad.

>> No.17015534

>>17015073
1) grab GlovePIE
2) "Key.C = Keyboard.A" (no quotes)
3) hit run
4) computer will now behave as you pressed C when you press A until you turn it off

>> No.17015591

>>17015073
Download AHK, write a script

>#IfWinActive ahk_exe th16.exe

>a::c
>[insert any other key remaps you want]

Save as .ahk, run

Will remap only when 2hu is the active window.
Personally I just remapped everything to QWER

>> No.17015709

>>17015534
>>17015591
Thanks. Never understood why ZUN doesn't include keyboard remapping (especially in GFW, that game's controls are horrendous).

>> No.17015958
File: 1.38 MB, 1281x963, 2017-05-13 - 16.13.51 ~ .png [View same] [iqdb] [saucenao] [google]
17015958

post you're scores

>> No.17015978
File: 1.70 MB, 1280x960, IDFa018.png [View same] [iqdb] [saucenao] [google]
17015978

>>17015958

>> No.17015988

>>17015958
Replay? I don't care if it's TAS.

>> No.17016093

>>17015958
Is it TAS or just your hitbox removed for maximum release? Or maybe both?

>> No.17016288
File: 846 KB, 874x1240, ぼるしち - 日焼けチルノ.jpg [View same] [iqdb] [saucenao] [google]
17016288

How can she be so strongest?

>> No.17016361

>>17015958
Do deaths/bombs even help in a TAS? I was under the impression that you can just fly into the bullets and never get hit, so you're always supergrazing for season anyway.

>> No.17016398
File: 35 KB, 660x442, Untitled.png [View same] [iqdb] [saucenao] [google]
17016398

I somehow managed to get FOUR random bombs in SoEW, then died to Meira without using any of them. I don't know why I put myself through this.

>> No.17016426
File: 1.25 MB, 1281x963, 1494706570903.png [View same] [iqdb] [saucenao] [google]
17016426

>>17015958
Joking aside, please post the replay or a video. I want to see what kind of silly TAS shit you need to do for 5b.

>> No.17018234

>>17015958
*posts in wr*

>> No.17018318
File: 2.91 MB, 384x450, TDUltra2.webm [View same] [iqdb] [saucenao] [google]
17018318

>> No.17022208 [SPOILER] 
File: 10 KB, 224x225, 1494800771647.jpg [View same] [iqdb] [saucenao] [google]
17022208

>>17018318
("Hello my Konpaku")
/"Hello again You-mu"/
>Greetings once again wicked sis-bro

>> No.17022907

Any tips for PoDD? I can handle stage 1-8 fine, but Yumeimi is living for longer than I can handle. I'm playing as Marisa as well.

>> No.17023195
File: 175 KB, 318x335, 1341249974265.png [View same] [iqdb] [saucenao] [google]
17023195

I was in the process of getting into Touhou before the 16 demo hit, so I've only played EoSD, PCB and IN on normal. Is it normal for HSiFS hard mode to kick my ass REALLY HARD compared to normal (which felt relatively easy even if I didn't spam season release)? The stage 2 boss 1st spell card is a nightmare in particular, it looks like it has a logic to it for the first three seconds like on normal but after that it just devolves into a retarded web of reaction dodging, which I suck at.

>> No.17023215

>>17023195
The jump from Normal to Hard is pretty big.
The jump from Hard to Lunatic is even bigger.

>> No.17023248
File: 84 KB, 450x426, 1493658804409.png [View same] [iqdb] [saucenao] [google]
17023248

>>17023195
Yeah, just chill and take your time to play and enjoy the games.

>> No.17023300

>>17023248
I mean, I was close to normal 1cc in EoSD and from what I had tried PCB seemed easier while IN seemed like a pretty different game with plenty of more grandiose and unique spell cards for the bosses, making it seemingly easier for stage portions and harder and more practice-oriented for bosses... but naturally I wanted to try out the newest entry now that it's new (and in demo form). And, well, after a little practice I got down everything I needed to do to do okay in this first half of the game on normal difficulty; like I said I don't think abusing release was even necessary (except for the little fact that extra lives are dependent on your score, which encourages you to release a lot). But when I felt like I could finally ease into practicing hard difficulty, the game throws a whole lot of bullshit at me especially in parts that were no sweat on normal.

>> No.17023325

>>17023300
Nice, for how long you have been playing?

>> No.17023366

>>17023215
The jump from Normal to Hard is far higher than Hard to Lunatic

>> No.17023380

>>17023366
It depends on the game. Normal to hard in MoF isn't much. Hard to lunatic in MoF is quite a bit more.

>> No.17023398

>>17023325
Hard to say, I've been playing EoSD on and off for maybe half a year now. Every now and then I get a boost of motivation and practice a bit, and get a little better over time. Sakuya's spell cards are still random as shit but I'm getting more confident with seeking routes through the knife rain. After that it's just practicing consistency so I don't lose five lives to her every time, and after that I just need to get down Remilia's fight to finally beat that one game properly. When EoSD gets me down but I still feel like playing some Touhou I've been practicing PCB and IN, and I already gave my impression of those in the last post, if I can just move on from EoSD I don't think it's going to take me too long to 1cc PCB. But then again there'd still be the extra stage to try out, or other shottypes (mainly been using ReimuA).

It may be in part because I recently bought a nice new controller with an awesome dpad (a Pokken Tournament Pro Pad for the curious) to play with, but one thing I noticed about the 16 demo is that the controls feel a lot more smooth and precise than in the earlier games, and if it's not just controller placebo then it's probably the increased resolution and thus clearer hitboxes and increased playing field in general. Feels nice.

>> No.17023453
File: 11 KB, 255x255, 1231234546676533211.jpg [View same] [iqdb] [saucenao] [google]
17023453

>>17023398
Well PCB is the easiest of them all, actually that was my first Normal 1cc (while EoSD was my 6th I could only finally get the 1cc on it when I installed the vsync patch) and getting it gave me the boost to 1cc the following games, you shold grind it with ReimuA and it won't take you that much.

It's good if you rotate the games to practice or take a break while specifically grinding one, and out of all the games IN has the most comfortable gameplay, the mechanics and movement feels so great.

>> No.17023923

Stage 1 theme is really something else. I like it more the more I listen to it.

>> No.17024173

>>17007167
template?

>> No.17024216

best shottype from each game?

>> No.17024276
File: 251 KB, 720x405, 1451432250769.gif [View same] [iqdb] [saucenao] [google]
17024276

This is like one of the few series I play where the name "hard mode" really fucking means hard mode. Jesus Christ this shit does not fuck around. How do I brace my mental fortitude to not go insane practicing on higher difficulties?

>> No.17024519

>>17024276
I think it boils down to being persistent and accepting all the mistakes made. I'm a downright awful player who crashes into bullets when there are only three or four on screen, but I still believe that I have the ability to 1cc the games. I've sometimes closed the game after messing up and then opened again to have another go; there are plenty of ways to keep your nerve while practicing.

>> No.17024566

>>17024216
Depends on if you mean for scoring or just clearing the game. IN for example has Reimu + Yukari as by far the easiest shot type to play yet Youmu on her own is by far the best for scoring.

>> No.17024573

>>17024566
clearing the game.

>> No.17024575

>>17024566
What would you say Marisa & Alice are best for?

>> No.17024642

>>17024575
From my experience they've nothing special that makes them stand out. Reimu as mentioned by anon has the easiest shot type, Youmu has that score farming shot and just shits on bosses. Remi has that graze hitbox etc

>> No.17024670

Medicine is the best in PoFV because her special completely messes up the AI. Pretty much the only character who can actually win matches on Lunatic.

>> No.17024717

>>17023366
That's bullshit. I easily made the jump from Normal to Hard mode in a rather short amount of time and have already cleared a few Extras but Lunatic is really fucking beyond my abilities.

>> No.17024722
File: 445 KB, 640x480, IN extra.png [View same] [iqdb] [saucenao] [google]
17024722

I was banned for something I didn't even do so I couldn't say it before but I recently cleared IN Extra for the first time. Sadly couldn't get my hands on the Last Spell but I have high hopes considering how gimmicky the whole Extra stage is.

>> No.17024799

>>17024722
Reported for ban evasion.

jk good job

>> No.17025030

>>17024276
play on lunatic

it doesn't matter if it takes days to get past stage 1, it doesn't matter if you're doing horribly. Once you get used to the sheer mass of the bullets on lunatic, you can 1cc hard easily.

There are only two mistakes you can make. The first is not learning from your failed runs, and the second is never returning to lunatic once you try hardmode.

>> No.17025326

In what way is Fall Aya better than Fall Anyone Else? Does she fill the release faster?

>> No.17025362

>>17025326
VERY fast tengu flying at incredible hihg speed

>> No.17025657
File: 456 KB, 550x773, best_boss_fight_in_IN.jpg [View same] [iqdb] [saucenao] [google]
17025657

I used to like Touhou games when I was unable to beat them at all.
But after I've finally 1cc'd MoF and IN, and especially after I've attempted IN's Extra, I've noticed something.
Understanding spellcard isn't hard. It takes only several attempts to understand what to do in order to capture it. But it takes another 50-100 attempts to successfully execute this plan and therefore to capture the spellcard. If I continue to play after that, consistency imporves a little because I understood what miscalculations I've made, but only a little. And looking back on my 1cc's, it was pretty much the same – just playing again and again and again until I've managed to successfully execute enough plans to get an 1cc. So it's sort of disappointing. I used to think that Touhou was heavy on pattern-recognition, but, while necessary, this part isn't all that big, with reflexes/muscle memory playing much bigger role.
So this brings us to the question: am I right (that even after coming up with a plan you need to practice it a lot to become able to consistently execute it) or I've just came up with poor plans? If it's the former, then, well, Touhou games are not for me. If it's the latter, though, then I should just improve my strategies.
I'd like to stay with Touhou, it has nice music and patterns are intresting and beautiful, but I'm absolutely not intrested in practicing only to get my plan into muscles. I've already understood this spellcard and captured it to prove that my strategy is indeed valid. If I need to practice a lot even after having a capture-proven plan, well, I'm not intrested in that.

I included the picture of Reisen because I like her boss fight the most. This is because it had both complex enough attacks and relatively good understanding ratio (how much understanding a pattern makes you more consistent with capturing it). Intrestingly enough, my favourite boss fight in MoF is Sanae's, precisely for the same reasons.

>> No.17025680

>>17025657
Although, when I think about it, Eirin might be a better boss fight. Definetely not Kaguya though.

>> No.17025811

>>17025326
Her bomb allows her to grazewhore without damaging the boss and her high speed let her capitalize more on the releases.

>> No.17025841

>>17025326
Fall + Reimu or Cirno = fast
Fall + Marisa = SUPER fast
Fall + Aya = https://www.youtube.com/watch?v=KxeTGIz-Wzo

>>17025657
Isn't that the same thing? Even if you come up with an attack plan, there are never any guarantees that it will work without improvising at least a little.

>> No.17025894
File: 6 KB, 160x160, 1444509851922.png [View same] [iqdb] [saucenao] [google]
17025894

>>17025657
Didn't even experience Orinrin land and he's already quitting. Weak.

>> No.17027245
File: 52 KB, 417x600, Yuyuko (260).jpg [View same] [iqdb] [saucenao] [google]
17027245

>>17023398
>but one thing I noticed about the 16 demo is that the controls feel a lot more smooth and precise than in the earlier games
Are you using vpatch for those games?
>>17024670
So does Aya man
>>17025894
But Orin is just as routable as Reisen and Sanae. It's just harder to execute.
>>17025657
I don't understand anon, what did you think Touhou games were like before playing them? Have you played all of them?
This is no puzzle game. Knowing the answer is just a little part here, you need to be able to execute that answer consistently in order to do well.
>>17024722
Congrats anon! 1st Ex clear in the series?

>> No.17027246

>>17025657
muscle memory only really helps for fixed cards. A lot of spell cards have at least some degree of randomization making it that no two attempts are ever exactly the same and therefore can't route the spellcard.

>> No.17027899

Anyone got an unpatched th08.exe? I already tried downloading from >>/jp/thread/16514980#p16543850 but they probably took down the file

>> No.17028071

>>17027899
what do you mean by unpatched? here is 1.00d

https://a.uguu.se/BSCSffvctjfu_th08.7z

>> No.17028158
File: 13 KB, 400x1080, Summary.png [View same] [iqdb] [saucenao] [google]
17028158

>>17027245
Nah, and I'm planning to get more of them.

To anyone that plays the fighting games, is it necessary to clear Suwako's last spellcard (where everything becomes floaty as you fly up) in order to 1CC?

>> No.17028316

>>17028071
>what do you mean by unpatched?
The one without the hard english patch.

>> No.17028472

So why does Aya's ability description in PoFV say that "bullets on her side are a little slower" when it is actually the fucking opposite?

>> No.17028514

>>17028472
Aya's bullets are the fastest, so when they get returned, they're going really fast. Her ability might slow them down slightly, but they still have a high initial base speed.

I think. It occurs to me that I haven't actually played PoFV in like 5 years; I'm just going off memory of how she works.

>> No.17028591

>>17028514
Well then my hunch was right and it's fucking retarded, how are you supposed to clear extra like this

>> No.17028647

>>17028591
By playing a better game instead

You have 25 to choose from, enjoy

>> No.17028688

>>17028591
Aya's bullets are fast enough to break the AI. You can look ahead, the AI can't (or doesn't, rather).

>> No.17029927
File: 936 KB, 1920x1080, riverbed soul saver futo c 1cc.png [View same] [iqdb] [saucenao] [google]
17029927

Any of you guys ever play any of the danmakufu fan games? Some of them are actually pretty good. My only gripe is how laggy it gets in PH3 if there's too many bullets on-screen at one time. The game generally takes up a fuckload of CPU. Some games it even lags on normal, wouldn't even want to try hard that much DESU, so I don't know how well I could play many of these on harder difficulties with my current CPU. It's not even that bad, either. Quad 3.6 AMD.

Pic related, it's my most recent achievement. That game is not particularly difficult, but oh well, whatever. I like how I died 3 fucking times, deathbombed and normal bombed twice on the 5th stage boss but stage 6 was easy-peasy, only deathbombed once. Curving bullets and Unzan fists galore in stage 5, fuck that shit. It's still pretty fun, and Futo C is fucking incredible, it's the shot that SA's Marisa's Patchy shot should have always been.

I also uploaded all the games I collected for some friends, and you guys are welcome to it as well if you wish. There's quite a few there, and most of them are pretty good games. Probably some 12+ playable full games, along with some miscellaneous half-games and single stages I picked up along the way. Took me a few hours to get everything after sorting through a fuckload of disorganized Japanese sites with dead links and other dumb bullshit that I've come to be so familiar with when dealing with Japanese sites, so it may save you some trouble getting a bunch of them here if one were interested.

https://mega.nz/#!ZsF00YxD!sIMxXhHT-JJRQM_nkU1Cykexku2dkli-bDs1FEFd8n8
https://mega.nz/#!4hMQgAqS!eiepzYhN9p359eRIcpPgQx1OPkBZxpQtFa5Ut0OBoAY
https://mega.nz/#!hwdBHIBC!wVQYdoKaKliJlMg05BvwBPAXNtUz-AYmJw6H8202oco

>> No.17030145

>>17029927
>My only gripe is how laggy it gets in PH3 if there's too many bullets on-screen at one time
This isn't really about bullet density but about everything else bogging it down such that many bullets eventually becomes an issue. ido games aren't very well optimized even for DNH.

>> No.17030230

>>17029927
Great games. Thank you.

>> No.17030445

>>17030230
No problem. As a side note, I found that for the games without an executable, you should place them inside the scripts folder of an install of the version of Danmakufu it's for, and open the program and launch it that way. There's no standalone executable for those games, you just have to launch them using the program.

>> No.17030690

>>17028688
>break the AI
Read >>17028591 again please.
>>17029927
I have been meaning to play some and even add them to the chart, but they are always badly optimized and have slowdowns even on good pcs and turn out to be unplayable.

>> No.17030818

>>17030690
I noted that it's only happened to me with with some of the PH3 games; although I'm mostly a normal player, so there may be some discrepancy. I got games for both 0.12m and PH3, so you'd be able to put use to the former if nothing else if my guess is correct.

>> No.17031290

>>17027245
>>17025894
>>17025841
>>17027246
Thanks you all for the answers. I've expected more stress on pattern analysis, resource management and memorization because everyone says how important they are in Touhou gameplay. And they are, and it's nigh-impossible to advance without it, but even after that you still need staggering amounts of practice.
To answer the question, I've played all Touhou games sans fighting ones. It was usually limited to clearing 3-4 stages because this can be done with minimal amount of practice.

But I thought about the way I play and noticed that I was making a mistake (specifically, I wasn't keeping track on bullets enough). So, well, I'll try to fix it first. Maybe it would reduce the amount of practice and retries to acceptable levels.

>> No.17031697

>>17029927
They are all bad except Mystical Power Plant, and even that wasn't that good (had some kickass music, though)

>> No.17032198

>>17029927
Because you brought it up, I'm going to post this Kirby script I found recently. I think the abilities were implemented in an interesting way.
http://www.bulletforge.org/u/nagakaze-ame/p/kirby-of-the-stars

>> No.17032534
File: 102 KB, 1000x1000, 52189793_p0.jpg [View same] [iqdb] [saucenao] [google]
17032534

Got a weird question for you folk. What's the fastest you've taken down Eternity Larva during her first appearance? Best I could do was 14.81s with Marisa+Winter. Feel like you can do it in 15.00+, though.

>> No.17032568

>>17032534
Pretty sure you can kill her in less than 5 seconds with winter by going in her blindspot and releasing on her, assuming you're on lunatic.

>> No.17032602

>>17032534
I definitely did it with more than 15 left as Marisa, and I think with Summer Cirno, too, though that one had to be below Lunatic.

>> No.17032665

>>17032568
Read it wrong, oops. My bad.

>> No.17032860

>>17032602
Did a couple runs with Summer Cirno on Normal again, and even with what seemed like a perfect setup I still had 14-something. Maybe it was Winter, or not Cirno at all.

>> No.17034741

so for the older touhou games, if i play in windowed the screen is way to small, if i play in fullscreen I can record correctly? what do I so?

>> No.17034750

>>17034741
You can use vpatch to play in an upscaled window. Using a dx8->dx9 converter (found on the touhouwiki tools page) may also affect recording with older games.

>> No.17035036

>>17034750
vpatch?

>> No.17035130

>>17035036
vertical sync patch, use it to have zero delay when pressing your movement buttons

>> No.17035432

>>17029927
It may just be the slowdown but both BoSM and RSS have huge deathbomb windows.

>> No.17035762
File: 799 KB, 1067x799, rss.png [View same] [iqdb] [saucenao] [google]
17035762

>>17029927
Just beat it on my second attempt (crashed on the first) with Futo B.

>> No.17036359

how do i become a talented westerner that can get lnns while barely playing

>> No.17036372

>>17036359
Play more.

>> No.17036612

I do love the results

>> No.17042720

>>17029927
Reimu B is fucking terrible.

>> No.17045080

>>17034750
how do you upscale the window?

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